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I
7e« -6ZA-^1. e. 22
r
?eyi.'6W)1 ^-^
'*:''
''i.
^V
rJ*. •» « '• • >
Ci)ess diaper's Ciironitle.
i.
LONDON:
H. HtJBST, 27, KING WILLIAM STBEET, STRAND.
INDEX TO THE VOLUME
For 1847.
Games contaiked ik this Volvub, plated by
Andersen, Herr, and Hanstein
B., Mr., and Dr. R, (America)
Barthes and Kieseritzkij, Messrs.
B. G 0 and Mr. Kieseritzkij
Mons. Deschapelles
Bell, Captain, and Mr. Donaldson
Bilgaer, Herr, and Szen
Dr. Bledow, (two games)
Bledow, Dr., and Szen
V. der Laza .
Boden, S. and Harrwitz, Messrs.
■ T. Boden, Messrs.
Brown and Williams, Messrs.
. Buckle, Messrs. .
BucJlIc and Harrwitz, Messrs.
-Amatenr .
Brown, Messrs. .
C. Kenny, Messrs,
Captain Kennedy
Cochrane and Staunton, Messrs.
Cresswdl and G. Simpson, Messrs.
Cronhebn, £., and J. Rhodes, Messrs
Daniels, the late Mr. and Captain Kennedy
Deiannoy and Perigal, Messrs.
Delta, (see Gamma)
Delamain, Mr. and Captain Kennedy
Deschapelles Monsieur, and B. G — e
Dwialdson, Mr. (Edin.) and Dr, B. .
_ . Captam BeU
Dublin Chess Club, Two Members of, (two games)
Erans, Captain (see Consultation games)
FrankliB, S. and Kieseritzkij, Messrs.
289
914
241
827, 827
878
240, 241, 250
27
400
25,26
409,410
168, 168
295
155
257, 868
50
97
257, 368
257
853
377
287
S88, 318
115
198
97, 109
378
240
240, 241, 250
106
146
11
INDEX.
(vamma and Delta
Goltz and Muller, Herr
Ilarrwitz and Horwitz, Messrs.
Tnckett, Messrs.
Buckle, Messrs.
• Williams, Messrs.
. Amateur
H ^n, (two games)
Lucas, Messrs. .
Boden, Messrs. .
Medley, Messrs. 200,
Mongredien, Messrs.
Ferigal, Messrs.
6 s . 273, 274,
Von Camap
(see Consultation games
and Hannah
Hammond, G. and Stanley. Messra.
Hanstein and Heydebrandt der Laza.
Mayet .
Andersen
Hannah and Wiel, Messrs.
Harrwitz, Messrs.
Heydebrandt der Laza and Hanstein
Kriiger
Schmeichel
Dr. Bledow
Hirschbach, Herr, and Count Vitzhum, (two games)
Horwitz and Harrwitz, Messrs.
Mr. J , of Bochester
Mr. N
Page
114, 121, 168, 296, 345
89
1,2
28, 130
50
57,58
122, 200
154
164
163, 167
215, 216, 223, 224, 225, 231, 232, 239,
247, 248
249, 264
255
304, 321, 322,
279, 280, 303
)
Ferigal, Messrs. .
(see Consultation games)
Amateur
Indian Games . . , . .
Kennedy, Captain, and Mr. Staunton
— • Metropolitan Amateur
Kenny, C, and Staunton, Messrs.
Buckle, Messrs.
— • Amateur
Mr. Williams .
Mr. Dclamain
Mr. Williams
Mr. Wiel .
the late Mr. Daniels
Dr. K. .
Dr. C. . .
Lowe Mr.
B th
Member of London Chess
Mr. Turner .
Buckle, Esq.
, 360, 386
296, 312
335
19, 147
9, 11, 17, 16
207,208
289
51 ♦
335
9, 11, 17, 19
193
193
409, 410
123
1,2
208
304
225
384
83, 218, 219
75, 81
92
97, 139, 3f.9
99, 146, 337, 345
07, 122, 131, 321
115
156
. 383, 412
. 263, 336
266
Club, 271,'272, S51, 359, 393
282
353
256, 264, 272, 336
257
281
. 410,411
INDEX.
Ill
KieseritEkij and Franklin, Messrs. .
Barthes, Messrs.
Oudart, Messrs.
— Schulten, Messrs.
distinguished English Amatenr
Kaiper and Amateur ....
Eriiger and Heydebrandt der Laza .
Lowe and W. P g, Messrs.
Captain Kennedy .
Staunton, Messrs. .
Lucas and Harrwitz . . . ,
Matthews and Slous, Messrs.
Maud and Williams, Messrs. .
Mayet and Hanstein, Herr . . .
Medley, G. W., and Williams, Messrs.
— — ■ Ferigal, Messrs. .
- — St. Amant, Messrs.
Hamv'itz, Messrs. 200, 215, 216, 223, 224
Mendheim and Amateur
Mongredien and Perigal, Messrs.
Spreckley, Messrs. •
— Harrwitz, Messrs. .
Mr. B., of Havi*e .
Muller and V. D. Goltz, Herrein
Norris and Amateur ....
Oudart, Monsieur, and Kieseritzkij .
Oxford Chess Club, between two Members of
-g» W., and Mr. Lowe ,
Captain Kennedy
Slous
Perigal and Spreckley, Messrs.
Mongredien, Messrs.
Medley, Messrs.
Delannoy, Messrs.
Horwitz, Messrs.
Amateur, Messrs.
Harrwitz, Messrs.
(see Consultation games)
B., Dr. and G. A. D., of Lexington .
Mr. B. .
Bhodes, Mr. J., and E. Cronhelm, (2)
Salmon, G., and Waller, Messrs.
Schulten and Kieseritzkij, Messrs.
Schmeichel and Heydebrant, Herr
Simpson G. and Cresswell, Messrs. .
Slous and Szen, Messrs.
Walker,'Messrs.
Matthews, Messrs. .
Page
146
241
242
319
327,328
75
193
83, 311, 312
. 263, 336
. 407,408
164
. 153, 184
50
. 207,208
. 123, 145
168
183
, 225, 231, 232,
239, 247, 248
200
107
115
. 249, 264
376
89
169
242
392
83, 311, 312
271, 272, 351, 359,393
. 343. 844
73, 99, 367, 378
108
165
199
225
250
255
201
314
. 288, 313
. 265, 281
319
193
287
41, 42, 154
147, 184, 320, 352, 353, 391,392
. 153, 184
IV
INDEX.
Slous and Harrwitz, Messrs. . 273, 274, 279, 280, 303, 304,
Von Carnap, Messrs.
^see Consultation games)
W. P g, Messrs.
'-^ Professor Forbes, Messrs. .
Sprecklej and Perigal, Messrs.
Mongredien, Messrs. .
Stanley and Hammond^ Messrs.
*— Ronssean, Messrs.
St. Amant and G. Medley, Messrs. .
against Messrs. Rhodes and Cadman
Szen and Bledow, Dr.
— Bilguer, Messrs.
— Slous, Messrs.
Staunton, Mr., and Captain Kennedy
' Amateur .
C. Kenny, Messrs.
' — Cochrane, Messrs.
• Lowe
■ Lieut.-Colonel Nesbitt
Tillman and Tuckett, Messrs. . .
Tuckett and Harrwitz, Messrs.
■ Tillman, Messrs.
Turner and Captain Kennedy
Von Carnap and Mr. S s .
and Harrwitz
Vitzhum, Count, and Herr Hirschback, (2 games)
Waller, G., and Salmon, Messrs.
Williams and Maud, Messrs.
Harrwitz, Messrs.
Captain Kennedy
Medley, Messrs. •
■' Brown, Messrs.
C. Kenny, Messrs.
Walker, G., and Slous, Messrs. . 147, 1*4, 320,
Weil and Hannah, Messrs. .
— = Captain Kennedy .
Withers, Mr., and Member of Bristol Chess Club
Page
321, 32S, 360, 386
217
S44
73, 99, 367, 868
11.5
. 19, 143
187
. 388)d2<>
25, 26
27
41, 42, 154
75, 81
234
256^ 264, 272, 3.16
. 407, 4i>8
411
290
. 28, 130
29t>
282
. 217,312
296
123
. 265,281
50
57, 58
99, 146, 337, 345
. 123,145
155
. 410,411
352,353, 391,892
51
107, 122, 131. 320
375
Consultation Games.
Mcs5is.HonTi:z and Harrwitz, against Messrs. Perigal atid Captain i5vans 2
Messrs. Perigal and Captain Evans, against Messrs. Harrwitz and Von
Carnap ........ 3
Messrs. Horwitz, Harrwitz, and Von Carnap, against Messrs. Perigal,
Jones, and Captain Evans. ..... 20
Mr. Harrwitz against Messrs. Horwitz and Perigal ... 33
Mr. Harrwitz against Messrs. Horwitz and Perigal ... 49
Mr. Harrwitz against Messrs. Slous and Horwitz ... 58
Meflsrs. Evans and Perigal, against Messrs. Kieseritzkij and Kling . 60
Mr. Harrwitz against Messrs. Slous and Horwitz ... 7d
Mr. HaiTwitz against Messrs. Perigal and Horwitz . « . 82
INDKX. ▼
Mr. Htirrwitz agaiust Meesra. Uorwitz aud Vou Carnap . . 62
The Leading Members cf the Cercle drs l.cherg against thu chief Ama-
teurs of the Cafi de la Regence, with four Variatious . . 89, 90
Monsieur St. Amant, against Messrs. Devinck, Vuiileruict, &c &c. 1U5
Messrs. Harrwitz and Burghes, against Mesa's. Von Carnap and
Medley ........ 114
Messrs. Uorwitz and Medley, against Messrs. Harrwitz and Vou Car-
nap .... ..... 131
Messrs. G. Walker and Medley, against Messrs. Perigol aud Von Car-
nap . . . . ■ . « • • 185
Mesnn. John Rhodes and Cadman, against Monsieur. St. Amaut . 328, 329
Chess bt Corrbspondicnck,
Between Hamburg and Lubeck
I I Messrs. Hoffiman and John, (two games)
Stockhohn and Upsala
Philadelphia and Boston, (two games)
— ^ Lille and Douai, (two games)
113
138
194
305
394, 399
OFENiivas.
Eyans' Gambit, 49, 58, 82, 89, 106, 122, 163, 194, 234, 257, 265, 273, 274, 279,
280, 281, 287, 289, 322, 391, 400
Gambit evaded .... 50,114,167,241,337,409
Giuoco Piano, 25, 26, 27, 41, 51, 58, 73, 75, 99, 106, 107, 138, 147, 153, 183,
200, 201, 208, 220, 240, 250, 256, 266, 272, 303, 321, 328, 385, 400, 410
Irregular Openings, 83, 97, 105, 107, 115, 122, 123, 130, 131, 138, 139, 146,
184, 219, 242, 295, 304, 311,.313, 3*20, 328, 329, 335, 344, 345, 369, 377, 383,
412
King's Knight's Game . . 9, 11, 17, 19, 83, 201, 218, 351, 353, 384
icing's Bishop's Game ...... 392
King's Knight's Gambit 164, 208, 225,240, 241, 250, 255, 290, 314, 360, 384, 393
King's Bishop's Gambit . 19, 123, 168, 185, 217, 263, 272, 304, 359
King's Rook's Pawns ISvo, Gambit . 193, 207, 296, 305, 319, 367,399
King's Pawn's one .... 50, 89, 131, 155, 343, 345
King's Pawn versus Queen's Pawn .... 28, 35, 43
Lopez Gambit . . . « . . .115, 256
Mc Donnell's Double Gambit .... 267, 264, 376
Queen's Gambit . . . . . . 2, 42, 57, 288
Queen^s Bishop's Pawn, one opening 1, 3, 20, 82, 121, 169, 219, 271, 304, 366
Scotch opening, 2, 60, 92, 99, 113, 147, 154, 155, 156, 184, 282, 288, 305, 312,
320, 327, 352, 353, 368, 376, 392
Two Knight's opening . . . . .38, 73, 336, 375
Pawn and Move games . . 153, 184, 249, 264, 296, 312, 410, 411
Pawn and two moves games, 75, 81, 123, 145, 168, 199, 200, 215, 216,223, 224„
225, 281, 232, 239, 247, 248, 344» 379, 407, 408, 411
Problems Composed by the followjng.
Amateur, No. 28, 193 , . . . . . . 56, 389
American Amateur, No. 131 . . . . 262
Annett, Mr., Nos* 35, 56, 122, 163, 206, 207 . 72, 112, 245, 326, 420 421
{
Vl INDEX-
Page
Andrews, H. J. G., Nos. 23, 24, 42, 142, > .g g. ^gs ooo 017 ^05 oab qso ^qn
146, 158, 162, 183, 184, 192, 196 ) *«»»'i'^»5»-^9^,J17,d25, dbb, J82,dJU
Barthes, C, Nos. 10, 193 ...... 23
Beta of St. Ncots, Nos. 203, 204 . . . . . 406
Boden, Mr. S., Nos. 132, 145, 149 . . . . 262, 293, 301
Bolton, Rev. H., Nos. 105, 106, 117, 125 . . . 212, 237, 252
Bledow, Dr., Nos. 77, 108 . . . . . . 159, 214
Bonetti of Modena, No. 179 . . . . . . 358
C. R. L., Nos. 2, 64, 119, 128, 175 . . .7, 128, 238, 254, 350
Pftlvi Nos 1 to 48 I ^*' ^®' ^*' ^®' 8^' ^^* *26, 141, 150, 179, 188,202,
_ ' 3 235,251,268,298,316,332,348,372,387,896,414, 417
e, Mr., Nos. 36, 65, 61, 79, 91, 114, ( 72, 11!
116,118,176 . . . V 350
Clare, Mr., Nos. 36, 65, 61, 79, 91, 114, j 72, 112, 127, 160, 182, 229, 230, 237,
. \ 35(
D. C, of Glasgow, Nos. 115, 154 . . . . . 230,309
Drew, R. F., Nos. 201, 202 , . . . . . 405
Duff, R. F., Lisbon, No. 152 ..... 302
Edne7;Mr., No. 102 . . , . . . . 205
Evans, Captain, No. 70 . . . . . . 143
Grimbaum, No. 8 . . ... . , . 16
Hammond, G., No..47 . . . . . , 96
Han-witz, Herr, Nos. 81, 82 . . . . . . 165
Hoffman, F. A. Nos. 21, 22 . . . . . . 47
Hodgson, R. F. Esq., No. 155 . . . . . 310
Horwitz, HciT, Nos. 3, 72, 83, 84 . . . . 8,144,166
H. G. J., No. 173 ....... 346
Indian Problems, Nos. 4, 11, 12, 16 . . . . .8,24,32
Kennedy, Capt., No. 144 . . . . . . 286
Ksnny, Mr. C., Nos. 18, 40 . . . . . . 39, 80
Kling,Herr, Nos. 19, 25, 51, 75, 87, 90, 92, ) 40, 55, 104, 152, 174, 181, 182, 206,
103, 104, 127, 137, 14J, 148, 153, 157, [ 254, 277, 283, 294, 309, 317, 325,
161,178, 180, 185,186,188,191,195,197 3 357, 358, 373, 374, 382, 390,397
Kruger, Herr, No. 57 . . . . . . 119
Kuiper, Mr., Nos. 1, 7, 29, 87, 38, 41 . . . . 7, 16, 55, 79, 87
L n, A. of Holkham, Nos. 14, 59, 111 . . . 31, 120, 122
Leow, S., Nos. 53, 85, 99, 110, 165 . . . Ill, 173, 198, 221, Ji33
Lichtenstein, A., No. 169 . . . . . 318
Marache, N. Mr., No. 109 . . . . . . 221
McG
Mc C, of Glasgow, No. 174 . . . . . 349
^^^\!?4 ^oT^" ^^'- ^** ^^' ®®' ^^* ^^^'1 111. 128, 174, 190, 198, 214, 374
107, 187 )
N, J. A. M., No. 198 . . . . . . . 397
N, D., Nottingham, No. 49 . . . . . . 103
Nathan, M.D., Nos. 6, 166, 208 . . . . . 15,333, 422
INDEX.
Vll
Norris, Mr., Nos. 86, 113, 123, 150 .
Oppcn, O. V. Herr, Nos. 89, 126,
Prenss, M. V.,.Nos. 45 . . .
Fattiiio, Nos. 17, 73 .
IJevd. C. S. L., No. 58 . . .
K. A. B., Leeds, No. 20 . . .
K. F. D., No. 124 .
Smith, C. F. Mr., No. 177 .
Schmidt, Herr, No. 167
Svanberg, Herr, No. 160, .
S. O. H. C, of Cork, No. 121,
S. £•, No. 68, ....
S. H. W., No. 205 .
Stanley, H. S., No. 66, . . .
• C, Brighton, No. 95, .
Von Camap, No. 84, .
W. H. C, Nos. 5, 15, 32, 39, 60, 78, 120, 138, ]
139, 147, 151, 156, 168 . . j
Waller, Mr., No. 136. .
Woodward, Liverpool, Nos. 30, 31, 43, 44, 46,
48, 65, 67, 69, 71, 13^ 135, 143, 164, 169,
170, 171, 172, 181, 182, 199, 229.
Pflge
173, 229,
246,
301
•« '
•
•
181,
,252
95
39,
,151
119
40
246
357
334
818
245
136
421
135
• -«
190
166
15,32,64, 80, 120, 159, 238,
277, 278, 294, 302, 310, 334,
270
63, 64, 88, 95, 96, 135, 136,
143, 144, 269, 270, 286, 326,
341, 342, 365, 398.
Fboblems.
Mate in two Moves, . * . . 72, 189, 130, 309, 348, 414
Mate in three Moves, 14, 15, 16, 30, 40, 55, 80, 112, 119, 136, 143, 151, 159.
160, 189, 190, 198, 213, 230, 235, 237, 251, 268, 277, 291, 293, 301, 310, 316,
332, 372, 373, 374, 381, 387, 389, 398, 417
Mate in four Moves, 7, 16, 23, 31, 32, 47, 63, 64, 71, 80, 95, 96, 112, 120, 127,
135, 144, 150, 165, 173, 181, 188, 191, 197, 221, 235, 246, 251, 253, 261,
262, 268. 269, 270, 278, 286, 291, 293, 301, 302, 316, 332, 333, 341, 348, 349,
350, 364, 365, 382, 387, 390, 396, 397, 405, 414, 421, 422
Mate in five Moves, 8, 23, 24, 31, 39, 46, 47, 55, 56, 64, 79, 88, 103, 104, HI,
120, 128, 136, 152, 159, 165, 166, 182 198, 212, 245, 246, 254, 262, 278, 285,
318, 325, 326, 333, 342, 349, 357, 358, 364, 365, 381, 396, 397, 404, 405, 417,
421, 422
Mate in six Moves, 8, 32, 40, 46, 56, 63, 71, 87, 103, 119, 127, 143, 160, 166,
174, 181, 197, 212, 221, 222, 229, 237, 238, 245, 269, 270, 277, 286, 294, 302,
317, 318, 334, 341, 357, 373, 374, 389, 398.
Mate in seven Moves, 7, 15, 172, 182, 213, 254, 317, 326, 341, 358, 382, 390.
Mate in eight Moves, 104, 229, 238, 285, 309.
Mate in nine Moves and above, 95, 111, 253, 294, 325.
MiscsLLANBons Abticles.
Anniversary of the Yorkshire Chess Association
Speech of Rev. Mr. Garvey at .
Art of Solving Problems, By G. S.
Anniversary Festival of the London Chess Club
159
170
401
175
Vlll
INDEX,
Bishop's Gambit — Letter from Mr. Waller on this opening .
Challenge to the' Chess Amateurs of England, for 1000 dollars
Chess Intelligence. ..... 52, 148, 300,
Chess in'Rambiirgh and Altona
Chess in India .
Chess Sketch .
Correspondence ...... 43,232,
Curiosities of Chess . . . . ... 98,
Death of Philo-Chess .
Mr. Dizi
Mons. Deschappelles
Evans' Gambit avoided
Last Relic of Caxton's House .
Letter from Oxoniensis
Letter from Septimus, on Philidor's Defence of the K
liiverpool Chess Club, Annual i)inner of
Manual of Chess reviewed
Notice to Subscribers
Queen's Pawn, against King's Pawn Opening
, a Letter from Mr* Kuiper on this Opening
Kt.'s Game
Page
300
76
330, 370
lai
218
209
298, 299
129, 137
29y
364
378
378
185
267
360
52,62
. 12
386,412
35,44
.44
Calvi's Elementary Lessons, 4, 13,20» 29, 45, 58, 61, 69, 77, 85, 93, 101, 109,
117, 125, 133, 141, 149, 157, 171, 179, 187, 195, 208, 211, 227, 235, 243, 251,
259, 268, 275, 283, 291, 307, 315, 323, 331, 839, 347, 355, 371, 379. 3^9, 395,
403, 413.
Solutions to Problems, 12, 20, 28. 34, 52, 60, 68, 74, 76, 84, 92, 100, 108, 116,
124, 132, 148, 156, 164, 172, 186, 194, 202, 210, 220, 226, 234, 242, 258, 267>
274, 282, 290, 306, 314, 330, 338, 346, 354, 364, 370, 377, 418.
Notices to Correspondents, 52, 60, 68, 76, 84, 92, 100, 108, 116, 124, 140, 148,
156, 164, 169, 178, 186, 194, 202, 220, 226, 234, 242, 258, 266, 274, 290, 300^ ^
O06. 322, 330, 338, 346, 354, 364, 370, 377 386, 402 •
»>»
*. *■
*v
f Hiyton and Co., Printers, 16, Hart-street. Covent Qatdcfl.
THE
€ht»» tflasnr^ CiitroiiirU^
BHTTBD BT
H. STAUNTON, Esq.
No. 1.
KEW 6BKIE8
.f
SATURDAY, JANUARY 2, 1847. \ ^"^*
' ' Ithbsb pence.
MATCH BETWEEN MM. HARRWITZ AND HORWITZ.
The actual terms of this contest, we are informed, were that eleven games,
in all, shoidd be plaved out to the end ; the winner of the first six to be entitled
to the stakes. Mr. aASxwnt won the first six to his opponent's ibor, but they
have had two sittings subsequently for the honour of scoring the final game,
which was gained, at length, by Mr. Hobwitz. The result of the play al-
together was as follows : —
Habbwitz ..61 Hobwitz . . 5 | Drawn . . I
The following are the two concluding games.
Eleventh Game in the match, between Messrs. Hobwitz and Habbwitz.
1. K. P. 2
2. K. Kt. toR8d
3. Q. B. P. 1
[ 4. K. B.to Q.B.4th
6. Q. P. 2
6. Castles
7. K.Kt.toK.Kt.5(i^
8. Q. P. I
9. K. B. P. 2
10. P. takes P.
1 1. K. R. P. 1
12. Kt. toK. 6th
13. Q. B. takes Kt.
WhUe. (Hobwitz.)
K. P.2
Q. Kt. to B. 3d
K. Kt. P. 1 (a)
K. B. to K. Kt. 2d
Q.P.1
Q. R P. 1
K. Kt. to R. dd
Q. Kt. to K. 2d
Castles
B. takes P.
K. B. P. 2d (e)
B. takes Kt.
B. to Q. 2d
jBlack,(H.ARnwnz.)
14. B. takes R.
15. P. takes P.
16. Q. to K. R. 5th
17. Q. Kt. to Q. 2d
18. Q. R. to K. sq
19. Q. R. to K. 2d
20. Kt. to K. B. 3d
21. Kt. takes B.
22. B. to Q. Kt. dd
23. B. to Q. B. 2d
24. B. to K. 4th
25. K. R. to K. sq
26. R. takes B.
White (Hobwitz.)
Q. takes B.
P. takes P.
Q. to K. Kt. 2d
K. to R. sq
R. to K. Kt. sq
Q. to K.Kt.6th (d)
Kt. to K. Kt. 3d
Kt. takes Kt.
K. B. P. 1
R. to K. Kt. 2d
B. to Q. Kt. 4th
B. takes Q. R.
K. B. P.l
The game was prolonged a few more moves, and then was drawn by mutual consent.
Notes.
(a) We are surprised at M. Horwitz*s persistance in this objectionable defence.
(6) Black's men have much more freedom, and his game altogether is better
developed than the opponent's, which is chiefly owing to the injucUcious opening
adopted by White.
(c) There is an absence here of White's usual penetration; — by this
movement he loses " the exchange."
(d) M. Horwitz has contrived to fight through all his early embarrassments,
ana to take up a very menacing position before the adverse K. Great circum-
spection is now requured on Black's part.
VOL. vni. B
2
THE CHESS PLATER S CHRONICLE.
Twelfth Game in the match between MM* Haubw.itz and IIormitz.
Wlute.(UonwiTZ,) Black,(H.AniLWirz,)
1. K.P. 2 K. P. 2
2. K. Kt. to B. 3d q! Kt t6 B. Bd
3. Q.Pii2 , F. takes P. ^
4. K. B.to Q.B. 4th K. B. checks
5. Q. B. P. 1 P. take^ P.
6. Caatlea Q. P. 1
7. Q. to her Klv 3d Q. to K. 2d
8. K. B;toQ.Kt^th K. B. to Q. B. 4th
9. Q. ISiU takes P. Q, B..to K. ad
10. Q.to Q.R44tKa) Q* to hQT 2d {
AndBtock
White, (HoRwiTZ.) Black,( H asb witx.)
11. Q. Kt. to Q. 5th K. Kt. to K. 2d
12. Kt. takes Kt. K. takes Kjt. .
13. K.R. to a 8q(&) K. B. P, 1.
14. ft.B.toK.B..4th K.Kt. P. 2
15. Ct- B.to K.Kt. 3d tC. B; P. 2 (n)
16. K. P. 1 K. ILI*. I
17. P, tks K. B. P^ch K. takes P
18. Q.B.toK. 5th,ch K. to his Kt. 3d
19. B. takes A, ; B. takes B. '
20. Kt. to K.5th, ch . *
resigns, (d)
' Notesi
fa) The atfeck is begtin aUd kept i^' with uncommon spirit.
:M ThreateniiXgtopUiy hl8l[t.tok. 15. ; . ' I
[c) Quite unavailing. . Q. R. p. 1 might have been of some service. ^
[d) tti this game the vijn>ur and animation of .Mr. Horwil;z*s. fiiylle are
shewn to mud) advantage. 'Hk oompetitor is utterly ^ routed and, carried away,
with hardly an effort at tesHstiince^ by the impetuosity of the^assault. t , > >
Played by MM. Hobwitz and Habrwitz in consultation against Mr. Pebigal
and Capt. Evans.
Black.
(MM. H. & II.)
0.l».2
P. takes P;
K. P. 2 -
P. takes P.
K. Kt. to B. 3d
White* ,
(M. P. & Capt. E.)
1. Q. P. 2
2. Q. B. P. 2:
3. K. P. 1
4. B. ts&es P.
5. P. takes P.
e. ii Kt. to B: 3d K.^R to Q.9d .
7. K. Kt. to B. 3d Castles
8. K. E. P. 1 K.R.toK. sq,ch(6
9.B.toK.3d ' K.aioB.5th ..
10. Q. to Q. Kt.3d(& Q. to K. 2d
11. Castles onK. side B. takes B.
12. Q. R. toK. 8q(c) Q. Kt. to B. 3d
13. R. takes B. Q. to K. B. sq
White. ' Bhich:
(M. P. $ Capt. E.) j(MM. H, & H.)
KV takes Ku
Kt to Q-M,
Q. takes Q.
B. takes P. (d)
Kt.fi^K^B. M
14. Kt. tp K. 5th
15. P. takes Kt.
16., R takes P.,ct^
17. K. P* i
18. Q.. takes R. ,
19. Q. takes Q«r ch K. takes 'Q. "
20. K. R. to K. sq Q. B. P.. 1
21. a. RtoR.7th. ch K.toB.sq ;
Sa. K.Kt. p. 2 . H. Kt. P.:2
23. K. B. P. 2 («) K. R. P. 1
24. P. takes P. ' P. takes P. '
25. Q. R. to K. 5th
And wins.
Notes.
(a) A tempting check; but K. R. P. bne squate, Would have- beeir. bet t^^pUy.
(b) i/Ltl Perigal and his ally play wbll in compelling their enemy to l.oplf to his
own defences.
fc) This is all well judged, and is an instructive lesson for young players.
\d) They have no better move.
[e) They would willingly give up a P. to be enabled to drive away the Kt.
next move ; and thu^ gpt con^mand of the adverse K.'s square, to confine both
B.andR. "
Tllfi (JHESS player's CHRONICLE.
S
Placed by Mr. PisRidAL and Csipt. Evans, comultliig agaiiMt M. IIabvwiiz
and VoM Cabn ap.
• White:
(mm: p. & EO
l.K. P.2
2. K. Kt. to B. 3d
3. Q. B. p. 1
4. K. B. toQ.KtJ5th
5. Kt. takes K. P.
6. Q.toQ.R.4tb(a)
7. K.B. P.2
8. Kt. takes P.
9. K.RtoQ.B.4th
0. K. to B. 2d
1. Q. P. 1
2. B. takes B.
3. K. R. to K. sq
4. Q. P. 1
i5. Q.ti)herKe.3d(d
6. K. to his Kt. sq
7. Q.B.toK.Kt.5th
8. P. takes P.
9. B. takes Kt.
• Blaak, '
(MM. H. & C.>
K. P. 2
Q. Kt. to B. 3d
Q. P. 2 .
P. takes P. .
Q. to hef 4th'
K. Kt. to K. 2d
P. tksPffkDto^tW
Q. R.P. 1
Q. toK.I»tb,ch'
Q. B. to K. 3d (b)
Q. to K. B. 4th(c)
P. takes Bi
Castles
K.Kt. tefaisSd
K P. 1
P. takes P.
K. Kt toK. 2d,
K. R. P. 1
B. takes B.
WhUe. Blaok.
(MM. P. & £.) (MM. H. & C.)
20. Q. Kt. to B. Sd Q. Kt. takes P
21. Kt. takes Kt B. to Q. B. 4th («)
22. R. to K. B. S4| R. takes Kt.
23. K. to R. sq (/) Q. to her 2d (g)
24. K.R. tf^ K. a 7th Q. to K. Kt. 5th
25. K. R. P. 1 ' Q. to K. Kt.dd (k)
26. Kt/ to Q. 5th Q. R. to Q. 7th (t)
27. R. takes P., ch K. to Q. 8(|
28. Kt. to K. B. 4th Q. to her 3d
29. R. takes B. Q. takes Kt.
30. Q. takes Q.Kt.P. Q. R. to Q.2d
31. Q. to fi. 8th, oh K. to his 2d
32. Q* R. to K.8q,ch K. toB. 3d
d3. Q. tiikes Q. R. K. to bis Kt. 3d
34w Qi toher 3dich K. to B. 3d
as. R. to B. 6, eh . K. to B. 2d
36. . Q.to K.Kt.6th,ch K. to Kt. sq
37. R. to B. 8th, ch
And wins.
N^s.
(a) The attack and defence of this opening are both ably conducted.
. (b) It is'^l^vious that if Black had not played with caution, they must' have lost
their'QjbytheB. takiri^K.B.P. '
(c) Prbmisinig'to advance^ the ^. Kt. P. on the Q. and ^i
(d) This ' lo6ks attacking, but it is presently seen to "be a weak movcy < ^ .
ley yncjiucitipnabiy Black have now the advantage i>oth offeree andix)«trou.
(y)t,The proper move ; — White would be mated ^t onoe if they topk \t^ Q.-
&) Q.VK. R. 4th we believe to be preferable.
(A) ^Here also we should rather have gone to R**8 4th> witibt.tl^ view presently
of playing Q: to K. 4th, and B. X6 Q. 3d, and because the Q. at R. 4th prevented
the Kt. from bdng moved to K. 2d or Q. 5th
(t) This move is the result 6f imperfect calculation. They shpuld rather
have played B. to Q. 3d^
TO CORRESPONDENTS.
***' Want of space will oblige us,. except incases oi[ especial importance, to defer
the ^itstomdry *' Notices to Oorre8pondents,*^vuDtil the ^appearance of the Monthly
Part.
The Seventh Volume is now ready ^ and may he had of aU Boohsclkrs^ price 15^;.,
elegantly bound.
AN ELEMENTARY COURSE OF LESSONS ON CHESS.
BT MONS. CALVI.
TrcuMlated and adu^d by Mr, Ckarlm Kemty,
TO THE B£AD£B.
The Elementary Instnictlonft by M, Calvi, have deservedly receired the
encomiumB of our ablest players. His concise and lucid treatment of the easier
openings, and bis elaborate investisation of some of the most difficulty have fully
established his reputation as a teacher.
The series wmch I have the honour to introduce to the English student, was
originally commenced in **^iki Btdamede *' of 1842, and continued regularly, forming
a leading feature of attractions in that Magaaifle until 1845.
Its publication in an English dress, has been delayed by the hope that M. Calvi
would, ere this, have published the whole together, unproved by eiiiendationa, ex-
planatory notes, and diagrams, as a separate '^ Treatise on the opmrngMP
The circumstances, however, under which the present volume of the '^ Che^
Player's Chronicle ** comes before the public, appeared to me so favourable an
opportunity for the dissemination of these admirable lessons, that. I have placed the
complete translation at the disposal of the editor, who has not only accepted it,
but engaged to add notes and comments of his own|< — a kindness no one can more
fully appreciate than myself.
To facilitate and give additional interest to the stu^y of each lesson, I propose,
among other minor improvements, in the first place, to give diagrams representing
the position o^ ^e piec(^ at that point of the openins fipom whence the variations
spring ; and in the second, to give one at least of uie problems, which terminate
each lesson, on a diagram ; and, when room can be spared, to print them both in
this more attractive form.
Bayswater, C. K.
JKTRODUCTION.
Insxperiencsj> players cannot be too often oeminded of ^ acoraoty of study'*
ing these first lessons with the Chess-board before them ; every^ game d^>ending^
as it does on its opening moyea^ With good demonstraldoas it is in every one*8
power to lean),. iM^a thai: easily., the difierent methods of opening the game — the
attack as well as the defence^. Slot only with equal, but even inferior force, thisk&ow-
ledge of the openings secures the advantage, as it gives supejrior energy to the con-
test. We have knowA Chess players raised nearly to the first class by the mere
study of a gpod attacking opening ; and others by an intimate acquaintance of the
defence. Attention and constant practice complete their strength. Who may not
possess a secret so simple ? The difficulty lies in retracing the indicated path,
when your adversary throws obstacles in your way, by playing one or two unex-
pected moves.
When all the pieces are brought out and disposed in order for battle, it is then
that the calculation commences ; and the genius of the player is called upon to
direct the forces. General rules can then be his sole assistance.
In the following Lessons, however, we must support the tottering step, and lead
on to the right path. Hereafter the ends of games shall be treated of, with respect
to which, there are likewise series of moves requisite to be known, in order that
the victory we may have within our reach may not escape from u^, and that loss
mav be retrieved.
I intend following the order adopted by M. Alexandre in his Encyclopedie des
Echecs^ and wiU divide the various openings into six sections.
The First, — To consist of openings in which the first player plays at his second
move, the KingsBij^op, commonly called the King*s Bishop^s game.
— Second, — ^Where the first player brings out his King's Knight at his second move.
— Third, — ^Will comprise the feing's Bishop's Gambit.
•— Fourth,— The King's Knight's Gambit.
— Fifth, — The Queen's Gambit.
— Sixth, — The Irregular Openings.
At the end of each Lesson, two easy problems will be given ; the Solutions to
ich will be found at the end of the following Lesson.
THE CH£SS PLAYER S CHRONICLE.
FIRSt SBOnON.
The Kiiig*8 Bishop*s Gamb.
INTBODUCTOBT GAMS.
First Opening,
White. Black.
1. K« P. 9 squares | K. P. 2 squares
It is of consequence to play one Fbwn
in preference to another, at the com-
mencement of the game. By playing
this K. Pawn two squares, you n^ee the
Queen and Kiog^s Bishop, and oceupy
at the same time the centre of the
board; an important advantage to
secure. If you were to play the Queen's
Pawn two squares, you would ecjually
free two pieces and occupy a portion of
the centre, but it is better to give a free
passage to the King's Bidiop. Were
you to push the King's Pawn one square
only, you would confine the Queen's
Kshop, and aRow your sidversary to
estabUsh his Pawns in the centre.
Black plays his K. P. two squares,
being the best reply he can make, as it
prevents you firom playins the Queen's
Fawn two squares, or King's Bishop's
Pawn two squares; either of which
moves wfuld in^rove ywa game.
2. K.B.to QB.4th | E. B. to Q B. 4th
It is good play to brine this Bishop
out, as it allows your &ng to castle
after playing; out the King's Knight.
TJbis. Bishop IS the best attacking piece
at the commencement of the game,
and it can occupy no better square
than the Queen's Bishop's fourth. In
that position, it attacks the adverse
King's Bishop's Pawn — not only the
most vulnerable point, but the most
difficult to defend. The Bishop posted
on any other square would either con-
fine the range of your pieces, or allow
your adversary to gain moves upon you,
which he might eas^ efiect by playing
the Queen's Rook's rawn or the Queen^s
Bishop's Pawn, and afterwards bring out
his Queen's Knight.
The Black, by playing his Bishop to
a like square, prevents you from push-
ing the Queen's Pawn two squares,
which would be a good attacking move.
You play this Pawn in order to en-
able you to attack the Bishop with the
Queen's Pawn, at the same time open-
ing a range for your Queen. Black's
move is not a good one. He exposes
the Knight to an attack, shewn We-
after. It would have been better to
have played the Queen to King's second
square, or push Queen's Pawn two
squares. Both these moves we intend
analysing in another lesson.
4. Q. P. 2 sq. t P. takes P.
Tou pla;^ this Pawn in order that you
may establish two Pawns in the centre^
as also to cover the attack of the ad-
verse Kine's Bishop.
Black does well to take. Had he
withdrawn his Bishop, you would have
taken the Pawn with the Pawn. Had
he then taken your ELing's Pawn with,
the Knight, you play your Queen to her
fifUi square, winning at least a piece.
5. Q B. P. takes P | B. to Q. Kt. 3
You have now established your Pawn^
in the centre, which is of great advan^
tage to you. Black withdraws his Bi-
shop to preserve it : he would, however,
have done better had he checked your
King. This loss of a move ^ves you
the advantage of position. *
6. Q. Kt. to B. 8d I K. castks
You bring out this Knight to defend
the attacked Pawn, and to prevent his
playing his Queen's Pawn two squares ;
which move would force you to take
with Ae ELing^s Pawn. Black's move
is also well played. Instead of castling,
he miffht have taken the King's Pawn
with his Knight, intending to play the
Queen's Pawn two squares, if you took
the Knight with yours, which would
have given him a good position and
opened his game. But you would have,
before taking the Km^ht, taken his
King's Bishop's Pawn with your King*s
Bishop, checking. In this position you
would have gained some moves, because
he would have been obliged to lose time
before he could place his King in a situa-
tion free iVom your attacks.
7. K. Kt. to K. 2d I Q. B. P. 1
You play but this Knight to prevent
his capturing your King's Pawn, and
to give your King an opportunity of
castling. ' Had you played it to Bishop's
third, it >j^ottld have hiudercd the ro-
THE CIIESS player's CllRUNICLC.
of your KiDg's Ilishop'B Pswn, and Black
would have hcon cnkbled to take your
Kim's Pawn 'with the Kuighl.
mack |)lam his Queen^B Hishop's
Pawn with the intentiuo of playing his
Queen's Paw* two squares, thus destroy-
ing your centre Pawns.
If, instead (if playing thta Pawn, he
had taken your King's Pawn, you would
have taken his Knight with yours.
Black woul4 then have puslied his
Queen's Pawn two squares, and you
could place the Queen's Knight on
King's Knight fifth square, to enable
you to play your Queen to Queen's
Uishop a second (threatening mate), after
he had taken ^our King's Bishop.
In this position, if be play lus King's
Bishop Pawn two squares, you takethe
doubled Pawn ; and you would gain
the exchange, or give him a tmathered
male in four moves. It; instead of playing
his King's Bishop Pawn be hud moved
King's Knigljt Pawn one square, you
could take the di«iUed_ Pawn jrith tbq..
Queen, and remain with a good position.
If, on ihe other hand, your Knight
bad been moved to Bishop's third,
lilack could have checked you with his
Queen on King's second square, ''anii
then have placed his Queen's Bishop o*
King%' till nl square, at the' least, equaljz-
iiig the game.
8. K. B. to Q. 9d I ji
You withdraw this Bishop, to avoid
exchanging your King's Pawn for that
of your advarsory's Qdeen's Pawn.
Haa you playod, the Bish^ to Knigbt'a
third, it would have beaii masked by
Black's Queen's Pawb, nftcreaa on the
Queen's third square, he will shortly
attack King's Rook's Pawn.
In this position you must await the
opportunity for puying your centre
Pawns ; tbiB is best etfccled when they
are attacked by those of your adversary,
and you must support your King's Pawn
^ith tlK King's Bisbop'a Pawn. Your
girae is veiy good. . '' ,.
In this opNiing, Black has committed
two errors. The first was, in bringing
his King's Knight out at bis third move.
The second, was at the tifth movo, by
withdrawing his King's Bishop instead
giving check. The fbllowitig Variation
will shew you what would have occurred
had he played his King's Bishop to the
Queen's Knight's fifth, cheeking.
Variation at thejifth move.
5. KB«jQKt5,ch
Black plaifs the rij
move. lie ^ues not give
you time to play your
Queen's Kniglit, which
would prevent him from
playing Queen's Pawn two
squares.
6, Q.B. cmcrs | B. Cks B., ch
You cover the check
with the Bishop, in order
that you may not lose the
King s Pawn, which would
be Uie case, had you co-
vered with the Queen's
Knight: Black takes the
Bishop in order not to lose
ii move. Hid he played
Queen's Knight to Bishop's
thmt, you irrfght have ta-
ken the Birhop and then
played the Queen (o htr
Knight's third, giving you
a very excellent game.
PROBLKM No. I.
For the folio wing beautiful and difficult stratn^^m, w
Wacli, to M- KiiiPBB, I'mfcnwr of Chess.
^
PROBLEM No. 4.
-Q*'^
TH£
€htS9 Ptosttne^ €ht0nitU^
No. 2.
■mwvr SEATBS,
.}
SATURDAY, JANUARY 9, 1847.
iPSICE
THREE PENCE.
The two following games, extracted fh>m the Berlin Schachzeitung, were plajed
lately between Messrs. Yon H. dv Laza and HANSTEni .
(M
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
White. Black.
r.HAN8TEiifl) (M.VonHeydbbbant.)
K. P. 2 K. P. 2
K. Kt. to B. 3d Q. Kt. to B. 3d
K.B.toQ.Kt.5(a K.B. to Q. B. 4th (b)
Q. B. P. 1
Castles (c)
a P. 2
?. takes P.
ft. P. 1 .
K. Kt. to K. 2d
Castles
P. tekes P.
B. to Q. Kt. 3d (d)
Q. Kt. to his sq.
Q. Kt. to B. 3 (c Q. P.l
K. R. P. 1 (/VKt. toK. Kt. 3d (g)
Q. to her B. 2d K. R. P. 1
K. B. to Q. 3d Q. Kt. to Q. 2d
Q.B. toQ.2d (h Q. Kt. to K. 4th
Kt. takes Kt. Kt. takes Kt.
Q.RtoK.sq.(i Q. to K. R. 5th
ft. B. to K. 3* Q. B: takes K. R. P.
K. B.. P. 2 ,(k) Kt. to B. 6th ch. (/)
F. takes K|. . ft. to K. Kt. 6th, ch.
K. to R. sq. B. takes K. R
B. takes B^ B. takes B.
P. to K. B. 5th B. to'K. B. 5th
Q. to K. B, 2d Q. to R. 6th, ch.
K. to Kt. sq. K. Kt. P. 2
Kt. to K. 2d K. to R. 2d
R. to K. sq. K. R to K. Kt. sq.
And White resigns.
White. Black.
(Mr.HAWSTEIN.) (M.VoNHErDEBRANT.)
26. Q. to K. Kt. 2d Q. to R. 5th
27. K. to B. sq. Q. B. IP. 1
28. P. takes P. P. takes P.
29. R. to Q. sq. Q. R. to Kt. sq.
30. Q. Kt. P. 1 ft R P. 2
31. B. to ft. B. 2d ft. R. to ft. sq.
32. ft. to Kt. 4th ft. to R. 8tb, ch.
ft. toR.7th, ch.
ft. to E. 5th, ch. (m
ft. P. 1
R. takes P.
P. takes B.
33. K. to B. 2d
34. ft. to Kt. 2d
35. K. to B. sq.
36. P. takes P.
37. R takes R
38. P.toKB.6dis.ch. K. to R. sq«
39. B. tu K Bw 5th R. to K. sq.
40. ft. to R 8d ft. takes ft., ch
41. B. takes ft. B. to K. 4th
42. R to K. Kt. 4th B. takes P.
43. B. to K. R 5th K. to Kt. 2d
44. Kt.toK.Kt.3d R. to K. 4th
45. B. to Kt. 4th B. to K. 2d
46. Kt.toB.5th,ch. R. tak^ Kt. (»)
47. B. takes R. K. to B. 3d
48. B. to Kt. 4th K. to Ms 4th
49. K. to B. 2d K. B. B. two
Notes,
(a) The question, whether B. to ft. Kt. 5th or to ft. B. 4th is the better move
at this point for the first player, is nearly as old as the present mode of playins
Chess, which formerly differea in tlie powers of the ft and the B. Lopez considered
ft Kt. to R's third, as recommended by his predecessor Damiano for the second
move of the defence, a bad one, on account of this very move of K. B. to ft. Kt. 5tli,
His variations show, however, that he had but imperfectly analysed the conse-
quences. The Italian players, and with them the succeeding German, English, and
French authors, considered K. B. to ft. Kt. 5th a weak move, and unanimously
declared for K. B. to ft. B. 4th : many players of the present time, and some ' of
the most recent works — amongst others Le Palamede, for March, 1846— join in this
vol.. VIII.
« f •<» ^r*
i;
10 THE CHESS player's CHRONICLE.
opinion. The analyses of the authors are, however, very incomplete ; and we are
indebted to the labours of Mr. Mayet in Bilgaer's work, and Mr. Janisch in his
second volume, for the better appreciation of this move. Those gentlemen con-
sider the best defence not satisfactory, and believe K. B. to Q. Kt. fiflh at least
equal in strength to K. B. to Q. B. 4th.
(b) This is a move given by Lopez, but which, however, as we shall presently
see, is not to be recommended. If White in answer to it takes the Kt., Black must
then take B. with Q/s P. ; and upon his adversary taking the K. P., should play Q. to
her 5th, regaining a P. Ercole del Rio, whose fame among the Italians is great,
proposes Q. R. P. 1 instead of K. B. to Q. B. 4th, and makes White then take the
Kt., although it is better for him to retreat his B. to Q. R. 4th. Q. R. P. one, how-
ever, offers no particular advantages to Black, and it appears preferable to play
another move, leaving the first player to take the Kt. when he likes. Janisch and
Bilguer therefore recommend K. Kt. to B. 3d.
(c) This is a departure from Lopez's analysis : he plays —
5. Q. P. 2 P. takes P.
6. P. takes P. B. checks
7. Q. Kt. to B. 3d Q. P. 2
8. P. takes P., or K. P. 1 .
In either case the game is about even ; but White may obtain an advantage in this
variation, by playmg for his seventh move Q. B. to Q. 2d. — See the next game.
Castling, as in the present game, is also good, and, indeed, is probably the best
move.
(d) Black's game is not well developed.
' (e) Q. P. one would be a stronger move, as will be .shown in two games we shall
give, with remarks, in the next number.
(/) To prevent the Q. B. from occupying K. Kt. 4th, the only square open to
him.
Qr) Black has less scope than his adversary, and his compulsory retreat of the
Q. Kt. at the eighth move was certainly a disadvantage. It must however be borne
in mind that the Pawns on Q.*8 5th and K.'s 4th prevent the attack of the K.'s B. on
the Black K. now he has castled. The Black Q. Kt. may also, after moving to
Q. 2d, be played to K. B. 3d, Q. B. 4th, or K. 4th, and thus become very service-
able. Altogether, White seems to have lost more than he has gained, by advancing
his centre Pawns, as we frequently find is the case when these Pawns are played so
fkr. As an instance, we may cite the game begun by Paris, in the match by cor-
respondence between Pesth and Paris, which opens thus —
Paris, Pesth,
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q. B. 4th K. B. to K. 2d
4. Castles K. Kt. to B. 3d
5. Q. P. 2 Q. P. 1 ^
6. Q. P. 1 Q. Kt. to his square
7. K. B. to Q. 3d Castles
&c. &c.
(h) White might have played Q. Kt. to Q. R. 4th, for the purpose of taking off*
the adverse Bishop ; in which case Black's reply should be Q. Kt. to Q. B. 4th, to
capture White's K. B., and then K. B. P. 2. ^
(i) This move is not a sufficient security against the threatened attack upon the
K. Even now, White might have played his Kt. to Q. R. 4th, although Black
would have had a ffood game by playing K. B. P. two.
g) If White taSe the Q. B., Black has at least a drawn game by taking the P.
his Q. ; because White must necessarily answer with K. B. to K» 2d, where-
u|>on Black takes Q. B., or plays K. B. P. 2.
THE CHESS PLAYER'S CHRONICLE,
11
(l) This move decides the game.
(m) By manoeuvering thus, Black gains time, having the same position as in the
thirty-second move, with the advantage of the move.
(n) The K. might be played to K. Kt. dd, but the sacrifice of the R. for the Kt.
simplifies matters. The concluding moves offer few points of interest, as it is
apparent that the superior force must win. White, however, makes a gallant re-
sistance, and very cleverly opposes the attack of the Rook on the K. Kt.'s side, at a
time when his King is attacked by the adversary's Q., and is without protection
from the Pawns,
Between the
White. Black.
(Mr. Hanstbin.) (M. V. H. de Laza.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3
3. K.B. to Q.Kt.5th K. B. to Q. B. 4th
4. Q. B. P. 1 K. Kt. to K. 2d
5. Q. P. 2 (a) P. takes P.
6. P. takes P. B.toQ.Kt.5th(ch.)
7. Q.B.toQ.2d(&) B. takes B., ch.
8. Q. takes B. Castles (c)
9. Castles (d) Q. P. 2
10. P. takes P. Q. takes P.
11. Q. Kt. to B. 3d Q. to K. R. 4th (e)
12. Q. R. to K. sq. Q. B. to K. 3d.
13. K. Kt. to K. 5th Q. R. to Q. sq.
14. B. takes Kt. P. takes B.
15. Kt. to K. 4th B. to Q. 4th
16. Kt. to K. Kt. 3d Q. to K. R. 5th
And
same players.
White. Black.
(Mr. Hanstein.) (M. V. H. pe Laza.)
17. Q. R. to K. 3d R. to Q. 3d
18. Q. to her B. 3d R. to K. R. 3d
19. K. R. P. 1 K. B. P. 2 (/)
20. K. B. P. 2 Kt. to K. Kt. 3d
21. Kt. toK. 2d
22. Kt. to Q. 7th
23. Kt. takes R.
Q. to K. B. 3d (g-)
Q. to her 3d
Kt. takes Kt.
24. Kt. to K. Kt. 3d R. to K. Kt. 3d
25. R. to K. 5th Kt. to K. 3d
26. K. R. to K B. 2d Q. to K. 2d
27. Kt.takesK.B.P. Q. to K. B. 3d
28. Kt. to K. 3d Q. to K. R. 5th
29. Kt. takes B.
30. K. B. P. 1
31. P. takes Kt.
32. P. takes R.
P. takes Kt.
R. to K. Kt. 6th
R. takes Q.
wms.
Notes.
(a) Instead of Castling, as was done in the previous game.
(b) This move, we repeat, is better than Q. Kt. to B. 3d, because in that case
Black, by playing Q. P. 2, would get a safe and well developed game.
(c) Q. R. P. one, would perhaps have been better. White would then have had the
choice of three moves, — K. B. to Q. B. 4th, K. B. to Q. R. 4th, and K. B. takes
Kt.,— which Black would answer by Q. P. 2, Q. Kt. P. 2, and Q. Kt. P. takes B.
(d) White could also continue tne attack as follows : —
9. Q. P. 1 Q. Kt. to his square
10. Q. P. 1 Q. B. P. takes P.
11. Q. takes P.
This prevents the advance of the opponent's Q. P., by which, for a long time,
his game is much confined.
(e) The best move for opening an attack on the adverse K.
(f) However good this move appears, it is completely paralysed by White's re-
joinder. Instead, therefore, of playing the K. B. r., this was the proper moment
to break up White's position by the sacrifice of the B., thus —
19. K. R. P. 1 B. takes K. Kt. P.
20. K. takes B. Q. takes K. R. P. (check)
21. K. to his B. 3d Kt. to Q. 5th
22. Q. to her Kt. 3d Kt. takes R.
(Black has an attacking position, and a R. and P. for two Knights.)
(g) Tliis is an error. In his eagerness to defend the Q. B. P., Black overlooked
White's following move, which wins the exchange.
12
THE CHESS PLAYERS CHRONICLE.
NEW PUBLICATIONS.
The Marmd of Chtsi* By Chasi^es Kennt. LondoD, 1847.
This is a pleasant and serviceable little New Year's Offering to the Lovers of
Chess, from vtrhom it is sure to receive a ready welcome. It is in fact the very book
one would wish to put into the hands of a beginner ; full of '' wise saws ^ in the shape
of admonitory counsel on the management of the pieces, exemplified in *^ modem
instances '* of skilful excellence. The earlier chapters, descriptive of the names and
powers of the pieces, the technical phraseolo^ of the game, the laws, &c. &c. are
agreeably written, and will be of infinite assistance to those who have not the ad-
vantage of some chess -playing acquaintance to instruct them in these indispensable
preliminaries. The gen^nd rules, the examples, illustrative of the different methods
of attack and defence, and of the mode of effecting checkmate with varioas
pieces, have been selected with judgment, and may be studied with profit by all who
are desirous of initiation into the fascinating mysteries of our beautifiil science.
These are followed by practical examples from actual play, and a few choice strata-
gems on plates for the entertainment of the more advanced. For the benefit too of
foreigners and country visitors, there are appended a list of the clubs and leading
places of rescHl in London for the practice of the game, and an accomit of the
several publications wholly or in part devoted to its interpretation. When** we
add that all this information is attainable for One ShUHngy it requires but little
sagacity to foretel that Mr. Kenny's Guide must become the stepping stone for
young players to the more costly and elaborate publications of the English and
German schools.
SOLUTIONS TO THE DIAGRAM PROBLEMS IN OUR LAST.
WhUe.
1. Kt. to Q. 4th
No. 1.
2. R. to K. 7th
he
B. to K. B. sq.
(best move)
K. P. one (If
take the R. or Rt,
or play any other
way, mate follows
sooner.)
3. R. to K. 6th, ch. K. to B. 2d.
4. B. toKt. 6th, ch. K. to Kt. sq.
5. Q. to K. B. 4th As he can.
6. Q. to B. 7th, ch.
And Mate at next move.
No. 2.
White. JBlack.
1. Q. to R. 5th, ch. K. to B. 3d
3. Q. takes Kt., ch. K. takes Q. (best)
3. B.to Q.Kt.2, ch. K. takes P.
4. B. takes Kt.
And play as Black may, he must be
Mated next move.
No. 8.
White, Black.
1. Kt. takes Kt. Kt. takes R. (best)
dis check
2. Kt.toQ.B.8th,ch. K. to Q. 4th
3. B. to K. 6th, ch. K. takes Kt.
4. Kt.toQ.R. 7th
And, play as Black can, he must be
Mated by the Kt. going next move to
Q. B. 6th or Q. Kt. 5th.
No. 4.
White. Black.
1. R. to B. 8th ch. Kt. to Kt. sq.
2. K. to R. 5th Q. Kt. P. one
3. K. R. P. two P. one
4. R. to Q. Kt 8th P. one
5. R. takes P.
And Black has no other move than
Kt. to K. B.'s 3d, giving checkmate.
THE CHESS PLAYER S CHRONICLE.
13
CALVrS ELEMENTARY LESSONS.
{C(mtinuedfr(nn No, 1, p, 6.) .
7. Kt. takes B. | Q. P. 2
By retaking with the Knight, you de-
fend the Pawn, which would otherwise
have been captured by the adversary's
Knight.
Black plays this Pawn on, for the
purpose of breaking the centre Pawns-^
whether you take or not. He, at the
same time, frees his Queen's Bishop:
a move well played because it improves
hie position.
8. P. takes P. I Kt. takes P.
You take with the Pawn, to preserve
your Bishop, which is very well posted.
Black takes the doubled Pawn with
his Knight ; but he would perhaps have
have done better to castle. Let us
suppose that he does castle. You could
only support your doubled Pawn by
playing your Queen to King's Bishop's
third, or to Queen's Knight's third. In
both these cases, Kack pushes Queen's
Bishop's Pawn one square, attacking
your doubled Pawn. If you take the
tavni vnth yours, he retakes with
Knight, attacking your Queen's Pawn,
which he will capture in a few moves,
leaving him with a situation better de-
veloped.
If^ after he has castled, you do not
support your Pawn, he wiU take it with
the Knight, and then bring out his pieces
without being forced to defend or cover
his King's Bishop's Pawn, which would
save him several moves.
9. Q. to her Kt. 3d | Q. B. P. 1
The Queen here placed, attacks
Black's King's Knight, and prevents
Queen's Bishop from coming out. Had
you played her to King's Bishop's third,
or to kind's second, he would have
answered with Queen's Bishop to King's
third.
Black's move is the best he can make.
If he had given check to your King by
playing Queen to King's second, your
proper play would have been King to
Bishop's square.
10. K. Kt. to K. 2d I Castles.
Your Knight prevents the check be-
fore mentioned, which would now have
given him a good game. Black castles
in order to play his King's Knight to
Queen's Knight's third, and then bring
out his Queen's Bishop and Knigh^
which he could not do before covering
his Queen's Knight's Pawn.
In this position the game may be con*
sidered equal, although White has his
game better developed.
This game, which is one of Philidor's,
presents two dangerous errors, which are
generally to be avoided. The first is — the
isolating a Pawn, and especially a centre
Pawn. The second is— the being forced
to play the King's Knight to King's
second; his best square being King
Bishop's third — ^where he prevents the
adverse Queen from attacking you at
King's Rook's third square. Neverthe-
less, we have condemned Black for play-
ing his Knight to that square ; but m
his case the move was too premature,
the aforesaid Knight not being enabled
to keep himself in safety.
End of First Lesson,
Problems.
The study of Problems is necessary for those who wish to learn Chess. They
show the innumerable resources of the game, and, what is more important, they
accustom the student to calculate several moves in advance. They consequently
form a player and strengthen his game, because at Chess the ability of a player is
enhanced in proportion to the number of moves he can foresee.
14 THE CHESS player's CHRONICLE.
But this Btudv must be regularly made. First of all, the pieces must be correctly
placed ; then reflect calmly on the combuiatiouB the situation ofTera ; and it ia advis-
able aot to touch the pieces until you feel pretty certain that you hare discovered
the solution.
It will aometimea occur that you may employ aa hour or ao without being able
to find out the solution : in this case it were better to pasa to another problem,
returning to (he firat problem aflernards.
It only requires & little trouble, and a great amount ofpatieoce, to arrive at the
happy result.
Pboblbm No. 2.
Black.
King on hia square.
White to Mate in three
White to Mate in three n
Ebbata.
In the previous portion of this First Lesson the printer has been unfortunate
enough to commit two typographical errors. The first and most important is the
omission of White's and Black's third move, which is —
" 3. Q. B. P. 1 square | K. Kt. to B. Sd"
Thia should have been inserted at the end of the first column of fifth page, after
the words " would be a good attacking move." This mistake, mainly attributable
to the alteration of the size of the page, &c. &c., is not likely to occuragain. The
second error (in comparison with the Ibrnier) is of little consequence. The Dia-
gram given in page 6 shows a Queen on Queen's Rook's square — it should have
been a Book.
?^^=
PROBLEM No. 7.
This pretty end-game, the ioTentioD of Kdipbb, fbnns the frontiB-
piece to Mr. KsniiT'sclever little " Manaal of Cbess," just published.
BUdl.
PROBLEM No. 8.
By Mb. GBtinB.t.iiH.
Biirt. From toe Berlin Chess Journal.
THE
CHt00 Plusttr^S €htnn<tU^
No. 3.
NEW 8ERIBS
.1
SATURDAY, JANUARY 16, 1847.
{PBICB
THKBE PBKCE«
Our next tw6 games are from the Berlin Chesft Journal, and were promised in
Note (e), page 10, of the preceding Number.
Black.
White, :
(M.HAN8TBiirl) (M.VonHbtbbbrakt.)
IK. P. 2 K.P. 2
2. K. Kt. to B. 3d Q. Kt. to B. Sd
3. K.B.toQ.Kt.5th K. B. to Q. B. 4th
K. Kt. to K. 2d
Castles
P. takes P.
B. to Q. Kt. 3d
Q. Kt. to his sq.
P. Ukes P. (b)
K. B. to Q. B. 2d
4. Q. B. P. 1
5. Castles
6. Q. P. 2
7. P. takes P.
8. Q. P. 1
9. Q. P. 1 (a)
10. Q. takes P.
11. Q. to her 3d (c) Q. P. 2
12. Q. Kt. to B. 3d P. takes P.
13. Q. takes P. {d) Q. Kt. to B. Sd
14. K. R. to Q. sq,(e) Q. to K. sq.
15. K.Kt.tobis5th(/)Q. B.to K. B.4th
16. B. Ukes Kt. P. takes B.
17. Q. to IC. &. 4th Kt. to Q. 4th
18. Kt. takes Kt. P. takes Kt.
19. Q. B. to K. 3d (g Q. to her Kt. 4th
20. B. to Q. 4th K. R. to K. sq.
21. Kt. to K. B. 3d K. B. P. 1
22. B.tks.K.B J*, (h) P. takes B.
23. Q. takes B. P. K to K. Kt. 3d
24. Q. R. to Q. B, sq. B. to Q. Kt. 3d
25. K. R. P. 2 K. R. to K. 7th
(White) (Black,)
(M.HaKSTBIW.) (M.yONHETDBBBASIT.)
26. Kt. to Q. 4th Q. takes P.
27. Q.toherB.6th(0 K. R. to K. sq. (A)
28. Q. takes Q.P.ch. K. to R. sq. (/)
29. Q.R.toB.6th(m B. to K. 5th (n)
30. Q. to her 6th B. takes Kt,'(p)
31. R. takes B. K. R. to K. 3d
32. Q. takes R. Q. takes R.
33. Q.toK.B.6th,ch. Q. takes Q.
34. R. takes Q.
35. K. B. P. 1
36. Q. R. P. 1
37. R. takes R.
38. K. to B. 2d
39. K. to his 3d
40. K. to B. 4th
41. K. to Kt. 4th
42. K. toB. 4th
43. K. to Kt. 4th
44. K. to B. 4th,
45. K. Kt. P. 2
46. P. takes P.
47. Q. R. P. 1 (r)
4a. Q. R. P. 1
49. K. to his 3d
R. to Q. Kt. sq. O)
B. to Q. 4th
R. to Kt. 3d (q)
P. takes R.
K. to Kt. 2d
K. to B. 3d
B. to Q. B. 3d
B. to K. sq.
B. to K. Kt. 3d
K. K P. 2, ch.
B. to K. B. 4th
B. to K. Kt. 3d
B. takes P.
B. to K. sq.
P. takes P. (s)
And the game was resigned as a drawn battle.
: Notes.
(a) This m^ve is a variation from that in our last Number (see page 9). There
White played K. Kt. to B. Srdw The present move is stronger, and affoitU a more
lasting attack.
(6) Black may here plav Q. Kt. to his 3rd, which White would foUorw with —
10. P. takes Q. E. P. Q. or B. takes P.
11. Q. Kt. toB. 3d
with a superiof game.
VOL. vni.' ' D
18 THE CHESS player's CHRONICLE.
(c) At this point, Jftnisch, vol. ii. p. 75., leaves the game, considering Whitens
position as the better. The same move, 11. Q. to her 3rd, occurs in the game which
follows this, it affords the adversary, however, an opportunity to disentangle his
game by playing Q.*s P. two, and with correct play would most likelv lead to a
drawn battle. A much stronger move, although it may not appear so theoretically,
would be Q. to her R.*s third. For in that case Black could not advance his
Q. P. two, as White would gain an advantage by answering with K. R. to Q. sq.,
which would give to Black a very confined position. Indeed it is not difficult to
see, that after the move recommended, of Q. to her R.*s third. Black's game affords
no satis&ctory defence for a length of time ; and we must repeat that the playing
K. 6. to Q. B. fourth by the second player, at his third move, is not to be com-
mended.
(d) If the Knight takes this Pawn, Black gains an advantage by Q. B. to K. B.*s
fourth.
fe) Instead of this move. White plays in the next game Q. B. to K. Kt. fiflh.
/) To separate the Pawns on tne Queen*s side.
(g) If the Rook take the Pawn, the Queen gives mate ; and if^ instead of playing
the Bishop to R.*s third, he were played to K. B.*s fourth, Black might exchange
Bishops, and then support his Q.*s P. by moving B. to K.*8 third.
(h) A bold sacrifice to be ventured in an actual game.
0 -
,t) The only saving move, and one which at the same time imperils Black.
(h) This is the best move. K. R. takes K. B. P. would perhaps have been good,
but K. B. takes Kt. would have lost the game, e, g. —
27. Q. to her B. 6th B. takes Kt.
28. Q. takes R., ch. K. to Kt. 2d (best)
29. R. to B. 7th, ch. K.toR. 3d (interposing the Bishop would cost a piece.)
30. Q. to K. B. 8th ch. K. to R. 4th
31. Q. to K. B *s 3d, ch. K. takes P. (or mate follows in two moves)
32. K. R. takes B., ch. &c.
(t) Interposing the B would lead to perpetual check.
[m) Q. R. to B. fourth would also have been good, but the move in the text is
more beautiful, as it involved a snare, into which Black fell, and enabled White to
save the game.
(n) Black could not resist the teinptation of winning the Rook for Bishop, and
thus overlooked the perpetual check. The strongest move for bim was Q. R. to Q.sq.
To) If the other Bishop takes the Rook, White ^ves perpetual check.
ip) We recommend the study of the terminating moves, which were extremely
difficult for both parties. They prove the possibility of positions occurring where
two Pawns not even moved can draw the game against a Bishop.
(9) Black would have had a better chance of winning by not exchanging
Rooks.
(r) Most important, because the Bishop might otherwise have prevented the
Pawn advancing to compel the Black Pawn to take.
(«) If Black does not take the Pawn, White would win. (?) As it is, the game
must be drawn, evea if White had no Pawns, since the Pawn on R.*s file can never
reach the eighth square.
THE CHKSS PLAYERS CHRONICLE.
19
Between the same Playera.
The first thirteen moves on each side in this game were the same as in the
preceding one.
White. Black.
(M.Hanstein.) (M.VonHbtbebbant.)
14. Q.B.toK.Kt.5thK. B. P. 1 (a)
15. Q. R. to Q. sq. Q. to K. sq.
16. K. R. to K. sq. Q. to K. Kt. 3d Qi)
17. B. takes Kt. Kt. takes B.
1 8. Q. takes Q. P. takes Q.
19. Q.Kt.toQ.5th (c)B. to Q. R. 4th
20. B. to Q. 2d B. takes B.
21. Q. R. takes B. B. to K. Kt. 5th
Afler the twenty -ninth move,
White.
(M.Hansteir.) (M.
22. K. Kt. to Q. 4th
23. R. takes R.
24. K. B. P. one
25. R. takes Kt.
26. R. to K. 4th
27. Kt. to B. 7th
28. Kt. to Q. Kt. 5th
J 29. Kt. to Q. B. 3d
the game was resigned
Black.
VonHbtdbbbart.)
Q. R. to K. sq.
R. takes R.
Kt. takes Kt.
B. to K. 3d
K. to B. 2d
R. to K. 2d
R. to Q. 2d (<0
as drawn.
Notee.
(a) If Black plays Q. B. to K. B. fourth. White could gain a Pawn by taking the
K. Kt. with Q. B.
(b) By playing Q. to K. R. 4th, he might have avoided getting a doubled Pawn,
which, however, b not here a serious disadvantage. He could not take the Bishop
with Pawn, on account of the other Bishop taking his Q. Kt.
(c) The Bishop on K. Kt. fifth is left en prise for the fifth time, but still cannot
be taken. This move of the Knight was necessary to prepare a better retreat for the
Bishop.
(d) Had he played Q. R. P., White would have won a Pawn by playing —
29. Kt. to Q. 6th, ch. K. to B. sq.
30. Kt. takes P. R. takes Kt.
31. R. takes B. &c.
CHESS IN AMERICA.
White.
(Mr. Stanley.)
1. K. P. two
2. K. B. P. two
3. K. B. to B. 4th
4. K. to B. square
5. Q. P. two
6. Q.Kt. toB. dd
7. K. P. one
8. Kt. to Q. 5th
9. Q. P. takes P.
10. K. Kt. to B. 3d
11. Q. to K. square
12. Kt. takes Kt.
13. K. R, P. two
14. K. to Kt. square
Black.
(Mr. Hammohd.)
K. P. two
P. takes P.
Q. to K. R. 5th, ch.
K. Kt. P. two
Q. P. one
B. to K. Kt. 2d
P. takes P.
K. to Q. square
B. to Q. 2d
Q. to K. R 4th
Kt. to K. 2d
K. takes Kt.
K. R P. one
K. Kt. P. one
White, Black.
(Mr. Stanlbt.) (Mr. Hammoio).)
15. Kt. to Q. 4th Q. takes K. P.
16. Q. B. takes P.(a)Q. takes Q.
17. R. takes Q., ch. K. to B. sq. (b)
18. Kt. to Q. Kt. 3d B. takes Q. Kt. P.
19. B. takes Q. B. P. B. to Q. R. 6th (c)]
20. K. to K. R. 2d K. to Kt. 2d
21. B. to K. 5th, ch. K. B. P. one ^
22. B. takes P., ch.(d K. takes B.
23. K.RtoB.sq.,ch.K. to K. Kt.3d
24. K. R P. 1, ch. K. takes P.
25. B. to B. 7th, ch. K. to Kt. 4th
26. R to K. 5th, ch. B. to B. 4th
27. R. takes B., ch. K. to R. 5th
28. P. mates
Notes.
(a) From this point Mr. Stanley gets a fine attack, and pushes it relentlessly to
the close.
(b) K. to Q. square would perhaps have been safer
(c) We should rather have brougnt the Knight into action.
(d) The terminating moves are quite in Mr. Stanley's bold and vigorous style.
20
THE CHESS PLAYER S CHRONICLE.
Game played at the London Chess Club, between Messrs. Hobwitz, Harrwitz
and Von Carnap, against Messrs. Perigal, Jonbs, and Capt. Evans in con-
sultation.
White. Black.
Messrs. H. H. & V. C. Messrs. P. J. E.
1. K. P. 2
2. K. Kt. to B. 3d
3. Q. B. P. 1
4. Q. P. 2
5. Q.P. 1.
K.P.2
Q. Kt. to B. 3rd
K. Kt. to B. 3rd
Q. P. 1
Q. Kt. to K. 2d
6. Q. Kt. to R. 3d Q. B. P. 1
7. Q.B.toK.Kt.5th(aK. Kt. takes K. P.
8. B. takes Q. Kt. B. takes B.
9. P. takes P. Castles
10. Q. to Q. 5th Kt. to Q. B. 4th
11. Q. Kt. P. two P. takes Q. B. P.
12. Q. takes Q. B. P. Q. B. to Q. Kt. 2d
13. Q. to Kt. 5th Q. B. to R. 3d
14. Q. to B. 6th R. to Q. B. sq.
15. Q. to her 5th Q. B. to Kt. 2d
16. Q. to her sq. Kt. to K. 5th Qi)
17. Q. Kt. to his sq. Q. to Q. Kt. 3d
18. Q. to Q. B. 2d Q. takes Q. Kt. P.
19. K. B. to Q. 3d Kt. takes Q. B. P.
20. B. tksK.R.P.,ch K. to R. sq
And White resigns.
WhiU. Black.
Messrs. H. H. & V. C. Messrs. P. J. E.
21. Castles Kt. to K. 5th
22. Q. to her 3d K. takes B.
23. Q. Kt. to Q. 2d Q. R. to Q. B. 6th
24. Q. to K. 2 Kt. takes Kt.
25. Kt. takes Kt. Q. to Q. B. 4th
26. Q.R. to Q.Kt. sq Q. to B. 3d
27. K. B. P. 2 R. to K. 6th
28. Q. to K. Kt. 4th K. B. P. 2
29. Q.to K.R. 5th, ch K. to Kt. sq
30. Kt. to B. 3rd P. takes P.
31. K. R. to Q. B. sq Q. to K. 5th
32. Q. R. P. 2 R. to K. 7th
33. K. to R. sq R. takes K. Kt. P.
34. R. to K. B. sq (c R. to K. Kt. 5th
35. Q. to R. 3rd B. to K. R. 5th
36. Q. R. P. 1 K. R.. to B. 3d
37. Q. R. P. 1 Q. B. to his 3d
38. Q.RtoQ.Kt.8th,chK. to R. 2d
39. R. to Q. Kt. 3rd R. to K. R. 3d
Notes.
(ji\ We can see no prospective equivalent for the P. now sacrificed.
{b) Already Black have so manifest an advantage, that with ordinary care,
the game is their own.
(c) Q. R. takes B., seems to us a better defence.
SOLUTION TO THE DIAGRAM PROBLEMS IN OUR LAST.
No. 5.
White. Black.
1. Q.toK.B.7th,ch. R. takes Q.
2. R.to K.R.8th, ch. K. takes R.
3. Kt. takes R., ch. K. to R. 2d (best)
4. R. to K. R. 3d, ch. Kt. to K. R. 4th
5. R. takes Kt., ch. K. to Kt. sq.
6. R. to R. 8th, ch. K. takes Kt.
7. K. P. 1.
Mate.
No. 6.
WhUe. Black
1. K. P. 1, ch. K. to Q. B. 3d
2. Q. R. to his 6th Q.tks. K.R., ch. (a)
3. B. to K. Kt. sq.
(Dis. check, and mate.)
{a) If Black at his second move play
Q. R. P. takes B., White replies with R.
takes P. mate. If he play Kt. P. takes
Kt., then B. to Q. B. 5th discovers
mate. If Kt. takes Kt., then Kt. to Q.
R. 5th gives mate. And if, lastly, he
play Kt. to Q. B. 4th, the B. takes
Kt. &c.
No. 7.
WhUe. Black..
1. Kt.toK.R.4th,ch. K. to Kt. 4th
2. K. to Kt. 7th K. B. P. 1 (bestXc)
3. B. tokes K.Kt.P. B. P. 1
4. Kt. to K. B. 3d
Mate,
(a) If he take the Kt., or play the P.
two steps, the Mate follows on the
move.
No. 8.
White. Black.
1. Kt.toK.R.7th,ch. R. takes Kt.
2. Q.toK.R.4th,'bh. K. takes Q.
3. B. to K. B.*s 6th.
Mate.
THE CHESS player's CHRONICLE.
21
CALVrS ELEMENTARY LESSONS,
{^Continued from No, 2, p. 13.)
Second Lesson,
(Continuation of the tame Opening.)
White.
1. K. P. 2
2. K. B. to Q. B. 4th
3. Q. B. P. 1
4. Q. P. 2
5. K. P. 1 *
Black.
K. P. 2
K. B. to Q. B. 4th
K. Kt. to B. dd
P. takes P.
Kt. to K. 5th
Your last move of K. P. 1 is a good at-
tacking move. To save his Knight,
Black must either remove it, play his
Queen to King*s second, or push Queen*s
Pawn two squares. He can play his
Knight home, or place it on King^s
fifth square. If he play it to his own
square, you take the doubled Pawn with
your Queen*s Bishop's Pawn, and thereby
gain several moves, which would even-
tually give you a fine game. We will,
however, examine the consequences of
the other move, Kt. to K« 5th.
6. Q. to K. 2nd | Kt. to his 4th
Instead of playing Queen to King's
second, you might have taken King's
Bishop's rawn with your Bishop ; and on
Black's retaking with King, you check
with Queen at Bishop's 3rd, regain your
piece, and keep a very good position.
But Q. to K. second is the better move.
Black plays his Knight to his fourth,
because he cannot defend it. If he play
Queen's Pawn two squares, you could
take the Pawn en passant with your
K. P. ; and if he then defend the Kt. by
playing K. B. P. two squares, you would
win his Knight by playing K. B. Pawn
one square. If he Castle, you take
Queen's Bishop's Pawn with your Pawn,
and will evidently win one of the two
Knights.
7. K. B. P. two I Kt. to K. 3rd
You pursue this Knight to take it or
drive him home, which would confine
his game. By doing this you develope
your forces and gain time. Black's move
18 forced.
8. K. B. P. one | Kt. to B. sq.
When you have a good attack,
pursue it with vigour. Thus, it is
your play to harass unrelentingly this
poor Knight.
Black plays his Knight to Bishop's
square in preference to his fourth sauare
— for this reason : had he played there,
you might have played your Queen to
King's Hookas fifth, and afterwards
King's Rook's Pawn two squares, if he
defend the Knight with K. R. Pawn.
9. K. Kt. to B. 3d I Q Kt. to B. 3d
The bring^g out your King's Knight
was essential. You had not sufficient
pieces to follow up the attack, and none
other could so efiectually assist you.
Your Knight posted here, attacks the
doubled Queen s Pawn, and at the same
time will defend your Bishop, should
you wish to play it to King's Knight*s
fifth.
Black plays his Knight to Queen's
Bishop's Uiird to defend his Pawn. He
might have taken Queen's Bishop's
Pawn with the doubled Pawn — but vou
would have attacked his Queen by play-
ing Bishop to King's Knight's fifth — not
heeding nis taking your Q. Knight's
Pawn with his Pawn ; for in that case
you would retake with Queen. In that
position he might play King's Bishop to
King's second, which you would answer
with King's Bishop's Pawn one square.
The Knight's Pawn would have taken
your Pawn, and you retake with King^s
rawn. The following move would enable
you to take King's Bishop's Pawn with
Bishop, ^ving check, and then you could
play Knight to King's fifth, checking—
which would lead to your winning the
game.
10. Q.B. to K.Kt.5th | K. B. to K. 2d
Had he played the Knight to King's
second instead of the Bishop, you ought
equally to push on the K. B. Pawn.
22
THE CHESS PLAYERS CHRONICLE.
n. K. B.P. one 1 P. takes P.
It will be obvioaa that bad he played
bis Bishop, iualead of taking Fawn with
Pawn, jou would haTe taken King's
KniDbt'a Pawn, attacking Queen and
Rook at the Bamc time.
12. Pawn retakes.
You gain n piece, and preserve ■ good
position. You must not, however,
abandon the attack, for it often happens
your adversary time to rt
Variatinn/rom BlaeKtfifik it.
5.Q.toK.2d
In this position, this
move is not to be com-
mended, but it presents
several combinations wor-
thy of being recorded.
6.P.t«kesP. |K.B.toQ.
I Kt.5th, eh.
You take this doubled
Pawn to defend your K.'s
Pawn aod to attack bis
Kshop. Had Black with-
drawn his Bishop to
Knight's third, you should
play Queen to King's
second.
7.K.tuB. 1 Et.toE.5th
Your move is a good
defensive move. It allows
you to lake his Enight
with your Pawn.* You
might have covered the
check with a piece, but
that woidd not be well, as it would
give jour adversary an oppiortunity of
exctiMi^Dg his Knight for one of your
pieces.
Black plays the Knight to Kill's fifth
to avoid GTOwding his game.
8. Q.tnE.Kt.4th]E. KP2
By phiying the Queen to K. Kt.'s
fourth, you attack the Kniglit and
Ridr's Knight's Pawn, Should be play
his Knight to Bishop's third, you take
the King's Knight's Fawn, and the fol-
plajif"
I piece. If he
's third, you withdraw
the King's Bishop to Kine's second, and
take the Knight on the following move.
Black pudies his King's fiisbop's
Pawn two squares, defending his Knight
and his Kill's Knight's Pawn at the
9. Q.toK.IUth,ch. | E. Kt. P. 1
You did not take his King's Bishop's
Fawn with the Queen, because Black
might have attacked your Queen and
Bishop with his Knignt, forcing an ex-
change, which would have weakened
your attack.
* This move, given byPonziaai (ed. 17Ba) proves that Black's fifth move (Qneen lo
King's second^ is a bad deface.
t The begmner will observe tbat'Wbile could not take the Et mlh E. Pawn; does
be Eee the reason why?~C. K.
^■8^L>=
PROBLEM No. 9.
By M». Mc G .
PROBLEM No. 10.
PROBLEM No. 11.
^
PROBLEM No. 12.
THE
€h$%% Wi^Mtv^i €Uxon%tlu
No. 4.
NEW 8EBIE8.
!
SATURDAY, JANUARY 23, 1847.
{PUICB
THREE PEVCB.
GAMES PLAYED BY MR. SZEN OF PESTH, WITH THE MEMBERS
OF THE BERLIN CLUB.
From the Berlin Schachzeiiung.
During the Spring of 1839, the celebrated Chesii player Mr. Szen, the chief of
the triumvirate of players at Pesth, ivho lately fought so brilliantly against Pabis,
remained on bis return from France for some days in Berlin, and occupied every
hour of leisure in combating the strongest members of the Club. The games
played by him with Bledow, V. H. Deb Laza, Matbt, and Bilgcbb, were all
preser\'ed. The only game played with the last-mentioned, was won by Mr. B.
Mr. Matet was also fortunate enough to win two and draw one of the three he
played. Mr. Y. H. deb LAZA,who had not at that time arrived at his present strength,
lost the two first games and won the third. In mentioning these results, it is pro-
per to remark, that the eagerness of our players to combat Mr. Szen was such as
to tax his time and powers to a degree that must greatly have fatigued him. As
a proof we need'only state, that the three games against Mr. V. H. deb Laza, and
the three against Mr. Matet were all played in one day, April 17tb, 1839. It
was much to be regretted that Mr. Szen could not prolong his stay, and has not
yet been enabled to fulfil his promise of visiting Berlin again.
In the mean time, however, there appears no impropriety in publishing these
games, though, as before observed, they certainly bear signs of being played a little
too hastily. The two first games now given, were played with Mr. Bledow, and
the third (on the same day) with Mr. Biloueb. They all begin in the same way,
to the fourth move of the first player, but vary from each other in the fourth move
of the second player ; thus presenting different examples of the " Giuoco Piano,^
an opening considered to be the most regular of any, and which from its solidity
has been always particularly esteemed and practised by Mr. Szen.
White. (M Bledow.)
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B.toQ.B.4th
4. Q. B. P. 1
5. Q. P. 2
6. Castles
7. K. R. P. 1
8. Q. R. P. 2
9. Q. B. to K. 3d
10. Q. B. takes P.
11. P. takes B.
12. K. P. 1
^3. P. takes P.
14. Q. Kt. to B. 3d
vox*. YIII.
Black.(M. Szen.)
K. P. 2
Q. kt. to B. 3d
K. B. to Q. B. 4th
Q. to K. 2d
B. to Q. Kt. 3d
Q. P. 1
K. R. P. 1
Q. R P. ii
K. P. takes P.
B. takes B.
K. Kt. to B. 3d
P. takes P.
K. Kt. to R. 2d
Q. Kt. to his 5th
White.(M. Bledow.) Black. (M. Szbk )
15. K.KttoQ«4th(a) Castles
16. K. B. P. 2 K. R. to Q. sq.
17. Q. Kt. to K. 4th Q. B. P. 2
18. B takes KBPch(6)Q. takes B.
19. QKt takes Q BP Q. to her B. 5th
20. Q. Kt. to his 3d Q. B. to K. 3d
21. K. B: p. 1 (c) Q. takes Q. Kt.
22. Q. takes Q.
23. Kt. takes B.
24. Q. R. to Q. sq.
25. K. P. 1
26. Q. R. to Q. 2d
27. Kt. takes R.
White -surrenders.
B. takes Q.
Q. Kt. P. I
Kt. to Q. 6th
Kt. takes Q. Kt.P.
R. takes R.
K. Kt. to B. 3d ,
e
«6
THE CHESS PLAYER S CHRONICLE.
Noie8,
(a) Q. Kt. to Q. fifth, would be somewhat stronger.
Qi) If instead of this move he had played Q. Kt. to Q. sixth, he would have had
a good game.
(c) We should have preferred playing R. to K. B. third. The K. B. P. is ad-
vanced prematurely.
Between the same players.
Black. (Mr. Szbn) White.(M.T, Blbdow)
1. K. P. 2 K, P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q. B. 4th K. B to Q. B. 4th
4. Q. B. P. 1
5. Q. P. 2
6. P. takes P.
7. K. R. P. 1
8. Q. Kt. to B. 3d
9. B. to Q. Kt. 3d
10. Castles
11. K. Kt. toR. 2d
12. K. P. 1
Q.P.I
P. takes P.
B. to Q. Kt. 3d
K. R.P.1
K. Kt. to B. 3d
Q. R, P. 1
Q. Kt. to K. 2d
Q. P. 1 (a)
K. Kt. to K. 5th
Kt. takes Q. Kt.
Q. B. P. 2
13. K. R. to K. sq.
14. P. takes Kt.
15. B. to Q.R. 4th, ch Q. Kt. to B. 3d
16. Q. B. to Q. R. 3d Castles
17. K. B. takes Kt. P. takes B.
18. Q.R. to Q. Kt. sq B. to Q. R. 2d
19. Q. to her R. 4th Q. to her B. 2d
Q. B. to K. B. 4th
K. R. to K. sq.
Q.R.P. 1
Q. B. to Q. 2d
Q. to her B. sq.
K. B. to Q. Kt. sq
Q. to her sq.
20. P. takes P.
21. Q. R. toQ.sq.
22. K. Kt. to B. 3d
23. Kt. to Q. 4th
24. K. B. P. 2
25. Q. to B. 2d
26. K. R. to K. 2d
27. Kt. to K. B. 5th B. takes Kt.
28. Q. takes R Q. to K. R. 5th
29. K. R. to K. B. 2d B. Ukes K. P.
SO. P. takes B. Q. to her R. 5th
ai. Q. R. to Q. 4th Q. takes B.
8$2. Q. tks K. B.P.,ch K. to R. sq.
S8. Q.R. to K.Kt.4th K. R. to K. Kt. sq.
34. Q.toK.Kt.6th(6)Q.tksPatherB.4th
And Black
Black,(}Hi, SzLN.)}V%t^6.(Mr. Blbdow-)
35. Q. to her 3d K. R. to K. B. sq.
36. Q. to her 4th Q. to K. 2d
37. R. takes R., ch(c) R. takes R.
38. R. to K. Kt. 6th Q. to K. sq.
39. R. to Q. 6th R. to B. 4th
40. K. P. 1
41. Q. to K. 5th
42. Q. R. P. 2
43. R. to Q. 7th
R. to B. 3d
K. to Kt. sq.
K. to B. sq.
K. to Kt. sq.
44. Q. to her B. 7th Q. takes P.
45. R.tksK.Kt.P.,ch K. to B. sq.
46. R. to K. R. 7th Q. to K. 6th, ch.
47. K. to R. 2d Q. to K. B. 5th, eh
48. Q. takes Q. R. takes Q.
49. R. takes R. P. R. to Q. B. 5th
50. R. to B. 6th, ch. K. to Kt. 2d
51. R. to B. 3d R. takes Q. R. P.
52. R. to K. B. sq. (<0 B.. to Q. B. 5th
53. R. to Q. R. sq. R. takes P.
54. K. to Kt. sq.
&5, R. takes R. P.
56. K. to B. 2d
57. K. to his sq.
58. R. to Q. 5th
59. R. to Q. 4th
60. K. Kt. P. 2
61. R. toQ.8th
62. K. Kt. P. 1
Q.P. 1
Q. B. P. 1
Q. B. P. 1
R. to Q. B. 7th
Q.P.1
K. to B. 8d
K. to his 4th
R. to K» R. 7th
K. to his 5th
63. R. to K. 8th, ch. K. to Q. 5th
64. R. to Q. 8th, ch. K. to B. 6th
65. K. Kt. P. 1 Q. P. 1, ch
66. K. to his B. sq. R. takes R. P.
67. P. 1 R. to K. Kt. 6th
surrenders.
Note9.
(a) This move is not advantageous for White.
1 By this play. Black loses an all-important Pawn.
.c) From this point, the game is particularly interesting.
[d) It might have been better to play at once K. Kt. P. two. The White Pawn
gains an important start.
THE CHESS PLAYER S CHRONICLE.
«7
Between Mr. Szxn^ and Mr. Bilousb.
Black.
(Mr. SsBN.)
l.K. P. 2
2. K. Kt. to B. dd
3. K.B.toQ.R4th
4. Q. B. P. 1
5. Q. P. 1
6. K. R. P. 1
7. Q. R. P. 2
8. Q« to K. 2d
9. K. Kt. P. 2
10. Q. Kt to R 3d
11. Q.B. toQ. 2d.
12. Q. B. to K. 3d
13. K.B. P. takes B.
14. Q. Kt. takes B.
15. K. R. P. 1.
16. P. takes P.
17. K. P. 1
18. Q. Kt. to K. 3d
19. K. R. to Kt. f>q
20. Q.Kt.toK.Kt.2d
21. K. toQ. 2d.
22. K. to Q. B. 2d
23. R. takes Kt.
24. Kt. to K. 3d
25. K. Kt. P. 1
26. P. takes P.
27. Kt. to K. B. 5th
28. P. takes P.
29. P.toK.R.7th(ch
80. P. takes Kt.
31. Kt. takes K. P.
White.
(Mr. B11.GDBR.)
K. P.2
Q. Kt. to B. 3d
K. B. to Q. B. 4th
K.B.toQ.Kt.3d(a
Q. P. 1
K. R. P. 1
K. Kt. to B. 3d
Castles
K. Kt. to R 2d
Q. B. to K. 3d.
Q.R P. 2
K. B. takes B.
Q. B. takes B.
K. R to K. sq
Q.P. 1
O. takes Q. P
Q. to her sq
K. Kt. to K. B. sq
K. Kt. to K. 3d
K.Kt.toQ.R4th
Kt.toQ.Kt.6th(ch
Kt. takes R. (ch
Q. to her 2d.
K. B. P. 1
B. P. takes P.
K. R. to K. 3d
Kt. to K. 2d.
Kt. takes Kt.
K. to R. sq.
R. to K. B. 3d
Q. takes K. B. P.
And Black
Black.
Mr. SzBN.
32. R. to K. Kt. sq.
33. R. to K. Kt.5th(6
34. Q. to K. R. 5th
35. K. to Q. Kt. sq.
36. Kt. toKt.6th(ch
37. Q. takes R.
38. Q takes Q (c)
39. R. Ukes Q. R. P.
40. R to Q. R. 7th
41. Q. R. P. 1
42. R. takes R P.
43. K. to R 2d (d)
44. K. to Kt. 3d
45. K. to B. 4th
46. R to Q. R sq
47. Q. Kt. P. 2
48. Q, P. 1
49. R. to K. Kt. sq.
50. Q. P. 1
51. R. takes P. (ch)
52. K. to B. 5th
53. Q. B. P. 1
54. K. to Q. 4th
55. Q. Kt. P. 1
56. K. to Q. B. 5th
57. K. to Kt. 4th
58. Q. B. P. one (e)
59. Q. P. I
60. Q. B. P. 1.
61. K. to R. 5th
62. K. to R 6th
resigns^
Wkite.
Mr. BiLGUBB.
K. R. to K. 3d
Q. to K. B. 3d
Q.toK.B.7th(cb
Q. R to K. B. sq
K. R. takes Kt.
Q. to K. B. 2d
R. takes Q.
K. takes P.
Q. Kt. P. 1
P. takes P.
K. to R. 3d
K. Kt. P. 2
K. Kt. P. 1
K. Kt. P. 1
K. to Kt. 4th
K. to Kt. 5th
K. Kt. P. 1
K. to Kt. 6th
R to K. B. 8tb
K. takes R. .
R. to K. B. 3d.
K toB. 6th
R to Q. Kt. 8d
K. to B. 5th
K. to his 4th
K. to Q. 5th
R. to Q. Kt. sq.
P. takes P.
R to Q. B. sq.
K. to Q. B. 4th
R. takes P. (ch
Notes.
(a) in these three games we have three different defences to the *' Giuoco Piano,**^
whicn opening is directed to the obtaining command of the centre of the board.
Bledow played Q. P. one, which at that time was pretty generally considered the
best reply to Q. R P. one. Szen in the previous game endeavoured to prevent the
adversary from forming a ** centrum," by playing Q. to K. second, and properly
retreated the Bishop, when White pushed his Q. Pawn two squares, instead of tak-
ing the Pawn with K,*s Pawn. Bilguer, in the present game, retreats his Bishop
even before the Q. P. is advanced ; it is strange, that the best and most simple de-
fence, K. Kt. to B. 3d., should not have been chosen by one of them.
(b) This and the next move of Black are very powerful.
(c1 Black has now a Pawn a-head, and therefore seeks to exchange the pieces ;
but White has a passed Pawn, the importance of which will be seen in the following
end of the game, which is played with remarkable energy by Von Bilguer.
(d) We think that after playing Q. Kt. P. two, Black should ha' e brought his
King to prevent the advance of the K. Kt. P.
(e) Black leaves nothing untried to render his Pawns available, but the White
King is too near, and the game is lost.
28
THE CHESS PLAYERS CHRONICLE.
Game played between Mesan. Tuckett and Harbwitz.
White (Mr T.)
1. K. P. 2
2. K. P. 1 (a)
3. Q. P. 2
4. Q. B. to K. 3d
6. Q. Kt. P. 1
6. Q. R. P. 2
7. Q. R. P. 1
8. Q. B. P. 1
9. R. takes B.
10. R. to R. 2d
11. P. takes P.
12. B. to K. 2.d
13. K.Kt.toR.3d
14. Q. R. to Q 2d
15. R. to Q. 3d
16. Q, to Q. B. sq
17. K.Kt.toK.B.4th
18. Q.KtoK.B.3d
19. Q. B. P. 1
20. Kt. takes Kt
21. P. takes P.
Black (Mr. H )
Q. P. 2
Q. B. P. 2
Q. Kt. to B. 3d
Q. to Q. Kt. 3d
K. P. 1
P. takes P.
K. B. ehecks
R takes R. P.
P. takes B.
Q. Kt. takes P.
Q. takes P., eh
Q.Kt. to K.Kt. 5th
K. Kt. to B. Sd
Castles
Q. to K. 4th
Q. B. to Q. 2d
Q. B. to Q. Kt. 4th
K. Kt. to R. 4th
P. takes P.
Q. takes Kt.
Q. R. to Q. B. sq
White. (Mr. T.)
22. Q.R. to Q.B. 3d
23. K. R. P. 1
24. K. Kt. P. 1
25. Q. takes Q.
26. Castles
27. K.R. to K.B.4th
28. R. to K. B. 2d
29. K. to R. 2d
30. B. to Q. 3d
31. R. to K. B. 6th
32. B. to Q. B. 2d
33. K. Kt. P. 1
34. K. to Kt. 3d
35. Q. R. to Q. 3d
36. K. to B. 2d
37. B. takes R.
38. K. to his 2d
39. B. takes Kt.
40. R. takes K. P.
41. B. takes P.
42. B. to his 5th
Black. (Mr. H.)
B. to his 3d
Q. to K. R. 5th, ch.
Q. to K. R. 3d
Kt. takes Q.
Kt. to B. 4th
K. Kt. P. 2
Q. R. to Q. sq
R. to Q« 2d
Kt. to Kt. 2d
K. R. to Q. sq
R. to Q. 8th (b)
R. to K. R. 8th, cb.
K. R. P. 2
K. R. P. 1, ch
R. takes R.
R. takes R. P.
Kt. to K. B. 4th(e)
K. to Kt. 2d
P. takes R.
K. to R dd
K. to his 4th
And White resigns.
Note.
(a) P. takes P. is a much better move.
(b) This is very well played. If White take the R., he must lose two pieces
in return or be Mated.
(c) Here also M. Harrwitz plays with his characteristic ingenuity. Whether
White takes the Kt. with P. or B., he must lose the R.
i:
SOLUTIONS TO THE DIAGRAM PROBLEMS IN OUR LAST.
No. 9.
White. Black.
1. R. at R/s 3d tks. Kt. takes R.
B., ch.
2. B. to Q. 7th, ch. Kt. to K. B.'s 4th
3. Q. to Q. sq., ch. R. interposes
4. Q. takes R., eh. Q. interposes
5. K. to Q. B.*8 4th Q. tokes Q.
Mate.
No. 10.
White. Black.
1. Q. P. 2 P.toK.Kt7th(best
2. K. takes Kt. Q. P. 1 (best)
3. B. takes K. Kt. P. P. becomes a Q.
4. K. P. 1
Mate.
No. 11.
White.
Black.
1. K. Kt. P 2, ch. K. is moved
2. K to K. 6th, ch. R. takes R.
3. Kt. to Q. 5th, ch. K. is moved
4. R. to K. 4th, ch. B. takes R.
5. Q. P. 1
Mate.
White.
No. 12.
Black.
1. Kt. to K. 4th K. P. 1 (best)
2. K. B. P. 1 Q. takes Kt.
3. Kt.taks.Q.B.P.,ch.K. is moved
4. Kt.toQ.Kt.5th,ch K. is moved
5. Q. B. P. 2
Mate.
J
THE CHESS PLAYER S CHRONICLE.
29
CALVrS ELEMENTARY LESSONS.
: {Continued from No, 3, p. 22.)
If Black, instead of playing King*8
Kni^ht^s Pawn one square, bad moved
his King to Queen*s square, you should
drive away his Knight by playing K. B.
P. one S9|uare, and then bring your
Queen's Bishop to K. Knight^s fifth, or
Queen to King^s RooVs fourth, accord-
ing to the square the adversary's Knight
plays to.
Knight's Pawn one is the best move
Black can make.
10. Q. to K. R. 6th. I Kt. to Q.*8 8d.
You move the Queen to this square
to hinder tho adversary's Knight from
playing to his fourth square.
Black plays the Knight to Queen's
third with the intention of attacking
your Queen at King's second. Had he
played his Queen to K. Bishop's square,
you should push on the K. B. P. one
square, with the intention of winning the
Knight.
11. Q. B.toK.Kt.5th I Kt. to K. B. 2ftd.
Your move forces Black either to
play his Queen to K. Bishop, or to at-
tack yours with his Knight. In the first
case, you take the Knight.
12. B. takes Q.
13. Q. B. takes B.
You win a piece, and have an excel*
lent game.
Kt. takes Q.
Second. VariaJ&on from the scone Position
(See last Diagram : — BlacVs fifth move).
I 5. Q. P. 2. sq.
This is the best reply Black can make.
6. K. P. takes Kt. | Q. P. takes B.
Several authors of deserved reputation,
both ancient and modem, are of opinion
that White can withdraw the King's Bi-
shop to Knight's third, and preserve a
good position. Among other authors
that approve of this move, may be no-
ticed Aligaier in his treatise printed in
1811 ; Lewis in his Second Series of
Lessons, p. 48 ; and Walker in his thii'd
edition of his Treatise on CbesSi p. 86.
I do not agree in this opinion, for, accord-
ing to my notion, this move eives up the
attack to BUck, which would give him a
good game. Thus, supposing the best
moves to be played on both sides, the
game might be continued thus—
Whtta
6. K. B. to Kt. 3d
7. Q. B. P. takes P
8. K. Kt. P. one
9. K. B. P.takesKt
10. K. to B.
11. P. takes B.
12. K. to B. 2d
13. K. to K. 3d
14. Kt. to B. 3d.
Black.
K. Kt. to K. 5th
Q. to K. R. 5th
K.Kt.takesK.KtP
Q. to K. 5th (ch
Q. takes R.
Q. B.toK.R6th(ch
Q. takes R. P. (ch
Q.take8Kt.P.(ch
In this position Black has decidedly
the advantage : White might have de-
fended K. B. P., by bringing Queen to
K. B. 3d; but Black would still have
gained by playing in the following man-
ner: —
8. Q. to K. B 3d
9. K. B. takes P.
10. K. to Q. sq.
11. Q.B. takes B.
K. B. takes P.
Q. tks. K. B. P.ch.
K. B. tks. Q.Kt.P.
I Q. takes B.
White has another defence by playing
his Q. B. to King's third. Black how-
ever preserves a good position by check-
ing with his Bishop, thus
8. Q. B. to K. 3d
9. K. to B. sq.
10. K. Kt. to B. 3d
K.B.toQKt5tbCcb
Q. B. P 1
Q. to K. 2d
Here Black's game is prefeitible. He
can castle, then play K. B. P. one or
two squares, according to your play, and
place his Rooks in communication before
you.
If at the tenth move you attack the
adverse Q. with your K. Kt.'s Pawn
instead of playing the Knieht, Black
could check your King with the Bishop
at K. R. 6th, and his position would be
better than yours.
But we must return to the 7th move
of this second variation.
THE CHESS PLAYERS CHRONICLE.
While. Black.
7. P. Ukea K.Kt.P. j R. to Kt. sq.
You do well to take this Fawn. Had
S>u played the Queen to K. R. 5th,
lack might have castled, leaviog you
at liberty to take the K. B. with your
Queen, inteoding to check you with
Rook, and lake Queen's Bishop PawD,
threatening mate-
Black plays Rook to Kt. square, being
the only square he has to move to.
e. Q. to K. R. Sth I Q. to her 3d
Your Queen threatens to win K. R. P.
orK.B.
Black could defend his Bishop b;
eiviog you check with his Queen at
King^ second, and then take the doubted
mut. Pkobleh No. 3.
Pawn with his Rook. But you would
have a better game by plBving your
King to Queen's square, and then bring-
ing out your Knight to Bishop's third,
to enable )ou to play the Rookto King's
square.
9. Q takes K.R. P. |
In this situation the game may be
considered equal, although Black's posi-
tion ia preferable. I am of opinion thnt
the only mode of kecpicg the r
covers with Bishop which you will take,
in order to bring out the Knight, which
will leave the doubled Fawn at your
disposal.
White to Mate in three moves. "fflfri".
Pboblshh Nos.
Pboblem No. 4.
While.
K. on K. R.
R. on adverse K. B.
K. B. ou Q. Kt. 3d
K. R. P. on R. Sth
K. Kt. P. on his eq.
Q.R. P.onhjssq.
Black.
K.onK
R.onK
K. B. ou
K. B. P.
K. Kt. P
Q. R. P.
B.2d
4th
Q.Kt.3d
onR.3d
on his sq.
on bis sq.
White
to Male in three
moves.
Solutions ti
No. 1.
Whi^. Black.
to Q B. 3th K. to Q, sq.
to his 6lh K. to his sq.
to K. 7th
8:2.
Mate.
End of Second Zeison.
No. 2.
White. Black.
B. to Q. sq. K. to B. sq.
R. to K. Kt. sq. K. to his sq.
R. to R. Kt. 8th
Mate.
PROBLEM No. 13.
PROBLEM No. U.
=^l
THE
€ht%% illastr^S €UtonitU^
No. 5.
KEW SERIES
-I
SATURDAY, JANUARY 30, 1847.
!PR1C£
THREE PENCE.
CHESS PLAYING WITHOUT SIGHT OF THE CHESS BOARD.
Another instance of the remarkable aptitude for ** Blindfold " Chess possessed
by Mr. Harrwitz has been exhibited lately at the London Chess Club, where he
contested a game in this way for five hours, not against an ordinary practitioner,
bat in opposition to the combined skill of two of the ablest analysts of the day.
His competitors on this occasion were Messrs. Horwitz and Peiigal, who, in con-
sideration of his playing without the assistance of the chess board, gave the odds
of the Q.'s Rook. The following are the moves in this extraordinary partie.
Mr. Harrwitz plays mthout board or m«n against Messrs. Hobwitz and Perioal
in consultation, the latter giving him the odds of the Q.*s Rook, which, before com-
mencing the game, the student must remove from the board.
White. Black,
(Messrs. P. & H.) (Mr. H., blind/old.)
1. K. P. 2 K. P. 2
2. K.B. to Q.B. 4th K. Kt. to B. 3d
3. K. Kt. to B. 3d Q. Kt. to B. 3d (a)
4. K.Kt.toK.Kt.5th Q. P. 2
5. P. takes P. Q.Kt.to Q.R.4th(A
6. K.B.toQ.Kt.5,ch Q. B. to Q. 2d
7. Q. to K. 2d K. B. to Q. 3d
8. B. takes B., ch. Q. takes B.
9. Q. B. P. 2 Q. Kt. P. 1
10. Q. Kt. to B. 3d Castles (K. R.)
11. Castles Q. Kt. to Q. Kt. 2d
12. Q. P. 1 Q. R. to K. sq.
13. K. to R. sq. K. R. P. 1
U. K.Kt.toK.R.Sd Q. to K. Kt. 5th
15. K B. P. 1 Q. to K. R. 4th
16. Q.Kt.toQ.Kt.5th K. P. 1 (c)
17. Q. to Q. sq. P. takes K. B. P.
18. R. takes P. R. to K. 2d
19. Q. B. to Q. 2d K.Kt.tohis5th,(rf)
20. Q. Kt. takes B. Kt. takes Kt.
21. Q. to K. Kt.sq. K. R. to K., sq.
22. Kt. to K. B. 4th Q. to K. R. 5 th
23. K. Kt. P. 1 Q. to K. B. 3d
24. B. to Q. B. 3d Q, to K. B. 4th
25. K. R. P. 1
26. a to Q. 4th
27. R. to K. B. 2d
28. K. to Kt. 2d
VOL. vni.
K. Kt. to K. 4th
K. B. P. 1 (e)
K. R. P. 1 (/)
Q.Kt.toK.B.2d
(Messrs. P. & H.)
29. Q. Kt. P. 2
30. Q. B. P. 1
31. Q. to Q. B. 4th
32. B. takes Kt.
33. P.toQ.6th(di8.ch
34. K. R. P. 1
35. Kt. to Q. 5th
36. Q. takes Q.
37. P. to Q. 7th
38. P. to Q. B. 6th
39. Kt. to Q. B. Sd
40. Q. Kt. P. 1
41. Kt. takes Kt.
42. P. to Q. 4th
43. R. to K. 2d
44. K. to B. 2d
45. K. to K. 3d
46. K. to Q. 3d
47. R. to Q, B. 2d
48. K. to K. 4th
49. R. to K. 2d.
50. K.toQ 3d(dis.ch.
51. R. to Q. B. 2d
52. Q. R. P. 2
53. R. to K. 2d, ch.
54. R. takes R., ch.
55. P. to Q. 5th
56. K. to Q. 4th
Black,
(Mr. H., blindfold)
Q.Kt. to K.Kt. 4th
K.Kt.toK.B.6th(g')
Kt. to K. 8th, ch.
R. takes B.
K. to R. 2d
Kt. to K. 3d
Q. to K. Kt. 5th
P. takes Q.
R. to Q. sq.
R. to K. 4th
Kt. to Q. 5th
Kt. takes P.
R. takes Kt.
K. to K. Kt. 3d.
K. to B. 2d
R.toK.B.4th,ch.
R. to Q. 4th
R. to Q. 3d
R. to K. B. sq.
K. to K. 3d
K. B. P. 1, ch.
K. to B. 2d
K. to his 2d (A)
K. R. to K. B. 3d
Q. R. to K. 3d
R. takes R.
R. to Q. 3d
K. Kt. P. 1
34
THE CHESS PLAYERS CHRONICLE.
White.
(Messrs. P. & H.)
57. K. to K. 5th
58. K. to Q. 4th
59. P. takes P.
60. K. to K. 5th
61. K. to Q. 4th
62. K. takes R.
63. K. to K. 5th
64. K. to B. 4th
65. K. to Kt. 5th
Black,
(Mr. H., blindfold)
Q. R. P. 1
Q. Kt. P. 1
P. takes P.
Q. Kt. P. 1
R. takes P., ch. (i)
Q. Kt. P. 1
Q. Kt. P. 1
P. Queens
Q. to K. 5th
White,
(Messrs. P. & H.)
66. K. R. P. 1
67. K. takes P.
68. K. to Kt. 5th
69. K. to Kt. 6th
70. K. to Kt. 5th
71. K. to B. 4th
72. K. to Kt. 5th
73. K. to R. 5th
74. K. moves
Blach
(Mr. H., blindfold)
P. takes P.
Q. takes Q. B. P.
Q. takes Q. P.
Q. to K. 3d, ch.
K. to B. 2d
K. to Kt. 2d
Q. to K. 5th
K. to B. 8d
Q. to K. R. 8th
Mate.
Notes.
(a) With such an advantage as a Rook given, the second player may safely adopt
this defence, — although in even games it is not to be recommended.
(b) Cozio, we believe, is the first author who introduces this move in the '^ Two
Knights' Game."
'c) Beautifully played.
[d) Threatemng to check at K. B. seventh, and thus win the Q. or give check-
mate next move.
'e) The youngest player ought to see why he dared not take the Ri
If) This portion of the game is extremely difficult for both parties, and is
capitallv played by the unseeing one. How nice the perception which, after so
many changes of position as the game has assumed, could detect the menaced
danger to the Q. from the advance of the Kt. P. !
(je) Cleverly contrived; foreseeing, if the R. takes, the certain gain of ''the
exchange."
(h) All this is admirably manoeuvred on both sides.
(x) It is not often, over the Chess board even, that anything finer or truer is seen
than the play of Black throughout this game. When one looks at the precision of
these latter moves, and remembers under what circumstances they were played, the
whole thing becomes a marvel, as curious as it is inexplicable.
at«
t
SOLUTIONS TO THE DIAGRAM PROBLEMS IN OUR LAST.
No. 13.
White. Black.
1. B. tks. Kt., di8.ch K. to Kt. 8th
2. R. takes Kt., ch Q,. takes R.
3. Q. takes Q., ch B. takes Q.
4. B. to Q. dd., ch B. interposes
5. K. takes R. B. must take B.,
giving Mate.
No. 14.
White.
Black.
1. B. toQ.Kt. sq.,ch K. to Q. 4th
2. P. to K, B. 5th Q. R. P. 1
3. R to Q. B. 2d K. to his 5th
4. R.toB.5th,dis.ch.
Mate.
No. 15.
White. Black.
1. Kt. to Q. 5th K. takes Kt.
2. B.toK.B.7th,ch. K. to his 5th
3. B. to K. 6th Q. P. 1
4. B. to K. Kt. sq. P. 1
5. B. to K. B. 2d P. 1, ch.
6. P. takes P.
Mate.
No. 16.
White. Black.
1. K. to Q. R. 6th K. to Kt. sq.
2. B.to K.Kt.3d,ch. K. to R. sq.
3. Kt. to Q. B. 8th P. becomes a Q.
4. Kt. to Kt. 6th
Mate.
THE CHESS player's CHRONICLE. 35
QUEEN'S PAWN AGAINST KING'S PAWN.
Tus Centre Gambit.
In a late Number of the Berlin Schachzeitung, we have the analysis of this
opening, which was promised in the notes to the three games which appeared in
pp. 383 — 389 of our last volume. It commences with the remark, that the move in
question, although irregular and not commended by writers on the game, docs
not necessarily involve the loss of the game.
" The first question is, according to which plan is White (the player of the
white pieces being supposed to move first) to continue the game r Is it more ad-
vantageous to pass the Pawn, playing K. P. to his fifth, to confine the adversary ?
or is it better to take the Pawn, and induce the Queen to come prematurely into
play ? The first mode, it is pretty well known, reduces the opening to a position of
the K. P. one game, far from unfavourable to the second player, and therefore not
advisable, e» g.
K. P. two Q. P. two
K. P. one K. P. one
Q. P. two, or K. B. P. two
And the position is the same as if —
K. P. two K. P. one
Q. P. two, or K. B. P. two Q. P. two
K. P. one
bad been played.
" The second way, that is, to take the Pawn, is certainly preferable. In this case
Black may immediately retake the Pawn with his Queen, or play K. Kt. to B. third,
with the intention of taking the Pawn afterwards. In both instances the first
player will find it easy to gain time by attacking the piece which takes it, and also
a somewhat better development of his game.
*^ The first variation, where the Q. takes the P., wiU exemplify this best : —
1. K. P. two Q. P. two
2. p. takes P. Q. takes P.
3. Q. Kt. to B. third Q. to her square
(The Queen dare not go to her B.*8 third, and would derive no advantage firom
checking at K.*b fourth, as White would answer with B. to K. second, and upon
Black playing next Q. B. to K. Kt. fifth, would advance his Q. P. two squares,
having gained some moves.)
4. Q. P. two
" It is easy to see now that White has a move in advance : the opening on Black's
side is therefore defective, though not at all dangerous. In this position his best
moves to follow are perhaps K. Kt. to B. third, or Q. B. to K. B. fourth, and then
K. P. one. (If he attempt to regain the move by playing Q. B. P. two, he would
get into difficulties through K. B. to Q. Kt. fifth, and then Q. P. taking P.)
" The defence of K. Kt. to B. third, is rich in pretty variations, especially if
White endeavours to preserve his Pawn. First of all, we may observe that the
move is not stronger than taking the Pawn at once with the Q., for White will
obtain the advantage of position by merely playing Q. P. two, without attempting
the defence of his l^wn. Unless he then take Pawn with Queen, Black has nothing
better than Kt. takes P. ; upon which White throws forward his Q. B. P. two.
Black's position is then confined, but still defensible. White might also, as his third
move, play K. Kt. to B. third.
"The other method of play, which consists in the attempts of White to defend the
Pawn, gives rise to many variations.
" The most obvious is Q. B. P. two ; the next, K. B. to Q. Kt. fifth, checking.
By the first, White has an inferior position, though he retains the Pawn.
1 . K. P. two Q. P. two
2. P. takes P. K. Kt. to B. third
3G THE CHESS player's CHRONICLE.
3. Q. B. P. two Q. B. P. one
4. Q. P. takes P. Q. Kt. takes P.
5. K. Kt. to B. third K. P. two
White's Q/s P. remaiDs in a very unfavourable situation, impeding the develop-
inent of his pieces, particularly the K. Bishop, so much, that we cannot recommend
this way of playing.
" The other move leads to two variations —
3. K. B. to Q. Kt. 5th ch. Q. B. to Q. 2od (Q. B. P. 1 is useless)
4. B. takes B., check Q. takes B.
5. Q. B. P. two Q. B. P. one
6. Q. P. takes P. Q. Kt. takes P.
7. K. Kt. to B. third Castles
'* Black would not pla^ well in taking the B. with Q. Kt. instead of Q. at the fourth
move, because the Kt. is much better posted at Q. B. third afterwards when the
Pawns are exchanged.
** The position after the seventh move is not quite so un&vourable for White as
in the previous variation — ^but still the Q. P. is not well placed. Castling on Q.'s
side, we do not therefore consider dangerous for Black, and believe the opening to
be even.
^ If White, after exchanging the Bishops, resigns the Pawn, he gets a little advan-
tage of situation by playing —
5. K. Kt. to B. 3d K. Kt. takes P.
6. Castles
(which we should recommend for actual play )
" At last we arrive at the following line of play : —
1. K. P. 2 Q. P. 2
2. P. takes P. K. Kt. to B 3d
8. K. B. to Kt. 5th, ch. B. to Q. 2d
4. K. B. to Q. B. 4th
" White's purpose is now to sustain the Pawn with Q. Kt. to B. third and Q. to
K. B. third, avoiding Q. B. P. ; to be enabled to take the adversary's Q. B. P.
without disadvantage if Black plays it one square. Black aims at preventing the
Q. from going to K. B. third, and at rendering the defence of Q.*s Kt. nugatory,
and also at endeavouring to oblige his opponent to push Q. B. P. two. For this
reason he plays at once Q. Kt. P. two, with the intention to advance it still
farther at the favourable moment. White of course retreats the B. to Q. Kt.'8 3d.
Black is then ready with Q. R. P., the consequences of which shall be shewn here-
after. At present we will pursue the variations arising from Black's playing Q. B.
to K. Kt. fifth, which compels White to move K. B. P. one, thus depriving him of
his K. B. third square for either the Q. or K. Kt. — since the Pawn at Q.'s fifth
would be lost by any other move. —
4. K. B. to Q. B. fourth Q. Kt. P. two
5. K B. to Q. Kt. third Q. B. to K. Kt. fifth
6. K. B. P. one Q. B. to K. B. fourth
^ Black would probably play better in taking his Bishop home again, as it would
then have Q. Kt second, and Q. R. third, to play to ; and no longer be exposed to
attack as it is now. —
7. Q. Kt. to B. third Q. Kt. P. one, or Q. R. P. (b)
8. Q. Kt. to Q. Kt. fifth Q. R. P. one
Black must remove this Kt. before taking Q.'8 P., on account of White's taking
Q. B. P.
9. Q. Kt. to Q. fourth Q. B. to his square or (a)
The first variations will shew that the defence of the B. by Q. to her second is
of no avail.
10. K.B.toQ.R.4th,ch. Q. B. to Q. second
11. Q. Kt. to Q. B. sixth B. takes Kt.
THE CHESS player's CHRONICLE. 37
12. P. takes B. Q. to her fourth
13. K. Kt. to K. second K. P. one
(Black could not take the Pawn on account of White's _playing K. Kt. to Q. 4th.)
14. Q. P. two Q. Kt. takes P.
15. Q. B. P. two Q. Kt. P. takes P. (in passing)
(If Black takes P. with Q., White wins his Kt. by Q. to Q. Kt. third.)
16. K. Kt. takes P. K. B. to Q. Kt. fifth
17. Q. to her Kt. third K. B. takes Kt. (check)
18. Q. takes B. K. to Q second
19. Q. B. to K. third K. R. to Q. Kt.
20. Q. R. to Q. B. square K. R. to Q. Kt. third
21. Castles
Uaviug a much better position than Black.
Q to her second
10. Q. B. P. two Q. Kt. P. takes P. (in passing)
11. Q. P. takes P.
" White still threatens K. B. to Q. R. fourth, (but before his last move that would
not be good) and he has still a Pawn more and a superior game, if he play —
11. K. B. to Q. R. fourth Q. B. P. one
12. Q. Kt. takes P. P. to Q. B. seventh
and if this Pawn is not taken, Black escapes from all his difficulties.
(B)
Q. R. P. one
8. K. Kt. P. two B. to K. Kt. third
(This seems better than Q. R. P. one, followed by Q. to K. second) (c)
9. Q. R. P. one Q. Kt. to Q. second
(To avoid the attack on the Kt. and open a retreat for his Bishop.)
10. K. R. P. two K. R. P. one
U.K. Kt. to R. third
and White can certainly now defend Q.*8 P. sufficiently,
*^ In this position of the game, there is no disadvantage to White from the advanced
situation of his Pawns on tne K.*s side, although as a general rule it is not advisable
to push forward the Pawns on the flanks in the beginning of the fight.
(c)
(From White's eighth move in the second variation.)
8. Q. R. P. one Q. Kt. to Q. second
9. Q. to K. second Q. Kt. to Q. B. fourth
10. K. B. to Q. R. second Q. B. takes Q. B. P.
" If White for his tenth move play —
Q, to K. 5th Black plays Kt, takes B.
Q, B,R takes Kt, „ B.toQ,B.7th
P. to Q, Kt, 4th „ B, to Q. Kt, eth
11. Q. P. two Q. Kt. to Q. sixth (check)
12. K. to B. square Kt. takes B.
13. R. takes Kt. B. to K. B. fourth
(With the object of playing it afterwards to Q. B. square, and then to Q. Kt. 2d.)
The games are equal. •
" After Black's sixth move of Q. B. to K. B. fourth, White may get a better
position by playing as follows : —
7. Q. to K. second Q. R. P. one
(If Black take the Pawn, White takes Q. Kt. P. with his Q., having the advantage.)
8. Q. B. P. two Q. B. P. one
n
38 THE CHESS player's CHRONICLE.
9. Q. Kt. to B. third Q. Kt. P. one
10. Q. Kt. to Q. R. fourth
(To play it to Kt. sixth, if Black make the exchanges of P. for P. md Kt. for B.,
to win the P.)
'* The second method of playing is when Black at his sixth move, instead of
moving the Bishop to K. B.'s fourth, retreats it home again.
1. K. P. two Q. P. two
2. P. takes P. K. Kt. to B. third
3. B. to Q. Kt. fifth, ch. B. to Q. second
4. B. to Q. B. fourth Q. Kt. P. two
5. B. to Q. Kt. third B. to K. Kt. fifth
6. K. B. P. one B. to his square
7. Q. to K. second
(For the purpose of taking Q. Kt. P. if the Q.'s P. is taken.) Q. Kt. to B. third
would be injudicious : Black would reply with Q. Kt. P. one ; and if White moved,
Q. Kt. to his fifth, with Q. R. P. one, and which must lose the Pawn, since he
would be unable to gain a move, as in previous variations, by attackisg the Bishop,
which before stood at K. B. fourth.
Q. R. P. one, or Q, B. to Q. R. third (e)
8. Q. B. P. two Q. B. P. one, or Q. R. P. one (d)
(Black could not take the Pawn, because the Q. would retake, threatening an
attack on K. B. P.)
9. Q. P. takes P. Q. Kt. takes P.
10. Q. B. P. takes P. Q. Kt. to Q. fifth
1 1 . Q. to K. third Q. R. P. takes P.
(If instead of this move he play Q. B. to K. third. White still replies vdth K. Kt.
to K. second.)
12. K. Kt. to K. second Kt. takes Kt.
13. K. takes Kt. Q. B. to Q. R. third
14. K. R. to Q. square Q. Kt. P. one (dis. check)
15. Q. P. one K. P. one
16. Q. R. P. one
And White, having gained a Pawn, has the advantage.
(»)
8. Q. R. P. one
9. Q. B. P. takes P. Q. R. P. one
10. K. B. to Q. B. fourth K. Kt. takes P.
11. Q. Kt. to B. third
Black cannot regain the Pawn.
(e)
7. K. B. to Q. R. third
8. Q. Kt. to B. third Q. Kt. P. one
CLf Black, in place of this move, play Q. to her second. White answers with
Q. P. one ; and if Black then moves Q. B. to Q. Kt. second. White plays Q. to
K. fifth, or Q. B. to K. B. fourth, or better still as in variation (f)
9. K. B. to Q R. 4th, ch.
10. Q. Kt. to Q. Kt. 5th
With the better position.
8. Q. Kt. to B. 3d Q. to Q. second
9. Q. R P. two Q. Kt. P. one, (not P. tekes P., because
of B. to Q. B. fourth)
10. Q. Kt. to Q. Kt. fifth B. takea Kt.
11. Q. takes B. Q. takes Q.
12. P. takes Q. Q. Kt. to Q. second
13. Q. B. P. two
Having a decided advantage.
(7\? he concluded in our next)
^sCj=
PROBLEM No. 17.
PROBLEM No. 18.
PaOBLEM No. 19.
b
PROBLEM No. 20.
-Q«^
W
THE
ClitSS Ptasttr^S €Hton<tlu
No. 6.
NEW 8SBISS.
.!
SATURDAY, FEBRUARY 6, 1847.
5 PSICB
{thrbb pbncb.
TWO GAMES, HITHERTO UNPUBLISHED,
PiiATBD by Mr. Szbn, of Pesth, during his yisit to England, in 1887, with Mr.
Slous, one of the finest players of that period in London.
White. Black.
(Mr. SzEH.) (Mr. Slous.)
l.K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K.B.toQ^ B.4th K. B. to Q. B.4th
4. Q. B. P. I Q. P. 1 (a)
5. Q. P. 2 P. takes P.
6. P. takes P. B. to Q. Kt. Sd
7. Q.Kt. toB.3d K. Kt. toB. 3d
8. Q* to her 3d (fi) Castles
9. Castles
10. B. toK. 3d.
11. P. takes B.
12. P. toK. B. 4th
13. Kt. toK. 2d
14. K.R.toQ. sq
15. K. to B. sq
16. K. to his sq
B. to K. Kt. 5th {c
B. takes Kt.
K. to R. sq
Kt. to K. Kt. 5th
Q. to K. R. 5th(rf
Q. takes R.P.ch(e
Q.toK.R.6th,ch
B.toQ.R.4th,ch
17. Kt. to Q. B. 3rd Kt. to Q. Kt,5th
18. Q. to K. 2d
19. P. takes P.m
20. K. to Q. 2nd
21. P. takes Kt.
22. B. to Q. 3d
23. Q. takes Kt.
24. R. to K. R. sq (g) K. B. P. two
25. K. to B. 2d B. takes Kt.
26. P. takes B. Q. B. P. two
Q. P. one
Q. R. to K. sq
Kt. takes B.
Q. to K. B. 4tb
Kt. takes B.
Q. takes Q. P.
White. Black.
(Mr. SzsN.) (Mr. Slous.)
27. P. takes P. Q. takes P.
28. Q. to her 4th Q. to her B. 3rd
29. K.R.toK.Kt.sq(A)K.R. to B. 2d
30. Q. takesQ. R. P.(t)K. R. to Q. B. 2d
31. Q. to her 4th K. R. to Q. 2d
32. Q. to her Kt. 4th Q. to K. B. 6th
33. K. R. to K. sq Q. R. to Q. sq
34. Q. R. to Q. B. sq K.R.toQ.7th,ch
35. K. to Q. Kt. sq Q. R. to his sq
36. Q. to her Kt. 3d Q. to K. 5th, ch.
37. R. to Q. B. 2d Q. R. to Q. sq
38. K. R. to Q. B. sq K. R. to K. 7th
39. Q. to Kt. 4th K. R. takes K. P.
40. Q. takes Q. R. takes Q.
41. Q. R. to Q. Kt. 2d Q. R. to Q. 2d
42. K. R. to K. B. sq K. Kt. P. one
43. O. R. to Q. Kt 5th K. R. P. two
44. K. to Kt. 2d Q. R. to Q. B.2d
45. Q. R. to Q. Kt. 6th K. to R. 2nd
46 K. R. to K. B. 2d(A)K. R. to Q. B. 5th
47. K. R. to K. Kt. 2d R. takes Q. B. P.
48. Q.R. takes K.Kt. P. K. R. to B.7th(ch
49. K. to Kt. 3d
50. K. to Kt. 4th
51. K.toKt 3d
52. R. takes R.
And Wins.
Q.R.toB.6t (ch
R.toQ.B.5th(ch
R. takes R.
R. tlEikes K. B. P.
Notes.
(a) The science of Chess Playing, hoth in theory and practice, has been making
giant strides within the last ten years ; and in nothing is this shown so much as in
the general improvement manifested by all classes of players in the opening of the
games. Moves which we find almost inyariably adopted by the magnates of chess
at the period when the present games were played, are scouted now by every third-
rate player as unsound or feeble ones. He should have played his Kt. to K. B.*s 3rd,
and thus have equalized the game.
VOL. YIII. . o
4&
THE CHESS PLAYER S CHRONICLE.
?
''b) K. R. P. one in the proper move at this critical turn of the '* g^aoco piano.**
(c) This is the move which must be guarded against in the present opening, or
it is sure to involve some awkward contingencies.
(d) It is astonishing how, against such an attack, Mr. Szen should have contrived
to carry on the mne for forty moves more.
(e) rerhaps Kt. takes R. P., or Q. to K. R. 6th, to prevent the escape of the
King, would have been more expeditious.
(/) This opening adds additional facilities for Black to keep up his attack.
(g) White has partially released himself from the trammeu of his ill managed
d&mt.
(h) Q. R. to K. Kt. sq. seems much preferable. The two Rooks in play together
would have been found troublesome ere long, if we mistake not.
(0 Surely better to have left , this Pawn and have got the dormant Rook into
the field.
(k) Lost time. Why not at once to K. Kt. sq. P
Between the same players.
jniU. (Mr. Slous.)
1. Q. P; 2
2. Q. B. P. 2
3. K. Kt. to B. 3d
4. K. P. 1
5. B. to K. 2d
6. Castles
7. Q. P. takes P.
8. K. B. takes P.
9. Q. R. P. 1
10. Q. Kt. to B. 3d
11. Q* to her B. 2d
12. Q. Kt. P. 2
13. B. to Q. Kt. 2d
14. Q. R. to Q. sq.
15. Kt. to K. Kt. 5th
16. K. B. to Q. R. 2d
17. K.Kt.toK.4th
18. Kt. takes Kt.
19. B. to Q. Kt. sq.
20. Q. to K. 2d
21. R. takes R.
22. K. R. P. one
23. Q. takes R.
Black. (Mr.Szsir.)
Q.R2
Q. B. P. 1
K. Kt. to B. 3d
K. P.l
Q. B. P. 1
Q. Kt. to B. 3d
Q. P. takes P.
K. B. takes P.
Castles
K. to R. sq.
Q. R. P. one
B. to Kt. 3d
Q. to K. 2d
K. P. 1
K. Kt. P. 1 (a)
Q. B.toK.B.4th
Kt. takes Kt.
Q. R. to B. sq.
K. R. to Q. sq.
R. takes R.
R. to Q. sq.
R. takes R., ch.
K. to Kt. 2d
Drawn
White. (Mr. Slous.)
24. K. Kt. P. 2
25. B. takes B.
26. K. toKt. 2nd
27. Q. takes Q.
28. K. Kt. P. 1
29. K. R. P. 1
30. K. B. P. 2 (b)
31. R. P. takes P.
32. B. to Q. 5th, ch.
33. K. to B. 3d
34. P. takes B.P., ch.
35. K. to K. 4th
36. P. takes P.
37. Q. R. P. 1
38. B. to Q. B. 4th
39. P. takes P.
40. B. to Q. 4th
41. B. takes Kt.
42. K. to B. 4th
43. B. to Q. B. 3d
44. P. to K. 4th, ch.
45. B. to Q. 4th
46. B. to Q. Kt. 6th
game.
Black. (Mr. Szsh.)
B. takes Kt.
B. to Q. B. 2d
Q. to her 3d
B. takes Q.
K. B. P. 1
K. R. P. 1
R. P. takes P.
K. to B. 2d («)
K. to his 2d.
Kt. to Q. sq.
K. takes P.
K. to K. 2nd
B. to Q. B. 2d
Q. Kt. P. 1
QJR. P. one
P. takes P.
Kt. to K. 3d
K. takes B.
B. to Q. sq.
K. to Q. 4th
K. to his 3d
B. to K. R. 5th
B. to K. 8th
Noten,
(a) If he had played K. R. P. one, White would have answered with Q. Kt to
Q. 5th, and have got a splendid attack.
(h) Well played.
(c) Had he attacked the Bishop by playing on the K. B. P., it is clear he must
have lost a Pawn.
THE CHESS player's CHRONICLE. 4S
QUEEN'S PAWN AGAINST KING'S PAWN.
Thk Cbhtrb Gambit.
{Concluded from No. 6^ p. 38.)
There is still another way of playing, which is for Black at his fifth move to ad-
vance the Q. R. P. two, instead of attacking the Q. with his Bishop : e, g, —
5. * Q R. P. two
6. Q. R. P. one Q. B. to K. Kt. fifth, or Q. R. P. one (h)
7. K. R P. one B. to his square
8. Q. Kt. to B. third
(Q. to K. second would not be good, see (g). If Black on his last move had
played the Bishop to K. B. foilrtn, the present move of Q. Kt. to B. third
would have been particularly strong in reply to iL)
Q. B. to Q. R. third
9. Q. P. one Q. Kt. P. one (If instead of this, he play
Q. Kt. to Q. second, White answera
with Q. B. to K. third.)
10. Q. R. P. takes P. Q. R. P. takes P.
11. Q. Kt to R. third Q. B. to Q. Kt. second
12. Q. R to Q. second
Winning the Q. Kt. P. for the Q. P., and Black's position remaining decidedly
inferior.
8. O. to K. second Q. B. to R. third
9. Q. Kt. to B. third Q. R. P. one
10. K. B. to Q. R. second Q. Kt. P. on^
11. Q. Kt. to his fifth Q. to Q. second
12. K. B. to Q. B. fourth K. Kt. takes P.
13. B. takes Kt. B. takes Kt.
14. B. to Q. B. fourth B. takes B.
15. Q. takes R Q. Kt. P. takes P.
16. Q. Kt. P. takes P. K. P. one
There is no advantage on either side.
(H)
6. Q. R. P. one
^7. K. B. to Q.R. second
And White will remain with a Pawn more.
The result of this investigation shows that the second move of Black's K. Kt. to
B. third, and the third of White, K. B. to Q. Kt. fifth (check), are productive of
the most interesting varieties, and at the same time, are advantageous for White in
afibrding him opportunities for defending the Pawn. As in every other Gambit, a
very correct knowledge of the variations is necessary — the advantage on White's
side being easily lost and transferred to his opponent. Playing this game for the
first time, it is not advisable, therefore, for the Amateur to attempt the defence of
the Pawn, but rather to play as shewn in the beginning, whereby he acquires a little
superiority of position. The advantage so gained, however, is any thing but deci-
dve, and for a change of the openings, this kind of Gambit may be ventured by
the second player.
In reference to the preceding analysis, we append the following variation on the
opening moves, with wnich we have been fiiVQured by a contributor : —
44 THE CHESS player's CHRONICLE*
To Me Editor of the Cheu Player' » Chromde,
Sib, — ^In looking over the many interesting Tariations which arise fixmi the
opening of Q. P. against K. P., or the ** Centre Gambit,** a dehut that appears to
be a favourite among the Berlin players, and which has been treated on at great
length in your last Number, I am induced to believe that there is one move
lor the first player which has not received the consideration which it merits.
The leading moves in the anlaysis given in the Berlin Journal are as follows : —
White. Bladi.
1. K. P. two Q. P. two
2. P. takes P. K. Kt. to B. 3d
3. K. B. checks Q. B. to Q. 2d
4. K. B. to Q. B. 4th Q. Kt. P. 2
5. B.to Q. Kt. 3d Q. B. to K. Kt. 5th
The move then recommended for the first player as the only practicable one is,
K. B. P. one. Now (his move is unquestionably bad, as it prevents either Q.
or K. Kt. from occupying the K. B/s third square ; and the move I suggest instead
of it is —
6. K. Kt. to B. 3d Kt. takes P.
7. Q. Kt. to B. 3d
Should Black attempt to defend the Kt. with K. P. or Q. B. P., he loses a Pawn. If
be retreat the Kt., he gives up a Pawn and a move — as his best, ther^ore, I wOl
suppose him to pkiy — >
7. Kt. takes Kt.
White should then play
8. K. Kt. to K. 5th
And although she is en prise of two pieces. Black cannot take the Q. without being
mated ; and appears to nave no better move than
8. Q. to her fifth
Whereupon the game would probably proceed thus : —
9. Q. takes B. Q. takes Kt., ch.
10. K. to B. sq. K. B. P. two (I see no better move.)
11. Q. to K. B. third K. Kt. to K. fiflh
12. Q. P. one
And White has a winning position.
I remain. Sir, yours obediently,
KuiPBB.
**«* The Subscribers to the Cbess Plateb*8 Chronicle are respectfully ap-
prized that, to meet the wishes of very many correspondents, instead of giving the
Solutions of the Diagram Problems as heretofore, every week, we purpose publishing
them in future once a fortnight. The positions adapted for the instruction of
Young Players, and attached to the Elementary Lessons, will continue to be solved
as before, in every successive Number.
THE CHESS PLAYER S CHRONICLE.
45
CALVI'S ELEMENTARY LESSONS
(CanHnuedfrom No. 4,/>. 30.)
SuPPIiEM£NTABT LeSSON.
The Gambit Evaded.
We interrupt the regular progress of
the Lessons to shew Uie beginner the
best methods of evading the Gambit.
The defence of the various Gambits is
extremely difficult, and it is for this
reason that strong players never fail
to offer the King's Bishop's Pawn to
pWers of inferior force.
The Gambit may be evaded in three
ways—First, by setting up a Counter
Gambit — Secondly, by taking the prof-
fered Pawn and no/ defending it — and
Thirdly, by playing the King's Pawn
only one square.
it is our intention to examine con-
cisely these three methods, and we shall
reserve the proper defences of the Gram-
bit, when we shall have finished the
o^nings of the King's Bishop and
King's Knight ; still adhering to our
proposal to follow the order laid down
iQ the Encyclopaedia of Chess.
First
Defence.
1.
2.
The Counter
Blach.
K. P.2
KB. p. 2 *
Gambit.
White
K. P. 2
Q. P. 2
The attack which Black makes by
playing the King's Bishop's Pawn con-
stitutes the game known by the name
of the King's Gambit.
Your play should be, to take the K.
B. Pawn with the King's Pawn; but
our purpose is now to shew you how
you may best defend the attack by
refusing the Gambit. Your move of
Q. P. two is well played.
3- K. P. takes Q. P. | Q.tks.doubled.P.
If instead of taking the Queen's
^awn. Black had taken the King's
Pawn with K. B. Pawn, you would
nave checked his King with the Queen at
K. R. fifth. He would either^have covered
the check with K. Knight's Pawn, or
have played the King. We will sup-
pose tnat he plays the King's Knight's
Pawn ; you then would give check by
taking^ the King's Pawn, and on the
following move capture the Rook. In
the second case, if he play the King
to his second, you shoola take the
King's Pawn with your Queen, giving
cheoE. Black would play his Kins to K.
B. 2d, you check him again with King's
Bishop at Q. Bishop's fourth; Black
then covers with the Queen's Pawn
two squares, which you take with Bi-
shop, repeating the check. Black King
foes to his Knight's third ; you take his
Ling's Bishop's Pawn with the Bishop,
giving check; and on the following
move, force Black to exchange his Queen
for your Bishop, or be checkmated in
three moves.
It is good play to take the Pawn with
your Queen.
4. Q. Kt. to B. dd I Q, to K. 3d
Black, instead of playing out his
Queen's Knight, might have taken the
King's Pawn with his K. B. Pawn. We
will analyse the result of this play in a
succeeding variation.
By withdrawing the Queen to King's
third, you confine your Queen's Bishop.
Your position is bad at present, but you
will snortly make some amends by an
attack which you premeditate.
5. K. Kt. to B. 3d I P.takesP.,dis.ch.
Had Black taken your King's Pawn
with his King's Bishop's Pawn, you
could retake with the Queen, and the
same would be equal. You take his
K. B. Pawn, checking, which, if well
defended, will win you the game.
6. K. to K. B. 2d I Q. B. to Q. 2d
Black's move is a very good move.
The Calabrese in his Treatise, says that
Gioachino Greco first pointed out this
move.
It was necessary to play your Bishop
46
THE CHESS PLAYER S CHRONICLE.
to Queen^s second. If, instead of doiiu;
so, you had given check with your iC
B. at Q. B. fourth, he would have play-
ed his Queen*8 Pawn two sqaares,
forcing your Bishop to withdraw. Sup-
posing that you had withdrawn it to
^night*s thiid, Black would have play-
ed his Bishop to Q. Knight*s fifth,
checking, and on the following move
would have brought his Rook to King's
square, forcing an exchange of his Rook
for your Queen.
7. Q. P. 2 sqs. I K. B. to Q. dd
He plays his Queen's Pawn two
squares to release his Bishop and attack
your doubled Pawn.
The bringing your King's Bishop out
is a good move. You bring an impor-
tant piece into play, and at the same
time defend your doubled Pawn, which
confines the range of his Queen*8 Bishop.
8. K. B. to Q. 3d I K. Kt. to K. 2d
In this position your game is prefer-
able to that of Black's. K he play his
K. Kt. to his fifth, you bring your Queen
to K. B. third ; and i( instead of move
ing his Knight, he play the Rook to
King's square, you move the Queen to
K. R. third.
Variatianfram Black* s fourth tnove.
Black. White.
4. K. B. P. takes P. I Q. tks. K. P., ch.
5. K. B. to K. 2d I K. B to Q. dd
When the King's Pawn is taken or
laved but one square, the King's
ishop must not be played to Q. B.
fourth, as it would be attacked by
adversary's Q.'8 Pawn.
g
6. K. Kt. to B. 3d I Q. to K. 2d
You have not a better square to
play TOUT Queen to, sheltering her from
attack.
7. Q. P. 2 sqs.
8. K. castles
Q.B.toK.3d
Q.Kt.to Q.2d
In this position the game is equaL
If Black play his Q. B. r. two squares,
vou may play Q. B. P. one, ana then
bring out your K. Kt. to enable you to
castle.
Variaiion from BlacVs third move.
K. P. 2
Q. P. 2
K. P. tks. K.B.P.
1. K. P. 2
2. K. B. P. 2
3. Q. to K. 2d
Black's move is bad. The Queen on
King's second confines the K. B., and
consequently prevents his King from
castling at the commencement of the
game.
4. P. takes P., dis.ch.
5. a B. P. 2
K. B. to K. 2d
K. Kt. to B. 3d
Black brinffs up his Q. B. Pawn to
defend his (K>ubled Pawn, which you
would otherwise have taken with your
Queen. If instead of playing the Q. B.
P. two, Black had brought out his Q. Kt.
to B. third, your play should equally be
K. Kt. to B. thu^.
6. Q. P. 2 I K. castles
In this position you have a very good
game. If Black play his K. Kt to B.
third, you nlay Q. B. to K. Kt. fifth,
and the following move you can plav
your K. B. freeine your Rook, wtuch
can be well posted on the K. square.
If the Black at his third move, in lieu
of playing Q. to K. second, should play
K. Kt. to B. third, you can take B. P.
with K. P., Black will take P. with B.,
and you retake with Q. P. : your game
will then be quite as good as that of
Black's.
PROBLEM No. 32.
iSM^=
i
PROBLEM No. 23.
mt*. By Mr. H. I. G. A.
White to pUy, ood Mate in fl*e move*. USt'ii.
PROBLEM No. 24.
THE
€Ht»si !$l»»tt*» ehvonitlt*
No. 7.
WW 8BSIBS
J SATURDAY, FEBRUARY 13, 1847. |
PBICB
THBBB PBirCB.
BLINDFOLD CHESS.
The following is the Second Game played by Mr. Ha&rwitz, without sight of
board or men, against Messrs. Horwits and Perigal, the latter giving the odds of
Queen^s Rook, which most therefore be removed from the board before playing it
over.
WMte. Black,
(Messrs. H. & P.) (Mr. Habrwitz,
Blind/M.)
1. K. P.2 K.P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q.B. 4th K. B. to Q B.4th
4. Q. Kt. P. 2 B. takes Kt. P.
5. Q. B. P. 1 B. to R. 4th
6. Castles Q. P. 1
; 7. Q. to Q. Kt. 3d Q. to K. 2d
8. Q. P. 2 P. takes P.
9. P. takes P. B. to Q. Kt. 3d
10. Q.B. to K.Kt.5th K. R P. one
11. Q.RtoQ.2d(aK Kt. toK.R.3d
12. B. takes Kt. P. takes B.
13. Q. to Q. Kt. 5th Q. B. to Q. 2d
14. Q.toK.R5th,ch. K. to Q. sq. (b)
15. Q. Kt.to B. 3d, Q. Kt. takes Q. P.
16. Q. Kt. to Q. 5th Kt. takes Kt. (c)
17. Q. takes Kt. Q. to K. Kt. 2d. ch.
And White resigns.
White. Black.
(Messrs. H. & P.) (Mr. Harrwitz,
Blindfold.)
18. Kt. takes K.B.P. R. to K. B. sq.
19. K. P. 1 Q.B.toQ.B.3dr(0
20. Q. to K. R. 3d P. takes P.
21. R. to Q. sq., ch. K. B. to Q. 5th
22. Kt. to R. 5th, Q. to her 2d
23. Q. to R. 4th, ch. K. to B.
24. R. to Q. 2d Q. Kt. P. 2
25. B. to B. sq. K. to Q. Kt. 2d
26. R. to Q. B. 2d Q. R. to K. sq.
27. Kt. to B. 6th
28. Kt. takes R.
29. Kt. to B. 6th
30. Q. takes Q.
31. K. takes a
32. K. to Kt. sq.
33. K. takes R.
Q. to K. B. 4th
Q. takes R.
Q. tks K. B. P., ch.
B. takes Q., ch.
R. takes Kt. ch.
R. takes B., ch.
B. to Q. 4th
Notes,
(a) This game is beaudfnlly opened by the allies, and proves that the attacking
resources of the Evans* Grambit are very far from being exhausted yet.
SI For. the most part Black's moves have been compelled^ and in a came without
there can be no doubt his position is inferior to White's, showmg again the
force of this remarkable opening.
fc) The exchanges tell ^sarfully where such enormous odds are given.
^ Mr. Harrwitz sees everything without the board as well as most players
with one.
VOL. vni'
50
THE CHESS PLAYER S CHRONICLE.
This smart skirmish came off a few days since, between Mr. £. Williams
and Mr. Maud, an amateur of the London Club. Mr. W. giving the Q. Kt.,
which must be removed from the Board.
WhUe. (Mr. W.)
1. K. P. 2
2. K. B. P. 2
3. K. Kt. to B. 8d
4. K. B.toQ.B. 4th
5. Q. B. P. 1
6. Q. P. 1
7. Q. R. P. 2
8. Q. Kt. P. 2
9. Q. toK. 2d
10. K.B.to Kt.3d(5)
11. Q. B. takes P.
12. Cstk on Q. side
18. Q. P. 1
14. Q.B.P.take8P.
Black, (Mr. M.)
K. P. 2
K.B. to Q.B.4th(a)
Q.P.I
Q. Kt. to B. dd
K. Kt. to B. 3d
Castles
Q. R. P. 1
B. to R. 2d
P. takes P.
Q. B. to Kt. 5th
Q. Kt. to K. 4th
Q. B. P. 2
P. takes Q. P.
Q. to B. 2d, ch
WkiU. (Mr. W.)
15. K. to Kt. 2d
16. P. takes Kt.
17. K. P. 1
18. Q. B. takea P.
19. Q. to her 2d (c)
20. K. R. to B. sq
21. Q.to K.B.4th(<0
22. R. to K. Kt. sq
23. Q.toK. R. 6th
24. R. takes P., ch
25. Q. takes P., ch
26. B. takes Kt., ch
27. Q. takes Q., ch
28. B. takes B.
Black. (Mr. M.)
Kt. takes Kt.
B. to R. 4th
P. takes P.
Q. to K. 2d
Q. B. takes K B. ^
Kt. to K. 5th
B. takes Q. R.
K. Kt. P. 1
Kt. to K. B. 3d (s)
R. P. takes R.
K. to R. sq
Q. takes B.
K. to R. 2d
Q. R. to Q. sq
White mates in four moves.
Notes,
[a) This is considered a safe way to evade the Gambit.
r() Apprehensive of the advance of Black*s Q. P.
[c) White leaves the K. B. P. as a lure, foreseeing that if taken he will te
enabled to bring his R.B to bear upon the K.*s entrencnments.
d) Here Mr. Williams plays the attack with much spirit.
e) He should have taken the B. with his Q., and then the R. with his B.
This excellent game was played a few days since, between Mr. Buoklb and Mk
Habewitz.
Black.
(Mb. Harrwitz.)
1. K.P.2
2. Q. P. 2
3. P. takes P.
4. Q. B. p. 2
5. Q. Kt. to B. 3d
6. Q. to Q. Kt. dd
7. K. Kt. to B. 3d
8. Q. B. P. tks. P.
9. K.B.toQ.B.4th
10. Castles
11. Q.R. P.2
12. K.Kt.toK.5th
13. P. takes Kt.
14. Q. takes B.
15. Q. to K. 2d (a)
16. Q. to K. Kt. 4th
17. K, B.P.2
18. Q. B to K. 3d
Wkite.
(Mr. Bucrle.)
K. P. 1
Q. P. 2
P. takes P.
K. Kt. to B. 3d
Q. B. to K. 3d
Q. Kt. P. 1
K. B. to K. 2d
K. Kt. takes P.
Q. B. P. 1
Castles
Q. to Q. 3d
Kt. takes Q. Kt.
B. takes B.
Q. to Q. 4th
K. R. to K. sq.
B. to K. B. 3d
Q, B. P. 1
Q. B. P. takes P.
Black.
(Mr. Harbwxtz.)
19. P. takes P.
20. Q. R. to Q. sq.
21. K. R. to K. sq.
22. Q. R. to Q. 2d
28. Q. to Q. sq.
24. K. R. takes Q.
25. Q. R. to Q. 3d
26. B. to Q. 2d
27. Q.R.toQ.Kt.Sd
28. K. Kt. P. 1
29. Q. R. P. 1
30. K. to B. sq.
31. K. to K. 2d ip)
32. K. to Q. 3d
33. R. takes R.
84. K. B. P. takes P.
35. K.R.toQ.B.2d
36. K. takes R.
WkUe.
(Mb. Bucrlv.)
Kt. to Q. B. 3d
Q. R. to Q. sq.
Kt. to Kt. 5th
Q. to Q. Kt. 6th
Q. takes Q.
Kt. to Q. 4th
Q. R. to Q. B. sq.
Q. R. to Q. B. 7th
Q. R. P. 1
K. Kt. P. 2
Q. Kt. P. 1
K.B.toK.Kt2d sq.
K. B. P. 1
R. takes B., ch.
P. takes Kt.
R.toQ.B,
R. takes R.
K.toB. 2d
THE CHBSS PLAYBR S CHRONICLE.
51
Black.
(Mb. Harbwitz.)
37. K. to Q. 3d.
38. R. to Q. Kt. sq.
39. B. to Q. B. sq.
40. K. to fi. 4th
41. R. to K. B. (c)
42. R. to K. sq.
43. K. R. P. 2
44. K. R. P. 1
45. R. to E. 2d
46. R. to Q. B. 2d
47. K. to Kt. dd
(Mr. BucKLX.)
K. to K. 3d
a Kt. P. 1
Kt. to B. 6th
B. to B. sq.
B. to K. 2d
Kt. to Q. 4th
K. R. P. 1
K. Kt. P. 1
Kt. to Q. B. 6th
Kt. to K. 5th
K. to Q. 4th
Biaek.
(Mb. Harbwitz.)
48. R. to Q. B. 7th
49. K. to B. 2d
50. R. to Q. 7th, ch.
51. K. P. 1
52. K. to Q. Kt. 2d
53. K. P. 1 (d)
54. K. to Kt.
55. R. to Q. Kt. 7th
56. R. takes B.
57. K. to B.
58. K. takes Kt.
White.
(Mb BtjCKix,)
Kt. to Q. 7th, ch.
B. to K. Kt. 4th
K. to B. 5th
P. checks
K. to Kt. 5th
Kt. to B. 5th, ch.
K. to R. 6th (e)
B. takes K. P. (/)
Kt. to Q. 7th ch.
P. checks
P. Queens.
And White nltimately won the game.
Noies.
(a) Threatening to win at least ^ the exchange** by Kt. to K. Kt. 6t1i.
(h} OTevlooking the after capture of the Bishop with the Rook. These slips
are rare in the play of Mr. Harrwitz.
(c) The remainder of the game is played with great care and judgment by both
players, and abounds with instructive situations for the young player.
(d) Checking with the Rook at Kt. 7th would have eiven Mr. H. the better game.
(«) The gettinff command of the square at the right moment gives White the
game. If Black nad checked him, before advancing the Pawn, we should have
tidLen the Black game in preference.
(^) He is now enabled to take the Pawn with impunity.
BLINDFOLD CHESS.
Game played between M. Wibli, a skilful German amateur,
The forpier playing without seeing the Chess-board.
jBfacA. (M. W.) Wkiie. (Mr. H.)
1. K. P. 2 K. P. 2
2. K. Kt. to 6. dd Q. Kt. to B. 3d
3. K. B. toQ.B. 4th K. B.toQ. Kt.5th(ti
4. Q. B. P. 1 B. to Q. R. 4th
5. Castles K. B. P. 2
6. Q. P. 2 P. takes Q. P.
7. K. Kt. to his 5th Kt. to K. 4th
8. B. takes K. Kt. K. R. P. 1
9. Q. takes Q. P. P. takes Kt.
10. Q. takes Kt., ch Q. to K. 2d
11. BtoKB7cb(&) K. takes B.
12. Q. takes P., ch K. to his sq
13. Q. takes B. Q. to her 3d
14. K. B. P. 2 Q. Kt. P. 2
15. Q. to her Kt.4th Q. B. P. 2
16. Q. to her Kt. 8d Q. to K. R. dd
17. K. R. P. I P. to K. Kt. 5th
18. K. B. P. 1 Q. to her Kt. 3d
Black. (M. W.)
19. Q. to her 5th
20. K. to R. 2d
21. B. to K. B. 4th
22. Q. to K. 5th, ch
23. K. B. P. 1
24. Pta!cesKKtP(c
25. P. takes R.
26. BtakesP.,di8ch
27. R. takes B. ch
28. Kt. to Q. 2d
29. B. to Q. 4th
30. K. to Kt. 2d
31. K. takes P.
32. Q.R.toK.B.sq
33. K. to Kt. 3d
34. K. to R. 4th
35. K. to Kt. 5th
36. R. takes Q.
and Mr. Hanbah.
White. (Mr. H.)
Q. B. P. 1 (dis ch)
Q. to B. 2d ch
Q. to Kt. 2d
K. to B. 2d
Q. P. 1
R. takes P., ch
P. takes Q.
B. to K. B. 4th
K. to Kt. sq
R. to K. sq
Q. to B. 2d, ch
P. takes P., ch
Q. to her 3d
Q. to K. R. 3d, ch
Q. to Kt. 3d, ch
Q. to R. 2d, ch
Q. takes R., ch
And wins, (d)
Notes,
(a) What could have been the purport of this move ?
lb) Merely to move the K., and thus deprive of the power to Castle.
(jc) It requires no ordinary powers of memory and abstraction, to see the way
clearly through the variations from this point without the aid of men and board.
(d) The latter part of this game is conducted with femarkable ability by the
blindfold player.
52
THB eHE6S riiATSE S OOKOMICLE.
CHESS INTELLIGENCE.
Tm LlYSRPOOI. ChB88 Ci.ub.
The annual dinner of the Liverpool Chess Club took place on Friday evening, at
the Adelphi Hotel. Upwards of fifly gentlemen, members of the club, sat down to
an excellent dinner served up in Mr. Badley's usual style. Upon the withdrawal
of the cloth, Mr. Mongredien took the chair, Mr. Duguit occupying the vice chair.
Amongst the gentlemen present we noticed Messrs. Spreckley, Sdiwabe, Swale,
Scholefield, £. M. Brown, J. Lefebre, De Finace, T. Lister, jun., Berger, Perigal of
London, Tindal Atkinson, Welsh, &c. &c. After the customary loyal toasts, the
chairman gave '' The Liverpool Chess Club.*^ Mr. Spreckley acknowledged the
toast, and congratulated the meeting on the presence of Mr. Perigal, the Honorary
Secretary of the London Chess Club, Ad concluded with proposing that club and
Mr. Ferigal*s health. Mr. Perigal, in returniog thanks, congratulated the. meeting
'upon the fEiCt that chess clubs were flourishing all over the world— especially in
England ; for clubs were being formed in every large town in the kingdom. He
did not reffret his journey of 200 miles to attend their annual lestivaL
Tindal Atkinson, Esq., proposed the health of Howard Staunton, and the Chess
Players Chronicle, a sentiment which was honoured in a proper style. The com-
pany did not separate till a late hour, having spent a very pleasant evening.
SOLUTIONS TO PROBLEMS IN KXTMBEa S.
No. 17.
No.
18.
Mftte in this petition can- b« •ffectod in
three
WkUe.
Black.
moTes a» followi : —
1. a P. S, eh.
K.t*B.Sdi
White. Black.
a. Kt. to K. Kt ad. ch
8. P. I, ch.
K. to Kt 5th
1. R. to K. 3d, ch. a takef R.
K. takes P.
S. Kt. to Q. 8th, ch. B. takes Kt
4. Kt to K. Sd
Any nurre
a. B. (oaMb
6. B. moree
Checkmate.
DiacoTering pheckmate.
No. 19.
No.
ao.
WMte, Block.
White.
Jflaek.
1. R. to B. sq., cfa. K. to Kt. 7th
1. Kt.toK:B.6th,eh
K. to a B. 4th
fi. R. to K. R. iq. K. taket R.
a. Kt to K. 4th. ch.
K. to Q. 4t|i ^
a. B. to B. ad
a. Kt to 0. B. 3d, ch
K. to B. 4<h
Kate.
4. Kttoa.R. 4th, ch.
K.»a4th
5. P. 1, ch.
K.takeaKt
6. B. matea
NOTICES TO CORRESPONDENTS.
" y. H. der L," Berlin.— It is quite evident that the Axndamental idea of Problem No. 889« bj Ms. Kling,
in our last December Number, was derived from the position by Mr. Bledow, in the August Number
of the Berlin Sehaehzeitung : and we can assure our respected correspondent that if the resemblance
had been seen by us before the publication of No. 389, it would have been acknowledged. The other
subjects of Mr. H. der L 's communication shall be replied to by letter.
*' P. T.," " Legion," "S ^ville," "Argus," and others signing themselyes "Subscribers," "Conttant
Readers," and the like.— "The Handbook of Chess," by Mr. Staunton, is in a state of rapid progres-
sion, and is confidently esqiected to be ready this spring. The price will certainly not exceed be,
" A Manchester Subseriber " will find the omission adverted to in No. 2.
" R. M. C." Solotiona of the Diagram Problems in the last December Number shall be given the first
opportuni^.
" W.'* is thanked for the information that the position we published ftom the work of "TrevaogadaehaTra
Shastree" has before been published in England; but he has committed a mistake in sending usT as
a novelty, a Problem which for two years past has adorned the wrapper of our "rscsiinn
" A. L.," Ipswich.— They shall have immediate attention.
1¥e beg to acknowledge, with thanks, the receipt of several beantiiiil positions from Messrs. Kling,
Kuisser, and Mc G— y.
•— «-, Jersey.— The games by eorritaondenee between Jersey and Southampton shall be examined. It
is certainly to be regretted that the match was not played out
THB CH£89 P&AYER 9 CHROKICLK.
£3
CALVrS ELEMENTARY LESSONS.
(JSuppiemewtary Lesson, concluded from No. 6, p. 46.)
Second Defence.
To take th« Pawn and not defend it
Black.
1. K. p. 2
2. K. B. P. 2
3. K. Kt. to B. 3d
White.
K. P.2
P. takes P.
Q. P.2
If Black, instead of playins out his
K. Kt., had played his K. B. to Q. B. 4th,
the game would be quite changed (see
the Variation).
You play the Q. P. 2 eq. to free your
Queen and Bishop. The best defence
at your part is to play the K. Kt. P. 2 sq.
defending the Pawn, but this belongs to
the Defence of the Gambit, which we
propose to aiyoid at present.
4. K. P. 1. I Q. B. P. 2 sq.
Had Black taken the Q. P. instead of
playing his K. P., you would have taken
the Pawn with your Queen. In that
S>8ition, if ffiack brings out the Q. Kt. to
. 3, you play Q. to K. 3, checking, and
your position would be the same as in
the preceding game.
You play the Q. B. P. 2 sq. to pre-
vent his supporting the K. P. with
his Q*s. Pawn.
P. takes P.
Q. Kt. to B. 3d
5. Q. P. 2
6. Q. takes P.
Had he taken the Pawn with the
Knight, instead of with the Queen, you
should check his King with your Queen
at K. IL 5th.
7. K. B. to Q. Kt. 5th I Q.toherR.4th,ch
8. Q. Kt to B. 3d I K.B.to Q.Kt.5th
In this position you have a good
game.
If Black take your Knight with the
Bishop, you take with Q. Kt. P. By
taking with this Pawn, you defend the
Q. P., and enable your Q. B. to go to
Q. B^ 3d, preventing your adversary
from castling.
Variation from BlacKs third move.
Black.
1. K. P. 2
2. K. B. P. 2
3. K. B. to Q. B. 4th
4. K. to B.
White.
K.P.2
P. takes P.
Q.toK.R.5th,ch
Q. to K. B. 3rd
ing him from castling. You then with-
draw your Queen, because it would b«
attacked by adv. K. Kt.
Q.P. 1
Q. B. P. 1
5. Q. P. 2
6. Q. Kt. to B. 3d
When your adversary plays his Q. Kt.
to B. 3d, it is always good play to push
on the Q. B. P. 1 sq.
7. K. Kt. to B. 3d
8. K. P. 1
Q.B.to K.Kt.5th
P. takes P.
You take K.*s P. with Q. P. and bring
your K. B. into play.
In this position your game is nearly
as good as Black*s.
You have given check to Ring to
compel him to play, thereby prevent* | be left unguarded by Q. B.
Third Defence.
Sling's Pawn one square.
Black White.
1. K. P. 2 I K. P. 1
By playing the K.*s P. but one square,
you prevent Black from attaching your
K. B. P. with his K. B. carried to
Q. B. 4th.
This method of play, without giving
scope for any brilliant combinations, is
nevertheless interesting, and may be
considered a good defensive move.
2. Q. P. 2 I Q. P. 2
Instead of playing Q. P. 2, Black
could play K. B. r. 2 squares (see the
next variation).
3. K.P.I |Q.B.P.2sq.
Instead of playing K. P. 1, Black
could take the Q. P. with his K. P.
In that case you retake with Pawn, and
your game would be well opened.
You play Q. B. P. 2 squares, attack-
ing his Q. P., at the same time enabling
you to bring your K. B. into play.
4. Q. B. P. 1 I Q. Kt. to B. 3d
If, instead of playing Q. B. P., Black
had given check with his K. B., you
should equally bring out your Q.*s Kt.
5. K. Kt. to B. 3d I Q. to Kt. 3d.
You play your Q. to Kt. 3rd to attack
the Q. P. and Q. Kt. P., which cannot
5*
TUB CHESS PLAYER S CHRONICLE.
□ 0.3(1 IQ.B. toQ.2d
6. K. B.
Your
before Ukina the Q. P, with' your
Suppoiing tDBt jou took the Q P. with
your Pawn, befcre bringing out your
Bishop, Black would have taken Fawn
with Pawn. You take with Kuight.
Black wonld take Knight with Knight,
and you retake with Queen; bat Black
would give check to King with his
Bishop at Q, Kt. Stb, and you would
loae your Queen.
7. E. B. to Q. B. 2d | Q.R-toQ.B.iq.
Black plays his Bishop to defend
ft. P. *^'
Your move of R. to B. is good play.
Af^r the exchange which you will make
you will remain master of this file, and
^ou will be enabled to bring your Rooks
into good play in your adversary's game.
8. Kingcaatles | K. B. P. 1
Your move is a good attacking move,
although it does expose you to checks.
9. Q. Kt. P. 1 I Q. B. P. tks Q. P.
10. a B. P.tks. P. K. B. P. takes P.
11. P. takes P. f K. B. to Q. B. 4th
Black will bring his St. to bii ilfth,
but you, by playing your K. Kt. to K. 2,
will be enabled to resist any attack that
he may make.
Variation.
1. K. P.2 I K. P.I
2. K. B. P. 2 I Q. P. a
K. B. P. 2. is the best move Black
can make. In the preceding game he
has played Q.Tawa 2, and he hai the
worse game.
3. K. P. 1 I Q. B. P. 3
4. Q. B. P. 1 Q. Kt. to a 8d
a. K. B. to Q. 3d Q. to Kt. 3d
6. K.B.to(i.B.2d| Q.B. P. 1
This game is almost the same ai the
preceding, but it differs in die following
7. K. Kt. to B 3d I K. B. to Q. B 4[h
Yon bring out your Bishop with the
intention of giving check to adverse
King.
8. Q. to K. 2d [ K. Kt. to a. 3d
9. Q. Kt. P. 2 I P.tk8.P.,enpaM<ntf
Black pushes his Q. Kt. P, 2 to drive
away your K. Bishop and to mask the
range of your Queen, which prevent!
him from Castling.
10. Kook'a P. fk8.P. I King castles.
In this poiition, the game may be con-
sidered as equal.
We win pnrsue no further this King's
Pawn one Game, as it is entered into
more fully in the chapter of '- Irregular
Openings."
Pboblbm No. 6.
mite.
K.
K
R.
P.
on Q. B. 0th
R. on his 4th
on Q. B. sq.
on ft. Kt. 8d.
Black.
K. on Q. R. 4tb
R. on K. B. 7th
R. on Q, Kt. 7lh
P.S on Q. R. 3d, and Q.
Kt.4th.
Whit* to give Hate in
three movsi.
PROBLEM No.M.
PROBLEM No. 26.
PROBLEM No. 27.
:ji:;i
PROBLEM No. 28-
■■■ %
THE
®HtS0 Ptoset^ €htonitU^
=£«:
No. 8.
NEW SERIES,
.1
SATURDAY, FEBRUARY 20, 1847.
C PBICS
(THBKB PBHCB.
Tars and the following game were part of a match played a few months ago
between Messrs. Harbwitz and Wiluams, of which, at the time, we gave the first
three games. (See page 265 of our last Volume.)
White. (Mr: W.) Black. (Mr. H.)
1. Q. P. 2 Q. P. 2
2. Q. B. P. a P. takes P.
3. K. P. 1 K. P. 2
4. B. takes P. P. takes P.
5. P. takes P. K. Kt. to B. Sd
6. Q. Kt. to & 3d K. B. to Q. 3d
7. K. Kt. to B. dd Castles
8. K. R. P. 1 Q. B. to K. B. 4th
9. Casties Q. Kt. to Q. 2d
10. Q.B.toE.Kt.5th K. R. P. I
11. Q. B.toK.R.4th K. Kt. P. 2
12. Q. B.toKJSjU3d.fi, tabes K
13. P. takes Bl Q. B. to K. Kt. 3d
14. K. Kt. to K. 5th Kt« takes Kt.
15. P. takes Kt Q. takes Q.
16. Q. R. taktfs Q. Kt. to K. R. 4th
17. K. to R. 3d Q. R. to Q» sq
18. Kt. to Q.f5th Q. B. P. 1
19. Kt. to K .7th, oh K. to Kt. 2d
20. Kt. takes B. (a) R. takes R.
21. R. takes R. K. takes Kt.
22. R. to Q« dth, eh K. to Kt. 2d
23. R to Q. 7th(6) Q. Kt. P. 2
24. B. to Q.Kt.3d(4j Q. R. P. 2
25. K. P. 1 a R. P. 1
26. B. to Q. aq Kt. to K. B. 3d
27. R to Q. B. 7th Kt. to Q.4th
WkUe. (Mr. W.) Black. (Mr. H.)
28. R. takes Q. B. P. P. takes K. P.
29. R. takes P. R. ta K. B. 7th
30. R. to K. 5th R. to Q. 7th
31. B. to K. R 3d Kt to Q. Kt 3d
32. R. tks Q. Kt. P. Kt to Q. B. 5th
33. Q. Kt P. 1 P. takes P.
34. P. takerP. • Kt to K. 6th
35. R. to K. 6th(d) Kt to K. B. 8th,ch
36. K. to Kt sq Kt takes P.
37. a Kt P. 1 R. to Q. Kt 7th
38. Q. Kt P. 1 K. to B. 3d
39. R. to Q. B. 5th K. R. P. 1
40. R.to Q.B.6tli cli K. to B. 4th
41. Q. Kt. P. 1 K. R. P. 1
42. Q. Kt. P. 1 K. td B. 5th
43. R.toQ.B. 4th,ch E. to K. 6th
44. R. to Q.B Jd,ch K. to B. 5th
45. R. to Q. 3d
46. R. to Q. sq
47. K.to K. 2d
48. R. to Q. 8th
49. R to Q. sq (e)
50. B. to K. B. 3d
51. R. to Q. sq
52. K. to Kt. sq
53. R. to K. sq, eh
54. K. to R. 2d
R. toQ. Kt 8th, ch
R. to Q. Kt. 7tii
K. to K. 6th
R. to Q. Kt Stk
R. takes P.
R. to Q. Kt 8th
R. to Q. Kt 7th
R. to Q. R. 7th
K. t« B. 5th
R. to Q. Kt 7th
The game was ultimately given up as a drawn hattle.
Note9.
(a) Here Mr. Williams let slip an obvious opportunity of winninff the game.
He should have taken the R. with R. first, and then the B. with £t., by which
he would have got an irresistible position.
(h) But why not play the B. to K.*s second P What escape in that case has
thcKt? V, .
(c) B. to K. second now, would also be a winhlne tddf e.
(d) The greater part of this game is very much below Mr. Williams's force.
(e) Was the sacrifice d* this P. called for? We thiak not
troL. viir. 1
58
THE CH£SS PLAYER S CHRON1CI.S:.
Between the same parties.
White, (Mr. W.)
1. K. P.2
2. K. Kt. to 6. 3d
3. K. B.toQ.B. 4t)i
4. Q. P. 1 .
5. Q. Kt. to B. 3d
6. K. R. P. 1
7. K. B.toQ.Kt. 3d
8. a B. to K. 3d
9. Q. to her 2d
10. Q. E. P. 2
11. Q. B. P. takes B.
12. B. takes B.
13. Q. to K. 2d
14. P. takes P,
15. Kt. takes Kt.
16. Q.Kt. tohis5tk
17. Castles, ^. side
J 8. Q. toherdd
19. Kt. to Q. B. dd
20. Q. toK.Kt. 3d
21. Kt. toQ.a4th
22. Q. to K. B. 3d
23. Q. Kt. P. 1
24. Q. to hear dd •
Blaeh (Mr. H.)
K. P. 2
Q. Kt. to B. 3d
K. B. to Q. B. 4tb
Q. P. 1
K. Kt. to B. 8d
Q. B. to K. 3d
Q. to her 2d
K. B, to Q. Kt. Sd
Castles OD Q. side
Q. B. takes B.
Q. P. 1
Q. R. P. takes B.
P. takes P.
Q. Kt to Q. 5th
P. takes Kt.
Kt takes K. P. (a)
K. R. to K. aq
Q. B. P. 1
Ktto Q.B.4th
K. B. P. 2
Q^ to her 3. 2d
K. Kt. P. 1 .
Kt to K* 5th
K. to Kt. sq
TWte. (Mr. W.)
25. K.R.toQ.B.sq
26. K. B. P. 1 (h)
27. R. to Q. B. 2d
28. P. to Kt. 5th
29. K. to B. 2d
30. P. takes P.
31. K. to B. sq
32. P. to B. 7th, ch
33. P.toB.8, becom-
ing a Kt., ch.
34. Q, to her 2d
Z5, Q. takes Kt., eh
36. R. takes R.
37. K. takes R.
38. Kt. takes P. ch.
39. Kt. to B. 4th
40. R. to Q. sq
41. Q. Kt P. 1
42. K. to B. 2d
43. K. to B. sq
44. K. to Kt sq
45. Kt. to Q. 2d
46. K. to R. sq
47. Kt. to B. sq, ch.
Blach (Mf. H.)
K. R. P. 2
Kt. to K. Kt. 6th
R. to K. 2d
Q. R; to K« sq
Kt. to K. 7th
Q. to K. Kt, 6th,ch
Kt toK.B. 5th(c)
K. to R. 2d
K. to Kt. sq.
R. to K. 7th
Q. takes Q.
R. takes R.
K. takes Kt
K. to Q. «q.
K. to his 2d
K. to B. 8d '
K. to Kt 4th
K. to R. 5th
K. to Kt 6th {d)
Q. P. 1
Q. to K. 6th (eh.)
Q. to K. 7th
K. to B. 7d]
White suireodered.
Notes.
Oi) The gain of this P. is enough to decide the game in BlacVs favour.^
(p) It was imprudent to |^ve the Kt commapd of so attacking a position as he
is BOW enabled to occupy.
(c) Threatening mate, as well as attacking the Q.
(a) The march of this K. is an instructive lesson to young players, who seldom
avail themselTcs of this important piece as they ought at the end of a game.
BLINDFOLD CHESS.
Game played by Mr. Habbwitz blindfold, against Messrs. Slous and Hobwiik
consulting; the latter giving the odds of Queen*8 Rook.
(Remove White Q. R. from the Board.)
(Messrs. S. & H.)
1. K. P. two
2. K. Kt. to B. 3d
Black,
(Mr. Habbwitz,
Blindfold,)
K. P. two
Q. Kt to B. 2d
3. K.B. to Q. B. 4th K. B. to Q. B. 4th
4. Q. Kt P. 2 B. takes P.
5. Q, B P. 1 B. to Q. B, 4th
White.
(Mess. SL. and H.)
6. Castles
7. Q. P. 2
8. P. takes P.
9. K. to R. s
10. Q. Kt. to B. 3d
I.
Black.
(Mr. Habbwitz.)
Q. P. 1
P. takes P.
K.B toQ.Kt8d
K.KttoB. 3d .
K. R. P. 1
II. Q.B.toQ.R.3d(a)Ca8tles
TH£ CHESS player's CHRONICLE.
69
WhUe, Black.
(Mefcfira. S. & H.) (Mr. HASBWitz.
BUndfbld,)
12i K.F.I K. Kt.toK. »q.
13. Q. P. 1 Q.Kt.toK. 2d
14. Q. Kt. to K. 4tb Q. Kt. to K.Kt, 3d
15. K. R. P. 1 Q. B. to K. B. 4th
16. Q.Kt.toK.Kt.dd Q. to her 2d
17. Q. to Q. Kt. dd R. to R. sq.
18. K. P. 1 P. takes P.
19. P. takes P. Q. to K. 2d
20. Kt. takes B. R. takes Kt.
21. Q. B. to Q.Kt. ^d Q.Kt.toK.R.5th(&
22. Q. to.Q.3d R. takes Kt.
23. P. takes R. Q. to K. Kt. 4th
24. R. to K. Kt. sq. Q. to K. R. 4th
25. R. to Kt, 4th (e) K.B. takes K.B.P.
26. Q. to K. 4th Q. P: 1 (d)
27. B. takes P. Q. R. to Q. sq.
28. B. io Q.Kt. 3d (e)Ku to K. B. 4^^!
29. K. to Kt. 2d R. to Q. 7th
30. Q. B. to Q. B. 3d Kt.toK.6th,ch.(/)
31. K. to R. 2d Kt. tks. R., ch.
32. K. B. P. tks. Kt. Q. to R. 5th.
38. Q. t»K.B.3d B.toKt.etb, dbl.cb.
34. K. to Kt. sq. R. to K. B. 7th (A)
And Mr. Harrwitz anDoanced
White, Black.
(MesB. S. and H.) (Mr. Habbwitz.)
35. QB.tksK.Kt.P,chK. takes B.
36. Q. to Q. 3d Kt. to B. dd
37. K. P. 1 B. to R. 7tb, ch.
38. K. to R. sq. B. to Q. 3d
39. P.t>ecomii^Kt,chK. to R. sq.
40. Kt. takes B. P. takes Kt.
41. K. to Kt. sq. Kt. to K. 5th
42. Q. to Q. 4th, ch. R. to K. B. 3d (0
43. Q. to K. 3d Q.toKt.6th,ch.(A)
44. Q. takes Q. Kt. takes Q.
45. B. to Q. B. 4th K. R. P. 1
46. B. to Q. 3d K. R. P. 1
47. K. to Kt. 3d
48. Q. R. P. 2
49. Q. R. P. 1
50. Q. R. P. 1
K. to Kt. 2d
R. to B. 5th
K. to B. dd
Q. Kt. P. 1
51. B. to Q. Kt. 5th K. to K. 4tb
52. B. to Q. 7th Kt. to K. 5th
53. B. to Q. Kt. 5th R. to B 7th, ch
54. K. to Kt. sq. K. to B. 5 th
55. B. to Q. B. 6th R. to R 6th
56. K. Kt. P. I R. to Kt. 6tli, ch.
57. K. to R. 2d Kt. takes P.
58. B. to Q. 5th Kt. to B. 6th, oh. -
here the mate in five moves I
Notes.
(a) The opening is played with creat judgment by the allied party, and 0*om
its nature would give them a fearful attack if not carefully opposed.*
(&) At length Black begins to shake off the toils, and now with his forces in the
field the odds are sure to tell.
(<?) The attack and counter attack are well sustained.
(d) Well imagined : to release his Rook and Kt.
(e} They might have won the exchange perhaps, by P. to K. seventh ; but it
would have been gaining a loss in the end.
(y ) Let the young player keep in mind, that all this is seen blindfold by the
Bhick.
(gr) Threatening mate in two moves, if they take the Rook.
(h) Admirably played.
(t) He leaves the Kt. with insanity, foreseeing the adverse Q. must fall if she
dare to capture him.
{k) This simplification of affairs will save him a world of mental travail for the
rest of the game.
♦ We have lately had the pleasure of recording some games wMch were played years
since by Mr. Slous, and are gratified to find, by the present one, that time and want of
practice have neither lessened hid capabilities, nor utterly extinguished his ardont for
Chess. »
«d
THE Ca£M PLAYSa'S CHltbMietfi.
Game played b^ween Metots. EvAirs^alid VsuiQAZj cohsultiog agakief
MM»«Kx^pMu<zKi9 and Kxjhg.
(MM. K. and K.)
1. K, P. 2
2. X. Kt. to B. 3d
3. a P. 2
4. K.B.tpQ.B.4th
6. Q. B. P. 1
6. P. takes F. (a)
7. Castlea
8. R. to K. aq. (6)
9. B. takes B.
10. Q. to her Kt. Si
11. Q. tks. Q. Kt. P.
12. Q. to her R. Gth
13. K. P. 1
14. P. takes Pi
Shek.
(Capt. E. & M. P )
R.P.2
Q.Kt.toB.3d
P. takes P.
K, B., ch.
P. takes P.
K. B. to R. 4th
Q.P. 1
Q. B. to K. ad
P. tikes B.
Q. to Q. 3d
Q. R. to Kt. sQ.
K. Kt.XoK. 2ti
K. Kt. to Q. 4th
P. takes P.
« >
White:
(MM. K. and K.)
14fw R» tks. K. P4 ch.
16. Q. takes Kt^ ch.
ir. QBtoKKt^tbiC^
18. aB.toK.3d(c)
19u K*Kt.tohia5tli,Qh
20. Kt. takes Q«
21. K. Kt. to Q. 44i
22.. KH to K second
23. P. takes Kt.
24. K. to B.2d
26. Kt. to B. 4tl|
26. K, Kt.P. 1
27. K. to Kt. 2d
28. K. P. takes P.
•->.,
' !Black.
(Ca^E.*J|.P.)
Q^takesR. . )
K, iohisseeond .-
K. to B. 2d
K. R. to. Q. B. nq^
K. txiKt^sqf..
n. takes Q.
R.toQ.B.2d .
Kt. takes B. .
R. to K. sq.
R. to B. 2d« ph.
K. Kt. P. 2
B. to Kt. 3d
P. takes Kt.
R. toK.8tb
Aod Wliite surrendered.
Nate9.
^m * '«^ V ^ w V
(a) Thxa, fdJoved by K. P. one, was the ingenious and novel mode of eontiottiiig
the attack^ which Mr. Cochrane introduced upon 1^ last return from India.
(b) The attack must be sustained with vigour in these sort of games^ or it crm^
bles to nothing. The strongest move is K.*s P. one.
(c) Threatening to win the Q.
SOLUTIONS TO PKOBLEMS IN No. ^
,
No. 21.
WkiU. Bladt.
f , Q. to her Gth, ch X. to his sq .
2. R. takes Kt, eh ft. takes R. (bMt>
3^ Q. takoB Pm ch B. take< Q.
4. Kt. to a Gth, ch K. to his 2d
A. Kt. to Q, B.'s 6th
ICale.
No.S2.
WhiU. Biaek,
i. Kt to K. Kt. 4th, ch Q. takes Kt. (best)'
S. O. to K. R.ad, ch Q. ioiei^nei
8. Q. to K, B. 4^, ch K.toR. 2d .
4. Q. to her B. 7th, di Q. to B. 2d, ch
fi. Q« takes Q , ch
And Mates next more.
No. 23.
Whitf, Bhfih.
1. R. to a. R. 8th,ch. Q.takesR.
2. Kt takes P., efa. P. tak<^s Kt.
3. B< takes P., 4i» eh. Q. takes R.
4. K. B. P. 1, dis. ch. K. to R. 2d
'5. P. beeones ■ Kt. r gMsg mats.
Jl. Kt to K. «th
i. B. to 0. 8th
t.B.tDK.7th
4. B. to a Gth
Mate.
24.
BUnkJ i
P. 1.
K. takes Kt.
K. takei Kt.
H
U
f(
NOTICES TO CORRESPOltDENTS, • - /•
J. W." Liverpool. At all times most acceptable. . -
A. V. L," Jpswieh.— The suggestion shall not be lost «ight of. '
O. I. fi."-'Theimperfecfr account of the Annual Festival of the Liverpool Chess Playew, i^tchfbiind ite
way into our columns last week, was extracted from a local paper. We will endeanroitf to maka
amends for its insertion by publishing the whole true and partietilar Tezsion with vjidoh you hxm
iubsequemtly flivoured us.
J. W. M.'*--Mr. V. H. der Laxa is at present in Berlin^ from whence bo makes a short ezcux^n tp
Hambvrgh, and will then reside at Stockholm. We are sorry to And that there is little probal^ty df
his Tisiting England this year. '
N. M.," New York. — No. 8 has safely reached us, and is oettainly an IminMremeBt on ihe preceding
Number. We shall take an early opportui^y of caUipg aUention lo tlw atrihiBc pro^ese Chess
periodical literature is making in the United States. ^^ ' ^^
THE 6H9f»E^4kY9n:*«X}UilOKi€l»fi*
61
ThIBD L£880N«
** L*£Doydop4di^ dee £eh«is,'* are en-
tir^^evoMd to the ddfence i^iist the
attack afiaiysed by f^hilldor, hi hk Fint
G^ame. - This 'attack consists in playing
the Qtreen Ksbiop^e Pawn one* square
at the third niol4 — aflter each player
has -inoYed ibe' King^s Patrn 'two
squares, and the K. B. to Q. B* 4^
In the preceding lessons "we examined
the first defence, and in this lesson we
intend analysing eight different mefliods
of defence, which, although not present-
ing any briliiairt combinations, are Hever-
thelesfet interesting.
I have not followed the ei^i/^t order
of the EncYclop^die, because I think it
better to show how to take advantage of
w^aJI^ iQoves hfi&Mie ^jiving jthe best da-
fence. TbiiS, the &th opening of the
JK«^^lopedie will Ibrm our lltb open-
ing, because it has the reputation of
being the best defence against the
Philidor attack.
FiBST SfiCTIOK.
Second Opening',
White. Black.
1.
2.
3.
K. P' 2 '
r!b. to Q.B. 4th
Q. B. P. I
K. P. 2
k! b1 to Q. B. 4th
Q. Kt. to 3. 3d
Black plays his Q. Kt. to B. 9d, to
prevent your playing Q. Pawn 2 squares.
4. Q. P« 2 I P. takes P«
You play the Queen*s Pawn two
squares, saerificiag it to gain another
and take up a good position.
K Black, instead of takins P. with P.,
should withdraw his B. to Kt. 3d, you
bring your K. Kt. to K. 2d« JEie. TdU
then take Pawn with Pawn ; you retake
with Q. B. Pawn. He plays Q. P.. one
sqiLiare, and you will Castle. In this
position, if he play Q. Bp. to King 3d,
you ought to push on the Queen*s Pawn.
He will bring his Q. Kt. to K. 4th, at-
tacking your Bishop, but you wiU take
his Bishop with the Pawn, and if he
take the Bishop with Knight, you take
his K. B. Pawn with- yOur Pawn, giving
check. Black will take your Pawn with
King, and you will win the Knight by
checking wuh Qoeen at |ier ^th square.
5. K.B.tksK.B.P.(ch | King takes Bp.
It often happens in the beginning of
the game that you can capture the vA-
verse K. B. P*wn with the K. B.£^and
place your game in a good' train. Black
prefbrs taking the Pawn, to playing his
King to B square, because you would
take his'K. Kt. with K. Bp., and cause
him to lose a move.
6. (l.toQ.Tl.5th(ch | K. Kl. P- 1.
7. Q. takes K. B. Q, K Z.
8. Q. to her Kt. 5th
You withdraw the Q. to Kt />tb, to
prevent your adversary from plaviug out
nis Q. B., which he would do, nad you
withdrawn your Q. to her B. 4th.
Your position is superior. Ypur ad-
versary has lost fhe right of castfinff,
and be is exposed to so strong an atta<^
that you may fearlessbr advance your
Pawns on the King's side.
Third Opening,
White, Blaeh.
1. K. P. 2
2. K.B.toQ.B.4th
3. Q. B. P. i
K. P. 2
K. B. to Q. B. 4th
Q. P. 1
Black plays Q. P. one square to sup^
port his K. P., and to free his Qoeen's
Bishop. But this move allows you time
to establish your Pawns in the centre.
4. Q. P. 2
5. P. takes P.
6. Q. Bp. to Q. 2d
7. Kt. takes B.
P. takes P.
K.B.toKt.5th(ch
B. takes B.
K. Kt. to B. 3d
If Black, on the seventh nwve, had
played Q^ B. to K. 3d instead of bring-
ing out his.K. Kt., you should take the
B. with your B. He could retake with
K. B. fawn. You then bring vour
Queen to K. R. 5th, checking, and force
him to move his Sang, or eover with the
Kt.'s Pawn. In the first case, he gives
up the liberty of castlinff, and confines
the march of his K. Ro€&. In the se-
cond, yott would give him check at
Q. Kt. 5th, and win the Q. Kt.*s Pawn.
8. B. to Q. 3d. I Castles.
&. K. Kt. to K. 2d
62
THE CHESS PLAYER S CHRONICLE.
Your position is st gt>Awiit tlw Unt
opening. Your Pawns, thus established
in the centre, confine the range of your
adrersary^s pieces and free your own.
I^[furih Opening'
Whii0. Black.
1 K. P. 2
2! k! B.toQ«B.4th
3. Q. B. P. 1
K. P. 2
k! B. to a B. 4th
Q. to K. B. 3d
Black play$ the Queen to this square
to prevent yonr playing Queen^s P. two
squares; at the same time he attacks
your K. B. Pawn, and threatens mate.
4. K. Kt.toB.3rd | Q. Kt. to B. drd
Your move is weU played: — ^you
cover the K. B. Pawn, and you bring a
piece into play. You might have plaved
your Queen to K. second, instead of
playins the Kt.; but it is better to
leave her at home to support the Q.'s
Pawn on its march.
Black playi his Q. Kt, with the in-
tention of stoppiDf^ your Queen's Pawn.
5. Q. Kt. P. 2 I K. B. to Q. Kt. 3d
You ought not to move your side
Pawns without weighing well the con-
sequences— lor they are difficult to
support, and it opens your game to the
adversary. You here push on the
Q. Kt. P. 2, lo enable you to hiinf out
your Q. Kt. to E. 3d without exposmg it
to be taken bv Black*8 K. B. Blaa.*8
move is well played*
6. Q. R. P. a I Q. R. P. 1
By playing the Q. R. P. 2, you oblige
the adversary to push on iU« Q. R.
Pawn, to leave a square vacant for the
K. Bishop. Had Black played his Q.
R. P. two squares, instead of one, you
should have played on Q. Kt. P. one
square. It is a general rule, when a
Pawn is attacked, to push it on ) and in
this particular case, the rule would have
been well applied.
7. Q. P. 1 i ^- ^- 1
You play the Q. r., to bring your Q.
Bishop into play.
8. K. R. P. 1 I K. R. P. 1
You push this Pawn, to hinder BlacVt
Q. Bishop from being placed on his K.
Kt. 5 th, — which would een^me your
Queen ; — at the same time you secure
a place for your Knight. You might
have also played your Queen*s B. to
King 9d, tnd nttCk Bfi K. B. If he
take, you retake with IViwn ; and, on
the following move, cftstle; which
would evidently give you a superior
game ;— ^nd, if he withdfaw, you may
play your Q. Kt. to Q. 2nd. Black
plays his K. R. P. to prevent your
fibhop flom attacking his Queen.
2. Q. to K. 2nd | Q. % to K. dd
You bring your Queen to this square
to place your Rooks id communication ;
ana your object for placint on this par-
ticular square, is to defend the K. B. P.,
in case you might wish to jplay your
K. Kt. Black opposes his Q.*s B. to
your Bishop, provoking an exchange of
one of his pieces which is not in play,
for one of yours which is well posted.
In this position you bring out your Q.
Kt. to Q. 2nd, and your position is
preferable to that of Black^s.
Fifth Opening.
White. Black.
1. K. P. 2
2! K.B.toQ.B.4th
3. Q. B. P. 1
K. P.2
K. B. to Q. B. 4th
Q. to K. Kt. 4tli
The Queen brought to this square is
a bad defensive move.
4. Q. to'K. B. 3d. I Q. to K. Kt. 3d.
You play the Queen to K. B. 3d, to
defend your K. Kt.*s P. At the same
time you attack the K. B* Pawn, and
force the Black to act on (he defensive.
If Black, instead of playing his Queen
to K. Kt. 3d, had brought his K. Kt.
to B. 3d, your play would be the same
as you now are going to do.
6. K.Kt.toK.Sd I Q.P.1
The Knight brought to K. 2d, places
you at liberty to push on the K. B. P.,
and also to castle.
Black plays his Q. P. 1 to bring his
Q. B. into play.
6. Q. P. 2 sq. I Q. B. to K.Kt. 5th
Black's move is bad. H^ attacks your
Queen to charge bis B. against your
K. Kt. on the following move, gaining a
Pawn : but you prevent this.
7. K.B. tks K.B.P., ch | Q. takes B.
8. Q. takes B.
In this position you have a good game.
If he take Pawn with Pawn, you check
the King at adversary's Q. B. square,
afterwards taking the Q. Kt.'8 P.
h^=
PROBLEM No. 31.
b
PROBLEM No. 32.
i
=^^^i
, ••**• - ""^
I
t I
THE
€hp» illastrss Ciiiri]i)n(rlr
No. 9.
HEW 8ERIE
f
SA.TDRDAY, FEBRUAEY 27, 1847.
1 5 PRICE
' {three pencb.
:ae
I'
A FNUAL FESTIVAL OF THE LIVBBPOOL CHESS =*CLUB.
The annlrersaiy dixmer of the membeTB of the LiTorpool Chefs Clib took pUce on
]Vid&7 eyening, the 5Ui inst, at the Adelphi Hotel* About fifty gentlemeavat down upon the
oecasion, aii|L the yiands and winea proyided by Mr. Radley, were of th| choicest (iescrip-
; the company present were a few non-members, inclnsivf of "Mr, ]?irigal,
ofttiM London Chess Club, and Mr. Hennell, also a member of that club.
, ]^., tiie president of the club, officiated as chairman, a^d the yic^chiur
omas Duguid, Esq. i '
the rhaiwman gave J* Thi hssUh stf^her Majesty the
tlon. Amo
h6n. secret;
A. Mongre<
Was occnpiei
""Thecio
len.
by-^<
^een."
i The National Anthem was snng by the whole company standing.
hThe Chidninui afterwards rose and said, that he had much ple&sure in peffbrmitig his
abnual duty of proposing what was generaljty considered the toast of the erening* He
culled upon them to join heartily in drinking '* Continued prosperity to the Liverpool
Chess Club.'\.CCihem«). He tn^ted jUtiaJk uftoii fiaQh..axi occMian. aa that, the company
Would permE him to say a few words to the young chess-players preaent; it miglit be
rj^essary thitt; he should exhort them, and in fact the members generally; to attend |0 club
pilay; unless'thef . did so, they would never become good — certainly not ^[reat-^hess
players. It Was only at the club that a player had any chance of asc^ainmg hil real
strength, (mear.) The chairman next dwelt upon the great advantage of chess pltiying
tA young mel as tending to inculcate habits of deep thixiking and to qnitken their 'facul-
ties. He caftioned them also always to mistrust antagonists who woiud< offer to present
tksm mtik a knight or a pawn. * He noticed, with feelmgs of pleasure, t^ enthusiasm of
their neighbolira, the Yorkshire ehess plkyers, whose anniml festivals conldaiot be too ^Uy
appreciated, Imd he trusted die members of the Liverpool Chess Club wdbld imitate meir
example ani^continue topersevere in furtherance of the objects they had 4n view. IHear,
hear, and chlers.) He Boped, that wil^h Uie aid of the Yorkshure pltyers^ the exerticfeis of
his fHend onilhis right (iSx, Perigal of London), and of other chess clubsy that they Would
shortly be ab)e to muster some three or four thousand chess players iroil^ all parts * at a
grand Chess i*layers' Festival. (Laughtei^) It gave him great gratification, and was also
eafleemed a liA honour by the I^verpool C9iess Club, that so handsome i deputation had
vsdted them Jnal^Kning from the London Ch|^ Club; and when that iuh should give
iticelebrate»dinaier, he trusted many of theoir would be able to retun^the compliment
w^ch had bdfsn ptfd. (Cheers.)
Mr. Spreckley, ^ honoraiy secretary, rose to propose a toast in honour of their ppurent
society — a sotiety of which he hoped the Liverpool Club was no unwortlisr offsprin^<-4he
London CheA Club. All the chess clubs in England were particularly iidebted to that
elnb. It wasowine entirely to the spirited conduct of some of its members, that several
irttportant contests had taken place. He would nam# ibose between Mj. Staunton and
Jlr .Horwitr4-between the latter and Mr. Harrwitss, MtiA others, in whic| some uMition
65 Tiis chje;ss pi.\y^r's chronicle.
had been ixuide to the 9cmco of chess, and maoy bqlliant gmnes afforded. There was
an fldditkoal reosouwhy they should do honour to the toast ne was about to propose, and
tliat was, because the Secretary of the lioudon Chess Club — himself one of the finest chess
players in existence-^had honoured them with his company. Mr. Sprecklev 'ooiicla#ed
by proposing ** The London Chess Club, and the health of Mr. Ferigal,* which was drunk
with musical honours amid much cheering^
Mr, Ferinl acknowledged Uie com^imen^ He said it gave him very great pleashre t^
be among taem upon that occasion. He was also happy to be able to say that cheto
playing, as a science, was floivrishing all oyer the world, but more especially in^ fihgUind,
where clubs were forming in every part of the kingdom, so that there was now scarry* a
largo town widioutits chess club. He believed that the Liverpool Club were at the pve^
sent time afale to beat any other provincial club. (Cheers.)
Mr*. Tindal Atkinsoa, in rising to propose tlie next toast, observed that tt had been said
by one of the first statesmen of the country that if they would give him the'wril^g l^the
popular bidlads, he cared not into whose hands the government of the country might faH.
Whh rcganl to its effect Htppu the national character, ho would say, *' If you wiH giVe io
me a iiation of chess players^ then I care hot into whose h^nds the government migM
falV (Gkeen^y He said so because he considered that the noble game of chess eaned
into operatioB some of the highest pi;o{>crties of the human mind; and which- prop^rtlss^ -
being called, into active openUion, distiuguished the intellectual man from the nkte'Wb^'
wa« sank m mere sensual ei\)oyraeut; and, in proportion as the game of chess itBis
appreciateil and practised, so would the national character be elevated, and-a migh#f
impulae given to mau in his progress towards civilization. Mr. Atkinson d^yelt- ai ccft^
sideridile length, lt«d with great eloquence, ixpon the beneficial elBscts to be antieipiMKt
frem the praottoe of chess, and said that he had risen for the purpose of proposing tfie^
hoakfa ef one ^man who had distinguished himself among his ^ows by Ms great abititito
BB a: chew pjUgreiHnthe health of Mr. Staunton^ Hhd the means by which H'Icih^'^
ledge ef ehess had been promulgated and preserved amohgst oinr countrymetif. ' Surety
inaa who kuew lihe power of the fourth estate — the public press— ^would at oAce adttit
that il. Iwd dotte good work for. chess players* Mr, Staunton had established' a' je«imAl,
tHe mos* complete of its kind that had ever been commenced, which had already teaciied«
laifie eiscidatioB; he would propose ** The health of Mr. Staunton, and success- to ^Tus
Cbm9 Piayjba's CUAOSCGI.B,' (Druuk with the usual honours, and with the BOwt
entkniiastic e^lause.)
. Mr Dttg^id, the vioe-president, next rose to propose the health of an honeraty meaiber
of tbe Liverpool Chess Club; a gentleman who stood in the very first rank of Bmrbpeiui
chess i^agrers. He wished it was in his power to do as much justice to the individtiiil iHSiese:
heahh'he waaa^ut to propose,, as Jii^ learned predecessor (Mr. Atkhison)had doner V^tlie-
Eofi^h dbampioK. among chess players. (Cheers.) All he could do was to ealltipoA tfattn'
to cBute cordially with him in driiiking " The health of M. St. Amant, and success fo * 7%*
Falamefkt* which had done as much good, and had exercised as favonrable an inflnenoe for
the promotioii of the study of cliess, as it was possible for any paper to do. (Great cheering.)
The Chairman ackaoiwledgcd the compliment paid to Mr. Staunton and M. Bt^ Amanti
and read letters firom those gentlemen apologizing for their unavoidable Hbsenee and e^
prassive of the pleasure it would have given them to attend the annual feslital of the
Livar|>ool Gbesfli CluU Mr. Staunton, in his note, pledged hipiself that no 'engagement
wheilttver of A private nature should prevent his attendance upon the next oecasieii. (Tin
aonounicement was xecelyed with, great cheering^
Mr^ ^Schwabe proposed the h^th of Mr. George Walker, one ef the most prolifie
wrutds o€ the paresent day «pQn their favourite game, and one who hod done m«eli town
atoie its eattension. He was unfortunately prevented firom being present on that 'eecttsmi,
iu person, but he.(]klr. Schwabe) could assure the company that Mr. Wnlker's beHt wi^ee
were for the secceiiS of the Liyerpool Chess Club. (The toast was drunk with tiie mtuit
lion<M»r&) I.
Mr. Sleigh next called upon the company to join with him in drinking the heidtli of ifin
most distinguished personage iu the Liverpool Chess Chib— 4he gen^einiui wiio iMudae
long and so aUy filled the office pf president of the club. (Great cheeriitgj whtoii wib
prolonged for » considerable, timo.; He could not, in his pi^esonce, -peirAfil'blmidf to
THE CtfESS PLAVEll^d CHROKfCLB. C7
expr^ whAt be felt towards tlieu* chairman !n his jptivato charftctey as a friend, but he
hoped those who were present would show how much they respected Mr. Mongi«dicn by
the enthusiasm which they would manifest in drmkincp his h^Hh, aAd that he may long
lire to jproside over the Xiverpool Chess Club. (Drunk with mtuical honoara, tucoom*
panicd with tremendous cheering.)
The Cludniuiny in acknowledging the compliment,' said Chat he Talued hizhly In's
coimQctioa with the Xiverpool Chess Cluh. He had hef onged to it nearly ftom its com^
meacemenl^ and trusted that his connection with It would endure fbr many yearsL It had
affprded him a great deal of pleasure in a variefy of ways, and the Idndnest he had re-
ceiyed from «U the members of the club was exceedingly gmtifyiiig t^ him. (Cheers.)
Mr. Berger proposed the health of the treasurer, Mr. Bchwabe. He was happy to be
able to coi^gratoJa^e that gentleman and the club, that, at length; there was a Waaee in
hand for him to. keep watch over, and he trusted it would contiliue tO' increase* (Hear,
hear.) /
Mr. Schwabe briefly returned thanks. '
Mr.. Lefeivxe, vx rising to propose the ne)ct t6ast, said that he fyt himself placed in rather '
a digieult poutUm; hot 80 dinicult^ however, as that of those celebrated players, Messrs.
Kieaeritzky and Harrwltz, in their cx)ntcst with Mr. Staunton, for he could see die board,
and a veiy nice set of men round it. (Laughter.) Stifl he feared he should expose him*
self to the liability of making some false move, conscious as he was, of his In/trfiir piay,
uid he begged, therefore, before commencing ths attack to take some necessary pKteaM.f
tioas. Iiest:in his course of his observations he should let slip any GaUieism or sound
strange to their wn, he hoped they would permit him to say, once ibr all, befcveiMiid^
fadifnbs, (XiUighter*. However irregular this opemug might appear, he hoped hir manmg
amtiemafy tp. succeed in solvittg the problem entrusted to him ; that of proposing tiial they
8hoiU4 drink the health of their honoranr secretary, Mr. Bpreckl^y. (Cheers.) A toast
was oiften regarded aa a mere piece of formality, but he was sure, tipoft tii«t occasion, it
wmM be seen^ tfiat the earnestness which animated him, pervaded all the members pv8«'
sGAt raad, tiioiigh he might fail to do justice to Ms sutject, he hoped his w^vde/woiiid
net fail UkCQiky^to them, and to their worthy secretary, the conviction of Ikiamoit faeait*
fdhb sincerity^ (Cheers.) He was sure they all appreciated the hideAltigahle exertiona of
tbeir jieci^Btary for the advancement of the club ; and when, by any chance, that gentieBUBL
was not present, he, for one, felt as though they had lost Kfaeir most iimpovtattt pMos.
(laughter.) He did not wish to disparage the obligations of the club to oOtermamliam
of the Qommittee ; but he could have no idea of a Liverpool Chess Club apart 'Arhm'ita
prescpl hfmorary secretary. Owing to pressure of business^ or some other cause, Uttefy had
net aliw^ys the presence of the former gentleman, but their secretaiy was alwaya u hie
posts he was, in ftvc^ the prop of their club, and the very soul of its Mstence, (Great
^^^bl^i^) Kpr should. Uicy praise him merely l)ccansc he was to them a useftil man,
hot fl^^becansc he was au upnouir to the club, as being one of the most eminetit players of
theidoy» They must be proud to see at their heaua President and Seoretory betweoii
wi^m^imd the firstplayers of tb^ age there was not the di^fb^nce of mere than a pawn.
Ai^^hat^ichib^ either EngUsh or foreign, did not know the namcsof Mongredi^n iutd;8pr^ik-
ley;? (Cheers.) He ventured to assert that they would arrive at sdmethlngllke An-equaJitji
YrilJ) the rulers of ^:hess pl|i.y.\ Let them then honour in M/. $preckleyth^ enttmsiBstia
leiver of the science^ tp which they might apply what Cicero said of tlm BeHc^ Lettres^^
(Laughter) — gentlemen need not be afraid ; he wtmld not inflict the'qiiotation b^mb
thtm* : (Gi;eat,lai^hter.) jptut, j^ides the many advantages entrtnerated by the Roman
phftwoph«rirtl^re,was one wluch,^ ;n his time, could not be" ftilly appreCMfed-^^hat ' of
eaU^bhshing among individuais of all notions a kind oif fire(miasoniy"aM tirotherikdod
vhid>/W!as hriBglng-meii'mQrQ together ftom ohe endof the globe M the fitfeWj not only u»
liva^ hut ^Wto face each other upon the tiiequered field. '^ patbdy the ftaylng of K^rvg
John of France, " that if good faith was ever banished from the heiffta of men it ihould
stiMjftnAlwfhge in the hearts, of kings/* he would hope that if the entente eordiale between
England land Frai>^ j^hould J(br a whtle be disturbed, it wbuld stil! find a re^ge am^ng
th«rches«r ylay«i» of both nations, (drr^at cheering.) At chess we might expierience, as
a'oeitaiiijnaiiistor did upon a late occasion, a ched by dtscoverg, but then we fihoiAd-ctttiei^
our protest against the successioH of the moves bf otir adversary, and not j^css* \m re&ttiti
68
THE C1I£SS PLAYERS CHRONICI«E.
nor sit brooding over the loss even of our Quam; imd though the younger player may not
always be a match for the old one, still he would cheerfully maiuttun the contest and
fall nobly. (Roars of laughter.) He felt now, as at chess, that there was no time to be
lost ; and, therefore, they need not be afraid that he would eJTe their patience a per-
peiuai cheek ; but he would at once call upon them to join with nim in drinking the health
of a gentleman who, bold as a ktiight, true to his colour and Une of conduct as a bishop^
drawalargeXy upon their sympathies, davhUe the enjoyment at the clnb,/orces the exchange
of the wannest affection, and wbu the tribute of their most sincere admiration and friend-
ship. " The health of Mr. Spreckley." (The toast was drunk with hearty applause.)
Mr. Spreckley acknowledged the ccmipliment, and observed that it gave him great
pleasure to be able to say that the toast which their chairman had proposed year after
year, *' Success to the Liverpool Chess Club," seemed to be working out its own fulfUmoit.
Since the year 1848, the clun had nearly doubled the number of its members, and it wa»
now admitted to be the largest chess club in the world.
After several other toasts had been duly hononn^d, the Chairman next eaUed lor a
bumper to " The Ladies ** which was heartily responded to. He then announced that the
routine business of the evening was terminated, and thai any of the gentlemen were at li-
berty to volunteer songs and toasts ad libitum; and it is perhaps needless to say that the
company continued to enjoy themselves to a late hour.
White,
1 . B . checks
2. K. Kt. P. t
8. B. to Kt. ad
4. R. to K. B. 8th
5. R. to K. B. 7th
SOLUTIONS TO PROBLEMS IN No. 7.
I
No. 25.
Black,
B. covers
Q. Kt. P. 1
P. on
P. on
B. takes R.
Hate.
No. 37.
White, Black,
1, Kt. to Q. sq. ch. K. to K. 7th, (best)
S. Kt. to Q. B. 8d, ch. K. to B. 7(h (best)
8. Kt to K. 4th, ch. . K. to K. 7th (beat)
4. R. to Q. Kt. 3dt dis.ch. K. to O. 8th
5. B. to Q. 8d Anything
6. R. mates
While,
\. R. takes P.
2. K. toQ. B. 4th
3. B. to Q. B. 7th
2.
8. R. to R. eth
No. 36.
Blaok,
K. to Kt. 8d
K. takes R., or (a)
Mate.
K. to B. 3d
Mate.
No. 38.
White.
1. R. takes Kt., ch.
3. Q. to K. 5th, ch.
3. B. to Q. B. 7tb, ch.
4. B. to Q. B. 2d
5. a P. 1
Black.
P. takes R.
K. takes €1.
R. interposes
Anything
Mate.
NOTICES TO CORR£8POin)BNT8.
Chess Sri&ts.— Everybody has heard of "Rowing "Shirts, "Cricket'* Shirts, "Hantinff" Shirts, and
the like, w ith devices emblematical of thosepleasant sp<vts. To some even a " check " shirt is no no-
velty—but who before heard tell of a Chess Shirt t And yet why not? Why should huntsmsop and
scuUers, and crioketacs have their amusements commemorated in " deathless print " and Cheaa>
players pass unnoted and unknown. All our patterns why should they engross f So thought the
Ligenious deviser of those before us, (himself of a surety an enthusiast in our game) the tatafmx of
proof, the Chess Shirt of Messrs. Besxmbbss.
pROBLXH No. M* We are indebted to Dr. Roget, for an < additional and very elegant' solution of this
position as follows i
WMte,
1. B.toK.'seth.
2. R. to Q. B.'s Sd.
3. K to his B.'s 3d.
4. B. to K. B.'s 5th.
Black,
Either Pawn one sq,
The other Pawn one sq.
K. to Q.'s 6th.
Checkmate.
'< J. K." Dublin Chess Club.^You are quite right.
" H, J. C. A."— Received with thanks, though tax less serviceable than a Problem, with ordinacy conditions.
« O. S. S." Liverpool.— They will be very acceptable, as we purpose resuming " Chess in the Provinces"
shortly.
« C. B. W." Aldborough.— Is thanked for the Problem which shall have due attention.
*' D. P. J.," "I. M." and others.— -We oannot spare room to acknowledge Solutioins.
Errata.— The Problem No. 2. by C. R. L. in our first Number is to be solved in 4ve not four moves as there
expressed; and in Piroblem No. 3. by Mr. Horwits, Mate is Co be given in five and not six moves as
there d^bscribed*
THE CHESS PLAYERS CHRONICLE.
69
CALVrS ELEMENTARY LESSONS.
(Third LeMon concluded from No. 8, p. 62.)
Sixth Opening,
White. Black.
K. P, 2
K.B. to Q.B. 4th
Q. to K. K 5tb
1. K. P. 2
2! K. B. to Q. B. 4tli
3. Q. B. P. 1
Blaek briDgs out bis Qtieen too soon.
He exposes her to an attack which will
gain you several moves.
4. Q. to K. 2d I K. Kt. to B. 3d
You play your Q. to K. 2d, to defend
the Kw P. and K. B. P.
5. Q. P. 1
6. K. Kt. P. 1
K. Kt. to his 5th
Q. to B. 3d
You might have played K. Kt. to B. 3d
instead of K. Kt.*s P., and still have bad
a good game. Let us suppose that you
have played it. Black can take K. B. P.
withK. B. or with the Queen. If he
take with Bishop, you move your K. to
Q. Black withdraws his Q. to K. R. 4th,
and you brin^ the Rook to K. B , to take
on the following move the K. B. P. with
your B., which would give you a good
game.
Now let us examine the consequence
of his taking K. B. P. with the Queen
instead of with the Bishop. You take
his Queen with yours. Black will give
you check on retaking with Bishop, and
you play King to K. 2d. The next
move you will play K. R. P. 1, to com-
pel his Knight to withdraw, which will
aUow you to take K. P. with your Kt.,
and will gain several moves on your ad-
versary.
7. K. Kt. to R. 3d I Q. P. 1
It is dangerous to move the Kts. to
R.'s 3d. because they are liable to be cap-
tured with the adverse Bishops; — ^in
this position, they also lose half their
strength, being only able to command
hali' a circle.
8. K. B. P. 1 I Kt. to K. 6th
Your move is well played. You must
always endeavour to withdraw your ad-
versary's pieces, — whether it be by
pushing tne Pawns on them, or by
opposing other pieces.
I^ack plays his Kt. to K. 6th not to
crowd his game — which would be the
case had he withdrawn it to Rook 3d.
B. takes B.
B. takes Kt.
9. Q. B. tks. Kt.
10. Q. takes B
11. Q.Kt.toQ.2d
In this position, having gained several
moves, you have a better game.
Seventh Opening.
K. P. 2
K. B. to Q B. 4th
Q. B. P. 1
1. K. P.2
2. K.B.toQ.B.4th
3. Q. B. P. 1
This is a bad defensive move.
4. Q. P. 2 I Q. P. 2
If Black, instead of playing Q. P. 2,
had taken Pawn with Pawn, you would
have checked the King by taking K. B.
Pawn with your Bishop.
6. K. B. takes P.
6. P. takes B.
7. Q.toR.4th,ch
You win a Pawn, and your position is
quite as good as that of your adversary.
P. takes B.
P. takes P.
Eighth Opening,
1. K. P. 2
2. K. B.toQ.B.4th
3. Q. B. P. 1
K. P. 2
K. B. to Q. B. 4th
K. B. P. 1
This move is a worse defence than the
preceding one. The King's B.'s Pawn
IS a dangerous pawn to play at the com-
mencement of the game.
4. B. takes Kt. R. takes B.
5. Q.toK.R5th,ch
On the following move you take the
K. R. Pawn, and force your adversary
to move his King to protect his Rook.
' '■■(f'yy..
THE CHESS PLAYE»'I CHRONICLE.
JFirrfA Opening.
1. K. P. 2 ( I K. P. 2.
2i K.B.toQiB.4th I K. B. to Q. B.4th
3. Q. B. P. a I Q. R. P 1
Black lose^ a move b; playing the Q.
It. P. 1, and^allows you time to esla-
blkli your P^ds in the centra.
4. Ct P. 2 ^ I P. takes P.
5. P. takea^. | B. to Q. R. 2d
Instead ol^ taking Pawn with Pawn,
yaa might afeo have taken the K. B. P.
with K. B., imcckiDg as we have noticed
in the secoLi^ openiiig. But yoii will
have M gooi^a game By playing in this
innnneT.
8. Q. B. to-K. 3d 1 Q. B. P. 1
ou^ht to wki 00 account of the good
position of iae centtti TtnniB.
7. K. B.toQ. 3d |K. *t. loB. gd
If instead of playing I . B. to Q!^ad,
gu had brought out t e Q. Ku. to
3d, Bladt would have layed ft. Kt.
P. 2, and on the followii ; move, {>iiKh
on the Pawn, (;oiiipelltng oarKt tore-
treat inglorioiuly to bis o m square.
8. Q.Kt.toB.3d| Q. M
jS. K. R. P. 1 I Kir ; castles. ,
J.' You play K. R, P. 1, o prevent: his
bringing his Bishop to KiKt. 5th.
Your adversary haviii, castled, , you
ought to push on the K ng's B. Pawn
two squarcB, then biirig our Quecli to
K. Jl. 3d, and form |iA 'Rti^ck by playing
yoiirK. Kt. and K. R. Pjivns.
In the next tesimii we ' 111 analyst the
defence Black ought to nfike against the
move of Q. B. P. one aqlarc playeid on
the third move, and we vill levie^T. the
clei-en openings which ll:^ author of the
"EocyclopsdiaofChessT devotes ttitfaie
'ofSMfig. '■'■■ ••■'■ i
PROBLEM No. 33.
b
i.
T£tB
€im» Plusnr^S Cfitonirlt
No. 10.
mSW SERIES,
.}
SATURDAY, MARCH 6, 1847.
5 PRICE
(THREE PE^XB.
• CHESS IN LIVERPOOL.
Smart iitfile Game of a Match now pending between the Hon. Secretary of the
London Chess Club and Mr. Sprbcki^et, Secretary of the Liverpool Chess Chib.
White. Mr. P.
1. K. P. 2
2. K. Kt. to B. 3d
X E. B. to Q.B. 4th
4. Q. B. P, 1
5. Q. Kt. P. 2
6* Q.R. P.«
7. ap.2
8. P. takes P.
9. Kt. takes Kt.
lOi Castles
11. K. R. P.l
Black. Mr. S.
K. P. 2
Q. Kt to B. 3d
K. B. to Q. B. 4th
Q. P. 1 (a)
B. to Kt. 3d.
Q. K.*P.'l
a to K. 2d ib)
Kt. takes P.
Q. takes Kt.
Kt. to B. 3d
Q.B.tk8,K.RJP.^)
And White
White. Mr. P.
12. 6. to K. 3d
13. R. to K. sq.
14. K. to B.
15. K. to K. 2d
16. Q. to Q. 3d:
17. Q. takes Kt.
16. K. to Q. sq!
19 R.toK.2d
20. Q. takes B.
21. R. takes Q.
resigns.
Black. Mr. S.
Kt. to Kt. 5th
Q. to R. 7th, ch.
Q. takes P. ch.
Kt. takes R
KX. takes B.
Q. takes P., ch.
B.toK.Kt.5th,ch.
B. takes R., ch.
Q. takes Q.
t
Notes,
(a) Not so good a defence, Mr. Spreckley, as— 4. K. Kt. to B. 3d-
h) This is a better move in the Giaoco Piaao than taking P. with P.
c) Bold, Ijut well played. ^
BLINDFOLD CHESS.
Game played at the London Chess Club by Mr. Harkwitz, blindfold, 'against
Messrs. Slous and HoRwrrz consulting, the latter giving the od4s of Queen*8
Rook.
(White's Q. R. must be
White. Black.
(Messrs. S. & U.) (Mr. H , Blind/old)
1. K. P. 2 jBl P. 2 '^ '^
2. K!B.toQ.B.4th K. Kt. toB. 3d
3. K.Kt.toBd8d(a) Q. Kt. to B. 3d (b
4. K. Kt. to Kt. 5th Q. P. 2
5. P. takes P, Q. Kt. to R. 4th
6. B. checks - Q. B. to Q.J2d
7. Q. to K. 2d K. B. to Q. 3d
3v B. takes B., ch. Q. tekes B.
' IFOl.. Tm.
removed from the Board.)
White. Black. .
(Messrs. S. & H.) (Mr. H., Blind/old.)
9. Q. B. P. 2
10. Q. Kt. P. 1
11. Q. P. 1
12. B. to Q. 2d
13. B. takes B.
I4«- Q» to her sq.
15. K. takes Q.
16. Q. takes R.
Castles K. R.
Q. to K. B. 4th
B.toQ.Kt.5th,ch
Q. takes Kt.
Q. taB. 8th, ch.
Q. takes Q., ch.
Q. Kt. P. 1
K. takes B.
74
THE CHESS PLAYERS CHRONICLE.
WkUe. Black.
(Mcggrs. S. & H.) (Mr. II , Blindfold.)
17. Q. Kt. to B. 3d Q. R. P. 1
18. B. to K. 8q.
19. Q. Kt. P. 1
20. Q. R. P. 2
21. K. B. P. 1
22. K. Kt. P. 2
28. K. Kt. P. 1
24. K. R. P. 2 (c)
25. P. to Q. 4th
26. R. takes R., ch. K. takes R.
27. Kt. to K. 2d Kt. to Q. 3d
R. to K. sq.
Q. Kt. to Q. Kt. 2d
K.Kt. to K. Kt.5th
Kt. to R. 3d
K. B. P. 2
Kt. to B. 2d
Kt. toK. R.8q. (d
P. takefl P.
28. Q. B. P. 1
29. P. takes P.
SO. Kt. takes P.
31. K. to Q. 2d
P. takes P.
Kt. to Q. B. 6th
Kt. to K. 6th, ch.
Kt. takes Q. P.
32. Kt .takes K.B.P. K. Kt. P. I
33. Kt to K. 3d Kt. takes Kt.
34. K. takes Kt. K. to Q. 2d
35. K. to Q. 4th K. to K. Sd
36. K. to Q. B. 4th Kt to 6. 2d
37. K. to Q. Kt. 4th K. to Q. 4th
38. K. to Q. R. 5th K. takes P.
WhUe,
(Messrs. S. & H.)
39. K. takes P.
40. K. to R. 7th
41. K. B. P. 1
42. Q. R. P. 1
43. K. to Kt. Sth
44. Q. R. P. 1
45. a R. P. 1
46. K. to B. 8th
Black,
(Mr. H., Blindfold.)
K. to B. 3d
Kt. to K. 4th
Kt. to B. 6th
Kt. to Q. 5th
Kt. to K. 3d (e)
Kt. to Q. B. 4th
Kt. to Q. 2d, ch.
Kt. to Kt. dd, ch.
K. to Q. 2d (/)
47. K. to Kt. Sth
48. K. to Q. Kt. 7th K. to Q. 3d
49. K. B. P. 1 P. takes P.
50. K. R. P. 1
51. K. Kt. P. 1
52. K. R. P. 1
53. K. R. P. 1
K. B. P. 1
P. takes P.
K. B. P. 1
K. B. P. 1
54. K. R. P. Queeos P. Queens
55. Q. to Q. Sth, ch. Kt. to Q. 2d
56. Q.tks.Q.B.P.,oh K. to his 2d
57. Q. R.P.Queens Q. to 1^. B. 6tb, ch.
58 Q toQ. B. 6th Q.toQ.Kt.6th^ch.
59. K. to Q. B. 7th Q. to K.Kt. 6th«ch.
60. K. to Q. B. Sth
And Black resigns.
Notes.
(a) Both the German ^^Handbuch," and Major Jaenisch in his **NouvelIe
Analyse,** recommend Q.*s P. one, instead of this sortie of the Kt.
(b) This brings us to the first position of the two Knights* game, an opening de-
cidedly inferior for the second player when odds are given.
(c) It is not often, in a game so far advanced, that either party retains his com-
plement of Pawns, as White does here.
if) The object of Uii« voluntary retirement of the Kt. is too profound for us to
om.
(e) This was siu'ely an error. With the board before him, Mr. Harrwitz would
have made short work of the enemy's Pawns, but now they are likely to prove too
many ibr him.
(/) Better to have played for the drawn game by checking again with the Kt.
SOLUTIONS TO CALVl'S PROBLEMS, Nc«. 3, 4. 6, ft 6.
No. 3.
White. Black.
1. Ktrto K. B. 8th K. Kt. P. 2
3. P. takM P.. en passant K. R. P. 1
3. Pawn ghres checkmate
And wins.
White.
1. R. to Q. 7th, ch
a. Kt Co K. B. 6th
3. R. to K. R. 7th
No. 6.
Bhck.
Kt. takes B. (I)
What he caa
Mate.
(I) If instead of talcing Bishop, Black plays
King to Kt., White checks with Kt. at B. 6th, and
mates with Rook at K< B. 7th.
While.
1. B. to K. Sth, ch.
2. B. to his tth, ch,
3. B. to K. Kt 6th
No. 4.
Slaek.
X. to R.
K. to R. td
Mate.
Black
No. 6.
White.
1. Q, R. at his sq., ch. R. cortrs
2. K. R. to Q. R. 4th, ch. R. takes R. (2)
3. P. I sq. Mate.
(2) If BlMsk, instead, take with Pawa, White
equally gives mate with Pawn.
TUB CHESS PLAY£R S CHRONICLE.
!&
CHESS AT BRIGHTON.
Game played between Captain Kekn bdt and Ma. Stauhtom, the latter giving
the odds of Pawn and two moyes.
(RemoDe K, B. P. from the hoard.)
(Whitt.
(Captain K.)
1. K. P. 2
2. Q. P. 2.
3. K. b! to Q. 3d
4. Q. R P. 2
5. Q. P. 1
6. K. P. 1 (5)
7. Q. P. takes P.
Black,
(Mr. S.)
K.P.I
Q. Kt. P. 1 (a)
Q. B. P. 2
Q. P. 1
K. Kt. P. 1
Q.B.toQ.Kt.2d (c)
8. Q. to K. Kt. 4th K. Kt. to K. 2d
9. Q. to K. B. 4th K. Kt. to K. B.4th
10. K. B. takes Kt. P. takes B.
n. Q. takes P. Q. to Q. B. 2d
12. P. takes P. K. B. takes P.
13. Q. to K B. 7tb,ch Q. takes Q.
14. P. tks. Q., ch.(rf)K. takes P.
15. K. B. P. 1 Kt. to Q. B. 3d
16. K. Kt. to K. 2d Q. R. to K.
17. K. to K. B. 2d Kt. to Q. Kt. 5th
18. Q. Kt. to R. 3d Kt.toQ. 6th, ch (c)
19. K. to K. B. K. R. to K. Kt.
White.
(Capt. K.)
20. Q.Kt.toQ.Kt5th
21. Q. R. to Kt.
22. Q. Kt. to B. 3d
23. K. R. P. 1
24. Q. Kt. to Q. 6th
25. P. takes B.
26. K. Kt. P. 2
27. K. to Kt. 2d
28. Kt. to Q. B. 3d
29. R. takes Kt.
30. B. to Q. 2d
31. Kt. takes R.
32. Kt. to B. 3d
33. Q. R. P. 2
34. B. to K. 3d
35. B. to K. Kt. 5th
36. K. B. P. 1
37. P. takes R
Black.
(Mr. S.)
K. B. to Q. Kt.
K. R. P. 2
K. R. P. 1
Q. R. toK.Sd
B. takes Kt.
Q. R. toK.Kt.3d
P. takes P. en pas.
K. R to K.
Kt to K. 8th, ch.
R. takes R.
R, takes R.
R. to Kt.
R. to Q.
Q, R. P. 1
B. to K. 4th
R. to Q. 2d
B. takes Kt.
R. takes P.
Anii Black ultimately won.
Notes. . «. , u
(a) This Is aft error weU taken advantage of by Captain Kennedy, whose opening
" (tr^&Sent move, and one to which Black has no satisfactory answer.
(c) To prevent his B. going to K. 4th. ^ « k- ;^^~.^*,
(d) White did unwisely to permit his opponent to escape from his jeopardy.
(e) It is now BUck's turn to conduct the attack.
Game played between M. Kuiper,
White. (M. K.) Bhch, (Amatbub.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K.B.toQ.B.4thK. B. to Q. B. 4th
4. Castlea Q. P. 1
5. K. R. P. 1 K. R P. 1
6. Q. P. 1 K. Kt. to B. 3d
7. a Kt. to B.3d Q. B. to K. 3d
8. B. toQ. Kt. 3d Q. Kt. to K. 2d
9. Q.Kt.toK.2d Castles
10. Q.Kt.toK.Kt.3dQ. B. P. 1
11. K.Kt.toR.4th K.Kt. P. 2
12. K. Kt. to B. 3d K. Kt. to B. 2d
13. K. Kt.to R. 2d B. takes R
14. QJR.P. takes B. K. B. P. 2
And
Professor of Chess, and an Amatbub
White. (M.K.) Black. (Amatbtjb.)
15 Q. to K. R. 5th K. to Kt. 2d
16. P. takes P.
17. Kt. takes Kt.
18. Kt. to his 4th
19. Kt. takes R.
20. Q.toK. 2d
21. B. toK. 3d
22. B. takes B.
23. K. Kt. P. 1
24. K. to Kt. 2d
25. Q. B. P. 1
Kt. takes P.
R takes Kt.
R. to K. B. 3d
Kt. takes Kt.
Q. R P. 1
Kt. to Q. 2d
Kt. takes B.
Q. to Q. 2d
Kt. to K. 3d
K. R. P. 1
26. Q. takes R. P; R. to K. R square
27. Q. toK.Kt.4th
wins.
76
TH£ CHESS PLATJBR9 CHRONIGLE*
CHALLBNCWB TO THE CHB6S AIMULTBUBS OF .EKQJiAND FOB
ONE THOUSAND DOLLARS A SIDE.
We hare roceived a commttnication from Mr. Staolej, the best chess player in tfce
United States, expressiye of his readiness to phij a match of twentyr«PM l^smes, in New
York, for the above amoimi of stake on each side, w'iAi any amateur in Bneland, except Mr.
Staunton, and to allow the sum of 250 doUan to be deducted for traTeUfiigf expenses from
the joint stakes, ** win or lose," hj any g^entleman who maj be disposeii to accept his
cartel, and pay a visit to America. All communications' on the subject to be addMssed
to the Editor of the Cktu PImyir's Chr&nick, King WiUiam Street, Strand, wito i»enH
powered to adjust the terms, and settle all necessary preliminaries for the.t>lAj^Q9 the
match this sprinc. ,; ^'
We shall be deSi^ted to hear that Mr. Stanley^s challenge is accepted, bn^ wf a^^reheod
the terms are not suffleiently inviting. To give himself a chance of a competitor, he sjiould
guarantee the foil expenses of tnvelline. There are at least halt a doiien amateOTB liere
Who woald rejeaoe at an opportunity of playing such a match with Mr. Sta^y in SngUoil,
hot who havB little stooiadi fbr a journey of 8^000 miles,, especially upon a dotihtfiil eaprax^
and at half l&eir own eocpense.
No. Sd.
1. Q. to K. Kt 8t&, eh.
2. Kt. to 0. Kt. etb, ch.
3. Q. to K. Kr. «th, ch.
4. Kt^toaD.fith, cb
1.
SOLUTIONS to PROBLEMS IK Mb. 9.
Matt.
Btack,
K. to Q. td
K.toK.S4
Q. interpoirev
R. Ukes Kt.
1. B. to K. fttk
a. K, to Q. B. dd
ft. B:tBketK
i* ILtoS:.R.6th
6. B.. to K. E, 5th
6. A. to a R. ftS
Vo. SO.
K>>Q>R.34
£. to Q. Sit. dd
K.taketfB.
K^to a. RijScb-
K.^Q«R.6tb^
*MaittL
No, >l.
' Wkiie. Black.
1. B. to Q., dis. ch. K. takes Kt (b«it)
J. P. to Q.8th« becomes 1 r* *.v— o t\.^^\
a Kt. diL eh [ ^ ttkesO. (best)
3. Ktr to K. 6th and play as Black can, the Kt
iiates nkit move*
White,
U Q, to her 5th
S. Kt. to Q. B. 6th« di.
a. K. P. % ch.
4. R, takes P. ch.
5. Kt to Q. 4th
Rb. IB. • ■ *>
Bkmh
Kt takes Q. (best)
K. to K. B. «th
K. tiftee P.
K.toX.B,^4tb.
MM6.
NOTICES TO CORRESPONDENTS.
" ^'J^'J^- ?•" l^eyonport. --We reply to your inquiries teriaiim. let Mr. Petniff hin vmm tIAmI
"^2? ***5S- r^' ^^ PJfyw nwajd is itUl in the Held, but is not considered to Save imS^cd in h2
game. 4A. The games between Messis. Horwits and Sl^nttti, Hnmfta aad«(«iiatmC^ Hirr-
wit. and Honjite, were all taken down, and will be fo«nd in Volume 7 of this M«aaiiie ^-Md 2a.
Mr. Dai^els died of consumption, the latter end of the year 1846. '^^■^mw ^«a 0»,
" H. /. G. A."— The position is certainly curious, and deserves publicity.
<' Puttino."— Your problems and suggestions shall not be fotgetten. • -
" ^ S2! ^'K.^**?!.* " Jf *!S^*** '°' I'l*. ^^ ^* •^*^*** ^" '" •<>«• «"^ •^"8^ the action of the
Ldltor, but the limited space at his command is an obetacle to kit dolnr tStSu mighS^U iM^aitm
. hZ^ nl??'*, ** a^^^^y *J»e '* «h»*o^ •' a shade •' between your " somewhat remarkable nosi-
SL .?^ !?°^ p!S3^, ■*** " P~Wem of Gianutlo's. Th* munber i^ aitnUon of ie d5S?i«^J«e
^"pSW?' tondiUon, ure the same, and the only variattoa epnrists toft? SSliS 3 m^SS^
" '^'^^t^Itt'^'SS^^J^^IS^^P^^i *•, paragraph in our last, concerning the New Chess shirt is
!! '' ^' i?*** ^^"^^*^^-— '^•l<»»« ««*in. The best shall appear ere long.
' '' Z;!!ftI^*J!5.!ll,^! *i*^ *** ?*^* «»"»on to express our obligations frequently.
careniHy constructed are always acceptable. •« h" «wy
Positions so well and
THB CHC36S PLAYJBR's GHRONXCUK*
77
CALVrB ELEMENTARY LESSONS
{^Continued from p, 70.)
Fomrrfl LKtooN.
TJMVt BECTIOir.
TefUh Opening,
White. Bbek.
1. K; Pv 2
2. K.B. to Q.B. 4th
^. Q. B. p: 1
K.P.2
K. B. to Q. B. 4th
Q. P. 2
The ioventioD of BlacVs last move of
defence belongs, to Mr. Lewis.
4. Bp. takes P. | K. Kt. to B. 8d
If instead of taking with Bishop, jou
had taken with Pawn, Black would have
taken your K. B. Pawn, i^vwg check,
and on the foUowine move he would
have ehecked with C&een at K« R. 5th,
regaining the RtWn and secaridg a good
position. Btftck brings his Knif^t out,
with the intention of regahiing his Pawn
by taking yoaf Bp.' In this situation you
have several moneaato play. Mr. Lewis
has given, in his treatise, a very able and
lengthy analysis of this opening. We
we will only show the principal method
of pursmng the attack and defence.
If you play the Queed to K. B. 3d,
he takes Bp. with the Knight and Cas-
tles otf ftifi flowing move. If you give
check with Queen at her Rook 4th, he
plays Q. B. Pawn one square. In this
)$@mo» you can take the K. B. P. with
your Bishop checking, but Black with-
draws his King to K. B. square, and his
gameirofdid be ptefttaUe.
Xf you play the Queen to Q. Kt 3d,
he castka, and if you take the Q. Kt. P.
wMi your Bp. he takes Bp. with Bp.,
and then brings the Queen to her sixth
square, and forms an irresistible attack.
If you push the Queeu^s Pawn two
.squares he takes P. with Pawn, and vou
retake with yours. In this case he gives
you check with Bishop at Q. Kt. 5th,
'and the following move takes your Bp.
with Knight, which will still give him
the attack.
5. Q. ta her Kt. 3d ) King Castles
' The Queen posted on her Kt. Sd,
defimda the Bp. which would be taken
by the Kt., and attacks the K. B. Pawn.
Black castles to defend the K. B. P.
and brings his Rook into play.
6. K. Kt. to B.8d I Q. B. P. 1
(See Walker's Art of Chess Play.)
Black could phiy K. Kt. to his ^th,
instead of Q. B. Pawn 1.
In that case you would play Q.P. two
squares, and have a good game* Be
could also briog his Knight to Queen's
2d, to support bia King's Pawn. Your
reply to this move should be Q. P. 1.
7fK.Bp.takesK.B.P.(ch) | R. takes Bp.
Instead of taking Bp. with Rook*
Black could play his Aing to Rook,
square. Suppo^ng he did so^ yon ou^t
to play in tne following manner.
Q.P. 2
K.P. 1
King Castles
P. takes Kt.
P. takes P.
P. takes P.
Q. to K. 2d
B. takes Bp.
Q. takes P.
Tour game is preferable to that of
Bhick's.
8. K.Kt.takesK.P. | Q. to K. ad.
Xf instead of playing Q. to K. 2d.,
Black should take vour JeL B. P. check-
ing, your proper play would be to move
the l^ng to B. square, for if you took
the Bishop, he would bring his Knight
to his 5th, giving vou double check, and
you would lose tne Knight, which in
this position is the chief support of
your game.
9. Q. takes R. ch. J Q. takes Q.
10. Kt. takes Q. | K. takes Kt.
You now pla^ Q. P., 2 squares and
on the foUowmg move^ K. B. P. 1
sauare, then tne move o£ King to
Bishop 2nd, to support the Pawn on
their march. Your position is veiy good.
With regard to the relative strength of
the beUucerents, vou have au extra
Pawn. TWO small pieces are equal to
a Rook and two Pawns.
THE CHESS flayer's CMBOMICLE.
VaHatkufivn BiaJCs^tk m
G. a. ukn Kl. I U ID K,XI, 4(h
If iDBtcad of taking with
Queen, yon had taken
with the Pawn, Black
would have had a better
Sine. Black could aUo
ve exchanged Queens.
In that case jou should
hare played as follows :
K.P.UkHa.|Q.Kt.laa.M
IfyouhadpUyedQ.P.
instead of Q. Kt. Fawn,
your game would have
been comjHviniscd.
Black could have with-
drawn his B. to Q. Kt.
3d, but you should equally
have played the foUowing
Bad Black, at the 9th move, castled,
iDBtead of playing Q. B. P- one souKre,
you should have played Queen'a Pawn,
and your gaqe would have been better
opened.
10. Queen ta bcrSd.
Yon withdraw the Queen to her 3d.
to post her OH K. B. 3d. square, which
will give you a good position.
Ekvadh Opening.
WkHe. mac
. K. Pawn 3 1 E. P.a
This it a good defensive move for
Black, it prevents you from playing the
Queen Fawn tno squares.
4. K. Kt. to B. 3d 1 Q. Fawn 1
The brindng your Knight to B.
3d is a good move. Had you played,
)n*te«d,K.B.P. tnosquareE, Black could
have taken the E. Kt. with hil Bp, ^ou
retake with Rook, and be gains a piece
by pla;ying the Qw*^ to her Bp. 4th.
Supposing that you did play the K. B.
Pawn, two squares,! Black could not take
Pawn with Pawn, witbout exposing him-
self to an attack, difficult to defeud-— as
may be judged from the fi>llowiDg mode
of play.
Q.P.asq.
B. takes Et.
Q. Kt. to Q. 2d
Q. Kt. to K. B.
Kt. takes P.
K. I. takes P.
Q.l»kt8K.P.(«h
K. Bp. to K. 2d
K. Kt. to B. 3d
E. St. to his 5th, ch
KL to K. 6th
Pawn takes Bp.
Q. toK.B.5t£
King Castles.
Black, although a Pawn minus, has a
belter game. We will, nest week, aneiyse
Hack's fourth move (Q. P. 1).
PROBLEM No. ST.
b
PROBLEM No. 38.
=r^SL
^-i^=
PROBLEM No. 39.
PROBLEM No. 40.
ir »,• ■ m am • ^ fm. •«• . . .^ v^i^*
ta> *«,<kM«««(«* V' .a^«
THE
No. 11.
K<W BEBIE8
TT
SATURDAY, MARCH 13, 1847.
J
PKICB
THREE PEKCF.
CHESS AT BRIGHTON.
f
Game played bctspeen Mb. Staunton and Captain Kehnedt, the former giving
the odds of Pawn and two moveB» ^
{Remove Black's K. B. Pawn,)
R.
B.
Rr.
R.
R.
R.
R.
R.
It.
K.
K.
K.
P.
K.
Ji.
(WhUk. Black.
(CaptainJC.) (Mr. S.)
1. K. & Q. P. 2 K. P. 1
% K. B. to Q. 3d Q. B. P. 2
3i P. takes P. ' Cfc checks
4, Q. Kt. to B. 3dB. takes P.
6. K. Kt. to B. 3d Q. R. P. 1
Q, Castles. Q. Kt. to B. 3d
7i Q.B. to K.B.4tfa K. Kt. to K. 2d
6- Q. R. P. 1 K. Kt. to Kt. 3d
9. Q.B.toK;lCi.33Q. lo Q. sq.
10. K. P. 1 Castles (a)
11. R takes ^t. P. takes B.
12. Q.toa«d Kt.toK.2d
13; B. to K. E. 4th Q. P. 2.
14^ B. takes Kt. (b)(i, takes 1L.
15. Q. tksdo^bledP.R. to K. B. 4th
16. Q. Kt. tq[K.2d B. to Q. 2d
17. Kt. to K.^t.3d Q to K. B. 2d (c)
. (ob R. takes Q.
Q. R. to K. B.
mt B. tale« Kt.
B. to Q. Kt. 4th
n. K. R. to ft. B. R. takes K. B. P.
i And Wini*.
I Notes,
a) It was tiiipossible to sustain the Knight eventually.
5) P. takn r. in passitig, would have been much better play.
' Oh If B. ui K. sq., White would have taken R. with Kt.
uQ To pr^ent the escape of tiie Knight.
le) He na^no better move apparently.
if) '^his And tlic pi^eeediiig- ymw w^^wr im^ b»iwiien 'the
mioh below the average standard of their games.
vcftH vm. t '
18. Q. takes
19. Q. B. P.
20. K.Kt.to
21. P. takes
White.
(Capt. K.)
23. Q. Kt. P. 1
24. Q. R. P. 1
d5. R;t9K: B.
26. R. takes R.
27. K. to B. 2d
28. Kt. to K. 2d
29. Kt. to Q. B.
30. Kt. to Q. 3d
31. K. to Kt.
32. K. takes R.
33. K. to B. 2d
34. K. Kt. P. 2
85. K. to Kt. 3d
36. K. R. P. 2
37. K. takes P.
38. P. checks
^..Kt.toQ.B.5thQ.
4Q. K. to R. 5th Q.
41* K, Kt. P. 1 («) P.
4t. K. Kt. P. 1
43. K. to R. 6th
B
B.
'Bku^.
(Mr. S.)
to Q. 7th
to p. 3d
tskes R. (ch
takes Q. P.
to Q. Kt. 5th
to K. 5th
takes K. P.
diecks
laKesR. (ch '
to-B. 2d
to "B. 3d
Ki P. 2 sq
P.-l
takiss P. (ch
P.4
to B. 4th
R.»P. 1 (d)
Kt P. 1
ta]^8 Kt.
checks
to }$. 2d
players, ate
M -
82
THE CHESS player's CHRONICLE.
BLINDFOLD CHESS.
Mr. H-ABBwiTz plays blindfold, against Messrs. Pbbig&l and HobwI'he contutt*-
ing, the allied party giving the odds of Queen's Rook, which must be removed flrom
the Board.
White.
Messrs. P. and H.
1. K.P.2
2. K. Kt. to B. dd
3,.K.B.toQ.B.4th
4. Q. Kt. P. 2 .
5. Q. B. P. 1
6. Castles.
7. Q. P. 2
8. P. takes P,
9. Q. B, to St. 2d
10. Q. P. 1
11. B. takes Kt.
12. Kt. to Q 4th(a)
13. Q. takes B.
14. K. B. P. two
15. Kt. to B. 3d
16. B. to Kt. 5th, ch.
Blach
Mr. HABBwrrz,
BUn^old,
K.P.2
Q. Kr. to B. 3d
KB. to Q.B. 4th
B. takes Kt. P.
B. to Q. B. 4th
Q.P*1
P. takes P.
R to Kt. 3d
K. Kt. to B. 3d
Q. Kt. to K. 2d
P. takes B.
B. takes Kt.
Kt. to K. Kt. 3d
Q. to K. 2d
P. to K. B. 4th
K. to B. sq.
White,
Messrs. P. and H.
17. B. to Q. 3d
18. B. takes P.
19. K. B. P. I
20. Q. to Q. 2d (5)
21. K.RP4I
22. Kt.to Q.Kt.5th(c
23. Kt. takes B.P. (£f
24. Kt. takes R.
25. K. Kt.P. I
26. Kt. tp Q. B. 7th
27. R. to K. B. 4th
28. Q.to Q. Kt. 4th
29. P. takes R.
30. K. to B. sq.
31. K. toK.2d
32. K. to B.
Black. '
Mr. Habbwitz,
Blindfold.
P. takes P, -
K. R. to Kt. sq. .
Q. to K. 4th
Kt. to K. 2d
Kt. toKt. 3d
Q. takes B.
Q. to K. R. 5th
Kt. to K. 4th
Q. Kt P. 1
Q. B; to Q. 2<J
Q, to K. R. 6|h
R. takes Kt. P., ch.
Q. takes P., ch.
Q. B.toR. 6th, ch.
B, to Kt.4^, ch.
- Aftermany mo?e9) giren up as drawn game.
' ^ Notes,
(a) This mode of playing we prefer to moving Kt. to K. R. 4th.
\b\ The whole of thui game is well played by the allies.
(c) Beautiflilly conceived. They are sore to recover more thAO an equivalent if
the Bishop be taken.
{d) Threatening mate as well, to win the Rook.
Game played at the London Chess Club, by Mr. Habbwivz, blindfold, against
Messrs. Hobwxtz and Yon Cabnaf^ consulting. The latter giving, tbe .o4d#!of
Queen's Rook, which must therefore be removed from the board. r
Wihite. Black.
(MM. a & Vv C;) (Mr.- Habbwitz.)
1. K. P. 2 . K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3.Q.B-P*! Q. P. 2
4. K.B;foQ.Kt.5th P.tlikesP.
5. Kt. takes P. Q. to Q. 4th
6. Q. to Q. R. 4th K. Kt. to K. 2d
7. K. R P. 2 P.takesP.(cn^aj«.
8. Kt. takes P. Q. R to K. 3d
9. CasUes Q. R. P. 1
10. Q.B. P. 1 Q.toQ.8q.
11. B. t^es Kt., ch. Kt. takes R
12. Q. P. 2 Q. B. to Q. 2d
13. Q. to Q. Kt. Sd K. R to K. 2d
14. Q. P. 1 K.B.toQ.B.4tb,ch.
15. K. to R. 8q« . Kt. t« K. 2d
16. K. Kt.to his 5th Castles
White. . Blaek, .
(MM; H. fr V; O.) (Mb. HaBbwit2.)
17. Q. to Q. 8d Kt. to K. Kt. 3d
18. Q. Kt. to B. 3d K. R P. 1
19. K. Kt. to K. 4th K. B. to Q. R. 2d
20. Q. to K. Kt. 8d Q. Kt. P. 2
21. Q. Kt. P. 1 Q. Kt. P. I
22. Q. Kt. to K. 2d Q. to K. 2d
23. Q. to Q. 3d Q. R. to K.
24. K. Kt. to Kt. 3d Q. B. to K. Kt 5th
25. Q. Kt. to Q. 4th Kt. to K. 4th
26. Q. to Q. 2d B. takes Kt.
27* Q. takes B. K. B. P. I
28. K. R. P. 1 Q. to K. R. 5th
29. Q.B.toK.B.4th Kt. to Kt. 3d
30. B. takes Q. R P. K. B. P. 1
31. Kt.toK..4th K. B. P 1
32. Kt. to K. B. 2d P. takes P. eh.
And White resigns.
THE CHB6B PLAYER'S CRItOMlCLS.
^
Game played at the Loodon Cbess Club
BkuJi (Mr. P.) White. (Mr. L.)
1. K. p. a K. P. a
2. K. Kt to B. 3d Q. P. 1
3. K.Rto Q.R4th(a K. B. to K. 2d
4. a P. tivo &. Kt. to B. 3d
5. Q. to K ad Q. B. to K. Kt.5th
6. P. takes P. P. tekes P.
7. B. takes K.B.P.CI1. K, to R sq. (b)
8. B. to Q. Kt. 3d Q.Kt. toB. 3d
9. Q. B. P. 1 K. B. to Q. 3d
10. Q.B.toK.Kt.dth Q. to K. sq.
11. ILR, P. 1 B.toR. 4t&
12. K. Kt. P. 2 ' B. to K. Kt. 3d
13. Q. Kt. to ^ ad Q.Kt.toQ.R.4th
14. K. B. toQ. B.ad Q. to Q. B. 3d
1^. CasUes, K. R Q. Kt. P. 2
16. Q. R to Q. Q. B. to K. B. 2d
17. K.Kt.toR.4th Q.KttoQ.R5th
And
between Mr. W. P —
Bhek. (Mr. P.)
18. K.RtoQ.3d
19. Q.Kt.toK.R3d
20. K.Kt. to K.B. 5th
21. .Q.Kt.toR4th
22. Q.toK.R3d
23. Kt.Uke8B,ch.
24. Q.B.toK.3d(c)
25. Q.toK.Kt.2d(</)
26. Kt.toK.B.5th
27. Q.RtoQ.2d(«
28. Q.toK.B.3di
29. Kt. to K. Kt. t
30. K. P. takes P.
31. B. to K. 4th
32. Kt. takes B.
33. Kt.toQ.eth, ch.
34. Q. takes Q.
wins.
?
-o and Mr. I/owk.
WM9. (Afr.L.)
Q. R P. 1
Q. Kt. to his ad
a Kt. to Q. 2d
aRtakesaRP.
K. to B. 2d
P. takes Kt.
K. R P. 1
K. Kt. P. 2
Q. R. to K. Kt. sq.
Q. B. to K. 3d
Q. P. 1
K. R P. 1
B. takes P.'
B. takes B.
K. toK.
. to &. sq.
. to K. 2d
Notes,
(a) Tfiis'lnove may be made without disadvantage, but it is certainly not so
strong as playing Q. I*, two.
was not good
play.
{e) We should have pneftrred taking Q. P. with the Kt., ch.-— 4ind if the Kt.
Hem taken, playing B. to Q. R 4th, thecking, £to.
(/) This shows manifestly that Black lost ground in retreating his Quecti.
CHESS IN INDIA.
Thb following is the sixth game of the Match between a *^ European ** and
'^ Native,** mentioned in our last volume, page 374.
White. (Native.) Black, (European.)
1. Q. P. 2 Q P. 2
2. Q.Kt.toQ.B.3d K.P.I
3. K.P. 1
4. B. to Q. 2d
5. B. takes B.
e. K. R P. 1
7. K.B. toQ.3d
8. K. Kt- P. 8
9. Q.MK].8d •
10. Caafles
ILKiiRRl
12. P.tak^P.
K. R to Q. Kt. 5th
B. takes Kt
K. Kt. to K. B. 8d
O. B. P. 1
Castles
Q. to B. 2d
Kt« to ELsq
K. B. p. 2 •
K.Ki;toK.B. 3d
P. takes P.
13. Kt. to K. B. 3d Kt. to K. 5th
14. B. takei Kt. K. B. P. takes R
15. Kt. lo K. fith Kt. to Q. 2
16. Q. R to Kt. sq Kt. takes Kt.
17. Q. P. takes Kt. B..to K..3d
18. Q. to K. Kt.2d R to K a 4tfa
19. Rto Q. Kt.4ith Q. B. P. 1 (n)
Q. R. to Q. R aq
20. B. takes P.
21. Q. B. P 1
22. B. to Q. 6th
23. K. R. P. 2
Q. Kt. P. 1
Q. to Q. 2d
a P.I
White. (Native.) Bhck. (European.)
24. K, P. takes P. R takes K. B. P.
25. K. to Q. Kt. sq R to K. Kt. 5th
26. Q. to K 2d K. R. P. 2
^7. R. takes R. B. takes R.
28. Q. to K. 3d(^) Q. B. to K; R 6di
29. R to Q. B. Bq(c Q. to K. Kt. 5th
30. B. to K. 7th Q. ia Q 2d
31. B. toJL Kt 5ih Q. to K. 3d
32. R. to Q. B. 2d Q. Kt. P. 1
33. Q. Kt: R 1
34. R t0 Q: 2d
35. B. Kt 7th
36. B. to Q: 6th .
37. K. to Kt 2d
38. R to Q« B. 20
39. K^toiRjs^ >•
40. Q.:B. P. 1.
41. P. take* P.
Q. taQ.4th:;
Q.RP-ij -
R. toQ.R2d
R to K. B. 2d
^RiP;l-
R to Q. 2a r
Rtd(i)Kt.j»d
P. takeaP.' •
Q. to Q. R 3d
42. R. to Q.Kt.2d (d R takes R
49, K. takes R. Q. takes Q. B. P.
44. Q. to Q. Kt. 3d Q. takes Q., ch.
45. K. takes Q. K. P. 1
Drawn Game.
Notes.
84
THB CHSBS PI»AY£R's CHRONICLE.
Note»,
%* The notes to these ^mes are by the European plajer»
UiS A palpable mistake.
1^^ It would not evidently do to take the proffered P.
^C) Why not to K. Kt. square ?
(</) 80 played with the vle^ apparently of getting his K. into play, but it
looks rery much JSke an oversight.
Ko. as.
While.
I. Kt. at K. Sa, tg a B. P. 1
SOLUTIONS TO PROBLEMS IN Ko. 9,
Blath.
3. K. to a. B. Sd
a. X.toQ.l.td
4. Xt. to K,
«. X. to Xt.
«. Kt. to Q; B. Sd
P. 1, ch.
P. 1
P. i»eh.
P. I
Mate.
WMie.
I. R. toX. U. Ath
a. Xt.toQ. 4th»dlieh
NTo. S5.
JiUt*k»
K.taJu9tP.
Mat*.
No. 8A.
While. Black.
I. R. to Q. R. 4th, ch. K. Uket P.
a. B. (oQ. B. Sd B. takes B.
Mate.
No. 31.
Whil^ Black.
U KLatK.B.6th tk8.Kt.Ak. R. takes Kt« <w (A)
2. R. to a B. 7th» dis. oh. Kt. to O, ^, or (C)
8. K. takes R. dU. ch. B. to Q. B. Sth, ch.
4. R. takes B- •
Hate.
(A)
K. tA Q, A. Ml» V IB)
2. R to K.Kt.4th,dbl.ch. Kt. to Q. 5th
3. R. takes Kt.
Mttte*
9. Kt. to Q. B. 3d
(B)
K. to Q. 5th
Mate.
(C)
R. to K. 4th
8. K. to Q. fth, dis. ch.. B^ioa.Bj.5t)i,orK.t9Q.8
4. Xt. takes Kt., mate ; or B.
takes It., inate.
Whiir.
1. a.toKt.'s7th,ch.
2. Q. to K.'s 6th, eh.
8. B. to Q.'s '2(\
8OLUTI9NS TO CAIfVI'S PROBLEMS, Noe.7aiid8
Nc. 7. No. 8.
Mate.
Black.
White.
Black
K. to B.'s 5th
1. X. R. to hit 6th, ch.
P. takes R.
Kt. takes Q.
9. B. to Q's 8d
8. R. takes K. R. P.
Mate.
Anydiiag
■!.■»»
■ >4«i»
NOTICES TO GORRBSPQNDBNTB.
<'S. N. W.,** FaIham.>-Yott appear to he right respecting Problem No. % by Mr. C. R. L. The law upon
the sttk^ectof •'QnMning* s Pawn, in Bnglaad, France, and Germtny^is, that *'vhm aPaim mtf
reached its 8th square, it must be immediately exchanged for a Queen or any other Piece the player
may tliink fit, even though all tlie Pieces remain on the board. It f^ows, uierelbre, that Ite may
haye two or more Queens, three or more Rooks, Bishops, or Knigbts.'*'-^ee the laws of ChesS} in
. Lewis's later works, and in Vol. II. of the Chess Flayer's Chronicle, p. 966.— Your Problem shall be
examined.
"J. K.," DubU&.->Tnie ; the same thing was pointed out by M. Kling.
«
** J. B. T., yreymouth^-*«Yoa are mistaken refpoctiag Problem 28, pushing on the Pawn will not serve
to postpone the Mate, which is given bv a discovered check.— Uave the wooden Chessmen well
deaned with soap and water, and afterwaras highly Tarnished.
'* C. H. S.," New Yodc.— The three first numbers of your entertahiinff Chronfele of Chess Dologs ui tbo
other side of the Atlantic have Just reached us, and shall have due attention.
"M. P. Brandon," « Hon. Sec," " A. D. W." and others.—" The Handbook of Chen " will be ready in a
few weeks. You must apply to vour BookseUmrs.
*«* Yorkshire Chess Assoeiation.'--TM Amateurs of Chess are requested to bear in mind that the Annual
'n«r of this excellent Institution will this year be held in hull, on Wednesday the 12th of May.,
THB CRE8S PLAYER's CHEONICLE.
8S
CALVrS ELEMENTARY LESSONS
{CorUifa§ed/rom p, 70.)
Q. Pawn one square is a good de-
fensive move. D^ instead of playing this,
he had taken EL B. Pawn with Bp. giving
check, you should take his Bp. with King.
He would then check you with Queen
at Q. B. 4th, but you would cover with
Q. P. two squares, and the next move
take the K. P. with your Knight, which
would leav0 you with a good game.
This remark just poidted out has been
made by Salvio in hts Treatise. — NapUs^
1604 — page 44.
5. Q. P. 1 I K. Kt. to B. 3d
6. King casdes | Q. B. to K. 3d
In this position ^e game may be con-
sidered equaL I^ instead oi castling,
you had played the K. Kt. to his fifth,
Black could castle and have a better
game.
VariaUon from Whitens fourth move.
1. K, P. 2
3. Q. B, F, 1
K, P. 2.
K, B, to Q. B, 4th
Q. to JET. Ud
4. K. Kt. to B. 3d I K. Kt. to B. 3d
This variation is ^ven by Philidor.
By playing your Kt. to K. second,
instead of to Bishop third, Black could
take the K. B. Pawn, checking, and on
the next move could give check by play-
ing Queen to her Bishop's fourth. He
would thereby regain his piece, and win
a Pawn and a good position.
5. Q to K. 2d I Q. P. 1
Had he attacked your K. B* Pawn
with his Knight, you should play the
Q. Pawn two squares and establish your
pawns in the centre,
6. Q Pawn 1 | Q. B. Pawn 1
Ton might also have pushed on this
Q. P. two squares, occupying the centre.
But you would never have been able to
preserve them in this position.
Bkck might also have played the Q.
S* to K.. Kt. fifth : in that case, you
should push on the Rook*s Pawn, forcing
the Biabop to withdraw or exchange it
for the Knight. As a general rule, you
ought never, when 3'ou can prevent it,
to allow your pieces to be confined by
the Bishops.
7. K R. P. 1. I K.R.P. 1
These Pawns have been played on
both sides to prevent the Bishops from
pinning the Knights.
8. Q. B. to K. 3d.
9. Q. takes B.
10. B. takes B.
B. takes B.
B. to K. 3d
Q. takes B.
You here perceive the utility of play-
ing on your pawn at the seventh move.
Without that move he could now attack
yoiu* Queen with Kt. at his fifth, and
then push on the K* B. Pawn, bringing
it into good action. These kinds of
moves are important to play in time;
especially in those games where the
adversary forces you to bring out your
Ejiights before the Pawns.
Q. Kt. to Q. 2d
The same.
11. Q. Kt.toQ.2d
12. King castles
The game is equal. White has kept
the advantage of the move. The
player who can first bring his K. B. P.
into action by playing it two squares,
will have the advantage.
The eleven openings we have just
analyzed, present some excellent varia-
tions to play for the player when he
plays even, — ^because he can keep the
move for a long time, wi&out making
any sacrifice. But should he give a
piece, this kind of opening does not
offer an attack sufficiently powerful to
embarrass the adversary from the com-
mencement of the game.
The defence, as we have seen, is that
shewn in the eleventh opening. The
first and tenth openings, however,
fVimish the best modes of sustaining the
attack, and even arriving at a drawn
game.
End of Fourth Lesson,
; PLAVEn E CHHONICLE.
The foliowii^ CheehniaUi have the lote nierilo/TOtvitigUCfaalty occ'iarred al pitg.
PBOBI.BM No. 9. ! ;
While to play, and Mate in three moves.
Problem No. 10.
PROBLEM No. 41.
^<!tj=
PROBLEM No. 4
PROBLEM No. 44.
i
THE
% M^
No. 12. I
NBW 8B]UJfi8.y
SATURDAY, MARCH 20, 1847.
:9saBCdt»«a:
^b
{
PBIGB
THBBB PBirOB.
? CHESS IN GERMANY.
Gime between Metm. MduuiB and V, p. Gox^tx, of Beifiiu
mite. CblU M.) JWflcft. (Mir. V. D. G.)
1. K. P. 2 i K. P. 2
1 E. Kt. t(jB. Sd. Q. Kt. toB. 8d
8. E.B.to <^.B.4thK. R toQ. B.4th
4. Q. Kt. R »
^. Q.B.P.,1
6. Castles \
7. Q. P. 2 1
8. P. takes P.
^ Q. P. 1 I.. ,
10. B. to Q. 3d
n. K. R. P. I
B. takes Kt. P.
B. to Q. R. 4th
P; takes P«
B. to Q. Kt. 3d
.,KtJoft.R.4tJifr.|
K.Kt.toB.8d
Castles
12. Q.B.to K-Kt 5th K. R. to K. sq.
ll Q. Kt. to B. 3d Q. B. P. 2
14 Q. to her 2d Q. R. P. 1
Wha&:(m.M.) Bfacfc (Mr. V.D.G.)
15. K.Kt.toK.R.2d(&K. B. to Q. R.2d
15. K. to R. sq. Q. B. P. 1
17. K.&toQ.B.2dQ.Kt. P.2
18. B. takes K. Kt. K.Kjt.P. takes R(c
19. Q.toK.R.6th K.t9R.sq.
20. K.F.I P.t0K. B.4th
21. K. Kt. to his 4th R. tb K. Kt. sq.
22. Kt. to K. B. 6th R. to Kt. 2d
23. Q.Kt. to UkAtbid P. takes K. P. '
24. Q.Kt.toKJKt5th Q. to K. 2d
25. Q. Kt. P. 2 (c) K. P. 1
26. Q.R.toQ.sq. K.F.1
27. F.take8K.B.P.
i
And wins.
(a) This liove subjects the Q.'s Kt. to a long inaction. It is better to play him
toK.'«
*8 2d.
(b) We sliould prefer to this move, K. P. 1, and if the Pawn look P., wotld
pkv Q. Kt. to K. 4th. Black dare not then take Q. P. with Q., or ^he would lose
at least the Knight.
(e) Takin| with the Q. would cost a Pawn, as White might then take Q. Kt P.
with Kt.
(d) The ntanceuvring with the two Knkhta here is ingenious enoitth.
. {e) It doel not appear that White wouEl gain much by tijung th|K. R. P. with
eikher of the Enights, because Black could reply with R. to K. Kt. 34.
CHESS IN J'RANCE.
i
Thb follo$eing entertuning parUe was played in Paris twelve Jmonths siuce,
between sonie of the leading members of the Cercle des Echtcs 8i consultalion,
a|painst the chief Ajnateurs of the Cfiff^ de la Regenee. ;
WhitL Black.
(i^es of the4Caf&.) (AlUes of the Cercle)
1. K. P. 2 f K. P. 1
2. Q. P. 2 *
3» P. takes P.
a. P. 2
P. takes P.
White. I Black.
(Allies of the Caf^O (AniisoftheCercl^)
4. aB. P..2 Q.B. P. 1
K. p. to Q. 3d
B: to Q. B. 2d
a, Kt. to B. 3d
rB.p.r ^
VOL. vui.
90
THE CHESS flayer's CHltONICLE.
Wkitt. Black.
(AllieBofdwCafE.) (AUieioftheCercle)
7. <!. a to E. Sd Q.Kt.P. 1
B. Q.Kt. P.3 ft.R.JP.2
9. Q. R. p. I Q. K. P. Ulies P.
10. Q. R. P. Ukea P. R. tekes R.
11. Q. UkM R. P. Ukes Q. B. P.
13. Q.Kt.P.takeiP. K.Kt.toB-3d
13. K-Kt. loB. 3d Q.B.toK. Kt.5th
14. K. Kt. to Q. 2d C«atlM
15. K.B. tolLU Q.B.toK. R4th
At tU* point, tbe gBme
WMU. Black.
(AllieBortheCafE.)(AlliesaftlMCeKle)
16. GMtlea
17. B. lakfi Kt.
18. K. R. P. 1
19. Q. to K. K).
30. K. B. P. 9
31. R. takei Q.
22. K. to a 2d
S3. K. to R 3d
34. R to Q. R. sqj.
K. Kt. to bis 5ih '
B. takeaR ,
^toK. B. Ah -
Q. B. to K. B. 4th
Q. takes Q.
R. to K. iq.
K.R.P. a
K.R.P. 1
Q. B. to Q. 6th
portpoDedfot uwtber ritting; but on resimuiiRit,
the {dayara afpeed to make the poaitioii the inbject of four fecial gamei. The
-"~— '~- "—•— 1— !»~ ~™-i..j .. 'ollowa ! —
agMost M. Hauwits,
EkU „ M. VniLLBUtBT,
. . M. ViTXTBDif „ M. Sasub,
H. Kuno „ M. Db La. Rocflx.
The lubJMiied digram repreMota the aituotioD at the tweaty-fonrUi moire, limn
which the four Tuiatioiu commenced.
Kntli In 0i)(n.
Firil VahaHaii.
e«tt >i U Kiftia.
WlaU. Black.
(M. Padubb.) (M. Ba»»witz.)
35. B. to K. B. 2d B. to Q. eq.
36. R. to K. sq. K. to B. sq.
37. B. takes R., ch. E. takea R.
28. K. to Kt. 4th K. B. F. 2, ch.
YHate. Black.
(M. Paulub.) (M. Hauwtti}
29. K. to R. 3th K. to B. 2d
50. B.takesE.R.P. P. toK.Et.Sd,'^'
51. K. to R. 6th B. takea B.
THB CHSSS rLAYKK's CHRONICI.B.
81
Stcowd Votuitiom
Wkiie.
(M. KiBSEBmKU.)
25. K. to B. 2d
26. R. to Q. R. 4th
27. Kt. to K. B. dd
28. Kt takes R.R.P.
28. Kt.toK.B.5th
30. Kt.toK.R.6th,ch
31. P. takes Kt.
32. P.tk8K.Kt.P.,ch.
33. P.toK.R.4th.
34. R. to K. Kt. 4th;
35. K. to his sq.
36. K.toQ.2d.
37. P. takes K. KlP.
38. Kt.toQ.sq.
39. R.toQ.4th.
Black.
(M. VUILUUIMIT.)
Kt. to Q. R. 8d
B. to Q. sq.
K.B.P. 1
K. Kt P. 2
Kt. takes Q. B. P.
K. to Kt 2d
K. takes Kt.
P. takes P.
KtoKtad.
R. to B. sq^ ch.
R. to K. B. 4th.
B. to Q. B. 5th.
B. takes P.
K. toR.8d.
B. takes B., oh.
And
(M. KnsBBmxu.) (M. Vuilummbt.)
40. Kt takes B. R. to K. B. 7th, ch.
41. K. to Q. B. 8d. B. to Q. Kt. 4th.
42. K. Kt. P. 1. R. to K. B. 6th.
48. R.toK.R.4th, ch. K. to Kt 4th.
44. R. to Kt 4th, ch.K. to B. dd.
45. K. to Q., 4th. B. to K. B. 8th.
46. R.toK.B. 4th, ch. R. takes R.
47. P. takes R. B. to K. 7th.
48. Kt to Q. B. 2d. K. to B. 4th.
49. K. to his 8d. B.toQ.Kt4th.
50. Kt toQ.4th,ch.K. to B. dd.
51. Kt takes B. P. takes Kt
52. P. to Q. B. 6th K. to his 3d.
5B. P. to K. B. 5th,chJ&. to Q. 8d. '
59. P. to K. B. 6th.
Wms.
TMrd Variation.
WhUe. Black.
(Ma. YiTZTHVM.) (Mx. Sasias.)
25. R. to Q. R. 7th. Kt. to Q. R. 8d.
26. R to K. B. 2d. B. to Q. sq.
27. K. to Kt^th. K. B. P. 2, ch.
28. K. to R 8d. B. to K. B. 8d.
29. Kt to Q. Kt 8d. Kt to Q. Kt 5th.
30. R. to Q. Kt 7th. Kt to Q. B. 7th.
31. R. to Q.Kt 6th. R. to K. 8d.
32. P. to K. Kt dd. P. takes P.
33. K. takes P. B. to Q. B. 5th
34. Kt to Q. R. 5th B. takes Q. P.
White.
(Ms. VlTZTHUlf.)
35. B. takes B.
86. Kt. takes B.
37. K. to R. 4th
38. K. to Kt 3d
39. K. to B. 2d
40. Kt to Q. 5th
41. R. to Kt 7th, ch.
42. Kt to K. 3d
43. R.toQ.Kt.4th(I)
Black.
(Mb. Sasias )
Kt takes B.
P. takes Kt
R. to K. R. 3d, ch.
R.toK.Kt3d,ch.
Kt. to Q. Kt 6th.
K. td B. 2d
K. to his sq.
Kt. takes P.
Kt to Q. 6th, ch.
And wins.
JFVmrtft Variation.
White. Black.
(Mx. Kiiird.) (M. Dx ul Rochx.)
25. R. to Q. &. dd B. to Q. R. 3d
26. K. to B. 2cL B. to Q. sq.
27. KttoK.Uaa. &toK.B.ad . .
28. Kt to K. 5th B. takes Kt
29. K.RP. takes B. B. to Q. B. 5th
30. R. to Q. R» 8th K. Kt P. 1
31. Kt to Q. R. 4th K. to B. sq.
32. B.toK.R.6th,ch. K. to his 2d
33. B*toK.Kt.5tb,ch. K. to his 3d
White. Black.
(Mx. Klihg.) (M. De)la Rockx.)
34. R. to R. 7th Kt to Q. R. 8d
35. B. takes K. R. P. Kt t^ Q. Kt 5th
36. Ktto Kt 6th Kt4L0 Q. B. 7th
37. Kt to Q. R. 8th R. to K. B. sq.
38. K. Kt P. 2 K. B. P. 2
39. KttoB.7th,ch. K. to Q. 2d
40. Kt.tk8.QP dis.ch. K. to his 3d
41. Kt to K. B. 4th
Mate.
m
THB CHStS PLAYE&'S CHftOVISLB.
CHESS AT BRIGHTON.
Game played between Captaik Kxnhbdt and a SIdlAil Metropolitan Amateur.
White. Slack.
(Mr. W. H.) (Captain K.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. Q. P. 2 P. takes P.
4. K.B.toQ.B.4thK. B. checks
5. Q. B. P. 1 P. takes P.
6. Castles
7. Q. takes P.
8. Q. R. P. 1
9. Q, Kt. P. 2
P. to Q. B. 7th
Q.P. 1
B. to Q. R. 4th
B. to Q. Kt. 3d
10. Q.B.toQ.Kt2dK. Kt. to B. 8d
1 1. Q. Kt. to B. 3d Castles
12. Q. B. to Q. sq. Q. to K. sq.
13. Q. Kt. to Q. 5th Kt. takes Kt.
14. R. takes Kt. Q. B. to K. 8d
15. K.Kt toKt.5th(aKt. to K. 4th (If)
16. Kt. takes Q. B. P. tokes Kt.
White.
(Mr. W. H.)
19. K. to R. sq.
20. Q. to K. id
21. B. to Q. B.
22. K. Kt. P. 1
23. Q. takes Q.
Slack.
(Captain K.)
K. P. 1
Q^ to K. B. 5th
B. to K. 6th (e)
Q. to K. B. 6th, ch
R. takes Q.
24. K. to K. Kt.2d B. takes R.
25. K. takes R.
26. R. takes B.
27. K. to K. 8d
28. Q. R. P. 1
29. K. B. P. 2
30. P. takes P.
31. K. takes P.
B. takes B.
R. to Q. B. sq.
K. Kt P. 2
K. to K. B. 2d
Kt. P. takes P., eh.
P. takes P., ch
K.toK.3d
32. R. to K. Kt. sq. R. to K. B. sq., ch.
83. K. to K. 3d R. to K. B. 2d
34. K. R. P. 2 Q. B. P. 1
85. Q. R. P. 1 Q. P. 1
17. Q. R. to Q. 2d Kt. takes K. B.
18. Q. takes Kt. Q. to K. B. 2d
After many more moves, the game terminated in fayonr of Black.
Notes,
ai Ingemouslv played.
bS Black would have played badly in taking the offered exchange.
(c) Cleyerly conceived.
I
SOLOTIOKS TO PROBLEMS IN No. 10.
WMte.
1. B. to K. Kt. Tth, ch.
3. Kt. to K. R. 6fh, ch.
3. Q. takM B., ch.
4. R. Uket B.
5. Q. checkmates.
No. 37.
Bhuk.
K. to B. Sd (hett)
K. takes B.
K. takes Kt
K. or P. takes R.
No. 38.
Wkiie.
1. CttoK. R.sq.,ch.
3. Q. to Q. R. sq.i ch.
3. Q. takes B.t ch.
4. Q. to K. R. 8th, ch*
5. B. mates.
t K. to Q. Sth
4. Q.toO. R.t ch., and B. mates.
Blatk.
K. to Q. Sth
K. to K. Sth
t K- to K. 4th
K. moves
1.
a.
3.
WMte,
R. to Q. 2d
R. to Q. 6th
Q. B. dieckmates.
No. 39.
Black,
Kt. to K. B. Sth (best)
t K. takes R.
R. mates at Q- B. 6th.
t Or aoything
White.
1 . R. checks
a. Q. takes doubled P.
3. Kt. to Q. B. 6th
4. a Kt. P. 2.
No. 40.
Black.
Kt. ooTers (best)
K. takes Q.
K. takes Kt.
Mate.
NOTICES TO CORRESPONDENTS.
" K."— We have to acknowledge, with thanks, the receipt of several beautiful Problems from the same
welcome source to which we have so oflen been indebted,
*' W. E. W."— Yon appear to be quite right.
" J. N." — ^The positions shall be attentive! j considered.
" J. D. M.''—- The challenge from New York has not yet been responded to, but we confidently hope,
when the terms are modified so far as payment of expenses to the party travelling are concerned, that
we shall find some one with spirit enough to take up the gauntlet
Correspondents will be good enough to bear in mind that when their communications are not replied to
in the number of the same week on which they are receive^, the omission is owing to Want of space,
but they wiU always be noticed in the following ntuuber.
THS CHK8S player's CHRONICLE.
9S
CALVrS ELEMENTARY LESSONS
{ConHnuedfromp. 86.)
FlTTH LsMoir.
Firtt SecHan. Tweif^ Opening.
The Lopa GsmUtt
This opening could also be placed
among the King^s Bishop^s Gambits.
But, unlike the other gambits, it be-
comes a gambit only at the fourth
move; we have placed it among the
openings of " King^s Bishop*s Opening,*'
to which it morelegitimatelj belongs.
1. K. P. 2
2. K. RtoQ.B.4th
3. Q.toK.2d
Blaelu
K. P.2
K. B. to Q. B. 4th
Q. K P. 1
By playing the Q. to K. second, you
threaten to take the K. B. P. with B.,
checking, and bring your Q. to her
B. fourth, regaining the piece and
winning a Pawn.
Black's move is bad. It does not pre-
Tent the attack which we have shewn,
and allows the adversary time to form a
strong attadL, as we shall presently see.
Blaiek, instead of playmg Q. B. P.
one, could i^y the fbllowisg moves :—
Q. P. one, K. Kt. to B. 3d, Kt. to
K. 2d, and lastly, Q. Kt. to B. 3d.
These several moves of defence which
present themselves in the Lopez Gram-
bit, we shall analvse in this Lesson-^
reserving for the last the defence we
consider to be the best.
4. ILB. P. 2 |B.takesKt.
K. B. P. 2 is a good attacking move.
Black's move is bad. He exchanges
the Bishop lor Kt , with the intention
of preventing his adversary from
casthng on the Kind's side; but the
position which remams on the white
side, fully c<»iipen8ates for this disadvan-
tage. Blade had better have played the
Q. P. one square.
The next variation wiU show you
what would happen if he take P. with P.
instead of exchanging pieces.
$. R. takes B. | P. takes P.
Black's more here is very bad — he
allows his adversary to establish hia
Pawns in the centre and to open his
game.
6. Q. P. two sq. I Q. to K. R. 5th, ch.
Black, by checking with his Queen, de-
fendshis Pawn, or exchanges it forWhite's
K. Kt. P., but he embarrasses his Queen
—does not bring out his pieces, and
gives his adversary time to aevelope his
game.
7. K. Kt. P. 1 IP. takes P.
8. R. takes P. |K.Kt.toB.Sd
If, mstead of taking with the Rook,
you had taken with Uie Pawn, you, by
covering your Rook, would have weak-
ened your same.
Black phiys K. Kt. to B. 3d to take
your K.'s P. He should have played
the K. R. P. one sq. Li that case you
should play the Queen to Bishop 2d.
9. Q.RtoK.Kt.5th I Q. to K. R. 4th
10. Q.toK.Kt. 2d I K. Kt. to his 5th
You must not take the Kt. with your
Rook — ^if you did so. Black could push
on the Q. P. two sq., and would finish
by regaining his piece.
I^ mstead of playing Knight to his 5th,
Black had played the Q. P. two sq., you
withdraw the K. B. to K. 2d, and the
next move i^y your Q. B. to Q. 2d.
We wiU pursue this game no further.
— ^White wins a piece, and preserves a
good position.
Variation from BlaclCs Faurtk Move.
White.
1. K. P. 2
2. K.B.toQ.B.4th
3. Q.toK. 2d
4. K. B. P. 2
Black.
K.P.2
Same
Q. B. P. 1 sq.
F.takeiP.
M
THE CHESS player's CHBONICXJ^
5. K. Kt. to B. 8d I K. Kt P. 3
Black plays the K. Kt. P. to support
his doubled Pawn.
6* Q. P. 2 sq.
K, B. to Q. Et. 3d
K. Kt. P 1
7. K. R. P
You endeaATOur to break his game
by playioflr the K. R. P. Black pushes
on tbe Pawn, tiot beinc enabled to tup-
port its defence. Had he defended with
the R. P., yoi| should take with Pawn ;
and if he ddend with K. B. P., you
takjB P. with Knight, to mve hiin, then,
check to King with your Q. at K. R. ^th.
K. Kt. toR. 3d
K. B. takes Q. P.
B. takes Kt
R. to Kt.
8. Kt. to K. 6ih.
9. B. tks. dbld. P.
10. Q. B. P. I
11. Q.B. takes B.
In this potttion jrou have the better
game. You aan bring the Q. B. to Q.
6th, hindering Black from bringing out
his pieces, and from castling. If mack,
instead of playing Rook to Kt. sq., had
pushed on K. B. P. 1 sq., you should
still reply wifh the same move, Q. B.
to <^ 6th.
Thirteenth Opening,
White. —
1. K. P. S
2. k:.B. to Q.B 4th
3. Q. to K 2<i
4. Q. B. P. 1
5. K. B. P. 2
K.P. 2
Same.
Q. P. 1 sq.
Q.Kt.toB. 3d
P. takes P.
BIack*s movie is badly played. Kk Kt.
to B; 3d woulcl have been better.
6. Q. P. 2 I Q. to K. R. 5th, ch.
7. K. to Q. I K. B. to Q. Kt.3d
Itf instead of playing K. to Q., you
had played the Kt* P. 1 sq., you would
have lost your advantage. Black could
have taken Pawn with Pawn, and threat-
ened you with a check by discovexy.
8. K. Kt. to a 3d. I Q. to K. Kt. 5th
Black wishes to save his doubled
Pawn, and he - gives you time to open |
your game by attacking his Queen. |
9. K. R. P. 1. Q. toK. Kt 6lir
10. Q. Kt to Q. 2d K. Kt to B. 3d
1 1. K. R. toK. K. Kt. to R. 4th
12. K. P. 1 }
In this, position you liave a good
game. You will attack the Queen with
your Q. Kt at K. 4th, than with K. Kt.
at R. 4th. Then you caH pUiy K. Kt.
P. 2 on his Kt. to drive hiiti away, which
will shortly give you an dpportunitv to
take his doubled Pawn wit$ your Q. %
Fourteenth Opening.
White. Black.
1. K. P. 2
2. K B. to Q.B. 4th.
3. Q. to K. 2d.
4. Q.B. P. 1.
K.P. 2.
Sameu
K.Kt.toB. 3d.
Castles.
If instead of playing Qt B. P. 1, Tpu
had taken the K. B. P. with your K.B.
you would have had a bad mme,' aa
shown in a preceding lesson. By Cast«
Ud^ Black brijQga.l^.Bobk into piay»
which will give him a good game, ypur
Queen being before your Sang.
5. Q. P. 1. I Q. B. P. 1. ,
Black plays this Pawn preparatory (to
6. Q.6.to K.Kt.5th. I Q. P. 2.
7. K. B. to Kt 3d. I'FtakesP.
Your retreat of Bp. is Veil playjbd.
Had you taken Pawn with Pawn, Black,
by retaking with Pawn, 'would hive
established nis two Pawns in the centre,
and would have left his Knight a squiire
to play to. You could ha^e taken the
Kt with vour Q. B., but in that ca^e
Black would have had a better game |by
retaking with K. Kt. Pawn^ ;
8. Pawn takes Pawn. I
This game may be consiilered eqilal.
It is given by Salvio, who, in Castlitig,
places the Rook on King*s square, ^-
cording to the Italian metliDd of Cast-
ling. In this particular instance, tlis
method of Castling does not materiailf
alter the game.
PROBLEM No. 46.
PROBLEM No. 48.
THE
Cfc^S illaset^j$ €ht0ttitU^
No. 13
NEW SERIES.
.i-
3r=.
SATURDAY, MARCH 27, 1847.
iPBICE
THESE PEVCB
CHESS AT BRIGHTON.
Captain Kennedy gives K. Kt and "the move** to Mr. Dblaiuin of the
Brighton Chess Club.
(^Remove BlacKs K, Kt. from the boardJ)
White. (Mr. D.) Blach. (Capt. K.)
1. Q. B. P. 2 K. P. 2
2. K. P. 2 K. B. to Q. B. 4th
3. K. Kt. to B. 3d Q. Kt. to B. 8d
4. Q. P. 1 Q. P. 1
5. Q. Kt. to B. 3d Castles
6. Q. B. to K. 3d Kt. to Q. fifth
7. Q.Kt.toQ.Kt.5th Q. B. to K. Kt. 5th
8. Q. Kt. takes Kt. P. takes Kt.
9. Q. B. to Q. 2d Q. B. P. 1
10. K. B. to K. 2d K. B. P. 2
11. Q. Kt. P. 2 K. B. P. Ukes P.
White. (Mr. D.) Black. (Capt, K.)
12. Q.Kt.P.takesB. P. takes.Kt.
13. K. B. takes P. Q. to K. 2d, ch.
14. K. B. interposes Q. R. to K. sq.
15. K. B. P. 1 R. takes K. B. P.
16. K. R. P. I R. takes K, R. P.
17. R. takes R. B. takes K. B.
18. Dble P. takes P. Q. to K. dd
19. Q. to Q. B. sq. B.toK.B 6th,di8.ch
20. K. to K. B. 2d Q. to K. 7th, ch.
21. K. to SL. Kt. 3rd Q.tksK.Kt.P.,ch.
22. K. to K. R. 4th Q. to K. Kt 4th
Mate.
B&tvreen Mr. Buckle (giving the odds of his King*8 Kjiight), and an Amateur.
{Remove Black*s K. Ktfrom the board,)
Black, (Mr. t,)
1. Q. P. 2
2. Q. B. P. 2
3. Q. Kt. to B. 3d K. P. 1
4. (1b. to K.B. 4th Q. P. 1
White. (Amateur.)
K. B. P.2
K. Kt. to B. 8d
5. K. P. 1
6. K. B. to K. 2d
7. Castles
8. K. B. to B. 3d
Q. Kt. P. 1
Q. B to Kt. 2d
K. B. to K. 2d
B. takes B.
Q. Kt.toQ.2d
9. Q. takes B.
10. Q. R. to Q. sq. Castles
11. K. R. to K. sq. Q. to K. sq.
Black. (Mr. B.) WhUe. (Amateur.)
12. K. P. 1 K. P. 1
13. Q. P. takes P. Q. P. takes P.
14. K.P.tks. K.B.P.(a P. takes B.
15i Q. Kt. to Q. 5th Kt. takes Kt.
16. Q takes Kt., ch. R. interposes
17. R. takes B. Q. takes R.
18. Q. takes Q.R.,Gh R. interposes
19. Q. to Q. 5th, ch. R. interposes
20. K. to B. sq. (h) Q. B. P. 2
21. R. to K. sq. Q. toK.B. 3d
22. R. to K. 6th Q. Ukes K. B. P,
And Black forces mate in three moves, (c)
Notee.
(a) Having an opening, Black now plays vrith his wonted ingenuity to the end.
'h) Quiet but efficacious,
c) A vexy neat little enigma for young players.
VOL. viii. o
98 THE CHESS PLAYERS CHRONICLE.
CURIOSITIES OF CHESS.
Napolbon'b Rbtkbat fbom Moscow.
This ingenious stratagem is the invention of the celebrated Russian player, M.
PisTROFF, by whom it wa3 sent, thus entitled, to Labodrdohnais, a fen years since.
9ttis,
"The square on which the Black King titanda is Moscow, and the Bereuna is
represented by the white diagonal line, commaoded by the White Queen. The
CoBsacki are id possession, and drive Napoleon from Moscow to FariE, where the
Czar achieves his victory, by a 'check by discovery.' At the sixth move the
Bussian Queen might have check-mated, by opposing the passage of the Beresina
— the impetuosity of the Russian Cavalry, however, frustrates this a
SoLUTioH WITH Moves.*
Whita.
, I. K. Kt. to Q. 2d, double ch
2. Q. Kt. to Q. B. 3d, ch.
3. K. Kt. to Q. Kt. sq., ch.
4. Q. Kt. toR.2d,ch.
6. K. Kt. to R. Sd, ch.
6. Q. Kt. to his 4th, ch, (a)
7. K. Kt. to Q. Kt. 5th, ch.
8. Q. Kt. to Q. R. 6th, ch.
9. K. Kt. to Q. R. 7th, cb.
10. Q. Kt. to his 8th, ch.
11. K. Kt. to Q. B. 8th, ch.
12. Q. Kt. to Q. 7tb. ch.
13. K. Kt. to K. 7th, ch.
14. K. toKt.2d
Die. check and mate.
(a) Q. to her R. 8th, would
victwy.
gire
Nfae.
check-mate, but the Cavalry are to effect the
larch consists of a ser
THE CHESS PLAYERS CHRONICLE.
99
CHESS IN LIVERPOOL.
Game lately won by the Hon. Soc. of the London Chess Club, of Mr. SpESciLLBr.
Wkite,
(Mr. P.)
1. K. P.2
2. K. Kt. to B. 3d
3. K. B. to Q B. 4th
4. Q. B. P. 1
5. Q. P. 2
6. K. P. 1
7. K. B. to Kt. 5th
8. Kt. takes P.
9. B. takes Kt.
10. Q. to K.R. 5th(a)
11. P. takes B.
12. Q. to R. 6th
13. K. B. P. 1
14. B. takes Kt.
15. K. R. P. 2 (b)
16. R takes P.
17. Kt. to Q. 2d
Black,
CMr. S.)
K. P.2
Q Kt. to B. 3d
K. B. to Q. B. 4th
K. Kt. to B. 3d.
P. takes P.
Q. P. 2
Kt. to K. 5th
Castles
P. takes B.
B. takes Kt.
K. Kt. P. 1
K. B. P. 1
Kt. to Kt. 4th
P. takes B.
P. takes P.
R. to B. 2d
a«. P. 1
White,
(Mr. P.)
18. K. toB. 2d(c)
i9v Q.RtoK.Rsq
20. Q. takes Kt. P. ch
21. R. takes R P.
22. R. Ukes Q.
23. R. to K. 8th, ch
24. R. takes B.
25. K. to K. 3d
26. R takes P., ch
27. P. takes P.
28. R to Q.
29. K. to Q. 4th
30. R to B. 6th, ch
31. K. takes P.
32. R. to B. 7tb, ch
33. K. to B. 6th
34. K. P. 1
Biack.
(Mr S.)
Q. to K. 2d
Q. R. to Q. Kt. sq
K. R to Kt. 2d (rf)
R. takes Q.
Q. R takes P.
K. to B. 2d
R takes Kt.,ch
K. R. takes P.
K. to Kt. 3d
R. takes Q. R. P.
K. to B. 4th
K. to K. 3d
K. to K. 2d
P. 2 8q
K. to K. sq
JP. 1
P. I
White mates in two moves.
Notes.
(a) In this position of the Giuoco Piano the first player*s efforts are directed to
prevent the adversary's K. Kt. from escaping ; and White bow hiovcs thus, that
when he attacks the Kt. with B. P., Black ma; be unable to check with his Q. at
K. R 5th.
(b) Well played. This insures a dangerous opening on the Black Ejng*t Camp.
(c) Preparatory to bringing more force upon the line of operation,
(d) It is evidently mate in two moves, if the Queen be taken.
Game played between Captain KsinrEDT and Mr. E. Williams.
WTiiU.
(Captain K.)
' 1. K.P.2
2. K. Kt. to B. 3d
3. Q P. 2
4. K. B. to Q. B. 4th
5. Q. B. P. 1
6. Castles
7. Q. B. takes P.
8. K. P. 1 (a)
9. K. P. 1 (b)
10. Q. ukes Q., ch.
Black,
(Mr. W.)
K P.* 2
Q. Kt. to B. 3d
P. takes P.
B. checks
P. takes P.
P. takes P.
K. B. to his sq.
B. to K. 2d
Q. P. takes P.
B. takes Q.
White,
(Captain K.)
11. B. takes K. Kt. P.
12. B. takes R.
13. Q. Kt. to Q. 2d
14. R. takes B.
15. K. Kt. to Kt. 5th
16. K. Kt. to K. 4th
17. Kt. takes Kt.
18. R to Q. Kt. sq
19. R. to Q. B. sq
20. B. to K. 2d
Black,
(Mr. W.)
B. toB.3d(c).
B. takes B.
B. takes R.
K. Kt.toB.3d
K. R P. 1
Kt. takes Kt.
K. to K. 2d
Q. Kt. P. 1
Kt. to K. 4tb
Q. B. P. 2
100
THE CHESS PLAYER S CHRONICLE.
White. Black.
(Captain K.) (Mr. W.)
21. K. B. P. 2 Kt. to Q. B. 3d
22. B. to K. R. 5th Kt. to Q. 5th
23. Kt. to B. 2d B. to Q. Kt.2d
24. K. Kt. P. 1 B. to Q. sq.
25. K. to B. 8q. K. B. P. 2
White.
(Captain K.)
26. Q. R. P. 2
27. R. to B. 8d
28. K. to K. sq
29. Kt. takes Kt.
Black,
(Mr.W.)
Kt. to Q. Kt. 6th
Kt. to Q. 7tb, ch.
Kt. toK.5th
B. takes Kt.
And Black ultimately wins by the strength of his Pawns.
Nates.
(a) This 18 not so good a move as Q. Kt. to B. Sd.
(b) A very tempting step, and one which leads to ruin.
(c) Captam Kennedy had forgotten this well-known reply.
SOLUTIONS TO PROBLEMS IN No. 11.
Kq.
41.
No. 43.
White.
Black.
White. Black
1. R. takesQ. KlP., ch.
Kt takes R. (best)
1. Q. takes Kt ch. K. takes Q.
3: Q. to K. B. 4th, ch.
K. to R. 2d (best)
a. Kt. to a 5th, ch. K. to his 5th
3. B. toQ.Kt. 6th
K. takes B.
3. Kt to Q. 6th, ch. K. takes Kt.
4. Kt. to Q. B. 8th, ch.
R. takes Kt
4. K. P. 2, ch. K. takes P.
5. P.tks.R.becomesaKt.ch.K. moves
5. Kt. to Q. Kt, 7th.
6. Q. checkmates.
Mate.
No.
43.
No. 44.
WkiU.
Blaqk.
White. Black
I. Q. takes R., ch.
Kt takes Q.
1. Kt to K. 7th, ch. B. takes Kt
2. Kt. takes F., dble. ch.
K. to R. ad.
9. R. to K. R. 8th, eh. K. takes R.
3. Kt. to R. 8th, dis ch.
K. to R. 3d
3. a to K. R. 6th, ch. P. tekes Q.
4. Kt. to B. 7th, ch.
K. to R. 4th
4. Kt to K. B. 7th, dis. eh. K. to Kt
5. R. takes Kt. ch.
Q. takes R.
5. Kt takes P.
^. P. mates.
Mate.
SOLUTIONS TO CALVI^S PROBLEMS, Nos. 9 and 10- See page 86.
No. ».
White. Black.
1. Q. to K. Kt 8th, eh. R. Ukes Q.
2. Kt to Kt 6th, ch. P. takes Kt.
3. R. to R. 4th
Mate.
No. U).
White.
1. Kt to Q. Kt 401
3. K. to Q. Kt 7th
3. Kt to Q. B. 6th
Ma^.
Black.
Pawn I sq.
P. queens
NOTICES TO CORRESPONDENTS.
*} A. H."— -Ingenious, but not ^fficult We shall have much pleasure i9 finding .space for it in an ^arljr
number, and in hearing from you i^ain.
V T. C. 0.*'~-Your best plan to ensure aa early delivery is to have the '* Chronicle '* by post : you may the^
always receive it by Friday mo^;ning. Thanks for the correction,
V Gamma."— The games ace very acceptable, and will soon be made aYail«bIe.
V H. B. B."~Receiivctd with thanks.
" K. and Mac G."— The highly ingenious and instructive amfndment^ of two very popular Problems, with
which Mr. Kling and Mr. Mac G>- — ^y have favoured us, shall appear in our next
*< B« M. D." " M. P." **— Hall."— TAe Cheu Player'e Htmdbwk is progressing rapidly. Duf notice will
be given of its completion. ^ .. '
THE CHE33 PLAVER S CHRONICLE.
101
CALVrS ELEMENTARY LESSONS
{Continued from p. 94.)
Fifteenth Opening,
WhUe, Black.
1. K. P. 2.
2. K.B. toQ.B.4th.
3. Q. to E. 2<L
K. P. 2
ILB. toQ. B. 4th.
K. Kt. to K. 2d
This move of Black does not appear
to me to be good. It is true it preyents
White from pushing on the K. B. P. 2
8C|. ; but if White take K. B. P. with
Bishop, ch., and then bring his Queen to
Q. B. 4th, he regains his piece, and
finds himself in a position to Castle soon.
4. K. B, P. 2. I Q. P. 1.
You would have done better had you
played K. Kt. to B. 3d.
5. K. Kt. to B. 3d. I Q. Kt. to B. 3d.
6. Q. B. P. 1 . 1 Castles.
In this position the game is even.
Sixteenth Opening,
White. Black.
1. K. P. 2.
2. E.B.toQ.B.4th
3. Q. to K. 2d.
K.P. 2,
San^e.
Q. to E. 2d.
This defence is good. As a general
rule, it is well to oppose Queen to
Queen. The result generally equal-
izes the position.
4. K. B. P. 2. I K. Kt. to B. 3d.
5. K.Kt. toB. 3d. 1 Q.P. 1.
^ Black, by playing his Q. P., defends
his K. P., and gives free range for his
Q. Bishop^r-an important piece to bring
into play at the commencement of the
game.
6. Q Kt. to B. 3d. I Q. B. P. 1.
Black pushes on this Pawn to arrest
the progress c^your Q. Kt., which how-
ever would have been taken by his K.
Kt. This move allows hink to dispose
of his Kt., without the fear of yours
penetrating into his game.
7. Q. P.l.
8. K. B. P. 1.
9. QB.toK.Kt.5th.
lO.Q. B. to R. 4th.
Q. B.to K. Kt. 5th.
Q. Kt. to Q. 2d. 04
K. R.P. 1.
K. Kt. x* 2.
Whether White take the Pawn en
ptusani, or withdraw B. to K. B. 2d, the
game will be equal.
Seventeenth Opening.
White.
1. K. P. 2.
2. K. B.toQ.B.4th.
3. Q. to K. 2d.
4. Q. B. P. 1.
Black,
K. P. 2.
Same.
Q. Kt. to B. 3d.
K. Kt. to B. 3d.
Instead of playing Q. B. P. 1, you
could take the King's Bishop's Pawn
with your Bp., giving check (see First
Variation).
5. K. B. P. 2. I B. takes Kt.
6. R. takes B. J King Castles.
7. Q. P. 1. [ Q. P 2 sq.
If, instead of pushing on the Queen*s
Pawn 1 sq., you had taken Pawn with
Pawn, the game would have changed
(see Second. Variation).
8. Bp. takes P. | Kt. takes Bp.
If you had taken the Pawn with the
Pawn, Black could have taken yours
with Knight. You would have taken
K. Pawn with your K. B P., but your
adversary would have taken that Pawn
with Q. Kt., and his position would
have been superior.
9. P. takes Kt.
10. B. takes P.
K. P. takes K.B.P.
R. to K.
You mi^ht also have played the Q. ta
K. B. 3d, mstead of taking P. with Bp.
In that case. Black should play Q. Kt»
to K. 4.
If Black had taken the doubled Pawn
with his Queen, he would have weakened
his attack.
11. B.toK. 3d
12. K. R. P. 1
13. Q. P. 1
Kt. to K. 4th
Q. B. to K. B. 4th
B. to Q. 6th
Black next plays his Kt. to Q. B. 5th,
and wins at least a piece.
First Variation fromWhite's fourth move.^
White. Black.
4. K.B.tk8K.B.P.ch
5. Q.to Q.B.4th, ch
6. Q. takes B.
K. takes B.
Q. P. 2
P. takes P.
You could have taken P. with Pawn^.
instead of taking B. with Q. In that
case. Black would have taken your K.
B. P. with B., giving check, and on the
102
THE CHESS PLAVEKS CHRONICLE.
fbUowinff move would have plsyed hia
Kt. to Q. R. 4Ui.
7. Q.to(i.B.4th,ch | Q, Bp. to K. 3d
By wiehing to win a Fawn with your
e given vour adversary
I tke. dbid P. I K. £t. to B. 3d
lu thU poaicion, you can move yoor
Queen to six diflereut squarcB. But,
choose whatsoever square you Ukc, your
gaioe is bad.
I believe there is only one move which
deservea to be analysed, the others ofTer-
ing Do prolonged resistance. This move
is the following :
9. Q. to K. R. 4lh I Q. Kt. to Q. flth
It; instead of playing Q to K. R. 4tb,
you had moved her to Q. R. 4th, Black
would have played Q. to her 4th.
Black attacks your Q. B. P., and
would take that Pawn and the Q. Rook,
if not defended,
to. Q.Kt.toIt.3d| K.P. 1
II. Q. B.P. 1 iK. Kt. P.2
Instead of playing Q. B. Pawn, you
could play Q. P. 1, or K. Kt. lo R. 3d,
or even Kt. to K, 2d.
Had you pUycd Q. P. 1, BUck would
have taken P. iritli Pawn ; vou would
have retaken with yours; tnd Black, by
moving the Q. Kt, to K. B. 4th, would
have forced you to play the Q. to K. R.
3d, to defend your Q. Pawn. In (bat
position Black could move bis R, to K.,
and have a good game.
If instead of Q. P. 1 , yuu had plaved
K.Kt to R. 3d, Black wouU have pushed
on Rook's Pawn 1 squaie, lo take your
Queen if you castle.
Lastly, bad you played the Kt. to K.
2d, Black would have takefi witb Q. Kl.,
and the next move would flay the Q. to
her fith.
12. Q- takes P. I K. R, to Kt
Had you not taken Pawn, you would
have lost the game ei
Q. to K. 3d
14. Q. to K. 2d
15. Q.Kt.toR2d
16. Q.Kt.toK. 3d
17. Q.P.takesKt.
IB. Q.toK. B. iq.
19. Q. toK. 2d
20. Kt. to R. 8d
21. Kt.toK.B.4tb
22 K. toB.
Q.E;t.toK. B.4ih
R. tdces Kt. Fawn
Q. to ber 3d
Kt. takes Kt.
Q.H.toK.Kt.iq.
R-toQ. sq.
Kt. to his 3th .
Kt.toK.4th .
Kt.toK.B.6th,cb.
M^
PROBLEM No. 49.
Bj Mb. N. D.
PROBLEM No. 50.
k&J=
PROBLEM No. 51.
B pOBition arose io plaj between Mb. Kuno
PROBLEM No. 22.
THE
€ht%% piastt^S Clitom'cle
No. 14. )
NB\^ SBRJES.)
SATURDAY, APRIL 3, 1847.
iPBlGS
THBEB PENOB.
CHESS IN PARIS.
Game lately played by M. St. Am ant against Messrs. Dkvinck, Vuixxebmet.
Benvoit, and Delondbe in consultation.
White.
(Allied PABxr.)
1. K. P. 2.
2. Q. P. 2. (a)
3. K.B.toO.B.4th
4. K. Kt. to B. 3d
5. Castles.
6. Kt. takes Q.P.(rf)
7. Q Kt. to B. 3d
8. Q. B. to K. 3d
9. K. B.toQ. Kt. dd
10. Q.B.toK.B.4th
11. K. R.P. 1.
12. Q. B. to K. 3d
13. K. B. P. 2.
14. Q. to her 3d
15. Q. R. P. 2.
16. Q. Kt, to K. 2d
17. K. Kt. P. 2.
IS. Q.Kt.toK.Kt.3d
19. K. Kt.P. 1.
20. Kt. takes Q. B. P.
Black.
(M. St. a.)
K. P. 2.
P. takes P.
Q. Kt. to B. 3d (ft)
K. Kt. to B. 3d
K. B. to K. 2d (c)
Castles.
K. B. to Q. B. 4th
Q. Kt. to K. 4th
K.Kt.toKt.5th
Q. P. 1.
K. Kt. to K.B. 3d
Q. B. P. 1.
Q.Kt.toK.Kt. 3d
Q. R. P. 2.
K. Kt. to R. 4th
Q. to K. sq.
K. Kt. to B. 3d
Q. Kt. P. 1. (e)
Q. Kt. to Q. 2d
Black.
(M. St. a.)
Q. B. to R. 3d
And Black soon resigns.
Notes.
White.
(Allied Pabty.)
21. Q.B. P. 2 Q.P. 1 (/)
22. Kt. to Q. 4th (^) P. takes Q. B. P.
23. B. Ukes P. K. Kt. to K. 4th
24. B. P. takes Kt. Kt. takes P.
25. B. to Q. Kt. 5th Kt. takes Q.
26. B. takes Q. K. R. takes B.
27. R. to K. B. 3d Kt. to K. 4th (h)
28. R. to K. B 4th Q. R. to Q. sq.
29. Kt. from Q. 4th
to K. B. 5th Kt. to Q. 6th
30. B. takes B. Kt. takes R.
31. B. takes Q. Kt.P. R. to Q. 7th
32. B. takes Q. R. P. Kt.tksK.R.P.(ch
33. K. to R. sq. R. takes Q. Kt. P.
34. Kt.takesK.Kt.P. R^ to Q. B. sq. (t)
35. Kt. to K. B. 6th R. to Q. B. 7tb
36. Kt.toK.R.5th,ch. K. to B. sq.
37. Kt. to K. Kt. 4th Kt. takes Kt. P.
38. R. to Q.8q. B. to Q. 6th
(a) This is not an advisable method of opening the game ; if properly opposed,
it loses not only the move, but frequently a valuable Pawn also.
(h) White omits to avail himself of the error his opponents have committed.
He should have checked with his B. at Q. Kt. 5th.
(c) This, too, was a bad move.
id) Why not K. P. 1. P
(e) Intending^ presently to attack the Q. with Q. B.
(/) The position of this P. is curious ^ — although undefended, and en prise of
three Pieces, none dares take it.
(g) This appears to be playing the game of the adversary by admitting the two
Kt.8 to co-operate on the K.*s 4th square. We should have thought Q R. to K.
square a safe and satisfactory answer to Whitens advance of the Q. P.
(jk) Better to have secured the Q. Kt. P.
(0 It is plain he could not take without losing his Rook in return.
VOL. VIII. f
106
THK CHESS PLAYERS CHRONICLE.
CHESS IN PUBLIN^
The two fiillowxfig Gftmet were lately played between two Members of tlie Dublin
Chess Club.
White,
1. K. P. 2
2. K. Kt to B. 3d
3. K. B.toQ.B.4th
4. Q. B. P. 1
fi. Castles
H. Q. P. 2
7. P. takes P.
8. Q. P. 1
9. Q. Kt. to B. dd
10. K. Kt. toQ.4th
11. K. toR. sq.
12. K. B. P. 2
13. K. B.toK. 2d
U. R. Ukes Kt.
14. Kt. toK. B. 3d
16. Q. to Q. dd
\1. Q. Kt. toK.2d
Black.
K. P.2
Q. Kt. to B. 3d
K.B.toQ. B.4th
Kt. to B. 3d
Q. P. 1
P. takes p.
B. to Q. Kt. 3d
Q. Kt. to K. 2d
Castles
K. R. P. I
Q. Kt. to K. Kt. 3d
K. Kt to Kt. 5th
Q. to K. R. 5th
Q. B. takes B.
Q. to K E. 4th
K. B P. 2
P. takes K. P.
And
WhUe.
18. Q. takes P.
19. Q. tDQ.B.4th
20. R. takes B.
21. P. takes Kt.
22. Kt. to K. B. 4th(&
23. B. to Q 2d
24. Q. takes R.
25. Q. to K. 4th
26. K. R. P. 1
27. R. takes R
28. K. to R. 2d
29. K. to K. Kt. 3d
30. K. to Kt.4th
31. K. to B. 5th
32. K. to B. 4th
33. K. tQ B. 4th
34. B. to Kt. 5th
wins.
Blojck,
Q. R. to K. sq.
R takes Kt.
Kt. to & 4th (o)
R. takes R.
Q.R. takes K.P.(«
R. takes Kt.
R. to K. B. 4th
Q. to K. B. dd
R.toK.B.ath,ch.
Q takes 1^., ch.
B.toK.Kt.8th,ch.
B. to K. B. 7th, ch.
Q. t6 Q. 8th, ch.
Q. to K.R. 4th, ch.
K. Kt. P. 2, ch.
P.toKt./PtMis.ch,
Q. takes B., ch.
Noten.
{a) Prettily devised. Black now wins at least " the exchange.**
\b) Taking the Rook would be obvious suicide.
(e) These moves of the second player are of the tight stamp, and show that chess
genius in Ireland has been dormant, but not dead, since the lamented loss of Mr.
Stephens, and his old .opponent of Carlpw^
.t>4k.
Between the same players.
WhlU,
1. K. P. 2
2. K. Kt. to B.
3. K.B.toQ.B.
4. Q. Kt. P. 2
5. Q.B.P. 1
6. Catties
7. Q. P. 2
8* Pb takea P.
9. B. to Q. Kt,
la.Q. Kt. to Q.
11. K. P. I
Black.
K. P. 2
Sd Q.kt.toB.dd
4thK.B.toQ.B.4iai>
B. takes Kt. P.
B. to Q^ R. 4tli
B to Q. Kt. dd
P. takes P.
Ci.P.1
2d K. Kt. to B. 3d
2dQ,B. toK..Kt.5th
P. takes P.
12. P.
13. Q.
14. Q.
15. Q.
16. K«
17. Q.
18. R,
19. Kt
20. P.
21. R.
takes P.
Kt. to K. 4th
takes B.
B. takes Kt.
B. taiLes Kt.
R. to* Q. sq.
takes B.
.toK.B.6th,ch
takes P.
to K. R. 4th
Black.
Kt. to Or 4th
B. takes Kt
Q. Kt. to Q. 5ih
B. takes B.
Castles (a)
Q. B.P, 1
P. takes B.
.P. taker Kt.
K. to.R. sq.
Black resigns, (i)
Note.
{a^ He must evidently have lost Ml Q. had he taken the Bishop.
{b) Thia» like the formeiv is an extremely smart and well played little skirmish.^
We shall be pleased to see ifew more specimens of the same sort) and on the next
o ccasion with the names of the competitors appended.
THE CHESS rt.AYER*£r CHROlflCCiK.
lOT
CHESS MATfcH AT BRIGHTON.
The ibtiowitig is cme of the giimes of a match now pendtag between Oaptam
Kennedy, the President of the Brighton Chess Club, and Mr. G. Wiel, a German
Amateur, lo^ known in this country as a player of considerable skill. The terms
of the match are^ that the wioaer of the first eleven games shall be conqueror, and
that Captain Kennedy shall wager at the rate of three tO' two on each game. Up
te last 'week the score stood :
Ca|»tain Kennedy 6, | Mr. Wiel 2, | Drawn 1.
Q.P. 2
Q. B. P. 2
K. p. 1
Q. Kt. to B 3d
Q. R. P. 2 ,
Black, (Mr. W.) White. (Capt. K.)
1. K. P. 1
2. Q. B. P- 1
8.0,1*. 2
4, K. Kt. to B. 3d
5. Q. B. P. I
6, K,Rto(i.K,t.5thK. B. P. 1
7. Q. to Q. R. 4th Q. B. to Q. 2nd
8.. Castles K. B. to ^ ad
9. Q. Kt. to Q. 2d K Kt. to K. 2d
l(k Q. P. ti^es. p. B. takes P.
11. Q.Kt. to Q.Kt 3d K. B. to Q. 3d
12. K. Kt. to Q. 4th IC. P. 1
13. K. Kt. to K. B. 3d Castles
f>
14. Q. to K. R. 4th Q. R. P. 1
15. Q.Kt. to Q. 2d^)ft. P. I
16. K. Kt. to K. sq. Q. to K. sq.
And Whlle'mated ii^ five moves*
Black, (Mr.W.)
17. K. Kt. P. 2
18. K. B to K. sa
19. K. R. P. 1
20. K. B. takes P.
White. (Capt. K.)
Q. to K. Kt. 3d
K B. P. I
P. takes P.
Q. Kt. to K 4th
21. Q. to K. B.. 5th Q. Kt. takes K.B.
22. Q. takes Q. K. Kt. takes Q.
23. P. takes Q. Kt. Q. B. takes P.
24. K. B. P. I Q. B. to K. R. 6th
25. K.Kt. to K.Kt. 2d B takes Kt.
26. K. takes B. Kt to K. R.5th, ch.
27. K. to R. 3d Kt. takes K. B. P.
28. Kt. takes Kt. P. takes Kt.
29. K. R. to B. 2d K. R. to K. B. 3d
30. B. to Q. 2d
3.L Q.R.toQ.B.8q.
Q. R. to K. B. sq.
(a) If Black's K. B. had now taken Q. R. P., he would have been lost, by White
on his next move attacking Black*s Q. with his K. Kt at Kt. third.
.■fiwii ■» ■ »»»ryTi— ■ < ft
CHESS IN LIVERPOOL.
Qame lately played between the Present of the Liverpool Club, mid the Hon.
Secretary of the London Chess Ctuk
White: (Mr. P.)
1. K. P. 2.
2. K. Kt. to B. 3d
3. K.B. to Q.R 4th
4. Q.B. P. 1
5. Castles (6)
6. Q. P. 2
7. P. takes P.
8. Q. P. 1
9. Kt. takes Kt.
10. Kt. to B. 3d
IK K*R. P, I ..
12. K. to R. sc[«
Blaek: (Mr. M.)
K. P. 2
Q. Kt. to B. 3d
K. B. to Q. B. 4th
Q. P. J (a)
Kt. to B. 3d
P. takes P.
B. to Kt. dd
Kt. to K. 4th
P. takes Kt.
Castles
K. R. p. 1 . .
B. to Q- 5th
WkiU. (Mr. P.)
13. Q. to K. so.
14. B. to Q. 2d
15. B. to Kt. 8d '
16. Kt.toK.ed
17. Kt. takes B.
18. R. to Q. B. sq.
19. B. to Q. B. 4th
20. R. takes B.
21. K. B. P. 1
22. ft. to K. Kt. 3d
23. K,R;toQ.B.s(
24. BiksQ-Kt
B.sq.
Black (Mr. Mv)
Q. B. P. 1
Q. Kt. P. 2
Q. Kt. P. I
Q.B,P. 1
K. P. takes Kt^
B. to R. 3d
B. takes B.
R. to Q. B. sq.
R. to K. sq.
K. to R, 2d
Q.toKt. 3d
P. takes B.
10$
TH£ CHESS PLAYERS CHRONICLE;
White. (Mr. P.) .. JPJaelL (Mr. M.)
25. R. takes R. R. takes R.
26. R. takes R. Q. to R. 3d
27. Q. to Q. Kt. 8th Kt. to R. 4th
28. R. to R. 8th, ch. K. to Kt. 3d
29. Q. to K. 5th Q. to K. B. 3d
30. Q. to B. ^tb, ch. Q. takes Q.
White. (Mr. P.) Blaeh. (Mr. M.)
31. P. Ukes Q. ch.
32. K. Kt. P 2, ch.
d3i P. takes Kt.
P^.R^toJ^dth
S5. R. to K. sq.
K. takes P.
K. to B. 5th
Q. P. 1
K. takes P. (^0
And wins.
Notes,
(a) K. Kt. to B.*s third is a stronger move.
(h) P. to Q.*s fourth is considered preferable.
(e^ This should have been foreseen by Black, his adversary had long bttn
lodiiing for the opportunity.
{d) Advancing the Q P., one step further would have been futile, on account of
R. .to K/s fourth, ch., followed by R. to Q.'s fourth, &c.
SOLUTIONS TO IMlOBLIiMS IN No. It.
Ko.
45.
No. 47.
Wkfte.
hlaclt.
WhiU. % Black.
1. Q. to K. B. 6th
Kt. takes Kt. (best)
1. P. takes Kt. P. eh. R. tekesP.
%. B. to a 6th, dis.ch.
Kt. iRtezpo8es{best)
Q. takes R.
a. Q. to B. 8th, ch« R* to Kt.
a R. to K. Kt. Sth, ch.
3. Kt. to Kt. 6th, eh. P. takes Kt.
4. Q. take* Kt.
4. Q. to R. 6th.
Mate.
Mate.
4
Kik.4&
• . . -
White.
Black.
No. 48.
1. Q. takes Kt. eh.
K. takes Q.
W%He. Black.
3. P. to Q. B. 6th
\. Kt.firomQ.B.toQ.3d,ch. P. takes Kt.
become* a Kt. di.
K.toK. B. (best)
S. K. to Q. Kt. 8d a takes Q. (best)
8. Kt. takes K. R. P. ch.
K. to K. Kt.
9. Kt to Q. 7th, eh. K. toQ.5ih
,
4. Kt. to K. 7th. ch.
K. takes Kt.
4. B. to Q. KL 6th.
«tt« a
5. R. to K. R. 4th, ch.
B. covers
Checkmate.
Ik
6. lutakeaB.«h.
K. to Kt. M
, «
7. Kt. to K. fi. 5th, ch.
K. to h t. (best)
K. to K. 4
8. R. to K. Kt. 7th» ch.
9. R. takes R.
Mate.
NOTICES TO CORRESPONDENTS.
" V^ H. D. I,..*'fiCock]iol3a.— Mr. Lewis receivied your last eommunieation safely, and replied to it three
months since. Not having again heard from you, he is apprehensive his letter lias mise&rried^
*' H. B. B«" ia mistaken; on looking af »in, he vill find the Mate is perfectly practicable.
" Marasion " is thanked for his suggestion, although its adoption would certainly be put down to the score
of vanity and bad taste, in the individual named.
*' B. T. W."— We have seen Walker's New Translation of Jaenisch's "Nouvelle Analyse ;" but a work of
such magnitude demands a more careful examination than at this moment we can bestow on it, and
we are compelled^ therefble, to postpone our purposed notice for the present.
" J. B. T."— Your emeadatioik of Mr. Woodward's Nine-Move Problem appears too true. It shall be sut*
mitted to the Author. i
THE OHES9 PLAYER S CHRONlCbE.
109
GALVrS ELEMENTARY LESSONS
{Cfmiinued from p, 102.)
jSecond Variation from Whites sevMh move.
Black.
Q KtUkesP.
K.Kt.takcsP
R. toK.
a P. 2
WfMt. '
7. P. takes P.
8. K.B.toQKtSd
9. Q. takes Kt.
10- K. to Q.
Black sacrifices this
Pawn to free his B., and
afterwards his Q. Rook.
11. atakeaP. | B.toK.Kt.5th,ch
Instead of taking Pawn
with Queen, you could
take.it with Bp. In that
case, Black would have
plajed Q. B. P. 1
12 ' K. to B. 3d I Q. to K. B. 3d
In this position Black,
although with a piece
minus, can win by force.
The opening we have
just examineid, is kno^ti
by the name of the Lopez
Gambit ; bearing the
name of its inventor, Ruy
Lopez, who was the tirbt
t() explain it, in his Trea-
tise on Chess, 1561.
Tlus artfu^. Gambit opening becomes v«ry dan-
Serom if the K. B. P« (that is played on the fonrth
move), be. tAk>cQ i ^ut if it be nut taker, the same
may be drawn by adopting diffoient di-feaces. Tlie
PaOBliBM No. 11.
last is invented by me. It leads to the winning of
the game, if White plavB on hii 4th move the K.
B. P. 3; but if the Q. P. be played one square, the
game will be equal.
Pboblem No. 12.
White,
K. on his R. sq.
Q. on K. B. 5th sq.
R. on Q. Kt. 7th
Kt. on K. B. 7th
Pawns on K. Kt. 2d, and
K. R.^s second.
Black.
K. on his Kt. sq.
RookB on K.B. and Q. Kt.
Bp. ooQr R.4th
Kt. on Q. 7th
Pawns on K. R. 2d, K.
Kt/s 2d, Q. Kt. 3d,
Q. Kt. 6th, and Q.
B. fifth.
White to Mate in 4 moves.
White to Mate in three moves.
lie
«THE CHESS PLAYER S CHRONICLE.
first Section.
King's Bitbop at second moirt.
The openiiigs we are about to analyze
in this lessoa being dangerous for the
party who has the move, I have thought
It better to give the Hrst move to Black.
By this means, those amateurs who
follow this course wiU not be led into
error on the issue of the game ; and
they will the more easily be enabled to
remember » that the best moves are thcM3
which we shall direct the White to play
Eighteenth Opening.
WhiU,
K. P. 2,
K. B to Q. B. 4th
K. Rt. to B. Sd
BlacK
1. K. P. 2
2. K.B.toQ.B.4th
3. Or to K. B. 3d
Black, by bringing out his Queen
thtis early to K. B. ^ -tiet «riy ooafiaoa
the King's Knisht, but exposes her to
an attack from the adversary's pieces.
Several beginners, who have neither
read any work on Chess, nor looked
over any games played by good players,
bring their Queen to K. b1. 3d, threaten-
ing mate by taking the K. B. Pawn with
Queen.* Bat they do not see, that by
wishing to surprise 'their adversary, they
acquire a bad position, and consequently
weaken their game.
your move, K. Kt. to B. 3d, is well
played. You could also play the Q. to
k. 2d, but the bringing out the Kt. is
preferable.
4. Q.toK.Kt. 3d I Q. to K. 2d.
Black plays his Queen to Kt. 3d,
attacking the K. P., and K. Kt. Fawn.
Instead of paying the Queen, he could
have moved the Q. P. one square. (See
Variation.)
Instead of moving the Q. to K. 2d,
y«u could caatle. In that case, if Black
took your K. Pawn with Queen, you
should take his K. B. P. with K. Bishop,
* This Mate is called by the French,
Eehecdu Berger ; byth»ItftiiMlB» £mm0 Bar-
ifiere ; and by the English, Sehafar*» Matt.
'■■ cheeking, and afta>iia»di ylay the Roolc
to K. square, which will give you the
superiority of a Pawn and a good poai-
tioo.
5. Q tks.K.Kt.P I R. to Kt.
By taking this Pawn, Black loses, the
game in a few moves.
6. Q. to K.R.eth I K.B,tks.K.B.P.^ch
By taking this Pawn, y<^ prevent the
Queen from playing to K. R. 4th:
Black cannot take the Bishop without
losing his Queen. *
7. K, to B. I Q. P. 2 sq.
Black plays his K. to B. dq., to take your
B. by-and-by, or force jk)u to lose a
move.
You push on the Q. P. I. sq., and leave
it to be taken ; thereby Ateing your Q.
B , and allowing your adversary no time
to retreat his Ct
8. K. B. to K. 2d I R. to Kt 3d
Black lo8« hi? .Q» lind you will
easily win,
' r
Variatian from Black* s fourth move.
Black, White. ''
4. Q. P. 1 I Q. P. 1
5. QB.toK.'Kt.StK'] Q."^.toK. Kt,5th
Your move is good, ail the folloiwing
moves will shew. It is, however, neces-
sary to remark^ that if ]i|lack*s Q.. had
been on her own sq., aisid the Q. Kt.
on Queon*a 2d, he would have taken vour
Kt. with his B., and y<tu would have
lost a i»^ce. '
6. Q. to K. Kt. 3d I Kt. takes K. P.
Had Black, instead of playing Q. to
Kt. 3d, taken the Kt. .with Q. B., he
would have lost the ^change. By
taking the K. P. with Kt., you pl^^e it
enprisej and discover your Q. But
whatever Blaek may pli^, you will re-
main with th6 better game.
7. Q. takes B.
8. Q. takes Kt.
Q. lakes B. .
Q. loadv.Q.B.,ch.
Black, instead of takine the Kt.,
could play the Queen to adverse Q. B.
sq. In that case you ^ould play the
Kmg to his second, and you would bare
a good game.
PROBLEM No, S3.
By Von S. Lbow.
^4^=
J "i .
%ikl
^ /^ ?^^ /9<^
P B E I N sa
-Q**^
THE
€ht%» piasetr^S Cfetom'clr^
No. 15.
NEW SERIES
.1
r
SATURDAY, APRIL 10, 1847.
{PBICE
TSIBEB PENCE.
CHESS BY CORRESPONDENCE.
Game now playing by correspondence between Hamburgh and Lubeck. The
leading playersr on the Hamburgh side, are Messrs. Hendebson, Hoffman, and
Kbuqbb. Th6se of Lubeck, desire to remain anonymous.
White, (Lubeck.) BlacJL (Hamburgh.)
20. K.Kt. to Q.Kt.3d Kt. to Q. R. 5th(/
21. B. to K. Kt. 3d Q. to K. B. 2d
22. Q. to Q. 3d (g) Q. R. P. 2
28. Q. to Q. B. 2d Q. B. to K. B. 4th
24. Q. to her B. sq. Q. B. to Q. 6th
25. Q.Kt. to K.B. sq. Kt. to Q. Kt. 3d
26. Q. Kt. to K. 3d Q. R. P. 1
27. K. Kt. to Q. 2d K. R P. 2
28. Q. to Q. R. 3d Q. to K. Kt. 3d
29. Q. to Q. B. 5th Kt. to Q. 2d
30. Q. to Q. Kt. 4th B. to Q. Kt. 3d
31. Q. to K. R. 4th B. to Q. R. 4th(A)
32. Q. Kt. to Q. sq. B. to Q. B. 7th
33. Q. to K. R. 3d Kt. to Q. B.4th (t)
34. R. to K. 3d B. takes Kt.
35. Q.R. to Q.B.sq(A B. to Q. B. 7th
36. Q. to K. R. 4th K. B. to Q. sq.
37. Q. to Q. Kt. 4th Kt. to Q. 6th
38. R. takes Kt. Q. takes R.
WhUe, (Lubeck.) Black. (Hamburgh.)
1. K. P. 2 K. P. 2
2. K. Kt. to B 3d Q. Kt. to B. 3d
3. Q P. 2 P. I^kes P.
4. K. B. to Q. B. 4th K. B. to Q. B. 4th
5. Q. B. P. 1 K. Kt. to & 8d
6. K. P. 1 Q. P. 2
7. B. to Q. Kt. 5th Kt. to K. 5th
8. Q. Kt. P. 2 (a) B. to Q. Kt. 3d
9. K. Kt. takes P. B. to Q. 2d
10. B. takes Q. Kt. P. takes B. (b)
11. Castles Castief
12. K. B. P. 1 P. to Q. B. 4tb (c)
13. Q.Kt.P. tks. P. Kt.tk8.P.atQ.B.4th
14. K. to R. sc^ K. R. to K. sq.
15. B. to K. B. 4th (i. B. P. 1
16. Q. to Q. 24 B. to Q. B. 2d
17. Q. to K. Si Q. to K. 2d
18. R. toK. sq K. B. P. l.(rf)
19. Q. Kt. to Q.2d(e P. takes P.
And White have now to move.
Notes.
(a) A false step, from the ill effects of which White never recovered.
(b) Had they taken with the B., White might have played Q. to EL. Kt. fourth,
threatening to win the Kt. next move by K. B. P. one.
(c) This part of the game is extremely well conducted by the Hamburgli
triumvirate.
(d) Finely played.
(e) If they had taken the proffered P., Black could have ^on a piece by re-
taking the P. with their Q.
if) Better play than taking the Kt.
Ig) With the object of playing her afterwards to Q. R. third.
(A) Promising to play Q. P. one, and then, if the Kt. retired, to win the Q. by
R. B. to Q. square, and Q. B. to K. B. fourth. (i) They
VOL. VIIL Q
114
THE CHESS PLAYERS CHliONICLE.
(t) They might have left the Kt. with impunity, since White would have lost
their Q. if they ventured to take him.
(A) The last few moves of White are merely hopeless vagaries. They should
have resigned such a game some time before.
CONSULTATION GAME.
Game lately played at the London Chess Club between Messrs. HAttRWirz and
and BuROHEB, against Messrs. V. Carnap and Mbdlbt.
White,
(MM. Von C. & M.)
1. K. P. 2
2. K. B. P. 2
3. K. Kt. to B 3d
4. P. takes P.
Black.
(MM. H. & B.)
K. P. 2
K. B. to Q. B. 4th
Q. Kt. to B. 3d
K. B. to Q. 5th
6. K.B.toQ.Kt.5th K. B. to Q. Kt.dd
6. Q. P. 2 Q. to K. 2d
7. Q. Kt. to B. 3d K. B. P. one
8. P. takes P. Q. takes P.
9. Q. Kt. to Q. 5th Q. to K. Kt. 3d.
10. Castles K. Kt. to B. 3d
11. Q.Kt. takes K.B. R. P takes Kt.
12. K. P. one K. Kt. to Q. 4th
13. K.B.toQ.B.4th Q. Kt. to K. 2d
14. K.Kt. toKt. 5th K. R. P. I
15. K. B. to Q. 3d Q. to Q. B. 3d
16. Q. to K.R.5th,ch. K. Kt. P. one
White,
(MM. Von C. & M.)
17. QtoK.R.4th
18. Q. to K. B. 2d
19. K. P. one
20. Kt. takes B.
Black,
(MM. H. k B.)
K. R. P. one
Q. P. one
B. takes P.
K. to Q. 2d
21. Q.toK.B.3d (a) K.Kt.toQ.Kt.5th
22. Q takes Q. P. takes Q.
23. Kt. to K. B. 4th K. Kt. P. one
24. Kt. to K. 2d
25. P. takes Kt.
26. Q B. to Q. 2d
27. K. R. to B. 7th
28. K. R. to R. 7th
Kt. takes B.
K. R. to Kt. Rq.
K. R. P. one
K. toK. 3d
Kt. to Q. 4th
Q. H. to B.
29. Kt. to Q. B. 3d
30. Q. R. to K. (ch K. to K. B. 4th
31. Kt. takes Kt. P. takes Kt.
32. K. R. to K. R. 6th
And Black resigns.
Note,
(a) Queen to K. 2d would have won the game.
CHESS IN SCOTLAND.
Game played between Mr. G. and Mr.
White, Black.
(Gamma.) (Delta.)
1. K. P.2 K.P. 2
2. K. B. P. 2 P. takes P.
3. K. B. to Q. B. 4th Q. checks.
4. K. to B. sq. Q. P. I
5. Q. to K. B. 3d Q. B. to K. 3d
6. B. takes B.
7. Q. P. 2
8. P. takes P.
P. takes B.
K.P.I
P. takes P.
9. Q. to her Kt 3d K. B. to Q. B. 4th
10. K. Kt. to R. 3d Q. Kt. to Q. 2d
11. Q. Kt. toQ. 2d Castles
12. Q.Kt.toK.B.3d Q. to K. R 4th
13. K. Kt.to Kt.5th K. Kt. to B. 3d
D., two strong players
White,
(Gamma.)
14. B. to Q. 2d
15. K.Kt.toK.B.7th
16. B. to K. sq. (a)
17. Kt. Ukes K. R.
18. Q. to her 5th
19. B. to K. B. 2d
20. K. takes B.
21. Q. to K. 6th (ch
22. K. R. to K. sq.
23. Q. R. to Q. sq.
24. Q. to her B. 4th
25. K. to Kt. sq.
of DumlHeshire.
Black,
(Delta.)
K.R.P. 1
K. Kt. takes K. P.
K. Kt. to Q. 3d
R. takes Kt.
Kt. to K. 6. 4th
B. takes B.
Q.Kt.toK. B. 3d
K. to Kt. sq.
K. R. to K. sq.
Q. R. P. 1
K. P. 1
Kt. to K. eth
And White resigns.
Note,
(a) Had he taken either of the Rooks, Black could have checked at K. Kt. 6th, &c.
THE CHBSS player's CHRONICLE.
115
CHESS IN LIVERPOOL.
The following game was lately played in th€
President and Hon.
While.
(Mr. Spreciclbt.)
1. K.P.2.
2. Q. P. 2
3. P. takes P.
4. Q. Kt. to B. 3d
5. K. Et. to B. 3d
6. K. B. to Q. B.ith
7. B. to Q. Kt. 3d
8. Q. R. P. 1
9. K.P. 1 (6)
10. Castlea
11. Kt. toK. 4th
12. Kt. to Q. 6th,ch.
13. P. takes B.
Black,
(PRB8II>£|IT.)
q, B. P. 1
K. P. 2
Q. checks.
Q. takes K. P. (a)
Q. to B. 2d
Q. Kt. P. 2
Q. R. P. 2
K. R. P. 1
K. B. to Q. B. 4th
K. Kt. toK.2d
Q. to R. 2d
B. takes Kt.
Kt. to Kt. 3d
Liverpool Chess
Secretary.
While.
(Mr. Spjusckl£y.)
14. R. to Km cb.
15. Q. to K. 2d
16. K. R. P. 2
17. Q. to K. bth, ch.
18. Q. to K. 4tfa
19. Q. to Q. 3d
20. B. to K. 3d (c)
21. K. B. toB. 4th
22. K. R. P. 1
23. P. takes Kt.,ch.
24. B. takes R.P.
25. Q. B. to Kt. 5th
Club between the
Blach,
(Pbbsidiskt.)
K. to B. sq.
K. to Kt. sq.
Q. to B. 4th
K. to R. 2d
K. B. P. 2
Q. Kt. P. 1
Q. to Kt. 4th
Q. to Kt. 2d
R. to B. sq.
K. to R. sq.
Q. B. P. 1
Kt. to B. 3d
White Mates in three moves.
Notes.
(a) This mode of play gives too much scope for the development of the adver-
sanr's forces.
(h^ A fix'midaUe obstacle, this little Pawn, to the march of Black's men.
(c) He might have mated by force io a few moves, if he had checked with the
Kt. at K. Kt. 5th ; e.g.
20. Kt. to Kt.5th,ch. P. takes Kt. 22. P. to Kt. 6th, ch. K. or Kt. takes P
21. K. R. P. takes P. Kt. moves (best) ]
White Mates in four moves.
CHESS AT BRIGHTON.
Game between the late Mr. Dai«iels
mack. (Mr. D.)
1. K. P. 2
2. K.B.toQ.B.4th
3. Q. to K. 2d
4. Q. B. P. I
5. K. B. P. 2
6. Q. P. 1
7. K. Kt. to B. 3d
8. K. R. P. 1
9. Q. takes B.
10. K. P. takes Q. P.
11. P. takes P.
12. P. takes Q. Kt.
13. K. Kt. P. 1
H. K. R. to R. 2d
WhUe. (Capt. K.) Blach.
K. P. 2 15. Q.
K. B. to Q. B. 4th
Q. Kt. to B. 3d 16. K.
Q. P. 1 17. K.
K. Kt. to B. 3d 18. K.
Q.B.toK.Kt.5th 19. Q.
Castles 20. K.
Q. B. takes Kt. 21. Kt
Q. P. 1 22. K.
K. P. I 23. K.
K. Kt. takes P., 24. K.
on K. 4th. 25. K.
Q. toK.R.5th,ch. 26. K.
Kt. takes P. 27. K.
Q. R. to Q. sq.
And Black ultimately lost
and Capt. Kennedy.
(Mr. D.) WhUe. (Capt. K.)
B. to Q. 2d Kt. to K. B. 4th
(dis. check.)
to K. B. sq. (a K. R. to K. sq.
to K .Kt. 2d (i K. R. to K. 8th
R. to R. sq. (c K. R. to K. 6th
B. takes R. Kt. takes Q. B., ch
to R. 2d B. to Q. 3d
. to Q. R. 3d B.tks. K. B. P., ch.
to Kt. sq. Q. to K.Kt.4th,ch.
to B. 2d R. to Q. 7th, ch.
R. takes Q. Kt. P.
Kt.toK.Kt.7th,ch
R. to Q. 7th, ch.
R. to K. B. 7th
(dis. ch., and winning Q.)
the game.
to K. sq.
R. to B. sq.
to Q. sq.
to Q. B. sq.
116
THE CHS8S player's CHRONICLE.
Notes*
(a) If K. goes to Q. square, Kt. checka at K. 6th, winning B.
(b) Had Black now attempted to brine; his Q. R. into action by playing Q,
to R. 3d, White's subsequent check with Kt. at K. Kt. sixth, would have 1
fatal.
(e) If Black had taken R. with B., White would have retaken with Q., threaten-
ing to mate with Her Majesty at K. Kt. 8th, or with Kt. at K. R. 5th.
Kt.
been
SOLiniONS TO PROBLKMB IN No. 13.
White.
No. 49.
1. R. to Q. sq., ch.
S. R. to a 8th, cb.
a. p. 1, dii. ch.
4. P. becomet a Kt., ch.
«. Kt retake*.
Mate.
Black,
Q. takes R.
K. takes R.
K. moves.
Kt. takes Kt.
No. 50.
WkUe.
1. K. R. to K. B. 6th, ch.
I. B. to K. B. 7th.
i. R. to a. ftth, ch.
4. B. to Q. U. 3d.
b. R. to Kt.'ii 5th, dblcch.
t. R. to Q. R. 6th.
Mate.
Btack.
K. takes Q.K.
E. to Q. B. 8d (best).
K. to Q. B. 6th.
K.toQ. Kt's6th.
K. to U. 5th or 6th.
WkU«,
1. Q to R.Sth. ch.
2. Kt. to B. 4 th, cb.
3. R. to Q. R. Sd.
4. P. to a B. 3d, ch.
6. P. takes P.
No. 51.
White.
Blaek,
K. takes Q.
K. moTes.
Anydiing.
P. takes P.
Mate.
No. 53.
1. K. at K. 5th. takes B.,ch.
5. Kt. to Q. B. 6th, ch.
3, K. takes Q., ch.
4. Q. to Q. Kt. 7th, ch.
6. Q. to Q. Kt. 6th, eh.
6. Q. to K. 6th, ch.
7. Q. to Q. 6th, ch.
8. a. to Q. Kt. 6th, ch.
BUtek.
Q. takes R. ch.
K. to Q. Kt. 4th.
R, takes R.
K. takes Kt.
K. to Q. 4th.
K. to Q. B. 4th.
K. to Q. Kt. 4Ui.
K. takes Q., dis.
NOTICES TO CORRESPONDENTS.
*' L. Anoaimo." — Your correction has been handed to the Author.
*< C. R. L.*' — Very acceptable. We shall be glad to hear from our old contributor more frequently.
"C. B. W.**— Received with thanks, though of little utility compared with Problems unfettered by such
conditions, aa to mate with a particular Pawn or Piece.
*' I. 8."*^It is quite true that Mr. Mc G y's position (No. 60} can be solved in five moves, but not in four,
as I. 8. at first imagined.
** A. F. W." — ^The circular of the Committee, chosen to conduct the Annual Meeting of the Yorkshire
Chess Association this year, will be issued in a few days, and will doubtless afford voa the information
asked. In the mean while, we may mention that the festival is appointed to be held at Hull, on Wed-
nesday, the 12th day of May.
♦ In publishing this game, it is the wish of Captain Kennedy that it should be stated,
that, although Tanqnished in this instance, Mr. Daniels was the stronger player, and
won a large majority of the games between them.
'CHE CUES3 PLAYERS CHRONICLE.
117
CALVrS ELEMENTARY LESSONS
(Cnniitmed/ram p, 110.)
You have lost a piece, but your posi-
tion is so good that it will compensate
you for the loss.
9. K. to his 2d I Castles.
In this position, if Black should take
the Q. Kt. P., you bring out the Q. Kt.
to Q. 2d ; and if, instead of taking Q.
Kt. P., he should play K. Kt. P., you
bring out the Kt. to B. 3d, and after-
wards play Q Kt. Pawn.
This variation, which includes several
moves worthy of notice, is given by
Lewis in his work, *' A Second Series of
Lessons of the Game of Chess,** p. 16,
et infra, 1834.
Nineteerdh Openijig,
Black, White
1. K. P. 2
2. K.B. toQ.B.4th
3. Q. to K.Kt.4th
K. P. 2
K. B. to Q. B. 4th
Q. to K. B. 3d
By playing the Queen to K. Kt. 4th,
Black attacks your K. Kt. Pawn, and
fsTcea yoa to make a defensive move.
Your move of Q. to K. B. 3d, is suffi-
ciently good. You defend the K. Kt.
P., and at the same time attack the
adversary's K. B. Pawn.
4. K. Kt. to B. 3d
5. Q. to Kt. 3d
Q. Kt. to B. 3d
Q. P. 1 sq.
In this position, the game may be
considered equal. Black has been forced
to play his Queen, to prevent her from
being attacked by your Q. Bishop,
which you would do by pushing the Q.
Pawn two sc^uares. This defensive
move causes lum to lose the advantage
of the move, an advantage which can be
preserved for fourteen or fifteen moves,
in the ordinary regular openings.
Twentieth Opening,
Black. White.
1. K. P. 2
2. K.B.toQ.B.4th
3. Q. to K. R.5th
K. P 2
K. B. to Q. B. 4th
Q. to K. 2d.
In the Third Lesson, we have ex-
plained how you should play when your
adversary plays, at the third move, the
Queen to K. R. 5th. It is very true
that, in the opening to which we have
alluded, you played at your third move
the Q. B. P. 1, but this move alters so
little the position, that almost all the
combinations which we have analyzed
are to be met with in the present open-
ing. This motive, together with the
fear of wearying the learner with repeti-
tion, induces us to refer him to the
aforesaid opening.
4. Q. Kt. to B. 3d
5. K. Kt. to B.3d
6. Q takes K. P.
7. K. to B. sq.
Q. B. P. 1
K. Kt to B. 3d.
K. B.tks.K.B.P.,ch
Q. takes Q.
If Black, instead of playing his K. to
B., had taken the B., you should give
check with your Kt. at K. Kt. fifth.
He mieht have also played his K. to
Q, but his position would not have
altered.
8. Kt. takes Q. | K. B. to Q. 5th
Your move is very good. The Cala-
brese first pointed out this move.
9. Kt. tks.K.B. P. I Q. P. 2 sq.
Black might have withdrawn his K.
Kt. to B. 3d, instead of taking K. R P.
In that case you should take C£ Kt. with
your Bishop, and afterwards take K. P.
with Kt.
10. K. Kt. takes R. | P. takes B.
Black, in this position, cannot save
his Kt. : you will consequently have two
Pawns more, which will give you the
game. Had the Black King been on his
Queen's square, instead of on his B.'s
square, his K. R. would be at liberty ;
that, however, would not prevent you
from taking the Kt.
Twenty-first Opening.
Black, White.
1. K. P. 2
2. K.B.toQ. B. 4th
3. Q. toK.R.5th
K. P.2
K. B. to Q. B. 4th
Q. to K. B. 3d
1
This opening, which is from Cozio,
shews, that White could, at the third
118
move of tbc preceding opeDing, move I'
Queen to B. 3d, sod hnvc as good a gam
4. K. Kt. to U. 3d I Q. P. I
J. ft. P. 1 I K. R. P. 1 so.
You play ibat PawD to prcveot Black
from p]kying kie ft. D., or KL U "
Kt fith.
6. K.Kt tobiBSth I E. K[. P. ]
(we VariaUon.)
7. K.B.IkB.K.B.P.ch K. to bia 2i
8. B.tk£.E.KtJ. I B. P. takea
HE CHESS PLAYERS CHRONICLE.
Black would have daos better bad he
taken the Q, Kt. P. with QuceD. He
would bave lost a piece, but be would
have had tbiee Pawn* more, and two
of them paased Pawnt,
9. ftB.tk8.K.KLP. I R. tAcB ft.
10. B. takes ft. ch Kt. takes Q.
n. G. takes R. | Kt. takes B.
You h«*e evidently the better game.
Variation/rtm Black's SixA »
Black.
«. a lo E. Kt. «dk
7. ft. takes ft.
& B. toQ.2d.
9. K. Kt.toR.4th
10. ft. Kt. to R 3d
WlaU.
ft. to K. Kt. ad
P. takes ft.
Q. Kt.toB.3d
K. Kt to K. 2d
K. Kt. P. 1 sq.
Your game b better. The doubled
Pawn hinders Black ftoic playing out
his Kt , aLd pushing his K. B. P, 2
sqnareH. lie, at the same time, leaves
a file open, which can be taken posses-
sion of bj ^our Hooks, forming an
attack, and introducing themsclvca in
your adversary's game.
PROBLEM No. 57.
By H. C. KbUoer.
PROBLEM No. 58.
PROBLEM No. 39.
By A. L., Ipawich.
White to male in four w
^
PROBLEM No. 60.
W.
THE
€hti% iHastir^sS €ht0n(tU^
No. 16.
HEW 8BRIE8
f
SATURDAY, APRIL 17, 1847.
{ PRICK
TRREB PENCE.
CHESS IN SCOTLAND.
Game lately played between Mr. G. and Mr. D., of Dumfiieshire.
White.
(Gamma.)
1. K. P. 2
2. K. Kt. to B. 3d
8. Q. B. P. 1
4. K. B. to Q.B. 4th
5. Castles.
6. Q. to Q. Kt. 3d
7. K.KttoKt 5th
8. K. B P. 2
9. Kt. toK. 6th
10. B. takes B.
11. B. takes P.
12. Q.toQ.4th
13. Q. B. P. I
14. Q. P. 1 (cO
15. K. P. takes Q.
16. R. to EL #h
17. Kt. to B. Sd
18. R. to K. 3d
19. Kt. toKt. 5th
20. B. to Q. 2d
Black.
(Delta.)
Q. B. P. 2
Q. Kt. to B. 3d
K. P. 2
Q.P. 1
Q. B. to Kt 5th
Q. to Q B. 2d
K. Kt. to R. dd
K. B. P. 1
B. takes Kt.
P. takes P.
Q.Kt. to Q. R. 4th
Q. to Q. B. 3d
K. B. to K. 2d
Q. takes Q.
K. Kt. P. 2
K. Kt. to B. 2d
K. Kt. to K. 4th
K R. P. 2
K.toQ.
Q. Kt. P. 1
White.
(Gamma.)
21. Q. R. to K.
22. Q. Kt. P 1 (b)
23. Kt. to B. 3d
24. Kt. to K. 2d
^5. P. to Q. 4th
26. Kt. takes P.
27. P. takes P.
28. Kt.toKt.5th(ch
29. Q. R. to Q. B.
30. K.R.toQ.R.3d
31. K.B.toK.B.5th
32. Kt. to Q. 4th
33. Q.B. toQ.Kt. 4th
34. Q. R. to K.
35. K. R. to K. 3d
36. K. B. tks Kt. (e)
37. B. takes Kt.
38. Kt. to K. 6th
39. Kt. takes B. (cb
40. R. to K. 6th
Black.
(Delta.)
Q. Kt. to Kt. 2d
Q. R. P. 1
K. to B. 2d
Q. Kt. P. 1
Q. B. P. takes P.
P. takes P.
Q. R. P. 1 (c)
K.toQ.
Kt. to Q. B. 4th
Q. R. P. 1
K. R. to Kt.
K. R. to Kt. 2d
K. Kt. to Q. 2d
K. to B. 2d (d)
B. toK. B._
K. takes B.
P. takes B.
R. to R. 2d
R. takes Kt.
Wins a Pawn, and eventually the Grame.
Notes.
(a) Q. to K. R. 5th, eh. seems better.
lb) With the intention of advancing Pawn to Q. 4th next move.
(c) He would evidently lose a piece, if he took Q. B. Pawn.
(d) Black has most successfully foiled White's efforts to gain the e^Lchange.
(«) Perhaps R. to K. 8th would have been more desirable, but Black, seeing one
method of winning, preferied adhering to it.
VOL. viu.
1S2
THE CHESS PLAYER a CHRONICLE.
Between Mr. Harbwitz and one of the
WhUe. (Mr. H.) Black. (Amateur.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K.B.toQ.a4thE. B.toQ.B.4th
4. Q. Kt. P. 2
5. Q. B. P. 1
6. Castlet
7. Q. P. 2
8. P. takes P.
9. Q. P. 1
10. Kt. takes Kt.
B. takes Kt. P.
B. to Q. R. 4th
Q.P. 1
P. takes P.
B. to Q. Kt. 3d
Q.Kt.toK.4th(a)
P. takes Kt.
11. B.to Q.Kt. 2d Q. to K.2d
12. K. to R. sq. K. Kt. to B. Sd
IS. Q. Kt. to Q. 2d K. Kt. toKt.5th(5 I
^ Black Resigns.
strongest Amateur Players of the day.
White, (Mr. H.) Black. (Amateur.)
14. B.toQ.Kt.5th, ch.K. to B. sq. (c)
15. Kt to. K. B. 3d Kt. takes P., ch.
16. R. takes Kt. B. takes R.
17. B. tokesK. P. K. B. P. 1
18. Q. P. 1 (rf) Q. to K. R 2d («)
19. P. takes P* K. Kt. P. 1
20. B. to Q. 6th, ch. K. to Kt. 2d
21. K. P. 1 Q. B. to K. Kt, 5th
22. Q. to K. 2d Q. B. takes Kt.
23. Q. takes Q. B. B. to Q. 5th
24. R.to K.B.sq. K. B. P. 1
25. Q. takes Q Kt.P. B. to Q. Kt. 3d
26. K. P. 1
Notes.
(a) This is not thought so advisable as playing the Kt. to K. second.
{b) Premature. To this move, Black may attribute much of his subsequent
embarrassment.
He wonld have lost at least a Pawn, by interposing the Q. B.
From this stage, White plays very ingeniously,
[el Better to have played the Q. to her square again.
CHESS AT BRIGHTON.
Game between Captain Kshnedt and Mb. G. Wiei^
Black.
(Me. W.)
1. K. B. P. 2
2. K. P. 1
8. Q, P. 2
4. K. Kt. to B. 3d
5. Q. B. P. 1
6. K.B.to Q.Kt.5th
7. Castles
8. K.B. to Q.R. 4th
9. K.B.toQ.B.2d
10. K.Kt.to K.R.4th
11. K. B. P. takes P.
i2. R. takes R.
White.
(Capt. K.)
Q.P.2
Q. B, P. 2
K.P.I
Q. Kt. to B. 3d
K. B. P. 1
Q. B. to Q. 2d
K. B. to Q. 3d
K. Kt. to K. 2d
Castles
K.P. 1
K. B. P. takes P.
Q. takes R.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
Mate.
Black.
(Ma. W.)
P. takes P.
Q.toK.R.5th
Q. to K. Kt. 5th
Q. to K. Kt. 3d
Q. to K. B. 4th
Q. takes Q.
Q. Kt. to Q. 2d
Q.Kt.toK.B.sq.
Q.B.toQ.2d(a)
R. takes B.
K. to R. sq.
White.
(Capt. K.)
Q. Kt. takes P.
K. Kt. P. 1
K. R. P. 1
Q. to K. B. 3d
R. to K. B. sq.
R. takes Q.
Q. Kt. to K.Kt. 5th
Q. B. to Q. Kt. 4th
Q. B. takes Q. Kt.
K.B. takes K. R, P.
(check)
R. takes R.
Note.
^ (a) This move loses Black the gailie at once. He ought rather to have
his K* Kt. to B. 3d, still, however, having the worst of the battle — e. g.
retreated
21. K. Kt. to B. 3d
22. K. takes B.
23 K. toB. 2d
24. P. takes Kt.
White kphu a passed Pawn, witli a good position, and ought therefore to win.
Q. B. takes Q. Kt.
Kt. takes K. R. P. (check)
Kt. takes Kt.
THE CHESS PLAYER*8 CHRONICLE.
I2S
CHESS AT LEIPSIC.
The two following games were lately played between Count VirntUM, one of
the strongest amateurs of the Ctrde d$9 JEchect in Paris, and Hbbb Hixshbagr,
the editor of the Leipsic Chess Magazine.
TFAite. (HerrH) ^fadL (Count V.)
1. K. P. 2. K. P. 2
2. K. B. P. 2. P. takes P.
3. K. B. to Q. B. 4th Q. Kt. P. 2 (a)
4. B. takes Kt. P, Q. B. P. 1
5. B. to Q. B. 4th Q. to K. R. 5th, oh.
6. K. to B. sq. Q. B. to Q. R. 3d
7. Q. to K. 2d B. takes B.
8. Q. tdces B. K. Kt. to B. 3d
9. K. Kt. to B. dd Q. to K. R. 4th
10. P. to K. 5th Kt. to Q. 4th
11. Q. Kt. to B. 3d Kt. to Q. Kt. dd
White, (Herr EL) Black. (Count V.>
12. Q. tks. dbL P.
K. B. to K. 2d
13. Q. P. 1 Casdes
14. Q. B. to K. 8d K. B. P. 1
15. B. takes Kt. P. takes £. P.
16. Qto herB.4th,ch. Q. P.2
17. Q.Kt. takes Q.P. R. takes K. Kt.»ch.
18. K. to Kt. sq. (5) P. takes Kt.
19. Q. takes P., ch. R. to K. B. 2d
20. Q. takes Q. R. P. takes B.
21. Q. tks. Kt., ch. R. to B. sq.
22. Q. takes P. Q. to K. 7th
The partie was not finished, but it must evidently be won by White.
Note8,
^(a) This is an interesting variation from the ordinary defence of the K. Bishop's
Gkunbit.
(f) Suppose B. to K. B. second.
Between the
Bhch (Count V.) White. (HerrJH.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d
13. P. takes P.
4. ft. to K. 2d
5. Kt. to Q. 4th
Q. P. 2 (a)
P. to K. 5th
Q. to K. 2d
Q. to K. 4th
6. Q.toherKt.5th,ch Q. Kt. to Q. 2d
7. Q. B. P. 1 K. B. to Q. B. 4th
8. K.Kt. to Q.Kt.3d Q. takes Q. P.
9. K. B. to Q. B. 4th Q to K. 4th
10. Castles' Q. B. P. 1
same players.
BUuk. (Count V.)
11. Q. to her R. 5th
12. Q. P. 2
13. Q. to her R. 4th
14. Q.toR.5th
15. Q. B. to Q. 2d(ft)
16. K. R. to K. sq.
17. Q.B.toK.B.4th
18. K. takes B.
19. K. toKt. sq.
White, (Herr H.)
Q. Kt. P. 1
P. tks. P. in passing
Q. Kt. P. 1
P. takes B.
K. Kt. to K. 2d
Q. to her 3d
B. tks. K. B. P., ch.
Q. takes B., ch.
White wins.
Notes,
(a) This is not a good move, but care is required in taking advantage of it.
Q>) To play R. to K. square.
Game krtely played by Mr. Wulliams, giving Pawn and two moves, to
Mr. G. W. Medley of the London Chess Club.
Black,
(Mr. Meduit.)
1. K. P. 2
2. ft. P.2
3. ft. B. P. 2
4. ft. P. 1
5. K. B to Q. 3d
(Remove Whites K. B. Baton,)
White
(Mr. WuxiAMS.)
K.P.I
Q. B. P. 2
Q,P. 1
K. Kt. P. 1
6. ft. Kt. to B. 3d K. B. to Kt. 2d
Black, White.
(Mr. MsDLBT.) (Mr. Williams.)
7. K. B. P. 2 K. Kt. to R. 3d
8. K. Kt. to B. 3d Castles.
9. Q. to Q. B. 2d Q. Kt. to R. 3d
10. Q. R. P. 1 Q. Kt. to B. 2d
11. K. R. P. 1 Q. R. P. I
12. Q. R. P. 1 Q. R. to Kt.
id4
THE CHESS PLAYER S CHRONICLE.
Bktck.
(Mr. MsDiiET.)
IS. K. Kt. P. 2
14. Q. B. P. takes P.
15. P. takes P.
16. K. Kt. P. 1
17. K. R. P. 1
18. K. B. to K. 2d
19. B. thkcs B.
20. B. to K. 2d
21. K. R. P. 1
Whiie, I
(Mr. WujJAMs.)
P. takes Q. P.
Q. Kt. P. 2
P. takes P.
K. Kt. to B. 2d
Q.B.toK.Kt. 5th
B. takes Kt.
K. Kt. to K. 4th
K. Kt. to Q. 2d
Q. B. P. 1
cm And
Black,
(Mr. Mja>LBT.)
22. P. takes Kt« P.
23. K. P. 1
24. K. P. 1
25. B. to K. B. 3d
26. K. to Q.
27. Q. to K. B. 2d
28. ft.toK.U.7th»ch
29. P. takes Kt,^ ch
Wins.
White.
(Mr. WiuoAMS.)
K. R. P. takes P.
Q.toR.
K.Kt.toQ.B.4th
KJ&t. to Q. 6tb,ch
Q. Kt. P. 1
Q.Kt.take8R.P.
K. to K. B, 2d
•OLVTimVS TO CALTI'S PROBLtMB Nos. II ft 13.
No. 11.
WUU. JBlaot,
I. B. to X. Kt. 5th Pawn tnkei Bishop.
9. Kt. to K. B. fttli Pawn 1 iq.
|f . Om of th« Pawnt tdwt
the P.
Mate.
No. 12.
jmu.
MIocJL
I.
KLtoE.Sth,*ch.
K. to R.
s.
a to K. B. 7th
R. takes Q.
8.
R. take* R.» th
R.t»Bleb«p.
4.
K. tak«B H.
Mate.
SOLUTIONS TO PROBLEMS IN No. 14.
White,
1. R. to Q. 6th
3. B. to Q. Xk. 4th
a. B. to a. R. 5th
4. B. to Q. B. 7th
6. R. to K. B. Gth
No. U.
fiteeJfc.
X. mOTei.
Mate.
White.
No. 64.
1. Kt ftrom Kt 6th to B. Sd ch K. to Xt 6th
3. R. to Q. Kt. 6th ch
3. Q. R. P. 1 ch
4. KttoQ. B.4th, dblech
6. Q. to X. 7th, ch
6. R. to Q. B. Sth, ch
7. Kt to Q. 4th. eh
8. P. becomes a Xt ch
9. B. to X. 6th, eh
P. takes R.
X. to Q. B. 4A
X. toQ. 3d
B. takes a.
X. takes R.
K. to Q. ad
Q. takes Xt
Kt takes B.
M«te.
White.
1. Kt takes P. ch
3. a. to K. B. 4th, eh
a. R takes H. ch
4. R. takes Q. ch
Ko. 65.
Black.
K. moyes.
K. takes Q.
Q. takes R,
Mate.
Nb.9f
" 'M t «.
While.
Slack.
1. B. to Q. B 4fh, ch
2. R. to Q. B. 7th, ch
8. B. take* Kt ch
Kt coven.
Q. takes R.
B. takes B.
Mate.
NOTICES TO COERESPONBENfS.
" A. H U," Leicester->ha8 our best thanks for his fries^y offer. The Problem shall ^:f9i» in an early
number. His former clever little stratagem was given among the Enigmas in the llraetrated Londoat
News.
" T. W," Liveipool.— Aoceptedf MdiSi many aeknowledgnents. The emendation alluded to, shall he eeni
per Post
"J. N.'*— We have been unable, ftom the pressure of many claims upon our sttention at this moment*
from examining your problemf, but they shall receive attention shortly.
'* Phile Chess."— The price of "Stanley's (hess Magaxine" is two shillings per number in this country.
The aimiial subscr^tlon for it in New York is three dollars.
'* M. T. S. R." Devenpoit.— Your solution of No. 46 appears tlie correct one. The one published seem|
erroneous. Tty again to solve the beautifiil stratagem on our wrapper. It Is one of the most maeterlf
tour-move positions extant Many of the Problems published in the "Chronicle" fonuerly were ex*
tremely difticult, and have pufcled tlie finest players of the day. Our present aim ii to ada|it thest
ingenuities to the capacity of rving amateurs, rather than to the finished adept
THB CHESS PLAYEK's CHROKICLK.
7\Deulj/-iatoBd Op«»img.
ELEMENTARY LESSONS
iCoMoMdJromp, 118.)
I the " Palamede,"
vhich I am about to shew ; fi>r I fcA
pcntuded that it it tb« onlj defeoce
Thkh eta be luccessftjUj oppoied to ua
Blaei. WMlt.
I. K. P. 2. 1 K. P. 2
S. K.B.toQ.B.4th K. B. to Q.B. 4th
3. Q. St. P. 3 I B. taket F.
Bbck ucriflecs the Q. KL Pawd, to
chauge the position of jour Bishop.
Tod i;Bn take thia Pawn, witttont '
IcBTiog jour edjentry a Buperior posi- j
4. K. B. P. 2 aq. I Q. P. 2 aq. '
If jroo took this Pawn, Black would I
liring out his E. Kt., and would form
the attack of the King's Gambit, which I
Etid of Sisth Leuon.
you could Dot parry, on account of the
bad poHtion of jour Biabop.
Your more of Q. P. 2, ia a good de-
fensive more. You bring jour Q. B. into
plaj, and maak, at the «ame time, hia
K. Biihop. This more clni^ca the
game at once.
5. K. P. takes P. | K. P. 1
If Black, instead of taking jom Q.
Pawn with his K. P., had taken it with
the K. B., jou should plaj the Q. B.
P. 1, and afUrwarda mofe Queen to
her Atth.
YonrmoreofK. P. I, is Tey good.
It prevents the adverse K. Kt. from
plajing to K. R third, and preveota
jour adversarj from covering the attack
of jour BiBhop, when plajed to Q.
B. 4tb.
If, instead of plajing K. P. '.yon
had taken tbe Fawn with Pawn, Bbck
would have plajed his K. Kt. to B. Sd.
Your positioD is Bufficientlj goocl, and
jon ought Fventoallj to win the game.
pMomxtt Na 18.
White to Mate in three a
126
THE CHESS FLAYER*S CHRONICLE.
Sbvsmtk Lvssoir.
Pint Seetloa— K. B. at Sd inoT«.
Twentf-third Opening.
This opening, which is to found in
^ Stein,'' does not give any remarkable
superiority to White ; on the contrary,
he directs White to bring out his pieces
with so little effect, that Black could,
at the end of several moves, take the
attack from you.
White.
1. K. P. 2
3. K.fi.toQ.&4th
8. Q. P. 1
4. Q. to K. 2d
6. Q. R to K. 3d
Bhck.
K. P. 2
K. fi. to Q. B. 4th
Q. P. 1
Q. to K. 2d
R takes B.
When you cannot mask the direction
of the adverse K/s B. with your Q.*8 P.,
the only piece which you can success-
fully oppose to it, is the Q.*s B. This
move, which appears rather a defensive
than an attacking move, is a pretty good
one in this position.
If Black, instead of taking your
Bishop, had withdrawn it to Q. iLt. 3d,
you should take it, and on the following
move should play the K. B. P. 2 sq.,
which would give you a good game. In
general, when an opportmi^ piesents
itselfofexdiangineapiece, it is better
to take it first, it may, however, hap-
pen that by allowing your adversary to
take your piece, you sain an advantage
bv bringing a piece mto play, or by re-
placing a doubled Pawn, &c.
6. Q. takes B. IQ.RtoSLSd
7. Q. Kt.to Q.2d { Q. B. P. 1 sq.
Black plays the Q. B. P.', to enable
him to push on the Queen's Pawn.
8. R takes B. | Q. takes B.
Black would have done better had he
taken the Bishop with the Pawn, for he
would have been the first to bring his
Rook into play.
9. K. B. P. 2 I Q. to K. Et 5th
10 P. takes P. |
You have a better game than your
adversary. If he take the EL P. with
Pawn, you play K. Kt. to B. dd, and
afterwards casde on the Queen's side ;
ud 1^ instead of taking K. P^ he should
take die K. Kt. P. with the Queen, yoa
castle. He cannot take the Rook with-
out losing his Queen.
TWnfy-^/buffft Opetung.
White. Black.
1. K« P. 2 I K. P. 2
2! K.B.toQ. B.4th I K. b! to Q. B. 4th
It is to Mr. Walker we are indebted
for this game. It contains aeveral irre-
gular moves on the part of Black ; b«t,
on the other hand. White acquires so
brilliant an attack, that it becomes in-
teresting.
3. Q. P. I
4. Q. to R. 2d
6. K. R P. 2 sq.
Q. B. P. 1
Q.P. 1
P. takes P.
Black, by tsking this Pawn, leaves his
adversary master of the cetitre. (See
the *' Lopez Gambit,*' of which this
opening may be considered as a varia-
tion).
6. Q. B. takes P. | Q. to K. R dd
Instead of taking the Pawn, you
ought to bring the Kt. to B. third.
7. Q. toK. R3d I Q. tks. Q. Kt. P.
Tou would have played better, by
withdrawing Q. B. to her square.
8.K.Btks.KB.P.ch
9. K. Kt. to KJ2d
10. K. to Q. 2d
K.toQ.2d
Q. takes R
KB.toQ.KtJSth,di
Efeck, instead of playing his Bishop,
should withdraw his Queen to K. B. 3d.
After the move he has just made, his
game is lost. The moves being brilHant,
I give them to the Mate.
U. Q.KttoR8d
12. Kt. takes B.
13. QtoKKt.4th,ch
14. Q. tks. K.Kt.P.
15. Q. to K. Kt.3d
16. QKt.tohis5thch
17. Q. B. tks.P., ch
18. K.B.toQ.5th,ch
19. Q. P. 1
B. takes Kt., ch.
Q. takes R
K. to Q. B. 2d
Q. Kt. to Q. 2d
Q. Kt. P. 1
P. takes Kt.
K. to Q. Kt. 2d
K. to R. 3d.
Doubled P. 1 sq.
K. to Kt. 4th
20. Q. B. tks. P. I
White gives checkmate in three moves.
PROBLEM No. 68.
PROBLEM No. 63.
Bj; Mr. G, W^Mfolft.
PROBLEM No. 64.
€ht1» mitisfv*^ Cfctrotttrtc.
And Vihite wmi.
ISO
THE CHESS player's CHRONICLE.
Thb following hard fought game was lately played by Messrs. Harbwitz
and TucKETT.
WhUe. (M. H.) Black, (Mr. T.)
1. K. P. 2 K. P. 2
2. K. Kt. to 6. Sd Q. P. 2
8. Q. P. 2 Q. P. takes K. P.
4. Kt. takes P. K. B. to Q. 3d
5. Q. to K. R. 5th Q. B. to K. 3d
. 6. Q.B. to K.Kt.5th K. Kt. to B. 3d
7. Q. to K. R. 4th K. R. P. 1
8. Q. Kt. to Q.2d K. B. to K.2d
9. B. takes Kt. P. takes B. (a)
10. K.Kt. to Q.B.4th P. to K. B. 4th
11. Q.. to K. Kt. 3d Q. Kt. P. 2
12. K. Kt. to K. 5th Q. R. P. 1
13. Q. B. P. 1 Q. to her 4th
14. K. B. to K. 2d K. B. to Kt. 4th
15. K. B. P. 2 (i) K. B. to B. 3d
16. Castles on K. side K. R. P. 1
17. Q. to K. 3d K. R. P. 1
18. Q. B. P. 1 Q.toQ.Kt.2d
19. Q. P. 1 Q. B. to Q. B. sq.
20. Q.Kt. to Q.Kt.3d K. B. to K. 2d
21. Q. R. to Q. sq. Q. |Ct. to Q. 2d
22. K. to R. sq. P. takes P.
23. B. takes P. Q. R. P. 1
24. K.Kt. tks. K.B.P. K. R. to B. sq.
25. Q. P. 1 K. B. to K. B. 3d
26. K. Kt. to K. 5th Q. B. P. 1
27. K. Kt. to Kt. 6th K. Kt. to Q. Kt. Sd
28. Q. to her B. 5th Kt. takes B.
29. Q. takes Kt. (c) R. to K. B. 2d
30. K. Kt. to K. 5th R. to Kt. 2d
31. Q.Kt. to Q.B.5th Q. takes Q. Kt. P.
32. K. R. to Kt. sq. B. takes Kt.
33. Q.P. 1, ch. B. takes P.
34. Kt. takes B. R. takes Kt.
35. Q. to Kt. 8th, ch. K. to K. 2d
36. R. takes R., ch. K. takes R.
37. Q. takes R. B. takes P.
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
65
56
57
58
59
60
61
62
63
64
^
66
67
68
69
70
71
72
73
74
WhiU. (M. H.) {Black. (Mr. T.)
R. to Q. sq., ch. B. to Q. 7th
Q. takes Q. R. P. K. P. 1
Q. takes P., ch. K. to Q B. 2d
Q. to R. 7th, ch. K. to Q. 3d
Q. to Q. 3d, ch. K. to his 4th
R. to K. B. sq. Q. to B. 6th
Q. to Q. 7th Q. to B. 7th
Q.toK.Kt.7th,chK. to Q 4th
K. R. P. 1 Q. to K. 5th
Q.toKt.,5th,ch. K. to Q. dd
Q. to Q. 8th, ch. K. to Q. B. 4th
Q. to K.B.8th,ch K. to Q. Kt. 3d
Q. to Q. 8th, ch. K. to Q. Kt. 4th
Q. R. P. 2, ch. K. to Q. B. 5th
Q.toK.Kt.8th,ch K. to Q. B. 6th
Q.toK.Kt.7th,ch Q. coveis
Q. to Kt. 6th Q. B. P. 1
Q. to Q. R. 6th Q. B. P. 1
Q. to Q.R. 5th,ch K. to Q. 6th
Q. to K.B. 5th,ch K. to B. 6th
Q. to Q.R. 5th,ch K. to Q. B. 7th
Q. to Q. Kt. 5th B. to Q. B. 8th
Q. to K. R. 5th Q. to her 6th
R. to K. sq. B. to Q. R. 6th
Q. takes K. R. P. K. to Q. 7th
R. to Q. R. sq. B. to Q. B. 8th
Q. R. P. 1 Q. B. P. 1
Q. R. P. 1 K. P. 1
Q. to K. B.4th,ch Q. to K. 6th
Q. takes Q., ch K. takes Q.
R. takes B. K. to Q. 7 th
R. to Q. R. sq. P. queens, ch.
R. takes P.
Q. R. P. 1
P. queens
Q. to Q. R. 2d
K. takes R.
P. 1
P. queens
K. to Q. 8th
Q. to K. B. 2d
And after many more moves, Black resigns, (d)
Notes,
(a) For some moves White has been roanoeuvering very ingeniously to win the
K. P., and now compels his opponent to double his K. B. r. to preserve it.
(b) Well played. If Black take the P. in passing, he loses bis Q. R.
(c) Q. P. one (check), appears to us far more conclusive. After that move, wc
see no chance of Black*s prolonging his defence beyond a few moves.
(d) This game is somewhat of the longest, but the latter part is very instruc-
tiye.
THE CHESS PLAYERS CHRONICLE.
131
CONSULTATION GAME,
Played at the London Chess Club, between Messrs. Horwitz and Mjedlst, against
Messrs. Haskwitz and Von Carnap.
White.
(H. and G. W. M.)
1. K.P.2
2. K. B. P, 2
3. P. takes P.
4. K. Kt. to B. 3d
5. Q. P. 2
6. K.B. to Q.Kt. 5th
7. Castles.
8. Kt. takes P.
9. K. to R. sq.
10. Q. takes B.
11. Q.toQ.8q.
12. Q. B. to K. 3d
13. Q. B. P. 1
U. Q. Kt to Q. 2d
15. Kt. to E. R 3d
16. Q. to E. sq.
17. Q. R. to Q. sq.
18. B. takes Kt.
19. Kt. to E. 5th
20. Q. Kt. P 2
21. Q. R. P. 1
Black.
(H. and Von C.)
K. P. 1
a P. 2
P. takes P.
Q. B. P. 2
Q. Kt. to B. 8d
K. Kt. to B. 3d
P. takes P.
K. B. to Q. B. 4th
B. takes Et.
Castles.
K. Kt. to E. 5th
E. B. P. 2
Q. B. to E. 3d
Q. to E. R. 5th
Q. to E. R. dd
Q. R. to Q. sq.
Q. R. P. 1
P. takes B.
Q. B. to Q. B. sq.
Q. R. P. 1 (a)
P. takes P.
White.
(H. and G. W. M.)
22. R. P. takes P.
23. E. R. to B. 3d
24. E.R.toE.R.3d
25. B. to Q. 4th
26. Q. to E. R. 4th
27. Q.R.toE.Kt.8q.
28. E. Et. P. 2
29. E. Et. P. 1
30. E. takes R.
31. E. to Kt. 2d
32. K. to B. 3d
33. E. to B 2d
34. K. to E. Et. 3d
35. B. takes Et.
36. Kt.P.tksK.R.P.
37. Q. to Q. 8th, eh
38. Q.toQ.B.7th,ch
39. Q. to E. Et. 7th
40. Q.toE.Et.6th,ch
41. Q.toE.B.6th,ch
42. Q.toK.Et.6th, ch
Black..
(H. and Vou C.)
B. to Q. Et. 2d
Q. R. to Q. R. sq.
Q. to E. 3d
Q.R. toQ.R.7th
K. R. P. 1
K. R. to Q. R. sq.
Q. R. to R. 8th
R. takes R., ch
R. to R 8tb, ch
R. to R. 7th, ch
Et. to Q. 7th, ch
Et.toQ.B.5th,ch
Et. takes Et.
Q. P. 1
K. Et. P. takes P.
E. to B. 2d
K. to E. sq.
Q. to Q. 4th
E. to E. 2d
E. to E. sq.
K. to K. 2d
And the game was drawn by perpetual check.
Note.
(a) This move should have lost Black the game ; White ought to have played in
answer, B. to Q. Kt. 6th.
CHESS AT BRIGHTON.
Game between Captain Kennedy and Mr. G. Wiel.
Black.
(Mr. W.)
1. K. B. P. 2
2. Q B. P. 2
3. K. P. 1
4. K. Kt. to B. ^d
5. E. B. to E. 2d
6. Q. Kt. to B. 3d
7. Q. R. P. 1
8. Castles
9. Q. Et. P. 1
10. Q. P. 1
11. P. takes P.
12. Q. P. 1
White.
(Capt. E.)
Q. P. 2
K.P.I
Q. B. P. 2
Q. Et. to B. 3d
K. B. to Q. 3d
E. Kt to E. 2d
Q. R. P. 1
Castles
K. B. P. 1
E. B. to Q. B. 2d
P. takes P.
P. takes P.
Black.
(Mr. W.)
13. K. Et. takesP.
14. Q. takes Kt.
15. Q. toQ.3d
16. Q.to Q. sq.
17. Q. to Q. 2d (a)
18. K. B. toQ.B. 4th
(check) (ft)
19. P. takes R.
20. Q. takes P.
21. E. toR. sq.
22. B.toQ.2d
23. Q. to Q. B. sq.
White.
(Capt. K.)
Kt. takes Et.
E. B. to Q. Et. 3d
Q. B. to E. B. 4th
Q. R. to Q. B. sq.
Q.P. 1
Q. R. takes B.
Q. P. takes Et.
Q. to Q. B. 2d
R. to Q. sq.
R. to Q. 6th
Q. to Q. 2d
13a
THU CHESS PLAYERS CHRONICLE.
Black. WhiU.
iMB. W.) (Capt. KO
^ B. P. 1 B. takes Q. B. P.
S6. Q. takes B. R. takes B.
26. Q.toQ.B.4th(ch.) B. interposes
27. Q. to Q. Kt. 4th Q. to Q. 4th (c)
2S. K. P. 1 Q. to (^ 2d
29. K. B.P. 1 B. toK. B.2d
80. K. R. to K. sq. Kt. to Q. B. 8d
81. Q. to Q. Kt. 6th B. to Q. B. 6th
82. Q. R. to Q. B.8q.B. to Q. Kt 4tb
88. Q.R.toQ.Kt. sq. Kt to K. 4th
34. Q. R. P. 1 B. to Q. B. 8d
85. Q.toQ.Kt.3d(ch.)K. to R. sq.
86. K. R. to Q. sq. K. R. P. 1
37. R. takes R. Q. takes R.
White Mates
Bladi.
(Mb. W.)
88. R. to Q. sq.
39. Q. to K. 6th
40. K. R. P. 2
41. K. toK.Kt.8q.(iO
42. K. to R. sq.
43. K. to R. 2d («)
44. K.R.P. 1
45. K. to R. 3d
46. Q. to Q. Kt. 8d
47. K. to Kt. 8d
48. K. to Kt. 2d
49. K. to R. 3d
in two moves.
White.
(Capt. K.)
Q. to Q. R. 4th
B. takes K. P.
B. to Q. B. 3d
Q. toQ.B.4th, ch.
B. takes K. Kt P.
(check)
Q.toQ. B.2d
B. to Q. B. 3d (/)
B. to Q. 2d
B. takes P. (ch.)
Kt to Q. 6th (dis.
ch.)
B. to K. 5th (ch.)
Notes.
(a) Mr. W. does not appear to ^>preciate the importance of time in Chew.
What could be worse than the last few moves of the Q. ?
(b) This, too, is a &ult quite unworthy a player possessing a genius for the
game, as Mr. W. unquestionably does.
A lost move. White has too much advantage, and plays without reflection.
is,
i) It is difficult to fiithom the object of this move, which gives his adversary an
immediate and &tal attack.
He would clearly have lost his Rook by taking the B.
&.
) Kt. to Q. 6th, dis. ch.* would have been a gM>d move also.
WkUe,
1. Kt. to a B. 5th
1. K.toB.
S. K. to B. id
4. Kt to a 3d
5. KttoQ.B. tq.
S< Kt. matM.
SOLUTIONS TO PRO
No. 57,
Black.
K. talcee B. (or a)
K. to a B. Sth
K. to R. 7tfa
K. to R. Sth
P. movee.
(A.)
K. to R. Sth
K. takes B.
Sre. as ahore.
BLEMS IN No. 15.
No. 59.
WUU. Biaek.
1. Q.P. l>eh K.UkesKt
8. B. to Q. Kt 8d, oh R. inierposee.
8. B« to Q. Any move.
i. B. to K. B. Sd
Mate.
S. K. to B. Sd
S. Kt. to Q. Sd, fto.
No. 60.
WkUe. Black,
1. Q. to a Sth, ch Kt tokes Q. (a)
8. Kt to Q. B. Sth, ch K. to B. 4th (belt)
8. K. P. 8, di K. Uket P.
4. R. takes P., ch K. to B. 4th
5. Kt to a 4th
Mate.
(A.)
P. takes Q.
8. Kt to a B. 6tb,eh K. to B. 4th
8. Kt to a 4th
Mate.
Wkit9,
L Q. to Q. 8th, eh
S. R. to B. 7th, eh
S. Kt to K. 8th
9. Q. to K. 8th, eh
S. Q. to Kt 6th
No. 58.
BImek.
Kt takee Q. (i)
K.toQ.8d
Mate.
(A.)
K. to B. Sd
K.toKt'sad
Mate.
SOLUTIONS TO CALVFI
No. 18.
WkiU, Black.
1. Kt toK. B. 7th, eh. E. takes Kt
S. R. to ad. K., eh; B. talcee B.
8. Kt to K. 6th
Mate.
1 PROBLEMS Nos. 18 8r 14.
No. 14.
WkUc. Black.
1. Kt takee Kt, ch. P. takes Kt
8. a takee Q.> ch. K. takes Q.
8. K. to Q. B, 6th Kt P. 8
4. P. takee P.
Mate.
rv B. Want of room obliges us to postpone the Notices to CorrespondenU until next week.]
THE CHESS PLAYERS CHRONICLE.
133
CALVrS ELEMENTARY LESSONS
(Continued f romp, 126.)
Twenty-Ji/ih Opening.
White.
1. K. P. 2
2. K.B.toQ.B.4th
3. Q. P. 1
4. Q. B. P. 1
5. Q. to K. 2d
6. K. B. P. 2
Black.
K. P. 2
K. b! to Q B 4th
Q. Kt. to B. dd
Q. to K. 2d
a P.I
We need not pursue this opening any
further, but refer the reader to the
Lopez Gambit, analyzed in the Fifth
Lesson.
Twenty'sixih Opening.
White. Blaeh.
1. K. P. 2
2. K.B.toQ.B. 4th
3. Q. P. 2
K. P. 2
k! B. to Q. B. 4th
P. takes P.
Yours is a bad move.
Bbck ought to take Pawn with Bishop.
(See the next opening.)
K. takes B.
K. Kt. P. 1 sq.
4. KBtksKBP.,ch
15. Q.toK.R5th,ch
6. Q. takes B.
In this position you have a better
game.
Twentyeeventh Opening,
White. Black.
1. K. P. 2
2. K.B.toQ.B. 4th
3. Q. P. 2
Black here plays the correct move.
K. P 2
K. B. to Q. B. 4th
B. takes P.
4. K. Kt. to B.dd
5. Q. B. P. 1
6. K.Kt.tohis5th
Q. Kt. to B. 3d
B. to Q. Kt. 3d
K. Kt. to R. 3d
We have remarked in the First Les-
son, that a Knight placed on a side
square loses half its value; but in this
S)8ition, it is the only defensive move
lack has to pky.
7. Q. to K.R. 6th I Q. to K. B. 3d
Your attack has failed.
Black's game is as well opened as
yours. He has a pawn a-head, and this
advantage will make a sensible difference
towards the end of the game.
It rarely happens, that sacrifices made
at the commencement of the game, pro-
duce good results.
Tweniy-e^hth Opening.
White.
1. K. P. 2
2. K. B.toQ.B.4th
3. K. Kt. to B. 3d
4. K. R. P. 1
Black.
K. P. 2
k! B. to Q. B. 4th
Q.P. 1
K. Kt. to B. 8d
You play the K. R. P. 1 sq. to prevent
the adverse Q. Bishop from playing to
K. Kt. 6th, but you lose a valuable move.
You should rather play Q. B. P 1 sq.
Black would not have been able to play
the before-named move without iiguring
his game.
6. Q. P. 1 I Q. B. to K 8d
6. Q.B.toK.Kt6th | B. takes B.
Instead of playing Q. B. toK. Kt.6tb,
you should have withdrawn the EL B.
to Q. Kt. 3d.
7. P. takes B. | K.B.tk8.K.B.P., ch
8. K. tokes B. | Kt. tks. K. P., ch.
Black has evidently the better game.
Twenty'ninih Opening.
White.
1. K. P. 2
2. K.B.toQ.B4th
3. K. Kt. to B. 8d
4. Castles
6. Q. P. 2
If Black, instead
Black.
K. P. 2
K. B. to Q. B. 4th
Q. to K. 2d
Q. P. 1
K. B. to Q. Kt. 3d
of withdrawing the
Bishop, had taken Pawn with Pawn, he
would have opened his adversary's
game.
6. P. takes P. | P. takes P.
In this position. Black has as good a
game as you have. If you play the Q.
B. to K. Kt. 6th, Black brings out his
K. Kt. to B. 8d, and if you play the Q.
Kt. to B. 3d, he plays the Q. B. P. 1.
TkirHeth Opening.
White. Black.
1. K. P. 2
2. K.B.toQ.B.4th
8. K.Kt. to B. 3d
EL P. 2
K. B. to Q. B. 4th
Q. to K. B. 8d
Cozio is the author of this opening.
We have already seen that the bringmg
out the Q. to K. R 8d is bad. We
believe the same results will follow from
the present game.
134
THE CHESS FLAYER 8 CHRONICLE.
4. Q. B. P. 1
5. Q. P. 2
6. P. takes P.
7. Q. Kt. to B. 3d
Q. P. 1
P. takes P.
KB.toQ.Kt.5th,ch
Q.B.toK.Kt.5th
Id this position, Cozio says that Black
has the better gaofie, and I believe he is
right ; but if, at the seventh move, you
bad played vour King to his Bishop's sq.,
instead of playing the Kt. to B. 3a, your
game would have been superior. By
playing your King to that square, you
can afterwards play the Queen to K.
4th, or to Kt.*s 3d, and win a piece
two Pawns.
Thirty-first Opening,
White, Black,
s
or
1. K. P. 2
2.* K. B.toQ.B.4th
3. K. Kt. to B. 3d
K. P. 2
K. B. to Q. B. 4th
Q. Kt. to B. 3d
Black's move is the correct one.
4. KtoKt.; RtoK* | K.Kt. to B. 3d;
Carrera, who is the author of this
opening, makes White castle according
to the Italian method, which allows a
choice of placing the two pieces, — ^pro-
vided the Rook be not carried beyond
the King's square, and that the same
Rook which was on the right hand side
of the King, pass to his left side.
There exist two other remarkable
discordances between the Italian and the
French game, in which the Pawns are
concerned. The first is, that the Pawns
can pass an adverse Pawn, by playing
them two squares, without being liable
to being taken en passant by such adverse
Pawn. The second is, a Pawn arriving
at his eighth square, may become such-
and-such a piece at the will of the play-
er, provided that such a piece is not on
the board ; by this method he is never
allowed to have, at the same time, two
Queens, three Knights, &c.t It is
desirable that these discordances between
the games of the two nations should
(*) This is the Italian method of Castling,
(t) The Germans also conform to this
rule.
disappear, and that all nations shduld
adopt an uniform code of rules and
laws.
5. Q. B. P. 1
6. Q. P. 2
7. KBtks.KBP.ch
K. Kt. to his 5th
P. takes P.
K. takes B.
Instead of taking K. B. P. with Bishop,
you should take the K. P. with Q. B. P.
8.K.Kt.tohis5th,ch j K. to Kt.
9.Q. takes Kt. | Q. P. 1
You regain the lost piece, but your
position is not better, than that of Black.
10. Q. to R. 5th I Q. to K. 2d
Black has the better game. Ue will
bring his Q. B. out to K. B. 4th, then
he will attack your Knight and Queen,
and oblige eitner one or the other to
retreat.
Thirttf'Second Opening,
White, Black.
1. K. P. 2
2. K.B.toQ.6.4th
3. K.Kt.toK.B.3d
K. P.2
K. B. to Q. B. 4th
K. Kt. to B. 3d
Black's last move is bad. Black allows
his K. P. to be taken, which had better
beeti defended. By this opening, Salvio
wishes to shew, that after naving played
badly, we sometimes may find resources.
4. K. Kt. tks. P.
5. P. takes P.
Q. P.2
K.toKt.;R.toK.*
You could take the P. with B., and
have an equally good game.
6. K.toKt.;R.toK.
7. K. takes B.
8. R. takes R.
9. K. to Kt.
K. B.tk8.K.B.P:,ch
R. takes Kt.
K.Kt.tohis5th,ch.
Kt. takes R.
Black, says Salvio, has bettered the
position of his game, which had been
compromised by the loss of bis K. Pawn.
In reality, your doubled Pawn masks
the range of your K. B., and paralyses
your attack; but the superiority of a
rawn, and especially the strength of
five Pawns against three on your Queen*8
side, ought to win you the game.
End of Seventh Lesson,
(*) The Italian method before named.
mk^^
PROBLKM No.M.
By Mr. Woodwabd,
PROBLEM No. 66.*
PROBLEM No. I
=^^^1
*I%^^«.l SATUBDAY. MAY 1. 1847. j„,^rpS^-.
CURIOSITIES OF CHESS.
Ki^nlar termiDatioD of a game betvectt M. HoKwirx aad tbe late Mr. Popsbt.
Slack, Mr. Popert, had now to pUf, and the game proceeded ai fbllowe :-
White. (M. H.)
Black. (Mr. P.)
Q. takes K. R P.
R.take.K.B.P.
B. to a. Kt. sq.
R. takes Q. P.
P. to Q. B. 3d
R. to K. K. fith
Q. takes R.
Q. takes Q. B. P., ch
P. takea a
B. takes Q. R. P.
ISH
THE CHESS PLAYER S CHRONICLE.
CHESS IN GERMANY.
The two following capital games were played by correspondeDce, in the year
1832, between Messrs. Hoffman and John, two of the best players of the Ham-
burgh Chess Club.
White, (Mr. H.) Black. (Mr. J.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Et. to B. 3d
3. K.B. to Q.B.4th K. B. to Q. B. 4th
4. Q. P. 1 K. Et to R 3d
5. Q.B. to K.Et. 5th Q. P. 1
6. Q. B. P. 1 E. R. P. 1
7. B. takes Et. (a) Q. takes R
8. E. R. P. 1 Q. R P. 1
9. Q Et. P. 2 B. to Q. Et. 3d
10. Q. Et. to Q. 2d Castles*
11. Castles Et. toE. 2d
12. E. Et. to his sq. Q. B. P. 1
18. B. to Q. Et. 3d Et. to E Et. 3d
14. Et. to Q. B. 4th B. to Q. R 2d
15. Q. Et. to E. dd Et. to K. B. 5th
16. B. to Q. B. 2d B. to E. 3d
Q. R to Q. sq.
Q.to E.Et. 4th ih)
E. Et. P. 1
E. B. P. 2
Et. P. takes P.
17. Q to E. B. 3d
18. Q. R to Q. sq.
19. P. to Q. R dd
20. Q. P. 1
21. P. takes B. P.
22. Q- to E. Et. 3d Q. to E. B. 3d
23. P. takes P. P. takes P.
24 R. takes R. R t&kes R.
25. K. Kt. to B. 8d R. to E. Kt. sq.
26. Q. to E. R 4th Q. to K. Et. 2d (c)
27. E. Et P. 1 B. takes Kt.
The game was drawn.
WhUe, (Mr. H.) Black. (Mr. J.)
28. P. takes B. Et to E. 7th
29. E. Et. P. 1 P. takes P.
30. Et.takesE.P.((/) B. to Q. 4th, ch.
31. E. P. 1 P. takes E. RP.
32. Et.toE.Et4th(e) Q. to E. Et. 4th
33. Q. takes Q. R takes Q.
34. R. to E. B. 6th R. takes Et.
35. P. takes B. E. to Et. 2d
36. R. to K. B. 3d P. takes Q. P.
37. B. to Q. Kt. dd R to K. Et. 7th
38. R takes P. R to E. Et. 6th
39. R takes R Et. takes R., ch.
40. E. to Et. 2d Et. to E. 7th
41. K. to B. 2d (/) Kt. takes P.
E. to B. 3d
Et. to Q. Et. 4t1i
P. to Q. Et. 3d
Et. to Q. B. 2d
K. to his 4th
42. E. to his 3d
43. E. to Q. 3d
44. R takes P.
45. Q. R. P. 1
46. B. to K. B. 3d
47. E. to Q. B. 4th Et. to E. sq.
48. E. to Q. B. Sd Et. to Q. dd
49. B. to E. 2d
50. B. to E. R 5th
51. K. to B. 4th
52. K. takes P.
53. B. to K. B. 3d
P. to Q. R. 4th
Et. to K. 5th, cb.
P. takes P.
K. to Q. 3d
Note9. ■
(a) B. to E. R. 4th, we should have preferred.
(b) B. takes Q R. P. would have been imprudent, on account of P. to Q. B. 4th.
(cS It seems difficult for White to survive the fierce attack now opened upon
his Eine*s entrenchment ; but Black's own position is one of some jeopardy, and
forbids his doing all he threatens.
The situation is extremely interesting at this point.
[e) This seems imperative.
') Why not at once take the defenceless Pawn ?
Between the same players.
White. (Mr. H.) Black. (Mr. J.)
1. E. P. 2 E. P. 2
2. E. Kt. to B. dd Q. P. 1
3. Q. P. 2 P. takes P.
4. Kt. takes P. Q. B. P. 2
White. (Mr. H.) Blaok. (Mr. .J>
5. B. checks Q. B. to Q. 2d
6. B. takes B., ch. Et. takes B.
1. Et. to Q. Et.5th Q. to her Et. Sd
8. Q.Et.toB.3d(a) E. Et. to B. 8d
* The present games were played at the period when the Italian method of CastUDg-
was in vogue at ^unburgh • in this case both parties performed the operation, by moving
their King to his Rook*» squarCf and the Rook to King JBiahop*s i^uare.
THE CHESS PLAYERS CHRONICLE.
139
White (Mr. H.) Black. (Mr. J.)
9. Castles (Pladns B. to K. 2d
his E. on R. sq., and
R. on K. sq.)
10. K. B. P. 2 Q. R. to Q. sq.
11. Q.toK.2d Q. R. P. 1
12. K.Kt.toQ.R.3d(& Castles (Placing
his K. on B. sq.,
and R. on K. sq.
13. K.Kt. to Q.B.4th Q. to her B. dd
14. K. Kt. to Q. 2d Q. P. 1
15. K. P. I K. Rt. to his sq.
16. K.Kt. to K.B. 3d K. Kt. to R. 3d
17. Q. to her 3d R to Q. 6th
18. Q. Kt. to K. 2d K. B. P. 2 (c)
19. Q.Kt. P.l Q Kt. P.2
20. Q. B. P. 2 Q. Kt. to his 3d
21. P. tokes Q. Kt. P. P takes P.
22. Q. Kt. P. 1 Q.Kt.toQ.R.5th(J
23. Q. R. P. 1 Q. to her Kt. 3d
24. P. takes P. Kt. takes?.
Drawn
White, (Mr. H.) Black. (Mr. J.)
25. Q. to herKt 8q.(tf Q. Kt. to K. 5th
26. Q.Kt tk8.Q.P.(/R. takes Kt.
27. R to K. 3d B. to Q. B. 4th
28. Kt. takes R. B. takes Kt.
29. Q.toher Kt.4th,ch B. to Q. B. 4th
30. B. takes B. Kt. takes B. {g)
31. Q. R. to Q. B. sq. Kt. to K. Kt. 5th(A
32 K. R. to K. 2d (t R. to Q. sq.
33. K. R. P. 1 K. to K. sq.
34. P. takes Kt. Kt. to Q. 6th
35. Q. to her Kt. 3d Q. to K. R. 3d, ch.
36. K. to Kt. sq. Q. to her Kt. 3d,ch
87. K. toR. sq. Q. to K. R. 3d, ch.
38. K. to Kt. sq. Q- to Q. Kt. 3d, ch
39. K. to B. sq. Kt. takes Q. R.
40. Q. to K.Kt.8th,ch K. to his 2d
41. Q.tks.K.Kt.P.,ch K. to his sq.
42. Q. toK.Kt.8th,chK. to his 2d
43. Q. tks. K.R.P.,ch K. to his sq.
game.
Notes,
(a) Promising, if not prevented, to play afterwards Q. Kt. to Q. fifth, daring
Black to capture the other Kt.
(b) P. to K. fifth, appears to he a stronger move by &r.
(c) In the Italian school, according to whose rules these games were played, a
Pawn cannot be taken in passing.
(d) Black wisely declines the proffered P., foreseeing he would lose a more im-
portant one in return.
(e) This is a good move, and the first of a series of beautiful manoeuvres, which
apparently should have ended to the advantage of White.
(/) The combination here is admirably conceived by White.
j^^) Had he taken with the Q., White would have taken the Kt. with R., re-
gaining his piece with a winning position.
(h) R. to Q. B. square, would not have saved the Kt.
(t) After the play on White*s part in the last few moves, what can be thought
or said of such a move as this? And in a game by correspondence too, where uo
momentary distraction can be pleaded, but where abundant time and opportunity
are afforded for reflection !
CHESS AT BRIGHTON.
Captatn Kbhneby gives K. Kt. and ''the Move,** to Mb. Del amain of the
Brixton Chess Club.
(Remove Black's K. Kt)
White. (Mr. D.)
1. Q. B. P. 2
2. K. P. 2
3. Q. R. P. 1
4. Q. Kt P. 2
Black. (Capt. K.)
K. P. 2
K. B. to Q. B. 4th
Q.P. 1
B. to Q. 5 th
White. (Mr. D.) Black. (Capt. K.)
5. Q. R. to R. 2d Castles.
6. Q. P. 1 K. B. P. 2
7. K. Kt. to B. 3d Q. B. P. 2
8. K. B. to K. 2d Q. to K. B. 3d
140
THE GHB88 PLAYER 8 CHUOVICLE«
White. (Mr. D.) Black. (Capt. K.)
9. Castles. K. B. P. 1
10. Q.B. to Q.Kt. 2d K. Kt.P. 2
11. K. R.P. 1 K. toR.Bq.
12. Q. Kt. to Q. 2d EL R. P. 2
13. K.Kt.toK.R.2d K. Kt. P. 1
14. P. takes P. K. R. to Kt. sq.
15. P. takes P. Q. Kt. to B. 8d
16. Q. B. takes B. Q. B. P. takes B.
17. K. B. P. 1 Q. to K. Kt. 4th
18. K.Kt.toK.Kt.4th K. R. to Kt. 2d
19. K.R. to K.B 2d Q. takes K. R. P.
20. Q.Kt. to K.B. sq. K. R. to R. 2d
21. K.Kt. to K.R. 2d B. to K. 3d
22. K. Kt. P. 2 P. takes P. in
passing.
WkUe, (Mr. D.) Black. (Capt. K.)
23. Q. Kt. takes P. Q.R. to K. Kt. sq.
24. K.Kt.toK.Kt.4th Q. to K. R. 6th
25. K.R. to K.Kt. 2d Kt. to K. 2d
26. K. to K. B. 2d (a) B. takes K. Kt.
27. P. takes B. Q.R.toK.B. sq., ch
28. K. to K. Kt. sq. Kt. to K. Kt. 8d
29. Q. to K. sq. Kt. to K. B. 5th
30. Q. to K. B. sq. Q. to K. R. 5th
31. B. to K. B. 3d Kt. to K.R. 6th, ch
32. K. to R. 2d Q. R. takes B.
33. Kt.toK.B.5th (p) Kt. to K. R 7th,
dis. check
34. Kt. takes Q. K.R. takes Kt., ch
35. K. to K. Kt. sq. K. R. to R. 8th
Mate.
Notes.
(a) White now threatens to win his adversary's Q., hy playing R. to K. R. 2d.
(h) If Q. takes R., she is lost hy the discovering check.
NOTICES TO CORRESPONDENTS.
** H. J. C. A.'* — The promiMd communications are sure to prote acceptable, wkeneveryou ha^re leisoveto
tranacribe them. For the problems forwarded this week accept our thankful acknowledgment, and
rely on their being promptly examined and reported on.
" Humbug," Glasgow. — Your solution of Mr. Hoffman's pretty problem, No. 31, in four moTes, instead of
five, ^ipears correct, and is certainly more elegant than the original.
"8.S.— Our very limited space will not admit of pujr giving the detailed results of the sereral matchsa
mentioned. But you will find them all chronicled in former numbers, which may be oonsulted either
at the publisher's, ot at Ries's Grand Divan, in the Strand.
** J. R. E.*' — Not difBcult, but an improvement on your previous attempts. It shall appear when we are
less inressed for room.
«*H. A. K." and "C. 8."— Received with many thanks.
'< T. Kling." — We shall gladly avail ourselves of your welcome budget.
<' Philo." — In an early number.
«' D. B. S." and «* Roberto."— The Handbook will in all probabilitv appear next month; and in addition
to the catalogue of contents which have been generally advertised, it will be enriched by a series of
exquisite problems by the Rev. H. Bolton, Mr. Kling, and Mr. McG ^y, composed expressly for
it. We cannet undertake commissions to supply this or any other Chess work; your orders muafc be
given to a bookseller.
<'M. T. 8. R."— On referring to our solution of No. 67, we believe you will find the position and
conditions were correctly given. If you are again unsuccessftil with the wrapper Problem, the solution
shall be forwarded.
** H. G."—- Blank diagrams, for recording ends of games, problems, &c., may now be had tux a mere trifle
per himdred, of Mr. Hastings, the publisher, ox Carey-street, Lineoln's-inn.
** Scrutator" is thanked for his correction.
" A Votary."— We cannot possibly find room for your diacuxBive theories on the sutiject of the Knight's
march over the Ohess-board.
<«?• W. N."— The patterns of the Chess shirts consist of the seyeral Chess pieces prettily arranged and
linked tbgether. They may be got, we dare say, in any part of the metropolis.
** J. T. R."— SubacnpUons for the German Chess Magasines are receiyed by Messrs. Williams and Norgate'
of Covent Garden ; and for Stanley's American one, by Messrs. Wiley and Putnam, of Paternoster'
row.
Solutions to Problems in No. 16, in our next.
THB CHESS PLAYERS CURONICLE.
CALVrS ELEMENTARY LESSONS
(CoiUinued/rom p. 134.)
Pkoblem No- is.
Wbite to Mate in four moTes.
FsoBLEM No. 16.
Wiite.
K. on his E.'i
Q.onB
R. onE
FL'iBO.
L'sSU)
on K.'B aq.
B. on Q. Kt.'e 3d
wns on K. R/s 3d, K.
Kt.'s 2d, K. B.'b 6th,
and Q. R.'b 2d iq.
Black.
I Kt/i
iq.
Q. on K. B.'s BO.
Rooks on Q. B.% m., aod
Q.B.'fi4th;lLB.oD
Q. Kt.'a 3d.
Pawns on K. B.'b 2d, K.
Et.'82d,K.B.'B2d,Q.
a'B 6th, Q. Ki.'b 2d,
aadQ.B.'B2dBqi>.
While to Mate iD 4 movei.
Calyi.
Eighth Lbbboh.
Thirty-Ourd Opening.
White. Black.
1. K. P. 2 I K. P. 2
2. K. B.toQ.B.4th K. B. to Q. B. 4th
3. K. Kt. to K. 2d I K. Kt. to K. 2d
This opening is from a treatise by
Silberschmidt.
The King's Knight is not well placeci
OQ the Eline's second ; it leaves you at
liberty, it la true, to push on the K.'s
Bishop's Fawn two squares, but it gives
the adveraar;'B Queen an opportunity of
occupying the K. Rook*B 3th square,
which is, as we have seen, a good post
to ffll, when it cannot well he dnven
Black would have done better had he
brought his K. Kt. out to B. 3d, attack-
ing youc King's Pawn, which if you
defend with the Queen's Kt. or Q-'b P.,
Black could play hia Kl. to his fifth sq.,
S'ntn^ at tcaal a P. ; and it, inatead of
'ending it in either of the above ways,
you defend it by playing the K. kt
to his tliird, Black could play the Q.
Pawn two squares ; in that case, if you
take the Pawn with King's Pawn, Black
can then play the K. Kt. to hia Rfth,
attacking the K. B. Pawn, which could
only bo well defended by your Kt. et
King's fourth.
Supposing this. Black could take
your E. B. P. with his Bishop, ^viog
check ; you take B. with Kt., which
would be retaken by hia Kt. ; you then
take the Kt. with your King, and Black,
by checking with Queen at K. Rook'a
flflh, would regain his piece with a good
4. Castles I Q. B. P. 1 »q.
5. Q B. P. 1 sq. Q. P. 2 aq.
6. P. takes P. P. takes P.
7. KBtoQKtSthch [ Q. Kt. to B. 3d
In this position, you puBh on the Q.'s
Pawn two squares and break his centre
U2
THE CHB8S PLAYER*S CHRONICLE.
PawQg, which will make the game
equal.
Thirty-fourth Opening.
White. Black.
1. X. P. 2 K. P. 2
2. k! B.toQ.B.4th K. B. to Q. B. 4th
3. K. Kt. to K. 2d Q. B. P. 1
In the preceding opening, we have
already shewn that your^ thurd move is
bad ; Stamma proves it in the following
manner : —
4. Q. P. 2 I P. takes P.
Instead of playing the Queen's Pawn
2 sq., you should have played the Q.
Kt. to B. 3d ; in that case. Black would
have opened his game by playing his
Queen s Pawn 2 sq. You would not
have been able to have taken the Pawn
with Pawn without rendering your K.
B. Pawn liable to be taken with the
adverse K. Bishop.
5. Kt. takes P. i Q. to K. R. 6Ch
6. Q. Kt. to B.3d I Q. P. 2 sq.
In this situation, Black has the better
game. We need not continue the analysis
of this opening, having sufficiently proved
that the error lies at White's 3rd move.
Thirty-fifth Opening.
In the thirty-four openings which
have formed the subject of the preceding
Lessons, we have analysed the com-
binations resulting from the defence of
Black's second move, which consists in
playing the K. B. to Q. B. 4th. We
sbfidl now see what other moves Black
can make, instead of the one we have
just named.
White. Black.
1. K. P. 2 K. P. 2
2. K. B.toQ.B.4th k! Kt. to B. Sd
By this move, Black wishes to take
the attack from you, and force you to
act on the defensive. His move *is bad,
as we shall see in the course of this
lesson, but after having supposed several
weak moves on your part.
3. Q. Kt, to B. 3d I K. B. to Q. B. 4th
Your move is simply defensive, by
which you lose the advantage of the
move.
4. K. Kt. to B. 3d I Q. to K. 2d
6. K.Kt.tohis5th I K.B.tks K.B.P. ch.
Your fifth move loses you the game.
6. K. takes B.
7. Q. P. 2
8. P. takes P.
9. B. to K. 3d
Q. to B. 4tb, ch.
Q. takes B.
Q. to Q. B. 4th,ch.
Q. takes P.
In this situation, Black has the ad-
vantage.
Thirty-sixth Opening.
White. Black.
K. P. 2
K. Kt. to B. dd
Kt. takes P.
1. K. P 2
2. K. B.toQ.B.4th
3. Q. Kt. to B. 3d
Black takes your most valuable Pawn.
4. Kt. takes Kt. | Q. P. 2 sq.
Before taking the Kt., you ought to
have taken the K. B. P. with your B.,
giving check. Your position would not
then have been so bad.
5. B. to Q. 3d
6. B. takes P.
7. K. Kt. to B. 3d
8. Kt. takes K. P.
P. takes Kt.
K. B. to Q. B. 4th
K. B. P. 2 sq.
Q. to K. R. 5th
If Black, instead of playing his Q. to
K. R. 5th, had taken the B. with the
Pawn, you would have had a better
game by checking with your Q. at K. R.
5th.
Black wins a piece, preserving a good
position.
Thirty-eeventh Opening.
White.
1. K. P. 2
2. K.B.toQ.B.4th
3. Q. Kt. to B 3d
4. K. Kt. to B. 3d
Black.
K. P.2
K. Kt to B. 3d
Q. B. P. 1 sq.
Q. P. 2 sq.
Had you played the Queen to K. B.
3d, Black would have moved on his
Queen's Kt. Pawn two squares on your
Bishop, and afterwards would have
pushed on the Pawn, attacking the Kt^
to enable him to pky the Q. P. 2 sq. :
5. P.takeaP.
6. Kt. to K. 5th
7. KBtoQKt5thch
K. P. 1
P. takes P.
Q. B. to Q 2d
Black's position is better than yours.
%Wk^^
PROBLEM No. 70.
-^i
PROBLEM No. 72.
THE
eht9» illastr^S Cfitronfrle
No. 19.
NEW SERIES
.}
SA.TDRDAY, MAY 8, 1847.
( PRICE
( THREE PEKOE
3:.
CHESS IN THE METROPOLIS.
Game lately played by Mr. WuiLia^ms, tnying Pawn and two moves, to
Mr. G. W. MnpuiT of the London Chess Qub.
(Remove Whites K. S, Paum.)
Black.
(Mr. Mbdust.)
1. K. P.2
2. Q. P. 2
3. Q. B. P. 2
4. a P. 1
5. Q. Kt. to B. 3d
6. K. R to Q. 3d
7. K. a P. 2
8. K. Kt. to B. 3d(a
9. Castles
10. Q. B. P. takes P.
11. K. R. P. 1
12. K. to R. sq.
13. Q. takes R
14. Q. to Q. sq.
15. Q. Kt. to K. 2d
16. K. Kt. P. 2
White,
(Mr. Williams.)
S:.P. 1
Q. B. P. 2
Q.P. 1
K. Kt. P. 1
K. R to Kt. 2d
K. Kt. to K. 2d
Castles.
K. P. takes P.
Q. B. to K. Kt. 5th
K.B.toQ.5th,ch.
B. takes K. Kt.
Q. Kt. to Q. 2d(6
Q. Kt. to K. B. 8d
aKt. to K.R. 4th
Q. to Q. 2d
Btach,
(Mr. Mbdlet.)
17. Kt. takes B. (c)
18. K. to Kt. 2d
19. Kt. to K. 6th (<?)
20. Q. takes Kt.
21. Q. R. P. 2
22. Q. B. to Q. 2d
23. P. takes P.
24. B. to Q. B. Sd
25. Q. Kt. P. 2
26. B. to Q. B. 2d
27. Q. to Q. sq.
28. Q. to Q. 4th
29. R. to ^ R 7th
30. Q. takes Q.
31. RtoQ.R.8th,ch
WhiU,
(Mr. WiujAMS.)
Kt.toKt.6th, ch,(d
Kt. takes R.
K. R to B. 3d
Q. R. P. 1
Q. R to Kt. sq.
Q. Kt. P. 2
P. takes P.
K. R to B. 2d
Q. B. P. 1
Q. to Q. Kt. 2d
K. R. P. 1
R. to K. R 2d
Q. to Q. Kt. 3d
R takes Q.
And wins.
Notes.
(a) Black could now have taken the K*s P. with P., and then haTe played
K. B.*s P. one with a fine attackinefl;&nie.
Cbi) Threatening to play him to K.*s fourth, attacking Q. and B.
[e) Taking the Kt. would obviously have cost him the game at once.
[d) A fatiu error.
Seeing the adverse Kt. has no escape, Black prudently provides for the safety
own.
VOL. vni. u
of his
146
THE CHESS PLAYER S CHRONICLE.
Game played between Capt. Kennedy and Mr. Wiixiams.
White.
Capt. Kennedt.
1. K. P. 2
2. Q. Kt. to B. Sd
3. K. B. to Q. B. 4th
4. K. B. P. 2
6. K. Kt. to B. dd
6. Q.R. P. 2
7. Q. Kt. to K. 2d
8. Q. Kt. to Kt. 3d
9. Castles
10. Q. B. P. 1
11. P. takes P.
12. B. to R. 2d
13. K. to R. sq.
Black,
Mr. Wiixiams.
Q. B. P. 2
K. P. 1
q! Kt. to B. 3d
Q. P. 1
K. Kt. P. 1 («)
K. B. to Kt. 2d
K. Kt. to B. 3d
Q. R. P. 1
Castles
Q. P. 1
P. takes P.
Q. P. ]
Q. B. to Kt. 5th
And White
White,
Capt. Kennedy.
14. Q. to Kt. 3d
15. R. takes B.
16. Q. P. 1
17. B.toQ.2d
18. Kt. to K. 4th
19. Kt. takes P.
20. Kt. takes Q.R.F
21. P. takes Kt. (d)
22. P. takes Kt.
23. Qvto Q. 5th
24. Q. B. to B. sq.
25. Q. to K. B. 3d
26. K. to Kt 2d.
resigned.
Black,
Mr. WiLLiA&ifl.
B. takes Kt.
Q. to K. 2d
K. Kt. to Kt. 5th
Q. to Q. 2d (6)
Q. to Q. B. 2d
Q. Kt. to K. 4th
. Kt. takes R. (c)
R. takes Kt.
Q. R. to Kt. 3d
R. takes Q. Kt. P.
R. to K. 7th
R. to K. 8th, ch.
Q. takes Q. B. P.
Notes,
(a) This important variation in the present description of *' close game,** for the
Eurpose of more speedily bringing the K. Kt. into action, was first played in the
ite games between Messrs. Staunton and Horwitz.
(h) Q. to K. R. 5th would have been more effective. The present move seems
purposeless.
Sc) Very well conceived.
(Q If he had taken the Q., Black would clearly have mated him next move.
Grame played between M. Kiessbitzkij and Mr. Fbankun.
White, (Mr. F.)
1. K. P. 2
2. Q. Kt. to B. 3d
3. Q.Kt. to his sq.(a
4. K. B. P. 2
5. K. Kt. to B. 3d
6. Q. B. P. 1
7. K.B. to Q.Kt.5th
8. Q. P. 1
9. P. takes Q. P.
10. B. takes B., ch.
11. K.Kt.toK.5th,ch
12. K. R. P. 2
13. K.Kt. to Q B.4th
14. Q.B.tks.K.Kt.P.
15. K. to B. sq.
16. Q. B. to K. 3d
17. K. takes P.
18. Q. Kt. to B. 3d
19. Q. to R. 5th, ch.
Black. (M. K.)
Q. P. 2
Q. P. 1
K. P. 2
Q. B. P. 2
P. takes P.
Q. Kt. to B. 3d
Q. B. to Q. 2d
K. Kt. P. 2
Q. Kt. takes P.
K. takes B. (li)
K. to his sq.
K. B. to Q. 3d
P. to K. B. 6th
K. B. checks
P. to K. B. 3d
P.tks.K.Kt.P.,ch.
B. to Q. B. 2d
K. Kt. to K. 2d
Kt. to Kt. 3d
And
White. (Mr. F.)
20. Q.take8Q.B.P.
21. Q. to Kt. 5th,ch.
22. Q. to K. B. 5th
23. Q. to her 5th
24. B. takes Kt.
25. Q. Kt. takes Q.
26. K. R. to Kt. sq.
27. K. to B. 2d
28. Q. Kt. P. 1
29. Q. Kt. takes B.
30. Kt. to Q. 5th
31. P. takes P.
32. K. to his 3d
33. Q. Kt. P. 1
34. Q. R. takee P.,ch
35. Kt. takes B. P.
36. K. to B. 2d
37. K. to B. sq.
wins.
Black. (M.K.)
Q. Kt. to K. 3d
K. to B 2d
Q. takes Q. P.
K.Kt.toK.B.5tb,cb
Q. takes Q.
B takes B.
Q. R. checks
Q. R. to Q. B. sq.
Q. Kt. P. 2
P. takes K. Kt.
P. takes P.
Q.R.toQ.B.7th ch.
K.R.toQ.Kt.8q.
Q. R. to K. R. 7th
. K. to B. sq.
R. to K.R. 6th, cb.
R. to R. 7th, ch.
Notes.
(a) K.'s second, would have been a better place of retreat.
(6) To avoid the loss of his K. Kt. P., Black is obliged to take with his K.
THE CHESS PLAYER S CHRONICLE.
147
CHESS IN AMERICA.
Game won by Mr. Gbo. Hammond of Mr. Stanley.
WhUe.
(Mr. G. H.)
1. K. P.2
2. K. Kt. to B. 3d
3. Q.P. 2
4. K.B.toQ. B. 4th
5. Q. B. P. 1
6. Castles
7. Q. R. P. 1
8. Q. Kt. P. 2
9. Q. takes P.
10. Q.toQ.Kt. 3d
11. Q. Kt. toB. 3d
12. B.toK. Kt.5th
13. Kt. to Q. 5th
14. P. takes B.
15. Kt. takes Kt.
Black.
(Mr. Stanley.)
K. P. 2
Q. Kt. to B. 3d
P. takes P.
B. checks
P. takes P.
Q. P. 1
B. to Q. R. 4th
P. to Q. B. 7th
B. to Q. Kt. 3d
Q. to K. 2d
K. Kt. to B. 3d
B. to K. 3d
B. takes Kt.
Kt.toK. 4th
P. takes Kt.
WhUi,
(Mr. G. H.)
16. B.toQ.Kt 5th,ch
17. P. takes P
18. P.take8Kt.P.(a)
19. B. takes Kt.
20. Q.toK.Kt.3d,ch.
21. Q. to K. R. 4th
22. Q.tks.K.B.P.ch.
23. B. to Q. B. 6th
24. B. takes Q. R.
25. K. Kt. P. 1
26. Q. R.toQ. B. sq.
27. Q.R.toQ.B.7th
28. K. R to Q. B.
29. Q. to K. B. 5th,
Black.
(Mr. Stanley.)
Q. B. P. 1
Castles K. R.
Q. takes P.
K. Kt. P. takes B.
K. to R. sq.
K.R.toK.Kt. sq.(6)
R. to Kt. 2d
Q. to Q. Kt. sq.
Q. takes B.
B. to Q. 5th
K. R. P. 1
Q to K. Kt. sq.
K. to K. R. 2d
check
And wins.
Notes.
(a) The opening of this game is very smartly played by Mr. Hammond.
(b) His best move, perhaps, was B. to Q. sq.
CHESS OF OLD IN THE WESTMINSTER CHESS CLUB.
The following game, hitherto unpublished, was played at the Westminster Chess
club in the early part of 1838, between Messrs. Slous and G. Walkeb.
White.
(Mr. G. W.)
1. K. P 2
2. K.B.toQ. B. 4th
3. Q. B. P. 1
4. Q. P. 2
5. B. tks K.B.P.ch.
6. B. Ukes Kt.
7. K. Kt. to B. 3d
8. B. to K. Kt. 5th
9. Q. Kt. P. 2
Black.
(Mr. S.)
K. P 2
K. B.toQ. B. 4th
Q. Kt. to B. 3d (a)
K. P. takes P.
K. to B. sq.
R. takes B.
Q. to K. B. 3d
Q.toK. B.'2d
B. to Q. Kt. 3d
White.
rMr. G. W.)
10. Q. to her 2d (i^)
11. Q.toherdd
12. Q. Kt. takes P.
13. Q. to her 2d
14. R. to Q. sq.
15. K. Kt. to K. 5th
16. Q. takes Kt.
17. Q. takes Q.
18. K. to B. sq.
Black.
(Mr. S.)
Q.P. 1
P. takes Q. B. P.
Q. Kt. takes P.
Q. to her B. 5th
B. to Q. R. 4th.(c)
Kt.toQ.B.7th, ch.
Q. takes Kt., ch.
B. takes Q. ch.
B. takes Kt.
And Black wins.
Notes.
fa) This move ought to have lost the game.
Jb) White never recovers the time lost by this and his subsequent move,
(c) Very well played : Black has completely turned the tables on his opponent,
through being enabled to plant his Queen and the two minor officers so advantageously.
i
148
THE CHB88 PLAT£R 8 CHRONICLE.
CHESS INTELLIGENCE.
(To the Editor of the CheM Playei^s Chronicle.)
HvU, 14th April, 1847.
Sib,— -I beg to inform jon that the seventh Annirenaiy of the ** Yorkshire Chess
Association," wUl be held at the Fablic Booms, Kingston Sqoar^ in thld Town, on Wed-
nesday, the 13th of May next.
Mons. St. Amant has accepted an invitation to attend the Meeting; Mr. Staunton is
expected to be ]«esent; and, in addition to the Torkshiro Amateurs, several of the most
celebrated Flayers, from other parts of the Kingdom, have signified tiidr intention to
attend.
Play wiQ commence at Ten o'Qock in the Morning, and be continued until Five,
when Dinner will be served.
\* Tickets, including a Pint of Wine, Luncheon, and Coffee, 10«. 6dL each.
I shall fbel obliged by an early communication from you, if it be your intention to
attend the Meeting.
I am. Sir,
Tonr most obedient Servant,
J. R, CLAKKE,
Secretary.
SOLUTIONS TO PROBLEMS IN No. 16.
No. 61.
WhHe. BUtek.
No. 63.
WhUe, Black.
1. Kt. to K. Kt. 4th, ch. K. to R. 4th (best)
1. Q. to K. B. 7th, ch. B. interpotet
3. Kt. to B.6tb, ch. K. moTtt
4. atoK. B.6th
Mat*.
L. B. to K. 8th, ch. K. moves
S. B. to Q. R. 4th B. to a Kt Sth
3. R. to K. 8th, ch. B. interposes
4. Kt to Q. Kt Mh K. moTss
ft. Kt to Q. 4th, dis.
Mate.
No. 61.
WkiU, Black.
1. P.taket P. K. to Kt. iq. (best)
1. P. on dis. ch. K. to R. 9d (or a)
5. Kt. P. 1, ch. IC. takes P.
4. Q. to Q 4th, ch. K. to B. 2d
A. Q. to Q. 6th, ch. K. Ukes Q.
6. P. takes &.
Becoaes a Knight, and mates.
No. 64.
WUte. Black,
(A.)
K. interposes
S. Q.take*B., eh. K.toR. M
4. K. Kt. P. l,4h. K. takes P.
h. Q. tofi. 6th
Mute.
1. Q. to K. B. 8d, ch. Q. intetposes (best)
2. a takes Q , ch. P. takes O.
3. P. one square P. one square
4. B. taken P. R. moves
6. P. takes R.
Mate.
NOTICES TO CORRESPONDENTS.
We beg to tender our thaakftil acknowledgments for the many valuable communications which have come
to hand during the last week; of these we may be permitted to paitic\Uarise a collection of exquisite
Problems, tiiie invention of the Rev. H. Bolton; a similar contribution of gems, composed by Mr.
McQ y and Mr. Kling, and the unpublbhed M88. of no less than fifty gaiaes» plajM^ by some of
the leading members of me Westminster Chess Club in its palmiest days.
^* J. J. B.," "P* L.," and several other correspondents, are respectfully informed that we cannot undertake
the commissions, however flattering and well intended they may be, with which they have favoured lU.
All orders for Mr. Bohn's forthcoming Handbook should be given to a bookseller. For early copies,
we should recommend you to apply to Hastings, of Carey Street
N. T. W." — The Solutions of the Seen Problem hitherto given, have been so straggling and unmethodical
as to repel rather than attract the student We are glad to find, however, that amateurs need ao
longer be deterred from the examination of this beautiful position by the want of system shown in its
analysis, — a completely systematised solution, from the pen of Captain Evans, the skilful originator of
the Evans Oambit, being among the attractions of Mr. Bohn's new Chess work.
i/t
*%i L<," " £« C," '< S. B.," HuU.— Received with thanks, and now under consideration.
THE CHESS PLATER*S CHRONICLE.
149
CALVrS ELEMENTARY LESSONS
(Continued from p. 142.)
Thirty-etghOi Opening,
White, Black,
1. K. P. 2 I K. P, 2
2. K.B.to Q.B.4th | K. Kt. to B. 3d
3. K. B. P. 2 sq. | Kt. takes P.
K. B. P. 2 sq. is badly played. This
openiDg is by the Calabrois, who delights
in giving brilliant and dashing games.
To attain this end, he makes weak
moves OQ both sides : yours is one of
them.
4. E. Kt. to B. 3d
f5. Castles.
P. takes P.
K.B.toQ.B.4th, ch
The Calabrois directs this check,
which gives White the game; but if
Black, instead, had played the Q. Pawn,
his game would have been better than
yours, as Cozio has remarked.
Thirty-mnth Opening.
1. K. P. 2
2. K.B.toQ.B.4th
3. Q. P. 1 sq.
K. P.2
K. Kt. to B. 3d
Q. B. P. 1 sq.
By playing the Queen*s Pawn, you
support your King's Pawn, and bring
your Q. B. into play; but you leave
every latitude to your adversary. Black
could make a better move. (See the
next opening).
4. Q.B.toK.Kt5th | K. R. P. 1
You play this B. to Kt. 5th, to pre-
vent Black from playing his Q, Pawn
two squares.
5. B. takes Kt.
6. Q. Kt. to B. 3d
7. K.B.toQ.Kt.3d
8. Q. R. P. 1 sq.
9. K. Kt. to B 3d
10. Q. to her 2d
11. B. takes B.
12. K. castles with
his K. R.
Black will castle
Q. takes B.
Q. Kt. P. 2 sq.
Q. R. P. 2
K. B. to Q. B. 4th
Q. P. 1
q! b! to K. 3d
P takes B.
on the same side.
which will give him a superior position,
being enabled to bring his Rooks into
play before yours.
Fortieth Opening.
1. K. P. 2
2. K.BtoQ.B.4th
3. Q. P. 1
4. K. Kt. to B. 3d
5. Q. B. P. 1
K. P. 2
K. Kt. to B. 3d
K. B. to Q. B. 4th
Q. P. 1
Castles
Instead of castling, Black could play
Q. B. to K. Kt. fifth, or to King's 3d.
If he play to K. Kt. 6th, you should
play your Queen to her Kt. 3d, and
your ^sition would be much better
than his; if, instead of the move Q. B. to
K. Kt. fifth, he play it to K. 3d, you
should take it with K. B., and after-
wards bring your Queen to Q. Kt. 3d.
6. Q. R. P. 2
7. Castles
Q. R. P. 2
Q. B. to K. 3d
If, instead of playing the Q. B. to K.
3d, he had placed it on K. Kt. 5th, you
should push on the K. R. P. one square.
In that case, should he take Kt. with B.
you should retake with Pawn to make
an opening for your Rooks.
8. B. takes B.
9* Q.toherKt.3d
P. takes B.
Q. to her B. sq.
Your position is better, but not suffi-
ciently good to ensure the winning of
the game.
Forty-first Opening.
1. K. P. 2
2. K. B.toQ.B.4th
3. Q. P. 2
K. P.2
K. Kt. to B. Sd
K. P. takes P.
Your move is the correct move. It has
been given by an anonymous writer of
Venice, in 1812. Instead of t£^ing P.
with P., Black could take Pawn with Kt.
This variation shall be analysed in
the first opening of the following lesson.
4. K. P. 1 I Kt. to K. 5th
In a game played between La Bour-
donnais and McDonnell, Black, instead
of playing Kt. to K. 5th, plays his Q.
to K. 2d ; but White, by also playing
Q. to K. 2d, forces the Kt. to retire to
his square, which loses Black several
moves and consequently the game.
5. K.BtkBKBP,ch I K. takes B.
You can also take the doubled P.
with Q,. and have a good game.
6. Q.toK.B.3d,ch.
7. K. Kt. to R. 3d
8. Castles
9. P. takes Kt.
10. Q. toQ.5th, ch.
11. K. R.toK.,ch.
12. Q,B.toK.Kt5th
13. R. tks. B., ch.
14. Q. gives checkmate.
K. Kt. to B. 3d.
K. B. to K. 2d
K. R. to B. sq.
B. takes P.
K. to his sq.
K. B. to K. 2d
R. to B. 2d
R. takes R.
THE CHESS PLAYERS CHRONICLE.
PVOBLBM No. 17.
White to Mate in four mo'
Pboblem No. IS.
White to Mate in four ino\
£tid of Eighth Lesson.
PROBLEM No. 73.
PROBLEM No. 74.
1
THE
Ciitss iPlastr^ CinmnCclt^
No. 20. I
NEW SERIES. (
SATURDAY, MAY 15, 1847.
{PBIGIB
THBBB PBNOB.
CHESS OF OLD IN THE WESTMINSTER CHESS CLUB.
The two foQowing gameB, hitherto unpublished, were played at this Club about
ten years ago. The first between Mr. Slous and Mr. Matthbws, an Amateur of
acknowledged skill ; the former giving the Pawn and move. The aeoond betwaen
Mr. Slous and Mr. Snx.
Bladk.
(Mm. Matthbws.)
1. K. P. 2
2. a P. 2
3. Q. P. takes P.
4. K. B. P. 2
5. K. Kt. to B. 3d
6. B. to Q. B. 4th
7. B. takes K. Kt.
8. Q. Kt. to B. ^^
9. Castles
10. K. R. P. 1
11. K. Kt.toQ.4th
12. Q. to K. B. 3d
13. K. B. P. 1
14. Q. to K. Kt. 8d
15. Q. to B. 2d Qf)
{Take WhUe'i K. B. P. from ike Board.)
White.
(Mb. Slous.)
Q. Kt to B. 3d
K. P. 2
Kt. takes P.
Q. Kt. to K. B. 2d
B. to K. 2d
Q Kt. to Q. 3d(a)
R. takes B.
Q Kt. to K. B. 2d
Q. P. 1
Q. B. P. 1
R. to R. sq.
K. R. P. 2
Kt. to K. 4th
K. R. P. 1
B. to K. B. 8d
Black.
(Mb Matthbws.)
16. B. to K. B. 4th
17. Q. R. P. 2
18. Q. Kt. P. 2
19. K. R. to K. sq.
20. B. tak«9 Kt.
21. Q. to Q. 2d
22. K. Kt. to K. 2d
23. P. takes P.
24. Q. to K. 3d
25. Q. to K. B. 2d
26. K. Kt. P. 1
27. Kt. takes B.
28. Q. takes Q.
29. K. to R. 2d
30. R. to K. 2d
Wkiite.
(Mb. Slous.)
Q. to K. 2d
B to Q. 2d (c)
K. R. to B. sq.
K. Kt. P. 2
B. takes B.
Q. to K. Kt. 2d
K. Kt. P. 1
Q. takes P.
K R. to Kt. sq.
P. to K. R. 6th
B. takes P.
Q. takes Kt., ch.
R. takes Q , ch.
R. tokes Kt.
K. to K. 2d
And White wins.
NaUe.
(a) We cannot commend this notelty, which- seems to add to tha constraint the
opening itself imposes upon White*s forces.
(6) He would not take the K. Kt. P., on account of B. to K. B. 3d.
(c) Preparing for Castling on this side.
Black. WkiU.
(Mr. Slous.) (Mr. Szbn.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 8d
3. B. to Q. B. 4th B. to Q. B. 4th
4. Q. B. P. 1 a P. 1
VOL. vm.
Black.
(Mr. Slous.)
5. Q P. 2
6. P. takes P.
7. Castles
WkUe.
(Mr. Szbb.)
P. takes P.
B. to Q. Kt. 3d
K. Kt. to B. 3d
8. Q. Kt. to B. 3d Castles
154
THB bHBSB PLAVER's CHmOMICLE.
Black.
Wkiie.
Smink»
White.
1
(Mr. BiiDCs.)
' (Mf<Sisii.)
(Mr. SloI^s.)
. (Mii.^9ttN.y
9.
<J.P.l
Q. Kt. to K. 8d
13. Q. a to Q. 9d
Kt. tHkas K. P. (o
10.
Q«t#harad
Q.Kt.toK.Kt.3d
14. Kt. takea Kt*
Q. takes Kt..
11.
K. R. P- i
Ci.t0K.ad
15. Q. B. to K. sq.
/i .. . "
12.
Kt.toA.3daq.
A. to K. iq.
•
•
( 1 * .
>
WWe
resigns.
»
Noiei.
(a) This is a filtal oTorrig^t, and one most unlopked for firom so cafefiil v player
the Hungarian.
CHESS IN THE METROPOLIS.
The ibllowing are two well contested games between Mr. Habswits- aad
Mr. H— -^]«^ one of the leading playeis of the 8t. George's Chess Club.
Black.
(Mr. HAmawiTZ.)
1. K.P. 2
2. K. Kt. to B. 8d
3. Q. P. 2
4. Kt. takes P.
6. K. B. F. 2
s
Wkite.
Mr. H ^.
P. 2
Q. Kt. to B. Sd
P. takes P.
Kt. to K. 4th
Kt. to K. Kt. fifd
6. K. B. to Q. B. 4tb KB.toQl.Kt.5th,eh
7. Q.B. P. 1 B.toQ.K.4th
8. Kt. to K. B. «th Q. to K. B. 3d (tf>
Black.
(Mr. Harrwitz.)
15. K. R.P.2
le. K. R. P. 1
17. K. P. takesKt.
18. K. to Q. 2d
19. R. to K. sq.
WMte.
(Mr.HT-
•v.
K. KttcfK.^
Kt. takes Kt.
Q. to K. 2d
Q. to K. 5th
K; t« Q. 2d
20. P.atK.B.5tfitksKt. R. P. takes. P.
K. to B. sq.
Q. to her sq.
Q.P. 1
9. K. Kt. P. 2
10. K. Kt. P. 1
11. Q. B. toK.8d.
12. (i. to her 5th (b) (2. R to K. 3d
13. Q. to her 4lh B; takes B.
14. Qjtka^Kt.P.,ch.K.tain^8q.
21. K. R. P. 1
22. Q. to her 4th
23. K. to Q. B. sq.
24. Q. talfes Q. B.
25. K.toQ.sq.
Q. R. to K sq.
Q.toK.Kt.7lfh,«h.
K.B.tb Q.Kt.3d
B. takes £» ch^
Q. takes Q. Kt. P.
Aqd wins.
26. Q.takesK.BP.,cb«K. to (^.B. sq.
27. Q. to her B. 4th Q.toQ.B.8th,ch.
5)8.. K. to. I^. 2d ^ B.toQj;Kt3d|dia*h
i^
otei.
(a) White has not opened his game judiciously, to be driven to this alternatite
so early in the contest.
(5) Safer and better, |)erhaps» to have taken the K. B, P. with Bi^op, and then
have moved Q. to her 5th, or in the first instance to have played the Q, to her 4tb
only. ,. '
Black.
(Mr. Harrwits.)
1. K.P.2
2. K; Kt. toB. 8d
3. Q. P. 2
4. Kt. takes P.
5. Q. takes Kt.
6. K. B. to Q. B. 4th
7. Castles
8. K. B. P. 2
9. K. K P. 1
10. K. R. P. 1
(Mr. H^** — ^.)
K. t. 2
Q. Kt.tofi.'Sd
P. lakes P. -
Kt. takes Kt.
Q. P.1' '/
K. Kt.toB.3d
K. B. to K. 2d
Caittles
Q. Kt. P. I
aBtoQ. Kt. 2d
Black.
(Mr* Harri4itx.)
11. Q. Kt. toB. $d
12. K.fDR.8q.^
13.' K. B. ih K. 2d
14. Q. Pollers*
15. Kt.toQ.5(h
16. Ci. B. P. 2
17. Kt. takes P.
18. Q:'B.toK.R4lh
19. Q, to her 4th
20. B. to K, B. 3d
Wkiie.
(MK BUJ-k:)
Q. Kt. Pi'*
Q,n. p.l '»•
Q.Kt.P.l^>
(^. R to Q. B. sq.
P. takes P. en pas,
Q. to her 2d
i).&P.l (
Q. to her B: dd
Q. to her R. tA
TBB CMS8$^ PLAYISR » CIIAONICU.
159
Biaeh
(Mn Ha&bWitz.)
2L Q. R. to Q. 8d.
22. Q. to K. R 2d
23. R to K. dd
24. R takes P.
25. Q.B. to Q.Kt. 6th
26. B. takes R.
27. Q. takes B.
28. r. ID Ki R^th
29. P. takes P.
30. RtoK. Ktsq.
31. Kt. to Q. 5th
32. Q.R.toK. Rsq.
33. Kt. to K. B. 6th
34. Kt. to K. R. 5lh
35. Q.toK. R8d
36. K.RloK.Kt.4th
37. K). takes ?«'
38. Q. R. takos Q.
(Mr.H V,)
K. R. to Q. sq.
Kt. to K. sq.
Q. R. to Q. R 2d
B. takes K. P.
R takes K. B.
B. takes P., oh
Kt. takes B.
R tohis'Sq^
B. takes P.
Kt. to K. ad
K. to R sq.
€^toberS;t.2d(a)
Q. to K. 2d
Rto.K.4th(A)
Q.toK.R.fith(c)
Q. to K. 2d
Q. takes Q« .
RtakesQ^K^P.
> . And
BkA WUte,
(Mr. HAX&wsrz.) . (Mr, H-^'^-^.)
39. K. RtksQ.R P. Kt. to Kt. 4th
4d. Q.RtoQ.Rt. 7th B. to K. 4th
41. K. R to Q. R 7th Kt takes P.
42. R. takes P., ch K. to Kt. sq.
45. &. to Kt. 2d Kt. to Kt. 4th
44. R to Q. 7th R to K. B. sq.
46. RtoK.Kt.7tb,cK^B. takes R
46. R 4ak90 Bh ^ S. to.R U[.
47. R. takes Kt R to Q. R sq«
i8. Kt to K. B. 6th R. takes P., eh
49. K. to R dd R to Q. R. sq.
5Q. K. to Kt 4th • RtoK. Rsq.
51. R to Kt 6th Q. P. 1
62. K. to K. KtJth R to 4- «q-
63. R toK. R6tb^ K. to K(t. M
64. R. to R 7th, ch K. to B. sq.
55. K. to Kt 6th .
wins»
Notei,
(a) Had he pUyed the Bhhop to Q/s 6 A, aq the hope of regaining '^ the cx-
cbangey'* l^ack could hqite moved Q, toK. B. M;.aiid If then, the Bishop took the
Rook, White ivbidd have been mRted in four moves.
(5) It. IS not so clear now. that White coM not have plajed this Bishop to Q.*s
5th ^\'antaeeousl7.
(e) This IS worse than a ]08t move^ Kt. to K« ^t. 4th appears a far stronger
mode of resistiog the eneray.
« * ■»»■
^me played betiiteen Mr. J.
Wkite. (ifr. B.) Black. (Mr. E. W.)
K. P. 1
aP2
P. takes P.
K. Kt to B.3d
1. K. P. 2
2. Q. P. 2
3. P. takes P.
4. K.B. toQ.3d
5. K.KttoJB.M K.B.toCi,3d,
6. Castles Castles
7. R. to R. sq. K. R. P. 1
8. KttoK.6th Q.B.P. 2
9. Q. B. P. 1 Q. Kt. to B. 3d
10. K. B. Id Q. B. 2d R. to K. sq.
U. K. B. B. a; ;Q. R P- tiA:es ^
12. Q. B. p. takes P. Q* to Q^ Kt 3d
13. Qi % to,K. 3d Q. takes Kt. P.
14. Q. to Q, 2d ,K. t9 B(. sq. (p)
15. Q. to R 9d. Q. tak^ Q. .
BnowH and Mr; Si WiLtiAiis. ^
WhiU. (Mr. B.) Bladt. (Mr. E. W.)
16. Kt takes Q. K. B. to Kt. 6th
17. Q. Kt toKt 6th R to K. 2d
t8. Q.RP. 1 B.ti^esR .
19. R.takdsB. Q. R.P. 1 '
20 Q. Kt to Q. 6th Q. Kt takes Kt
21. K. B. P. takes Kt Kt to K. sq.
22. Kt. takes H. ^ R. tAkes B.
23. K.B.toQ.Kt3dK.R.toQ.2d
24. Q. B. to Q. 2d K. to K. 2d
26. Q.RtQ&t 4th, ch K. to Q. ^.
2^. K. R P. 1 ft. Kt Pi 1
27. R to K. Qd Kt to ft. ^. 2d
28i R lo K. B. 8fl ' Kt. to K. 3d
29. ft B. to Q. 6th Kt takes ft p.
And Black nltimately wins the !Gttm0.
» Note.
(a) Had he tisken. the Rodi, White would have pUyed Kt. to Q. B. ?d; and if
the ftithen moied to.bsr Kt. 7tby by checking with his K, B., White would iiave
wsnhar.
156
THB CHR88 PLAYER's CHROKICLE.
CHESS AT BRIGHTON.
Captain Kennedy gives his Q. Kt. to Dr. K ^ of the Br^rhton Cbess Club.
(Remove WhiieU Q. Et.fnm the board.)
White. (Capt. K.) Black. (Dr. K.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. lo a 3d
3. Q.P.2 P. takes P.
4. K. B. to Q.B. 4th K. B. checks
5. Q. B. P. 1 P. takes P.
6. Castles. P. to Q. B. 6th
7. Q. takes P. Q. P. 1
8. Q. B. P. 1 B. to Q. B. 4th
9. Q. Kt, P. 2
10. Kt. takes B.
B. to Q. 6th
Kt. takes Kt.
11. Q. to Q. R. 2d Q. B. to R. 3d
12. Q. R to Q. Kt.2dQ. B. takes B.
18. Q. takes B. Q. Kt. to K. 3d
14. K. R P. 2 K. Kt. to B. 3d
15. K. P. 1 K. Kt. to Q. 2d
Whiie. (Capt. K.)
16. K. P. takes P.
17. K. B. P. 1
18. Q. to Q. B. Sd
19. Q.toK.5th
20. K.B.P.take8Kt.
21. Q.toK.2d
22. Q. takes P., cfa
23. K.R.takesR.,ch
24. Q. takes Kt.
25. R. to Q. B. sq.
26. K. R. P. 1
27. R to K. B. sq.
28. Q. to K. R 7th
29. Q. takes Q.
30. R to K. B. 8th
BlacL (Dr. K.)
Caades;
K.Kt.t»Q.Kt3d
KJU.toQ.R.5th
K. Kt. takes B.
Kt. to Q. B, 5tfa
K. B. P. takes P.
K.toK. R.8q.
Q. takes R
Q. takes Q. P.
RtoQ. aq.
Q.BLP. 1
Q. to K. 2d
R. to K« 8^ {^)
Rtak^Q.
Mate.
Note.
(a) This more is not in accordance with Dr. K.*s usual steady and coirect play.
SOLUTIONS TO PR
Ko.66.
WkUi. Black,
1. B. to Q. B. 4th, ch. a P. I
S. B. to K. B. sq. R. takM B.
S. Kt to Q. R. 6th ilny mere.
4. K.t. checkmates.
0BLEM8 IV No. 17.
67.
WMf. Black.
I. B. takM a. P. P. fo Q. B. 7^
S. KtfromQ. R.9dtoa. P.tod. R. 7th -
:Z. Kt.'to Q. Sd. eh. K. to a 5th
4.* Kt ftom Q. B. to Q« K. toQ. B. 6tk -. . •
Kt 3d, ch.
5. B. mates.
No.M.
■
W»ii§. Ulaek.
1. Q. B. P. 1, ch. K. to Q. sq.
t. Q. tekes K. B. P. Q. to Q. B. sq.
S. Q. takes K. B., oh. A. interposes.
4. Kt.toK. B.7th
Matt.
- T ..t w ■ ' ■■;■• =
No. 68.
WhUe. Black.
1. Q. to K. R. sq.»ch. K. toKt Mb
S. B. to a 7th Abj move.
3. Q. mates.
; , \..'..i:i..
NOTIC£8 TO CORRESPONDENTS.
•• M. T. S. R."!— Toui solution of PzoUeic No. 69, in five instead of six moves, 'seems cpnreet \^e h^ve
looked in vain at page ITS for the position hetween two Amateurs at Boston,— where does ft a^aif
The player in qnestion is a very dever one, so that it is probable there is some mistake .in.1fa«vitiM*
tion. In London, you will iind play at the St. George's Chess Club, », Cavendidi-squsre ; ti»e London
Chess Club, Oeorge and Tultnre Hotel, Comhill ; or. if you object not to a tiublie room; at Rtes
Chrand Divan, in the Strand. In the first match mentioned, the serious indisposition of the A^Siish
Player prevented anything like a fair exhibition of his powen-, and it was only astonishiiig, under Ike
drcumstanees, that anything like a fight was made.
" A. L." Ipswich, is cordially thanked for hia welcome contribution.
**T. W. N."— The Handbook will contain analyses of all the openings, illustrated by actually played
games. About 500 pages, and the price five shillingsj for further particulars, pray constat the
advertisements.
'*H. J. C. A."— You are right with regard to Pnttino's Problems, and he should exhibit more care io
their construction ; but you have made a great mistake with respect to the singularly beautiftil
position by Mr. Kling.
** G. P. S."— Mr. Kenny's Shilling Manual is the book you want Get that and you will soon be In train
to venture on the larger works. j..'
THB CfiSSS PLArER at CHRONICLE.
157
(CarUinuedfrom p. 1^0.)
Ninth Lsssoh.
First Section.~King'i Bishop's Gftma.
Fortif'Ucwd Opwing.
1. K. P. 2 I K. P. 2
2. K. B.toCl.a4t{i I K. Kt. to B. 3d
We have seen in tbo preceding lessoo,
that Black*8 second moye is bad, and a
▼ariatAon has been given, shewing the
best move that Wh^te can play in this
position.
The pittsent opening \» meiely a vari-
ation of the same move. (See Ponziani*s
Work, p^ 7a. Modena, 1782.)
3.'Q.P.2 * '\ I Kt. take's P. ;
4. P. takes P. | iC. B. ta Q, B:4th
if BUick, instead of playing his K. B.,
had taken v«Hir K. R P. with his Kt,
you should Bring out your Q. to B. Sd.
5. Q. to her HxYi 1 B. tks. K. B. P., cb
6. K. to B. ^ to R. 5th
7. Q.tks.K.B.P.ch K. to Q,
8. K. Kt. to R 3d K.Kt.to lus 6th,ch.
9. K. takes B. . Kt. takes R., eh.
10, K. to Kt. sq. , Q. to K. B. 7th, ch.
11. K. takes Kt. | Q. B, P. 1
Your ggame is superior to that of your
adversary, in position as well as in the
number of pieces*
Forty'third Opening,
To foUow the order observed in the
Eneyclopedie den Echecs^ we give this
opening here^ although its proper place
wmdd' De' m the next section. The
author of this charming .opening, is
Gicpchimp Greco, says Le Calabrois, and
for this reason we fcUow the example of
La BourdonDais, (Palam^de, vol. L, p.
181) and call it the Opening of the Ca-
labrok. Many authors of acknowledged
celebrity have -treated of thk. opening;
Lolli, Ponziani, La Bourdonnais, Lewis,
and Walker are of this number ; and
lastly, ^guer, who in his Hand-book
has published nearly three hundred van-
1
ations on this opening. These authors,
with the exception of Lolli, agree that
he who has the move, ought to. wifi;
but the attacks which have been in-
vented since Lolli Vrote his work, shew
that Ins proposed defence is unsound.
Opening of the Calahroit^
Whik. Black.
1. K. P. 2 ' I K. P. 2
2. K. B.toQ.B;4th I K. Kt. to B. 3d
3. K. Kt. to B. 3d I Q. Kt. to B. 8d
Black's move of Q. Kt. to B. 3d, ^ve^
you a strong attack i and I am of optnion
that it ought to occasion him t)ie lops of
the game. , . . vr
4. K. Kttohls 5fli I Q. P. 2 wr-
By playing your Kt. to Kt. 5th, you
doubly attack the K. B. P., which cannot
be defended by any of his pieces.
5. P. takes P. | Kt. takjep If . r
. Instead of taking the Pawn, Black
could play his Q. Kt. to R. 4th. Id
that case, you should check with your
B. at Qp Kt. 5th ; Black would cover
with Queen's Bishop ; and you, by play-
ing the Q. to K. 2,d, would pjreserve the
won Pawn.
6. K.Kt.tks.K.B.P I K. takes Kt.
The sacriice of this Kt. is made at
the right time. I think that, after thia
move, you ought to win by f^rcerbiit
the attack must ba briskly foll<}w«»d^p'
7. Q.toK.B.dd,ch. | K. to his 3d
8. Q Kr. to B.3di^Kl,tO^Rv:8r
Instead of playing the Q. Kt. to K.*a
second, Black ,cou)d play it to hip 5;^h
square. In that case, you shoi^a play
the Q. to K.*8 4th, afterwards attacking
the Kt. wiA Q. R. P.
9. Q. P.2sq. I K. K. P. 1
Q.'s P. 2 squares is a good attacking
move. Black, if he toc^ it, would lose
a piece.
Black, instead of K. R. P. 1, might
Erratum.— In Calyi's Problem, No. 17, inserted in last week's Number, the begmner
will find that there are three Black Rookp on the board instead of two. Take away the
^ook on King's Knight 6th, and the Problem will be found to be easy of solutioh. . , ;
158
THE CHESS PLAYERS CHRONICLE.
have^ played Q. B. P. 1 sq. {See Varia-
tion in our next number.)
10. King castks | Q. B. P. 1 sq.
If Black, instead of playing this P.,
had moved the K. Kt. P. two squares,
you should play Q. to K's 4th. (See
Variation below.)
11. K. R. to K. sq. I K. to Q. 2d
Instead of playing the King, Black
could play his Q. Kt. to K. Kt. 3d. In
such case you could play as follows: —
P. takes P.
Q. to K. Kt 4th, ch.
K. P. 1, eh.
Q. Kt. P. 2 sq.
K. to B. 2d
K. to B. 3d
Q* to K. B. 3d, eh., winning the game by
force.
At the same eleventh move, in-
stead of playing K. to Q. 2d, Black
might play Q.'Kt. P. 2 sq. SuppK>suiff
this, the game might be eontinuea
thus: —
B. takes Kt. . IP.tekMB.
R. takes P., ch. K. to Q. 2d
R. takes P., ch. J Kt. takes R,
Q. takes Kt., and afterwards captures the
Rook.
These variations are taken from Lewises
Second Series of Lessons, pp. »3, &c.,
1834.
12. P. takes P. | K. to Q. B. 2d
If Bkck, gistead of phiying the K.,
had taken your Kt. with his, you should
play: —
K. P. 1, ch
Q.B.toK.B.4tb,ch
Q. B. P. takes Kt.
Q. R to Q. sq.
B. takes Kt.
R. takes P.
K. to Q. B. 2d
K. to Q. Kt. 3d
Q. R. P. 1
Kt. to Q. 4th
P. takes B.
Tour position is so good that you
ought to win In a few moves.
13. K. P. 1 sq^
14. B. Ukes Kt.
15. Kt. takes Kt.
Q. Kt. P. 2 sq.
Kt. takes B.
P. takes Kt.
If Black, instead of taking Kt. with
Pawn, had taken with the Queen, you
should exchange Queens, and then play
K.'s P. 1 sq. ^ ^
16. QBtoKB4th,ch | K. to Q. Kt. 8d
Ee mi^^t bIaq have covered withR^
In that case, you should play : —
K. P 1
Q. to Q. B. 3d« ch.
B. takes B.
Q. to her 2d
K. to Kt 3d
;i
You win a {uece, remaning witv
good position. ^ i
a
K. R to Q. B. 4th
Q. toK. aq. I,
17. Q. to K. 3d, ch.
18. K. P. 1
19. Q. to K. 5th
Black is forced to sacrffice a piece,
and consequently loses th^ game. 1 1
VcariaHon from BlacVs Tenth mov'fi
White, Blaeh. fj
10. K. Kt. P. 2 8qi^
11. Q. to K. 4th K. d. to Kt. 2a
12. K. B. P. 2 sq. P. t«kes P. j \
Black could also play tL R. to kL- R
square, or Q. B. P» 1 squA-e. ;}
The result of the first move wouldj be
as follows :-^ Vi
K. R. to B. 'i
K. B. P. 1 sq., ch R. takes P.
R. takes R. KttakeaR.
B. takes Kt., ch.
Your position is good.
TbU sdcon'd hiove wotf^ produce! jthe
following resuk;-— i|
ii'
)\
I {
Q.B. P. Isq.l
K, B. P. 1 sq., ch. K. tDQ.3d ^1
K. B. P. 1 sq. B: l^es P. jl
R. takes B., ch. Kt.4ake8 R. |'
Q. takes P., «h. ... j ;
You take the Kt. ^ njext move, j ; In
the last variation. Black pn the se^^nd
move, could move bis Ki to Q. 2d) in-
stead of to Q«. 3d. In tiat case, jvou
could continue tfa^ attack |» follows i^
P. takes P.
K. to R. eq. .
P. takes Kt.
K. B. P. 1 sq.
K. P. 1 sq., dh.
White.
13. Q. B. tks. P.
14. B. takes P.
15. Q. takes B., ch.
16. Kt. takes Kt.
17. B.«akMP. •
You can win the game.
I Q. lb Kt. 3d, dh.
Kt. lakes Kt. I
Kt.toQ. 4thil
B. t^hissq. ;.
i'
Blach. '•
Q.B. P. 1 sqj .
B. takes B. ^^.
K. ti)Q.2d :'
P. takes Kt.
PROBLEM No. rr.
PROBLEM No. 78.
-Q«:
PROBLEM No. 80.
TIIET
€hts» Plastt^ Ciitoniclt^
- < I
, J SATURDAY, MAY 22, 1847. L„„^^'^L^
>• I ' ( THREE PENCE.
I. I
ANNIVEBSARY OF THE YORKSHIRE CHESS ASSOCIATION.
Yhb seventh anniyenHiry of this delightful institution was celebrated at Hall on the
12lh inst., anil will long be memorable as the most brilliant and interesting festival yet
given by this society in honour of the noble game. The whole suite of apartments in the
public rooms were in requisition for the occasion; and it was calculated thai nearly two
huiidred persins, including the ladies who graced the meeting by their presence, must
hat|B assembM dnring the day. Members and visitors began to conffreffate as eaily as
eklven in the faMiittoa» a&dia the general company we recognised ^ et. Araant, the
leading chess player of Fraiios (Mr. Staunton who had accepted the pressing invitation
of ^e committee* was unfortnnateW^ detained by unavoidable business, and did not arrive
in Hull tBl tiieevvmng); Heasra Horwita, Hairwitz, and Worrell, from London; Messrs.
Bbedes, Cadman, R. H. Brown, Tennant, Clapham, from Leeds; Mr. Silas Angas, from
Dittham; Mr. O. H. Seymour, from York; Messrs. S. Adams and S. Newham, from
Noftmgham; Messrs. Farratt, Horn, Marsden, and Brierly^ from Huddersfield; Messrs.
Shepherd, Rolin8on,Barflf, and the Rev. R. Garvey, from Wakefield ; Messrs. Norris, and
J(«i and James Craven, from Halite; Mr. Samuelson, from Liverpool; Messrs.
Shepherd, J>ailing, and Tiger, from Beverley; Mr. Doughty, from Lincoln; Mr. Oldham,
from Louth; Mr. ISneholson, from Brigg; Mr. Boden, fiY>m Settle; Mr. T. Frost, from
Cromfbrd; Messrs, Linley and Parker, from Sheffield; Mr. Morris of Croxton, the highly
respected Precdent, and Messrs. Frost, Clarke, Levett, Boden, Owen X>ahr, W. C. &oa
Hatiseli, Bmre§^ B. Levett, N. Levett, Lloyd, Galland, H. Smith, J. Smttb, Homcaitle,
BlundeU, ]&ke, Pearson, Hill, Alexander, Wigelsworth, Sigmont, Sampson, Newbald,
Saanderson, FDtterell, James Jackson, A. Jackson, Schofield, Green, Jones, and the Rev.
0. f.Noad, IX C. Lu; the Principal of Kingston College, &c. ftc. &c. Chess playing
speedily commenced; and although in meetings of this descri])tion, which are mainly for
we purpose of promoting social intercouise among the fraternity, the play is not expected
to be of a high order, some of the contests were not undeserving preservation. The most
intereiting of ibese,^ consisted of the games wherein Mr. Harrwitz exhibited his extnior-
dinsry powers of blindf<Ad play, by conductmg tw^ games at once without chess-
l>oa^ and men, (which will be found in another pstrt of this number), the games
wherein Mr. Hbrwitz gave lai*ge odds, with his customary brilliancy, to several of the
meittbers, and a, short game between M. St. Amant and Mr. Newham, of Kottingham."
THE DINNER.
Shortly afte| five o'clock the dinner was announced, and the assembled visitors
adjoomed to liie spacious dining room which had been commodiously and elegantly
arrayed for the occasion. The diair was occupied by C. Frost, Esq., the President sup-
ported by M. St. Amant and Mr. Rhodes on one hand, and the Rev. Dr. Noad and Mr.
^ewham on ika other. Bethel Jacobs, Esq., vice-president of the Hull Chess Club,
Henry Levett, tsq. cx-president, the Rev. R. Garvey, C. Homcastle, Esq., and G. V.
VOL. vm. Y
160 THE CHESS player's CHRONICLE.
Wigelstrorth, Esq., officiated as rice-presidents. Above 120 gentlemen sat down to tiie
entertainment, which was admirably served, and commanded general satisfaction.
Upon the removal of the doth, the Chairman in appropriate terms gave snccessivety,
" The Queen," " Prince Albert," and •^The rest of the Royal Family," all of which were
received with unbounded enthusiasm.
In a few minutes the President again rose, and said he had now to propose a toast
which might appear a singular one, in this country, and on such an occasion; but we had
had the honour of having our exertions for the promotion of chess, noticed by the Sove-
reign of a neighbouring realm, who had expressed his favour towards the chess players of
this country in a manner which entitled him to their warmest approbation. (Hear, hear,
and cheers.)
The Ohaibman then read the following paragraph from an English newspaper, in illus-
tration of this interesting fact : — ** The M^rch number of ' Le Palamede ' portrays a highiy
interesting interview which has lately taken place between the French King and M. SL
Amant, the first chess player in France. It appeans that St. Amant was on duty at the
Palais Royal, as a captain of the National Guard, and Louis Philippe gave him a long
audience, chiefly relative to chess. Our readers will recollect that at the last meeting <»
Yorkshire players, the Rev. Richard Garvey introduced the following sentiment into his
speech: — 'Would that our heart-felt aspirations for a continuance of the «nfen£e oonfidSe
could penetrate the halls of St. Cloud, tliat its venerable mcmavcb might know and feel
how much we Englii^bmen love peace with France, and how ardent are our wishes for the
healtSi and long life of that wise and greAt man who now rules the Gallic empire,' &c.
The report of this meeting having been specially made to Louis Philippe^ his Majesty
tims expressed himself in r^ly to St. Amant: — *I have always loved chess; but, rias! for
many long years have had no time to sacrifice to its shrine. The pleasure with which I
greet its great representative in France is not thereby diminished.* His Majesty then con-
tmuedin English (which he speaks remarkably well), ' Yon are about to revisit England,
and will again participate in these interesting chess reunions, I heartily congvatnlate yon
on the pleasure you will enjoy; felicitating you in the development you have so ably
given to the serious side of the question'—ihat of the most kindly and brotherly feeling be«
tween the two countries.* So wts ideally have to announce liie interesting fact that a mes-
sage sent to Louis Philippe by an English gentlemsn on, the part of English gentlemen,
has been responded to, as one free-bom man ought to reply to scnother. This interview was
marked tibiroughout with the most pleasing amenity on the port of the King. He entered
a private room, hat in hand, like a gentleman about to pay a morning -dsit, St. Amant
having waited in the talon a few minutes, the King bekiff quite alone with his subject,
having closed the door after him. His health seemed all that France and Europe could
wish, nis manner that of a high-bred gentleman speaking to his equal. O, Louis Qnatorze,
can you rest in your grave ? St. Anrant has come to London enpatsant for the Yoifc^ure
Chess Festival on May 12, at which Louis FhiMppe's kmdly acceptance of last year's good
wishes will not fell to be duly appreciated. These chess passages are del^^ftil to the
poet, and the enthusiast; they make the crooked ways of life straight, and the rough
places of politics plain. Honour to chess, as affording a neutral ground on which Kings,
Queens, Biflliops, and Pawns, may meet in all amity axtd good feeling." (Hic seadiag of
this extract was received with great applause.) The Chairman said it was very grodfying
that one of tiieir vioe-chiunnen (the Rev. Bfr. Garvey) had been the means of eliciting the
above sentiments from the King of France, in consequence of some observations made by
the reverend gentleman, a few months ago, at a chess-meeting at Wakefield. (Applause.)
The Chidrman concluded by proposing ^ The King of the f^nch, and the Royal Patrons
•f Chess." (Inmiense cheering.)
The Prbsidbkt next gave ** The Dean of York, and the Clerical C&css Players.*'
(Applause.) A Chess Club had been recently established at York, and it had the honour
of being presided over by the Dean of York. (Cheers ) There were many excellent
chess players, he rejoiced to say, among the clergy, as it was a proof to the world that the
game had in itself no connexion with gambling, or any other immorality; and in their
own town he might particularize the names of Dr. Noad, the Rev. R. K. Bailey, and the
Rev. W. Singleton, all of whom were attached to this admirable and philosophic recrea-
tion. (Great applause.)
Dji. Noad politely acknowledged the honour done to the clergy iu the name of the
THtt CMSS9 PLAYBK*S CHRONICLC. 161
Dean of York, and asaared the meeting of his most perfect i^mpathy with the obeenratioua
which had fallen from the Chainnan, as to the noble and spotless character of the game of
che8& It was the first occasion on which he had had the oppoitanity of meeting with so
manj chess pUyers, but he hoped it would not be the last TCheers.)
The Chaibman then proposed, **The Mayor und Corp<»ation of Hall," and expressed
his regret that the former was prefvented attending, as he desired to do» by an official
ei^agement, from which he promised to repair to this meeting if possible. The toast was
most cordially received, as were also ** The Army and Navy," and ** Prosperity to. tha
Town and Trade of HulL"
The Prbaibbnt then rose to prt^pose the toast of the evening, and was received with
hearty applanse. He said the toast he had now to propose was certainly one of very
great imp(»taxiee to a large proportion of the company then assembled, and to all com*
pofflng ue Chess Association. The association consisted of those clubs in Yorkshire
wkichr had been formed for the pnrpose of cultivating the gAme of chess— a more noble,
or pure, or innocent recreation could not be conceiv^ as it was clos^ connected with
mental improvement. The association was increasing, not only in th.9 number of clubs,
but in the number of chess players constituting each club. 1 ork had lately formed a
elub, and thalt, he had no doubt, was partly from a desire to join this association, which
has been atSended with such advantages to the cause of chess playing. Tliey were not
BOW tiying an experiment, for this was the seventh anniversaiy of the association. (CllieerB.)
They had served an apprenticeship-— they were now free, and he hoped they would carry
on as masters the cause with credit to themselves. It was really agreeable to reflect on
the caose for which they were associated, and it was highly flattering to witness so many
gentlemen firom a distance, assembled to pav their devotion to the ancient game, and to
enjoy each other's society. They had been honoured with the company of one gentleman
who had come all the way from Paris to unite with this association, and to render his
invaluable aid at this anniveraaxy. (Tremendous cheers.) He was particularly happy
to hear those plaudits, and he was not sorry to add that on no previous occasion had
there been a more numerous assembly to meet the distinguished visitors who had arrived.
In addition to the presence of Mons. St. Amant, they had the presence of two other dis-
tinguished foreigners, who i^me from London expressly to be present on this occasion.
As for Mx. Harrwitz, he ^ad astonished them all with his' power of recollection (great
applause), the exercise of which appeared to baffle aU mental calculation. To conceive
a gentleman encountering two others at the same moment, without seeing the board, was
an operation which defeated any ordinary mode of expression to describe. It was an
almost incredible effort of the memory; but he would not call it znemory merely, although
the memory must be very greatly concerned in the mieration, and he would relinquish w»
task of attempting to desmbe it, for really it scoreety came within the limits of our 00m-
prehsBsibiUty. ^e other gentleman, Mr. Horwitz, Imd done several members the honour
of competing with him, and had shewn how able he was to beat those whom they fancied
to be very good chess players. In addition to these diey had had a gentleman from
beytHid the Atlantic for their visitor, and in Mr. Anderson, firom New York, they had a
most vahmble acquisition. (Cheers.) To return to our own country. They had had a
gentleman whose name was identified with the cause of chess throughout the world.
(Cheers.) They could not but wish prosperity to the society to which he belonged, nor
doubt that he would continue to give hii utmost exertions to maintain and increase its
£une. To the honour of that society he oug^t perhaps to remark that the London Chess
Club waa perhaps the oldest of the kind in the kingdom. The gentleman to whom he
referred had mode lus journey solely to attend this meeting. He did not come by way of
experiment, because the kindness which he had experienced in Xeeds, and the gentle
manly reoeptlGn which he hod met from all the members, had been such as to induce him
most cheernillv to repeat Us visit. (Loud and long-continued cheers.)
This was followed by a song from Mr. Jacobs, which that gentleman had composed and
set to music for the occasion, and in honour of ehessL
At this moment, Mr. Staunton, the champion chess player of England, and the victor in
the memorable chess match between England and France, in 1843, entered the room,
having just arrived by the railway from London to be present, and the scene of excite-
ment that ensued almost baffles description : cheers, long, loud, and reiterated, accom-
panied him to his seat beade the chairman, and it was some time before the applause
sabsidec^.
162 THE CHESS flayer's CHRONICLE.
lyhen sUence was restored, the Ber. Mr. Qarvey got up, and in an admirable and
peculiarly appropriate address, congratulated the company on the meeting at that asaemUy
of the two great chess champions of England and France, and said it afforded him still
greater pleasure to understand that, notwithstanding the differences which had too long
existed between those distinguished pU^ers, they were now ready to lay them aside, and
proffer to each other the right hand of roUowship and cordiality. Tliis annooncement was
received wiUi the most deafening plaudits, and for a long time the rer. gentleman was
prevented from pursuing his speech. When the cheering had subsided, Mr. Garvey
called upon the company to fill a bumper; and after alluding with singular eloquence and
good feelins to the happy reconciliation they had that day witnessed between the two
magnates of the game, ne proposed ** The Health of Mr. Staunton and M. St. Amant, and
the thanks of the Yorkshire Chess Association to them for the honour of their visit." The
toast was received with unbounded and enthusiastic cheering, accompanied by musical
honours; and on Mr. Staunton signif^dng his wish to give wav to his oelebrated competi-
tor, that gentleman responded to it m an eloquent and finely-delivered oration in his
native tongue, reciprocating the sentiments of the rev. gentleman who had proposed it, and
expressing the warmest esteem both of himself and his countrymen towards die English
nation, and his ar<lent and dearly-cherished wishes for the perpetuation ot Uiat kindly
feeling. He complimented the assembled company of British players, by remarking, that
chess was practised in England before it was known in France; and concluded hu aUe
address by proposing that they should drink with all honours the ** Health of Ibr.
Rhodes, the originator of these meetings, and the Chess Players of Leeds " (The toast
was received with reiterated cheers.)
Mr. Rhodes returned thanks in a neat and appropriate speech, and begged to propose
the health of the Chairman. (Loud applause.)
The Chairman most gratefully acknowledged the kindness with which his health had
been received, and in an elegant and complimentary speech, proposed the healUi of Mr.
Horwitz, and Mr. Harrwitz. (Drank with three times three, and great applause.)
Mr. Staunton rose and was again received by a renewal of the enthusiastic cheering
which had greeted him on his arrival.
He apologised for the liberty he had taken in deviating firom the customary course of
pocedure on such occasions; and, suff^ng as he then was from the excitement of twelve
hours rapid whirling through the air on the railroad, and the rapturous reception they
had done him the honour to bestow, he wished to postpone the observations it was his
intention to midce, until a later period of the evening; but he could not resist the oppor-
tunity whidi the seconding this toast gave him, to make a passing remark on those
gendemen whose health they were about to drink. He had repeated opportunities of
meeting them in competition over the chess-board, had played with each a match of many
weeks duration, and had always received from them on ib» most tfyins; occasicms the
greatest possible affability and courtesy. On the present occasion they had afforded a
gratifying proof of their willingness to aid the cause of chess in this country by coming
from so great a distance, and he was sure that on any future assemblage of a similar
description, their invaluable assistance might with confidence be reckoned on. Mr.
Staunton then briefly alluded to the speech of Mr. Garvey, in the sentiments of which he
cordiidly agreed. He expressed the highest admiration for the talent of M. St. Amant,
and paid the sincerest tribute to those powers of coura^ and endurance which had
sustained him in a manner almost unparalleled during their great struggle. He believed
that mudi of the bitterness which had been exhibited in the unfortunate diffiuenees which
had sprung up between them, was foreign to the natural disposition of both, and had been
engendered and fostered not by themselves but by the interested or unwise interference of
injudicious partisans. Deprecating any further animosity except over the cheas-table,
when nothing would afford him greater pleasure than to renew hostilities wiUi M. SL
Amant in another match, he concluded by seconding the compliment which the Chairman
had proposed in honour of Messrs Harrwits and Horwits. (The toast was drunk with
musical honours and loud applause, and was suitably acknowledged by those eminent
players.)
Mr. Newham and the Chess Players present wbo are non-members,** was then proposed,
and responded to by Mr. Newham, who in return gave *^ the health of Mr. WiJker
the cause of chess literature."
THB CHESS PLAYER S CHRONICLE.
163
The president nest gare the health of Mr. OraTen, and the Chees Clab of HahYaT,
which was replied to by Mr. Craven, who proposed ** the Secretary and Committee of the
Hull Club." This was responded to by Mr. Clarke and the ex-president, Mr. I<evett; the
latter cf whom proposed the President and the Secretary of the London Chess Club,
which was appropriately acknowledged by Mr. Worrell. **The Rev. R. Garvey," **the
Vice-President, B. Jacobs Esq.," and the *' Ladies ** were severally toasted, and property
replied to.
After the termination of the regalar toasts Mr. Staunton addressed the company, and in
the course of his speech announoeid the gratifying fact, that stimulated by the success
which had attended those provincial re-unions, the London players were awakening from
their lethargy, and the result was the prospect of an annual assemblage in the Metropolis
of all the leading players in the Kingdom: as a preliminair step, the London Chess Club
would hold their Anniversary Dinner on the 26th inst., and he had been deputed to give a
special invitation to &e company then present, and a promise that everv thing womd be
done to render the meeting the most attractive which had ever been called together in the
cause of Chess. This announcement was received with enthusiastic demonstrations of
pleasure. A discussion then ensued between Mr. Staunton, Mr. Craven of Halifax, and
Mr. Robinson of Wakefield, on the subject of the most convenient day for holdin|^ the
Annual Meetings of ihe Yoiiuhire Chess Association in future; and upon the suggestion of
Mr. Staunton, Monday the third of May, 1848, was appointed for the next Anniversary,
which is to be held at Halifax,
The proceedings terminated shortly after. On the following day several interesting
games were played, in which Mr. Staunton, Mr. Horwitz, M. St. Amant, and Mr. Harrwits,
took a part; and in die evening many of the most distinguished visitors were invited to a
splendid entertainment at the house of the hospitable President, whose indefatigable
Inndness and urbanity were the theme of general eulogy to all who had the gratification
of being present at, certainly, the most spkndid assemblage of the Association which has
yet been held.
CAMBS FLATSD AT THE TOBKBHISB CHB88 FBSTIVAI*.
The two following games were played by Mr. Harrwitz simultaneously and
without seeing the board. His competitor in tbe first being Mr. Boden, one
of the most promisinfl; players of the Northern Clubs, and in the other, Mr. Lucasi
the Treasurer of tiie Hull Chess Club.
White. Black.
(Mb. Habbwitz.) (Mb. Boden.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q.B.4th K. B. to Q. B. 4th
4. Q. Kt. P. 2 B. takes P.
5. Q, B. P. 1
6. Castke
7. Q. P. 2
8. P. takes P.
9. Q. P. 1
10. K. P. 1 id)
B. to R. 4th
Q.P. 1
P. takes P.
K. B. to Q. Kt. 3d
Q. Kt. to K. 2d
Q.B.toK.Kt.5th
White. Black.
(Mb. Habbwitz.) (Mr. Bopbn.)
11. Q. B. to Kt. 2d K. Kt. to R. 3d
12. P. takes Q. P. Q. takes P.
13. B.takes K. Kt. P. K. R. to Kt. sq.
14. B. to Q. Kt 2d Castles
15. Q. Kt. to B. 3d Q.B.toK.R.6th(6
16. K. Kt. to K. sq. K. Kt. to his 5th
17. K. Kt. to B. 3d K.Kt tks. K. R. P.
18. K. Kt. to K. sq. R. takes P., ch.
19. Kt. takes R. Q. to K. Kt. 6th
And Black wins.
Notes.
(a) The advance of this Pawn is a most seductive move, but experience has
loQg shewn that it is not sound. If, indeed, it could be made with safety, the
Evans* opening would be almost irresistible.
(h) This is the winning move.
164
THE CHESS PLAYER S CHRONICLE.
Between Mr. Ilarrwitz (blindfold) and Mr. Locu, plaf«fllftlrtiie-«ame time
with the preceding.
White, Black.
(Mb. Habbwitz.) (Mb. Lucas.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
3. K. Kt. to 6. 3d K. Kt. P. 2
4. K. B. to Q.B.4th K. a to Kt. 2d
5. Q. P. 2 Q. P. 1
6. Castles Q. Kt. to B. 3d
7. Q. B. P. 1 K. R. P. 2
8. K. R. P. 2 K. B. P. 1
9. Q. Kt. to E. 3d K. Kt. P. 1
10. K. Kt. to K. sq. P. to K. B. 6th
11. P. takes P. P. takes P.
12. Kt. takes P. Q. B. to K. Kt. 5tb
13. Q. to her Kt. 3d K. Kt. to K. 2d
14. K.Kt.tohis4th,(a K. R. to B. sq.
15. K. B., eh. K. to Q. 2d
le. B.toK.6th,di.(5) B. takes B.
17. Q. takes B.| eh. K. to his sq.
White. .Black.
(Mb. IIabbwitz.) (Mp. Lucas.])
18. Kt. to R. 7th R. to K. B 2d .
19. Q. B.toK.Kt.^th Q. to Q. 2d
20. Q. P. 1 Q. Kt to K. Uk
21. B. takes P. Q. takes Q.
22. P. takes Q. R. takes B. '
23. Kt. takes R., eh. B. takes Kt.
24. R. takes B. K. Kt| to Kt 3d
25. Q. R. to K. B. sq. K, toJC. 2d
26. Kt. to Q. Kt. 5th Q. B.T. 1
27. Kt. to Q. 4th R. to K. B. sq.
28. R takes R. Kt. td^es R.
29. Kt.toK.B.5th,ch K. talees P.
30. Kt. to Kt. 7th,ch K. to JL. 2d
31. Kt. tks. R. P. K. Kt to his 3d
32. Kt. to Kt. 7th Kt. tiices P.
33. Kt. checks Kt. tajkes Kt.
34. R. takes Kt
The game was prolonged for many moves, but finally terminated in Whitens
&vour.
Nates.
(a) Very prettily conceived. If Black take the Kt., Mate follows in three mov^.
(b) With the board before him, Mr. Harrwitz would doubtless have preferred
playing Kt. to K. sixth.
BOBtWPOira TOT * P&OBL'EMS TN" ltd. T^'.
« • - » .
No. 69.
Black.
K. to Q. 4th
K. to K. 3d (beii)
K. takes Q.
K. takes Xt.
White.
I. Q. to K. B. 5th. ch.
S. Q. takes Kt., ch.
3. Q. to Q. 5th, ch.
4. Kt. iakes P., dii. ch.
5. R. takes Kt.,donblech. K. to Q. B. 5th
6. B. to Q. 5th
Checkmate.
No. 70.
Whiie. Slack.
I. Q. to Q. B. 3d K. moves
S. Q. to K. Kt. 3d, ch. „
3. atoK. 3d
Mate.
No. n.
WkUe. Vlaek.
1 . a tks. K. Kt. P., ch. B. Ukea;Q.
2. B. to K. 8th P. Q.'s «h. (or ▲)
3. R. toQ.BJtth,dis.eh.2i Q. tak^B.
4. R. mates
Kt. to K. Kt. 3d
R. takes Kt, double flh. K. movfs
R. to K. B. 6th, double ch. *
"Mate.
Black.
I. Kt. to Q. B. 8th
a. K.toQ.Sd
3. a.toaKt.6th,dL.
4. ^ to Q, 6th
Mate.
Ko. 7S.
fTMie.
K. toQ«4th
K. to Q. B. 4th
K. movfs
=f=
^s.
NOTICES TO CORRESPONDENTS.
We beg to acknowledge with becoming thanks the receipt of man; rare and beautiful problems from
Mr. Kling, Mr. M'G y, Mr. Medley, Mr. Boden of Hull, Mr. Horwitx, Mr. Harrwitz, and htm «
legion of anonymous contributors in town and country.
*' C. R. L." — Be good enough to oblige vm by estomining Uie position again, if you have an|r doubts. Our
time is so completely absorbed at this moment, that it is impossUde for us to give tos a problem tha
consideration which it requires.
" J. K E."— It shall be carefolljrexamluea, and reported on shortly.
"J. ti."— Your emendation appears correct.
" J, D.," Dumfries. — Received, with thanks^ and shall appear in an caily number.
m^^
PROBLEM No. 83.
F
PROBLEM No. 84.
=^^"^1
THE
Ciirsd plas^t^d Cfcrorii'rlr^
No. 22.
KEW BERnSS,
.f
SATURDAY, MAY 29, 1847.
a±:
{FSlClfi
TRBEB PKNOK
Bek:
CHESS IN YORKSHIRE.
Game played at the Yorkshire Chess Meeting.
Mr. Habbwitz (Blindfold) against Mr. S. Bodbw.
Wkiie. (Mr. H.)
1. K. P. 2
2 K. R P. 2
3. P. takes Q. P.
4. K. Kt. to fi. 3d
5. P. takes P.
6. Q. Kt. to B. dd
7. Q. Kt. takes Q.
8. K. takes B. (a)
9. B. to Q. B. 4th
10. K. R. to K. sq.
11. B. to Q. Rt. 5th
12. Q. B. P. 1
13. Q. P. 2
14. R. takes R.
15. Kt. to Q. Kt. 4th
16. P. to Q. 5th
17. P. takes Kt., ch
Black. (Mr. 8. B.)
K. P. 2
Q.P. 2
K. B. to Q. R 4th
Q. B. to K. Kt. 5th
Q. takes Q. P.
B. takes Kt.
B. takes Q.
K. to Q. 2d
Q. Kt. to B. 8d
Q. R. to K. sq.
B. to Q. 5th
R takes K. P.
B takes K. R. P.
K. takes R.
K. to Q. 2d (b)
K. Kt. to B. dd
Kt. P. takes P.
WhUe. (Mr. H.) Biadi '(Mr. 8. B.)
18. Kt. takes P. Q. R. P. 1
19. B. to Q. R. 4th K. to Q. dd
20. Kt. to Q. 4th Q. B. P. 2
21. Kt. to K. B. dd B. to K. Kt. 6th
22. Q. B. to K. 3d Kt. to Q. 4th
23. K. to his 2d R. to Q. Kt. sq.
24. B. to Q. B. sq. (c Kt. to Q. Kt. Sd
25. B. to Q. Kt. 3d R. to K. sq , ch
26. K. to B. sq. Q. R P. 1
27. K. B. to Q. B. 2d Kt. to Q. 4th
28. Q. B. to Q. 2d Kt. to K. 6th, di
29. B. takes Kt. R. takes B.
30. Q. R. to Q.sq. ch K. to Q. B< 4tb
31. R. to Q. 4th K. R. P. 2
32. B. to Q. sq. K. Kt. P. 2
33. B. to K. 2ci
And Black resigns.
Niftes,
(a) It would not have been safe for White to take the Q. B. P< checking, because
filack could have escaped with his Bishop, and then have prevented the Kt. from
getting away, thus gaining two minor pieces for the Q.*s Rook.
(h) An unaccountable slip. He should have moved his King to a Black square.
(c) Apparently his best move. If he retired, the other B. Black could have
answered with R. to K. sq., winning back a piece ; and if R to Kt. sq., then Kt
takes Q. B. P., winning a P. and the exchange.
VOL. vin.
t
168
THE CHESS player's CHRONICLIC.
CHESS IN SCOTLAND.
Game played between Gamma and Delta, two of the best players in
DumfHeshire*
WhiU. Black,
(Mr. D.) (The Rev. Mr. G.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
3. K. B. to Q. B. 4th Q. ch.
4. K. to B. sq. K. Kt. P. 2
5. Q. Kt. to B. 3d K. B. to Kt. 2d
6. K. Kt. P. 1 (a) P. takes P.
7. K. to Kt. 2d B. takes Kt. (5,
8. K. Kt. to B. Sd. Q. to K. R. 3d
9. P. takes P. Q. to K. Kt. Sd
White.
(Mr. D.)
10. Q. P. takes B.
11. Kt. to K. 5th
12. K. to R. 2d
13. K. R. to K. sq.
14. B.takesK.B.P.,ch.K. to Q. sq.
15. Q. to her 4th R. to K. B. sq.
16. Q.B.toK.B.4th(<f R. takes B.
17. Kt takes R. cfau Q. takes Kt.
18. R. takes Kt. K. takes R.
Black.
(The Rev. Mr. G.)
P. to K. Kt. 5th
Q. takes K.P^ch
K. Kt. to K. 2d
Q. to K. B. 4th
And White mates by force in four moves.
Notet.
(a) This ingenious but hazardous variation on the Bishop's Grambit we owe to
M'Donnell.
(li) This is an imprudent move.
(«; This also is unadvised, as it enables White to bring hb K. R. into immedlete
eo-operation with the other Pieces.
(a) The terminating moves of White are very skilfully conceived.
CHESS IN THE METROPOLIS.
Mr. Pebioal gives the Pawn and two moves to Mr. Medlkt.
(Remove Block's K, B. P. from ike Board.)
WhUe. (Mr. M.)
1. K. P. 2
2. Q. P. 2
8. K. B. P. 2
4. K. B. to Q. 3d
5. K. Kt. to B. 3d
6. Castles
7. K. B. P. 1
8. P. takes P. (J>)
9. K. R. P. 1
10. Q. B. P. 2
11. Q. Kt. toB. 3d
12 Q. B. takes Kt.
13. Q. to her B. 2d
14. K. P. 1
Black. (Mr. P.)
Q. P. 1 (a)
K. Kt. to R. 3d
Q.B.to K. Kt. 5th.
K.P.I
K. B. to K 2d
Kt. to K. B. 2d
B. takes P.
Castles
Q. B. P. 1
Kt. to K. Kt. 4th
B. takes B.
K. Kt. P. 1
P. takes P.
And Black
WkiU. (Mr. M.) mack. (Mr. P.)
15. P. takes P. Q. Kt. to Q. 2d
16. B. takes Kt. P. B. to K. 6tb ch.
Q.B. takes Q.B.P.
K. to R. sq.
R. takes K. Kt
Q. to K. Kt. 4th
Q. to K. R. 3d
B. to Q. 7th
17. K. to R. sq.
18. B. takes P. ch.
19. K. R. to K. sq.
20. P. takes R.
21. Q. to K. 4th
22. B. to K. B. 5th
23. R. to K. Kt. sq. Kt. to Q. Kt. 3d
24. K. P. 1. B. to K. Kt. 4th
25. R. takes B. Q. takes R.
26. B. to K. Kt. sq. Q. to K. B. Sd
27. Q.toK. Kt. 4th (c
urrenders.
Notes.
{a) This move seems to add to the constraint of Black*s position,
(ft) P. to K. R. 3d, we believe to be strooger.
(e) The attack is very smartly played by Mr. Medley, who is rapidly taking a
prominent rank among our rising Amateurs
THE CHESS PLAY£K*fl CHRONICLE. 169
Spirited game between Mr. Nobsm and another Amatbub.
WhiU. (Mr. N.) Black. (Mr. S.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to R 8d
3. Q. B. P. 1 K. B. P. 2
4. Q. P. 2 K. B. P. takes P.
6. Kt. takes P. K. Kt. to B. 3d
6. K.B. to Q.Kt.5th Q. R. P. 1
7. B. takes Kt Q. Kt. P. takes B.
8. Q.B.toK.Kt.5thP. to Q. B. 4th
9. Q. to Q. R. 4th P. takes P.
WkiU. (Mr. N.) Black. (Mr. S.)
10. P. takes P. Q. R. to Kt. sq.
U. Q. R. P. 1. R takes Q. Kt P.
12. Q. Kt. to B. 3d K. R P. 1
13. B. takes Kt. Q. takes R
14. Castles (a) K. P. 1
15. Q. Kt. to Q. 5th P. takes P. ch.
16. K. to R. sq. Q. to her sq.
17. Q. to her sq. (6) K. R P. 1
18. Q. to K. B. 3d Q. to K. R 5th
And White forces mate in nine moves.
(a) White has now an attack which nothing can withstand. If his adversarj
attempt to prevent the advance of the Q. Kt. to Q. 5 th, then the Kt. can take the
K. P. and assmne an almost equally menacing position.
(6) Well played. The battle must be won on the King*s side.
NOTICES TO CORKESPONDENTS.
" L*Aiionynio*' — Is thaaktd for the niggaitsd ooarootion.
** Delta,** Dumfries. —The game aUuded to would be rery aMeptable, from there bang lo few recorded
•amides of Mr. D.'t play.
"Junior," Brighten. — ^We beliere you are right.
** A. B. the Yatmger.'*'^The eonealtatton game in question Was began late in the afternoon, and up to
the time of its postponement was unquestionably in favour of Messrs. S. and H. Its resumption after
a sumptuous dinner was absurd* and the pleyi under such eircumstanoes, too ridiculous to be
recorded.
"/. N. W."-.~We will examine yonr amended position. In its former state it was tu too simple Ibr pub-
lieatioa. The only.complete and systematised analysis of the i^sen Problem ever published will be
giren in the forthcoming Handbook, and it is impossible, without some such aid, for the student to
master Ha many difficuitiea. This key has been fUmished by Caotain Evans, the inventor of the
beautiful Svaas' C^ambit, and has the merit of being both concise and lucid.
" S. B.," HuU.->Maiiy thanks.
^' J. E. C.»" Hi^— A private communication has been forwarded.
"8pecUtor."-«Ther^>on of the Yorkshire Chess Meeting is sadly abbreviated in the lUmkraUdNem.
We suppose this to be owing to the hurry and turmoil of Easter week, m$ ike sosm reportf verb.'et
lit, tuikat given ip u», was furnished to the Editor.
" Korthumbrian." — Such ui association of names and things is laughable enou|^, while we have sterling
authors like V. H. De Lasa, Lewis, and Jaenisch.
" B. T." — We have received a copy of M. Alexandre's stupendous compilation of Problems, and shall
take oeeanon hM«after to direct attention to its merits and detesti.
W. K '-^M^Mt. ICenny's usefUl Manual fa oAitainable at any bookseller's tar one shilling, and will afford
you all the Informati^a you cin flwed, lor the first few months of your norieiaiiB..
*' I. O. U."— The annual dinner of the London Chess Club takes pkRe utter we go to pressb hm, we ho^f
aeatt week to give a full report. - •
Srrtttuwt.—ln Calvi's Ninth Leuon-, p. 157, at the fiirty-4hird opening, for, « The author of this charming
opening is Giatehimtf Qreco, sajrs £» Ghlabfois," read, <'Xhe author «f Ibis ehaming TOpening is
Giiifihimo Greco, called Le Calabrois." ;
*'.«i
Solutions to Problems In our next;
YOEKSHIEE FESTIVAL.
Since our last report of ihis brilliant anniversarjr, we bare been faTomred with
a more accurate oojp of the leading speech of the ereDing. It was admirably deli-
yered by the Rev. Mr. Garvey, and it will, no doubt, interest many of our readers.
** The graceful and honourable reconciliation which has just taken place, has taken a
weight from off my shoulders, and rendered the task which hat been entrusted to me, easy
of execution. I feel now, in proposing to you the healths of Mr. Staunton and Mons. St.
Amant, the C9iees Champieiifl <^ England and France, tiiat I cannot say anything in
praise of the latter without adding a fresh leaf to the laurel wreath of Ms conqueror;
nor can I speak in admiration of Mr. Staunton without soothing the feelings of his
mightr riyal. I am far too great a novice in tiie noble same to be able to duly appre-
ciate the merits of these ' masters of the mysteries;* but I h<^ yet to win my spars, and
I hold them, with you, in that respect and estimation which they so weU desenre. I am
sure, I shall but echo ^our feelings when I wish that the happy event, by which this
meeting has been signalised, may be the fortunate omen of reriying good fieelings between
our two countries, of a return to that emtaUe eordiale, the disruption of which, we all so
deeply deplored. Ton have heard that your sentiments, of which I was, on a former
occasion, the permitted organ — sentiments certainly not discreditable to us— have been
reported to the King of the fVendi, and you have heurd the words— words which do credit
to his heart, and to his head — widi which he was pleased to notice them. If again I may
be allowed to be your interpreter, I would, with all truthful courtesy and proper respect,
add further >^
** * Sire, we have msny faults-~we English I yet a lust for political aggrandisement is not
one of them ; nor is an European domination the day-dream of British statesmen, or the
cherished foUr of the Englisn people. Ours is a holier and a happier mission; we deem
it our birthright, and our behest, to raise, bright and burning, the torch of freedom aloft
among the nations, that all may be gladdened by its influence, and eventually enlightened
by its ray. Vot this purpose, we d^ure — ^nay, we covet, an honourable and a lasting
peace, not for the benefit of ourselves alone, but for the good of all ; and. Sire, we think
that if by the interchange of good offices, by the interweaving of our oommercial policies,
hv mutual sympaUiies, and mutual benefits ; we ^ould bridge over La Manche and the
]{hine-^if the good sense and high moral feeling of iBngland, France, and honest Qer-
many — ^whose motto is Treu und Fest— coidd so prevail as to render it impossible, becawe
suicidal, for any administration to entertain the question of war with their brethren — ^wo
should reap the greatest benefits to society, and commence a new duikpter in the history of
the world* The glare and glitter that now add saeh a seducing lustre to the pomp
and circumstance of war, would grow pale before the mild and refulgent begins of peace.
Statesmen, and ttie princes of the earth, would find war as absurd a method of iredressing
wrongs, as the wager of battle between individuals is now held to be lAberpj^,
that plant of tender growtii, would commence to dioot rapidly. Slavery, whether
of the white or black man, would be swept away. Art and scienoe woold ^ourish^
Truth, justice, and charity would become the rule of the nations; ^d hiiniaa
nature, elevated by freedom, refined by education, softened by philanihropy^
and purified by the then more active energies of Ghristianily, would approaumat^ to tua^
prinueval majesty with which it was endowed by the great Creator.' Thus, with all due
humility, would I reply to the gracious remarks of tht ^^reat King of the French. Nor
let us be deemed quixotic; tiie genius of the age in which we live forbids us to despair;
We have seen the untiring perseverance of one man blot out from the Statute BooK the
disabilities which pressed upon his co-religionists. We have seen the indomitably $ipci]gpr#
the unswerving faithAilness of forpose of another, overcome all opposition, and bresjk dowQ
a barrier of interest and prejudioe, appailing to a less devo&^d champion, when he
set free the commerce of the country. Kor can it be, that our efibrts in the noble
cause of peace shall ful, if boldly used on all suitable occasions. But though I desire
peace, and that no blood may be shed at our meetings but the blood of the grape, yet I
wish for all honourable rivalry between us, and over Caissa's dominions a perpetual
confiict; nor could I wish these gpsUant knights to ratify their league of amity by «
nobler sacrifice than the commencement of a new campaign. Both are anxious, and
eager for the fray; the one is bumine to redress the mischance of fortune, the oth^
urgent to reassert his superiority: to me former I would say,
"'A qui venge sa ^loire, il n'est rien d' impossible
Son bras est invamcu, mais non p^s invincible.'
to the latter,
'* I give you the health of Mr. Staunton," &c.
* Upon him bravely, do your worst;
And foul fall him that blenches first.'
THE CHRIS PLAYBR'u CHBOMICLE.
CALVrS ELEMENTARY LESSONS
[CirKtinvedfrom p 158. )
Variation f Torn WkW:'! Ninth movt.
mu.. XtatM.
9. Q. p. Id as. p. liq.
maBMKK«U.K.It.P.lH.
BUckconlddwpUyhis
Q. Kt P. 2. iq. ; or take
Fawn vilh Fawn, or move
his Queen to her third.
If be pUy the Q, Kt.
P. two squares : —
K.B.tk..Kt.,chP. uk«B.
CulWnO.'! siRicoQ. B.
E. n.loK. K. ■. P. ttq.
B. loK. a.4thK. K.P. Ih|.
iS.'iaS:JV'i!-
F. 1., ch. K. to B. M
L ukta a. P., ud youi awu
If he take Fawn with
Pawn:-
Cwla Q. R. P. ukH Xt
E, K. to K., eh., ud fia will
Lastly, if he play a to
herthiii:-
Whiit. Bkci.
Foriy-foHrth Opimng.
Castles odQ.'8 side
a Kt. P. 3 sq.
White. Black.
K. B. to Q. Kt. 3d
K. B. to Kl. 2d
1. K. P. 2
K. P. 2 sq.
K. Kt. to B. 3d
P. takes P.
Q. to Q. B. 4ih
3. K.B.toQ.B.4th
a. to Kt. 4tb, ch.
K. to B. 2d
3. Q. P. 1 sq.
4. P. takes P.
Q.P.2«q.
Kt takes P.
K. F. 1, ch.
K to Kt.
li. to K. B. 3d
K. R. P. 1
5. Q. to K. 2d
K. B. P. 1 sq.
Kl. to K. 4th
Q. R. P. 1 M.
Q.toherKt.'B5tb
Q. to R.-8 4th
Yours is a good attacking more.
,, . /
8. K. B. P. 2 sq
Q. Kt to B. 3d
Q.B.toK.Kt5th
You cao mate in a few moves.
7. K Kt.toB.3d
11. Q.B. takes Kt.
K. B. takes B.
8. Q.toK.4th
K. Kt to Q.Kt3d
IS. Castles on Q'l
K. R. to B.
9. P. lakes P.
B. takes Kt.
side.
10. P. takes B.
P. takes P.
13. Q. to K. 4ib
K. to K. B 2d
U. KB.toQ.KtSth
Q. to her 4th
14. Kt. takes Kt.
P. takes Kt
Yonr game is to be preferred.
15. R Iks. P., ch.
K.10
-"I-
Jti this poution, you c:
Forly-Jifth Oj>ming.
V^ite. Biaek,
1. K. P.2sq. I K. P.2aq.
2. K. B.toQ?B4th K. Kt to B. 3d
3. Q. to K. 2d K. B. to Q. B.4tl|
4. K. B. P. 2 sq. 1 P. takes P.
172
THE CHESS PLAYER S CHRONICLE.
Black should inte tskeicthe Q. Kt.
(See Lopez Gambit, page 93, et infra,)
5, K. Kt. to B. 3d I Castles.
6. Q. P. 2 sq. I
Yoar position is 'much better than
that of your adfersary's.
Fartysixth Opening.
White Black.
1. K. P. 2 sq. K. P. 2 sq.
'2. K.B.toQ.B.4th K. Kt. to B. Sd
3. K. Kt. to B 3d Kt. takes P.
Your move of K. Kt. to B. 3d, is not
the correct one. We have seen in the
Forty-first and Forty-second Openings,
that the Q. Pawn two squares is the
rie^ht play.
4. Kt. takes P.
5. K. B. to Kt. 3d
6. Q. P. 2 sq.
7. Q..toKR.5th,ch
Q. P. 2 sq.
Q. to K. 2d.
K. B. P. 1 sq.
K. Kt. P. 1 sq.
8. Kt. takes P. | P. takes Kt.
9. Q. takes R. | Kt»teh*ii6th,dig ck
Black has the better game.
Forty-seventh Opening.
White. Black.
1. K. P. 2
2. K. B.toQ.B.4th
3. K. Kt. to t. 3d
K. P. ilsq.
K. Kt. to B. 3d
Q. to K. 2d
Black, instep of playing Q. to K.2d,
should have taken the Pawn ii^th the
Kt., as shewn in the preceding (djpening.
4. KKt.to hi« 6th
5. P. takes P,
6. B. takes Kl.
7 Q. toB. 3d
Q. P. 2 sq.
Kt. takes P.
Q. takes Kt.
Y«ii-«piU^m^«£M»ii) «till preserving
a good position.
Forty-eighth Opening.
WhiU. Block.
1. K. P. 2. sq.
2. K. B.toQ.B.4th
3. K. Kt. to B. 3d
BlacVs move is very bad.
K. P. 2. sq.
K. Ki. to B. 3d
K. B. to Q. 3d
4. Q. P. 2 sq.
5. P. takes P.
6. Q. to her 5th
K. Kt. takes P.
K. B. to Q. B. 4th
K. B.tks.K.B.P.,ch
Black, to avoid a mate, is forced to
lose a piece.
Forty-nndk Opening.
White.
1. K. P.2sq.
2. K. B.toQ.Bw4th
3. K.Kt.toB.3d
4. K.Kttohis5th
Black.
K. P. 2 sq.
K. Kt. to B. 3d
Q. P. 1 sq.
Q. B. to K. 3d
5. Kt. takes B. | P. takes Kt.
■ Y011' pi'efaff ^i^HOg with die Kt. ta
preserve your K. B., which prevents
Black from castling.
6. B. takes P.
7 B. toQ. 5th
8. Q. to K. IB. 3d
Kt. takes P.
K. Kt. to Q.B.4th
Q. toB.
Your move is a very good one.
After checking with Uie Queen at,K.
B. 7th, you can push on the QueQn*s
Pawn two squares to free your Q. B.,
which, in a few moves, will lead to your
winning the game.
End of Ninth LesMim,
SOLUTIONS TO CaLYI'S PROBLEMS. (See pAge 141),
White.
1. Kt. takes R. Pi> ch.
S. Kt to B. 7th, «h.
8. a. to K. Kt. 6tii
4. a^ to K. rqi
Mate.
Stuck.
K.toH.id
K. to Kt.
Q. takes Kt
N4>. 16.
V Miaek.
• K,loll. ♦
K ItaklsR.
it takfi H.
mm.
1. Q. tks. B. P., ch.
8. R.toK.Sth
S. R.tftkesR%
4. Ct takes Kt. P
Mate.'-
* If Black had t»ken Q, f|th a, he would hitf
be^ Aeckmated in three Mtes.
PROBLEM No. 85.
PROBLEM No. 86.
tW^i^^
PROBLEM No. 87.
b
PROBLEM No. 88.
THE
Ciirsd illafi^t^d €ht0n(tU^
, I SATURDAY, JUNE 5, 1847. j^^^!!"^"*
i. ) ' ' ( THREE PENCR
ANNIVEBSABT FESTIVAL OF THE LONDON CHESS CLUB.
(^Frcm a CarreMpondent)
The Committee of this old established society give their annaal hospitable entertain-
ment to the members and Mends of the club, on Wednesday evening, at tiie George and
Yultnre Hotel, Condiill. Invitations to the number of one hundred had been issued,
and ve believe about eighty lovers of the noble game assembled to do honour to the
occasion. Among these we recognised nearly all the laading meaibeiv of the club, and a
majority of the most distinguished players of the day, including Messrs. Mongredien,
(the President of the Club,) Perigal, (Hon. Secretwy,) Yates, Alsager, W. and A.
Palling, Lonsdale, Brady, Worrell, Staudigl, Staunton, Catherwood, St. Amant, (the
leading French player,) Montefiore, Hcwrwitz, Harrwita, Kenny, Von Camap, Catley,
Alexandre, Williams of Bristol, Jones, Ries, Kark, Kenrick, Cohen, Medley, Frost,
(President of the Hull Club,) Anderson, (from New York,) M*Gahey, Tlndal Atkinson,
Bowland, &c. ice. Mr. Dpnglias Jerrold had been confidently expected to be present,
bnt the pressure of unavoidable business deprived the expectant visitors of his wished for
company. The dinner, which, vritb. the wines, was of the first quality, commenced about
seven o'clock, the chair being occupied by Mr. Mongredien, while Messrs. G. Perigal,
Fraser, and Lonsdale, officiated as Vice Presidents.
Upon the withdrawal of the cloth, " Non Nobis Domine *' was sung in excellent style by
Messrs. Kenny, F. Smith, Sec The Chairman then appropriately proposed, " The Queen,"
which with the succeeding toast of ^ Prince Albert and the rest of the Royal Family," was
received with unqualified enthusiasm. Glee, ^ Here's a health to the Queen and the
Prince." Upon tiie conclusion of this beautifal glee, the President rose for the purpose
of introducing the toast of the evening, ** Prosperity to the ^London Chess Club,** whidi
was welcomed with uproarious cheers. In the course of his able address, he took
occasion to remvk, that the dub was in the proud positi<m that evening of forming the
nuclens, round which rallied most of the peat notabilities of chess. (Cheen.) It was a
still moregratifyfaig feature of the erening's entertainment that the learned professions and
the fine arts, of painting and music, bad each their representatire. (Applause.) If Chess
could not be called the most amusing of sciences, it was at least the most Instructive of
scientific amusements (applause) ; and not among the least of its moral aid corrective
influences vros the fact, that in the assemblage of its amateurs in festive meetings like the
present, temporary irritation, nay the feuds of years, became absorbed in the generous and
joyous hospitality of the occasion, and were at once and for ever forgotten. (Immense
ftpplause.) It was scarcely necessary now to allude to the pleasurable drcumstanoes
attending the late great Chess Gathering in Yorkshire, where it was not more hoped than
l^clieved that the basis was laid for one of the most important and exciting matches ever
YOL, vm. A A
176 THE CHBSS PLAYKR*S CHRONICLE.
•^ayad) (Thia intimadoii of ibe prospect of another ftrngsle between tbe two leadings
Champions of Great Britain and France was reoeived wUh most raptarons and long*
eontinned cheering) and the respective representatires of England and France who weue
then present (great cheering) he trusted would agree, without loss of time, upon tho^tenns
of a contest replete with great and lasting glory to them, and of exhanstless interest to
the chess community at large. (Tumultuous cheering.) Without longer trespassing upon
their indulgence, he would propose ** The London Chess Cinb.** (The toast was re-
sponded to with three times tnree cheers, and great applause,)
Mr. Peri^al, in proposing ** Prosperity and Permanence to Chess Clubs all over the
World," said, — ^in doing honour to tne distinguished continental chess piajem present,
Messrs. St. Amant, Horwitz, Harrwitz, Standig^ and Alexandre, the toast natarally coupled
itself with the name of the principal foreign chess player present, M. St. Amant (loud
ehe^ng); and he was sure the meeting would pay to all the honour merited. (Great
applause.)
M. St. Amant, who was receiTed with reiterated cheers, acknowledged in French, and
4n elegant and appropriate language, the honour which had been done him, and the
delight he experienced on all occasions in participating in the enjoyments of these fra-
lemal banquets among the chess players of Great Britain. He expressed, in brief but
general terms, his readiness to engage in another match with any one; and spoke
Decomingly of his confidence in his own powers.
At tiie conclusion of his yery brilliant address, which we hope hereafter to giro entiis,
he was again greeted with a renewal of the applause which had welcomed him on rising,
in the midst of which he resumed his seat.
At die call of the Chaurman, Mr. Alexander Fulling then rose to propose the next
toast of the CTcning — *' Mr. Staunton and Chess Literature.'' He hailed with delight the
ftiet, that chess had a literature, because that circumstance alone constituted a healthy
symptom of the state and progress of ciyilization. (Great applause.) He had then the
gratification of seeing before, him two gentlemen, both highly distinguished for their
exertions, not only in the practice but in &e theory of the game. Of one of these eminent
belligerents, their own countryman, Mr. Staunton (enthusiastic applause), it was an act
only of simple justice, and one acknowledged by all who knew Mm, to say, that he had
brought to we study and practice of chess, powers of mind so Taried, and an intellect so
cnltivated, as would have insured him the topmost rank in any pursuit to which he might
hare devoted his energies. (Loud cheering.) After some able obsenratiiHis upon the
influence of «hess upon we intellectual character, Mr. Pulling concluded by proposing ** the
health of Mr. Staunton, and success to the literature of chess."
The toast was drunk with ** three times three and one cheer more," and followed by
'* The Wanderer," which was exquisitely sung by Herr Staudigl, and produced a perfect
torrent of applause.
In acknowledging the honour conferred on him by such a reception of the toast, Mr.
Staunton regretted he was not endowed with that spontaneous eloquence which was alike the
proTince and the power of his learned Mend, — ^possessing that, he mi^ht hope to express in
something like appropriate terms the sentiments of grateful pride with which he accepted
the generous compliment they had bestowed. In that case, he would have ventured to ex-
patiate in glowing terms upon the harmless and delightful recreation which they had that
day met together to commemorate. He would have done a right too long neglected ; and
regardless of the mere m3rthology of chess, leaving Caissa and her nymphs to the poet-
asters of the game, he would have parodied the benison of Sancho Panza, and invoked
** blessings on the man who first invented chess." (Loud cheering.) With the capabilities
of the gentleman who had last addressed them, he should have been tempted to call for
honours to that g^reatand far-seeing intellect which had given to us a pastime so unexception-
able and cadiolic, that the whole world might participate in its enjoyments (great applause)
—a recreation which forms a ligament of union between the prince and the poor man, the
wise and the unlearned, and the old and the vonng^ (Cheers.) Yes, honours too long
delayed, but richly merited, to the memory of that g^reat magician, who in the invention of
chess had devised a spell potent enough to call together in convivial brotherhood so many
intellectual spirits as those now around him! (Applause.) But lacking the powers of his
friend, he must be satisfied to leave these subjects for abler hands, contenting himself by
acknowledging, in the simplest phraseology of such occasions, his profound obligations
THB CMBSS PLAYSK*S CtlRONICLS, 177
for tlM flattering hoaonr they h«d done him. (Lovd cheering.) Before refuinlHg hit
iMt, however, he was desirous of directing their attention to the name of one, • veteraft
ia the cause, whose absence was greatljr deplored; of one to whom every (^esa plajrer
then assembled, nay, every chess pUyer m the country, was under obligations,--fae aUitded
to Mr. Lewis. (Trranendons applause.) Mr. Lewis was one of the pioneers in the Utefatnn
of chess. (Cheers.) He commenced his hUxrars when little assistance was attainable firom
either contemporaries or predecessors in his own language, and he had to seek it from the
sQggestive but imperfect productions of other nations. It was unnecessary to partkttJMrise
the works lor which we were indebted to Mr. Lewis; every skilful practitioner knew them,
and the inexperienced would soon find the necessity of beconaing acMtnainted with them
also. He would bestow no more of his tediouaness upon them, therefore, but piPopoM
with cordiality ** The health of Mr. Lewis." The toast was drunk with unaaimons aecla-
nation. Mr. Moody here sang a comic song, on *' Jenny I^ind,** whidi elicited gveal
laughter.
Mr. Alsager, one of the oldest members of the dub, in a brief but effective speech,
proposed ** The health of Mr. G. Walker," (great api^anse). Mr. Walker's services im
the cause of Chess, were known and appreciated wherever the game was known; and it
must be a source of pleasure to all there, as it was to him, to see Mr. Walker among
them.* He had been too long absent. For seven years he had deserted the club, but
having now rejoined it, he trusted he would not give occasion for reproof in iiiture, Imt
would resume his visits as of yore. (The toast was received with hearty applause^ and
dnmk with three times three cheers.)
Mr. George Walker returned thanks. The pleasure he felt at the kind compliment
paid hun was enhanced by Mr. Alsager's reproof. A loving £ather alone chastens his
child; while an indifierent parent cares not what becomes of him. It was true that for
nearly ten years he had not visited the club, but no blame could attach to him on that
account He had never run £rom the ^[ood ship; never deserted his colours; but had
been as an officer detached on an expedition, pbmting the Ghess flag in remote regions,
and working hard to establish a west-end dub (applauBe). He could not be in two places
at once, like the president, who so ably kept alive the cause both in the clubs of laverpool
and London (laughter and cheers). He could not understand it, and looked upon Mr.
Mongredien almost with fear. He was always in the Liverpool Club, and always in the
London Chih. The Irishman said a man could not be in two places at once, barrins he
was a bird or a fish; but he should have said, ** barring he was a Mongredien." If he
were told at this moment Mr. Mongpredlen, now before them, apparently in the chair, was
taking the chair at a dinner of the Liverpool Club also, he would believe it. But it
should never happen again, that Mr. Walker would give Mr. Alsager cause to repeat his
admonishment. He trusted to join the club shortly m permtmenee^ and never again leave
it He had heard previous speakers with great satisfaction. One remark of Mr. Staun-
ton's had especiali^ pleased him. Mr. Walker fully agreed in Mr. Staunton's remarks
about originality m writers. Let all works be compared together, and each writer
awarded ms just meed of praise (hear, hear). The public were competent judges. All new
writers who entered the field had an easier task to work out than their predecessors. They
foond the piles driven, the foundations of the building formed, while they had only to add
fimcy work to suit different tastes. Let all new writers be tried by the test of dates and
comparison. The newer the writer, the easier his labour, having now such excellent
ground to build upon. Mr. Walker was glad to meet so many friends, all high in Cheas.
They should remember responsibilities, and extend chess, especially among the poor. They
should form working men's chess clubs. The true way to advance the morals of the
masses, was to give them rational amusement Brougham said the other night in the
Lords, that the greatest obstacle to teaching the adult was sleep. A labourer who has
woi^ed hard all day, goes to sleep in the evening over a lecture or a book. Give that
Bian a chess-board then to keep him awake (laughter). Strengthen the mind, call into
action and ener^the thinking powers, through chess, and the mind will insfmct itself in
other matters. This theory lK>lds good to a larger extent than is supposed. He (Mr.
Walker) had playisd chess with men of every ra^, with persons of all dimes, sorts,. and
* conditions; but the game he took most delight in, was one he once played with a
^ poor ploughman in Northamptonshire, just returned to the farm after a- hard day's work.
"He (Ifi*. w.) said to the farmer, " This must be a good servant of yours." "Ay," said
the fanner, "better than any other two I have got (loud cheers). After this speech,
Messrs. Kenny and F. Smith sang with spirit, the grand duett from " William Tell"
178 THB CHB88 PLAYBR's CHRONICLE.
Mr. Tindal Atkinson then gare ** The Visitort,^ and, in a speech remarkable for
power and beauty, dwelt upon the peculiar claims which each had upon their considera-
tion. His happy allusion to the varied excellences of the great bano, Staadigl, and that
generous disregard of self which had prompted him to come among them, unfiBttered by
professional restraint, delighting and Bstonishing them by turns, drew down a hur-
ricane of applause. He skilniUy touched upon the professional excellences of Mr. Horwitz,
the extraordinary faculty for bondfold chess possessed hj Mr. Hanrwitz, and, with great
feeling, drew attention to the veteran, Alexandre, whose long, long life had been a battle
for the cause of chess. Upon the conclusion of his address, which was repeatedly inter-
rupted by the cheers of the assembly, Mr. Atkinson was greeted with entlmsiastic
plaudits.
Herr Staudigl returned thanks on his own behalf, by single a celebrated Qennan
drinking song, (composed by himself) in a style which abeolntdy electrified the com-
pany, who rose en matae at its conclusion, and cheered him to his seat.
M. St. Amant, briefly but eloquently, proposed ** Prosperity to the Yorkdiire Chess
Association," coupling with it, ** tne health of the founder, Mr. Rhodes of Leeds." (The
toast was drunk with acclamations.)
Mr. Frost of Hull replied, and, in a speech of great ability, expatiated on the ad-
vantages accruing to chess from the annual assemblage of its amateurs at m^tings
like those of the Yorkshire Chess Association. He begged to remind the present
meeting that the next festival of the Yorkshire clubs would be held at Hidifax in May
1848, and he could assure to all who heard him, and intended to be present, a most
cordial welcome. (Loud cheers.)
The health of the Chairman, Mr. Mongredien, was then drunk amid vociferous ac"
clamations. In acknowledging the compUment, Mr. Mongredien proposed Mr.
Perigal, their Honorary Secretary, a gentleman to whom the club was under infinite
obligations. ** Vetatf e*ett moit** said Louis the XIY. ; BO with more truth might Mr.
Perigal, on many occasions, have exclaimed, "The London Chess Club, I am the Club I"
For more than once the club would have sunk to nothing, but for the energy and devotion
of its indefatigable Secretary. " The health of Mr. Perigal " was responded to in a manner
which must nave shewn him that his manifold services to the Club were not unap-
preciated by his brother players. Mr. Perigal returned thanks, and, with much humour,
dilated upon the present flourishing position of the Club, not so much with respect to
numbers, as to the state of its finances; and he would avail himself of the present occa-
sion to add to the numerical stren^h of the Club, by proposing the election of two
more honorary members, Mr. Harrwitz and Captain Evans, the originator of the Evans's
Gambit. (Great applause.)
Several other toasts were drunk, and many exquisite songs and glees diversified the
proceedings. At twelve o'clock the president gave permission for the introduction of
** cigars and coffee," and the festivities of this delightfiil meeting were not concluded till
an early hour in the morning.
KOTICES TO CORRESPONDENTS.
*'M. T. S. R." — 1. The Problems are left entirely in the hands of the composers; and even to them,
accustomed to detect a flaw at a glance, you see the difficulty of avoiding mistakes. The public at
large have no oonception of the time and mental labour required for producing a really beautifU
problem. — 2. The provincial player mentioned would have no kind of chance in a set match with
St. Amant, or Horwitz, or Harrwitz, or Kieseritzl^].— 3. Mr. M. of the London club is a rapidly im-
proving player. — 4. Your emendations appear to be perfectly sound.
" J. A. T." — The subscription to the chess club at Brighton is only one guinea per annum; and occasional
residents, if properly approved of by the council, may be admitted on the trifling paynMnt of is, per
month — ^bttt for one month only. The club room is now on the Pier Esplanade.
"I. K."->-l. The game has several points of interest, and is tuH of promise of tatan exeellence, but it
wants stamina, neither party apparently knowing how to hold an advantage when it is in his power. —
2. In your problem Uie board is unnecessarily crowded, and it is not at all dear that mate can be
given in three or even five moves, if Black when checked by the Kt. play his King to Q. R. 3d. Look
at the position again.
"C. E.," St. Ives. — Your solution of the famous Indian problem is the true one. We will mention the
want of punctuality of which you complain, and have no doubt it will be remedied.
" C. R. L." — Your very interesting communication on the subject of the chess-men, recently made from
the original beam of Caxton's house in the Almonry, Westminster, shall appear next week.
THE CHB89 PLAYEIl's CHHONtCLS.
CALVI'S ELEMENTARY LESSONS.
{^Contimudfrom p 172.)
Fboblbk No. 19.
Pboblbh
No. 20.
K.
Wkile.
on bU B.'b <q.
on Q. Kt.'8 2d
on K. Kt.'s 4th
Kt. on K. B.'s 5tb
Q.
Black.
K. Kt.'Baq.
Q. Et.'« sq.
K.ODK.B.'ssq.
Kt. on K.-s 3d
FawDB OD E. B.'8 2d, Q.
Kt.'B Stb, and Q. B.'s
fifth.
White to Mate in 3 move*.
TXHTH LXSSOEI.
Fiftieth Opernng.
White. BlaiA.
1. K. P. 2. iq. I K. P. 2. sq.
2. K.B.toQ.B.4th| Q. B.P.I sq.
Sack ptajB this Pawn to enoble him
to push on the Queen's Pawn two
tquuet, attacking or masking jour Bi-
shop. This more is bad ; it confines
his Queen's Knight, and giTes you lime
to boprove your game.
I K. B, to Q. B, 4th
„, t jour Queen to this
square, jou prevent Black from placing
liii Q. P. 2 sq. In this position, tlus is
Ihe best ino»e jou can make.
Buck's move is bad.
3. Q. to K. 2d
4. KB.t]uK.BP,ch I K. takes B.
B. Q.toQ,B.4th,ch Q. P. 2 sq.
6. Q. takes B. P. takes P.
7. Q.toQ.B.4th,ch 1 Q. B. to K. 3d
If; instead of checking at Q. B. 4th,
you had taken the K. P. with the Queen,
fnir adversary would have preserved the
awn on King's 5tb, which would have
hindered the biit^ng out of your
e. Q.tks.dbled.P. |
You have a good poution, and a
Pawn more thau your adversary has.
Fifty-firil Opemng.
White. Black.
1. K. P. 2 sq. I K. P. 2 iq.
2. K.B.toaB.4th Q, B. P. 1 sq.
3. Q. to K. 2d 1 Q. to K. Kt. 4th
Black, by this mode of play, exposes
180
THE CHESS PLAYER S CHUOMICLE.
his Queen to aoattMktwbkhrWitt Im^
him many mo?e8.
4. K. Kt. to B. 8d J Q. takes Kt P.
6. KB.tksKBP,ch | K. to his 2d
Black would have lost his Queen had
he taken the Bishop.
6. K. R. to Kt. I Q. to R, 6th
7. Q P. 2 s^. I
Your game is to be preferred.
This openidgf shewn by Ponziani in
his second opening, has been ably ana-
lyzed by LewiJB in his excellent ** Treatise
on Chess.**
Fift^second Opening,
White. Black.
1. K. P. 2 8(1. K. P.2sq.
2. K. B. to4B4th Q B. P. 1 sq.
3. Q to K. SSd K. Kt. to B. 8d
4. K. B. P. S sq. K. B. to Q B. 4th
6. P. takes P. B. takes Kt.
6* R. takes B. Q. P. 2 sq.
7. P. takes P., enpaseani.
Your position being so much superior,
we need not continue tbis opening.
Fif^^'4kmd^
White^
1. K. P.2 8|.
2. K.B.toQjB.4th
3. QtoK. 2d
4. Q. B. P. 1 sq.
Your move of the Q B. Pawn, is bad.
You neither open your game nor attack
any of your adversary's pieces, and you
give him time to take up the offensive.
You should have played the K. B. P.
tw6 squares. .
Black,
K. P. 2 sq.
Q B. P. 1 sq.
Q. P. 1 sq.
K. B, P. 2 sq.
5. Q. P. 1. :
6. P. takes P.
7. Q. P. 1
8. Q.B.toK.Et5th
9. K.B.toQJit.3d
10. Q. Kt.toQ2d
K. Kt. to B. 3d
B. takes P.
K. P. 1
Q. P 1
K.' B. to K. 3d
QKttoQ.2d
Black's game is better than yours ;
he can, by castling, bring his Rooks into
play; but, br pushing we K. B. Pawn
1 sq., you equalize the game; for, if
your adveraarjr should take it with his
Pawn, you retake with Kt, and if he do
not take it, you will exchange Pawns.
Fi/ttf'fourtk Opting.
White. ' Black.
1. K. P.2sq.
2. K. B.toQ.B.4th
8. Q P. 1
K. R 2 sq.
Q ]|. P. I sq.
K. B. P. 2 sq.
This opening of Coziq*s is very in-^
sjhnictive and interesting. •
The best mode of commencing the
attack is to play the Q to K. 2d, as we
have seen in the four preceding openings.
The Q.*s P. moved two squares may,
however, also be played; but Q P. 1
square only, gives your adversary an
opportunity of opening his game, and
allows him the choice of his move.
4. QtoK.R5th,ch | K. Kt. P. 1
Before giving check to the Queen, it
would have been better to have taken
the K. Kt. with your Bishop.
5. Q. to K. 2d
6. P. takes P.
7. Q.tks.KP.,ch.
8. P. takes P., ch.
K. Kt. to B. 3d
Q. P. 2 sq.
K. to B. 2d
P. takes P.
9, K.B.toQ.Kt.3d j KBtoQ.Kt.5th,ch.
Move as you win, you Ipse the Queen
for a Rook. *
Fijly-fif^ Opening.
White,
1. K. P. 2
2. K.B.toQ.B.4th
3. Q. P. 2 sq
4. Q. P. 1 sq.
Black.
K. P. 2. sq.
Q. B. P. 1 sq
Q. to K. 2d
Q P. 1 sq.
Your move is badly played. You
confine the range of your K.'s B., which
is the best attacking piec^ at the com-
mencement of the game. Instead of this
move, you should have brought out your
Q.*s Kt. to B.*s 3d; Blade would have
taken Q. P. with his Pawn; and you,
by castling, would preserve a superior
position.
5. Q.toK.2d |K B.P.2 8q.
Q. to K. 2d is a useless move in this
position.
6. Q. Kt. to B. 3d I K Kt. to B. 3d
7. QB.toK.Kt.5th ) K. t. P. 1 sq. .
3»«j=
PROBLEM No. 89.
PROBLEM No. go.
This ingeniously suicidal ttratagcm is by
THE
eht%% piastre ehtonitU^
No. 24. I
NEW 8BHIS8.>
SATURDAY, JUNE 12, 1847.
{PRICE
THHEB PENOB,
Game played between M. St. Amant and Mb. 6. Mbblbt, — M. St. Amamt,
giving the odds of his Q.*8 Kt.
(Remove White's Q. Kt. from the board.)
White.
(M. St. Amamt.)
1. K. P. 2
2. K. B. to ^B. 4th
3. K. Kt. to B. 3d
4. Q. P. 1
5. K. Kt. takes P.
6. K.B.toQ.Kt.3d
7. Q. P. 1
8. K. B. P. 2
9. Castles
10. Q. B. P. 1
11. K. R. P. 1
12. Q. to K. 2d
18. K. Kt. P. 2
14. K. Kt. P. 1
15. P. tks. Q. B. P.
16. K. to R. 2d
17. Q. takes B.
18. Q. takes K. P.
19. Q. B. to Q. 2d
20. R. to K. Kt. sq.
21. R. takes R
22. Q. B. tak^ P.
23. Q. takes Q. P.
24. B. takes Q.
25. Q.B.toQ.6th,ch.
26. R. to K. sq., ch.
Black.
(Mr. MjBDIiET.)
K.P.2
K. Kt. to B. 3d
K. Kt. takes P.
K. Kt. to B. 3d
a P. 2
K. B. to Q. 3d
Q. Kt. to R 3d
Castles
Q. B. to K. B. 4th
Q. Kt. to K. 2d
K. R. P. 1
Q. B. P. 2
Q. B. to K. 5th
E. Et. to R. 2d
B. takes P., ch.
K. R P. 1 (a)
P. takes Kt.
P. takes P.
P. takes P. (b)
B. takes R., ch. (c)
K. R. to B. 2d
Q. Kt. to Q. B. 3d
Q. takes Q.
K. to K. B. sq.
K. to K. sq.
K. to Q. 2d
White. Bkwk.
(M. St. Amant.) (Mr. Mbblbt.)
27. B. takes R. E. takes Q. B.
28. R. to K. Kt. sg. Q. Kt. to K. 4th
29. R. takes P. K. Kt. to B. 3d
30. B. to Q. Kt. 3d Q. Kt. P. 1
31. B. toQ.8q. Q.R. P.2
32. Q. R. P. 2 R. to K. R. sq.
33. B to K. 2d R. to K. R. 5th
84. R. to Q. Kt. 7th K. to Q. B. 3d
35. R. to Q. Et. 8th R. to E. 5th
36. B. to K. B. sq. R. to E. 8th
37. B.toK.Kt.2d,ch. K. to Q. B.4th
38. Q. Kt. P. 2, ch. P. takes P.
39. P. takes P., ch. K. to Q. B. 5th
40. R takes P. E. Et. to Q. 2d
41. R. to Q. Et. 7th R. to Q. Kt. 8th
42. R.to Q.B.7th,ch. E. to Q.Et.6th (d)
43. Q. R. P. 1 E. to Q. R. 4th
44. Q. R. P. I E.Et. to Q. Et. 3d
45. Q. R. P. 1 R. to Q. Kt. 7th
46. R to Q. Et. 7th Q. Et. to Q. B. 5th
47. R. to Q. Et. 8th R takes P.
48. B. to Q. 5th R to Q. Et. 7th, ch
49. K. to Kt. 3d R to Q. Kt.6th,ch.
50. K. to K. R 4th R. to Q. R 6th
51. B. takes Kt. K. to Q. Et. 5th
52. B to Q. R 6th (e)
And wins.
Notes.
(a) It is not easy to determine the best move for Black at this point : advancing
the K. B. P. is certainly not the most advisable.
(6) We shoold rather have played up the Rook to K. B.*s 3d.
(c) This Bishop exercised so important an influence upon the position, that taking
the Rook with it, served to advance White's game.
(d) He would evidently have lost his Rook by taking the Pawn.
(e) This is an extreme]^ beautiful' move, and the position it produces is singu-
larly curious and instructive.
VOL. vm. B B
184
THE CHESS PLAYERS CHRONICLE.
CHKSS OF OLD IN THE WESTMINSTER CHESS CLUB,
The two following games were played about ten veara ago, at the rlub in Bedford
Street. The first between Messrs. Slous and Mathbws, the former giving the
Pawn and move ; and the seeond between Messrs. Sju>ub and G. Walker.
Remove White's K. B. P. from the hoard.
Black. (Mr. M.)
1. K. P.2
2. Q. P. 2
3. P. takes P.
4. K. B. P. 2
Wiite. (Mr. S.)
Q. Kt. to B. 3d
K.P2
Kt. takes P.
Q.Kt.toK.Kt.Sd
5. K. KU to B. 3d K. B. to Q. B. 4th
6. K.B.toQ.B.4th K. Kt. to B. 3d
7. K. B. P. 1 Q. Kt. to K. 2d
8. Q.Kt.toB.3d Q.P. 1
9. K. Kt.tohi8 5th R. to K. B. sq.
10. Kt. tks. K. R. P. Q. P. 1
11. Kt.tk8.Kt.,ch (a R. takes Kt.
12. Kt. takes Q. P. Kt. takes Kt.
13. B. takes Kt. Q. B. P. 1
14. Q. to K.R.5th,ch. K. to K. 2d
15. K.B. to Q.Kt.3d(6Q. to her fifth
16. Q. to K. B. 3d Q.B. tks.K.B.P(c)
17. P. takes B. Q. to K. 4th, ch.
18. Q. to K. 2d R. takes P.
Black. (Mr. M.)
19. Q. takes Q., ch.
20. K. to Q. sq.
21. B. to Q. 2d
22. K. to Q. B. sq.
23. K. to Kt. sq.
24. Q. R. P. 1
25. K. R. P. 1
26. K. to R. 2d
27. K. R. to K. B. sq
28. Q. B. P. 2
29. Q.R. toK.8q.
30. R. takes R.
31. R. to Q. Kt sq.
32. P. takes P.
33. B. to Q. sq.
34. B. to K. Kt. 4th
35. Q. R. P. 1
White. (Mr. S.)
R. takes Q., ch.
Q. R. to Q. sq.,ch.
B. to K. 6th
Q. R. takes B.
aR.tk8.K.Kt.P.
B. to K. B. 5th
Q. Kt. P. 2
Q. B. P. 1
K. Kt. P. 2
K. R. to K. 7tb
B. to K. 4th (d)
R. takes R.
Q. R. P. 1
P. takes P.
R. to Q. 7th
Q. B. P. 1
Q. Kt. P. 1
And White ultimately won the game.
Notes.
(a) Better it would seem to have taken the Rook, although the move in the text
looks promising enough, if well followed up.
ib) P. to K. 5th, we should have preferred,
c) This is a good move, and turns the scale at once in favour of White's game.
(d) Here also, White plays with great care and ingenuity.
Between Messrs. Si^ous and Wauusr,
White. (Mr. S.)
1. K. P. 2
2. K. Kt. to B. 3d
8. Q.P.2
4. Kt. takes P.
5. B. to Q. B. 4th
6. Castles
7. Q. Kt. to B. 3d
8 K. B. P. 2
9. Kt. takes K.B.P
10. K. B. P. 1
11. K. toR.sq.
Black. (Mr. W.)
K. P. 2
Oi kt. to B. 3d
Kt takes P.
Kt. to K. Sd
Q. B. P. 1
K. Kt. to B. 3d
B. to Q. Kt. 5th
Q. to her R. 4th
K. takes Kt.
Q. to B. 4th, ch.
Q. takes B.
I
WhUe. (Mr. S.) Black. (Mr. W.)
12. P. takes Kt., ch. Q. takes P.
13. Q.to K.R.5th,ch. K. Kt. P. 1
14. Q. to K. R. 4th, B. takes Q. Kt.
ch. (a)
15. P. takes B. R. to K. B. sq.
16. B. to K. R. 6th K Kt. P. 1
17. Q.to K.R.5th,ch. K. to his 2d
18. B. takes R., ch K. takes B.
19. Q. tks. K. Kt. P. K. to B. 2d
20. K. P. I
And
wms.
Notes.
(a) lotending to recover a piece by advancing the K. P., and thus attack both
Kt. and B.
THE CHESS player's CHRONICLE.
185
CONSULTATION GAME.
From the lUnstrated London Netos,
The following umart specimen of the King*s Bishop^B Gambit was played the
week before last at the London Chess Clab, by Messrs. G. Wa.lkbb and Mbdlet,
consulting against Messrs. Pbbiqal and Von Cabnap.
White, Black.
(Messrs. W. & M.) (Messrs. P. & C.)
1. K P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
3. K. B. to Q. B. 4th Q checks
4. K. to B. sq. K. Kt. P. 2
5. Q. Kt. to B. 3d K. B. to Kt. 2d
6. Q. P. 2 Q. P. 1
7. K. Kt. to B. 3d Q. to K. R. 4th
8. P. to K. R. 4th P. to K. R. 3d
9. P. to K. 5th P. takes P.
10. Q. Kt. to Q. 5th K. to Q. sq.
11. Q. P. tks. K. P. B. to Q 2d
12. K. to Kt. sq. Q. to K. Kt. 3d
13. P. takes K. Kt. P. P. takes P.
U. R. takes R. B. takes R.
15. K. Kt takes P.(a Q. takes K. Kt.
White. Black,
(Messrs. W. & M.) (Messrs. P. & C.)
16. Q. B. takes P. Q. to K. Kt.ad (b
17. PtoK. 6th P. takes P.
18. K. takes Q. B. P. P. to K. 4th (c)
19. Kt.toK.6th,ch(rf) K. to K. sq. (e)
20. Q. to her 6th B. takes Kt.
21. B. takes B. K. Kt. to K. 2d
22. B. takes K. P. B. takes B.
Q. to K R 3d
Q. Kt. to Q. R. 3d
23. Q. takes B.
24. Q. R to Q sq.
25. B. to Q. 7th, ch. K. to Q. sq. (/)
26. B. to Q. R. 4th, K. to Q. B. sq.
dis. ch. (g)
27. Q. takes K. Kt. Q; to her Kt.3d,cb.
28. K. to B. sq. Kt. to Q. B. 4th
29. R. to Q. 6th Kt. takes B.
And White mates in six moves.
Notes.
(a) This sacrifice is invented by Petroff, who has very elaborately and skilfully
analysed its numerous variations. McDonnell suggested playing Q. to K. square,
to which BlacVs answer should be K. B. to K. Kt. second again.
(h) His best move. If he play Q. to B. fourth, or Q. to K. Kt. 5th, or Q. to
K. Kt. second, White has a still better attack.
(c) This game is move for move according to the analysis given in the books.
(d) The best play according to Petroff and Jaenisch, is Kt. takes R.
(e) This was forgetfulness : K to K. second is the move which wins.
(/) The other side is more speedily fataL
(g) B. to Q. B. sixth, is stronger we think.
THB LAST RELIC OP CAXTON'S HOUSE.
To the Editor of the Chess Player's ChromeU,
Sir,— You are, doubtless, aware that the Printing-house of the famous Caxton, that
stood so many centuries in the Almonry, at Westminster, has met the fate which awaits
too many other structures dear to the antiquary's heart — and has come to the ground.
This old edifice was composed (in popular phraseology) of ** lath and plaster," with the
exception of one beam of wood which formed its main support. The beam in question, I
am happy to say, was immediately purchased by a gentleman, highly distinguished for
his antiquarian researches, who resides in the neighbourhood, and who is justly proud of
having availed himself of the opportunity afforded for becoming the preserver of so inte-
resting a relic As an appropriate memorial of the old typographer's first labour in this
country,* he has had a Chess-board, and two sets of Chess-men made from this beam.
The men are extremely beautifiil. The Pawns are about an inch in height, and the
pieces lofty in proportion; the Books, Bishops, and Knights, being minutely and elaborately
carved in the old style; and the owner has, with good taste, left them unvarnished, so
that the spectator can at once perceive the great age of the wood. The Chess board is of
* This was "The Game and Playe of the Chesse," 1474, folio, pp. 144. a translation of the work of
Jaoobvs de Cessolis, from the French of Jehan de Vignay, and generally believed to be the first book
printed in England. Three years before, while acting for our English merchants in Holland, Caxton
translated from the French, *' The Recuyell of the Histories of Troye," which was printed at Ghent, and
was undoubtedly the firtt work printed in the English language.— Ed.
186
THE CHESS PLAYER 8 CHRONICLE.
a siase adapted to the men, and is left nncolonrod also, the squares bemg indicated by lines
cut in the wood; while it is ornamented with a margin, on which, in raised letters, is a
description of the circumstances under which it was made.
Trusting this brief communication may prove a precursor to a more detailed description
of these interesting ** remembrancers ** from the pen of the accomplished possessor himself,
I subscribe myself, Sir, yours obediently,
C. ILL.
SOLUTIONS TO PROBLEMS IN Not. 19 and 90.
No. 78.
WMie. Black,
1. Kt. to R. 4th, cb. K. to K. 5th
S. B. toa B. 4th R. takes B. •
a. Kt.toK. B.Sth
Mate.
• If Knight take Blahop, Kt iBateeatQ.B.8d.
If Bishop take Knight, Bishop mates at Q.'s 8d
Whiie.
1. Q. takes P. ch.
9. P. takes Q., ch.
S. B. to Q. Kt. Sd
No. 74.
Blaeh.
Q. takes Q.
K. toKt.
Kt. takes Bp.
Mate.
1
9.
i.
4.
5.
No.
Whiie.
P. to Q. R. 4th
K. to Q. R. 3d
Q. to Q. R. 7th, ch.
Q. takes Q. B. P., ch.
a takes a
77.
Btuei,
atoK.B. 7th, ch. (best)
Q. to K. 7th
Q. interposes
Q. interposes
Mate.
WhiU,
1. Q. to K. B. 8d
9. Q. to K. B. 4th, eh.
8. a to Kt. U
4. Q. to Kt. 7th, ch.
fi. a to Q. R. 7th
No. 75.
Blatk,
R. to K. 3d (ietl)
R. toK.5th(5«f/)
R. to K. 6th {hnt)
R. intefpoees.
Mate.
No. 7S.
WhiU, Black.
1. Q. to her 6th K. B. P. 1 (best)
9. Q. to her B. 7th, and
mates next more.
Black,
1. K. P. 1, ch.
9. Kt. to K. 4th, ch.
S. Q. takes Kt.
4. Q. takes R.
5. Q. checkmates.
i. Q. to K. B. 3d, ch.
4. B. to R. 5th
No. 76;
White
K. to Kt. 4ih
K.toR. 3d(A)
R. takes P. [b§»t)
Any more.
(A)
9. K. to Kt 5th
K.takesa
Mate.
White,
1 Kt to Q. 7th, ch.
9. Q. to K. 5th, ch.
8. R. Ukes P.
4. R. takes Q.
». Kt takes Kt
6. R. checkmates
No. 79.
Black.
R. takes Kt. (best)
fL takes Q.
Q.toQ. K. 8th, ch. (best
Kt to Q. B. 9d
R. takes Kt
White.
1. Q. takes R., ch.
9. R. takes B., ch.
8. K. takes Kt
No. 80.
Black,
K.takesa
Q. interposes
Q. takes R.
Mate.
SOLXTTIONS TO CALVI*S PROBLEMS. Nos. 17, 18.
No. 17.
White. Black.
1. Q. to K. R. Gth R. to K. Kt •
9. B. to K. B. Gth P. takes B.
8. Q. tks. dbld. P., ch. R, to Kt 9d
4. Q. takes R.
Mate.
* If Black instead of playing Rook, had taken
the Queen, he would have lost in three moves.
No. 18.
White. Black,
1. R. to B. 6th., ch. K. takes Kt
9. Kt to his 8d., ch. R. takes Kt
8. Q. to K. R. 4th. ch. K. takes Q.
4. R. to his 6th
Mate.
*«* In Problem No. 17 there is an error, see page 157.
NOTICES TO CORRESPONDENTS.
Wx have agidn the pleasing duty bf acknowledging many valuable contributions from our esteemed oom-
municants, Messrs. Kling, M*c Q ^y, H ^n, Medley, Boden, Woodward, and others who prefer
remaining anonymous.
" E. C," Halifitx.— Manv thanks for the suggestion, of which we shall not fail to avail ourselves.
■' G. H. S." York. — A private communication has been forwarded.
"T. W." Liverpool.— They are very acceptable, and shall be made public with all due expedition.
** Observator." — We were indebted to a correspondent for our report of the Hull Chess Meeting; he
probably copied the list of names from one of the local papers.
"C. 8.," Brighton.-.>Reoeived with thanks, and acknowledged by letter.
**J. B. O."— "The Handbook** may be looked for in a few days, being now at prtH. Apply to any
Bookseller.
THE CHESS player's CHRONICLE.
187
CALVrS ELEMENTARY LESSONS
{Continued from p. 180.)
After tbe last move, the Amateurs in
their Treatise, direct the move of B.
takes Kt. and after several moves they
win the game for Black ; but we shaU
see, by several of Philidor*s openings,
that the Q.*s P. 2 squares at the third
move, gives you a good position.
Fifty'sieth Opening
White.
1. K. P.2sq.
2. K. B.toQ.B.4th
8. Q. P. 2 sq.
4. P. takes P.
Black.
K. P. 2 sq.
Q. B. P. 1
Q. P. 1 sq.
Q. to Q. R. 4th,ch.
Instead of taking Pawn with Pawn, it
would have been better to have moved
your Q. Kt. to B. 8d.
5. Q.B.toQ.2d sq. | Q. takes dbled. P.
Covering the check with the Q. Kt.,
would have been better; this would
have allowed you time to play the K.
Kt. to B. 3d the next move.
6. Q. Kt.toB.3d Q. P. Isq.
7. K.B.toQ.Kt.3d
Black has the better game.
Fifiy'Seventh Opening.
White.
1. K. P. 2 sq.
2. K.B.toQ.B.4th
3. Q. P. 2 sq.
4. K. P. tks. Q. P.
5. BtoQKt5th,ch.
6. B. takes B., ch.
7. P. takes P.
8. Q. to K. 2d
9. Q.Kt.to B.3d
10. Q.B.toK.B.4th
Black.
K. P. 2 sq.
Q. B. P. 1 sq.
Q. P. 2 sq.
Q. B. P.takes Q.P.
Q. B. to Q. 2d
Kt. retakes
Kt. takes P.
Q. to K. 2d
Castles Q. R.
Q. Kt. to Q. B. dd
If Black, mstead of playing his Kt. to
B. 3d, had played it to Q. B. 5th, you
should exchange Queens.
You should now castle also on the
Queen's side, not only to place your
King in safety, but ^o attack your ad-
veraary's isolated Pawn with the Q. R.,
which you can eventually capture.
Fifty-eighth
White
1. K. P. 2 sq.
2. K.B.toQ.B.4th
3. Q. P. 2 sq.
4. Q. takes P.
5. K. B. P. 2 sq.
6. K.B.to Q. 3d
Opening.
Black.
K. P. 2 sq.
Q. B. P. 1 sq.
P takes P.
Q. P. 1 sq.
Q. B. to K. dd
Your position is to be preferred.
Fifty-ninth Opening.
White.
1. K. P. 2 sq.
2. K.B. toQ.B.4th
3. Q. P. 2 sq.
4. P. takes P.
Black.
K. P. 2 sq.
Q. B. P. 1 gq.
K. Kt. to B. 3d
Kt. takes P.
Had you plaved your Q. Kt. to B. 3d,
instead of takmg P. with P., Black, by
pushing on his Queen's Pawn two
squares, would have acquired a irood
position. ®
5. KB.tksK.BP,ch
6. Q. to K. B. 3d
7. K. Kt. to R. 3d
K. takes B.
K. Kt. to B. 3d
You have a much better game than
your adversary has. (See the Forty-
first Opening, page 149.)
Sixtieth Opening.
White. Black.
1. K. P. 2 sq.
2. K.B.toQ.B.4th
3. Q. B. P. 1 sq.
K. P. 2 sq.
Q. B. P. 1 sq.
Q. P. 2 sq.
We have seen that the best move you
can make is Q. to K. second.
4. P takes P.
5. B. to Q Kt. 8d
6. Q. P. 2 sq.
P. takes P.
Q Kt. to B. 3d
K. P. 1 gq.
Your adversary's position is better
than yours.
JEnd of Tenth Lesson.
THB CHBM FLAYKRS LimoMICLF..
Pboblbm No. 21.*
Pkobuh No. 23.
WhiU.
K. on Q. R.'b 2d
R.oa(;i.Kt.'s7th
KnighU on K.'a 7tli, sad
K. B.'t 4tb.
Pawns on K. Kt.'s 4th, Q.
Kt.'s 3d, and Q. B.'s
K.onK.B.'sB<i.
Rooki on E. It's and Q.
B-'s sqiiareH.
Pawna on Q. IL'a 2d, Q
Fs. 3d, Q. B.'b 4th,
K. B.'* 3d, K. It'i
7tb, and K.'h 7th aqn.
White to Male in 4 moves.
White gives Mate in fotir rr
Elbtshth Lbwoh.
CiLTI.
At the eod of this lesuin we shall
have Rttained the object we had in view
— namelj, that ofciamining the BeveDty
openinEH which the " Encyclopedia of
Chess devotes to the playing the K.'b
B. at second move.
In the latter lessons, we have been
forced to abridge a great number of
openings, which we should have wished
to have analyzed at greater teogth had
our space allowed of so doing.
we found it impossible to give every
opening entire. General principles of
of the game have been exphuned ; the
consequences of each move have also
been shewn to the beginner, the modes
of evading the gambit, and lastly, the
best method of defending the attacks
which result from the first move. After
this lesson, we shall examine the greater
number of openings which the "Ency-
clopiedia of Chess " devotes to the
second section — viz^ the playing the K.'s
Kl. at the second move. Weneednot.as
in the first section, follow the begmner
step by step ; but, by devoting mace
time to the consideration of the open-
ings, we shall be enabled to unfold to
our readers, all the beauties of this ad'
mirable and instructive game.
Sixtg-^tl OptMing.
While. Black.
1. K. P.2aq. | K. P. 2 sq.
2. K.B.toQ.B,4th I Q. B. P. 1 sq.
In the preceding lesson, we have leet)
that the best replies you can mate to
Black's second move ofQ. B. P. 1 sq., are
Q. to E. 2d, or Q. P. 2 squaies. By ^y-
ing these moves, you prevent your aitter-
P. 2
sq., O
Q. B 4th.
This opening, as also the uxly-third,
will serve to shew you, that by pUyii^
differently, your adversary will have the
better game. We will first suppose
that you play as follows : —
3. K. Kt.toB.3d| Q.P.2Bq.
• This Mate was given in aciua! play, by M. G-, a distinguished amateur.
^*!^=
PROBLEM No. 93.
^
PROBLEM No. 94.
i^M»^j=
PROBLEM No. 9S.
By C. Stahlbt, Ext.
PROBLEM No. 96.
THE
Ciirss Plasetr^S CiiriDiCde.
kewVbies.} SATURDAY, JUNE 19, 1847. {xHBErPEKC.
CHESS IN HAMBURGH AND ALTONA.
Bt Yon H. Dek Laza.
Shohtlt after the terrible fire of Hamburgh, and again towards the close of last year
when passing through that city, I had an opportunity of becoming personally acquainted
with several Mends of our noble game in Hamburgh and Altona. It affords me now
particnhur pleasure to make public mention of the exceedingly kind reception which those
genUemen gave me, and of their more than ordinary strength in chess. On both occa-
sions, however, my stay could not be prolonged beyond a couple of days; hence it was
not possible for me to obtain a perfect knowledge of the state of chess matters there. I
hope, therefore, those who are more intimately acquainted with it, will look with indul-
gence on my account — ^in many respects, perhaps, incorrect — ^and see themselves called
upon to complete what may be found defective in it.
There exist in Hamburgh two Chess Clubs, the oldest of which was established in 1819,
and at present consists of eight members. Chess a quatre is almost exclusively played in
it The society meets every Saturday evening, at six o'clock, in the house of one of the
members by turn, in alphabetical order. Whoever comes after half-past six or seven
o'clock must pay a greater or less fine, and whoever stays away altogether has to pay
still more. A small sum is also collected for the games lost. Tlie money thus made up
is spent on an annual country excursion of the club. The larger Chess Club, to whicn
several of the best players of Altona belong, dates from 1830. This society contains at
present between sixty and seventy members. The club meets twice a-week, Wednesdays
and Saturdays, at the Rhine Hotel, ABC Street, No. 56, as a private society. The fol-
lowing gentlemen, known to me personally, mav be mentioned as among the best players: —
Feill, Hartmann, Hoffmann, John, Schmeichel, and Schuback — without meaning to limit
the nnmber of eood players to these names; for independent of the club, Messrs. Petersen
and Brede, in Altona, and Henderson and Kriiger, cannot be passed unnoticed. Of these
players, Mr. Brede, the editor of the " Schachalmanack," is well known to the chess pub- ^
uc, particnlariy by his excellent problems; and both Mr. Kriiger and Mr. Henderson are to
be classed with the strongest players of Hamburgh. I am sorry to say I had time to
play only one game with the former, which was decided by an oversight. With Mr. Hep-
derson, an Englishman, who has been living here for some months, I had the pleasure of
playing two games even, and afterwards five games in which I gave the pawn and two
moves. 1&. Henderson had often formerly opportunity of practising the same odds
against Mr. Staunton, and knows very well how to conduct the attack in this sort of
game; hence I was able to vrin only one game against two, and make a draw of another.
A game, in which, I believe, Mr. Henderson still preserved his advantage, remained
unfinished. It is to be hoped this gentleman, who has gained the esteem of the chess
players here by his engaging qualities, will prolong his stay in Germany for some years.
VOL. vin. c c
I9l2 THE CHBSS player's CHRONICLE.
On my first visit in 1842, the club possessed two members aniversally known in the Chess
world, Messrs. Popert and Horwitz. The first of these players — of whom an interesting
partie with De La Bourdonnais may be found in the Handbnch, p. 367—- lived long
in England, and measured his strength there with honour against the strongest players.
He returned to Hamburgh only a few years before his death, when he was in a very suffer-
ing state of health ; but even then, he was only inferior to Mr. Horwitz. The name of
the last-mentioned gentleman occurs often in the pages of this Journal; and we need not
repeat he takes his place among the first players of London. He still belongs to the
Hamburgh Club as an honorary member..
The Chess strength of this society, which is considerable, has not been employed alone
in peaceful contests within the club, but has decidedly distinguished itself by a series of
correspondence games with other clubs. Two games were first undertaken with Kiel,
where Mr. Silberschmidt then resided. This proficient only succeeded in drawing one
game, and lost the other in which Hamburgh had the move. The result of two other
games with the older Berlin club, from 1833 to 1836, was equally favourable to Hamburgh.
The conduct of the games for Berlin rested almost exclusively on the late ingenious
player, Mendheim. Last of all, in contest with Breslau, each club won the game in ^ich
they lukd the move. It is a ]>eculiarity of these correspondence games, that the half of
them, in which Hamburgh had the move, was played with the Italian or free castling,
and paaaar battagUa of the Pawns. This mode of castling appears to have been introduced
into Hamburgh somewhere about the year 1820, and to have foimd still more adherents
.by the spread of Mosler's translation of ** Fonzianu" The dub has, however, lately, by a
particular resolution, returned to the mode of castling in use in the rest of Germany; and
this was consequently used in the above-mentioned games with Messrs. Schmcichel,
Henderson, and Kriiger. These games, we must not omit to remark, can give no
correct idea of the real strength of their players, as they were not played throughout with
the attention the reader may be accustomed to expect. This is particularly the case with
Mr. Schmeichers game (see page 193 of the present Number); this gentleman formerly
played a good detd with Mr. Lewijt, and was not very inferior to him in strength; but on
account of ill-health is now compeUedfalmost to abstain from Chess. He belongs to that
class of players who have studied the game theoretically, and occupies himself with
collecting and making Chess problems. His problems, together with a considerable
Chess library, and an unique work of art, fiell a prey to the ^amea of the great fire. The
work mentioned, consisted of a splendid Chess-boEurd, made entirely of amber, and had
once belonged to Augustus the Strong, of Poland. To judge from the age of the board,
and the able execution of the numerous medallions which represented subjects of Grecian
mytholo^, or hunting pieces, the work could only have come from the hand of Albert
Diirer. Its worth was valued at several thousand dollars, but there exists now only a
drawing of the board made before the fire, by a literarv gentleman of Gottingen.
A short time ago, a new proposition was made to the Hamburgh Club for a correspon-
dence game, by the Lubeck Club, which had just terminated its &oaae with Leipsic. The
ehallepge was not accepted by the club, but some members of it declared themselves
ready to undertake the game.' It was thus that a private contest by correspondence was
originated between three players in Hamburgh, Messrs. Kriiger, Hoffinann, and Hender-
son, and two Lubeck jdayers. The moves of the Hamburgh players were communicated
^ through the medium of the Hamburgh paper, ** Die Naehrichter,*' but those of their
anonymous adversaries in the first instance by letter.*
Besides the large club, in which, as we have stated, the players meet only two evenings
in the week, games may be seen going on, generally afler dinner, in a Cafe called the
Payilion, on the road to Altona, and every evening at the. Cafe Bellevue. Also, in many
other of the numerous coffee-houses, games now and then may be found, so that it may
oe said generally, that Chess is practised industriously in Hamburgh. This may also he
said of the neighbouring Altona, where formerly there were also regular meetings of the
best players in a private club. These unions have, however, been lately broken off, at
least in the former locality, on account of the death, in January last, of their hospitable
patron, Herr Bekelmann.
For thi8 game see p. 1 13 of the present volume.
• THE CHESS PLAYERS CHRONICLE.
m
The two following eames are those referred to in the preceding article, played
by YoM H. De Laza, during bis brief stay in Hamburgh.
White. Black.
(Hbbb Ejiuges.) (Von H. Db Laza.)
1. K.P.2 K.P.2
2. K. B. P. 2 P. takes P.
3. K. Kt. to B. Sd K. Kt. P. 2
4. K. R. P. 2 K. Kt. P. 1
5. K. Kt. to K. 6th Q. P. 1
6. Kt. tks. K. Kt. P. B. to K. 2d
7. Q. P. 2 B. takes R. P., ch.
8. Kt. to B. 2d B. to K. Kt. 6th(a)
9. Q. to K. B. 3d Q. to K. B. 3d
10. Q. P. 1 (b) K. Kt. to K. 2d (o)
11. Q. Kt. to B 3d K. Kt. to Kt. 3d
12. B. to Q. 2d K. Kt. to K. 4th
13. Q. to K. R. 5th K. Kt. to Kt. 5th
White. Black.
(Hbbs Kbugbb.) (Yon H. Y^r Laza.)
14. Q. Kt. to Q. sq. Q. to Q 5th (d)
15. B. toQ Kt.5th,ch. K. to K. B. sq.
16. R to Q. B. 3d B. takes K. Kt.,cli.
17. K. to K. B. sq. Q. to Q. B. 4th
18. B. to K. 2d B. toQ.4th
19. B. takes K. Kt. B. takes B.
20. Q. takes B. Kt. to Q. R. 3d
21. Q. takes dbld.P. Q. R. to K. sq.
22. B. takes B. Q. takes B.
23. Q. Kt. to B. 3d Q. Kt. to B. 4th
24. Q. R. to K. sq. Q. R. to K. 2d
25. Q. to K. B. 5th Q.to K. 4th
26. R. tks. K. R. P.(6 Q. takes Q., ch.
And White resigned.
Notes.
(a) Black here plays the move recommended by Szen, of Pesth, as the strongest
defence.
(6) Yon De Laza placed in a similar position (Game I. of the BerUn Schach-
zeitang) Q« B. P. 1, which we consider stronger.
fc) The best more to defend the doubled Pawn.
d) Black ought rather to have taken the Kt., and then Q. Kt. P. with his
Queen.
(e) An oversight, which costs a Rook and the game.
White. Black.
(YoN Db Laza.) (Hbbb Schmbichbl.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
3. K. Kt. to B. 3d K. Kt. P. 2
4. K. R. P. 2 K. Kt. P. 1
5. Kt. to K. 5th K. R. P. 2
6. B. to Q. B. 4th R. to K. R. 2d
7. Q. P. 2 P. to K. B. 6th
8. K. Kt. P. 1 Q. Kt. to B. 3d
9. Kt. takes Kt. Q. P. takes Kt. (a
10. Q. Kt. to B. 3d B. to Q. Kt. 5th
11. B. to K. Kt. 5th Q. to Q. 3d
12. K. to K. B. 2d K. B. takes Kt.
13. P. takes K. B. B. to K. 3d
14. B. to a 3d K. B. P. 2 (6)
And
Wiite. Black.
(YoN Db Laza.) (Hbrb Schmbichbl)
15. P. takes K. B. P. B."to Q. 2d
16. R. ehecks K. to K. B. 2d
17. Q. to Q. Kt. sq. Q. Kt. P. 2
18. Q.toQ.Kt.3d,ch Q. to Q. 4th (c)
19. Q. B. P. 1 Q. takes Q. P., ch
20. Q. B. to K. 3d Q. to K. B. 3d
21. P.takesQ.Kt.P.chK. to Kt.2d
22. Q. B. P. 1 Q. to K. B. 2d
23. K. B. P. 1 ch Kt. takes K. B. P.
24. K. B. takes K. R. Q. takes Q.
25. R. P. takes Q. K. takes K. B.
26. B. to K. Kt. 5th K. to Kt. 3d
27. P. takes P. B. takes P.
28. R. to Q. R. 6th
Wins.
Notes.
(a) Black, in our opinion, has made the strongest moves for the defence.
(b) A move, which not only costs a Pawn, but opens a dangerous line of attack
to White, and deprives Black's King of the last Pawn that shelters him.
(c) It is easy to see this is onlv a temporary expedient.
(d) This Pawn ought not to have been taken, as White wins a piece by either
moving Q. R. to R. 6th, or K. R. to K. 6th.
194
THE CHESB PLAYER S CHRONICLE.
CHESS BY CORRESPONDENCE.
Game by correspondence, just tenninated, between Stockholm and Upsala. The
mores appeared originally in the ^ ^ockholm Aftonblatt** erening paper.
BUwk.
WhUi.
Black. White.
(Stockholm.)
(Upsala.)
(Stockhojlm.) (Upsaul.)
1. K. P. 3
K.P.2
18. Q. B. to R 3d Q. takes K. P.
2. K. Kt. to B. 3d
0^ Kt. to B. 3d
14. Kt. to Q. 2d Q. P. 2
3. B. to Q. B. 4th
B. to Q. B. 4th
15. Q. R to K. sq. Q. P. takes R
4. Q. Kt. P. 2
B. takes Q. Kt. P.
16. Kt. takes P. Q. to Q. 4th
6. Q. R P. 1
B. to Q. R 4th
17. B. takes Kt. R. to K. sq.
6. Castles
B. to Q. Kt. 3d
18. Kt. takes B. Q. takes Q.
7. Q. P. 2
Q. to K. 2d
19. R P. takes Q. R P. takes Kt.
8. P. takes K. P.
Q. Kt. takes P.
20. B. to Q. 6th B. to K. 3d
9. K.Kt. takes Kt
. Q. takes Kt.
21. B. takes Q. B. P. Q. R. to Q. B. sq.
10. Q. to Q. Kt. 3d
Q. to K. R 4th
22. B. takes P. Q. R takes P.
11. K. P. 1 sq.
K. Kt. to K. 2d
23. Q. Kt. P. 1 sq.
12. K. to R. sq.
Castles
Drawn
Game.
80LUTIOKS TO PROBLEMS IK No. 81.
No.
81.
No. 83.
WMe,
BiMk,
WMU. Black.
1. B. to K. Kt. Sd
Q.P. 1
1. KttoE.7thdis.eh. ataheeR.
S. Q. B. P. 1
a p. I, eh.
S. P. to a Kt. 4th, eh. K. takes P. (be$i)
S. K. to K. B. 8d
K. to Q. 4th
8. Kt to a B. 0th, eh. K. to B. 4th {bett)
4. K. to K. B. 4th
4. P. to a Kt 4th, eh. K. toQ. 4th
Hate.
6. Kt to Q. B. 8d
Mate.
^jm «K m
No. 84.
WkUt, Slack.
1. Q. takes Kt eh. P. takes Kt
Wa
a«
8. K. Kt. to Q. 6th, eh. K. to Q.
no* OM,
White. Block,
1. B. to K. 8th K. Kt P. 1
S. R. to K. 4th K. Kt. P. 1
8. a R. takes Bp., eh. K. to K. M
4. K. R. to K. eh. K. to B. •
4. R. takes H. eh. Q. takes R.
S. B. to K. 7th
K. KtP. 1
6. R. takes Q.
4. K. to R. 4th
K.toQ.B.4th
Mate.
f. R.toK.ftth
* If Queen interpose, Rook takes Q. and 'mates
Mate.
next move.
NOTICES TO CORRESPONDENTS.
*' P. N. W."— It is an error. Mate cannot be given in three moTes. The note was eopied horriedly
from the ron^ transeriptsent ns, and was not sufficiently examined.
" R. F. B."— The Problems are acknowledged with thanks, and shall be examined without loes of time.
"E. C." Halifax.— We shall be happy to alford vou any asslstenee in our power towards the promotion
of your design, which appears well calculated to Airther the interests of tne Association.
«i H. T " " M. P."— For ** early copies'
in the field.
of " The Handbook," you should giTC early orden. It is already
** Puttino."— They shall hare due attention.
** Stupid."— You are quite right ; it is impracticable.
*'C> R. L."^]ifany thanks. They shall appear shortiy.
THE CHESS PLATER*g CHRONICLE.
19j
CALVrS ELEMENTARY LESSONS
(Continued from p. 188.)
Black*8 move is the correct one. (See
the next opening.)
4. P.takeaP. | P. takes P.
It, mstead of taking P. with P., you
withdraw the K. B. to Q. Kt. 3d, your
adversary has still time to support his
centre Pawns.
5. E. B. to Q. Kt.
6thy ch.
6. Q. to K. 2d
7. Q. takes B.,ch.
8. Q. takes Q.,ch.
Q. B. to Q. 2d
B. takes B.
Q. to her 2d
Kt. takes Q.
Black's position is better than yours.
Sixfy'iecond Opening
WkUe. Black.
1. K. P. 2 so.
2. K.B.to Q.B.4th
3. K.Kt. toR3d
K. P. 2 sq.
Q. B. P. 1
K. B. to Q. 3d
As we have seen above, Black would
have done better had he played Q. P. 2
squares. The amateurs m their Trea-
tise, page 174, (Edition, Stoupe, 1786,
Paris) make Black win after the move
of K. B. to Q. 3d; but I think that
even now, Black will have a bad game if
you pky as follows : —
4. Q. P. 2 sq. I K. Kt. to B. 3d
If Black had pkjred his (t. to K.*s B.
3d, you should brmg out your Q. B. to
K. Kt fith, and on the following move
take P. with P.
5. Castles | Kt. takes K. P.
Tou could not have taken P. vrith P. on
account of the check which Black would
have ^ven you vdth the Q« at Q.
R.4th.
6. P. takes P. I K. B. to Q. B. 2d
7. Q. to K. 2d I Kt. to Q. B. 4th
If instead of playing Q. to K. 2d,
you had moved it to Q. Sd, Black
would have supported his Kt. with K.
RP. ' ^^ '
8. QB.toK.Kt.5th |
Your position ought to ensure you the
winning of the game.
Sixty-third Opening.
White Black,
1. K. P. 2 sq.
2. K. B.toQ.B.4th
3. Q. Kt. to B. 3d
K. P. 2 sq.
Ci. B. P. 1 sq.
K. B. to Q. Kt. 5th
Your third move is bid.
4. K. Kt. to B. 3d
5. Q. P. 1 sq.
6. Castles
Q. to K. B. 3d
K. R. P. i sq.
Q. P. 1 sq.
This vras not the proper time for
castling. Your adversary can now form
a very dangerous attack with his Pawns.
7. K. R. P. 1 sq.
8. K. Kt. toE.2d
9. K. Kt. to his
4th sq.
10. Q. to K. B. 8d
11. Q. R. P. 1 sq.
12. Q. Kt. P. 2 s
13. Q. B. to K. 3
3-
K. Kt. P. 2 sq.
K. Kt. to K. 2d
Q. to K. Kt 2d
Q. Kt. to Q. 2d
K.B. toQ.R. 4th
K. B. to Q. Kt. 3d
K. Kt. to his 3d
Black vrill now have a superior game
by playing his K. Kt. to K. JB. 5th.
Sixty-fourth Opening,
White,
1. K. P. 2 sq.
2. K. 6.toQ.B.4th
3. Q. Kt. to B. 3d
Black has opened
Black.
K. P. 2 sq.
Q. B. P. 1 sq.
K. B. to Q. 3d
his game badly,
but you do not take advantage of his
fiiults. We have seen in the preceding
lesson, what are the best moves to be
made in this position.
K. B. to Q. B. 2d
Q. to K. 2d
4. Q. P. 1 sq.
5. Q. to K. B. 3d
6. Q.B.toK.Kt5th
7. K. Kt. to K. 2d
8. K. R. P. 1 sq.
9. K.B.toQ.Kt.3d
K. Kt. to B. 3d
Q. P. 1 aq.
Q. B. to K. 3d
Q. Kt. P. 2 sq.
In this position, the game may be
considered equal.
196
THE CHESS PLAYERS CHRONICLE.
Sixty^fifth Opening.
White. Black.
1. K. P. 2 sp.
2. K.B. toQ.B.4th
K. P. 2 eq.
Q. B. P. 2 sq.
Black*s second move is bad : it not
only prevents the K.*b B. from occupy-
ing the Q. B/s fourth square, but con-
fines his other pieces.
8. K. Kt. to B. dd
4. Q. B. P. 1 sq.
5. Q. P. 1 sq.
6. Q. B. to K. 3d
7. K.B.toQ.Kt.3d
8. P. takes P.
9. P. takes P.
10. Q.toherfithsq.
Q. Kt. to B. 3d
K. Kt. to B. dd
Q. R. P. 1 sq.
Q. Kt. P. 2 sq.
Q. B. P. 1 sq.
Kt. takes P.
P. takes P.
K. Kt. to Q. 3d
In the sixty-fifth opening — which the
author of the "Encyclopaedia" attri-
butes, (wrongly, I beheve,) to Philidor —
White plays his Queen to ner 3d square ;
but it 18 easy to perceive that the move
of Q. to her 5th is a much better move.
11. K.Kt.tks.K.P. I
The game is evidently yours.
Sixiff'Sixih Opening.
White. Black.
1. K. P. 2 sq.
2. K.B. toQ.B.4th
K. P. 2 sq.
Q. Kt. P. 1 sq.
Black's move is not only a useless
move, but the Pawn occupies a square,
to which the K.*s B. is often obliged to
retreat.
8. Q. P. 1 sq.
4. K. B. P. 2 sq.
5. B. takes P.
6. P. takes P.
7. Q.toK.2d,ch.
8. B. takes Kt.
K. Kt. to B. 3d
P takes P.
Q. P. 2 sq.
Kt. takes P.
K. B. to K. 2d
Q. takes B.
You win a Pawn, and remain with a
good position.
Sixty^seventh Opening.
White. Black.
1. K. P. 2 sq.
2. K.B.toQ.B.4th
3. Q. B. P. 1 sq.
K. P. 2. sq.
Q. Kt. to B. 3d
K. R. P. 1 sq.
To open your game effectively, you
should rather have played K. B. P.
2 squares.
4. Q. R. P. 1 sq. I K. Kt. P. 1 sq.
You lose a move by playing the Q. R.
P. 1 sq.. Your only motive for playing
this, seems to be, to prevent your adver-
sary from playing, sooner or later, the
K. B. or Q. Kt. to Q. Kt.*s fifth square,
or to open a retreat for your K.*8 B. in
case it should be attacked by BlacVs
Q. Kt. In the first instance, it would
be rather advantageous to you than
otherwise, that Black should play his
Bishop or Knight to the square before
named; because, if the Bishop play
there, you bring a piece out by covering
the check with the Knight — and if the
Knight, you will compel him to with-
draw it by pushing on the Q. R. P. 1
sq., thereby gaining a move. In the
second instance, — that is to say, in case
he should play his K. Kt. to R. 4th—
you can move your Bishop to Q.'s 3d, an
advantageous square to occupy, and you
can afterwards force his J&night to
retreat ingloriously.
Q.*s P. 2 squares would have been a
better move : Black opens his game
badly. He gives you tune to develop
vour ffame as you wish, and exposes
himself to an attack with your K.*s P.8,
should he castle on that side.
5. Q. P. 2 sq.
6. P. takes P.
P. takes P.
K. B. to Kt. 2d
This method of opening Black*s game,
is called Petite chapeUe. (The Italians
denominate it JFwichetto.) This open-
ing will be more fully examined in the
section of irregular openings.
7. K. Kt. to B. 3d
8. K. R. P. 1 sq.
9. Q. Kt. to B. 3d
10. Q. B. to K. 3d
Q. P. 1 sq.
Q. B to Q. 2d
K. Kt. to K. 2d
Castles
Your position is to be preferred.
Sixty'dghth Opening.
White.
1. K. P. 2sq.
2. K.B.toQ.B. 4th
3. Q. B. P. 1 sq.
Black.
K. P. 2 sq.
Q. Kt. to B..8d
K. R. P. 1 sq.
PROBLEM No. 97.
PROBLEM No. 98.
^^^"^1
PROBLEM No. 99.
PROBLEM No. 100.
=r^^
THE
€ht9» iltosrr^d €htonitUi
No. 26.
KEW BSH1K8
.f
SA.TURDAY, JUNE 26, 1847.
5 PBICK
(THREE PENCE.
CHESS IN THE METROPOLIS.
Grame played between Mr. 6. Pebigal and Mr. Delan not of the Cercle des
Echeca in Paris. Mr. P. giving the Pawn and two moves.
Remove Whitens K. B. P.Jrom the hoard.
Black. (Mr. D.)
1. K. P. 2
2. Q. P. 2
3. B. to Q. 3d
4. K. P. 1
5. Q. B. P. 1
6. K.. xi« P. 2
White. (Mr. G. P.;
Q. Kt. to B. 3d
K. P. 1
K. Kt. P. 1
Q. P. 2 (a)
a Kt. to K. 2d
7. Q. B. to Kt. 5th K. B. to Kt. 2d
8. K. R. P. 1 K. R. P. 1
9. Q. B. tks. Kt. {h) Kt. takes B.
10. P. takes K. Kt. P. Q. B. P. 2
11. Q. to B. 3d (c) R. to K. B. sq.
12. Q. to K. 2d Q. to her Kt. 3d
13. K. Kt. to B. 3d B. to Q. 2d
14. Q. Kt. P. 1 P. takes Q. P.
15. Kt. takes P. Q. R. to Q. B. sq.
16. Castles Q. R. P. 1
17. Kt. to K. B. 3d Kt. to K. B. 4th
18. B. takes Kt. R. takes B.
Black. (Mr. D.) White. (Mr. G. P.)
19. Q. B. P. 1 P. takes P.
20. P. takes P. Q. to Q. B. 2d
21. Q. Kt. to Q. 2d B. takes K. P.
22. Kt. takes B. R. takes Kt.
23. Q. to K. B. 3d R. to K. B. 4th
24. Q. to K. R. 3d Q. to K. B. 5th
25. Kt. to K. 4th (d) Q. takes Kt.
26. Q. takes K. R. P. B. to Q. B. 3d
27. K. B. P. 1 Q. to Q. 5th, ch.
28. K. to R. sq. Q. to B. 3d {e)
29. Q. to R. 7th Q. to K. 4th
30. Q.toK.Kt.8th,ch.K.toQ.2d
31. Q. to R 7th, ch. K. to Q. 3d
32. Q.R.toQ.sq., ch. K. to Q. B. 4th
33. Q. to K. 7th, ch. K. to Kt. 3d
34. Q. R.to K., sq. Q. R. checks
35. K. to Kt. sq. Q. to K. R. 7th, ch
36. K. to B. 2d R . tks. K. B. P. ch
And White won the game,
Notes,
(a) Q. P. 1 always strikes us as preferable,
(ft) But why not K. B. takes P., ch. ?
(c) This is sheer loss of time.
' {d) Black sacrifices this Kt. to win the K. R. P., hoping then to turn his forward
Pawn to good account,
(f) Q. to K. 4th would have been stronger play.
yoL. vni.
i> i>
200
THE CHESS PLAYER S CHRONICLE.
Played by Mr. Haeewttz and an Amatjutb of the London Chess Club.
Black. White.
(Mr. P.) (Mr. Habbwitz)
1 . K. P. 2 EL P. 2
2. K. B. to Q. B.4th K. Kt. to B. 3d
3. Q. Kt. to B. 3d K. B to Q. B. 4th
4. K. Rt. to B. 3d Q. P. I
6. K. R. P. 1 Castles
6. Q. P. 1 Q. Rt. to B. 3d
7. Castles Q. B. to R. 3d
8. K.B. to Q.Kt. 3d Q. Kt. to R. 2d
And
Black. White.
(Mr. P.) (Mr. Habbwttz.)
9. Q. Kt. to R. 2d Q. Kt. to K.Kt. 3d
10. Q. B. P. 1. K. B. to Q. Kt. 3d
11. K. B. to Q.B.2d Q. B. P. 1
12. Q.Kt.to R.Kt. 3d Q. to Q. 2d
13. Q. to R. 2d (a) Q. B. takes P.
14. P. takes B. Q. takes P.
15. Q. B. to K. 8d K. Rt. to Kt. 5th
16. B. takes B. Q. Kt. to K. R. 5th
wins.
Note.
(a) Foreseeing the meditated sacrifice of White's Bishop, Black plays this under
the mistaken impression that, if his opponent took the K. R.*s P., it would cost him
apiece.
Mr. Hakewitz gives Mr. G. Medlst the Pawn and two moves.
{Remove BlacK* K. JB. P. from the board.)
White. Black.
(Mr. Medlst.) (Mr. Haebwitz.)
1. K. P. 2
2. q! P. 2 Q. Kt. to B. 3d
3. Q. Rt. to B. 3d K. P. 2
4. P. takes P. Kt. takes P.
5. K. B. P. 2 Kt. to K. B. 2d
6. K.B.toQ. B. 4th K. Kt. to R. 3d
7. R. B. P. 1 K. B. to Q. Rt. 5th
8. Q. B. Ukes Kt. Q. to K. R. 5th, ch.
9. K. to B. sq. (a) Kt. takes B.
10. K.Kt. to B. 3d Q. to K. R. 4th
11. Q. Kt. to Q. 5th K. B. to Q. 11. 4th
White. Black.
(Mr. Medlst.) (Mr. Haebwitz.)
12. Q.Kt. to K.B.4(b Q. to K. Rt. 5th
13. R. Kt. P, 1
14. P. takes P.,
passant
15. K. to Kt 2d
16. Q. to Q. 5th
17. K. R. P. 1
K. Rt. P. 2
en P. takes P.
Q. P. 1
B. toQ. Kt. 3d
Q. to Q. 2d
18. Q. Kt. takes P. R. to K. Kt. sq.
19. Q. toK. R.5th Kt.toK.B.2d
20 ' Q. R. to Q. sq. Q. B. P. 1
21' Q. Kt. to K. 5th
And wins.
Notes.
(a) This is the proper move ; — K. Kt. P. 1 gives an immediate advantage to the
second jplayer.
(b) Q. to her 4th seems to be still stronger. The attack, however, seems to be
very weU conducted by Mr. Medley.
CHESS AT BERLIN.
Foe the following game, hitherto unpublished, we are indebted to Mr. Horwitz.
It is one of the too few of the celebrated Mendheim*s ever preserved ; and, although
played, as Mr. Horwitz assures us, with the utmost possible rapidity, it presents
two or three striking and beautiful situations.
White. Black
(Mr. MssDHEiM.) (An Amateub.)
1. K. P. 2 K. P. 2
2. K. Kt. to 6.3d Q. Kt. to B. 3d
White. Black.
(Mb. Mbndheim.) (An Amateub.)
3. B. to Q. B. 4th B. to Q. B. 4th
4. Q. B. P. 1 K. Kt. to B. 3d
THE CHESS PLAYER S CHRONICLE.
301
White,
(Mb. Mendheim.)
5. Q Kt. P. 2
6. Q. P. 1
7. Castles
8. B. takes B.
9. Q. to ber Kt. 3d
10. Kt. to Kt. 5th
11. Q. R. P. 2
12. Q. R. P. 1
13. Q. Kt. P. 1
14. Q. tk8.Q.Kt. P
15. B. to Q. R. 3d, (a
16. Kt. tks. K. P. (b
17. Kt.tks.Q.B.P.,ch
18. Kt. Ukes Q.
19. Kt. to Q. 2d
20. Kt. toQ.6th,ch.
21. Kt. tks. Q. Kt. P.
Black,
(An Amateur.)
B. to Q. Kt. 3d
Q. P. 1
Q. B. to K. 3d
P. takes B.
Q. to her 2d
Q.P. 1
Q. R. P. 1
B. to Q. R 2d
P. takes Q. Kt. P.
P. takes K. P.
Q. Kt. to K. 2d
Q. takes Q., (c)
K. to B. 2d.
P. takes P.
K. R. to Q. sq.
K. to his 3d, (d)
K. R. to Q. B. sq.
White.
(Mr. Mendhbxm.)
22. Q. B. P. 1
23. Q. R. to Q.Kt.sq.
24. Q. Kt. to his Sd
25. Q.Kt.toB.5th,ch
26. Kt. takes Q. P.
27. Q.R.toKt.5th,ch
28. K. R. to Q. B. sq
29. Q R.to Q.Kt.6th
30. Kt. to Q. Kt. 2d
31. Kt. takes R.
32. Kt. takes B.
38. K. B. P. 2, (c)
34. K. R. P. 1
35. K. Kt. P. 2
36. R. tks. Kt., ch.
37. Kt. to Q/s 8th •
Black.
(An Amateur.)
B. to Q. 5th
B. to Q. B. 6th
R. tks. Q. B P.
K. to Q. 4th
Kt. to Q. B. 3d
K. to his 3d
Q. R. to Q. B. sq.
K.P.I
B. takes Q. R. P.
B. takes R.
R. to Q. B. 2d
K. R. P. 1
K. Kt. P. 1
K. R. P. 1
R. takes R. ' '
Mate.
Notes,
(a) This is a higher style of play than taking the Pawn. Black is prevented, for
the moment, from castling on the King^s side, and, if he venture on the Q.*s wing,
the advance of White's Q. R. P. presently, would be fataL
(l>\ Very neat. Again Black is deprived of the power to castle.
(c) He appears to have no better move.
(d) Thinkmg to hem in the Knight if he took the Q. Kt. P.
(e) White might gain a piece by taking the Kt. with R., and checking with hit
K. Kt. at Q. 8th ; but Mendheim is preparing for the pretty mate with which he
temiinates the contest.
CHESS IN AMERICA.
Game played between Dr. R.
White, Black,
\Dr, R.) (Mr. S.)
1. K.P. 2 K. P. 2
2. K.Kt. to B. 3d K. B. P. 2 (a)
3. Kttakes K. P. Q. to K. B. 3d
4. Q.P. 2 Q.P. 1
5. Kt.to Q. B. 4th P. takes P.
6. Q. 1. to K. 3d(6) Q. P. 1
7. Kt. t> K. 5th K. B. to Q. 3d
8. K. B.P. 2 K. Kt. toR. 3d
9. Q. toX.R. 5th, ch.Kt. to B. 2d
10. Kt. ta;es Kt. Q. takes Kt.
11. Q.tak«Q., ch. K. takes Q.
12. Q. B. I. 2 Q. B. P. 1
13. Q. R P 1 Q. B. to K. 3d
14. Q. Kt. U B. 3d K. Kt. P. 1
And
and Mr. E. A. D. of Lexington.
White, Black,
(Dr. R.) (Mr. S.)
15. Q. R. to Q. B. sq. Q. Kt. to Q. 2d
16. P. takes P. P. takes P.
17. K. B. toK. 2d Q.R. P. 1
18. Castles Q. Kt. P. 2
19. K. B. P. 1 (c) P. takes P.
20. Kt. takes Q. P. B. takes Kt.
21. R. takes P., ch. K. to his 3d
22. B. to K. Kt. 4th Kt. to K. 6. 3d
23. B. toK. R. 3d B. to Q. B. 5th
24. R. takes Q. Kt. P. K. to B. 2d.
dis. ch.
25. R.toQ.Kt.7th, ch. K. to Kt. 3d
26. Q. R. takes B.
wms.
Notes.
202
THE CHESS PLAYERS CHRONICLE.
Notes.
(a) If i>roperly answered, this counter-gambit is disadvantageous to the player
of it, but it requires ereai care on the other side.
(ft) 6. Q. Kt. to B. s 8d is the proper move, and if Bhick then play 6. Q. B. to
K. B;s 4th, White should reply with 7. K. Kt. P. two.
(c) From this point to the end Dr. R. plays very cleverly.
SOLUTIONS TO PROBLEMS IN No. ».
No. 85.
White. Black,
1. Q. to Q. B. ad, ch. K. to Kt.
a. Q. takes Ku, ch. K. take* Q.
S. K. ukei R. R. P. 1
4. Kt. takes Q. B. P.
Mate.
WkUe.
1. Kt. to K. Sd
9. B. to K. Kt 4th
a. B. to K. Sd
4. Kt. to Q. Ath
0. Q. B. to Q. R. Sth
6. Kt. to a Kt 4th
N0.S6.
Btack.
P. 1
P.I
P. 1
P. 1
P. takes B.
Black muBt now make a piece. If he make a
Queen or Rook, he mates on the more. It he
create a Bishop, then White plays B. to Q. B.'s
third, check.
7. Black B. Ukes B. mating. If he call for a
Knight, then White can play Kt. to Q. B.'s second,
check, which Black Knight must retake, mating.
No. 87.
WhiU.
I. K. to K. R. ad K. to B.
a. R. to Q. B. 7th, ch. K. to Kt
a. B. to K. 8th K. to B.
4. B. to K. Kt 6th K. to Kt
A. R. to K. B. 7th K. to R.
6. B. to K. R. 7th Kt mates
No. 88.
Black.
WhiU,
1 Q. to K R. 4th, ch.
a. R. to K. R., ch.
a. Kt to Q. 5th, ch.
4. R. to K. B., ch.
5. R. takes Q., ch.
6. Kt to K. Kt 5th
Black,
K. takes Q.
K. to K. Kt 4th
K. to B. 4th
K. to K. 3d
R. takes R.
Mate.
NOTICES TO CORRESPONDENTS.
*' H. F. P.," Maraxion.— Thanks for the game, which shall have due attention. With respect to tie other
subject of your communication, we must trouble you to address the publisher.
" T. C. S." — Under the circumstances mentioned, the player having moved his Rook and touchediiis King
was bound to Castle.
" F. G. W."— The largest collection of Problems that we know of, is that lately published by Mf. Alex-
andre, which contains above Two Thousand, by the greatest masters in this departmen-of Chess
strategy that the world has seen.
'*G. M. J." — Our next number will be enriched by two beautiful positions, invented by tb> Bxw, H.
Bolton.
•'Bucephalus." — A King may Castle after having been in check.
« C. C." Kidderminster.— The game reached us too late for examination this week, but it ^all be dolj
reported on.
"C. R. L." "Herr Kling." "J. M'G." Safely received, and very accepUble.
" J. M. T." «' Civis.'* " The Handbook" is on the eve of publication. Apply to any boo>eller*
THE CHESS player's CHRONICLE,
LVI'S ELEMENTARY LESSONS.
ConHiuud from page 196.
It hu been roeationed in the preced-
ing opening, that K. B. F. 2 sq. ia b
better move to plaj here.
4. Q. P. 2 Bq.
fl. P. takes P.
6. Q. Kt. to B. 3d
7. Q. to her 3d
8. P. takes P.
F. takes P.
E.B.toQKt5th,cb.
K. Kt. to B. 3d
Q.F. Siq.
Kt. takes P.
Black has the better game.
Sixtti-mnth Opening.
The following is from Cozio's Trea-
lise. Altbough be does castle accord-
ing to the Italian melbod, we ttave
inserted it, as it is given iD the ** Ency-
clopsedia : — "
White. Black.
1. K. P. 2 I K. P. 2
2. K. B. toQ.B4th | Q. to K. B. 3d
We have already seen that Black
plays ill b; briaging out his Queen to
K. B. 3d at bis 3d move. It is equally
wrong to do BO at his 2d move.
3. K. Kt. to R 3d I K. B. to Q. B. 4tb
4 Casdes, K. to Q. P. 1
Kt,,B-toK.sq|
Pboblim No. 23.
This method of castliDg renders the
openings more varied and DriUiant. In
the present poution, and following our
own rules of castling, Black would have
done better, had he played Q. B. P. I
iq. (See the Thirtieth Opening.)
2. O- P- 3 sq. I
Your position ia evidently better than
thatof Bbck's.
Seseniieth Openhig.
Black.
K. P. 2 sq.
Q. to K. B. 3d
Q. to K. Kt. 8d
'i, takes K. P.
i.toQ.
White.
1. K. P. 2 sq.
2. K. B.toaB
a: K. Kt. to B. 3d
4. Castles
5. K. B. takes K.
B. P.. ch.
Had Black Uken the Bishop, be
would have lost his Queen.
6. Kt. takes K. P. ]
Your ^ame is as good as in the preced-
ing opemng.
End of EUwnth Zetton.
White to Mate in four moves.
204
THE CHESS PLAYER S CHRONICLE.
Tw£i<FTH Lesson.
Second Section.
King's Knight at second move.
The second section will comprise
those openings in which, after each
party has played his K.*s P. two squares,
the first player brings out his K.'s Et.
to B/s third square; this method of
opening the ^me is superior to the
moTe of K.*8 B. to Q. R*s fourth, be-
cause it attacks an undefended Pawn.
In my opinion it is also to be preferred
to any other move, for this reason, that
it leads to a solid game, and it gives rise
to a great number of variations.
This opening is consequently more
frequently played, and more assiduously
studied, than the other openings.
First Opening.
Black.
K. P. 2 sq.
Q. Kt. to B. 3d
White.
1. K. P. 2 sq
2. K. Kt. to B. 3d.
By bringing out your K.*s Kt. you at-
tack the adverse K. P., and force a de-
fensive move.
Black*smove of Q. Kt. to B.*8 third is
the best defensive move he can make in
this position. (See Ponziani, page 51,
Modena, 1782 ; Walker, page 45, 1841 ;
Lewis, page 95, London, 1842 )
I thought that the strongest players
in Paris coincided in my opinion ; but it
was otherwise. In the game played by
correspondence between Paris and Pesth,
the reply of K.'s Kt. to B.'s third was
adopted ; Messieurs Kieseritskij and La-
roche alone voting for the correct move
of Q. Kt. to B.'s third.
The strongest player of the age*
wished to play the K. B. P. two squares,
which motion was not carried. This
* ICom, Dflschapeliet.
move will be analyzed in the chapter on
Irregular Openings.
3. K.B.to Q.B.4th | K. B. to Q. B. 4th
This method of opening, which is
called by the Italians ^^ givoco piano^
brines out your pieces with regularity,
and loses no move.
4. Castles | K. Kt. to B. dd
This is an opening of the Calabrois :
it demonstrates that he who has the
move, ought neither to lose a move nor
make wrong attacks. If done, the
second player can easily wrest the attack
from him.
5. R. to K.*s sq. | Castles
Your move is bad ; you would have
done better had you played Q. B. P.
one square, or even Q.'s P. one square.
Had you played instead, the K. Kt. to
his fifth square, the game would have
quite changed. (See Variation.)
K. R. to K. sq.
P. takes P.
6. Q. B. P. sq.
7. Q. P. 2 sq.
While endeavouring to establish your
Pawns in the centre, your adversary
forms an irresistible attack.
8. K. P. 1 sq.
9. P. takes P.
K.Kt.tohis5th8q.
Q. Kt. takes Q. P.
If, instead of taking P." with P., you
had moved your Q. B. to K. Kt. 5th,
Black would have taken your K. B. P.
with Knight, and would have had a
much better game.
10. K. Kt. takes Kt.
11. Q.B.toK.'s3d
Q. to K. R. 5th
Q. takes R. P., ch.
Had you played your K.'s Kt. to B.
third, instead of Q. B. to K.'s third,
Black could have checkmated you in
three moves.
12. K. to B.
13. K. to K.'s 2d
14. R.toK.Kt'ssq.
It is evident that Black has the better
g^me.
Q.to K.R.'s 8th,cb.
Q. takes K. Kt. P.
Kt. takes B.
m^=
PROBLEM No. 101.
PROBLEM No. 102.
iii^=
PROBLEM No. 103.
PROBLEM No. IM.
i
THE
Cfites illasftr^d Cfetronitlf.
, j SATURDAY, JULY 3, 1847. {.HHBrPEKc.
CHESS IN GERMANY.
The two following games between MM. Hanstein and Matst, are extracted
from the Berlin Schachzeitung.
WhUe (Mr. H.) Bkek (Mr. M.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
3. K. Kt. to B. 3d K. Kt. P. 2
4. K. R. P. 2. K.Kt. P. 1
5. K. Kt. to K. 5th K. R. P. 2
6. K.B.toQ.B.4th R. to K. R. 2d
7. Q. P. 2 P. to K. B. 6th
8. K. Kt. P. 1 Q. Kt. to B. 3d
9. Kt. takes Kt. Q. Kt. P.tks.Kt.(a
10. Q. Kt. to B. 3d K. B. to K. R. 3d
11. K. to B. 2d Q. B. to Q. Kt. 2d
12. Q. to her 3d K. B. takes B.
WhUe (Mr. H.) Bhck (Mr. M.)
13. Q. R. takes B. R. to K. Kt. 2d
14. K. P. 1 Q. P. 2
15. P. takes P. (in P. takes P.
passing.)
16. K. R.toK. sq.,ch. K. to B. sq.
17. Q.Kt.toK.4th(6 K. Kt. to B. 3d
18. Kt. toK. Kt. 5th P. to Q. 4th
19. Q.toherR.dd,ch K. to K. sq.
20. B. to Q. 3d Q. to her Kt. 3d
21. Q. B. P. I Q. R. P. 2
22. Q. to K. 7th Q. R. to K. «q. (e
23. Q. takes R., ch.
And wins.
Notes,
(a) Here Black deviates from the regular defence. Q. Kt. P. takes Kt. with the
view of playing Q. B. to Kt. 2d, and afterwards throwing up Q. P. 2 ; in our opinion,
however, it is decidedly stronger to take with Q. P.
(h) Not fearing the advance of Q. P., in which case White would play Q. to
Q. R.3d, ch., and then Q. Kt. to Q. 6th or Q. B. 5th, and Black would find him-
self in a very bad position. By the move of Q. Kt. to K. 4th, White's Q. and Kt.
are brought into active play, and he gets a fine attack.
(c) With the intention of sacrificing the Kt. on K. B. 6th« exchanging Rooks, and
trvmg to get %p an attack. He overlooks, however, the sacrifice of White's Q. If
Black had played Q. takes Q. Kt, P., ch., he would have lost a piece by White
moving R. to Q. B. 2d ; Q. B. P. 1 also would not have saved the game, for White
would have taken P. with P., and on Black's playing Q. to Q. B. 3d, White would
have moved R. to K* 3d« doubled his Ropks, having an irresistible attack. The
only correct move was, therefore, Kt. to K. 5th, ch., in which case White is ibrced
to exchange Kts., and then take the Pawn with the Rook, in order to be able to
•keep up the attack.
VOL. VIII. X K
208
THE CHESS PLAYERS CHRONICLE.
Between the same players.
White, Black,
(Mr. M.) (Mr. H.)
1. K. P.2 K. P.2
2. K Kt. to B. Sd Q. Kt. to B. Sd
8. K. B. to Q. B. 4thK. B. to Q. B. 4th
4. Q. B. P. 1 K. Kt.toB.3d
6. Q. P. 2 P. takes P.
6. K. P. 1 (c)
7. P. takes Kt. (6) P. takes B.
5. P. takes K. Kt.F. R. to K. Kt. sq.
9. P. takes P. B. takes P. (c)
10. Kt. takes B. Q. takes Kt.
11. Q. takes Q. Kt. takes Q.
12. Q. Kt. to R. 3d R. takes P.
13. B. to K. 3d Kt. to K. 3d {d)
14. Castles onK.*ssd.B. to Q. 2d
15. Kt. takes P. B. to Q B. 3d
16. K. B. P. 1 Castles
17. Q.R.toQ.B.sq.(OKt. to Q. dth
White,
(Mr. M.)
18. K.toB. 2d
19. K. R. to Q. sq.
20. R. takes R., eh.
21. Q. Kt. P. 1
22. Kt. to Q. 2d
23. R. to Q. sq.
24. Q. R. P. 2
25. K. to Kt. 3d
26. B. to K R. 6th
27. R. to Q. B. sq.
28. R. to K. sq., ch.
29. R. to K. 4th
30. R. to K Kt. 4th
81. R.toKt.7,ch.(/)
32. R. takes K. Rip.
33. K.toB. 4th
(Mr. H.)
B. to Q. Kt. 4th
Kt. to Q. B. Sd
K. takes R.
K. B. P. 1
Kt. to Q. Kt. 5tfa
R.to Q.2d
B. to Q. R 3d
R. to Q. 3d
K. to his 2d
Q. B. P. 1
K. to B. 2d
Kt. to Q. 4th
Kt. to K. 2d
K. to his 3d
Kt. to B. 4th» ch.
R. takes Kt.
And Black wins.
Nates,
(a) Black has only a choice between this move and playing Kt. to K. 5th.
\h) The authors unanimously declare K. B. td Q. Kt. 5th a better move, and
carry out the game to the disadvantage of the first player. We do not agree ^ith
them in this; but consider the game equal, even after taking K. Kt. with K. P.
The variations to be found in the books by no means exhaust the subject.
(c) If Black, as in Bilguer b. 1., p. 116, first take with the Knight, White can
also go on exchanging pieces.
(d) If he had playea Kt. to K. B. 4th, he would have lost the power of castling
on the Queen*s side, also by White's moving Kt. to Q. Kt. 5th.
(«) By taking Q. R. P. with Q. B., White would get three pawns for his piece.
^ ^/) Here White fidls into the trap : he could on^ avoid the loss of a piece by
^ving up the exchange.
CHESS IN THE METROPOLIS.
Mr. HoBWiTZ gives the Queen's Rook to Mr. J , of Rochester.
{Remove BlacVs Q, R. from the board.)
White (Mr. J.)
K. P. 2
P. takes P.
Black (Mr. H.)
1. K. P. 2
2. K. B P. 2
3, K. Kt. toB. 3d K. Kt. P. 2
4. B. to Q. B. 4th B. to K. Kt. 2d
fy, Q. P. 2 Q. P. 1
6. Q. B. P. 1 K. R. P. 1
7. Castles Q B. P. 1
8. K. Kt. P. 1 K. Kt. P. I
9. K. Kt. to R. 4th P. to K. B. 6th
10. Q. B. to K. B.4th Q. P. 1
11. P. takes P P. takes P.
Black. (Mr. H.^
12. R. to K. sq., en.
13. B. to Q. 3d
14. K.Kt.to his 6th(a
15. Kt. to K. 5th
16. Kt. tks. K. Kt. P
17. Q.toherKt. 3d
18. Q.toherR.3d(c
19. R. takes B., ch.
20. B.toKt.6th,ch..
2) O mates
White (Mr. J.)
B. to K. 3d
Q. Kt. to B. 3d
K. R. to his 2d (b
K. R. to his sq.
Q. R. to B. sq.
Q. Kt. P. 1
K. R. P. 1
P. takes R.
K. to Q. 2d
Not..
(a) Well played.
(bS Better far than taking the Kt., — although in any case ^ack most haw sn
embarrassing attack.
^ The game move. After this. White has no resource.
TUB CHBSS PLAYBk's CHRONICLS, ^0')
CHESS SKETCH.
Thb followiDg entertaining little eame is taken from a tale, entitled ** The
RoUendorf Cheas-daV* which was published in the Leipsic *^ Schacfa Ahnanack **
for 1846. The Pastor of the village RoUendorf has established among the simple-
minded peasantry a Chess-club, which, ere long, receives the honour of a visit iVom
a neighbouring Baron, a worthy nobleman, but excessively vain of his powers at
Chess. He of oourso makes terrible havoc amidst the untutored players of the
village, beating every one right and left, and overwhelming the club witn consterna-
tion and dismay. It happens opportunely enough, that just prior to his departure
a yoong munc director nrom Vienna, a native of the village, arrives after many
vears* absence, and is apprised of the humiliation of his old fHends. He reveals
himself only to the Pastor, and, having acquired some knowledge of the game
during hu travels abroad, undertakes to encounter the formidable Baron. The
BaroD conceiving him to be one of the members of the village-club, prepares for
another easy victory, and thus the game proceeded : —
White, (The ViBHiiBSB.) Black, (The Baeon )
1. Q. Kt. to B. 3d
At this move the Baron smiled, and replied with —
1. K. P. 2
2. K. Kt to B;s 3d
BAmoN.— ^'£h! eh! What can you do with the Knights? They will be
attacked and driven back by my Pawns, and your game lost before you dream of it-
Always first play forwards the Pawns.**
2. Q. P. 1
V»ir.— ^* I thought I had still time to play them.**
3. Q. P. 2 3. Q. Kt. to B. 3d
4. Q. P. 1
Baikon. — ^'^ Quite correct, if you could support this Pawn prop3rly; 6ut you
can*t do that, as you will see presently, for your own Knights are in the way.
4. Q. Kt. to K. 2d
5. K. P. 2 5. K. B. P. 2
6. Q. B. to K. Kt. 5th
Baboit. — ^^ That*8 another bad move ! You must now either exchange pieces or
retreat. In either case my game is developed to your disadvantage.'*
6. K. R. P. 1
7. Q. B to K. R. 4th
Baroh. — ^ In this way your Bishop is lost. Will you retract that move ? **
7. K. Kt P. 2
ViBN. — " I never take back a move.**
B^BON. — *' That sounds well, but proudly.**
S, K. Kt. takes K. P.
Baboic. — " Curious piece of chance. Do you know, I should actually be mated
in three moves, if I were now to take your Bishop.*'
8. Q P. takes Kt
ViBW.— •*• O yes! I have then merely to give check with my Queen, and win.'*
Babon. — " Really you don't play quitie so badly as I thought at first you did. Still
the lucve does not avail you. Yoar game is irrecoverably lost. I take the K.ight
of coutse.**
9, Q. to K. R.*s 5th, ch. 9. K. to Q. 2d
10. B. takes K. Kt. P. 10. B. to K. Kt. 2d
11. B. to Q. Kt. 5th, ch. 11. K. to Q. 3d
12. Q. B. to K. 3d
aio
THE CHESS PfiAYER S CHRONICLE,
Babon.— ** Back with the Bishop still further.**
12. K. B. P. I
13. B.take8K. B. P
Baron. — *• Who would ever throw away his pieces at this rate ?"
13. F. takes Q. B.
14. K. P. 1 sq., ch.
Babon. — Afler long consideration. *' Singular chance ! Again, I can*t take the
Pawn with my Bishop. Shall I shew tou whv P You would check with the Kt.
at K. 4th, and then cneck again with the Castle, and thus win my Queen. But if
I go to Q. B. 4th, I am out of all danger."
14. K. to Q. B. 4th
15. Rt. to Q. R. 4th, ch. K. takes K. B.
16. Q. to K. 2nd, ch.
Ilere the Baron pondered long, at last he cried, " You don*t imagine, surdy, that
vou are going to mate me f Your attack will soon be exhausted. I can move my
King to K. 4th, or even take the Kt. without any danger.**
16. K. takes Kt.
17. Q. to Q. B. 4th, ch. K. to Q. R. 4th
18. Q. Kt. P. 2, ch.
19. Q. to Q. Kt. 3d, ch.
20. Q. R. P. 2, ch.
21. Q. R. P. 1, ch.
22. Q. B. P. 2, ch.
23. Q. Kt. P. 1, mate.
K. to Q. R. 5th
K. to Q. Kt. 4th
K. to Q. Kt. Sd
K. to Q. Kt. 4th
K. to Q. R. Sd
I could have saved it,
Babov. — ** Well, your same went charminglv of itself,
had I not taken the Knight as I first intended.*
ViEN. — ^* But Hebb Babov, I thought in that case, you would have been mated
sooner. Will you put up the pieces again and play from that point ? **
Babon. — ^ No, no, I am glad it is over. I have played several £;ames, and have
a terrible headache.**
SCHACH AliMAVACK, p. 22.
SOLUTIONS TO CALVi'S PROBLEMS, Nm. 19 6t 20. (Se« page 179.)
White.
1. KL to K. 5th
3. R. to R. 4th, eh.
3. K. Kt. P. 1
No. 19.
BlaeJk.
B. to K. 9d, (belt)
B. takes R.
Mafte.
No. 90.
White. Black.
1. Q. to K. Kt. 7th, ch. Kt. takes a
2. Kt. to K. B. 6th, ch. K. to R.
3. P. takes Kt
Mate.
SOLUTIONS TO PROBLEMS IN No. 33.
White.
1. B. to K. R. 4th
9. Q. to Q. B. 7th
3. B. to K. B. 3d
4. Q. takes Kt.
No. 89.
Black.
K. to a 4th
K. takes Kt.
Q. interposes
Mate.
No. 90.
WhiU.
1. R. to Q. B. sq., ch.
9. R. takes R., ch.
3. B. toK.3d
4. B. toQ.4th
5. B. to Q. B. 8d
(. R. to K. Kt. 3d
Blaek.
R. covers
K. takes R.
K. moves
K. moves
K. moves
P. takes R.
Mate.
1.
3.
3.
4.
5.
6.
7.
No. 91.
White. Black
Kt to K. 6th Castles
B. takes B., ch. K. to R. sq.
Kt to B. 7th, ch. K. to Kt sq.
Kt takes Kt., dis. ch. K. to R. sq.
Kt. to B. 7th. ch. K. to Kt sq.
Kt to K.Kt5th,dis.ch K. to R. sq.
R. takes R.
Mate.
No. 93.
White.
Black.
1. Kt to K. R. 5th, ch. K. to K. B. 4th
5. Q. to K. 4th, ch. K . takes Q.
3. Kt to Kt. Sd, ch. K. to K. B. 6th
4. B. to Q. Kt 7th, ch. Q. interposes, ch.
6. B. takes Q.
Mate.
THE CHESS player's CHRONICLE.
CALVI'S ELEMENTARY LESSONS.
(Ctntinuedfrnm p 204.)
Variation from WhUs'ifJik movt.
9, K.Kt.<olitiSUi|Cuil«.
Inateid of Castling, bad
Black played his Queeo's
Pawn two square B, you
■bould take Pawo witli
Pawn, and afterwards
take the K. B. Pawn wiUi
Knight; tbia ivoiild leaH
to a vanstion of the Game
of the " Ctdahroia" which
has already been enatyzed.
Had you played the
King to Rook's square,
intending afterwards to
push on the King's 6.
Pawn two squares, Black
would still have played
the K, R. PawD one
You would have done better, had you
withdrawn the Kt. to B.'s 3d, the result
would have at least equalized the
game ; although, it ia true, you would
Gave given up the attack.
8. Q. R takes P. | K. B. to K.'a 2d
Black has the better game.
Second Opening.
WhiU. Blaei.
1. K. P. 2 sq. I K. P. 2 sq.
2. K.Kt.loB. 3d Q.Kt. toB. 3d
3. K.RtoQ.B.4th K. B. to a B. 4th
4. Castlea | 0- ?■ 1
Black's move is a good defenee.
5. Q. B. P. 1 sq. 10- to K. 2d
Tour move is also well played. By
pnihiog on this Pawn, you arrest the
march of the adverse Knight. You are
envied to support your Queen's Pawn
when played two squares, and lastly
you open a range for your Queen, which
when placed on her Knight s 3d, is
enabled to fonn a strong attack, sa will
be seen hereafter.
6. Q. P. 1 1 K.Kt. toB. 3d -
Had you pushed on the Queen's
Pawn two squares, Black should with-
draw his Bishop to Q. Knight's 3d.
In this posilioo, the game may be
considered even.
Variation Jrom Black's fifth move.
White. Black.
1. K. P.2 K.P. 2
2. K. Kt to B. 3d Q. Kt. to B. 3d
3. K. B.toQ.B.4th K. B. to Q. B. 4Ih
4. Castles Q. P. 1
5. Q. B. P. 1 Q. B. to K. Kt. 3th
Black could also play the Bishop to
K.'a 3d. If he did, you should ex-
change Bishops, and then play your
Queen to her Knight's 3d, attacking the
Q. Kt. Pawn, and the doubled Fawn.
THE CMBS9 FLAYERS CHRONICLE.
Black, in reply, would havft been forced
to move bi( Queen to her Biahop's square,
defending the Pawns, which would give
him a bad poution.
6. Q. tc Or KL 9d I B. talies Kt.
Had Black moved his Q. B. to K-
R.'* *th, vou should take Q. Kt. Pawn
with Queen.
7. B.tV!.K.B.P.,ch.
8. B tnket Kt.
9. P. tBlies B.
10. K. to R. »q.
11, Q.toQ.iq.
K. to B. eq.
R. takes B.
Q.toK.Kt.4ih,cb.
Q. to K. R. 4th
Your g4ine is to be preferred.
TUmI Op*i»iag.
White. Black.
1 K. P.2 IK. P-2k|.
2. K.Kt-toB-ad Q.Kt. to B. 8d
S. K. B. to Q. B. 4th K. B. to Q. B 4th
4. Cadtles 1 Q. to K. B. 3d
We have already remarked, that it is
dangerous to bring out tke Queen thus
early in the ^me.
5. Q. B. P. 1 »q.
6. Q P. 1 sq.
7. Q. Kt. P. 2 eq.
8. P. Ukes K).
L4tb
QKt.t
ht. takes B.
K.B.toQ.Kt.3d
Klct.Sth I Q. to K. Kt. 3d
10. P. to Q. B. Jth 1
You have the ttetter game.
VarialioK/rm
1. O-B-toKKlfilbQ. to K. Kt :
Black could also take
your K. Kt. with Q. l\.,
or take B. wlih the Queen.
In the first case you should
take bis Queen, and gain
the • ■ ■
the
und, you should play
S. O. B. b
9. K.Ktt
You can now win the
gme by force, by taking
B. *ith Knight, and
afterwards the other Bi-
shop with your Bishop.
The eight following openings are
taken trom the Italian authors, who
castle differently, as we have before
noticed.
We give them, in order to follow the
Encyelopmiia of Chew. They are
' besides, brilliant, instructive, ana may
be often followed even by castling
according to our own method, when the
adverse player loses a move.
Fourth Opning.
While. Blatk.
1. K. P. 2sq. [K. P. Ssq.
2 K. Kt. toB. 3d fl,Kt.toB. 3d
3. K. B. toQ.B.4th R.B.toQ.B.4th
4. K. to R.,R. to B. I K. Kt. to B.9d
b«J.=
PROBLEM , No., 108.* .
THE
CHees iUastt^ Cfiirotii'dt
No. 28.
KEW 8BRIE8.
.]
SATURDAY, JULY 10, 1847.
{PRICE
TBBBB PBNCB.
CHESS MATCH.
Thb seasonable dulness of the Metropolitan Chess Circles at this period has
been agreeably enlivened by the prospect of three or four contests, now on the
tapis ^tween our leading plarers. For one of these, to be played by Mr. Harr*
witz, giving odds against Mr. 6. Medley, preliminaries were settled last week ; and
we have been &vored with the moves in the Games which were plaved last week,
before a numerous assemblage of amateurs, at the London Chess Club.
Game L
Between Mr. Harrwitz and Mr. Medley, the former giving the pdds^of Pawn and
two moves.
(Remove WhUe's K. B, P, frtm (he Board.)
Black (Mr. M.)
1. K. P. 2
2. Q. P. 2
3. Q.B. P.2
4. Q. P. I
5. K. B. P. 2
6. K. B. to Q. 3d
7. Q. Kt. to B. 3d
8. Q. P. takes P.
9. K. B. P. I
10. Q. B. takes Kt.
11. Q. Kt. to Q. 5th
12. Q. to K. B. 3d
13. K. Kt. to K 2d
14. Q. Kt. P. 2 (a)
WhUe (Mr. U.)
K. P. 1
Q. B. P. 2
Q.P.1
K. Kt. to R. 3d
Q. Kt. to R. 3d
K. B. to K. 2d
B. takes P.
B. to K. B. 2d
P. takes B.
K. R. to K. Kt. sq.
K. B. to K. B. 3d
Q. to Q. R. 4th,ch
Q. to Q. sq.
And White
Black (Mr. M.) WhUe (Mr. H.)
15. Q. R. to Q. Kt. sq. Q. Kt. takes P.
16. Kt. takes Kt. P. takes Kt.
17. R. takes P. Q. to Q. R« 4th
18. Q. R.P. 1 Q. R: to Q, Kt. sq.
19. Castles Q. takes Q. R. P.
20. K. R. to Q. Kt. sq. Q. Kt. P. 1
21. Q. B. P. 1 (b) K. to K. B. sq.
22. Kt. to K. B. 4th (c Q. P. takes P.
23. Kt. to K. 6th, ch. B. takes Kt.
24. P. takes B. K. to Kt. 2d
25. P. to K. 5th (O Q. R. to K. B. sq.
26. Q. to K. B. 5th K. R. to K. R. sq
27. P. takes B. ch R. takes P
I 28. R. to K. Kt 4th, ch.
surrendered.
Notes,
(a) Very well played. White dare not take the Pawn.
(hS Threatening to win the adverse Queen by checking with the Bishop.
(c) This is cleverly conceived. Most players would have been content to take
the Qneen*s Pawn.
{d) The attack is uncommonly well sustained. If Mr. Medley prosecutes the
remaining games in the same vigorous stjyrle, the contest is likely to be one of the
most severe that has been seen for some time.
rot. vm. p F
216
THE CHESS PLAYER S CHRONICLE.
Gamb II.
Between the same players, Mr. H. giving the odds of Pawn and two mores.
(Remove WhiUts K. B. P. fnm (he Board }
WhiU (Mr. H.)
K.P.1
Q. B. P. 2
Q. P. 1
K. Kt. to R. 3d
Q. Kt. to R. 3d
K. Kt. P. 1
K. B. to Kt. 2d
Castles
Q. B. to Q. 2d
Q. to K. 2d
K. Kt. to B. 2d
13. K. R. to B. 2d (a Q. Kt. to his 5th
14. Q. P. takes P. Q. B. takes P.
15. Q. Kt. to Q. 5th Q. B. takes Kt.
16. B. P. takes B. K. B.tks.Q. Kt. P.
17. Q. R. to Kt. sq. B. to K. Kt. 2d
18. K. B. P. 1 Kt. P. takes P.
Black (Mr. M.)
1. K. P. 2
2. Q. P. 2
3. Q. B. P. 2
4. Q. P. 1
5. K. B. P. 2
6. K. B. to Q. 3d
7. Q. Kt. to B. 3d
8. K. Kt. to B. 3d
9. Castles
10. K. R. P. I
11. Q. B. toK. 3d
12. Q. to Q. 2d
Black (Mr. M.) Wkite (Mr. H.)
19. K. P. takes P. Q. Kt. takes Q. P.
20. Q. B. toK. Kt.5th Kt. takes B.
21. Kt. takes Kt.
22. Q. R. to K. sq.
23. K takes B.
24. Kt. to K. 6th
25. Kt. takes R.
26. K. to K. B. sq.
27. R. to K. 2d
B. to Q. 5tb
B. takes R. ck.
Q. to K. Kt. 2d
Q. to K. B. 3d
Q. to Q. 5th, ch.
R. takes Kt.
Kt. to K. B. 5th
R. takes P.
28. K. B. P. 1
29. B. tks.K.R.P.ch(& K. takes B.
30. R. to K. 7th, ch. K. to Kt. 3d
31. Q. takes Q. P. takes Q.
32. R. takes Q. Kt. P. Kt. takes K. R P.
dis. ch.
33. K. to K. sq. Kt. to B. 5th
34. R. takes Q. R. P. Kt. tksXKt.P.ch
The game was prolonged a few more moves, and finally won hy White.
Notes,
(a) Q. R. to K. sq., preparatory to advancing the K. B.*s P., would have been
better play, we believe.
(b) He has nothing better to do. The game is gone.
Game III.
Between the same players, Mr. H. giving the odds of Pawn and two moves.
(Remove White's K, B. P. from ike hoard*}
Black (Mr. M.)
1. K. P.2
2. Q. P. 2
3. K. B to Q. 3d
4. P. takes P.
5. Q. B- to Q. 2d
6. Q. Kt. to B. 3d
7. K. Kt. to B. 3d
White (Mr. H.)
K.P.1
Q. B. P. 2
Q. to Q.R. 4th, ch
Q. takes P.
K. Kt. to B. 3d
Q. Kt. to B. 3d
8. Q. Kt. to Kt. 5th Q. to Q. Kt. 8d
9. Q. B. to K. B. 4th Q. P. I
10. B. takes Q. P. K. Kt. takes K, P.
^1. Q.Kt.toQ.B.7th,ch,K. to Q. 2d
12. K. B. takes Kt. K. B. takes B.
13. Kt. takes R. Q. to Q.Kt.5th,ch
14. K. Kt. to Q. 2d K. B. to K. B. 5th
15. Q. B. P. one Q. to Q. Kt. 4th
16. Kt. to Q. Kt. 3d, K. to K. 2d
dis. ch. (a)
17. Q. to K. B. 3d K. R. to K. B. sq.
18. B. takes Q. Kt. P. takes B.
White mates in two moves.
Black (Mr.M.)
19. Q. Kt. to Q. 4th
20. Kt. takes P., ch.
21. Q. R. to Q. sq.
22. R. to Q. 8th, ch.
23. K. Kt. P. 2
2^. Q. to Q. sq. (c)
25. K. to B. sq.
26. K. B. P. 1
27. K. to Kt. 2d
28. K. to R. 3d
29. R. to Q. 3d (d)
30. R. to Q. 4th
31. R. to Q. 6th
32. K. takes B. (e)
33. B. to Q. 7th, ch.
34. K. to R. 4th
35. Q. takes R.
White (Mr. H.)
Q. takes Q. Kt. F.
K. to K. sq.
R.toK.B.4tb(i)
K to B. 2d
Q.toQ.B.8th,ch.
Q. tks Q.B. P.,ch.
Q. takes Kt.
R. to Q. B. 4th
R. to Q. B.7th,ch.
Q. takes Kt.
Q, to Q. B. 3d
K. P. 1
Q.B.'tak^K.Et.
P., ch.
Q. to Q. B., ch.
K. to K. sq.
Q. takes R.
[Notes
i:hb chess player s cukoniclr.
2J7
Notes,
(a) Q. K p. 2 before discovering check, would have added to the strength of
Black^s attack.
(b) B. to Q. 7tfa checking, vith the object of winning the Queen, would have
been imprudent.
(c) It Book to Q. sq., "White would have first checked with his K.'s Bishop at
his 7th, and then with the Q. B. at Q. lX*s third, winning easily.
'ji) Had he ventured to take the Rook, mate would have followed in three moves,
[e) If he had taken with the P., White would have mated him in three moves.
t.
%* Two more games have been subsequently played in this eneoanter, and the
score now stands as follows : —
Harrwitz . . . 2 | Medley . ; . 3
Drawn ... 0
CHESS IN THE METROPOLIS.
Game played between M. Vow Cabnap and Mr. S s, one of the strongest
members of the London Chess Club.
White. (Mr. C.) Black. (Mr. S.)
1. K. P. 2 K. P.2
2. K. B. P.2 P. takes P.
3. K. B. to Q. B. 4thQ. to K. R. 5th, ch.
4. K. to B. sq. K, Kt. P. 2
5. Q. Kt. to B. 3d K. B. to K. Kt. 2d
6. Q. P. 2 Q. P. I
7. K. P. 1 P. takes P.
8. Q. Kt. to Q. 5th K. to Q., sq.
9. K. Kt. to B. 3d Q. to R. 4th
10. P. takes P. Q. B. to Q. 2d
11. Q. B. to Q. 2d(a)K. Kt. to K. 2:d
12. Q. B. to Q. Kt.4thQ. Kt. to B. 3d
13. Kt. takes Kt. Ku tdus Kt.
14. K. P. 1 P. takes P.
16. B. takes P. Q. to K. sq.
16. Kt. tks; K. Kt. P.K. to B. sq.
17. B. takes B., ch. Q. takes B:
18. Q. takes Q., ch. K. takes Q. .
19. R. to Q. sq., ch. K. to K. tq.
20. R. to K. sq. B. to B. dd
21. Kt. to K. 4th B. to K. 4th (¥)
22. B. takes Kt. K. takes B.
23. Kt. to Q. B. 6th K. to Q. 3d
24. Kt. takes P., ch. K. to Q. 4th
25. Q. B. P. 2,ch K. to Q. 5th
26. Kt. to Q. R. 5th B. to Q. 3d
27. R. to Q. sq., ch. K. to K. 6th
28. K. R. P. 2 K. R. to K. Kt. sq.
Drawn
White. (Mr. C.) Black. (Mr. S.)
29. Kt. to Q. B. 6tb K. R. to Kt. 6th
30. Kt. to Q. 4th K. to K. 5th
31. K. to B. 2d B. to Q. B. 4th
32. K. R. to K., ch. K. R. to K. 6th
33. Kt. to Q. Kt. 5thB. to Q. Kt. 5th
34. Q. R. to Q. 4th, chK. to K. B. 4th
35. R. takes R. P. takes R., ch.
36. K. takes P. (c) B. to Q. B. 4th
37. K. Kt. P. 2, ch. K. to K. 4th
B. takes R., ch.
K. R. P. 1
88. Q. Kt. P. 2
39. Kt. takes R
40. Kt. to K. B. 3d,chK. to Q. 3d
41. K. to Q. 4th R. to K. B. 80.
42. K.toK.4th
43. K. to Q. 4th
44. a B. P. 1, ch.
45. Q. R. P. I
46. P. takes P.
47. K. Kt, P« 1
48. P. takes P.
49. K. to Q. 5th
50. K. to K. 6th
R. to K. sq., ch.
Q.R.P. 2
K. to B. 3d
P, takes P.
K. to Kt. 4th
P. takes P.
K. takes F.
R. to K. Kt. sq.
K. takes P,
51. K. to K. B. 7th JR. takes P.
52. Kt. takes R. K. to Q. 4th
6S. K. to B. 6th p. 2
54. K. to B. 5th P. 1
55. Kt. to K. 4th
game.
\_Ifoics.
218
THE On8S PLAYBR*8 CHRONICLfi.
Noieg.
Xa) Thii ingemons variadon we owe to Mr. Scfauhen, of New York, and it is
undoubtedly a valuable addition to tbe stock methods of carrying on the attack in
the Bishop^s gambit.
(b) The g»me here is pUved with great care on both sides, but White hardly
appears to have made as much of his attack as he might have done.
(c) Thb was a grave slip, and miglit have cost the game.
CHESS IN INDIA.
(To the Editor of the Cheu Player's Chronicle,)
NegupuUm, Jipnl Utk, 1847.
Bear Sib,— As an old sabscrifaer to ^oor Chess Magazine, I have noticed with pleasure
that the players in ^dia hold no InconsideFable plaee in yonr list of amateurs of tne royal
game, fiombay dums the celebrated Cochrane for her* own, and Bengal can boast of
the skilful player ^dio writes under the general appellation of a Shagird. Madras has,
as yet, laid no churn to the honour which a place in your Chromele affords. I send the
enclosed games to shew that Madras rivals her sister Presidencies, at least in the posses-
sion of some Chess votaries. Most of the natives in these parts are weak players, and
there are few, to whom one, of moderate strength, could not eive the odds of a Book.
From tibe rest, I must except a celebrated Brahmin at Tanjore, the champion of this part
of the oonntiy. This man, Vencut Agar by name, wcmld, I tlLuok, rank as a strong;
player in any countrv. He is of course ignorant of the Book <»enings, but he is a very
cautious player, and his patience and resource in situations of dmlcnlty always bring h&n
through safely. I have none of his games recorded except the first we ever played toge-
ther, which I had the good fortune to win by a coup da main. Since then, out of some
twenty games we have contested, I have only been able to win one other and draw one;
but, as Siey were all very long g^es, I was unable to remember all the moves when the.
opportunity of writing some of them down occurred. I hope at some future day to be
able to send you a fair specimen of the skill of tiiis Tamul Philidor.
I am your obedient Servant,
J. L M»
I**
The fi>IlowiQg are the Games alluded to in the foregoing oommumcation:— *
Ko. 1.
White, Black.
(Mr. M.) (Vbwcdt Aqab.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. P. 1
3. Q. P. 2 K. B. P. 1 (a)
4. Q. P. takes P« & P. takes P.
5. Kt, takes P, Q. P. takes Kt^
White. Blaeh.
(Mr. M.) (Vbhoot Aqas.)
6. Q.toK.R.5th,ch. R. to Q. 2d
7. B. to Q. B. 4th Q. to K. B. 3d
8. Q.B.toK.Kt.5th Q. to K. Kt. 3d
9* Q.toK.Kt.4th,ch.K. to Q. 8d (&)
White mates in three moves.
NoU$.
(a) English students learned in tbe books will smile at this move.
(h) The Brahmin is evidently thk-own off his play by the rapidity of the (to
him) unexpected attack.
THE CHESS PLAYBB0 OHROKICLEU
289
No-«.
Black. White.
(Rev. B. C.) (Mr. M.)
1. K. P. 2 K. P. 2
2. K. Kt t6 B. 3d Q. Kt. to B. 8d
3. Q. B. P. 1 K. Kt. to B. 3d
4. Q. E. 1 Q. P.2
5. Q. Kt. to Q 2d P. takes P.
6. P. takes P. B. to Q. B. 4th
7. B. to Q. B. 4th Castles
8. Castles K. R. P. 1
9. Q. Kt. P. 2 B. to Q. 3d
10. B. to Q. Kt. 3d Kt. to K. 2d
11. Kt. to K. R. 4th K. to R. 2d
12. Kt. to Q. B. 4th Kt. takes K. P.
13. Q. to K. B. dd. K. B. P. 2
14. B. to Q. B. 2d Kt. to K. Kt. sq.(a
15. K. Kt. P. 1
16. B. tak«8 Kt.
17. Q. R. to K. sq.
18. Q. to her sq.
Kt. to K. Kt. 4th
Q. takes B.
K. P. 1
Q. to K. B. 3d
Black.
(Rev. B. C.)
19. Q. to her 2d
20. Kt to K. Kt. 2d
21. Kt. tikes B.
22. Q. to K. dd
23. K. B. P. 1 (6)
24. R. takes P.
25. K. Kt. P. 1
^. B. Ukes p., ch.
27. R. takes Kt.
28. Q. takej R.
29. R. to K. B. 8q.(&
30. Q. to K. 7th, ch.
31. Q. takes Q.«cli.
82. Kt. to R. 3d
33. R. to Q. B. sq.
34. Q. R. p. 1
35. R. to Q. B. 4th
36. Kt. takes R.
(Mr. M.)
K. Kt. P. 2
R. to (;t» «q.
R.taJusiK<.
B. to ft. dd
P. takes P.
Kt. to K. 2d
Q. R. to K. sq. (c)
Kt. takes B.
B. takes R.
B. to K. 3d (d)
<i. takes Q. B. P.
Q. interposes
K. takes Q.
R. to Q< 4!tfa .
Q.B.P. 1'
B. takes Kt. P.
R. takes R.
K. to B. 3d
And wins fiaaUj.
Notes* '
(a) The only way to save a Pawn.
fbS A very masterly move.
[c) Bad as this move is, there seems no^ hetter on the board.
Id) The only play to save the game.
[e) This move loses the game.
> • • .*
No. 8.
Between the same players.
White.
(Ret. B. C.)
1. K. P. 2
Blach.
(Mr. M.)
K. P. 2
2. K. Kt toB. 3d Q.P.2
3. K. Kt takes P. Q. to K. 2nd
4. Q. P.2 K. B. P. 1
5. KJ^ttoK.B.3cKaB. to K. Kt. 5th
6. K. P. 1 • P. takes P.
7. F. tiikea P; B. takes Kt
8. Q. takes B. Q. takes P. ch.
9. K.< B. ia K. 2d K. Kt. to B. 3rd
10. Castles B. to Q. 3d
White.
(Rev. B. C.)
12. K. B. P. 2
13. Q. to K. B. 3d
14. B. to Q. 3d
15. K. to R. sq. (h)
16. Q.B.P.1
17. KttoQ.2d;i
18. K. B. P. h (p)
19. P. takes Q.
20. R: taker Ri, eh.
21. Q. & takes Kt.
11. Q.toK.3d KttoK.5th
And after a few moves White resigned.
Black.
(Mr. M.)
Q. U> K. B; 4ti[»
Castles
B. to Q. B. 4th, ch
Q. Kt. to B. 3rd
Q. foiK.;3rd
Q. Kt. to K. 4th
Kt' takes Q. -^
Kt. takes Kt
RL takes R.
Kt toB.7tbycb;
Natei.
(a) Q. Kt. to B. 3d, sacrificing the K. Kt., is the move here n^ade hy Cochrane.
lb) Had the Q. Bishop interposed, Black might have taken the ^. B.. P. with
safety. ' .,...._.,.,.„ ..
(c) Had White retreated the Q., Black would have forced mate by checking
with Kt at K. Kt. 6th»
jeso
THE CHESS PliAYER^S CHRONICLE.
White.
(Mr. M.)
1. K. P. 2
2. K. Kt. to B. Sd
3. K.B.toQ.B.4th
4. Q. B. P. 1
5. Q. P. 2
6. Castles
7. Q.B.toK.Kt.5th
8. Q. P. takes P.
9. P. takes Kt.
la K. R. P. 1
11. K. Kt.toR.2d
No. 4.
i
BhcL
M. Pusux.*)
.P. 2
Q. Kt. to B. Sd
K. B. to Q. B. 4th
K. Kt. to B. Sd
B. to Q. Kt. 3d
Castles
K.R.P. 1
P. takes B.
Q. takes P.
Q.P. 1
Q. to K. B. 5th, (a
And White re
White.
(Mr. M.)
12. Q. Kt. to Q. 2d.
18. K. B. to K. 2d
14. Q.Kt. to K.B. 3d
15. B. takes Kt.
16. K to R. sq.
17. K. Kt. P. 1 (6)
18. Q. to Q. 5th
19. Q. tokes Q., ch.
20. B. to K. Kt. 2d
21. Q. Kt. P. 1.
Black.
(M. Pbieux.)
Kt. to K. 4th
P. to K. Kt. 3d
Kt. takes Kt., ch.
K. to Kt. 2d
K. E. to his sq.
Q. tD K. 4th
Q. p. takes R. P.
P. takes Q.
B. to K. 3d (c)
Q. K. to Q. sq.
signed the game.
Notes.
{a) A very good mote.
(b) Whites position is already quite irretrievable : it is impossible to save the
Pawn.
(c) Bbick makes the most of his advantages by this move, he forces another
Pawn. Had he exchanged Bishops, White might have drawn the game.
* M. Prienx is the best player m Pondicherry. ,
SOLUTIONS TO PROBLEMS IN No. 34.
WhiU.
1. Q. to Q. 7th
9. Q. to K. Kt 4di
No. 93.
Black,
K. to K. B. 6th
Mate.
No. 94.
WMU. Black.
1. B. toK. SthfCh K. to B. 3d, (or A. or B.)
2. B.toQ.B.4fh,di«.ch. K.toK.4th
a. K. to K. 6th
Mate.
(A.)
&. to R. 8th( <8x.
R. takes R.
K. to K., or B.
R. interiMMes
Mate.
(B.)
B. to K. Kt. 8lh, ch.
K. to Kt 3d
Mate.
No. 95.
White. Black.
1. K. to a Kt 7th» ch. Kt takes Kt
S. R. to Q. R. 6th, ch. Kt takes R.
8. Kt to a R. 4th
lUta.
White.
1. Q. to Q. 6th, ch.
3. R. takes P., ch.
3. B. to Q. 6th, ch.
4. K. to K. 6th
No. 96.
Black.
Kt lakes Q.
Kt lakes R.
B. isterposea
Mates with K. of B.
NOTICES TO CORRESPONDENTS.
r. W." " p. 3." and others.— Quite right "The Sphynx " as given in the earliest impression can be
solved in liss than eleven moves. The error was soon discovered, and has been corrected.
J. O. B." — A reply has been forwarded by post, explaining the cause of the delay fe our ackndwledg-
ment of your very acceptable budget In future, direct communications to the oftce of the C. P. C*
and you wfll avoid all chance of miscarriage or postponement.
J. R. E.**— They shall have due attention.
C. R. L." — ^Ilianks, the suggested amendment shall be made, '
6. B. S." Most be good enough to re-write the position. His first description is quite ineompichensible.
H. T. V."— we have yet to see ** Hudson's Portable Chess Board." What is the pice ? and where is it
obtainable^
R. F.** ** Observer."— Alexandre's Collection of Problems, two thousand in number, fe to be had, we dare
say, of Haatings in Carey Street
Scruutor."— AiJMyto We. H. e. Bbhl), oTToik fitt«et,'<ta!VeSBt'«NB«nr,'tke4Mblisher of the new
•< Chess Playe/s Handbook."
I*
t*
««
(«
41
(«
^1
PROBLEM No. no.
im^^
PROBLEM No. HI.
FROBLEM No. 112.
=T^1
THE
ehti» illajitt^d ClitaiiCcU^
Ko. 29.
NEW 8BBIBS. ,
^i
SATURDAY, JULY 17, 1847.
iptticie
THSSB PSMCE«
93=
CHESS MATCH.
Between Mr. Habbwitz and Mr. Mbdj.bt, the former giving the Pawn and
two moves.
( Continuation qf the gamesJ)
, Gamb rv.
{Remove White's K. B. P. from the Board.)
BM(Mr. H.) TP%«to(Mr.H.)
1. K. P. 2
2. Q. P. 2 Q. Kt. to B. 3d
3. (^Kt.totjad K.P.2
4. F. takes P. Kt. takes P.
5. K. B. P. 2 Kt. to K. B. 2d
6. K. B. to Q. B. 4th K. Kt. to R. 3d
7. K. B. P. 1 (a) K. B. to Q. Kt. 5th
8. ^ B. takes K.Kt. B. takes Kt., ch.
9. P. takes B. Q. to K. R.5 th,ch.
10. K. to B. sq« Q. takes B. (b)
11. B. takes Ki, ch. K. takes B.
12. (!>. to her 5lli, ch. K. to K. sq. (c)
13. K. Kt. to Bi 3d Q. B. P. 1
14. Q. toQ. Bi4th Q. P* 1
15. Q. R. to Q.'Sq. K. to K. 2d
16. K. to B. Sd" Q. B. to Q. 2d
17. K.R.toK. ^.(d) K. R. to K. B. sq.
18. K, to Kt. sq*^ K. to Q. sq.
19. Q. to Q. 4ti (e) K. to Q. B. 2d
20. K. P. 1 I Q. P. I
21. R, P. 1 I B. to K. sq.
22. Q, to K. 5tlL eh. K. to B. sq.
23. P^'to Q. B. Ith B. to K R. 4th
24. P; takes P. ] B. takes Kt.
25. P: takes B. (/) Q. to Kt. 4tk ch.
26. K. to R. sq. ; R. takes K. B. P.
27. Q, to Q. eiH R. takes Q. f.
28. K; P. 1 I R. takes Q.
29. P.'«ueen8, clj. R. to Q. sq.
30. K,/ake8 R., ^h. Q. takes R.
I
Blatk (Mr. M.) Whiti (Mr. R)
31. R. to K. 7th l^) Q. R. to Kt. sq. ;
32. Q. to K. B. 7th Q. to Q. 8th, ch.
33. K. to Kt 2d . Q.^Q. 7th, ch.
34. K. to B. sq. Q. to Q. 8th, ch.
35. R. to K. sq. Q. to Q. 2d
36. R. to K. 8th, ch. K. to B. 2d
37. R. to K. 7th (A) R. to Q. sq.
38. R. takes Q., ch. R. takes R.
39. Q. to K.K4lli,ch. K. to p. sq.
40. K. to K. 2d K. R. P. 1
41. Q. to B. 8th, ch. K. to Q. 2d
a Kt.*P. 2
Q. R. P. 9
R. to ^ 4th, ch.
R. to K.Kt. 4th
R. to i. Kt. 7th
42. K. to K. 3d
43. K. to K. 4th
44. K. to K. 5th
45. K. to K. 6tb
46. K. B. P. 1
47. Q. to K. 7th, ch. K. to St. 3d
48. Q. to Q. 8th, ch. K. to E. 3d
49. Q to Q.B.8t^di. K. to Kt. 3d
50. K. B. P. I R. takes Q. B. P.
51. Q. to K. Kt. 8th R. to S^ Kt. 7th
52. K. to K. B. 7th R. to Kt Kt. 4th
^3. Q; to Q. 8th, ch. K. to Kt. 2d
54. fi. takes R.
55. K. takes P.
56. K. B. P. 1
57. K. B. P. 1
58. P. queens
59. Q. to Q. B. 5th
P. take^ Q.
Q. B. R 1
Q. B. ft 1
Q. B. K 1
Q. Kt. F. 1
While resigns.
TNbtei,
vojj; vin.
• • *
GTta
224
THE CHESS PLAYER S CHRONICLE.
Notes,
(a) This is premature. Better play, we believe, to move K. Rt. to B. 3d.
(h) Stronger, perhaps, to take this Bishop with Knight.
(c) Kiog to his second seems preferable.
{d) P. to K. 5th would have been more forcible. If then White replied, by
talung the Q. P. or by playii^ Q. P. one. Black must have obtained an irresistible
attack by checking with the Queen at Q. Kt. 4th«
(e) A good move, but less efiective than Q. to her Kt. 4th. In the latter case
the mlowing is, probably, the way the game would have proceeded :•—
19. Q. to her Kt. 4th 19. K. to Q. B. 2d
20. P to K. 5th 20. Q. P. takes K. P.
If White push on the Pawn, Black can attack the Bishop witfi K. P., winning
without trouble.
21. R. takes B., ch. 21. K. takes IL
22. Q takes Q. Kt. P., ch. 22. K. to Q. 8d
23. R. to Q. sq., ch., and wins.
(/) P. to Q. 6th might have been safely played.
(jg} An excellent move.
(A) Q. takes Q^ followed by R. takes R., would have speedily terminated the
struggle.
Gam* V.
Between the same Players.
(Remove White's K, B, P. /rem the Board,)
Bladt (Mr. M.) Wh&e (Mr. H.)
1. K. P. 2
2. q1 P. 2 Q. Kt. to B. dd
8. Q. Kt. to B. 3d K. P. 2
4. P. takes P. Kt. takes. P.
5. K. B. P. 2 Kt, to B. 2d
6. K. B. to Q. B 4th K. Kt. to R. 3d
7. Q. to Q. 4th Q. toK.R.5th,ch.
8. K. Kt. P. 1 Q. to K. R. 4th
9. Q. Kt. to Q. 5th K. to Q. sq.
10. K. B. P. 1 K. B. to Q. Sd
11. Kt. to K. B. 4th B. takes Kt.
12. B. tak^s B. R. to K. sq.
13. K. B to K. 2d Kt. to K.Kt. 5th
14. K. R. P. 1 Q. Kt. to K. R, 3d
15. Q.B. takes Q.Kt. Q. takes B.
16. K. R takes Kt. Q. B. P. 2
17. Q. to Q. 3d
18. Q. R. to Q. sq.
19. K. Kt. to B. 3d
20. Kt. to K. 5th
21. Kt. takes Q. P.
Q.Kt. P.2 .
R. to K. 2d
Q. B. to Kt. 2d
Q. to K. B. 3d
B. takes K. P.
22. Kt.takesQ.dis.ch.B.takes Q., dis. ch.
Blach (Mr. M.)
23. K. to a 2d
24. R. takes B., ch.
25. Q. R. Id K. 3d
26. K. R. to Q. sq.
27. R. takes R., ch.
28. K. to K. 2d
29. R. to K. 6th
30. B. takes P.
31. B.toK. Kt. 4th
32. K. to Q. 3d
33. R. take^ P.
34. K. to Ct. B. 3d
35. K. to Q. 4th
36. R. to K. 6th
37. R. to K. 2d
38. K. B. P. 1
39. K. to K. 5th
40. B. to K. R. 5th
41. K. B.P.I
42. K. to Q. 5th, ch
43. R. to K. 8th, ch.
44. P. Q., ch.
White (At. B,)
F. takea Kt
K. to B. 2d
K. R. to Q, 2d
Q.U.to Q.8q.
R. takes R.
R. to K. Kt. 2d
K. B. P. 2
B. takes P.
|L. to S^t. 7th, ch.
Q. B. P. ?
Q. B p. 1, ch.
R.toK.Kt.6th,ch.
R. to K. Kt 7th
R. takes P.
R to Q. B. 8th
R.toK, B.8th
K. to QL sq.
Q. Kt. P. 1
K. toK.2d
. K to K. B. sq.
K. to Kt 2d
And wins.
THIC CHBSS PLAYEHV CHRCyNlCLE.
Sti5
Gamk VI.
Between the same pla}'er8.
Remove Whitens K, B. P. from the hoard.
Black. (Mr. M.)
1. K. P. 2
2. Q. P. 2
3. B. to Q. nd
4. B. to K. 3d
5. Q. P. 1 {b)
6. K. B. P. 2
7. B. takes P.
8. Q.B.toK Kt.3d
9. K. R. P. 1
10. K. Kt. to B. 3d
11. Q.B.toK.B.2d
Whae, (Mr. H.)
Q. P. 1 (a)
Q. Kt. to B. 3d
K. P.2
Q. Kt. to K. 2d
P. takes P.
Q.Kt.toK.Kt.3d
K. Kt. to B. 3d
B. to K. 2d
K. Kt. to K. R. 4th
K.KUoK.B.5th (c
And
Black. (Mr. M.)
12. Castles.
13. Q.Kt. toB. 3d
14. Q. Kt. to K. 2d
15. K. Kt. to R. 2d
16. Q. to Q. 2d
17. B. to K. Kt. 3d
18. B. tokes Kt.
19. Kt. to K. B. 4th
20. K. to R. sq.
21. Q. to K. sq.
22. Q. takes Q.
Wins.
White. (Mr. H.)
Castles.
Q. to Q. 2d
Kt. tks K.Kt.P. {d
Q. takes R. P.
B. to K. B. 3d
K. Kt. to K. R. 5th
Kt. takejB B.
Q.toK.Kt.6th,ch
B. to K. 4th
B. takes Kt.
B. takes Q.
Notes.
(a) Properly answered, this gives a great attack to the opening plavcr.
(h\ It is rarely good play in these games to advance this Pawn to toe 5th square.
(c) This is a fine position for White's Knight.
(d) The proper play. Black would lose a piece in return, if he ^ke the Kt.
CHESS IN THE METROPOLIS.
The following smartly contested game was recently played between Messrs.
HoBwiTz and Perigal.
White^ (Mr. H.)
1. K. P. 2
2. K. B. P. 2
3. SL Kt. to B. 3d
4. B. to Q. B. 4tfa
5. ^ P. 2
6. Q.B. P.I
7. Cafitles
8. K. Kt. P. t
9. Q Kt. to R. 3d
10. Kt.' P. takes P.
11. Q. B. takeaKt;
12. Q. tofaer^d
13. K. to.R. sq. (a)
14. R. to K. B. 2d
Slack. (Mr. P.)
K. P. 2
P. takes P.
K. Kt. P. 2
R. to K. Kt. 2d
Q P. I
K. R. P. 1
Kt. to K. 2d
K. Kt. tohisSd
Castles
Kt. takes P.
P. takes B.
Q. to K. B. 3d
B. to K. Kt. 5th
K. to R. sq
'White. (Mr. H.)
15. Q.R.toK.Kt.sq.(&
16. K. R. P. 1
17. K. R. tokes B.
18. B.to Q.Kt8d (<Q
19. B. to Q. R 2d
20. Q. R. to K. B. sq.
21. Kt. to Q. B. 4th
22. Q. to K. 2d
23. K. P. 1
24. B. to K. B. 5th
25. K. R. t6 K. B. 2d
26. Q. takes P.
27. Q toK.2d
28. Q. to K. sq.
Black. (Mr. P.)
K. R. P. 1 (c)
B. tokes Kt., ch,
B. to K. R 3d
Kt. 40 Q. 2d
R. to K. Kt. aq.
R. to K. Kt. 2d
Q. to K. R. 5th
Q.R.toK.Kt.sq.
K. E. to Kt. 6th
K. E. to Kt. 7th
P. to K. B. 6th(tf)
K.R.toK.Kt.6th
Q. to K. Kt. 4th
Q. takes B.
And White resigns.
fa) Preparatory to playing ou the King's Pawn.
[It) Bv: retreating the tnight to Knight'
Notes.
_^ _ _ 's square, White might have gained the
gambit tawn.
■ ,(qj ^fhis afl5>rds Black ^an opportunity of brihging hte K. B. to the aid of the
endangered Pawn. . ' .
(d) Lost time, apparently. Kt. fo Q. B. ^d, with the view of afterw ards play-
ing him to K. 3d, would Iiav(^ been better play, we believe.
(e) Mr. Perigal plays this termination very cleverly.
888
TIJE ClirSS PLAYERS CHRONICLE.
6. Q. P. 2 sq.
7. P. tokc« P.
8. K. P. 1 sq.
9. P. takes tt.
10. Q. P. 1
11. P. ukesF.
12. QB.tk8.KJl.P.
Tour game is evidently better thiln
that of Black's.
P. iafcaa P.
K. B. to Q. Kt. 5th
B. takes R.
B. to Q. R. 4th
Kt. to his 5th
R. to Kt.
JiHghih
White,
1. K. P. 2 w\.
2. K. Kt. to B. 3d
8. K.BtoQ.B.4th
4. KtoR.~R.toB.
5. Q. B. P. 1 sq.
6. Q. P. 2 sq.
7. K.Kt.tohi65th
8. K. B. P. % sq.
9. K. P. 1
10. K.B.P.tl8.P.
Opening,
Black.
I K. P. 2. sq.
Q. Kt. to B. 3d
K. B. to Q. B. 4th
Q. P. 1 sq.
K. Kt. toR. 3d
K. B. to Q. Kt. 3d
K. P. takes Q. P.
Q. P. takes K. P.
Kt. to his 5th
Castles
Black's portion is soperior.
Ninth Opening.
White.
1. K.P. 2 sq.
2. K.¥iUtotLU
a. K.B.toQ.B.44k
4. KtoKt— RtoK.
Black,
K. P. 2 sq.
Xi.lUr4*B.M -
K. B. to Q. B. 4th
Q. P. 1 sq.
Black's mojke is the best he can make
in this position, i^iether your King be
placed on the Knight or BLook^s square.
5. Q. B. P. 1 sq. I K. Kt. to B. 3d
Bad Black plaved the K. R. P. one
sqMftre, you slould push on the Queen's
Pawn two squares, and after exchanging
Pawns, move your Queen to Q. Kt. 3d
square, whi^i will give you a good
gadoe.
6. Q. P. 2. «q.
7. P. takes f .
K. B. to Q. Kt Sd
K. Kt. to his 5th
Black*s gai^e is as good as your own.
X €tiM* Crp0Nf SV .
White.
1. K. P. 2 sq.
2. K. Kt. to B. 3d
3. K.B.toQ.B.4th
4. KtoKt— -RtoK.
5. Q. B P. 1 sq.
Black.
K. P. 2 sq.
Q. Ht. to B. 3d
K. a to Q. B. 4tb
K. Kt. to B. Sd
K. Kt. to his 5th
Had Black taken your .King's Pawn
with Knieht, you should first capture
the K. B. r. with Bishop, find then take
Knight with Rook.
6. Q. P. 2, sq.
7. K. R. P. 1 sq.
P. t4kes P,
K. Kt. to B. 3d
Salvio, instead of playing K. R. P. one
square, directs you to take Pawn with
Pawn, which leads to an equal game.
B. to Q. Kt. 5th
B. takes R.
8. P. takes P.
9. K. P. 1 sq.
10. P. takes Kt.
Your game is much better than
Black's.
Eleventh Opening.
White. Black.
1. K.P. 2sq. K. P.2 8q.
2. K. Kt. to B. 3d Q. Kt. to B. 3d
"9: K:B.toQ.B. 4th 'K.H. to Q. B .4th
4. KtoKt— RtoK Q. 1jt> K. B. 3d,
In this position, it k 48o dangemus
to bring out the Queen thus early.
5. Q. R P. 1
6. Q. P. 1 sq.
7. KB^oQ.Kt.5th
8. Q. F, 1
9. B. takes Kt.
10. P. takes P,
Q.R.1 sq.
Q. B. to K. 3d
Q. %. to Q. 2d
P. t^es P.
B.t4Le8 B.
K.BitoQ.Kt.5th
- - }
Your position is good — jpou have esta-
blished your Pawns in U»e centre, and
your game is well opened. 4
End of Twelfth Ifsson.
f
»
I
^%. •!«« V •
.. „*
iAj=
PROBLKM No. 113.
By Mb. Not
i3^»!tj=
White to Mate in thiee n
PROBLEM No. 116.
THE
eh^% Plasttr^g €hvonitU^
No. 30.
HEW SERIES
.}
SATURDAY, JULY 24, 1847.
C PEICB
^T^EB PBKCS.
3=SB
ar
CHESS MATCH {continued).
Game YII.
Match between Messrs. Habbwitz and Misolst, the former giving the Pawn and
two moves.
(Remote White's K, B. P. from the Board)
Black. (Mr. M.>
1. K. P. 2
2. Q. P. 2
3. Q. Kt. to B. 3d
4. K. B. P. 2
5. Q. P. 1
6. Q. to Q. 4th
7. K. P. 1 (a)
8. Q.toQ.R.4th,ch.
9. K.B.toQ.Kt.5th
10. P. takes P. ■
U. K. P. 1
12. B. takes B., eh.
13. Q. takes Kt., ch.
14. P. takes Q., th.
15. Q. B. to Q. Sd
16. K. Kt. to B. 3d
17. B. takes B.
18. Castles K. R.
19. Kt.toK.5th,ch.
Q. P. 1
Q. Kt. to B. 3d
K. Kt. P. 1
Q.Kt«tahUaq.
K. Kt. to B. 3d
Q. B. P. 2 (b)
B. to Q. 9d
P. takes P.
K. Kt. toR.,4th
K. B. to Kt. 2d (c)
Kt. takes B.
Q. takes Q.
K. takes P.
K. R. to K. B. sq.
B. takes Q. Kt.
Kt. to K. B. 5tb
Kt. takes P.
K. to Q. B. 2d
Bhteh; (Mr. M.)
20. R. takes R.
21. R. toK. B. sq.
22. K. takes R.
23. K. to K. B. 2d
24. K.toK.2d
25. K. to Q. 3d
2& B. takes Kt.
27. Kt.toK.B.7th,ch.
28. Kt. to K. Kt. 5th
29. Kt. to K. R. 3d
30. Kt. to K B. 2d
31. Kt. to Q. sq.
32. Kt to K. 3d, ch.
33. Q. Kt. P. 1
34. K. to K. 4th
35. Kt. to Q. B. 2d
36. Kt. to K. sq.
87. Kt. to Q. 3d
38. P. takes P.
Wk»e. (Mr. H.)
R. takes R.
R. takes R., ch.
Kt. to K. 6th, ch.
Kt takes Q. B. P.
K. to Q. 3d
Kt.toQ.Kt.5th,ch.
P. takes B.
K. to Q. 4th
K. R, P. 2
K. P. 9
Q. Kt. P. 2
Q. R. P. 2
K. to Q. B. 4th
K. to d. 8d (d)
K. to K. 3d
K. to H. B. 3d.
Q. R. P. 1
P. takes P.
And wins.
Notes,
(a) Black playi the opening with remarkable spirit.
(b) This move loses a piece, but in any case White has a forlorn garnet
(e) Jt is quite evident that a piece must be surrendered.
(<Q White straggles gallantly, but the pppoung force is too strong for him,
voi,. vin. H a
THE CHESS FLATERS CHRONICLE.
Gaxb Ym.
(Jlr
fnMs K. B,
(Mr.H.)
Q. P. I
Q. Kt to B. Sd
K.P. 2
madkOHr.M.)
1. K. P. 2
2. Q. P. 2
S. Q.Kt.loB.3d
4. K.B.P.2
5. K.B.P.taii;esP. Q.P.takesP.
6. Q. P. taket P. Q. takes Q^ ch.
7. K. tikes Q. (a) Q. Kt. takes P.
8. Q.B.toK.B.4th QEtoKKt5th,ch
9. K. B. to K. 2d Cas.onQp*88ide,ch
10. K. to his sq.
11. K.Kt. takes R
12. K. Kt. P. 1
13. K. to his B. 2d
14. K. to B. Sd
15. K. R. to Qp sq.
16. Q. R. P. I
R takes R
Q.Kt.toK.Kt.3d
K. Kt. to R 3d
KRtoQ.R4th,ch
K-RtoK-Rsq.
Q. R to K. sq.
K.RP.2
17. K.Kt.toQpRsq. K.Kt.tohis5th
18. K Kt. to Q. 3d B. to Q. Kt.3d
19. K. R to Q. 2d
20. Kt. takes Kt.
21. K. to Kt. 2d
22. R to K. 2d
23. Kt.toQ.5th
Q.Kt. toK.4th,ch.
Kt. takes Kt., ch.
Kt. to Q. R 5th
Kt. takes Q.Kt.P.
Kt. to R 5th
. P./rom ike BeartL)
Bbei(Mr.M.)
24. Q. R to Q. sq.
25. Kt. takes R, ch.
26. R to Q. 3d
27. Q. R to K 3d
28. K.RP.2
29. K.toR3d
30. K. R to K. sq.
31. QpRtoK.2d
32. R to K. 3d (h)
33. R takes Kt.
34. RtakesR
35. RtoK.7th
36. RtakesR
37. K.toR4th
38. K. to Kt. 5th
39. K. takes P.
4a Q. R P. 1 (c)
41. Kt. P. 1, ch.
42. K. Kt. P. 1, ch.
43. K. Kt. P. 1
44. Q. R P. 1
45. Q. R P. 1
46. Q. R P. 1
TFi^(Mr.H.)
Q.RP. 1
R P. takes Kt.
Kt. to R 4th
R to Q. sq.
K. R to EL. sq.
Q.RtoQ.8th
K.RtoQ.8q.
Q. R to Q. 5th
R takes P.
RtakesR
P. takes B.
RtoQ. 2d
K. takes R
Q. Kt. P. 2
K. toK.2d
K. to B. 3d
K. to R 4th
K. to B. 3d
K. to B. 4th
P. to Q. B. 5th
Q. Kt. P. 1
Kt.P. 1
Kt.P. 1
AndWhiU wins.
At the time of our going to press, the result of the play was as follows: —
Harrwitz 6 | Medley 6 j Drawn O
JVofe«.
(a) It is not nmally advisahle for the party receiring the odds of P. and two
moves, to exchange Qoecns eariy in the contest, because by so doing he lessens
the restiaint of his adyersaiy*8 giame.
(h) Tempting, but not sound.
{€) With mutually correct play, thejnme must have ended as a drawn battle;
but by the injudicious advance of the Sshop's Pawn, Black parmits his King to
be lodud up for the remainder of the fig^t, and enaUes his opponent to Queen a
Pawn without opposition.
To the Ediior of ike Ckeu FlayerU CkromcU.
Mt DBAS Sib,--! am reminded, by the appearance of a ** Bishop's Gambit*' in the
last Number of the Chronicle, to perfona a piece of tardy justice to the memory
of a departed member of our club.
I wbh to inform you that the variation of the "Bishop's Gambit** which, as
analysed by Messrs. Schulten and Stanley, has lately occupied so much attention,
was introduced into the Dublin Chess Club many years ago bv the late Mr.
^te|riiens, who won at it of every opponent. Some fine games, involving this varia-
tion, between him and Mr. Wallei^ haye, 1 fear, not bc«n preserved. I was too
^fiB CHESS player's CHR6NICX.B. 23S
lately promoted to the dignity of playing on even terms with Mr, S. to add much
from my own experience. The following, however, which was the opening of my
first gfune at this gambit with him, presents an interesting deviatioafiom we mode
of play recommended by Messrs^ Schuiten and Stanley.
WhU«. BlaeL
1. K.P»2 1. K.F.2
2. K. R P. 2 2. F. tokes P.
9. K. B. to Q. B. 4th. 3. Q^ to K. H. 5th, ch.
4. K. to B.8q. 4. K. Rt. P.2
6. Q. Kt. to B. 3d 5. B. to K. Kt. 2d
6. Q. P. 2 6. Q. P. 1
7. K. P. 1 7. P. takes P.
8. Q. Kt. to Q. 5tb & K. t» Q. sq.
d. P. takes P. 9. B. torQ. 2d
10. EL Kt. to R 3d 10. Q. to K.R. 4tb
11. B. toQ.2d 11. Q.B. P.l
12. R to Q. R. 6th, ck 12. Q..Kt. P. 1
Here Messrs. Schulten and Stanley recommend the withdrawal of the Blahopt^
but Mr. Stephens always played-^
13. Kt. takes P. 13. P. takes Kt.
14. B. takes P., ch.
Followed by —
15. Q. to her 6th
And it wiii be found that White is sure of recovering the piece sacrificed, for if
nothing better is to be done, he can play his Queen to Q. B. 7th, and then to
Q. Kt. 7tlt, when Black is obliged to remove his Rook from the defence of the
Knight. If Black played> at move 11,. K. Kt. to K. 2d, Mr. Si used generally t»
reply with —
12. Kt. takes Kt 12. K. takes Kt.
13. B. to Q. Kt. 4th, ch. &c.
The following game at this opening was latelv played by correspondence between
a provincial chesa pUtyer and myself; and as the termination is pretty,, it may per-
haps now be thought to deserve a place in the Chronicle i —
(Moves 1 to 10 as before fliven.)i
11. R to Q. 2d 11. K. Kt. to K. 2d
12. Kt. takes Kt. 12. K. takes Kt.
13. B. to Q. Kt. 4th, ch. 13. K. to K. sq.
14. Q. to her 5th 14. B. to Q. B. 3d
15. B. to Q. Kt. 5th 15. Q. to K. Kt. 8d
16. K. Kt. to Q. 4th 16. Q. R P. 2
17. Q. R. to Q. s(].
And Black resigns, f<Hr if he take the Bishop, he is mated in three moves by Q. to
her 8th, ch.
I suppose it unnecessary for me to add, that while I daim for Mr. Stephens the
independent cfiscovery of this variation of the Bishop's Gambit, I do not mean to
deny the originality and value of Mr. Schulten*s investigations on the same subject.
I remain very truly yonra,
DubUttj Jvfy 13, 1847; A DoBUir CaBsa Playxb*
234
THE CUKSS PLAYBR S CHEONICLfit
Between Mr. flhrAORTOit And an Amathib; Mr. S. giving the odds of his Qi*B Rook.
(Remove White's Q. R./nm the Board,)
White (Mr. S.) Biadi (Mr. K.) { WhUe (Mr. S.) Blaeh (Mr. K.)
1. K. P. 3 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q.B. 4th K. B. to Q.B. 4th
4. Q. Kt. P. 2
5. Q. B. P. 1
6. Castles
7. (l.P.2
8. P. to K. 5th
9. P. takes Kt.
B. takes Q. Kt. P.
B. to Q. B. 4th
K. Kt. to B. Sd
P. takes P.
0.P.2
P. takes B.
10. R. to K. sq., eh. Q. B. toK. 8d
sq.
11. Kt.to K.Kt 5lh Q. takes P.
12. Kt. takes Q. B. P. takes Kt.
13. Q.toK.R.5th,ch. K. to Q. 2d
14. Q. takes B. Q. R. to^Q.^sq.
15. Q. takes Q.B.P. K, R. toTM^.
16. Q. Kt. to Q. R.3d K* to Q. B. sq.
17. Q. Kt. tohis 5th P. to Q. 6th
And Black resigns.
18. B. to K. 3d Q. R. P. 1
19. Kt. to Q. 4th K. P. 1 (a)
20. Q. Kt. to his 3d K. R. P. 1 (b)
21. Kt. to Q. B. 5th Q. to K. Kt. 3d(c
22. R. to Q. sq. P. to K.5th
23. Q. to h^ Kt. 3d Kt. to Q. R. 4th
24. Q. to her R. 4th Q. Kt. P. 1
25. Kt. takes Q.R.P. Q. to her B. dd
26. Q. to her R. 3d Kt. to Q. B. 5th
27. Q. to her Kt. 3d Kt. takes B.
28. P. takes Kt. K. R. to B. sq.
29. K.R.P. 1 Q.toK. B. 3d
30. Q. to her K 4th Q.to K. B. 7th, ch.
31. K. to R. 2d Q. to K. B. 2d
32. Q.to Q. B.6tb((f R. to Q. 4th (e)
38. R. to K. B. sq.
Notes.
(a) Had he taken the Kt.V White's game would have been to retake mlk the Pawa.
(b) This looks yery. llie losing time.
(c) Protecting his advanced Pawn, and at the same time preventing the
dantrerons check of the adverse Q. at K. Kt.'8 4th.
(a) White might also have taken the K.^s P., but in that case Black would have
answered with Q. to her 4th, and have escaped all further attack.
(e) A fatal error.
SOLUTIONS TO PROBLSMS IN l^o. 16.
f.
3.
a.
4.
White.
B. to K. 4cb, eh.
Kt. to K. B. 7th, ch.
Kt. to Q. R. 6th, ch.
Kt takes B.
No. lOK
Black.
K. to Q. 3d
K. takei R.
K. to Kt ad
Kt
Mates.
No. 10>.
White.
Black
1. B. to a R. 8th
P. one
S. B. to a. ftth
P. takes B.
3. P. to K. 6th
P. one
4 P.
Mates.
No. loa.
White. Black,
1. a. to K. Kt 4th, eh. K. to R. 3d
9. K. to R. 4th, R. to Q. Kt. Sth, or
any move.
S. a to K. B. Slh
Mate.
No. 104.
I. a
s. a
s. a
4. a
5. a
6. Q.
7. Q.
8. a
9. a
IS. a
White.
to K. R. sq., ch.
to K. R. 8tfa, eh.
to Q. 4th
to K. Kt, eh.
to K. Kt Tth, eh. .
takes P., ch.
to K. Kt, eh.
to K. Kt 7th, eh.
toa4th
teQ.sq.
Mate.
Black.
R. to Kt
R. covere
P. one
B. corers
P. coveiB {beet)
R. eoTexs
R. oovers
R. corers
K. movee
(I
T.K
' NOTICES TO CORRESPONDENTS.
— -e." — 1st In the position sent, it strikes ns the game shonld be drawn, as we cannot at present
see how Black, without xuinous loss, can avoid perpetual check. It might be well, however, as there
is a good deal of play in the situation, for both parties to make a few moze moves. 2d. Your fiicnd'i
definition of a «• forced mate " is the correct one. 8d. Baron Perenny's •• Mnemonics of Chess" may
probably be obtained through the medium of Messrs. Williams and Nozgate.
THE CHiaS PLATEU 3 CHRONICLE.
CALVrS ELEMENTARY LESSONS.
Continued frma page 228.)
PxoBLEU No. 2S.
White to mate in three n
TalETlBKTH
Xing'! Eslghl'i OjHDiDgi.
While. Blaeh.
1. K.P. 2 8q. j K. P. 2iq.
2. K. Kt. to B. 3d Q. Kt. to B. Sd
3. E.B.toa-B.4th |K.B.toQ.B.4tb
Id the precedins Leiaon, ne have
uid that this method of openinf; the
game is called the "gi'aaco pkmo" In
this, we intend to examine what advao-
tagei White may derive iy playing the
Q. B. P. I Muare, at the fourth move.
The last ^leDiug in this Lesson will
ibew what is, in our opinion, the best
defence.
4. Q. B. P. 1 sq. I Q. to K. 2d
Black can also play— >
Q. to K. B. 3d
Q. P. 1 square
E. Kt. to K. 2d
K. Kt.toB.ad
These four moTes wiU be analyzed in
the four succeeding Openings.
Q. to K. 2d on the part of Black is
not a good defensive move. It baa,
however, beengiven as luch, by Ponziani
in 1769, and it U so in feality, if you
follow the rules of the Italian game,
wherein the Pawns cannot be taken in
passing.
The Amateurs in their Treatise, page
188, 1786, and Sairatt also, dve it as
a good move ; but the attadcs which
have been since invented, prove that
these authors are in error.
2S6
THE CHESS PLATER S CHRONICLE*
5. Q. P. 2 sq. t P* ^'^^ ^ ^-
6. Castles | P. takes B. P.
Black could also play the Q. Kt. to
K. 4th. (See the first VariatioD.)
7. Q. Kt. takes P. | Q. P. 1 sq.
If instead of pImYiDg Q. P. 1 square.
Black had played his K. Kt. to B. dd,
you should puah on the King*8 Pawn.
8. Q. Kt. to Q. 5th I Q. to Q. sq.
Black could also withdraw his Queen
to her second square. (See the second
Yaiiataon.)
9. Q. Kt. P. 2 sq. | B. takes P.
By sacrificing your Q. Kt. P., you
open a line Ibr your Queen's ^shop,
without giving your adversary any time
to make a good defensive move.
Black, instead of taking Pawn with
Bishop, could take it with the Knight,
or withdraw his Bishop to Q. Kt. 3d.
In the first case, he would have lost a
piece; in the second, you should play
as follows :—
Q. 6. to Kt. 2d
Kt. takes Kt.
K. Kt. to his 5 th
Kt. takes B.
B. takes P.
Your position is better than Black's.
K. Kt. to B. 3d
P. takes Kt.
Q. B. to K. 3d
P. takes Kt.
10. Kt. takes B.
11. Q.toherKt.dd
Kt. takes Kt.
Q. Kt. to B. 3d
Had Black supported his Kt. with
Pawn, you should play Queen's Bishop
to Q. Kt. 2d.
12. Q. B. to Kt. 2d I K. Kt. to B. 3d
Black could also move his Queen's
Knight to K. 4th. You should, in that
case, play as follows : —
Kt. takes Kt.
K. B.tkB.K.B.P.,ch.
Q.B.toQ.R.3d,ch.
Q. P. takes Kt
K. to his 2d
K. to K. B. 3d
You can now give mate io three moves.
13. K.Rtks.K.B.P.,ch | K. to his 2d
If Black move his K. to B. sq., you
should play : —
K. P. 1 sq. Kt. takes P.
Kt. takes Kt. Q. to K. 2d
K. B. to K. Kt. 6th Q. B. to K. 3d
Q. takes Q. Kt. P.
Having a better position —
14. K. P. 1
15. K.Kt.tohi8 5th
16. Q.B.to R.3d, ch.
17. K. P. 1. sq.
Mate»
Q. P. 1 sq.
K. B. P. 1 sq.
K. toQ.2d
First Vnriation.
WkUe.
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B.toQ.B.4th
4. Q.B.P. 1 sq.
5. Q. P. 2 sq.
6. Castles
7. Kt. takes Kt.
8. K. B. P. 2 sq*
9. K. to R.
Black.
K. P. 2
Q. Kt. to B. 3d
K.B.toQ.B.4tb
I Q.toK.2d
P. takes Q. P.
Q.KttoK:siih
Q. takes Kt.
P.takes P.,dis ch.
Q. to K. 2d
Had Black taken the Pawn with
Pawn, you should take his Queen with
Pawn, and afterwards move your Queen
to her 5th, having an excellent game.
Q. B. P. 1 sq.
K. Et. to R. 3d
10. Q. Kt. takes P.
11. K. P. Isq.
12. K. B. P. 1 sq.
In this position, you have much the
better game. Accor^n^ to the
Italian laws, Black, at his eleventh
move, could have pushed on his Q's P.
two squares, instead of playing his
K« Kt., which would have given him the
better game.
PROBLEM No. 118.
rsx
I ' la j-l
9i^«nnn
i^tfwu'^imi it
r
5
^
7
J
Ulute Matcg ia e^h& iae>i«s.
PROBLEM No. 12a
BjW. BL C
THE
CHtjSS piastres Clirom'rk^
No. 31.
KEW 8BBIBS,
f
SATURDAY, JULY 81, 1847.
{PBICK
THBEB PEKCR.
CHESS MATCH (continued).
Gami IX.
Match between Messrs. Ha.bbwitz and Mbdlbt, the former giving the Pawn and
two moyes.
(Remove White's K, B. P, from the Board.)
Black. (Mr. M.) WMte. (Mr. H.) I Black. (Mr. M.)
1. K.P.2
2. Q. P. 2 Q. P. 1
3. Q. R P. 2 Q. Kt. to B. Sd
4. Q. Rt. to B. 3d K. P. 2
5 Q. P. 1 Q. Kt. to Q. 5th
6. Q. R to K. 8d Q. B. P. 2
7. Q. P. takes P. (in Q. Kt takes P.
passing)
8. K. B. to Q. 3d K. Ku to B. 3d
9. Q. Kt. to Q. 5th K. B. to K. 2d
10. K. Kt. to K. 2d Castles (a)
11. Castles
12. K. B. P. 2
13. Q. to her 2d
U. K. B. P. 1
15. K. R. P. 1
16. Q. takes Kt.
Q. B. to K. 3d
K. Kt. to Kt. 5th
K. B. to his>3d
Q. B. to K. B. 2d
Kt. takes B.
B. takes Kt.
17. Q. B. P. takes B. Q. Kt. to Q. 5th
18. Kt. to Q. B. 3d Q.toherKt.3d(&)
19. Kt. to Q. R. 4th Q. to Kt. 5th
20. Q. Kt. P. 1
21. Kt. to Kt. 2d
22. K. to R. sq.
23. Q. takes Q.
24. K. to Kt. sq.
▼OL. Tin.
Q. Kt. P. 2
Q* to Q. B. 4th
Kt. tks. K. B. P. (e
Kt.toK.Kt.6th,ch
P. takes Q.
25. R. to K. B. 3d
26. B. takes P.
27. B. to Q. R 6th
28. R. takes R., ch.
29. Kt. to Q. 3d
30. R. to Q. B. so.
31. R. to Q. B. 4th
32. R. takes B.
33. B. takes Kt
34. R. takes K. R. P.
35. R. to R. 5th
36. K. to B. 2d
37. Kt takes K. P.(e
38. R. takes R.
39. K. to his 3d
40. Q. R. P. 1
41. K. Kt P. 1
42. K. R. P. 1
43. K. to his B. 8d
44. K. Kt. P. 1
45. K. to his 3d
46. Q. R. P. 1
47. K. R. P. 1
48. P. takes P.
49. K. to Q. 3d
WJUte. (Mr. 11.)
B. to K. R. 5th
Kt. takes K. P.
Q. R. to Q. sq.
K. takes R.
K. to his 2d
K. to Q. 3d (d)
Kt to K. B. dd
Kt. takes Q. P.
K. takes B.
R. to Q. 2d
R. to K. 2d
K. to Q. 5th
R. takes Kt.
K. takes R.
K. to K. B. 4th
K. Kt. P. 1
K. to his 4th
K. to his B. 4th
K. to K. 4th
Q. R. P. 1
Q. R. P. 1
K. to Q. 4th
P. takes P.
K. to K. 4th
And White resigns.
Notes,
I I
THE
Ciitss UPlUifitr^S eiirom'rk^
No. 81.
NEW SBBOM
.f
SATURDAY, JULY 81, 1847.
{PBICK
THKEB PEKCR.
CHESS ^ATCn (continued).
Gami IX.
Match between Messrs. Ha.bbwitz and Mbdlbt, the former giving the Pawn and
two moyes.
Black. (Mr. M.)
1. K. P. 2
2. Q. P. 2
3. Q. B. P. 2
(^Remove White's K, B, P. Jrom the Board.)
WhUe. (Mr. H.)
Q. P. 1
Q. K t. to B. 8d
4. Q. Kt. to B. 3d K. P. 2
5. Q. P. 1 Q. Kt. t6 Q. 5th
6. Q.RtoK.8d Q.B. P. 2
7. Q. P. takes P. (in Q. Kt. takes P.
passing)
8. K. B. to Q. 3d K. Ku to B. 3d
9. Q. Kt. to Q. 5th K. B. to K. 2d
10. K. Kt. to K. 2d Castles (a)
11. Castles
12. K. B. P. 2
13. Q. to her 2d
U. K. R P. 1
15. K. R. P. 1
16. Q. takes Kt.
Q. B. to K. 3d
K. Kt. to Kt. 5th
K. B. to his>3d
Q. B. to K. B. 2d
Kt. takes B.
B. takes Kt.
17. Q. B. P. takes B. Q. Kt. to Q. 5th
18. Kt. to Q. B. 3d Q. to her Kt. 3d(&)
19. Kt. to Q. R. 4th Q. to Kt. 5th
20. Q. Kt. P. 1
21. Kt. to Kt. 2d
22. K. to R. sq.
23. Q. takes Q.
24. K. to Kt. €(q.
▼OL. Tin.
Q. Kt. P. 2
Q. to Q. B. 4th
Kt. tks. K. B. P. (e
Kt.toK.Kt.6th,ch
P. takes Q.
Black. (Mr. M.)
25. R. to K. B. 3d
26. B. takes P.
27. B. to Q. B. 6th
28. R. takes R., ch.
29. Kt. to Q. 3d
30. R. to Q. B. sq.
31. R. toQ.B.4th
32. R. takes B.
33. B. takes Kt
34. R. takes K. R. P.
35. R. to R. 5th
36. K. to R 2d
37. Kt. takes K. P.(«
38. R. takes R.
39. K. to his 3d
40. Q. R. P. 1
41. K. Kt. P. 1
42. K. R. P. 1
43. K. to hifl B. 8d
44. K. Kt. P. 1
45. K. to his 3d
46. Q. R. P. 1
47. K. R. P. 1
48. P. takes P.
49. K. to Q. 3d
White. (Mr. U.)
B. to K. R. 5th
Kt. takes K. P.
Q. R. to Q. sq.
K. takes R.
K. to his 2d
K. to Q. 3d ((I)
Kt. to K. B. 3d
Kt. takes Q. P.
K. takes B.
R. to Q. 2d
R. to K. 2d
K. to Q. 5th
R. takes Kt.
K* takes R.
K. to K. B. 4th
K. Kt. P. 1
K. to his 4th
K. to his B. 4th
K. to K. 4th
Q. R. P. 1
Q. R. P. 1
K. to Q. 4th
P. takes P.
K. to K. 4th
And White resigns.
Notes,
I I
242
THK CHS8S PLAT^9 CH|U>NICJ«K,
Played at the same time with the
tiK board.
ingi M. Kdbsebitxku without Meing
White. (^L K.) Black. (ML O.)
1. K. P.2 K.P.2
2. Q.P.2 P.takesP.
3. K. Kt. to B. 3d Q.B. P. 2
4. K.atoQ.B.4th K. Kt to B. 3d
d. K. P. 1 Q. to K. 2d
6. Gistlet Ku to K. I(th
7. B. toQ. 5th (a) K. B.P. 2
». R.toK.8q. Q.Kt.toB.dd
9. B. takes K. Kt. P. takes B.
10. a. takes P. Q. P. 2
11. Q. B. to K.Kt^th Q. to K. ad
12. R. to K. sq.
18. B. takes B.
14. Q. B. P. 1
16. K. R. P. 1
16. Q. takes R
IF»«to. (M.K.) J92adk. (M. O.)
17. Q. Kt. to Q. 2d K. R. to B. sq.
18. Q. to K. Kt. 3d K. R. to B. 4th '■
19. K.B.P.2 P.toK.Rt.4th
20. P. tks. K. Kt P. R. takes K. Kt. P.
21. Q.ioK.R.2d i^.toQ.6th
22. K. Kt. to B. 3d K.R.toB.4th
23. Q. B. to <^ sq. Q.B.P. 1
B. toK.2d
Q. takes B.
Q.B.toK.Kt.5th
R takes Kt
Castles oiiQ.*8 side
And wins.
24. Q. Kt P. 1
25. K. R. to K. 3d
2«. Kt to Q. 2d
27. P. takes <%. P.
Q. R. to K. Kt sq.
Q. to K. B. sq.
Q.P. 1
Kt. takes <^ P.
28. Kt tks. (^B.P j(h Kt to K. 7th, ch.
29. R. takes Kt P. takes R.
30. KttoQ.6th,ch.K.toQ.2d(8)
31. P.to K. ^ ch. K. takes P.
Natet.
(a\ R. to K. sopare, would have been stronger play.
(bS ** P. takes r.,** appears a mudi better move.
(c) Black might even nave taken this Kniriit with his' Queen, and then if While
checked with the Rook, have interposed the Q. at B.*s 3d.
SOLUTIONS TO PROBLEMS IN No. %r.
t.
3.
S.
4.
b.
6.
White.
a to Q. 5th
R. takes Q.
K. toB.
R. to Q. 4th
R. to K. B. 4th
No. 105.
Biuek
4k«»#b
Q.takMQ.
K. takM P.
Kt. P. tekw B
a.x:t,p. i
Mate.
No. IQS.
White,
1. Kt. toQ. 5th
a. Kt. Ukee Q. Kt. P., ch.
3. Q. to R. 7th, ch*.
4. Kt. to Q. R. Sih
5. Mates
(A.)
a. Q. B. to Q. 6th dit. eh.
3 B. K. to K. B. 6th, oh.
4. Q. Ukes Kt.
Mate.
Black,
Kt. telCM H. (or A)
K. movea
K. moTes
Any more
P. takes Kt.
Kt. oovefs
R. 0OT4
WkUe. '
I. <|. tSkee B., di.
S. R.t»O.R.5th
S. Kt. to Q. B. 6th
No. 107.
Hate.
Black.
P. takes a
Q. takes R. (a)
(OrQ.WQ'4th}
(«) If Q. more to B. 4th, R. takes Q.^]nate ; oi^
if R. take Kt., R. to K. Kt. 5th, mate.
1.
S.
S.
4.
5.
6.
7.
wmu.
a to K. 7th, flh.
Q. to K. Kt. 7th, ch.
Kt. to K. 7th, oh.
R. takes P.
Kt to a B. 8th, eh.
Q. to K. Kt. 5th. ch.
Q. takes B.
No. 106.
Black.
K. to K. 4lh (a)
K. to Q. 4th
K. to aaa
R. i^toiposet ibciti
K. to Q. ith
B. eoTen
Mate.
(a) If KiQffinoiiqs to K. Kt 4th, msto enioes in
four moves.
M«H
l<
NOTICES TO CORRESPONDENTS.
Gamma."'*Always aoesiptable. The bstt shall speedily appear.
M. T.G.R."— There are promise sad purpose about some of the moTes by the first players in the gatie
sent, but a singular deficiency In knowledge of the openl|igs on the side of his adveraarv A ftw
months' studv of "The Handbook," aadttnsUmt prac&ce with good players, trUl wcrndSftiBy to^
prove the style of both parties. *- ^^ -» »«*«.,«»
^ McribJd^^^*" ^^' "* ^ *^* production of Mr. Kliag, and not Mr. dare, to whom it was wrongly
k. B. S."— thanks for the posiUons, they shall hare due attention.
^' ""' ^"^iL^* .^In !m^^^^^^^ *•'''-" '^^^^^ "^ Edinburgh, was begun in April, IMi.
TnX CHESS PLATER S CHRONICLE.
CALVI'S ELEMENTARY LEBSOHa
CoiOimud ftvm pagt 236.
Seeatid Variatkmfnm BlaeK*^Eifk(h Move.
», Q.Kt.P.liq. IB. UtMP.
Hod Black witbdrawD
bis BUhop to Q. Kt. 3d,
voa Bhould play ts fol-
(J.B.UQ Kt.M{K.B. p. 1 •■■.
Q.ti>Q.Kt.Sd K.KtMK.ld
QKt.UB,KBP.^ P. uka KL
Your ^pK ta to be pre-
ferred. Black could [daT
bit Knight to R.'a third,
initead of moving it to
E.'r ad ; in that case you
■bonld take his K. B. P.
with Kahop.
10. aB.tilQ.Kt.ld I K. u B.
If Black pli^ itutead
hi* K. B. P. 1 aq., you
•honld take Mb K. B. with
Knight, and afterwards
move TOOT Queen to Q.
Kt-Sd
11. Kt.iAesB. I B, P. takei Kt.
12. K. Kt. tohisSth K. Kt. to R. 3d
19. a to her 4th E. B. P. I aq.
14. Kt.toK'B6th,ch. ] K. to his «q.
15. Q. to her 3d . | Q. to K. Sd
Had Black withdrawn hia Q.'b Kt.>
yon ahoidd take K. B. P. with Q. B.
16. Kt. takes Q. B. P., ch.
Yoor position is evidently mpstior.
This opening has been anal^xed with
remarkable ability by Lewis, in his
Second Seiiea of Leasooa, 1634, p. 98.
ThirtMnA Optnimg.
White. Black.
1. K. P. 2 I K. P. 2
3. k1 Kt. to B. 3d q'. kt.toS.Sd
3. K.B.toQ.B.4th K.B.toa.B.4tb
4. Q. B. P. I I Q. to K. B. 3d
To BToid repetidon, we refer the
learner to page 63,'where the same
podtioo haalieeo analyied.
WhiU. BlaA.
1. K. P. 3 1 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K.B.toQ.B.4th K. RtoQ.B.4th
,4._Q. B. P. 1 I Q. P. 1
I thbk that Q. P. one is not a good
de&nrive tOore. I shall eodeavonr to
demoDstTAte it.
a. Q P. 2 I P. takes P.
Bad Black withdnwn bis Bishop to
Q. Kt. ad, yea should play aa follows:
P. takes P. I P. takes P.
Q. takes Q. |
244
THE CHESS player's CHRONICLE.
Black loses a Pawn, whether he retake '
Queen with Knight or King.
6. Q. B. P. takes P. KB.toQ.Kt5th,ch
7. K. to B. sq.
Q.B.toK.Kt.5th
Tou could coTer the check : you pre-
fer, however, moving your king, to
enable you to push on the Queen*s
Pawn, and to move your Queen to Q.
A. 4 th. Even hy covering the check
with your Q. Kt., your position would
be better than his.
Black, instead of playing his Q. B. to
K. Kt. 5th, could withdraw his K. B. to
Q. R. 4th. ^ (See Variation.)
B. takes Kt.
Q.toQ.2d
Q. B. Ukes P., ch
Q.to K.Kt.5th,ch
Q.takesK. P.
8. Q. P. 1
9. Q. to her R. 4th
10. Q. P. takes Kt.
11. K. takes B.
12. K. to B. sq.
13. P. takes P., ch.
The following move you take the
Rook with Pawn, makmg a Queen.
Black can give several checks with his
Queen, but you will be enabled to cover
your King with the Knight, and will
win the game.
Variation from BUkICb lik mooo,
7. K.B.toQ.R.4th
If, instead of withdrawing his Bishop
to this square. Black had moved his
Queen to her second, you should play
as follows :
Q. to Q. R. 4th
Q. Kt. to R. 3d
K. B. to Q. Kt. 5th
Q. P. 1. sq.
Q. takes R.
Your game is to be preferred.
K.B.toQ.R.4th
K.B. to QKt. 3d
Q R. P. 1. sq.
P. takes B.
Q B. to Q. 2d
Q Kt. to Q. 5th
8. Q. to Q R. 4th
8. Q. P. 1
Had he played his Q Kt. to K. 4th,
you should take K. B. with Q. ; he would
retake with his Knight; and the next
move, by plaving your Queen to Q. B. 3d,
you would have acquired an excellent
game.
10. Q. takes B.
11. Q. toQ. B. 3d
12. Q.Kt. P. 1
Q. Kt. to Q.B.7th
Kt. takes R.
Tou will afterwards capture his Q.
Kt., and remain with a better game.
Pifteenth Opening,
White.
1. K. P. 2
2. K. Kt. to B. 3d
8. K.B. toQ.B.4th
4. Q. B. P. 1
Black.
K. P. 2
Q, Kt. to B. 8d
K.B.toQ.B.4th
K. Kt. to K. 2d
This move of the Knight is bad.
Your Queen will be enabled to play to
K. R. 5 th, and form a strong attack.
5. K. Kt.lto his 5th | Castles
Black could also play his Q. P. two
squares. (See Variation.)
6. Q. to K. R. 5th
7. Kt. tks. K. B. P.
K. R. P. 1
In this position, it is evident that you
have a moch better game, as Blickis
now forced to take vour Kt. with his
Rook, to avmd lotmg his Queen or
being mated.
VaHatian/rom Block's Fifth Afaoe,
White, Black,
5.K. Kt. to his 5th P Q. P. 2 sq.
6. P. takes P. Kt. takes P.
7. Q P. 2
8. Kt. takes K.B.P.
P .takes P.
K. takes Kt.
Had Black given you check with
Q. at K. 2d, you should play your
Q. to K. 2d.
*
9. Q.to K. B.3d,ch. I t. to K. 3d
10. Q. to K. 4th, ch. |
Your game is much superior.
Sixteenth Opening,
White. Black,
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B. to Q. B.4th
4. Q. B. P. 1
K.P.2
Q. Kt. to B. 3d
K. B. to Q. E 4tb
K. Kt. to B. 3d
I believe that this is the best defence
Black can adopt. (See Labourdonnais'
Nouveau Trait6, 1883, p. 30.; Walker,
&c. &c.) '
*^=
PROBLEM No. 132.
PROBLEM No. 123.
liirt Bj M». NoKKig.
White to pUy, aad M&te in four moves. Wlut.
h
PROBLEM No. 124.
=n!f<
• ■«% »
f # •«r<« tf « - IP ^* vw tf -• • • ^ « .
THE
Cii^S UPtostt^S eiiirom'rte^
=3:
No. 82.
NBW BBBIB8
.{
SATURDAY, AUGUST 7, 1847.
{FBICB
THRBB PBNCB
CHESS MATCH {continued).
i Gamb XIL
Match betlreeD Messrs. Habbwitz uid Mbdlbt, the former giving the Pawn
and two movai. We hoped to have been enabled to give the whole of these games
coQiecatiyelvtui tha nrnflr.4fafiy- jwa» |>Uycdi4 -hal. tbs ilaated apace at our com-
mand, and the stress of other-~not less interesting — matter, compels us to confine
ounelves to a selection of the best contested jMir/ie« only.
(Remove White's K. B. P. from the Board.)
Bkek. (Mr. M.)
l.K. P. 2
2, Q. P. 2 5
3. K. B. to Q. 3d
4. K. P. 1 r
5. K. R. P. >
6. K.B. P.a
7. K. R. P. I "
8. P. takes t.
White. (Mr. H.)
K.P. i
Q. B. P. 2
K. Kt, P. I
P. takes P.
K. Kt. to K. 2d
K. R. to K. Kt. sq.
P. takes P-
9. K. Kt. toB. 3d Q. Kt. to fi. ad
10. K.Kt.to|:.Kt.5thK.B.toK.Kt.2d
11. K. Kt. totK. 4th K.Kt. toK. B.4th
12. K. Kt. P*2 Q. P. 2
13. P. takes p. (in Kt. takes P.
passing) '-
14. Kt. takes Kt,ch. Q. takes Kt.
15. B.tks.K.l{t.P.,ch. K. to Q. sq.
16. Q.Kt. toiQ.R.3dQ. B. to Q. 2d
17. Q. B. to (^ 2d Q. R. P. 1
18. Q. to K. B. 3d K. to Q. B. 2d
19. Q.Kt. to Q.B.4th Q. to Q. B. 4th
20. K. B. to <{. 3d Q. Kt.P.2
21. Kt. to Q..R. 5th Q. E. to K. sq.
Black, (Mr. M.) White. (Mr. H.)
». K. R.to K. R4lb K. P. 1
23. Castles Q. to Q. Kt. 3d
24. Kt takes Kt. Q. takes Kt.
25. Q.B.toQ.R.5th,ch K. to Kt. sq.
26. K. B. to K. 4th Q. to K. 3d
27. K.B.toQ.R.8th(a K. P. 1
28. K. B. P. 1 Q. takes Q. R. P.
29. K. B. takes K. P. Q. checks
30. K. to Q. 2d Q. takes B., ch.
31. EL to B. sq. Q. checks
32. K. to Q. 2d Q. takes P.
33. Q. to K.B.4th,ch B. to K. 4th
84. Q. toK.B.dd Q. to Q. B. 6th, ch.
P. takes Q., ch.
K. to B. 2d
K. B. to Q. 3d
Q. R to Q. B. 8d
35. Q. takes Q.
36. K. to K. 3d
37. K. Kt. P. 1
38. K. B. P. 1
39. K.R. to K.R.7tih, K. to Q. Kt. 3d
ch. (b)
40. Q. R. takes B. R. tidces B.; clu
41. K. to Q. 3d R. toK. B. 5tb
42. K. B. P. 1 R. takes K. Kt. P.
946
TH£ CHESS player's CHE0N1GI<K#
Black. (Mr. M.)
43. K. R. to K.R.6th
44^ K. to K. 2d
45; K. to K. sq.
46. K. to K. 2d
47. K. to K. sq.
48. |L Ukes B., ch.
49. R. takes P., ch.
50. R.toK.R.4th,ch
5\, R.toK.R.5th,ch.
62, R. to Q. 6tb, ch
Wkitt. (Mr. H.)
R. to K. Rt.6th,ch.
Biack,
53. R.
R. to K. Kt.7tb,ch.
54. R.
R. to K. Kt.8th,ch.
55, R.
R. to K. Kt.7th,ch.
56. R.
R. takes K. B. P.
to
R. to R. 4th
57. K.
K. to Kt. 5th
58. K.
K. to B. 4th
59. K.
K. to Q. 5th
60. K.
K. to K. 5th
61. K.
And White wIds.
(Mr. M.)
takes P.
to K. 6th, ch.
to Q. 6th, ch.
from Kt. 5th,
Q.Kt.6th
toIL2d
to K. B. 3d
to K. Kt. 2d
to R. Kt. 3d
to R. 4th
WkUe. (Mr. EL)
R. takes Q. B. P.
K. to Q 6th
K. to Q. B. 5th
R. to Q. B. 8th,ch.
R. to K. 2d, ch.
R.toK. B.8th,eh.
R. to K. B. 4tb
R. to K. Kt. 2d,ch.
P. 1
(a) This looks menaciDg ; bat Black^s game is much less promising now, than
it was a few moves back.
(b) Here the straggle becomes uncommonly interesting, and despite the lost
piece, we cannot help thinking, Black with care might from this point save the
game.
Between the same pla3'er8.
(Remove Whitens K, B, P., aa before,)
Black. (Mr. M.)
1. K. P. 2
3. Q. P. 2
8. K.B.toQ. 3d
4. K. P. 1
5. K. R. P. 2 (a)
6. K. B. P. 2
7. Q. B. P. 1
8. P. takes P.
9. K Kt. to B. 3d
10. K. Kt. tohis5th
11. KLR.P. 1
12. P. takes P.
13. Kt^ to K. B. 7th
14..R. takesP.
15. Q.toK.R.5th
16. K.B.P.1
17. K. P. 1, ch.
18. KKtPld]s.ch.(^)
WhUe. (Mr. U.)
K.P.I
Q. B. P. 2
K. Kt. P. 1
P. takes P.
KB.toQKtJSth,ch.
P. takes P.
B. to Q. B. 4th
K. Kt. to K. 2d
Q.P.2
Q. to Q. Kt. 8d
K. R. P. 1
R. to K. Kt. sq.
Q. Kt. to B. 3d
K. to Q. 2d
P. takes P.
K. takes P.
K. to Q. 2d
And
Black, (Mr. M )
19. B. takes P., ch.
20. Q. takes B., ch.
21. Q.toK. B. 3d.
22. Kt. to K. Kt. 5th
23. K. to Q. sq.
24. K. Kt. P. 2
25. Q.to K.B.7th,ch.
26. Kt. to K. 6th, ch.
27. Q. takes R., ch.
28. QtoKB7th,ch(tf)
29. Q.B.toK.B 4th
30. K. to Q. B. sq.
81. K. to Q. Kt. 2d
32. Kt. to Q. 2d
33. Kt. to Q. Kt. 3d
34. B. to Q. 2d
35. KKt.toQB5th,ch
36. R. to R. 8th, ch.
wins.
Wkite. (Mr. H.)
Kt. takes B.
K. to K. sq. (c)
Q. to Q. B. 2d
Q. toK.4t&,ch.
Q-B.toK.B.4th (i)
Q. B. to K. 5th
K. to Q. sq.
K. to Q. B. sq.
K. to Q. 2d
B. to K. 2d
B. to K. B. 6th, ch.
Q. to K. 8th, ch.
Q. to K.B. 7th, ch.
Q.toherKt.dd.,ch.^
Q.toK.B.7th,ch.
Kt. to K. 4th
.K. to Q. sq.
Note».
(o) We always look upon this as a little premature, thinking it better to protect
the Q. P. first.
(b) Too impetuous by far. With such a position, ordinary care and skill must
lead to victory ; but by this over boldness, Black well nigh lost the game.
' ie) The attack^is now over, and White's turn begins.
A slip of the first magnitude, and but for which the day was won.
€} <* Kt. takes B5 would ^ave finished the affiiir ofi^hand.
TtVR CH*SS plater's CHRONICLK.
m
CHESS IN THE METROPOLIS.
Between Mr. HABBmTz and Mr. MoNQBBDiESf, the fonner giving the K. B. Pawn
and move.
(Rmave White's K, B, P. from the Board.)
Black. (Mr. M.)
1. K. P. 2
2. Q. P. 2
8. Q. P. 1
4. K. 6. to Q. 3d
5. Q.B.toK.Kt.5thK.Kt.toB.3d
6. B. takes Kt. P. taked B.
7. Q. Kt. to B. 3d Kt. to Kt. 3d
White. (Mr. H.)
Q. Kt. to B. 3d
K. P. 2
Kt. to K. 2d
Q.P. 1
^. Q to R. 5th
9. K. B. P. 2
10. K.B. P. 1
11. Q. toKt.4th
12. Q. to Kt. 3d
13. Q. to Kt. 4th
14. K. Kt. P. 1
15. P. takes Kt.
16. Castles
B. to Kt. 2d
Castles
Kt. to B. 5th
K.R.P.2
K. R. P. 1
Q. B. P. 1
Kt. takes B., ch.
Q. to Kt. 3d
Q.toK.6th, ch.
White
BlacL (Mr. M.)
17. K. to Kt« sq.
18. Q.toB. 3d
19. Kt. to K. R. 3d
20. P. takes R. P.
21. K. R. toKt.8q.
22. Q. to Kt. 2d
23. Kt. to K. B. 2d
24. Kt. to K. Kt. 4th
25. P. takes Q. B. P.
26. K. R. P. 2
27. K. R. P. 1 (a)
28. K. R. P. 1
29. Kt. takes B. P. eh
30. Kt. takes Q.
31. Q. takes R.
32. R. takes B., ch.
resigns.
Whitfi. (Mr. H.)
Q.toK.Kt. 4th
B. toQ.2d
Q.toK.R.3d \
Q. takes P.
Q. B. to K. sq.
Q. to K. R. 3d
Q. Kt. P. 2 -
Q,toR.2d
B. takes P. '
Q. Kt. P. 1
P. takes Kt.
K. R.toQ.Kt.sq.
K. to B 2d
R. takes P., ch.
P. takes Q.
Note.
(a) This fame U very well played, especially on Mr. Mongredien*s side.
Between the same Players, the former giving Pawn and move.
{Remove the K. B. P. of White.)
Slack. (Mr. M.)
1. K. P. 2
2. Q. P. 2
8. Q. P. 1
4. K. B. to Q. 3d
White. (Mr. H.^
Q. Kt. to B. 3d
K. P.2
Kt. to K. 2d
(I.P. 1
5. Q. B to K.Kt. 5thK. Kt. to B. 3d
6. B. takes Kt. P. takes B.
7. Q. checks
8. K.B. P.2
9. K. Kt. P. 1
10. K. B. P. 1
Kt. to Kt. dd
K. to Q. 2d
Q. B. P. 1
Kt. to K. 2d
Black. OHx.lA.) While. QffiT.VL)
11. Q. toB. 7th Q. checks
12. Q. Kt. to B. 3d P. takes Q. P.
13. Castles B. to K. R. 3d, ch.
14. K. to Kt. sq. R. to K. B. sq.
15. Q. takes R. P. B. to K. 6th
16. Kt. takes P. R. to K. sq.
17. Kt. tks K.B.P., chK. to Q. sq.
18. Kt. takes R. K. takes Kt.
19. K. B. P. 1 Kt. to Q. B. 8d
20. K. B. P. 1, ch.
White resigns (a).
Note.
(a) Mr. M. plays throughout in the. true 8ledge<-haminer stvle, never dying bis
opponent hope or sesti aiKl we su^ect, in a series of games, Mr. HarrwUz would
find he had overtaxed his gireal capatHlitaes, in veoturing adds against so formidable
an adversary.
uo
THE CHESS PLATBK*8 CHKOKtCLB.
Mr. PxBittAL gives the Q. Rook to en Amatbvb of the London Cheee Clob.
(JRemave WkUeU Q. R. frcm the board.)
WkUe. (Mr. P.) BUiOu (Mr. W.)
1. K. P. 2
2. K.KttoB. 3d
S. K.B.toQ.B.4th
4. Castlee
5. Q. Kt. P. 2
6. Q. B. P. 1
7. Q. P. 2
8. Q. to Q. R. 4th
9. Q. P. 1
10. P. takes Kt.
11. Q.toB. 2d
12. B. to Q. 3d
18. K. toKsq.
14. Q. B. P. 1
15. Q. Kt. to Q. 2d
16. K. R. P. 1
17. Q. takes Kt.
18. Kt. takes R
K. P. 2
Q. Kt. to B. 8d
K. B. to Q. B. 4th
K. Kt. to B. 8d
B. takes P.
B. to R. 4th
Q. P. 1 (a)
Castles
K.B. toQ.Kt.3d
P. takes P.
B. to K. 8d
Kt.^Q.2d
Q. to K. B. 8d
Q. B. to K. Kt 5th
Kt. to B. 4th
Kt takes B.
Q. B. takes Kt
K. R. P. 1
(Mr. P.)
19. KttoR.2d
20. K. B. P. 2
21. P. takes P.
22. Q.toK.Kt.3d(ft
23. Kt to Kt 4th
24. Kt takes K. P.
25. B. takes B.
26. K. to R. 2d
27. R. takes P.
28. R. to B. 5th
29. Q. to Q. R. 3d
30. Q.tks.Q.R.P.
31. Q.toQ.R.8tb,ch
32. Q. to Q. B. 8th
83. Q. tks. K. R., ch.
34. Q. B. P. 1 (e)
BladL (Mr.W.)
Q. R. to Q. Kt sq.
K.R.toQ.aq
P. takes P.
Q.toK.3d
K toR. sq.
K. B. to R 7th
K. R. to Q. 8th, ch
K.R. takes &
K. Kt. P. 2
Q. R. to Q. Kt 8th
Q.toQ.3d
K. R. to R. B. 8th
K. toR.2d
K.R. takes R.
K. to R. sq.
Has DO move :
either loses the
Q. or is mated.
Note$.
[a) Better to take the Pawn.
1>S White cannot afford the exchange of Qneens just yet.
[c) The latter moves are played with much judgment and fiveai^t by Mr.
PerigaL
CHESS IN SCOTLAND.
Between Mr. Dohau>soh and Capt J. G. Bsix.
Black. (Mr. D.) WhUe. (Capt B.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
8. K. Kt to B. 8d K. Kt. P. 2
4. K.B.toQ.R4thK. B. to Kt 2d
5. Castles
6. Q. P- 2
7. Q. B. P. 1
8. K. Kt P. 1
K. R. P. 1
K. Kt. ^o K 2d
K. Kt to his 3d
P. takes P. (a)
K. takes B
9. B. takes P., ch.
10. Kt. to K. 5th, ch. K. to Kt sq.
11. Kt takes Kt. P. takes P., ch.
12. K. to R. sq. Q. to K. sq.
Btock suirenders.
Black. (Mr. D.) WhUe. (Capt B.)
13. Q. checks Q. P. 2
14. Q. takes P., ch. Q. B. to K. 3d
15. Q. takes QJBLtP. Q. takes Kt
16. Q. takes R. K. to R. 2d
17. Kt to Q. 2d Q. to K. R. 4th
18. R. to K. B. 2d Kt. to Q. 2d
19. Q. to her B. 6th B. to K. R. 6th
20. Q. to her 5th Q. to K. R. 5th
21. CL to K. B. 7th R. to K. R sq.
22. Q. takes R. B. takes Q.
23. R. takes B. Q. to K. Kt 5th
Nate.
(a) Daring indeed. We seldom knew the Pawn *rkrn at this point wkhoot
entailing serious loss to the captor. The best reply ia to play on the K. Kt P.
THI CRKM PLATlIt'l CHBOHICtS.
CALVl'S ELEMENTARY LESSONS.
Cantmntd from paga 244.
5. O-P-SBq I P.takesP.
6. K. P. 1 »q. I Q- P. a. Kl.
Had you Uken Pawa with Pawn, in-
itead of K. P. I, BUck would have played
u follows ; —
6. P. takes P.
Q. B. to Q. 2d
Kt. takea B.
IKB.taQKt5tli,ch
B. takee B^ ch.
Q. P. 2 «1-
You win be forced to take and iso-
late your Pawn,
r. P. takes Kt. | P. takes B.
iDstead of taking the St., jou could
D" E. B. to Q. Kt. 5th, which would
to an equal game — e.g.
K. B. to Q. Kt. £th I K. Kt to K. 5tb
K. B. Ukea Q. Kt
P.takeaP,
Caslles
ft. B. to K. 3d
ft. R. P. 2 »q.
K. R. P. 1 sq.
P.UkecB.
K.B.loftEt.Sd
ft.B.toK.Kt.«tb
Castles
Q R. P. 2 iq.
Q.B.toK.R.4th
8. P.takesK.Kt.P. I R. to Kt.
9. P. takes P. Kt. takes P.
10. ft. B. to K. 3d Kl.takes Kt., ch.
11. ft. takesKt. | B. takes B.
In this position, the game ma; be con-
sidered as equal.
End of TMrteaOh Ltum.
Problem No. 37.
White to Hat« in tbroe moves.
2£S
THE CHKgS PI<AYER*8 CHRONICI.B.
FOUKTAENTH LeSSON.
i«ooiid Seetion.— King's Knight at 2d mora.
Seventeenth Opening,
Captaut £tah8* Gambit.
After several ages of practice, and so
manv theoretical writings on the game
of Chess, one would have imagined that
the number d Openings would have
been ascertained. It is hardly, how-
ever, nine years since, that Captain
Evaas, R.N., has shewn how erroneous
was t^is idea, he having invented one
of the most beautiful Openings that can
be conceived, the defence of it being
extremely difficult.
The plan we have proposed will not
S' rmitus to give all the attacks which
essrs. Walker and Lewis have so
carefully analyzed; but we shall endea-
vour to shew the chief characteristics of
this powerful attack, and point out the
defence.
White.
1. K. P. 2
2. K. Kt. to B. 3d
8. K.B.toQ.B.4th
4. Q. Kt. P. 2
Black,
K. P.2
Q. Kt. to B. dd
K. B. to Q. B. 4th
B. takes P.
This fourth move of White's, consti-
tutes the 'I Evans Gambit.**
By sacrificing this Pawn, you gain a
move, and open a range of two squares
for your Q.*s Bishop. The attack this
gives you is so strong, and can be sus-
tained so long, and the defence presents
■o many great difficulties, that it almost
compensates you for the Pawn sacri-
ficed.
Black, instead of taking the Pawn
with Bishop, could take it with Kt. ; in
that case, you should not take the King's
Pawn with Knight. (See the next
Opening.)
6. Q. B. P. 1 I B. to K. 2d
B. to K. 2d 18 a bad defence.
Black could also withdraw his Bishop
to Qaeen*s 3d ; Q. B.*s 4th ; Q, Rook^
fourth.
Tb€ following variations wiU shew
how ymi nay eontiiMio the attack in
these three cases : —
Q. P. 1
Q. Kt. to R. 4th
K. toB.
K. takes B.
6. Q. P. 2
7. Q.toQ.Kt. 3d
8. B.tk8.KB.P.,ch
9. Q. to R. 4th
10. Q. takes Kt.
In this position, your game is to be
preferred.
Firat VariaiUm,
(In this, and the four succeeding vari-
ations, the four first moves as before).
White.
5. Q. B. P. 1
6. Castles.
Black.
K. B. to Q. 3d
K. R. P. 1
If^ instead of pushing on the K. R.
Pawn, Black had played bis K. Kt. to
B. 3d, you should move your K. Kt to
hisfiflh. Black would have Castled,
and you, by pushing on the BL R P.,
would acquire an excellent position.
7. Q. P. 2
8. Kt. tks. P.
K. Kt. to B. 3d
Kt. takes Kt.
Had Kack taken the Knight with the
Bishop, you should play K. S. Pawn two
squares.
9. P. takes Kt.
10. K. B. P:2 sq.
11. K. P. I
12. K. to R.
13. P. takes Kt.
B. takes P.
B. to Q. 3d
K.B.tDQ.B.4th,cb.
Q. P. 2 sq.
P. takes B.
You have the better game.
Second Variation.
White. Black.
5. Q. B. P. 1 I K. B. to Q. B.4tb
Black*s move is not faadfy played ; it
would, however, have been better to
have withdrawn the Bisho}> to Q. R
4th. In both cases, Black must after-
wards move it to Q. Kt. 3d, where it
for some time prevents Black fh>m push-
ing on the K. B. Pawn, which would
open his game.
6. Castles | K. Kt. to B. 3d
Instead of this move, Black could
■tioniiive bis Bishop to Q. Kt. 8d.
?9JL)=
PROBLEM No. 128.
b
White having to pky» eD|;ages to checkmate his m|(tr.
adveosary in 7 moresi with the P. which sUDds on Q. R. 6th.
THE
No. 33.
KBW 8BBIE8
.!
SATURDAY, AUGUST 14, 1847. j^,^!!S'S«^r.
CHESS IN THE METROPOLIS.
WeU-fottght gKme between Mr. Habkwitz and Mr. Pbbigal.
White. (Mr. H.)
1. K. P. 2
2. K. B. P. 2
3. K. Kt. to B. 3d
4. K. B. to Q. B. 4th
5. Q.RP. 1
<S. Q. to her Kt. 3d
7. Q.toKt«5th,ch.
8. Q.take8Q.Kt.P.
9. Q. takes Q. R.
10. Q. P. 1 (b)
U. Q.take8Q.R.P.
12. B. to Q. Kt. 3d
13. P. takes P.
14. K. to Q. 80.
15. Q. Kt. to l^ 2d
16. K. R, P. I
17. K. to his sq.
BlacL (Mr. P.)
K. P. 2
P. takes P.
K. Kt. P. 2
K. B to Kt. 2d
Q. P. 1 (a)
Q.toK. 24
B. to Q. 2d
K. Kt. to R. Sd
Castles
Q. B. to his 3d
O.P. 1
P. takes K. P.
Q. takes P., ch.
Q. to her 6th, ch.
K. Kt to his 5th
Kt to K. 6th, ch.
K. R. to K. sq. (c)
And Black
WhUe. (Mr. H.)
18. K.toB.2d
19. P. takes P.
20. K. to Kt. sq.
21. K. R. to his 3d
22. Q.KttoK.B.sq.
23. Q. B. takes P.
24. P. takes Kt
25. R.toK.Kt8d(«
26. B. to Q. sq.
27. E takes B.
28. R takes Kt
29. K. to Kt 2d
30. B.to K. 2d, dis.ch.
31. B.to K.R.6th., ch.
32. Q. to her R. 3d
33. Q. R. to K. sq.
surrenders.
Black. (Mr. P.)
K. Kt P. 1 (d)
Kt. takes P., ch.
Q. to K. 7th
Q. Kt to Q. 2d
Q. Kt to K. 4th
Q.Kt.take8 Kt.,ch.
Q.B. takesP.
R. to Q. sq.
Q. takes Q. Kt. P.
Q. tAesQ.B.P.
B to Q. 5th, ch.
Q. to B. 7th, ch
K. to B. sq. (/)
K. to his 2d
Q.B.P.2
Note9.
(a) An unexpected mistake from so experienced and accompfished a player as
Mr. Perigal. The proper move is K. R. P. 1.
(}) The more {Mrudent course would have been to retreat the Queen with all
speed.
, (c^ Black's attaek is now so powerful as fully to counterbalance his numerical
ujfenority offeree.
(d) Here Mr. P. lost ground npdu. by playing Q.*8 Kt. to R.*8 3df threatening
to win the Queen, or by taking the K. Kt P. with his Kt., he would We had the
wtter game by far.
(0) Here the position is one of great difficoltj. and peril for both parties.
if) Ifto R. m^ Male would ha¥e followed in three moves.
vot. vin. ' Li.
2X
XaE CHESS PLATER S CnROXICX.E.
The two fbnowing Games are part of a little contest now pending between Mr.
SrAUHTOii and Mr. C. KcnSTy tbe ftraer f^ng tbfe Hrge odds of Ae Qneei^^s
Rook.
(Remove WkUe''* QueerCM Book from the Board,) <
WhU^, (Mr. S.) Slaek. (Mr. K.)
1. K. P- a K. P. ^
2. K.B.toQ.B.4thR.6.toQ.R4th
Q. toK.2d
Q. Kt to B. 3d
K. Rt. to a 3d
Q, P. I
B. to Q. Kt. 3d
B.t6Q.2d
3. Q. to K. 2d
4. K. B. P. 2 .
5. Q. B. P. 1
6. &. Kt. to B. Sd
7. K. B. P. 1
8. Q. Kt. P. 2
9. Q. KL to R 3d K. R P.l
10. (^ K«. to 6. 2d Q.R.P.2
11. Q. Kt. P. 1 Kt. to Q. iL2d
12. Q.R.P.2 Q.RP. I
13. Q. P. 1 (^) P. fakes P.
14. P. takeA P. Q. Kt. takcw P.
Ifi. Q.BtoQ.Kt.2dQ.a.tt>Q.B. M.
16. Q. Kt. to K.3d Quittea
•
And Wins (e).
Wdie. (Mr. S!) Stack. (Mr. K.)
IT. K. IL P. r (6) Kt tks. Q. B. P. (c
18. B. takes Q. Kt. B. takes Q. Kt
19. Q. takes B. Q. Kt. P. 2
20. K.B.toQ.fUS^E.taMaQ'B^
21. Castles , ... K. ft. to C;^ B-sq.
22. K.Kt.P.^ Kt.>]fc.R.W
23. K. %.VA ft. Kt. P. i
^. B. to Q. Kt:di.(d B. to Q. Kt. 4th
25. K. Kt. P. 1 B. tOitsQ. f.
26. K:«I.P.i ' B.idQ.'B.^th
27. P Ukes Kt., ch. K. takes P. -
28. Q. to K. B. 2d B.'takes $.
3^. ILti^K.sq.
30. Q.tkkesR.
31. II. (6 Q. sq.'
R. takes Kt;'
Q takes K. R P.
R to Qi B.>tth
T. 'ri
•}
IMsM*
(a) Hardly jadicioos, this sacrifice of a valuable Pawn.
{b) Better to have pursued the course'iiitended when giving up tl^e Pawn, ^hich
was, to ftdimo* the Q-'s P., threaten to ^ the ft."*8Kt. 7 " '
r«) All thi»kf pliiy^d extteraety wdl b;r Mr Kenny. ^ ^ '
\d) This is a bad move, but the situation affords no better. " ' =
[e) Nothing ea» save the pime ; iStke first 'phrjrer is literati^ borne down! by (he
overwhelming force of tbe odds, iriiSeh,' in the bands of a jdayer so mtieh improved
as Mr. Kenny is of late, are quite resistless.
" * ■; y /
.. ; f ■■■1"***
Between, the same Plfiyers.
(Bemove Whitest Queen^s Hook from the. Board.)
mite. (Mr, S.) Block. (Mr. K.)
1. K. P. 2 K. P. 2
2. K.Rto<;^B,4thK.atoQrB.4th.
3. K. Kt. to B. 3d Q. P 1
4. Q. P. 2 P. take? P.
5. Kt. takes P. B. itJces Kt. '
6. Q. takes B. K Kt. to B. 3d
.. 3d
7. B. to K. Kt. (fth Q. B. to K,
S. B. to Q, 3d
9. Q. to & B. sa
10. B.to K R4th
11. Castles
Q. Kt. to B. 3d
K. R. I^. i ;
ci.£oK;2d '
K. ¥t. P. 2
White. (Mr: S.} .«W. (Mr. K.)
12. B. to K. Kt. ^d qTr P. I
13. K R P. 2 Ca«a^on)Q.*swle<i-
14. B. takes (^ R« P. K. K^- takes K. P
1^ Q. takes (^ Kt. Kt. to B. 4th {b)
16. R takes P., ch. Kt. lakes B.'
17. ft 19 K. sq.
18. Q.tbQ.fl.6ih
19. Q.Kt. toB.Sd
20. P. to K, Bt 5ih
21. Kt.toQ. 5th
lUa^k resigns.
22. Kt. to. K.7th,ch.
Q. to her 2d
Q.^R2(^)
a to Q, B. jad
R to Q. 2d .
Q.toher)!t.4h
lUTot^.
TRE'ckEiS ttKViti'a ciiiib^iciK. 357
(«) T^ing the K. B. P^ DT pbjii^ Pi tQ K. Kt. Ah, would btnt cast Blauk
hM Kt.
SHis best jAaj.
The proper move appareollv to elude the direatened nute. B>d be pUycd
K. to KC s^i Wfaite, by utoving liu H. to K. 3d, would have got aa irreiistiblq
This sparkBne^nln^cniie off a few dt^i dnce, belweeo Hr BucKftson the
one aide, aud W. Baowji, a receQI and promiBtiig addition to tbe Metropolitaa
pI(}erf,o|i tb« Other; Mr^ucUe.giTing tne odd* ofhia Q^» Rook.
iRemnte Whitt'* Q. R. Jrom the Board)
"' ' WiiU. Bliuk..
(Mr. BuuMut.) . (Mr. BbOwW.)
IOl B. t«Q.3d Q. BJP.l .
11. R. to K. Bq^ (b) P. take* P.
13. P.ttkes:P.dlB.cb.K. Kt.toICZd
13. Q.toberR.ith,ch.K. toB ki.
li. a.B.ti>K.S.4tlia. AtoK.B.4th
is. R. UkMKL.(c) (i.t<ik«*R.
16. fi. takes B. U. to K. aq.
17. Q. Kt. to Q. 2d B. to Q. B. 2d
18. Kt. to K. 4th K. Kt. P. 1
And White forcea Hate'tn three move*, (d)
.,'.'. ^oUt. ', ' " ■
(a) It has beeti toiiK agreed that tbia otove ii piyectiohable; ob a«owwit of ita
takiog the Kt. completely out of actioiv, We pr«ler pUying him liwayfl toK.'sSC
(b) A good move.
(cj Thju winBa_piece,or^Teaagre«t bcreaHof.power to thaut««ht <
(^ An approfi^tc termuiatioD to thu dasliiug little gaqiei
vmu.
sua.
(Mr,, Buc«fc«.)
^Mr.B„w.)
i; k. p. 2
2. K.Kl.»B.3d
Q. Kt^toU. 8d
3. K. B- 1« a B. 4th K. B. to Q, B. 4tJi
4. Q.Kt.P.a
B.»buKt.P.
5. Q.B.P. * .
B. u, a R «li
6. CaUlei
a.p. 1
T. Q P. 2
T.aka?.
8, P. takea P.
B. Id Q. Kt. M
9. Q. P. 1
Q.Kt.toR.4th(<i
Mk. Bdcku ffna Mk. C. Kbhht the Queen's Kt
(Semtne Black'* Q. Kt from the board.)
Blaek. (Mr. B.) While. (Mr^ K^
1. K.P.2 ' K.P.2 '
2. S.B.tQQ.B.4th KB. to q: 6.4tb
3. ft. Kt! Pi's
i.K.KV.a.iay
«.-P.takesQ.P.
6. Q. B. P. 1.
7. P. tidre* K. p.
8. P. takes Kt.
B. R:BtoQKij^(c
10. R.t»k«B. -,
11. Q. B. (o R: 3d
12. R.Kt.P. 1.
13. K. to B. 2d
14. R. to K. sq., ch. B. to K. 3d
1». Q, to K. Kt. 4tb Q. Kc to B. 3d
And White eventually
B.4th
b,ch.
Black. (Mr.B.) mUe. (Mr. K.)
16. ft.lakesk.Kl.^.t>tlwwitbQ.R.
171 5,P^ KrR.P.a
18. Q.1 isq., K,R.p.V ,
"■ '' ' ;, tt^tK P. l*te» fe, oil.
^ ; Q. ft. KiK'. Kt. sq.
B.6th K.Q„tks.P.,<:!|).(d
LT (l.tQKt,Jll.,ci.
ia Q,t<tkMB.
Id ' R. to St. 6lfa, cb.
a R. 10 Q, 6lh, cb.
EL B.toa,B.6ili,cS.
Id . Q. taken R.,ch.,
B. 4fti Q. to Q. rtb, ch.
Kt. 4Ch B. to K. 3d, cb.
e game. [JVote*.
20. B.U
21. Q. t
22. B. b
23. K. (
24. R.b
25. K. f.
tfift
THE CHBiS FLATSa'ft C^KMnCLS.
Notm.
I openiflgi cilled M^Donneirft Doable Gambit, is iogenious, but very
and if properly oppoaed, it sore to torn oat disadvantageously fw the
(a) Tlua
baiaidoosyi
openioaplayer.
((M Tbe beat reply .
(c) It is obvioiu tbat if Black bad takra tbe Bidion, his oppcMieDt woidd bate
guned a jnece in return, by diecidDg with his Q. at K. R. 5th.
(O lir. Keonj plays the knuMting ibotcs extremely welL
1. B.to>a.Kt.a4
1. LtoaiOi
s. E.toam.adk
S. B. to Q. B.
ft. R.lQ<I.B.M
aOLOTlONS TO
KO.ISI.
K.B.P.
a P. I
a p. I
O.P.1
ap.i
p.
Bo. lis.
1. Kt.toR.li
1. B.toKuSd
a. Kt toB.Sd
4. KLtoO-Mi^Soabtech.
K. Kt. P. I
K. Kt. P. I
Wkia.
Ko. 111.
S. KLtoKLSd
a. KLatKt.adtoa.4ik
4. P. tdMt P.
P.l
P. to K. Kt Ml (Icrf)
P.l
No. 111.
WUU. Bhek,
I. B. to B. eth, du K. taUs Kt
l.Q.B.toKt4th,cli. K.toa4t]a
a. K. B. to 0. B.4di, ch. K.takH Kt
4. Q.B.toQ.<ilb,ch. K.takMP.
SbK.B.toK.filh.di. K.toKt4tii
ft. a. B. toK. B« 4A, ch. B. takm B.
IV Not. 18 wd SS.
Kpulia.
1. Q. to Q. td. eh.
l.a.toU.B.ldbd
a. Q. to Q. B.. eh.
4. K. to K. M, ch.
a. B. to Q. Sth, eh.
Ca.toKtad,ch.
Black.
K.toKt
iCtotB.
K.toR.9d
a tokes B.
P. takes B.
atakeaO.
Mate.
Ko. lU.
atoa.B.a(h
a to 0. R. 7th
ato<l.lLath,eh.
B.toK. B. 4th,ch.
a. to Kt aiiH ch. •
Q. to B. 8di« du
B. to K. a4. eh.
B.tak«sP.
Mate. '
B. to 0.001
(a)atoKt7th
1.
1.
a.
4.
a.
e.
7.
8.
BUfck.
R. toQ.Sd(6e*0
K.t6B.Sd
K. to Kt Sd
K. toR.8d
K.toKt3doriLM
P. lor A.
No. lift.
WhiU. Black.
1. B. takea Kt, €k, Kt takes R.
1. a. takes a. B. P., eh. Kt takes Q.
^fc %#aiv%vOTv <^RWft^fc
1. o. to a. B. ach
1. B.toK.B.Mi
No. 116.
BUusk.
Aaj aunre.
B. takes B.
Mate.
eOLUnONS to CALYII problems^ Noi. » a It. (Sea p. sas.)
WkUe.
1. R. takes B., 4h.
1. R.toa6th
a. R. takesO. P*
No. sa.
Black,
P. takea R.
K.tohia4tii
Mate.
No. 96.
WkUe.
1. B.toaKtld,clL
1. Q. to a R. 6ai» eh.
a. R. takes P., di.
4. ato(LB.4ft
Mate.
Black.
^toltath
atoQ.R.4g»-
K. takes R.
NOTICB8 TO CORRESPONDENTS.
«A. Z."— The little mateh betweeii Mesas. Harrwits and Medley has tenainated in favour of the
femMr: the Saal scoie tMng Ibe SylkMrii^ resoH:—
Hanwita H I Medley
Drawn 0
TRH CilSM ThAXVfLU CIHlONlCliB*
as9
CALVI'S ELEMENTARY LESSONS.
Continued from page 26%
7. Q. P. 2
8. p. takM Q.
9. K* P. 1.
P. takes P.
B. to Q. Kt. dd
K. Kt. to his aq.
Black has several squares whereon to
post his Knight, but the best is evi-
dently that from which he came.
Black could also play his Q. Pawn
two squares. In that case, you should
take Knight with' Pawn ; Black would
take Bishop with Pawn ; and you, by
checking with Rook at K.*8 sq., wqukI
gun a good position.
lO.Q. P.1 . |Q.KLtoK.2dl
If, instead of playing Q. Kt. to K.
second, Black should play it to Q. R.
fourth, ypu. should move yoor Q. B. to
K. Kt 5th, coDtiauing the attack.
P, take$ P.
11. Q. P. 1
12. P. takes P.
13. Q. to Q. 5th
14. Q.B.toQ.Kt.2d
15. K. R. to K., ch
16. K. Kt. to R.4th
Q. Kt. to B. dd
Q. to K. B. 3d
Q. to It. Kt. dd
K. to Q.
Q. to R. Sd
You can now mat^ in three moves.
Third Variation^
White.
5. Q. B. P. 1
6. Castles
J B.
(K.
Blaek,
to Q. R. 4th
Kt. to B. dd
The Inin^ng out the King's Knight
at this point is bad.
7. K.Kt.tohi8 5th I Castles.
You should cather have played Q. P.
two squares.
8. K. B. P. 2 sq.
9. K. P. tks. aP.
10. Q. B. to R. 8d
11. R. takes Kt.
Q. P.2
K. Kt. takes P.
K; Kt. tks. K. B. P.
Q. takes Kt.
If, instead of capturing the Knight
with Rook, you had taken his Rook with
yottr Q. Bishop, Black would have
taken your K. Kt. with Queen;
12. R. to K. B.
13. K; to R.
U. B. takes R.
In this position, Black has the better
game.
K.B.toQ.Kt.3d, ch
Kt. to Q. R. 4th
Kt. takes B.
Fourth Variation,
White. Black.
5. Q. B. P. 1 B. to Q. R. 4th
6. Castles . K. Kt. to B. 3d
7. Q. P. 2 sq. Q. to K. 2d.
If Black, instead of playing Q. to K.
2d, had taken Pawn with Pawn, you
should push on the King*s Pawn ; Black
must withdraw his Knight, and you
should take Pawn with Pawn, which
would give you a good game.
Black could also take the King^ P.
with Kt. In that case, you should move
your K. Rook to King's square. Hack
would push on his Qneen's Pawn two
squares, and you then take Knight with
R^ok. Black takes, your Rook with
Pawuy and you, by playing K. Kt. to his
5th, would gain a superior position;.
8. Q. B. to R. dd
9. Q. P. 1.
Q. P. 1
Kt tohis aq.*
10.- Q.toQR.4th,ch
The following move you take the
Bishop^ and will soon win.
Fifth Variation.
Black.
B. to R. 4th
K. B. to Q. Kt. dd
P. takes P.
a P. 1
K. Kt.toB. 8d
White.
5. Q.B. P. L
6. Castles.
7. Q. P. 2
8. P. takes P.
9. Q. B. to Kt 2d
If, instead of playing K. Kt« to B. Sd,
Black had played Q. B. to K. Kt 5th,
you should move the K. B. to Q. Kt.
5th, &rming e dangerous attack*
10. Q. P. r I Q. Kt. to K. 2d
You could also push oq the King*s
Pawn. In that case, Black should not.
:A:
26ft
take K. P. witb
Kt. to K. 2d. h
11. B. takes I^t.
12. K. R. P. L
18. Q. Kt. toB.3d
14. Q. to her pd
Wl shall see.
the appended Vanatioa.
P. takes B.
Kt. to K. Kt. 3d
Q. B. to ^ 2d
Q. to K. 2
la this pos^OD, Black'^ game is pre-
ferable. He 4as preserii«9d his Pawn,
and will be entblea to attack you on the
King's side afber he has Gustled idth
the^ueen*s llook-
This defena is given bv La Bour*
donipis, and <|eemed sound by Walker.
(Se0 >' PaUm4e;* 1838, p. 185 ; Walker
&c.) Howevel in thiokuig this defence
is tbs best that pas yet been proposed^ we
are fiir from bang satisfied with it ; and
we ^11 here obierre that La BMnrdoobais
was, not cont^it with it, since, a few
moniiihs after h^pablished this defence, he
proposed to thj committee of the CereU
des ^checs to 4ward a prise of a hand-
som0 chess-b(|ard to the inventor of
the 't>est defeae*- ayinsl-'^lie
Gan^bit.
, EtghUenih Opening.
K. BltoQ.Kt.^
BltoB.3d '
es B.
• i
Slack.
Q. Kt. to a Sd
Kt. takes P.
Q«toB.dd
8. Kt. takes P.
9. Q.Kt.toB.3d
10. B. takes B. uwi|LW&e» u. :j
11. CasOea "^ KlT to his 5ti
12. K.Kktohi8#di a Ri tks. R. P
13. Q. t#K. B. Id K. Ki to R. 3d
Tour game is better
your adver6ary'4 You
your Q. B. to ft 3d, and
exchange his Q^ieen for yf
an that i of
now mwe
^rce Black] to
irRooLl
7..aKt.toiidlK.Ki
8* Qistles
9. Q. to K. M
If, inst^Did of plajfing th^
you had taken Paw^ wi^
could have Castled, and! would h
piuijmlwdjuj^ lij lllUiiilJgA^K.,
brhigm^ (mt^Ur^jieefi, wmclb is n
sary for jou to ayoi(i,.ia..O]:dfir.tQ
his Queen out of play.
enikMoik
lack. J
to B. 3(^1
2
sB.
toK.
a¥m, B
i White.
1. fc. P. 2
2. K. Kt. to
3. S:.B.toQ.
4. ft. Kt. P.
5. K. Kt. tak
Tour movers a bad one; instead
of taking the 1L P., you should have
moved the Q. B. P. 1 so., 'vhich woubi
lead to one of tie variatiohs of the pr^
ceding openind. Q. to B. 3d^is the
correct move-H»any other movQ('.^ou}(|
have' lost the gime. . .:t1^ .^
6. ^, Kt. to 4 Sd t Q. takei It
If, instead oftwithdrawine the Knight^
you ^had playet the Q. r. 2 squsires.
Black; could tave taken the pushed
Pawiv with his piishop, which you could
not retake witb^ Queen without loss.
7. 4- Kt. toB^jsd I Q. Kt. P; 2
Black plays lis Q. Kt. P. W6 squai?ea
to lir^e his Que^o. Listead of this move,
he hi^ several tiethods of playing ; but
I believe the bjat ByaiVft.ig to hds% out
: 10. Q. :B. io R. 3d
11« K. td^es R.
Black s ga^ae is inuch
I*' •
K. B, ta Q. B.4* . * P^«5^ J«»Of«> «^
TTti. fAlcAA P. ki. opened, -- ^
Q. takes R., ch.
Q?B.ito K. 3d
ter. Hd
e is wW
fTineteenik 0}
White.
• !
:k.
1,«. P. 2
2: K.
:>
K. P.
Q. Kt] to B. 3d ,,
K* fi. lo Q. B. 4th
K;Kt|toR.3dl!
2: K. Kt. to B. 3d
3: K. B.tQQ.B.4th
4. Q P. 1
5. K.Kt.t(^iii8^lth
Tottr last move i9, b$ftly played.
Your attack is prelni^titK, and y^ 1
not iflnlv lose sevml mov< i, but gife
your a^ersary Jime to br ig out Ufi
pieces toadvania^.
Instead of Z. Kt. to h s 5th, yqi
should have {^yed'Q. B. 1 . 1, or ev^
haveOwtled.
6. Q.\to K. K. 5th fc r«a«i*l* {
7. K. R. P. 1
8. K.B.toQJCt.3d
--^ifc-Pi tB*ejrKt-f i6^^ 2
^G^e
Q. Kt. to Q. 5tb:'
itt tal ss B.
sq.
PROBLEM tia. 129.
PROBLEM No. 130.
^^m
THE
€ht9» yiaset^S eUtonttU^
Now 34. )
VBW SBBIBS.)
8AT0RDAY, AUGUST Jl, 1847.
i
FBIOS
THBBB PBirOV.
CHESS IN THE METROPOLIS.
Grame between Captain
Wkiie, (Capt. K.) Black. (Mr. L.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
S. K.B.toQ.B.4t]KQ.toK.R.5th,cb.
4. K. to B. so. Q. Kt. P. 2
5. B. takes Q Kt. P. Q. B. to Q. Kt. 2d
6. Q.toK.2d K.Kt.toB.dd
7. Q. Kt. to a 3d Q. Kt. to B.3d
8. K.Kt.toR3d Q.toK.R.3d
9. Q. P. 2 K. B. to Q. Kt. 5th
10. K. P. 1 K. Kt to K. R. 4th
11. K. to Kt. sq. B. takes Q. Kt.
12. P. takes B. Q. Kt. to K. 2d
13. K. B. to Q. 3d(a) K. Kt. P. 2
14. K. Kt. P. 2 Q. to Q. B. dd
1^. K to K. B. 2d Q. takes Kt., ch. (b
16. Q. takes Q.
17. K takes B.
18. K.R. P.2
B. takes Q.
K. Kt. to K. Kt. 2d
K. R. P. 2
Id. K. Kt. P. tks. P. K. R. takes P.
KsviniDT and Mr. Lowb.
Wkae. (Capt.K.) Bladi, (Mr.L.)
20. Q. B. to Q. 2d K. Kt. P. takes P.
21. Q. B. takes P. Q. R. to Q. Kt sq.
22. Q. R. to K. Kt. sq.K. to K. B. sq.
23. Q.RtoK.Kt5thQ.KttoQ.4th
24. P. to Q. B. 4th Q.Kt to Q.Kt iHh
25. Q. B. to K. B. 6th K. Kt to K. 3d
26. Q. R. to K.Kt 4thQ. Kt takes K. B.
27. P. takes Kt. K. R. to 1^ R. 8d
28. K.R.tksK.R.P.(c)R. takes R.
29. R. takes R. K. to K. sq.
80. R. to K. R. 8th,ch K t interposes
31. Q. B. P. 1 Q. P. 1
32. K. P. takes P. P. takes P.
33. P. takes P. R. to Q. Kt 7th (if
34. B. to K. 7th K takes Q. R. P.
35. R. takes Kt,di. K. to Q. 2d
36. P. to Q.5tb R. to Q. R. 6th
37. R. to Q. 8th
Mate.
Notet.
So) Threatening to win a piece, bv the advance of his K. Kt. P. 2 next move.
oj A diBtingiiished player (Buckle)^ who overlooked this game, was in fiivoor of
Biacr 8 playing Q. Kt. to K. Kt. 3d, m place of this move ; but, in that case,
White, insteadof taking the Kt left enprisej which he could not safely venture to
00, might have played P. to Q. B. 4th, and hereby, we think, have improved Us
position,
(e) P. to Q. 5th square would also have been a good move.
{d) K. to Q. 2d would have availed lum nothiug.
VOL. VIII.
M M
264
THE CHESS PLATERS CHROXId-B.
Game in the pending contest between Mr. SrwAvmram and Mr. CL Ksnra^
Mr. 9. giving the odda of hia Qaeen*8 Rook.
{Remove White's Queen*s Book from ike Board,}
White. (Mr. &) BladL (Mr. K.)
14. P. tak»8 & Kt. takes R
15. Q. takes Kt. R to Q.B. Sd
16. B.toQ.R.9d(aQ.toQ.2d(fr)
17. Q. to Q. Kt 4th K. R. P. 1
18. KttoK.R.dd(c)&take8K.P.
19. Castles Q. to Q. R ^
20. Kt. to B. 2d B. takes Kt. P.
21. R. to Q. Kt. sq. Kt. to Q.4th (i)
22. Q. to K. Kt. 4th Kt. takes K. P.
23. Q. to K. Kt. 3d Q. to K B. 6th
24. B. to Q. B. sq. (e) Q. takes Q.
25. P. takes Q. Kt. takes P.
26. K. takes B.
White. (Mr. S.) Black. (Mr. K.)
1. K. P. 2 K. P. 2
2. K.VtoaB.4th K B.toQ.B.4th
8. Q. Kt. P. 2 B. takes Kt. P.
4. B.toQ. Kt.2d Q. P. 1
5. K. B. P. 2 K. Kt. to B. ad
6. a to K. 2d Q Kt. to B 3d
7. K. Kt. to B. 3d. Q. to K. 2d
8. K. B. P. 1 B. to Q. B. 4th
9*Q.B. P. 1 Q.B.toQ.2d
10. Q. Kt. to R. 3d Castles on Q.side
11. Q. Kt. to B. 2d K. R. to K. sq.
12. Q. Kt. to K. 3d Q. Kt. to Q R. 4th
13. K. Kt. to his 5th B. takes Q. Kt.
The nme was prolonged for many moves, but White was compelled to saccnmb
to the uresistible fbrce of BlacVs eight Pawns.
Notes.
(a) To prevent the immediate advance of the Q. P.
[fr^ This insures to Black the sain of a Pawn.
[oS Takin([ the K. B. P. would cost a piece.
. j ) AU this is very well plaved by Mr. Kenny.
(e) White gains a piece by this manceuvering, but he leaves his adversary stronger
than before.
Game played between Mr. Habrwits and Mr. Mongksdibh. The former giving
the Pawn and move.
{Remove Whitifa K.
Black. (Mr.M.)
1. K. P. 2
2. Q. P. 2
3. Q. P. 1
4. B. to Q. 8d
5. B. to K. Kt. 5th
6. Q. Kt. to B. 8d
7. B. to K. 3d
8. K. B. P. 2
9. B. to Q. 2d
10. B. takes P.
11. B.toK. Kt. 8d
12. K. R. P. 1
13. Q. to K. 2d
14. R. to R. 2d (a)
15. K. Kt. to B. 3d
16. P. takes Kt.
White. (Mr. H.)
Q. Kt. to B. 3d
K.P.2
Q. Kt. to K. 2d
Q.P. 1
Q. to Q. 2d
K. R. P. 1
K. Kt. to B. Sd
K.Kt.toKt.5th
P. takes P.
Q.Kt. to K. Kt. 3d
B. to K. 2d
K. Kt. to K. 6th
Q. Kt. to R. 5th
B. to Kt. 4th
Kt. takes Kt.^ ch.
Q. to B. 2d
B. P. from the Board)
Black. (Mr.M.)
17. K; R. P. 1
18. B. takes B.
19. Q. to B. 2d
20. K. to K. 2d
21. P. takes B:
22. K. takes Kt.
23. R. takes R.
24. Q. R. to K. B. sq.
25. Kt. to Q. Kt. 5th
26. K. to Q. 2d
27. P. takes P.
28. Kt. to Q. 4th
29. Kt. to K. B. 5th
30. K. to Q. sq;
31. Kt. to Q. 6th
32. K. to Q. B. sq.
White. (Mr. H.)
B. to R 5th
Q. takes R
Castles
Q B.toK.Kt.5th(&
Q. takes P., ch.
R. takes Q.
Q. takes R P.
R. to K. sq.
Q.toKt. 6th,cb.
a B. P. I
P. takes P.
Q.P. 1
Q. to Kt. 4th, ch.
P. takes P.
Q.toK.R4th,ch.
P. takes B.
THE CHESS player's CIIRaNICLE.
235
Bladi (Mr. M.)
53. Kt Ukes R.
54. P. takes P.
35. K. to B. 2d
36. K. to Kt. aq.
37. R. to B. 6th
38. K.R.toE7th,ch.
39. Q.R.toB.5tb,ch.
40. Q. R. P. I
41. K.toB.ad
42. R.toB. 4th
43. K. to 0.24
44. R.to Q.B.4th
45. Q. P. 1
White, (Mr. H )
Q. takes Kt.
Q. to Kt. 6th, ch.
Q. to Q.B. 4th, Qh.
K. Kt. P. 2
K. to Kt. 2d
K. to Kt. 3d
K. to R. 4th
Q. to Q. 5th (c)
K. Kt. P. 1
Q. to B. 4th, ch.
K. to Kt. 4th
Q. to K. 4th
Q.toK.R.7th,ch.
Black
Black, (Mr. M.)
46. K. to Q. B. 8d
47. K. to Kt. 4th
48. K. to R. 4th
49. R.toQ.fi.5th,ch.
50. R. to Q. B. 7th
51. R. fh>in B. 7th,
Ukes P.
52. K. to R. 5th
58. R.toQ.B. M.
54. R. fh>m B. 6th to
B.2d
55. K. to R. 4th
56. R. to B. 4th
resigns*
Whin. (Mr. H.)
Q. to Kt. 6th, ch.
Q. td K. 8th, ch.
Q. to K. 3d
K. to R. 5th
K. Kt. P. 1
Q. to K. sq.
K.R.P.1
K. Kt. P. I
Q. to Q. sq., ch<
Q. takes P., ch.
P. Queens
Notes,
(a) Black would have gained nothing by taking the Q. Kt.with his Bishop,
although it looks as if the other Knight was comprooiiscd beyond escajie.
S Finely played.
Prepared to exchange the Queen for ^the two Rooks whenever the oppor-
tunity OCCttXSi
CHESS IN THE PROVINCES.
Game lately played between Messrs. Salmon and G. Wallbe, of the Dublin
Chess Club.
White. (Mr. W.) Blaeh. (Mr. S.)
1. K. P. 2 K. P. 2
2. K. B. to Q. B. 4th K. B. to Q.B. 4th
8. K; Kt. to B. ad Q. Kt. to B. 3d
4. Q. Kt. P. 2
5. Q. B. P. I
6.. Castles
7. Q. P. 2
8. P. takes P. (o)
B. takes Q. Kt. P.
B. to Q. R. 4th
B. to Q. Kt. 8d
P. takes P.
a P.I
9. Q. B. to Kt.'2d Q. B. to K.Kt. 5th
10. K. B. to Q.Kt. 5th K. to B. sq.
11. B takes Kt. P. takes B.
12. Q. Kt. to Q. 2d K. B. P. 1 (b)
13. Q. to her B 2d Q. to Q. 2d
14. Q. to her B. dd Q. B. P. 1
15. Q. P. 1 Kt. to K. 2d
16. Kt. to K. Kt. 5th K. R. P. 1
17. K. B. P. 2 Kt. to K. Kt. 8d
18. K. P. 1 Q. P. takes P.
19. P. takes P. Q. takes Q. P.
20. P. takes P. Q. to her 5 th, ch.
21. Q. takes Q. (c) P. takes Q.
And Black wins.
Jmte. (Mr. W.) Blaeh. (Mr. S.)
22. P.takesP.doub.ch.K. takes P.
23. R.to K.B. 7th, oh. K. to Kt. sq.
24. R. to K. B. 6th P. takes Kt.
25. R. takes Kt., ch. K. to R. 2d
26. R. takes P. K. R. to K. Kt. sq.
27. R. takes R. R. takes R.
28. Kt. to K. 4tb R. to K. Kt. 3d
29. R. to K. B. sq. B. to K.R. 6th
30. Kt.to K.B.6th,ch. K. to R. sq.
81. R. to K. B. 2d B. takes K.KtP*(d
32. R takes B.
38. R. to K. B. 2d
34. R. to Q. 2d
35. K. toKt.2d
36. K. R. P. 1
37. K. to Kt. 8d
38. B. to Q. B. sq.
39. R. to Q. B. 2d
40. B. takes R.
41. K. toK. B.dd
R. takn Kt.
K. toKt. 2d
Q.B. P.2
K. to Kt. 3d
R. to B. ^th
K. to B. 4th
Q. B. P. 1
Q.P.1
P. takes R.
B. to Q. sq.
[iVb/c*.
see
THIS CWEBS FtATSR*S CHRONICLE.
Noie$.
(a) In tMs podtloD, when tbe adrerse Q. P.is unmoved, we prefer adVancing the
P. toK*85tb.
(h) This opening is not defended propeily by Black.
1^ Better possibly to have retired the King.
(<0 Stronger play apparently than— 31. Q. P. I«
Game played at tbe Brigbton Chess Clab| between Caftaih Ksmf kdt and
Mr. B ^th.
White. (Capt. K.)
3. K. KttoB. Sd
9. K.B.toQ.KUth
4. Q.B.P. 1
5. Q. P. 2
6. K. P. 1
7. Castles
8. P. takes P.
9. Q. Kt. to B. ad
10. Q. P. I
11, Q. P. 1
13. K. B. to Q. Sd
13. K. B^ takes Kt.
14. Q. Kt« to K. 4th
Black. (Mr. B.)
K,P.3
Q. Hi. to B. 3d
K. B. to Q. B. 4th
K. Kt. to B. 8d
P. takes P.
K. Kt. to Q. 4th
Castles
B. to Q. Kt. 3d
K.Kt.toK.2d
Q. Kt. to his sq.
K.Kt.toK.Kt.3d
Q.Kt.toQ.B.8d
K. B. P. takes B.
Q. to K. sq.
White. (Capt. K.)
15i R to K. Kt. Sth
16. B. to K. 7th
17. Q.Kt.toK.Kt.5th
18. P. takes Kt.
19. Q. Kt. P. 1
20. Q.R.toQ.B.sq.
21. Q. R. P. 2
22. Q. Kt. P. 1
23. Q.toQ.5th,ch.
24. KttoK.B.7th,ch.
25. Kt.toKIl6th,d.ch
86. Q.toK.Kt.8t]i,cb.
27. Kt to K. B. 7th
Bkck. (Mr,£.)
Q.toK.3d(a)
Kt. takes B. (h)
Q. to Q. B. 5th
R. to K. sq.
Q. to Q. B. 3d
Q.toQ.Kt.4th
Q. to Q. R. 4th
Q.takesQ.KtP.
K. to R. sq.
K. to Kt. sq.
K. to R. sq.
R. takes Q.
Mate.
Jfolsf.
(«) Had BkMk taken K. P. widiKl. at
change — ex.gr.
15.
16. Q. to Q. 5th, check
17. B. lo K, seventh
(ft) After the capture of the Bishop,
pobt, he wodd have lost the ex-
Kt. takes K. P.
Kt. inteipeses to .avoid losing a piece
. . . NOTICES TO CORRESPONDENTS.
'<Z. Y. Z." 8«ttlt» YorkfhUre.— Your two tolutioBS an quite liglit. "Tlio Sphimx" fironlisyieee i»)tft
■ ia the hnids -o£ th« inretitor. if it •dmlts of conocttoD» it will bo ■meaded ; <nd' if wA, It will b«
eaaoolled in tho noxt •dition.
^Ozonioiiiii."— Wo an obligod by tho variation, which ia insCmctiro and inttteatiug abo.
** C. L. 8." fPodgloy.— Our boat thanki an due for iho liatof errata politely forwarded by C. L. 8.
** UinM,''-^'M.XBA to therognt and lote of our motroiKditaii amateun, Mr. Hamrits haa left for CenDaay.
The pefiod of bia ntom ia uneortain* but wo an noppy to amy that during hia abaonoo ho will oontinae
m oontiibntor to thia Journal, and we look forward wltn no ordinary intereat to the pmnisod aeoovat
of hla proeaAnfi aatMiiig tiie gnat playen of Berlin.
** F. R. 8;'^>«4ro command aaythii^ like a rtmunesatiTe aalo, »Choia Work muat bo ■ilaplafl to tbe taHe
andeapooity'of tho multitudo. A \to6k for •'flniahed pUydn" would beaminoat iBUr boA te
nuthor andpubliahor. ' >:
** Area."— llio flrat impreaalon of fho Cheaa PUyer'a Handbook waa a voiy large one, and there li not
likely therefore to be a d«mand for a aecond edition Just yet.
<• M. P."-*llz. HorwiU ia a Portrait Painter. Hia addrcaa— The XK>ttdott Choii Club.
XBS CHESS plater's CHRONIOIiB. S67:?
To ihs EdUor of iks CheM Player's ChroideU.
SiB,— As Mir. Staonton's ** Handbook " has deseinredl j met with each Booeefli tlmt a
second edition will soon be called for by the public, it will be an object to make it aa
perfect as possible. It is for this reason Uiat I venture (I should not have ventured other-
wise) to trouble yon with a correction of the position in Dii^gram 13, at page 412 in ilie
Haodboc^. The position is one in which White has a King, Bishop, and Pawn agaiiist
King; but Black draws through, the Fawn being a Book's Ptswu marelang to ''% 8<)aare
not commanded by the Bishop, and his own King having first move. The series of movea
in the Handbook are —
WkUe. BiaeL
1. K. tohissqnare
S. K. to Kt. 5th 8. K. to B.*s squae
&c« &€•
snd the game Is said to be drawn.
If, however, Bhidc at first move play K. to his square^ it seems that WMte inay wij^
It : e. ^-*
1. K. to his square
S. B. to B. 4tli 8. K. to B.'8 square (or A) ^
a. P. one S. K. to his second
4. P. one '
Winning. i
(Variation A.)
1. K. to his square
9. B. to Q. B. 4th 8. K. to his second '^
5. K. to Kt. 5th (best) S. K. to B. square
• 4. P. 1 And wins. -r F
Urns it seems that if Black, at first move, move K. 16 his square. White ten wi^ thi
glune. The statement of the *^ Handbook," that the game^ k drawn, 4aa bo^iAM Irif
another manner: t>^^>
1, K. to his second
S. B. to Q. B fourth (or 1^) 2. K. to B. third
(his only move to draw)
'And draws the gime* ' ■■'■'- •''•■'* ^
(Variation R) ' / . ---?
1. K. to his second
8« .P. one 2. K. to B. second '
(his only mora 16 ikwkl)
And draws. /' ( )
The peculiarity of this latter variation is, that if Black, after the Pawn was moved, '^^
to play K. to B. 3d, he would lose the game by B. to K. B. 5th. Altogether, it is yer^
tnatmctivef and on that account I was induced to trouUe you with it. - -
I have the honour to be, your obedient Servant,
OXONIBNSIB.
p.$.^Xf Inre^ toK. to his 2d, White, instead of moving B. or P., play K:to.Kt.-5^
Black draws by £ to B. square, as in the ** Handbook.** . - -^
Augu$t9tk^ 1847.
SOLUTIONS TO CALVPS PEOBLEMS, Nos. 27 ft 38. (See p. S91.)
No. 97.
1. a Id Q. E. Sd, eh. Q. Kt. to Q, Kt Mh
t &. to K. B. Tth, eb. B. takes K.
-Mate.
■'■>.■■<■■>"'»»*■
it . ('»
Ko/88. ' • ' ' •: f"^ *
ITAUr. 9l»cki
I. R. (o K. B. 3d. ch. K. to hisStfi
a. R. to K. B. 6th, ch. K. to Q. 5Th
a Kt. to Q. B. 2d, ch. K. toQ.B.4th
4. R. to Q. B. eth
Mate.
TUB CHBSS PLATEU'a CHROMICLE.'
CA.LVI'8 ELEUE
Conlinatd fro
In tbU position, it ii evident that
Black bu his game better opened, and
that you will be forced to withdraw your
pieces, leaving tbe field open to your
■dveraary.
TWnfieft Opemng.
WJate. Black.
I. K.P.2 I K. P. 2
S. K.Kt.taB.3d Q.Kt.toB. Sd
S. K.B.toQ:B4th K. a to Q. B. 4th
4. Q. P. 2 I K. B. takes P.
Q. P. 2 8q. b a bad move. Black
would have played ill had he taken tbe
Pawn witb Fawn. (See the oext open-
ing)
K.B-toQ.Kt.3d
K. Kt. to R. 3d
Castles
Q.P. 1
Q. to K. B. 8d
a to K. Kt. M
P. takes P.
Kt. to bis Stfa
Q. B. P. I
E. Kt.tohis5th
Q. to K. BJSth
Castles
K. to R. sq.
10
K. B. P. 2 sq.
11.
Q.toK.R.4th
Q.B.takeeP.
TARY LESSONS.
I ;>i^260.}
Id ttua pomtion. Black has the better
game.
7^we»tg-frtt Opemng.
Whitt. Slndt.
1. K. P.3 IK. P. 2
2. K.Et.toB.Sd Q. Kl. toRSd
8. K.B.toQ.B4tb K. B. to Q. B. 4th
4. Q. P. 3 I P. takes P.
We have seea in the preceding
game tbat Black did well to take tbe
Pawn with Bishop.
0. K.KUohiB3th i K. KL to B. Sd
Ilad Black moved, instead, his Q.
Kt. to K. 4tb, he would have bad a
worse game.
6. KKt.tks.EBP. I Kt. takes Kt.
7. B. tka. Kt., ch. E. takes B.
8. QtoKBfthgCh. I
The following move you take his E.
B. ^vi(h Q., and occupy a good poMliiUu
End of FottrUmth Zeiaon.
Pmbum No. 29.
PROBLEM No. 133.
PROBLEM No. 184.
^^^i
%e^>=
PIIOBLEH No. lis.
By Hk. G. \
of Oh DsMinCt
THE
V
« '
I
I <
^ht$% illas$ir^9 Oironirlt
< \'
KEIVJ
>. 36. I i
I8ERIK8.5 I
i
SATURDAY, AUGUST 28, 18*7.
5 [ PRICJB :
( ^HBEEPEN<)C.
■ |l
i i CHESS IN BRIGHTON. I \\
: • ' ' \ t , \^
The itwo following games are part of an interesting little match now paying at liie
Biighton Ctiess Club, between Captain Kxnnsdt, and the most biilhant placer
of the London Club. j
White. (Capt.lL> Bbuk. fMrr-^.} ] WMv. (Capi. K.) Mmck. (Mr. 4-.)
l.iK.P.2 K.P.2
2. %. Kt. to B. 3d Q. Kt. to B. 3d
3. iQ. B. P. 1 K. Kt. to B. 3d
4. :Q. P. 2 K. Kt. takes P.
5. -a P. takeft.P,. K*JB«JU> Q-B. 4tb
6. Ik. B. to Qif B.4th Q. to K. 2d
7. Castles - K. B. to Q. Kt. dd
8. -Q. B. to E B.4th K. Kt P. 2
9. ^B. to K. ftt. 3d K.R.P.2
10. tQ. to Q. ^h i K. Kt takes Q. B.
11. fc. R. P. takes StK. Kt P. 1
12. :K. Kt to U. 4th Kt takes K. P.
13. ;K.Kt to K.B.5th Q. to K. B. 8*
14. K. Kt to^. 4th Q. P. 1.
15. :Q,Kt to <J. 2d (a Q. B. P. 1
16. ;Q. Kt toO^. 4th Q.B.P. takes Q. (b
17. Q.Kt.take»Q.,ch. K. to K. B. sq.
18. B.tk8.P.oil Q. 5th Kt to Q. 6th
19. Q. Kt. P. 1 Kt. to Q. Kt 5i^(c
20. B. to Q.B. 4fh' K. B. takes'K. jtt
21. P. lakes B. K. to K. Kt 20
22( Kt to Q. 5th Kt. to Q. B. SA
29. Kt.to ^B. 7th(d Q. B. to Q. Ktibq.
24. Q. P. 1 Kt ip K. 4th \i
25. Kt. to Q. Kt. 5th K. B; to Q. sqj!
26. Kt. takes Q.R.P. B. to K. B. 4ti
27. Kt to Q. Kt. 5th Q. Ht to Q. Bj^.
28. K. R. to Q. B. sq. Q. n to Q. B. jith
29. K. R. to Q. B. dd^ d. takes KU
SO. B. takes R. B. ta K. 5th i j
31. Q. R. to Q. aq. K. tdi K. B. Sdj!
32. K. B. P/r P. takes P. \i
33. P. takes P. B. tajkes P. !^
34. Q. R. to K. B. sq. K. to K. Kt. 4Jdi
35. K. R. takes B. Kt t&kes R. ; 1
36. R. takes Kt. j (
And Black resigned*
1
I
Nates.
(a) This is well timed, and very materially influences the result of the gamoj
(6) We should have preferred playing Q. to K. 3d, leaving Whitq to take !ihe
Q-'s P. if he diose.
(c) A fine move.
(«0 White piust now gain a Pawn*
VOL. vin.
0 o
272
THE CHESS PLAYEKS CHRONICLE.
Between the same players.
Black. (Mr. —.)
1. K. P. 2
2. K.B.toQ.B.4th
3. K. Kt. to B. 3d
4. Q. B. P. 1
5. Castles
(J. K. R. P. 1
7. K. Kt. P. tks. B.
8. K. to K. Kt. 2(i
9. Q. P. 1
10. Q. to K. 2d
11. K. R.toR. sq.(a
12. K. to K. B. sq.
13. B. takes Kt.
14. Q. to Q. B. 2d
15. Q. Kt. P. 2
White. (Capt. K.)
K. P. 2
K.B toQ.B.4ih
Q. Kt. to B. 3d
Q.P.I
Q. B. to K Kt. 5th
B. takes Kt.
Q. to K. R. 5th
K. Kt. to B. 3d
K.Kt. to K. R. 4th
Q. Kt. to K. 2d
Q.Kt.toK.Kt.3d
K. Kt. to K. B. 5th
Kt. takes B.
K. R, P. 2
B. to Q. Kt. 3d
And Black
Black, (Mr. — .)
16. Q.
17. Q.
18. Q.
19. K.
20. Kt
21. B.
22. K.
23. Kt
24. K.
25. Kt
26. Kt
27. P.
28. Q.
29. Q.
30. Q.
resigned.
R. P. 2
R. P. 1
R. to Q. R. 2d
to K. sq.
. to Q. R. 3d
to Q.Kt. 3d {b
to Q. sq
. to Q. B. 4th
R. to K. B. sq.
. to Q. 2d
. to Q. B. 4th
takes P.
to K. 2d
tks. K. P., oh.
tks. K. Kt. P.
Wkile. (Capt.K.)
Q. R. P. 1
B. to Q. R. 2d
K. R. to K. R. 3d
K. R. to K.Kt. 3d
Q. B. P. 1
B. tks. K. B. P., ch
B. to Q. R. 2d
Q. to K. Kt. 6th
Q. takes K. R. P.
Kt. to K. Kt. 7th
Q. P. 1
P. takes P
P. takes Kt.
K. R. to K. 3d
Kt. to K. 6th, cb.
Notes.
(a) Already, Black's position is embarrassing, and his forces badly placed.
(b) This error is decisive. It loses an important Pawn, and brings White'
Bishop into unfettered action.
(c) The present game is very much below the mark of Black's usual play.
CHESS IN THE METROPOLIS.
Well-played game between Mr. Staunton and Mr. C. Kenny, the former
giving his Queen*s Rook.
(Remove BlaclCs QueerCs Rook from the Board.)
Black. (Mr. S.) White. (Mr. K.)
1. K. P. 2 K. P. 2
2. K B. P. 2 P. takes P.
3. K.B. to Q. B. 4th Q. to R. 5th, ch.
4. K. to B. sq. Q. Kt. P. 2
5. B. to Q. Kt. 3d (a Q. B. to Kt. 2d
6. Q. to K. 2d Q. R. P. 1
7. Q. P. 2 K. Kt. P. 2
8. B. to Q. 2d Q. Kt. to B. 3d
9. K. Kt. to B. 3d Q. to R. 4th
10. Q. B. P. 1
11. K. R. P. 2
12. K. to Kt. sq.
13. K. R. P. 1
14. Q. Kt. to R. 3d
15. P. takes Kt.
16. Q. toK.B. 2d
B. to K. Kt. 2d
K. R. P. 1
Q. to Kt. 3d
Q. to R. 2d
Kt. takes Q. P. (b
Q. takes K. P.
Kt. to K. B. 3d
17 t. to K. 5th (c) Kt. to K. Kt. 5th (d
18. t. takes Kt. B. takes P.
Black. (Mr. S.) White. (Mr. K.)
19. Kt. to B. 6th, ch. B. takes Kt.
20. K. to R. 2d
21. R. to K. sq.
22. B. to Q. B. 2d
23. B. to Q sq.
24. Q. takes Q.
25. K. takes P.
26. Kt. to B, 2d
27. R. to K. B. sq.
28. Kt. to K 3d
29. K. to R. 3d
30. R. takes B.
31. Kt. toB. 5th
32. B takes P.
Castles on K. side
Q. to B. 4th (e)
Q. to K. Kt 5th
Q to Kt. 6th, ch.
P. takes Q., cb.
B. takes Q. Kt. P.
Q. R. to K. sq.
Q. B. P. 2
B. to K. 4th, ch.
B. to K. B. 5th (/
P. takes R.
K. to R. 2d
R. to K8th
33. B. to K. Kt. 4th B. to K. 5lh
34. Kt. takes P. R. to R. 8tb, cb.
35. K. to Kt. 3d R. to K. Kt. 8th
36. K. to R. 4th R. takes P.
THE CHESS PLAYEll S CHRONICLE.
273
Black. (Mr. S.)
37. B. to R. 3d
38. B. takes R.
39. K. to Kt. 5th
40. B. to Q. 6th
White. (Mr. K.)
K.R.V.2(g)
B. takes B-
B. to K. 5th
R. to Q. B.
Black. (Mr. S.) White. (Mr. K.)
43. Kt.toK.Kt:4th,ch.!l. takes Kt.
44. K. takes R. Q B. P. 1
45. B. to Q. R. 3d Q. B. P. I
46. B. to Q. B. sq. Q. R. P. 1
47. K. R. P. 1 Q P. 2
41. Kt. to K. B. 7th Q. B. P. 1
42. K. to R. 4th (A) R. to K. Kt. sq. (i
The game was prolonged for some time, but was won by the force of White's Pawns •
Notes,
(a) In games without odds, it is perhaps better to take this Pa wn.
(6) With so great a preponderance of force, White does wisely in thus breaking
up the game, although apparently at a little sacrifice.
(c) B, to Q- B. 2d would have been stronger play, we believe.
{d) K. Kt. P. 1 would have been at least as good, but the move in the text is
very clever.
(e) Q. to her 5th we think would have been more forcing.
(/) All this is played in a style beyond the mark of one who receives a Rook.
(g) An excellent move.
(A) Has Black any better move ? If K. to B. 6th, the answer would be R. to
Q. B. 3d ; and if K. to B. 4th, the K. R. P. is lost in a move or two.
(i) This is very good, but hardly equal to advancing the Pawns.
The following clever specimens of the Evans Gambit were played between
Mr. Harrwitz and Mr. S s, a celebrated Metropolitan Amateiur.
White. (Mr. H.) Black. (Mr. S.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q. B. 4th K. B. to Q. B. 4th
4. Q. Kt. P. 2
5. Q. B. P. 1
6. Castles
7. Q. P. 2
8. P. takes P.
9. Q. P, 1
10. K. P. 1
11. Q.B.toKt.2d
12. B. takes P.
B. takes Kt. P.
B. to R. 4th
Q. P. 1
P. takes P.
B. to Kt. 3d
Q. Kt. to K. 2d
-Q. B, to K. Kt. 5th
P. takes P.
K. B. P. 1
13. Q. B. to Q.Kt. 2d Q. to Q. 2d
14. R. to K. sq. K. B. to Q. B. 4th
15. Q. Kt. to B. 3d Castles
16. K. R. P. 1 B. takes Kt.
17. Q. takes B. B. to Q. 3d
18. Q.Kt. to Kt. 5th Q. R. P. 1
1^. Kt. to Q. 4th Q. Kt. to K. Kt.3d
20. Kt. to K. 6th (a) R. to K. sq.
21. Q. R. to Q. Kt. sq.K. Kt. to R. 3d
22. Q. to K. 3d Q. B. P. 2
23. V.iBkesV.enpass.(bQ,. takes P.
24. B. to Q. 3d K. to Kt. sq.
Black. (Mr. S.)
R. takes Kt.
B. to K. R. 7th,ch.
Q. takes R.
White. (Mr. H.)
25. Q,toQ.2d
26. R. takes R.
27. K. takes B.
28. Q. to Q. Kt. 4th R. to Q. sq.
29. B. takes Kt. P. takes B.
30. B. takes B. P. R. to Q. 2d
31. B. takes P. Kt. to K. B. 4th
32. Q. to K.B. 4th, ch.K. to R. sq.
33. B. to K. 5th Q. takes Q. R. P.
34. R. to Q. Kt. 2d Q. to Q. 4th
35. R. to Q. Kt. 6th Kt. to K. 2d
36. Q. to K. 3d Kt. to Q. B. 3d
37. B. to K. Kt. 3d R. to K. 2d.
38. Q. to K. B. 4th(c R. to K. B. 2d
39. Q. to K. Kt. 4th K. to R. 2d
40. R. to Q. Kt. sq. Kt. to K. 4th
41. Q. to Q. Kt. 4th R. to K. R. 2d
42. Q. to Kt. 6th, ch. K. to R. sq.
43. R. to K. sq. R. to K. 2d
44. Q. to K. B. 6th (dKi. to B. 6th, ch.
45. P. takes Kt. R. takes R.
46. Q. to B. 8th, ch. K. to R. 2d
47. B. to Kt. 8th, ch. K to Kt. 3d
48. Q. to Q. Kt. 4th, ch.
And wins.
274
THE CHB8S PLAYER's CHRONICLE.
Nates,
(a) K. to Q. B.*8 6th would have been good also, and might have led to many
ingenious variations.
(h) Q. to her R.*8 3d might have been played with equal advantage.
(c) Threatening to take the Knight for nothing.
(d) All this portion of the game is played with remarkable attention and ability.
White. (Mr. H.)
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B.toQ.B.4th
4. K. Kt. P.iJ
6. Q. B. P. 1
6. Castles
7. Q.P.2
8. P. takes P.
9. Q. P. 1
10. B. to Q. 3d
11. Q. B.toKt. 2d
12. Q. to Q. 2d
13. Q. Kt. to B. 3d
Between the same antagonists.
Black. (Mr. S.)
K.P.2
Q. Kt. to B. 3d
K. B. to Q. B. 4th
B takes Kt. P.
B. to Q. R. 4th
Q. P. 1
P. takes P.
B. to Q. Kt. 3d
Kt. to Q. R. 4th
Kt. to K. 2d
Castles
Kt. to K. Kt. 3d
Q.B. to K.Kt. 5th
White. (Mr. H.) Black. (Mr. S.)
14. Q. Kt. to K. 2d B. takes K. Kt.
15. P. takes B. Kt. to K. 4th
16. B. takes Kt. P. takes P.
17. Kt. to K. Kt. 3d Q. B. P. 1
18. K. to R. sq. P. takes P.
19. P. takes P. B. to Q. 5th
20. Q.R. to Q. Kt. sq. Q. Kt. P. 1
21. Kt to K. B. 5th Q. to K. B. 3d
22. R. to K. Kt. sq. K. Kt. P. 1
23. R. to K. Kt. 3d K. to R. sq.
24. Q. to K. R. 6th R. to K. Kt. (a
25. Mates in 3 moves»
Note.
(a) Had he taken the Knight, mate or the loss of his Queen was equally inevi-
table.
SOLUTIONS TO PROBLEMS IN No. 30.
WhUe.
No. 117.
Black.
1.
2.
S.
4.
5.
6.
R. takes Kt.
Q. to Q. 6th
R. takes Q., dis. ch.
K. to K. B. sq.
R. to Q. 4th
R. to K. B. 4th
a to Q. R. 4th (best)
Q. takes Q. (best)
K. takes P.
Kt. P. takes P.
P. to a Kt. 7th
Mate.
White,
No. 118.
WhUe.
1. R. to K. B. 7th
3. K. to B. 6th
3. B. takes Kt, ch.
4. R. to B. 4th, ch.
5. B. cheoka
6. R. takes B., ch.
7. R. to B. 7th
No. 119.
Blaek.
B. diecka (best)
B. to K. B. 3d
K. to K. B. 4th
K. to Kt. 4th (best)
K. takes A.
K. to K. 4th
And Bishop mates next move.
No. lao.
Stack.
f . R. takes B., ch. P. takes R.
2. B. checks Kt. takes B.
3. R. to K. B. 6th, ch. Q. takes R.
Stalemate.
WkUe.
1. Q. to K. 6th, ch.
2. R. to K. R. 8th, ch.
3. Kt. to Q. 6th. ch.
4. R. to K. 8tbt ch.
6. Q. B. P. 1, ch.
6. B. to K. 5th
Bkuk.
Kt. takes Q. (best)
K. to B. 2d
K. to K. 2d
K. takes Kt.
Kt. takes P.
Mate.
NOTICES TO CORRESPONDENTS.
*' An Amateur.' '7-Black must play his Knight
" ^' ^-iC*'";;?®^ ™* not singular in your complaints of irregularity in the deliyery of the weekly numbers
of The Chess Player's Chromcle. If the ilault lies in the Office, it shaU be corrected ; but we beHevc
it resto with the Post-olHce authorities. At any rate, inquiry shall be made. Thanks for the Bleasaot
Enigma " by a Lady," which is too agreeable to be lost
" ^' ^'I{'*!r!^^ ^^^}i/^^ ^^r '^° authors named will be found, with their dates of publication, in the
. n ^®.^ Catalague of Chess Writers appended to Walker's " Art of Chess-Play."
* ?\r J?* contest between Captain Kennedy and Mr. was decided on Saturday last in fayour
of the former ; the score at the termination being :— * •»
Captain Kennedy 7 J Mr. 8 | Drawn 1
Another match has commenced, the first game of which was cleverly won by the London Amateur.
THE CHESS PLAYERS CHRONICLE.
275
CALVI'S ELEMENTARY LESSONS|.
Continued from page 268.
FiFTBERTH LbSSON.
Second SectUm.
King's Knig^Vf gaint.
Twenty-second Opening,
This opening, giren by the Anonymous
of Venice, is a yariation of the giuoco
piano of the Italians. To explain it
according to our own rules, I have been
obliged to make a variation at the 5th
move.
Black. '
K. P. 2 eq.
Q. Kt. to B. 3d
K. B. to Q. B. 4th
K. Kt. to B. 3d
K. Kt. to his 5th
K.Kt.tk8.K.B.R
check
Your move of K. to R. is well played.
Had the Knight not captiu'ed the
K. B. P., you would have been able to
have pushed it on two squares.
White.
1. K. P. 2 sq.
2. K. Kt. to B. 3d
3. K.B.toQ.B.4th
4. Castles
5. Q. Kt. to B. Sd
6. K. to R.
B. takes R.
B. to Q. B. 4th
7. R. takes Kt.
8. Q. to K. B.
Black could also withdraw his Bishop
to other squares, but this is evidently
the best.
9. K.B.tk8.K.B.P.ch. | K. to B.
Had Black taken your Bishop, you
could have taken the K. P. witb Knight,
giving double check, which would
speemly win you the game.
10. Q. P. a K. B. to K. 2d
11. P. takes P. Q. P. 1
12. K. P. 1 K. B. to his 3d
13. Q. Kt. to Q. 5tb Q. Kt. to K. 4th
14. Kt. takes Kt. P. takes Kt.
15. Q. B. to R. 6th P. takes B.
16. Kt. takes B. Q. to her 3d
17. Kt. to Q. 5th
In this position you can easily win.
Twenfy'tMrd Opening*
White.
1. K. P. 2
2. K. Kt. to B. 8d
3. K. B. to Q. B. 4th
Black.
K. P. 2
q! Kt. to B. 3d
K. Kt. to B. 3d
The bringing out the K. Kt. at this
point is bad.
4. Q. to K. 2d I K.B. to Q.B 4th
Instead of playing Q. to K. 2d, you
should have moved your K. Kt. to his
5th. (See the next Opening.) -
5. K.B.tk8.K.B.P.ch.
6. Q. to Q. B. 4th, cb.
K. takes B.
K.toK. f
Black should have covered the check
with his Q. B. — ^you could have taken
the K. P. with the Queen ; but Black,
by taking your K. P. with his Pawn,
would have acquired the better position.
Kt. takes K. P.
Q. P. 2. sq.
7. Q. takes B.
8. Q. to K. 3d
9. Q. P. 1
It is evident that you have the better
game.
As we have noticed above, this open-
ing contains some faults, although it is
one of Carrera*s.
Twenty-fourth Opening.
White. *
1. K. P. 2
2. K. Kt. to B. 3d
3. K. B. to Q. B. 4th
4. K. Kt. to bis 5th
5. P. takes P.
6. Q. to K. B. 3d
Black.
K. P. 2.
Q. Kt. to B. 3d
K. Kt. to B. 3d
Q. P. 2
K. Kt. takes P.
Q. takes Kt.
Q. to K. B. 3d is badly played : we have
before seen that the correct move is
to take the K.B. P. with Knight, as
given by Greco, You could also play
the Q. P. 1 square, defending your
Knight.
276
THE CHESS PLAYERS CHRONICLE.
7. B. Ukca Kt.
8. Q. tks. K. B. P^ ch.
9. K. B. to K. 4th
Kt. to Q. 5th
K. to Q.
Q. B. to K. 3d
In this position you onght to lote.
If, instead of bringing your Bishop to
the defence of your two Pkwns, you nad
played the King to Qaeen sq^ Black
would have checked with his Q. B. at
K. Kt. 5th. Supposing this — ^had you
pushed on the K. B. P. 1 square, Black
could have withdrawn his Bishop to
K. R. 4th ; and had you played K. B.
to his dd, you would have lost a piece,
for example :
I Q. B. to K. 3d
Q. to K. R. 5tb Kt. takes B.
Twent^'fftk Opening,
White,
1. K. P. 2
2. K. Kt. to B. 3d
3. K. B. to Q. B. 4th
4. K. Kt. to his 5th
Black,
K. P. 2
Q. Kt. to B. 3d
K. Kt. to B. 3d
Kttakes K.P.
It is bad in this position to take the
K. P. with the Kt., but you must play
very correctly to win the game.
5. Kt. takes K. B. P. | Q. to K. R 5th
If instead of taking Pawn with Kt.
you had taken Knight with Knight,
Black, by moving his Q. P. 2 sq., would
have regained his piece with a good
position. Instead of taking K. B. P.
with Kt., the correct move was to take
it with Bishop giving check : e. g, —
B. takes K. B. P., ch.
ap. 1
K. to K. 2d
K: Kt. to B. 3d
If he take your Knight, he loses his
Queen.
K. B. to Q. Kt. 3d, with a better
game.
6. K. Kt. P. 1
7. K. B. P. takes Kt.
Kt. tks. K.Kt.P.
Q. takes B.
In this position Black ought to win.
This opening is given by Lewis in his
Treatise, and I deem it very useful to
fibcw beginners the elementary moves.
Twenfy-sixth Opemng,]
WhiU,
1. K. P. 2
2. K. Kt. to B. 3d
3. K.RtoQ.B.4th
Black,
K.P. 2
Q. Kt. to B. 3d
K. B. P. 2
This opening is given by Ponziani,
p. 105.
K. R P. 2 sq. is a bad move.
4. R takes Kt. | R. takes B.
If Black take Pawn with Pawn, you
should take K. P. with Kt.
5. Q. P. 2 sq.
|K.B.P.tk8.K.P.
Black could also take Q. P. with
Pawn. (See the two following varia-
tions.)
6. Kt. takes K. P. | Kt. takes Kt.
7. P. takes Kt. | Q. to K. 2d
Black could also play Rook to his
square or Q. P. 1 ; in both cases, you,
by playing Queen to her 5th square,
woiud win a Pawn.
8. Q. to Q. 5th K. R. to R
9. Q. Kt. to B. 3d
In this position Black loses a Pawn
by force.
First Variation from Black's Fifth Move.
White.
5.
6. Kt. takes P.
Black,
K. P. takes P.
Kt. takes Kt.
Had Black taken P. with P., you
should take Kt. with Kt., and after-
wards check with Q. at K. R. 5th.
7. Q. takes Kt.
8. Q. to Q. 5th
9. Q.to K.R.5th, ch.
P. takes P.
R. to R. sq.
K. Kt. P. 1
You can now give check at K. 5tb,
and win the Rook.
PROBLEM No. 137.
1
=c &#t%Wl
"'^"W^iSl
THE
€ht»% Plasrr^S €Uti^nitU^
: I !
No. 36.*
NEW SB HIES
.1
SATURDAY, SEPTEMBER 4, 1847.
J PRICE
THREEPENCE
CHESS IN THE METROPOLIS.
The following instructive specimen of Captain Evans's beautifbl Gambit was
played between Mr. Habbwitz and his able competitor, Mr. S^~^, of the
London Chess Club.
White, (Mr. H.) Black, (Mr. S.)
1. K. P. 2 K. P. 2
2. K. Rt. to B.3d Q. Kt. to B. 3d
3. K. B. to Q. B.4tb K. B. to Q. B. 4th
4. Q. Kt. P. 2
6. Q. B. P. 1
6. Castles
7. Q. P. 2
8. P. takes P.
9. Q. to Q. 3d
B. takes Kt. P.
B. to R. 4th
K. Kt. to B. 3d
Castles
K. Kt. takes K. P.
Kt. to Q. B. 4th
10. Q. to Q. 5th (a) Kt. to K. 3d
11. B. to Q. R. Sd R. to K. sq.
12. K. to R. sq. B. to Q. Kt. 3d
13. Q. Kt. to Q. 2d Q. Kt. to K. 2d
14. Q. to K. 4th Q. Kt. to Kt. 3d
15. Q. R. to Q. sq.(6)B. to Q. B. 4th
16. K. B. takes Kt. B. takes Q. B.
17. B.toQ.Kt. 3d Q.B. P. 1
18. Q. to Q. B. 4th B. to Q. B. 4th
19. B. tks. P., ch. (c) K. takes B.
Black resigns
White. (Mr. H.) Black. (Mr. S.)
20. Q. to Q. B. 4th,ch K. to B sq.
21. Q. takes B., eb. K. to Kt. sq.
22. Q.Kt.toQ.B.4thQ. Kt. P. 1
23. Q. to Q. R. 3d Q. B. P. 1
24. Kt. to Q. 6th R. to K. 3d
25. Q. to Q. Kt. 3d B. to Q. R. 3d
26. K. R. to K. sq. Q. to K. 2d
27. Q. to Q. 5th
28. K. Kt, P. 1
29. Q. B. P. 1
30. K. toKt.2d
31. K. Kt. to Kt. 5th K. R. to K. 2d
32. K.Kt. to B.7th,ch.R. takes Kt.
33. Kt. takes R. ch. R. takes Kt.
34. Q. takes R.
35. K. B. P. 1
36. R. takes Q. P.
37. Q. takes B.
Q. R. to K. B. sq.
K. to R. sq.
Q. to Q. sq.
Q. to Q. B. 2d ((0
B. to Q. Kt. 2d, eh.
Q. to Q. B. sq.
B. takes P., ch.
Notes.
(a) White cleverly takes advantage of the error committed by his opponent, in
playing K. Kt. to B. 3d on the 6th move.
(h) Observe the advantage always obtained by the opening player in the develop-
iDent and disposition of his forces.
(c) Kt. to K. 4th would also have been good play. If, then, Black attacked the
Queen with Q. Kt. P., White might answer with B. taking K. B. P., ch., as in the
text,
(d) These apparently lost moves are really made to get the poor Bishop into
play again.
VOL. vni. o o
280
THE CHESS PLAYER S CHRONICLE.
Another stoutly-fought example of the Evans Gambit, between the same
Antagonists.
Whiie. (Mr. H.) Black, (Mr. S.)
1. K. P. 2 K. P. 2
2. K. Kt. to 6. 3d Q. Kt. to B. 3d
3. K. B. to Q. B. 4th K. B. to Q. B. 4th
4. Q. Kt. P. 2 B takes Kt. P.
5. Q. B. P. 1 B. to R. 4th
6. Castles Q. P. 1 (a)
7. Q. P. 2 K. Kt. to B. 3d (b)
8. Q. to Q. R. 4th K. Kt. to Q. 2d
9. B. to Q. Kt 5th (c B. to Q. Kt. 3d
10. B. takes Kt. P. takes B.
1 1. Q. takes P. B. to Q. R. 3d
12. R. to K. sq. Castles
13. P. takes K. P. (d) Kt. takes P.
14. Kt. takes Kt. P. takes Kt.
15. Kt. to Q. 2d R. to K. sq.
16. Kt. to K. B. 3d R. to K. 3d
17. Q. to Q. R. 4th Q. to Q. 6th
18. B. to K. 3d Q. to Q. Kt. 4th
19. Q. to Q. Kt. 3d Q. R. to K. sq.
20. R. to Q. sq. Q. to Q. B. 3d
21. K. R. P. 1 B to Q. B. 5th
22. Q. to Q. B. 2d K. B. P. 1
23. Kt. to R. 4th
24. R. to Q. 2d
25. Kt. to K. B. 3d K. R. to Q. sq.
26. R. takes R. R. takes R.
K. Kt. P. 1
R. to Q. 3d
Wkiie. (Mr. H.)
27. B. to K. R. 6th
28. B. to K. 3d
29. B. takes B.
30. R. to Q. sq.
31. Q. to Q. B. sq.
32. R. to Q. 2d
33. Q. takes R.
34. Kt. takes Q.
35. K. B. P. 1
36. K. to B. 2d
37. Q. B. P. 1
38. K. to K. 3d
39. K. to Q. 3d
40. K. to Q B. 3d
41. P. takes P.
Black. (Mr. S.)
Q. to Q. B 4th (e)
Q. to Q R. 6th
R. P. takes B.
Q. takes P. (/)
K. to Kt. 2d
R. takes R.
Q. takes Q.
B. to Q. R. 7th
Q. B. P. 1
Q. B. P. 1 ig)
K. to B. 2d
K. to K. 3d
K. to Q. 3d .
Q. Kt. P. 1
B. to K. B. 2d
42. Kt. to B. 4th, ch. K. to Q. B. 2d (k)
43. P. 1, ch
44. Kt.toQ.6th
45. K. Kt P. 2
46. K. R. P. 1
47. P. takes P.
48. Kt. to K. 8th
K. to Q. Kt. sq.
B. to Kt. sq.
K. R. P. 1
K. R. P. 1
P. takes P.
K. R P. 1
49. Kt. to K. Kt 7th B. to K-. B. 2d
50. Kt. takes B. P. B. to K. 3d
51. Kt. to Q. 6th B. takes P.
52. Kt. to K. B. 7th
And wins.
Notes,
(a) This is better than bringing out the K. Kt., as in the preceding game.
(b) At first sight this unexpected variation seems to involve the loss of a clear
piece, but unpromising as it appears, Black's ingenious play afterwards would serve
to shew that it can be made vrithout any very serious disadvantage.
(c) The position now is truly remarkable. If White advance the Q.'s P., Black
can retort with K. Kt. to Q. Kt. 3d, and extricate his pieces ; the former, there-
fore, has apparently no better move than the one he made.
(d) Here, again. White seems to have an opportunity to win a piece, by ad-
vancing his Q. R. P. 2 ; but even this loss Black could have avoided, although the
method is certainly not very obvious.
(f) AH this is good solid Chess. The forces are quite equal, the players well
matched, and the position one which admits of no dallying.
(/) Black has stolen a march upon his opponent here, and contrived to gain a
Pawn, certes no unimportant prize in such a game.
(g) This was a grave fault, since it permitted White to shut the Bishop up, or
gain a Pawn by his escape.
(A) Better, we should have thought, to exchange the Bishop for his Kt.
THE CHESS PLAYER S CHRONICLE.
281
Game lately played between Mb. C.
Block. (Mr. K.) White. (Mr. T.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to 6. 3d
3. K. B. to Q. B.4th K. B. to Q. B. 4th
4. Q. Kt. P. 2 B. takes P.
5. Q. B. P. 1 B. to K. 2d (a)
S. Q. to Q. Kt. 8d K. Kt. to R. 3d
7. Q. P. 2 Q. Kt. to R. 4th
8. Q. to R. 4th Kt. takes B.
9. Q. takes Kt. P. takes Q. P.
10. Q. B. takes Kt. P. takes B.
U. P. takes P. Q. P. 1
Kenmt and a distinguished Amateur.
Black. (Mr. K.)
12. Q. Kt. to B. 3d
13. Q. P. 1
14. Q. R. to Q. sq.
15. K. P. 1
16. Q. Kt. to K. 4th
17. Q. R. toQ.3d
18. K. to B. sq.
19. R. takef: B.
20. K. P. takes P.
21. P. to Q. 7th, ch.
22. Kt. tks. Q. B. P.
W7iite.(MT. T.)
Q. B. P. 1
Q. B. P. 1
K. R. to Kt.
K. R. takes Kt. P.
Q. B. to K. Kt. 5th
Q. to Q. R.4th, ch.
B. takes K. Kt.
R. to Kt. sq.
B. to K. Kt. 4th
K. to B. sq.
Q. to Q. rth
Black announced mate in four moves.
Note.
(a) This is a bad square whereon to place the Bishop, — a move well taken ad<
vantage of by the first player.
CHESS IN DUBLIN.
Between Mr. Waixsb, and Mr. Salmon, of the Dublin Chess Club.
White. (Mr. W.)
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B. to Q.B. 4th
4. Q. Kt. P. 2
5. Q. B. P. I
6. Castles
7. Q. P. 2
8. P. takes P.
9. Q. B. to Kt. 2d
10. K.B. to Q.Kt.5th
11. B. takes Kt.
12. Q. Kt. to Q. 2d
13. Q. to Q. B. 2d
14. Q. to Q. B. 3d
15. Q. R. to Q. B.
16. Q. P. 1
17. K. R P, 1
18. K. to R. 2d
Black. (Mr. S.)
K. P.2
Q. Kt. to B. 3d
K. B. to Q. B. 4th
B. takes P.
B. to R. 4th
B. to Kt. 3d
P. takes P.
a P. I
Q. B. to K. Kt. 5th
K. to B.
P. takes B.
K. B. P. 1
Q. to Q. 2d
Kt. to K. 2d
Q. B. P. 1
Kt. to K. Kt. 3d
B. to K. R. 4th
B. takes Kt
And
White. (Mr. W.)
19. Q. takes Kt.
20. Q. to K. R. 5th
21. K. B. P. 2
22. Q. R. to K. (a)
23. Q. to Q.
24. B. to Q. R.
25. Q. takes B.
26. Q. to Q. 3d
27. K. P. I
28. P. takes P.
29. Q. P. 1
30. Q. to Q. 5th, ch.
31. B. takes P.
32. R. to K. B. 7th
33. R. takes R.
34. Q. takes Q.
35. R. to Q. 5th
36. R. tks. Q. R. P.
Wins.
Black. (Mr. S.)
K. to B. 2d
K. R. to K.
K. to Kt.
B. to Q. R. 4th
Q. R. to Q. Kt.
B. takes Kt.
Q. R. to Kt. 5th
Q. to Q. R. 5 th
K. B. P. takes P. (b
Q . P. takes P.
Q. to Q. 2d (c)
K. to R.
Q. R. to Q. Kt.
R. takes B.
Q. takes P.
P. takes Q.
R. to Q.
Notes.
(a) This move is not well played.
lb) Better than taking K. B. r., as the following variation will shew : —
27.
28 K. P. takes K. B. P.
29. R. takes R.
30. R. to K. 8th, ch.
Kt. takes K. B. P.
R. takes R. (best)
Kt. takes Q.
K. to B. 2d
•K. takes R.
31. P. takes K. Kt. P.
32. P. Queens, and at least draws the game,
(c) Black should have played Kt. to K. B. 5th.
28^
THE CHESS PLAYERS CHRONICLE.
CHESS IN BRIGHTON.
Gam B played between Capt. Kbnnbdt and Mb. Tubheb, of the Brighton
Chess Club.
White. (Capt. K.)
1. K. P. 2
3. K. Kt. to B. 3d
3. Q. P. 2
4. K.B.toQ..R4th
5. Q. B. P. 1
6. Castles
7. Q. takes P.
8. Q. R. P. 1
9. Q. Kt. P. 2
10. Q. to Q. Kt. dd
11. aKt.toQ.B.3d
12. K. Kt. to Q. 5th
13. Q. Kt.tk8.K.B.
14. Q.B.toKt.2d
15. K.Kt. to K.R.4th
16. Kt. to K. B. 5th
17. P. takes B.
Blach (Mr. T.)
K. P.2
Q. Kt. to B. 3d
P. takes P.
K. B. checks
P. takes P.
P. to Q. B. 7th
Q.P.I
K. B. to Q. K. 4th
K. B. to Q. Kt. dd
Q. to K. B. 3d
Q. B. to K. 3d
Q. to K. Kt. 3d.
Q. R. P. tks. Kt.
Castles
Q. to K. R. 3d
B. takes Kt.
K. R P. 1
WhUe (Capt. K.) Black, (Mr T.)
18. Q. R to K. sq. K. to Q. Kt. sq.
19 Q. R. to K. 3d K. Kt. P. 2
20. YAk%.V.enpa»9ant9L, R. P. takes P.
21. Q. R. to K. R. 3d Q. to K. Kt. 2d
22. R. takes R. Q. takes R.
23. K.B. takes K. Kt. R. takes B.
24. B. tks. K. B. P. Q. to K. R. 2d
25. K. B. P. 2 R. to K. B. sq.
26. R. to K. sq Kt. to Q. R. 2d
27. B. to K. Kt. 5th Kt. to Q. Kt. 4th
28. R to K. 7th Q. to K. R. sq.
29. K. R. P. 1 Q. to K. R. 8th, ch.
30. K. to K. R. 2d Q. takes Q. R. P.
31. Q. to Q. B. 4th Q. B. P. 1
32. Q. to K. 6th Q. tks. Q.Kt.P.(a)
33. Q. to Q. rth
And White win».
Note,
(a) A fatal error, involving the immediate loss of the game.
SOLUTIONS TO PROBLEMS IN No. 31.
No. i2L
No.
123.
White.
Black,
WhUc.
Bktek,
1. R. to Q. R. 2d
K. P. 1 (A.)
1.
R. to K. Kt. .'ith
R. takes R.
2. B. to K. Sd
K. to K. 3d
2.
R. to Q. R. 6th, <
ch.
K. to his 4th
3. R. to Q. 2d
P. takes P.
3.
Kt.toQ.3d. ch.
K. to B. 4t]i
4. B. takes P.
Kt. to K. B. 3d
4.
P. Mates.
5. R. to Q. 6th
Mate.
(A.)
K. to Kt. Sd
2. R. to K. R. 2d
K.P.I
3. B. to K. 3d
K.P.I
No.
124.
4. R. to K. R. 3d
K. toK. B,3d
WhiU.
*« ^09
Black.
6. R. to K. R. 6th
I.
Kt to K. Kt Tth
I
P. 1
Mate.
2.
K. P. 1
P. I
3.
4.
K. P. 1.
K. Kt P. 2.
P. takes P.
P. Queena
No. 122.
5.
K. Kt. P. 1
White.
Black.
Male.
1. B. to Q. 4th, ch.
R. interposes
2. R. to K. B., ch.
H. interposes
3. B. to K. Kt. 7th
R. to Q. 8th (best)
4. R. to K. Bq.
R. to Q. B. 8th (best)
5. R. to Q.
R. to Q. Kt. 8th
6. R. to Q. B.
R. takes R.
Mate.
Emlatuu.— 0\ix last Chronicle was incorrectly numbered, it should have been printed No. 35i
THE CHESS PLAYERS CHRONICLE.
CALVI'S ELEMENTARY LESSONS
Contimied from page 276.
Second Vacation from Blaek'i Fifth Movt.
Second Variation.
mm. SAwjt.
6. 1 Kt. lit" p.
e. Ki.Ui.Kl P.UkuKt.
J. Q.iiUwiP. |«.toK.ad
Had Black taken F.
vith P., jaa should play
Q. to Q. Sth, and rfter-
wards check »X R. 5th.
«. Cutis I Q. tik« P.
If Black, instead of
taking the Pawn nitb
Queen, hod takes it
with Pawn, you should
pUj R. to K. aq.
«. aioQ.B.ad |KB.lo«Kl.Mli
IV- a.t(iaiLi.sdia.p.3iq.
IfBlackplajhisR. to
K.BTinBteBdofQ. P. 2,
jou, bj moTiog jaar Kt.
Queen's 2d, viould have
n. Q.R.P. I |B.toK.2d
12. Kt. to Q. 2d Q. to K. 8d
13. KLtoE. B.3d lE.toB. 2d
Bbu:k 'could alio play Q. B. I
In this case, you ahoiild move tou
to K., and afterwards play Q. B. t(
Et. Sth.
IS. Et.toE.5th^ch.
14. R. to K. I
I Q. to Q. Sd
I K. to B. aq.
If he move E. to B. 3d, vou check
with B. at E. Et. fifth.
TiBBJity-iBvenih Opening.
White. Black.
1. K. P.2 I E. P.2
2. K. Kt. to B.3d Q. Kt. to B. 3d
3. K.B.toQ.B4th|K.R.P. 1
Black here loses a more: he should
rather bring out a piece.
This Opening is from Cozio.
16. B. to KB. 4th
17. aa.toQ.«i.
18. ft. B. P. 2
19. Q.B.P.tks.P.
20. R. lakes P.
Q.toQ.sq.
Q. B.P. 1
K. Kt. P. 1
P. Ukea P.
0. to E. «j.
Von have evidently the better game.
4. ft. B. P. 1
5. Q. P. 2
6. E.BtoQ.Kt.3d
7. B.tks.K.B.P,ch
8. Kt.tk8.K.F.,eh.
Q. R. P. I
Q. Et. P. 2
Q. Kt. to R. 4tb
E. takes K
K. to K. sq.
E. to K. 2d
'o prolong the game, Black should
have moved his King home again.
Q.toK. B. 5th I K, to Q, 3d
284
THE CHESS PLAYER S CHRONICLE.
Tweniy^'eighth Opening,
White. Black.
1. K P. 2 K. P. 2
2] K. Kt. to B. 3d Q^ kt. to B. 3d
3. K.B.toQ.B.4th K. B. to K. 2d
K. B. to K. 2d is a bad defensive
move — con6ning the Queen. Cozio is
the only author, I believe, who has
analyzed this opening. He has only
given one game, which I am about to
explain, and which appears to me to be
incorrect.
4. Castles
5. K.Kt.tohis5th
K. Kt. to B. 3d
Castles
Kt. to his 5th is, in my opinion, not
well played. (See Second Variation.)
6. K. B. P. 2 I K. R. P. 1
Here Cozio makes a bad move for
Black. Instead of playing K. R. P. 1,
he should have pushed on the Q.*s P. 2
squares. (See First Variation.)
R. takes Kt.
K. takes B.
Kt. takes P.
7. Kt.tk8. K. B. P.
8. B. takes R., ch.
9. P. takes P.
10. QtoK.R.5th,ch
In this position your superiority is
unquestionable.
First Variaiion.
White.
6. K. B. P. 2
7. K. P. takes P.
8. Q. to K. sq.
9. B. takes Kt.
10. Q. Kt. to B. 3d
11. Q. toK. Sd
12. P. takes B.
Black.
Q. P. 2
Q. B. to K. Kt. 5th
K. Kt. takes P.
Q. takes B.
Q. to Q. 5th, ch.
B. takes Kt.
Q. takes Q.
13.P. takes Q.
Black*s position is quite as good as
yours.
Second Variaiion,
White, Black.
5. Q. P. 2 I Q. P. 1
Q. P. 2 is a good attacking move.
You free your pieces, without giving
your adversary a chance of doing like-
wise. In this situation, if Black had,
instead of playing Q. P. 1, taken one
of your two Pawns, I believe he would
have found himself in a bad poution.
We shall endeavour to demonstrate this.
We will first suppose that he takes the
K. P. with hu Kt.
K. B. to Q. 5th I K. Kt. to B. dd
If he withdraw his Kt. to Kt. 4th, you
should take Kt. with Kt., and after-
wards play Q. to K. R. 5th, winning a
piece.
K. B. takes Q. Kt. | Q. Kt. P. takes B.
If he had retaken the Bishop with
Q. P., you should take P. with P., pre-
serving your superiority.
Kt. to Q. 4th
Kt. to Q Kt. 3d
Q.P. 1
P. takes P.
Q B. P. 2
Q. to her 4th
R. to K. sq.
Your game is to be preferred.
Now let us examine the result of K.
P. takes Q. P.
K.P.I. K. Kt. to his 5th
Q. B. to K. B. 4th Q. P. 1
P. takes P. B. takes P.
R. to K. sq., ch. K. B. to K. 2d
K. B. to Q. Kt.5th Castles
If, instead of castling. Black had
played his Q. B. to Q. 2d, you should
take Q Kt. with Bishop, and afterwards
move your Queen to K. 2d, preventing
his castling.
K. B. takes Kt. P. takes B.
K. Kt. takes Q. P.
In this position, you have the better
game.
6. Q. P. 1 I
It is a general rule not to mask the
attack on your adversary's K. B. P. by
pushing on the Q. P. 1 sq. : but in
this instance, you do this to ^prevent
your adversanr from developing his
pieces ; and the inconvenience arising
from the crowded state of his game,
ought to compensate you for the sacrifice
you make to the rule above mentioned.
£nd of the Fifteenth Lesson.
§9^
PROBLEM No. 141.
PEOBLEM No. 142.
»la(li fy H. J. C. AnpagwB.
While moving first, to chetltmate in five movea. BKIiIlt,
=^^M
i^=
1 mB\
1^3
Uhite playing flrot Mate* id sis moves inaiiitt
PROBLKM No. 144.
-r^^
THE
CHesa Pla^et^d €htonitU^
No. 37.
KBW 8BRIB8.
.f
SA.TURD AY, SEPTEMBER 11, 1847.
{PBICJB
THRBBPBKGB
CHESS IN THE PROVINCES.
Game played at the Kidderminster Chess Cluh, between the Hon. Secretary of the
Huddersfield Club, (Mr. 6« Simpson) and Mr. Cbbsswell, the Hon. Secretary of
the Kidderminster Club.
White. (Mr.S.)
1. K P. 2
2. K. Kt. to B. 3d
3. R. B. to Q. B.4th
4. Q. Kt. P. 2
5. Q. B. P. 1
6. Castles
7. Q.P 2
8. P. takes P.
9. Q. B. to Kt. 2d
10. Q. Kt. to Q. 2d
11. K. R. P. 1
12. B. to Q. 3d
18. K. P. 1
14. P. takes P.
15. Q. to Q. B. 2d
16. B. to K.R.7th,ch.
17. B. to K. B. 5th
18. Q. to K. 4th
19. Q. to K. Kt. 4th
2a Q. takes Kt. (a)
21. Q. toK.Kt. 4th
22. Q. Kt.toQ.&4th
Black. (Mr. C.)
K. P.2
Q. Kt. to R 3d
K. B. toQ. E4th
B. takes Kt. P.
B. to R. 4th
B. to Q. Kt. 3d
P. takes P.
Q. P. X
K. Kt. to B. 8d
Castles
Q. Kt. to R. 4th
K. R. P. 1
P. takes P.
Kt. to Q. 4th
Kt. to K. B. 5th
K. to R. sq.
Q. Kt. to B. 3d
Kt. to K. R. 4th
B. takes B.
R to K Kt. 3d
K. R. to K. s<|.
R to K. 3d
White. (Mr. S.)
23. K. Kt. to R. 4th
24. Q. R. to K. sq.
25. K. to R sq.
26. K. B. P. 2
27. Kt. takes B.
28. Q. to K. Kt. 3d
29. Kt. to Q. sq.
30. Kt- to K. B. 2d
3L Q. to K. 3d
32. R. to Q. sq.
33. R takes R.
34. Q. to Q. R. 3d
35. R. to Q. sq.
36. P. takes P.
37. Kt. to K. B. 3d
38. K.Kt.tk8.K.Kt.P
39. Q. Kt. to K. 4th
40. R. to K. Kt. sq.
41. Q. to K.B.8th,ch
42. Kt to K. B. 6th
43. Q. takes R., ch.
44. Kt. takes Q.
Black. (Mr. C.)
Q. to K. 2d
Q. R. to Q. sq.
K. B. to Q. 5th
B. takes B.
R. to Q. 5th
B. to R 2d
Q. to Q. B. 4th
Kt. to K. 2d
Q. to Q. 4th
Q. B. P. 2
P. takes R.
Q. Kt. P. 1
K. Kt. P. 2
P. takes P.
Kt. to K. R 4th .
R. to K. Kt. 3d
Kt. to K. R 5th
R to Kt. 2d
B. interposes
Kt. to K. Kt. dd,(»
K. takes Q.
Black resigns, (fi)
8
Notes.
ia) ^j taking the Bishop, he woold have lost the exchange.
b) If Black, instead of this move, play : —
Q. takes K. P.
Kt. takes K. B. P., ch. R. takes Kt
Q. tekcM B.
Mate,
(e) This game is very steadily concluded, and is extremely creditable to playera
ytho must necessarily have few opportunities of practising with the higher and most
improving order of antagonists.
VOL. Yia. TT
288
THB CHBSS FLATE& 8 CHEOMICLE*
Onr next two gmes are pordon of a match Imt lately condilded betweim
Mr. Jomr RBoraa of Leedi, and Mr. £. Cboboudlm of Halifia, whieh terminated
in &TOiir of the former.
White. (Mr. J. R.) BlaeL (Mr. £. C.)
1. K. P. 3 K. P. 2
8.K.Kt.toR3d Q.Kt.toR3d
3. Q.P.2 P. take* P.
4. Kt. takes P. Kt. takes Kt.
5. Q. takes Kt. Q. P. 1
6. K.&toQ.B.4thQ.RtoK.3d
7. Q. Kt. to B. 3d Q. B. P. 1
8. Castles Q. to K. B. 3d
9. Q. to Q. 3d Q. to K. Kt. 3d
10. K. B. P. 2 (a) K takes B.
Q. toK.3d
Kt. to K. 2d
Q.toQ.2d
11. Q.tokeiB.
12. Q. to Q. 3d
13. K. K- P. 1
14. Q.B. to K. 3d(& K. a P. 1
15. Q. R. to Q. 8q. Q. Kt. P. 1
16. &toK.B.4tb(e Q. P. 1
I
WhUe (Mr.J.R.) P2ridl. (Mr. E. C.)
17. B.toK.Kt.3d(JlLt«Q.8q.
18. P. takes P. Kt. takes P.
19. Kt. takes Kt. P. takes Kt.
20. Q.toK.2d,ch. B.toK.2d
21. K. B.to K.sq. (e K. to B. 2d
22. K. to R. sq. (/) K. R. to K.
23. Q.toK.B.3d ~
24. R.toK.2d
And
25. R. takes R.
26. Q. R P. two
27. P. takes P.
28. Q. R. P. 1
29. Q. P. 1
30. Q.to Q. 5th,di. K. to R sq.
31. Q. Kt. P. 2 K to K. 6th
32. R. to K. sq.
wins(^).
Q. to Q. B. 3d
KtoQ. R4th
K. takes R.
K. to R 2d
Q. to Q. R. 5th
R. to K. sq.
Q. to Q. 2d
Noie$.
M Black*8 game is evidently more constrained and embarrassed than his oppo-
nents.
(b) Preventing Black*s casding, and enabling the Q. R. to come into pUjr.
{eS This is possibly better than
the Q. P., becaose Blackmust hare gained
one in retnm immediately.
(d) To enable him to advance the K. P. advantsfleoosly.
>) The hold obtained by the opening is very weU kept.
^ f ) A very important precaution,
r) This is an instmctive example of the celebrated Scotch opening, the attack,
witEoat bein^ brilliant, having a sustained power, which renders it very well de-
serving attenucm.
Between the same opponents.
WhiU. (Mr. E. C.)
1. Q. P. 2
2. aB.P.2
3. Q. Kt. to B. 3d
4. K. P. 1
6. Q. B. to (i. 2d
6. K.Kt.toK.B.3d
7. P. takes P.
8. B. takes B.
9. K. B. to Q. Sd
10. Q. to Q. B. 2d
11. Q. R. P. 1
13. K.Kt.toK.5th
18. P. takes Kt.
B2acL (Mr.J.R.)
Q.P.2
K.P.1
K.Kt.toB.3d
K. B. to Q. Kt 5th
Castles
Q. B. to Q. 2d
B. Ukes Kt.
Kt. takes P.
Q. Kt. to B. 3d
K. R. P. 1
K. B. P. 2
Kt. takes Kt.
Kt. takes B.
WkiU. (Mr. E. C.)
14. Q. takes Kt
15. K. B. P. 1
16. K. Kt P. 1 (a)
17. K. P.l (i)
18. R.toK.B.8q.
19. B. to K. 2d
20. P. takes Q.
21. R. to Q. sq. (c)
22. B. to Q. B. 4th
23. K. takes R.
24. K. to K. 2d
25. R.toQ.8q. (J)
And wins.
Blaeh (Mr. J. R.)
Q. B. to bis Bd
Cl.toKR.5th,ish.
Q. to K. R. 4th
Q. takes K. B. P.
Q. to K. 6th, ch.
Q. takes Q., ch.
B.tiUiesK P.
Q. R. to Q. sq.
R. takes BI, ch.
R. to Q. sq., ch.
K. to B. 2d
B.toK.B.6th,ch.
iNvies.
THE CHESS player's CHRONICLE. fS9
Nates,
(a) An inooQsiderate move. He might Mve played K^ to his 2d without harm.
(b) Play as he can, the consequences are disastrous.
(c) Every exchange now serves to strengthen Black and proportionately im-
poverish his adversary.
(d) This is the iimshing stroke ; the game, however, was quite irrecoverable.
CHESS IN GERMANY.
Grame betwetm the President of the Berlin Chess Club and Herr Ahbersih, th*
best playev at Frankfort on the Oder. — From the last Number of the Berlin Sclutch-
zeitung. (^The Notes are also from the Oertnan Periodical.)
White. Blach.
(Herr Andbbsxn.) (Herr Hakstxiii.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q. B. 4th K. B. to Q. R 4th
4. Q. Kt. P. 2 B. takes P.
5. Q. B. P. 1 B. to Q. R. 4th
6. Castles Q. P 1
7. Q. P. 2 P. takes P.
8. P. takes P. B. to Q Kt. 3d
9. K. Kt. to Kt.5th K. Kt. to R. 3d
10. Q. P. 1 Q. Kt. to K. 4th
And White resigns.
Wute. Black.
(Herr Andebsbk.) (Herr Hanstein.)
11. B.to Q.Kt.5th,ch. B. to Q. 2d
12. B. takes B. Q. takes B. (a)
13. K. to R. (b) Castles K. R.
14. Q. Kt. to B. 3d K. Kt. to Kt. 5th(c
15. Q. to Q. B. 2d K. R. P. 1
16. K B. P. 2 (rf) Q. Kt. to Q. B. 5th
17. Q. Kt. to Q. C«) Q-to Q. Kt. 4th (/
18. Q. to K. 2d P. takes Kt
19. Q. takes Kt. (g) Kt. to K. 4th
Notes.
(a) Black can now Castle on either side, all his pieces are in play ; he, more«)
over retains the Gambit Pawn, and the attack of his adversairis at an end; the legi-
timate result, in our opinion, of a correct defence of the £vans Gambit. We do
not, however, mean to say that this highly interesting opening is exhausted. Its
practice can be recommended even against a strong player.
fh) In order to advance K. B. P.
(c) By this attack Black gains time, and enables him to drive back the Knight* ,.•
(d) This move is hazardous ; the Black Knight can advance while the adverse
one remains in danger.
(e) This appears to be his best move, the Knight commanding King's third, a
square on whicn Black threatens to plant one of his Knights. )
(jT) The strongest move ; White cannot now withdraw the Knight to K. B. 3d,
for, in that case, Black could move his Kt. to Q. R. 6th, forcing the sacrifice of
Black*s Queen.
(g) White is now prepared for every move but the one played, which decide^ tlie
game at once. He has, however, no move to save the game ; had he played^r*
19. K. R. P. 1, Black would reply with Kt. to K. B. 3d ; and if White thefi j^lay—-
20. Kt. to Q. Kt. 2d, Black might play— 20. Kt. takes K. P. White's best move
was — 19. Kt. to Q. Kt. 2 d, and the game would probably have proceeded as foUoif s : —
White. Black,
lie. Kt. to Q. Kt. 2d 19. Kt to Q.R. 6th
20. Kt. to Q. 3d 20. Kt. to K. B. 7th, ch. . ^
^\. R. takes Kt. 21. B. takes R.
22. B. takes Kt. 22. B. to Q. 5th
Black having a decided superiority, j
S90
THB CH£S8 PLATER S CHROMICIiE.
Game between an American Amatenr
White. Black.
(Mr. TiixKAir.) (Mr. Tvcubtt.)
1. K. P. 2 K.P.2
2. K. B. P. 2 P. takes P.
3. K. Kt. to B. 3d K. Kt. P. 2
4. K. B. to Q. B.4thK. B. to Kt. 2d
5. Q. B. P. 1
6. Q. to Kt. 3d
7. Castles
8. Q P. 2
9. K. Kt. P. I
10. K.Kt.toR.4th
11. Kt. takes P.
12. R. takes P.
13. P. takes P.
aP. 1
Q. to K. 2d
K.R.P. 1
Q. B. P. 1
K. Kt. P. I
P. to. K. R 6th
P. takes Kt.
Q.P. 1
Q. to K. 8tb, eh.
(Mr. Tilucah) and Mr. Tuckxtt.
White. Black,
(Mr. TiLUiAii.) (Mr. Tuckxtt.)
14. R. to B. sq. Q. to K. 5th
15. P. takes P. Q. B. to K. R.eth
16. B. takes P., ch. K. to Q. «q.
17. B.to Q. 5th (a) Q. to K.7th
18. Kt. to Q. 2d Kt. to K. 2d
19. P. takes P. R. to K. B. sq.
20. R. takes R., ch. B. takes R.
21. Q. to R 4th (b) Q. to K. 6th, ch.
22. K. to R. sq. Q. to K. 8th, ch.
23. Kt. to B. sq. B. takes Kt.
24. Q. to B.7th,ch.(c)K. takes Q.
25. B. to B. 4th, di.
Black resigns.
Nates.
(a) The opening is very spirited on both sides, and the attack and counter-
attack are well sustained.
1>) He appears to have but this move to save the game.
[e) Bjr tms sacrifice White cleverly escapes from aU his thraldom.
{;
80LUTION8 TO PROBLEMS IN No. t2.
No. 1S5.
WhiU.
I. Xt. takes Kt, eh. R.
9. B. toQ.R.7th,dit.e]i. R.
8. Q. to K. B. 8d, ch. R.
4. K. to Q. Kt. 6th K.
«. K. toQ. Xt Sth, dia. ch. K.
6. X. to B. 6Ch
7. X. to B. 4th, ch.
8. X.toQ. 4th
9. X. to X. 4th, eh.
10. B. to X. 8d
11. K. takes P.
19. Q. toQ.
K.
K.
X.
X.
P.
K.
Mate.
Slack,
talies Kt (best)
interposes
interposes
moves
moves
moves
moves
moves
moves
takeeB.
toKt
Wkiie,
U B. takes B., ch.
9. Kt to a Kt 8d
9. F. to B. 4th
4. Kt to B. fith
No. 196.
Blaek,
P. tokes B.
P. to Kt 5th
P. to Kt 4th
Mate.
No. 'I9f .
1. Q
9. K.
8. B.
4. P.
». K.
6. P.
7. P.
WkUe.
toQ. 7th
toXtSd
to X. B. 8d, eh.
1
toQ.R.8d
1
Blmk.
X. movea
X. movea
X. movea
P. takes P.
P. 1
P. takes P.
No. 198.
WhU;
1. B. toQ.Xt 8d
9. B. tokes P. at B. 9d
8. B. to K. Kt 6th
4. B. to K. 8th, eh.
5. B. takes Q.
Blaek.
P. takes R., Queens
P. to X.tR.8th, Quaeas
Q. to Q. 8th,
Q. covers.
Mate.
NOTICES TO CORRESPONDENTS.
" J. B. Jan., Newcastle,"— The contest between Mr. Staunton and Mr. Kenny is nearly finished; Mr. X.
' having won the mi^ciity as yet A seoottd mateh is to be played, Mr. Staunton giving the odda of the
Knight : and, if Mr. K. continue to exhibit the same cai«, some interesting games will be Iho *^
'* H. C."->We should say tliat the game ought to end in a draw.
THE CHBM PLATKR's CBROHICLE.
CALVrS ELEMENTARY LESSONS.
{Conliiated from pagtHl.')
Pbobleh No. 31.
White to m&te in three moyeB.
SixTBBitTH Lxaaoif.
iKeod SBetbin.— Klig't Knight Qiina,
Twenbf-mwth Opening.
Whiie. BlacJt.
1. K. P. 2 M. I K. P. 2 jq.
9. K. Kt. to B 3d Q. Kt. to B. 3d
3. K.B.toQ.KtJth I K. B. to Q. B.4th
Your move of K. B. to (J. Kt. fith ia
tMd. This method of pla? "u flrat
mtrodaced by Lopez. (See Lopez, p.
143, (( tupra.)
Black plays correcti; by brining out
bis K. B to Q. B. 4th.
He might have adopted different
nwret, but hii game would not have
bBcn 10 good.
The author of the EncjclopKdiH,
according to bia plan, devotes one
opening for each derenee ; but we,
wishing to devote more space for the
more interesting openings, amalgamMe
all the defensive move* in this ^g^e,
game.
Black, instead of plavins K. B. to Q.
B. 4tb, could move hia Q. P. one square,
or K. Kt. to R 3d.
In the lirat case, you should take Kt..
with Bishop, and snerwards push on the
Queen's Fawn two squares, navinff the
better Kame. In the second, you shoidd
move the Q. B. Pawn 1 sq., and after- .
wards, Queen's P. 2 sq,, occupying the
centre of the board with your Pawns;
an important posidwi to atttun, as ve
have lateo remarked.
4. B. takes Kt. | Q. P. lakes B.
832
THE CHS6S PLAYER 8 CHRONICLE.
Instead of taking the Kt., you should
move the Q. B. P. 1 sq. (See First
Variation.) Black doubles a Pawn on
the Queen's side of his board, which,
generally speaking, is bad ; but this dis-
advantage is compensated by the de-
yelopement of his game, and by the
attack which he is now enabled to form.
5. Castles
I Q. to K. B. 8d
IC instead of Castling, you had taken
K. Pawn with Kt., Black, by taking
yoor K. B. P. with Bishop, and after-
wards checking you with Queen at her
fifth square, would regain the piece and
retain his gix)d position.
6. K. R. P. 1 I Q. B. to K. dd
In this position. Black has the better
game.
Firgt Variation.
White.
1. K. P. 2
2. K. Kt. to B. 3d
8. K.B.toQ.B.5th
4. Q. JB. P. 1
Black.
K. P.2
Q. Kt. to B. 3d
K. B. to Q B. 4th
Q. to K. B. Sd
You move Q. B. P. 1 sq., to prevent
your adversary from eventually playing
either his Queen to her 5th, or Queen's
Pawn two squares.
5. B. takes Kt. | Q. P. takes B.
Instead of taking the Knight, you
could Castle. Supposing this, Black,
l>y P^J^D^ b^ K. Kt. to K. 2d, would
hare obtained a better game.
Black plays correctly by taking B.
with Q« rawn. Dal Rio, cnap. 17, says
that this double Pawn gives more
strength and solidity to your adversary's
game. Lolli, on the contrary, (p. 182)
diracts the move of Q. takes Bishop,
with the intention of taking K. Pawn
with Queen, if White take K. Pawn
with Knight ; but if vou Castle, instead
of taking Pawn with Kt., the adverse
Queen will be badly situated.
6. Q. P. 2 sq.
7. P. takes P.
P. takes P.
K; B to Q. Kt. Sd
In this position, althoogh you have
two Pawns in the centre, I believe Black
to have the better game.
8. Castles | Q. B. to KJ^t.5th
Instead of Castling, you could also
play K. R. P. 1 sq. (See Second Vari-
ation, below.)
9. Q. B. to K. 3d
10. P. takes B.
B. takes Kt
Castles
If, instead of taking Bishop with P.,
vou had taken it with Queen, he would
nave taken Q. Pawn with Bishop.
Second Variation from Whitens %th move.
Blaek.
Q. to K. Kt. 3d
Q. tks. K. Kt P.
Q. takes K. R. P.
Q. B. to K. Kt5th
Q, B. takes Q.
Q. B. to K. R. 4th
WhiU.
8. K. R P. 1
9. Q. Kt to B. 3d
10. K. R. to Kt
11. ILtks.K.KtP.
12. K. Kt to Kt
13. Kt takes Q.
Black has a Pawn more than you
have, and his pieces are sufficiently weU
placed to enable him to win the game.
Thirty'idnJth Opening.^
Queen's Pawn Gambit.
White. Black.
1. K. P. 2 K. P. 2
2. K. Kt to B. 3d Q. Kt. to B. 3d
3. Q. P. 2. Kt. takes P. ♦
Your move of Q. P. 2, constitutes the
Queen's Pawn Gambit. Dal Bio was, I
believe, the first to point out this move,
for I find that no other author men^ons
it. This Opening is capable of an im-
mense number of variations, and may be
played without fear. It is not, however,
umilar to many of the other openiDgs,
where you sacrifice a Pawn to gain a
move. (Palamede, 1836, p. 129.)
* At the commencement of this Lesson,
we announced that we dioold amalgamate
several of the Openings given in the Kdcy-
clopsBdia of Chess: for this reason we pn^
ceed to the 39th opening giVen therein^
^■il>=
PROBLEM No. 149.
PROBLEM No. 146.
i®^^=
PROBLEM No. 147.
PEOBLEM No. 148.
THE
CfitdS Plaset^d €ht0n<tU^
No. 38. >
K6W 8BBIES.)
SATURDAY, SEPTEMBER 18, 1847.
{PBICB
THREEPENCE.
CHESS IN tHE PROVINCES.
Game between Mr. S. Boden of the Hull Club, and Mr. J. T. Bodem of Settle*
White. (Mr. J. B.)
1. K. P. 2
2. K. Rt. to B. Sd
3. K.Kt.take8K.P.
4. Q. P. 2
5. Kt. to K. Kt. 4tb
6. Q. takes Q. B.
7. K B. to K. 2d
8. B. to Q. 2d
9. Q. to Kt. dd
10. Q. Kt. to B. 3d
11. Kt. to Kt. 5th
12. Q. R. P. 2
13. B. to K. 3d
14. Q. takes Kt. P.
15. Q. R. P. 1
16. Q. B. P. 1
Black. (Mr. S. B.)
K. P. 2
Q. P. 2 (a)
Q. to K. 2d
K. B. P. 1
Q. B. takes Kt.
Q. takes P., cIl
Q. Kt. to Q. 2d
K. B. P. 1
Castles
Q. to K. 3d (b)
Q. to Q. Kt. dd
R. to K. (c)
B. to Q. 3d
K. Kt. to B. 3d
R checks
B. takes R. P.
White. (Mr. J.B.) Black. (Mr.S.B.)
.2(i)
18. Kt. takes R.P.ch. K. to Kt.
17. Q. Kt. P. 2 (d) K. B. P. 1 (<?)
19. B takes K.B.P. B. takes Q. Kt. P.
20. Castles K. R. (/ K. R. to Kt.
21. Q. to K. R. 6th B. to K. B.
22. Q. to K. R. 3d Q. R. takes B.
23. Q. to Q. 3d
24. Q. to Q.
25. Q. to Q. B. 2d
26. Q. B. to B.
27. Q. to Q. R. 2d
Q.R.toQ.Kt.7th
QR.toQKt.6th(^)
K. R. P. 2 (h)
Kt. to K. 5th («)
Q. to Q. R. 3d
28. Kt. draws the game by perpetual
check, as King cannot go to Q. sq.
without White taking the R., and
if Black retake R. he will lose his
Queen, (k)
Notes.
(a) This unsound defence was played for the sake of variety.
(h) Taking Q. P. would have been bad play.
(c) The only safe way to prevent the fatal advance of Q. R. P. ; from this point
Black has a very difficult defence to conduct.
{d) Better puiy'Q. to K. Kt. 3d aeain, and afterwards push on Q. Kt. P. 2 sq.
(e) The only available njbve to win back the Bishop, or save his own by playing
Q. to K. 3d
(/) Taking Bishop with Pawn would have involved him in trouble.
(g) Q. to this square would have been better.
{h) Instead of this move, Black should have played R. to Q. R. 6th ; he cannot
here play Kt. to K. 5th, for fear of White playing Q. B. P. 1, which would at least
give the first player a position to draw.
(0 Had White played Q. B. P. 1, he would have lost his Queen.
(k) So singular and pretty a termination very seldom occurs in actual play.
• VOL. YUI. Q q
296
THE CHB8S PLAYERS CHRONICLE.
CHESS IN SCOTLAND.
Game played between two of the
White. (Mr. b.) Black. (Mr. G.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. Ukes P.
8. K. Kt. to B. 3d K. Kt. P. 2
4. K. R.P.2 K. Kt. P. 1
5. Kt. to K. 5th K. R. P. 2
6. B. to Q. R 4th K. R. to R. 2d
7. Q. P. 2 Q. P. 1
8. Kt. to Q. 3d P. to K. B. 6th
9. K. Kt. P. 1 R to K. 2d
10. Q B toK. B.4th Q. Kt. to B. 3d
11. Q. B. P. I K. Kt. to B. 3d
12. Q. Kt. to Q. 2d B. to Q. 2d
13. Q. Kt. P.2 Q.R.P. 1
14. Q. P. 1 Q. Kt. to Q. R. 2d
15. K. to B. 2d Q.Kt.toQ. Kt.4th
16. R.toQ.B.8q. Q. B P. 1
leading players, Gamma and Delta.
WhUe. (Mr. D.) Black. (Mr. G.)
22. Q. P. 1 B. takes P.
23. Kt. tks K. B. P. R. takes Kt.
24. B. takes R. Q. to Q. B. 2d
25. R. to K. Kt. sq. R to K. B. 4th
26. Q. to Kt. 3d R takes P., eh. (I)
27. R. takes B. R. takes Kt., eh.
28. B. takes R. Kt. to K. 5th, cb.
29. K. to K. 3d Kt. ukes R.
30. B. to K. 6th, ch. K. to Kt. sq.
17..K. RtoK.sq.
18. B. interposes
19. Q. R. P. 2
20. K. P. 1
Q. to Kt. 3d, ch.
Q. B. P. 1
Kt. to Q. R 2d
P. takes P.
31. Q. to Q. 5th
32. O. takes B.
33. R to K. sq.
34. R. takes Kt.
35.-K. takesP.
B. takes B.
Kt. to K. 7tb
P. takes P.
P. takes R
P. takes P.
36. B. to K. Kt. 5th Q. B. P. 1
37. Q. to K. 3d Q. to Q. B. 5th, ch.
21. Kt. takes P. (a) Castles with Q. R
White
38. K. toB.2d
39. Q. takes Q.
40. B. takes Q.
41. P. takes P.
resigns.
P. Queens
Q. takes Q.
Q. Kt. P. 2
P. takea P.
Notes.
(a) White now appears to have a fine attacking position : his King well pro-
tected, and all his pieces actively engaged.
(&) This combination ia pretty enough, and completely turns the scale in &vour
of Black.
Giame played in a Match between Mr. Habbwitz and Mr. Yoh Cabnap, the
former giving the odds of Pawn and move.
(Remove White's. K. B. P.)
Black (Mr.V.C.)
1. K. P. 2
2. Q.P.2
3. P. takes P.
4. K. B. P. 2
5. K. B. to Q. B. 4th K. Kt. to R 3d
6. K. Kt. to B. 3d K. B. to Q. B. 4th
7. K. Kt. to Kt. 5th Q. to K. 2d
8. Q. Kt. to B. 3d Q. B. P. 1
White. (Mr.H.)
Q. Kt. to B. 3d
K. P.2
Kt. takes P.
Kt. to K. B. 2d
a Kt. P. 2
Q. R. P. 2
Q. R. P. 1
Q. B. toR.3d
9. Q. to K. 2d
10. B. to Q. Kt. 3d
11. Q.R. P.l
12. B. to Q. R. 2d
13. Q. to K. R. 5 th K. Kt. P. 1
14. Q. to K. R 3d Kt. takes Kt.
15. P. takes Kt. R. to K. B. sq.
16 Q. B. to K. B. 4th Kt. to K. B. 4th (a
17. Castles (Q. R.) Kt. to Q. 5th
And wins
Black. (Mr. V. C.)
18. Q. toK.Kt.3d
19. R to K. 3d
20. K. R P. 2 (ft)
White. (Mr. H.)
Castles
Kt. to K. 3d
B. takes Q. R P.
21. R to Q. R7th K to Q. Kt. 2d
22. Q. to K. 3d
23. B. takes ift.
24. K. R. to K. sq.
25. Kt. to K. 2d
26. R. takes B.
27. Q. to Q. 4th
28. P. takes P.
29. B. to Q. Kt.
30. Q. to K. 3d
31. Q. toQ.B.3d
32 R. toK. 3d
33. P. takes P.
B. to Q. B. 4th
Kt. takes B.
Q. Kt. P. 1
B; takes Kt.
Q. R. to Q. R sq.
Q.Kt. P. 1
P. takes P.
R. to Q. R. 5tb
Q. to K. 4th
Q.toK.B. 5th,ch.
Q. P. 2 (c)
R to Q. B. 5th
[Nf^s.
THK CHESS player's CHRONICLE. S97
{a) The bringing this Knight at once into co-operation with the other forces in
the centre of the field, is an important circumstance in favour of White's game.
(h) Better, perhaps, to have taken the Kt. with K. Bishop.
(c) This game is ingeniously played by Harrwitz, and e^ibits many points *
interest and instnictioo.
THE EVANS GAMBIT.
Mb. Editob, — I send you herewith a sketch — I can hardly call it an analysis — of a
method of avoiding the Evans Gambit, which is at your service, if you deem it wortifi a
place in your magazine. I have not examined the defence with sufficient care to give a
positive opinion upon its merits ; my impression is, however, that it is sound, and may
safely be adopted by those whose nerves cannot stand the vigorous attack c«xisequent
upon the acceptance of the Gambit.
This Gambit, by the way^, which was formerly, and I believe is still, so much practised
by chess-players in this country, has gone quite out of fashion in London. It is so rarely
^iSayed at the chess divans there, that many of the steongest players who frequent those
places, appear to be unacquainted with the correct defences against the various methods
of attack which spring from the opening. Within the last two years, I played the Evans
attack a number of times, against Messrs. Lowe, Finch, and other players of that calibre,
aud almost invariably, I was either victorious, or I obtained so decided an advantage in
the opening, that I should have won, had I not been overcome by the superior strength of
my opponents. The Evans GamUt certainly contains as many elements of attack, and
is as difficult to defend, as many of the Gambits in which a Pawn is sacrificed for position.
To return from this digression, however, I will merely observe, with reference to the
defence which follows, that it does not originate with me. It was accidentally played
against me a few days since, by a friend, to whom I gave a Piece. It occurred to me then,
that I had, several years ago, seen this defence suggested by a correspondent of the (Lon-
don) " Chess Player's Chronicle." On referring to an old volume of this work, I found
that the suggestion had been made by a correspondent, but that it was not accompanied
by an analysis of the proposed defence. In a subsequent number of the ** Chronicle, how-
ever, Mr. W. Kenrick undertook to prove tliat this defence gave a bad game to the
second player. V. H. Der Lasa replied to Mr. K., and shewed that, according to his own
analysis, the second player must win. Here the matter rested. No further Elusion was
made to the subject in the pages of the ** Chronicle ;" and as the defence gave the last
blow, it may fairly claim to have the advantage in the contest.
The Evans Gambit Avoided.
White,
1. K. P. 2
2. K. Kt. to B. dd
3. K. B. to Q. B. 4th
4. Q. Kt. P. 2
5. P. takes P. (6)
6. K. Kt. takes P.
7. Kt takes K. B. P.
Black.
L K. P. 2
2. Q. Kt to B. dd
3. K. B. to Q. B. 4th
4. Q. P. 2, (a)
5. Kt takes Kt. P.
6. Kt takes P. at Q. 4th.
Here Mr. Kenrick's analysis ends. He concludes by stating that Black must take
Knight White then pushes Q. P. 2, and regains at least the Piece, with the better posi-
tion, Ber Lasa continues the game thus :—
8. K. takes B. (c)
9. K. Kt. P. 1
10. K. to K. Kt. 2d
7. B. takes P., ch.
8. Q. to K. R. 5th, ch.
9. Q. to Q. 5th, ch.
2SS
THE CHX88 PLATBE's CHEOHICLE,
Black maj now pUiy either, —
11. B. checlu
Or.
la Q. B. to Kt. 5(b
11. K.Kt.toK.2d.
11. Kl takes R.
IS. Q. to B. 3d
13. K. to B. Sd
14. K.toK.
10. Q. takes B.
11. Q. toK.5tli,di.
IS. B.toK.B.6tli,cli.
13. Q. to Qp 5tli, ch.
14. Caitles—
And must win.
This proves that White cannot, on the seventh more, take King^s Bishop's Fawn with
Knight: and here aD aflnaon to the snlgect in the ^ Chess Fl^ef^s Chronicle " eeases.
I rentnre to send yon the IbDowing sketch, shewing yon the effect of White's castling on
the serenth more ;— I consider this to he Ids best coarse of plaj.
7. Caades I 7. K. Kt. to K. Sd C<0
8. Q. P. S I 8. B. to Q. KL 3d.
In the first plaoe^—
9. Q.B.toRdd I 9. Q.RF. 1(e)
I think that Black has a good game ; as Hr. Lewis says, ''the opening is aboot eqaaL"
In the second plaoe^-
9. Q.KtoK.Kt.5th,(bad)
10. Q. B. takes F.
11. Kt. to K. B. 7th
IS. Qp takes Q. (best)
13. Q. B. F. 1
14. B. takes B.
— ^with a Fawn adyantage.
9. K. B. F. 1
la Kl takes Q. B. (/)
[1st.]
11. Q. takes Q. F. (inferior)
18. B. takes Q.
13. K takes K. B. F., ch.
14. B.toK.B.
[Snd.]
I 11. Q.B.toK.Kt.5th, (best)
If Wbite more Qoeen, Black may take Queen's Pawn. To exchange Qoeens is
obTionsly disadrantageons. Suppose,—
IS. Q. takes Q. P., ch.
13. Q. takes B.
13. K. B. P. I
13. K. to K. B.
14. Kt. takes B.
Kt to K. fifth would lead to some interestmg play ; but the best more probably ifl»—
I 14. Qp R to K R 4th
15. Q. Kt. to R 8d I 15. Q. to K. Kl
And Black must win.
Observe, that if White now push K Kt. P. two, Black takes Fawn with Knight ; and
should White retake, be checks with Bishop ; and on Book's being interposed, plays Q-
to K.B., Q.B.toQ.,&c
Notes.
(a) This more may be called the Counter Evans Gambit Whatever may be its
demerits, I think it better than to retreat Bishop.
(&) This «P|«ars to be White's best move.
(e) Were White to decline this capture, he would lose his Queen in a few moves.
(cO K. B. to Q. fifth looks like a good move. (?) I have not had time to examine
its effects. Instead of K. Kt to K. second. Black may also play Q. B. P. one. K.Ktto
B. third is evidently bad.
(«) To prevent mt check of Bishop, should White capture King's Knight
(/) To retake with Pawn would be fiitaL
THE CHESS player's CHROT^ICLE. 299
As tiiis u my first attempt in analyzing an opening at chess, I hope to be excused,
shonld my "analysis prore (what is yenr likely to be the case) unsound. I make this
communication, because I beUeve that the proposed defence will be new to most of your
readers ; and in order to give you and your correspondents an opportunity of investigating
and of deciding upon its merits.
PHILO-CHESS.
New York, April 3.
A melancholy interest attaches itself to the preceding communication. In the next
number of the ** American Chess Magazine," from whence the letter was extracted, we
were grieved to meet with the following saddening announcement : —
I
THE DEATH OP A CONTRIBUTOR.
The most painful duty which can be allotted to the conductor of a little work such
as our own—where, for the most part, readers, writers, and subscribers are all asso-
ciated on terms of good fellowship, and so frequently of intimacy— now, for the first
time, devolves upon us.
It is incumbent upon us to state that the signature of Fhilo-Chess appears this
month for the last time in our pages. Within a few short hours, when in the full
enjoyment of health, strength, and youth, our late contributor penned this last will
and testament in favour- of his brother Chess players, he was cut down by the
unsparing hand of death. By this untimely visitation, society is deprived of a
talented and worthy member, and ourselves of a valued correspondent and friend.
THE BISHOP'S GAMBIT.
2b the JEditor of the Chess Player's Chronicle,
My dear Sir, — ^Referring to a letter of a ** Dublin Chess Player," in the July number
of the " Chronicle" (page 232), relative to the variation of the Bishop's Gambit, as
analysed by Messrs. Schulten and Stanley, I beg to add a word or two confirmatory to
what is therein stated, and at the same time to give you a short analysis of a defence to
it, which I have found to answer, and which may not be uninteresting to some of your
readers.
It is quite true that the variation alluded to was introduced many years ago in the
Dublin Club by my friend the late Mr. Stephens, the Bishop's Gambit being a great
favourite of his, and which he played with considerable skHl; the fact of my having been
beaten by him several games, in endeavouring to defend them agreeably to the mode laid
down in the books, induced me to give the opening a careful examination, and the result
of my so doing led me to think, that the error in the defence lies in not making at 8th
move a counter attack, by playing Q. B. to K. Et. 5th, instead of which the K. is moved
to Q. sq., and you are forced the next move to cover it with Q. B.; by this mode of play
you give your opponent the opportunity of making a strong attack first, by playing his
Q* B. to Q. 2d, and likely afterwards, according to the counter play, to Q. Kt. 4th, pre-
senting a position most difficult, if not impossible, to defend.
The following is the mode of defence, as well as I can recollect, I subsequenUy adopted
agamst Mr, Stephens :—
900
THE CHESS PLATERS CHRONICLE.
1. K. P. 2 K. P. a
S. K. a P. S P. takes P.
3. K.BwtoQ.B.4thQ. ch.
4. K. to a K. Kt. P. 2
5. Q. Kt. to a 3d K. a to Kl 2a
6. Q. P. 2 Q. P. 1
7. K. P. 1 P. takes P.
8. Q. Kt. to Q. 5tb Q. B. to K. Kl 5th
if 9. Q. to Q. 8d, then K. to Q.
la P. takes P. Q. Kt. to Q. 2d
and you cannot sare
the centre pawn ;
but if
9. K.Kttoa3d K.toQ.
la Kt. takes Q.(orA) a takes Q.
11. Kt. to B. 5th K. a home
12. P. takes P. a takes P., and you
haTe the best of
the game.
<A)
10. P. takes P. Q. Kl to Q. 2d, and
the centre Pawn
is lust.
Dublin, Sept. 6, 1847.
7. K.
8. Q.
9. K.
la P.
IL Q.
12. P.
13. K.
Hie
play s
Pawn,
Again, move I to 6.
Ki.toa3d Q.toK.B.4th
K. toQ.
Q. a to K. Kt 5th
P. takes P.
B. takes Kt.
Q. to a 6th, eh.
Q. Kt to B. 3d, &c.
latter moves may be dirersified; but
M yoB will. Black will retain the
and your attack is gone.
Kt to Q. 5th
P. 1
takes P.
toQ. 3d
takes B.
to a 2d
I am, most truly yours,
GEO. WALLER
CHESS INTELLIOENCE,
On Monday week the members of the Hull Chess dnb opened their winter cam-
paign at the usual place of meetine, yiz., the Public Rooms, Jarratt Street, and will
continue their meetings weekly throng the season, being the ftrst reunion since the An-
niTersary of the Yorkshire Chess AsMciation, whidi was held in Hull last May. The
cordial thanks of the Club were TOted by acclamation to their President, Charles Frost,
Esq., F.S.A., to whom may be mainly attribated the brilliant success of tiie annironBaiy,
and whoso courtesy and hospitality to the numy distinguished visitors will be long re-
membered. Soon after the anniTersary the members of the Hull Club entered into a
subscription for the purchase of a token to be presented to that gentleman, to eyince their
due appreciation of his valuable services on uat occasion, and as a memorial of so cele-
brated an era in the annals of Chess. The vote of thanks was immediately iTollowed by
a short address firom Mr. H. Levett, and the presentation by him, on behalf of the mem-
bcars, of a very beautiful chess table, procured firom one of the first establishments in
Birmingham. Mr. Frost made a suitable acknowledgment in a brief but feeling speech.
NOTICES TO CORRESPONDENTS.
" T. H. S.**— Be assured your compliments and congratalations, and thoae of the many, ray many distan-
guished Amateurs who hare flattered us by similar manifestations of interest in the new work, are
not nnappraciated. But it is impossible to express this hy letter inditridnally, and repeated ijitim»>
> tioaa to the aame aBTeet, through the mrdinm of a public p^per, would hardly be ia good taste.
** W. A. T.**— Your solution of Problam No. 124 isYcry neat and ingenious ;
much more ekgaat Uiaa the author's.— The end game shall be
being shorter, it ii
'< CiTis.''>-The ** American Chess Magasine** can be purchased for is. per number, at Wiley and Putaam'tr
and it certainly desenres the encouragement of players in erery country.
tt,
G. T. P."— The Editor waa absent from I.ondon at the period mftntionad.
PROBLEM No. 149.
PROBLEM No. ISO.
M^^k,i£s=
THE
eiitS0 Plas^r^S eiitroiiCdt^
No. 39.
HEW SERIES
.!
SATURDAY, SEPTEMBER^25, 1847.
5 PRICE
{thsbspemce.
CHESS IN THE METROPOLIS-
The two foUowiDg well-contested Games were played by Messrs. Haskwits
and S 8, of the London Chess Cluh.
White. (Mr. H.) Black. (Mr. S.)
1. K. P. 2 K. P. 2
2! k! Kt. to B. 8d q! Kt. to B. 3d
8. K.B.toQ.B.4th]LB. toQ.B.4th
4. Q. B. P. 1 Q. P. 1
5. Q. P. 2 P. tolses P.
6. P. takes P. B. to Q. Kt. 3d
7. R. R. P. 1. K. Kt. to B. 3d
8. Q. Kt. to B. 8d K. R. P. 1
9. Castles Castles
10. Q. to Q. 8d K. to R. so.
11. Q.B. to K. B. 4th Q. Kt. to K. 2d
12. K. B. to Kt. 3d K. Kt. to R. 2d
13. Q. R. to K. sq. Q. B. P. 1
14. Q. Kt. to K. 2d K. B. R 2
15. Q.Kt. toK.Kt. 3d K. B. to Q. B. 2d
16. K. B. to Q. B. 2d Q. Kt. to K.Kt. 3d
17. Q. B. to Q. 2d K. B. P. 1
18. Q. Kt. to K. 2d K. Kt. to Kt. 4th
19. K. to R. sq. Kt. takes Kt.
20. Q. takes Kt. Q. to Kt 4th (a)
Black resigns.
WhiU. (Mr. H.) Bhmk. (Mr. 8.)
21. K. R. to Kt. sq.(& Kt. to R. 5th '
22. Q. to Q. 3d a P. 1
23. K. B. P. 1 Kt. to Kt. 3d
24. Q.R.toK.B.sq.Q.toR.4th(a)
25. Q. R. to B. 2d Q. to R. 5th
Q. P. takes P.
Q. to R. 4th (<0
Q.B.toK.Kt.5th
Q. B. to K. B. 4th
K. Bw to Q. R. 4th
B. takes B.
26. Q. B. to K. sq.
27. P. takes P.
28. KR. toB.sq«
29. P. to K. 5th
30. Q. to Q. 2d
31. Q. takes K. B.
32. Kt. takes K. B.P. Kt lakes Kt
33. R. takes Kt R. takes R.
34. R. takes R. K. Kt. P. 2
35. R. to B. 6tli B. to K. 5th
36. Q. to Q. B. 3d R. to Q. sq.
37. K. P. 1 R. t^kes Q. P.
38. R. tks. R.P.,ch.(e Q. takes It
39. Q. takes R., ch.
Notes.
[a^ Threatening a terrible attack next move, by playing Kt. to K. R. 5th.
In This was indispensable.
Ic) Black has a fine attacking position at this point.
[a) Something surely ought to have come of toe stronghold Blacif obtained, if
he Dad not relaxed in ms exertions. We believe the twenty-nxth mofe, Q. P. takes
P*, served to relieve his opponent rather than forward his own attack.
(«) It is clear, thai Wlute «omUI aot take the Rook on tha mamianfi but at the
coit of the game.
VOL. vni. « Ji
304
THE CHESS PLAYER 8 CHRONICLE.
White, (Mr. H.)
1. K. P. 2
2. K. Kt. to B. 3d
8. Q. B. P. I
4. K.B.toQ.Kt5th
5. Kt. takes K. P.
6. Q. to Q. It. 4th
7. K. B. P. 2
$. Kt. takes P.
9. B. to Q, B. 4th
10. K. to B. 2d
H. K. Kt. P. 2 (a)
12. Q. to Q. Kt. $d
19. Q. takes Q.
14. K. R. P. 1
15. B. to Q. Kt. 8d
16. B. to Q. B. 2d
17. Q. Kt. P. 2
18. IL to K. sq.
19. a P* 3
Between tha ume plajeis.
Black. (Mr. S.)
K. P. 2
Q. kit. to B. Sd
Q.P.2
Q. P. takes P.
Q. to Q. 4th
K. Kt. to K. 2d.
P.tks. P.^niMiMan/
Q. R. P. 1
Q. to K. 5th^ eh.
Q. to K. B. 4th
Q. to Q. R. 4th
Q. to Kt. ddy ch
P. takes Q.
P. to Q. Kt. 4th
Kt. to Q. R. 4th
Q. R to Q. 2d
Kt. to Q. B. 8d
K. B. P. 1.
Castles (b}
White. (Mr. H.)
20. Q. R. P. 2
21. B. takes P.
22. Q. Kt. P. 1
23. B. takes P.
Bbek. (Mr. S.)
P. takes P.
Kt. to K. Kt« 3d
P. takes P.
K. to Q. B. 2d
24. K. B. to Q. 3d (cB. to Q. 3d
25. Q. Kt. to R. Sd Q. Kt. to R. 4tb
26. K. B. to K. 4th Kt. to Q. Kt. Gth
27. Q. R. to Kt. Kt. takes B.
28. Q. R. tks. P., ch. K. to Q. B. sq.
29. R. takes Kt. K. R. to K. sq. (d
30. Q. Kt. to B. 4th K. B. to Q. B. 2d
31. K. R. to Q.R. (e K. R. takes B.
32. K.R. to a R.7th a B. to Q. B. 3d
33. R. takes B., ch. K. to Kt. sq.
34. Q. Kt. to R. 5th B. to Q. R. sq.
35. R. takes Kt. P. Q. R. to K. sq.
36. Q. B. P. 1 R. to K. 7th, ch.
37. K. to Kt. 8d B. takes Kt.
38. Q. P, 1 B. takes F*
White resigns.
Nat»t.
(a) The owning is very well played on both fides, and will repay attention. J£
Black tak« this Pawn, his opponent wins the K. B. P. in return.
(b^ A dan^rous retreat.
(eS Intending to take off the Kt., and then have an opportunity of giving a fiital
•hecK with has Q.*s Bishop.
(d) Nothmg would have been gained bv taldng the Kt., as White would have
replied with K« R. to Q. R. sq., winning the Bishop in ret«m.
. (e) All this portion of the game is ingeniously played by both parties.
Mr. HoBWiTz gives Q. R. and Move, to Mr. N., at the London Chess Club.
Blatk (Mr.N.)
1. K. P. 2
2*. K.B.'to Q. B. 4th
3. B. tks Q. Kt. P.
4. P. takes P.
5. Q.toK.R.5th,ch.
6. K. Kt. P. 2
7. B. to Q. B. 4th
8. B. to Q. Kt. 3d
9. Q. to K. R. dd
10. K. B. P. 1
11. K.Kt. P. 1
12. Q. P. 1
13. K. Kt. to K. 2d
14. Q. to K. Kt. 3d
15. Q. takes B. P.
16. Q« to K. Kt. 8d
TFAite. (Mr.H.)
K. P.2
Q. Kt. P. 2
K. B. P. 2
K. B. to Q. B. 4th
K. toB.
Q. B. P. 1
Q.P.2
K.Kt. to B. 3d
K. R. P. 2
K. to Kt.
Kt. to R. 2(i
K. Kt. P. 1
Q. B. takes P.
K. R. P. I
Kt.toK.B.3d
Kt. to R. 4th
Mate.
Black. (Mr. N.)
17. Q.toK.Kt.2d
18. K. R. P. 2
19. K. Kt. to Kt 3d
20. B. takes Kt.
21. K.Kt.toK.2d
22. Q. Kt. to B. 3d
23. Q. Kt. to Q.
24. K. to B.
25. Q.Kt. takes B.
26. Q. R. to R.
27. B. to R. 4th
28. K. R. P. 1
29. K. to Kt.
30. K. to R. 2d
31. Q. takes R.
82. Q. to K.Kt, 2d
White. (Mr. H.)
K.toR.2d
R.toK.
KutoB. 5th
P. takes B., dis ch*
K. B. to K. 6th
Q.P. 1
Q. to R. 4th, ch.
Q. to Q. 7th
E. takes Kt.
Kt. to Q. 2d
Kt. to K. 4th
R. takes P., ch.
Q. to K. 6th, ch.
R. to R. 6th, ch.
Q. to B. Tib, ch.
Kt. to K. B. 6tb
Note.
(a) The finish of this game is capitally played by Mr H(M>witz.
THB CHBSS PLATBR*d tunOWlChV^
dos
CHESS IN AMERICA,
' The two following Games occurred in a Match by Coh^spondtoce, between
Philadelphia and Boston.
FiBST Gamb:
' /«
s*
Black, (Boston.^
1. k. P, 2
2. K. Kt. to B. 3d
3. Q. P. 2
4. K.B;toQ.a4th
5. Q. a P. I .
6. <l. Kt. P. 2
7* ft. Kt. P. I
8. Bw takes P« .
9, K. P. takes ]?.' .
10. Castles
11. Q.ti)K.2d
Whdte. (Pha.)
K.P.2
Q. Kt to B. dd
P. takes P.
K. R to Q. B, 4tli
P. to Q. 6th
B. to Q. Kt. 3d
Kt. to Q. B. 4th
Q.P.2
Q. takes P.
Q. a to K. 3d
Castles
Black. (Boston.)
12. K. Kt. to K.
13. Q. Kt. to K. Sd
14. a B. P. 1 .
15. Q. to Q. B. 2d
16. K.Kt. toB.dd
17. K. R. P. 1
18. K. takes R.
19. K. takes a'
20. K. toK.Kt.^
2UK. toK«a2d
WhU^ (t>hit)
K.Kt: to.B,3d
K.B.toK, ' '
Q. to Q. B. 4ih .
Q. E. to Q. 5ih \
^atoK.Kt4 5th
atksK.Kt.P.,cli*
a takes a p4, cL
Q. to K^a 4t^ ch.
Q. to K.KUtfa,c]&^
Q.toK.a4t|),ch.
Drawn by perpetual check, (a)
f 1
M
(a) This ghmelias been weQ and careinlly playejd^ throughout; ihS ^AvJ^io^y
however, by which the draw is fonped» ineiits particular observation, when it is
understood that the Philadelphia amateurahad reasons fbr being perfectly satisfied
with that result, having a winning position in the second game.
Secokb Game.
WVftt. (Pb^) Bhek. (Bpstoa.)
1. K P. 2 K. P. 2
2;K.B. P. 2 ' P. lakes P.
3. K. Kt. to B. 3d K. Kt P. «
4. K.aP.a K.Kt.P.1
5. Kt. to K. 5th K. a P.-2
6. KJB. to a B*4tb K. Bl to ai2d (a)
7.Q,P.2 P. toK.B. 6th
8. K.Kt. p. takes P. ^ P. I
9. Kt. to Q. 3d K. B. to K. 2d
10. Q. B. to K. 3d B. takes E* P., ch.
U. K. to Q. 2d K. Kt P. takes P.
12. Q. takes P. Q. B. to Kt. 5th
13. Q. to K. B 4th Q. to B. 3d
14. Q, Kt. to B. 3d aB.P. 1(^)
15. K. P. 1 Q. takes Q.
16. K.Kt takes Q. Q. P. takes P.
17. Q. P. takes P. K. B. to Kt. 4th
18. Qja. to aKt. sq. B. takes K. Kt
Wkiie. .(«ul.) Bkick. (Bostok)
19. Q. B. takes B. K. a to K. 'Kt M
^0. K« a takes a P. Q. Kt to <^. 2d
21. K. P. 1 P. takes P.
22. B. take» P. B. ta^ce^ R. '^ ;
23. a takes a K. Kt to B. 3d
24. K^atafcesStich. KUit^^BBi ^
^5. Kt. to K. 4th ga»tles (Q. a>.
26. Kt to Q. 6th, ch. K. to B. 2d
27. Kt. to a 7th, ch. K, to Q. R sq. - ;
28. Kt. takes R. K, takes Kt >
29. atoaKt.8th«ch. K. to K. 2d
30. a to Q. R. 8th Q, a P, 1
31. a to Q. a 7th Q. Kt P. 2
32. a takes Q,. E. P. a to K. a 6th
33. K. to K. 3d^ B. to K. 5th
34. Q. B. p. i B. to Q. 4th . .
35. K. to Q. 4tlv^ K. to K. 9d.
36. Q. Kt p. 1
Philadelphia wins.
Notes,
J'
t. '
(a) We vaAhet prefer the move of IL Kt. to R. 3d at this junctbr^
(&) With respect to diismo«e,J^r.G. H. (the principal ebndtictcdr of the gamle
on the part of Boston) writes us as foUowa >^" This ill-considered reply loses the
game. Q takes Q. was the proper move; in which case, although they would
probably recover their Pawn with a superior position, it may well be doubted if
they could do more than draw the game.*' ^
306
THB OHKM PXiAYSR's CHRONICU.
SOLUTIONS TO PBOBI.EM8 IV Vot. SSandM.
No. 199.
WhiU, Black.
I. B. to a 8th K. to R. 4th (baft)
% K. to K. 7th K. to Kt. ad (bctt)
t. P. 1, making vnj pleco K. takes Kt.
4 aP.t Kt.iiiatM
1.
S.
t.
4.
Q.toQ.Sth,cfa.
Kt. takes Kt, ch.
Kt. to B. (Hhf ch.
Q.takMB. '
No. ISO.
BUnJt.
K. to a 9d (bMt)
K. to a (or A)
K.toaM
Mat*.
A
Q. toK.B. 7lh»ch. K.
Kt to B. ftb
Hate.
toK. 2d
toQ.
Whiit.
t. KttoK.Gth, eh.
9. Q. to K. ad, eh.
a. Q. takee B., ch.
4. Kt to Q. 6th
{a) If Kiac
two nunrei.
No. 181.
Btaek.
K. to K. 5th im)
K. to K. B. 4lh
R. takee Q.
Mate.
to X. B. 4th, nate fellewi 1m
Slack,
No. ia>.
White.
1. R.fromKt5thtoQ.R.
ath, ch. K. takee R.
9. Kt takes Q. Kt P., eh. Kt takes Kt (best)
a. Q. to Q. B. 7th, oh. K. to R. 8d
4. Q. takes Kt, ch. K. to &. 4th
^ O. takes Q. B. P.
Mate.
No. laa.
WhUe.
1. atoK. R. 8th, ch.
8. B. to K. B. 3d, ch.
8. B. takes Q., ch.
4. Q. to Q. B. 8d, eh.
6. Q. to K. B. Sd, ch,
6. 0. to K. B. 6th
BiacXr.
R. interpoees.
Q. interpoees.
K. takee B.
K. takee P.
K.toK. Kt.4C&
Ho.
184.
mue.
Blaek.
1. a takes a, ch.
B. takes Q.
9. R.takesKt.
K. B. P. 1
8. K. to Kt 8d
P. takes P.
4. K.toB.ad
P. voshea on^ or
Rook.
Mate,
takes
No. las.
White
1. Q. to K. Kt 8th, ch.
9. Q. to K. B. 7th, ch.
a. Kt to Q. Kt 7th, eh.
4. a. to Q. 6th, ch.
A. Kt takes a Kt P.,ch. K.to a B. 6Cb
6. B. to 0. ad, eh.
Mate.
Black,
K. to Q. 3d
K. takes P.
K. to Q. B. 3d
K. takes Q.
No. 186.
While, Black,
I.
R. to Q. B. 7th Q. takes Q (or A)
9.
R. to K. 7tfi, ch. R. takes R.
a.
R. to K. B. 8th, ch. K. moves
4.
R. to Q.8th
Mate.
A
Kt takes P.
R. toQ. B. 8th,ch. K. n^oves
a takes Kt K. takes B.
Queen mates
SOLUTIONS TO CALVI^S PROBLEMS, Koe. 99 ft 80. (See p. 968.)
WhUe.
No. 99.
Black,
R. to Q. Kt 7lfa *»
K. takes B.
L K. Kt. to R. ad
3. B. to K. Kt 4th, ch.
a. Q. Kt to K. B. 6th
Mate,
• If K. Kt P. 1, you play B. to K. 8th.
WhUc.
No. 80.
Black,
1. a. takes K. R. P., ch. R. takes Q.
3. R. to K. Kt 8th, ch. K. takes R.
a. B. to Q. 6th, ch. K. to B.
4. R. to K. Kt.
Mate.
NOTICES TO CORRESPONDENTS.
'* A. Q, M*C."— We ajw always glad to receive original problems of merit As to the solutions of those
published, It appears to be am unnecessary trouble for you to send them» since they are giyen ereiy
week.
" O. B. S.**— It is quite erident to any one that checkmate can be given as you suggest, but Mr. Khag
imposes the condition that maie must be ^ecUd with the pawn, and it is to find out how to do tUs in
seven moves which constitutes the problem.
" W. C. K."— Is thanked, and his problem shall be examined.
" J. O. W."— " O. P. Q."— The Editor's absence ftom town occasioned the delay.
" N. T."— The Chess Player*! Handbook eao be got of any bookaeller in the kingdom.
THE CHESS PLAYERS CHRONICLE.
307
CALVI'S ELEMENTARY LESSONS.
(^ConHnued from page 292.)
Thirty •ninth Opening,
Queen's Pawn Gambit.
White. Black.
1. K. P.2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. Q. P. 2. Kt. takes P.
(For Note, see page 292.)
Black could also take Pawn with
Pawn, or play Q. P. 2, or K. B. P. 1.
(See the following Openings.)
4. Kt. takes Kt. | Kt. takes Kt.
Ton play correctly by taking with Kt.
in preference to taking with Pawn.
5. Q. takes P.
6. K. P. 1
7. Q. Kt. to B. 3d
Q. to K. B. 3d
Q. to K. Kt. 3d
Q. B. P. 1
In this position, the Anonymous of
Venice considers the game as equal, be-
cause, according to the Italian laws, the
Queen's Pawn may be pushed on two
squares without the liability of being
td^en en passant i but, following our own
laws, you have, in my opinion, the better
game.
If Black, instead of playing Q. B. P.
1 sq., had taken Queen*s a. Pawn with
his Queen, you should move the K. B.
to Q. 3d ; Black could then play his K. B.
to Q. B. 4th, but you should take it,
and afterwards capture the Q. B. Pawn,
which would give you a good position.
8. Q, B.toK.B.4th I K. Kt. to R. 3d
Had Black moved his Q. Kt. P. 1 sq.,
you should play Q. Kt. to K. 4th.
9. K. B. to Q. 3d Q. tks. K. Kt. P.
10. Castles on Q.*s
side
In this position, it is evident that your
game is better than that of Black's.
Fortieth Opening. -
White, Block.
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. Sd
3. Q. P. 2
4. Kt. takes P.
Kt. takes P.
Kt. to K. dd
Ton would have done better had you
taken Kt. with Kt., as shewn in the pre-
ceding Opening.
5. K.B. toQ.B.4th | Q. to K. B. 3d
Instead of playing Q. to K. B. 3d, he
could have brought out his King*s Bishop
to Q. B. 4th. In that case, you could
win at least a Pawn by taking Knight
with Bishop.
6. K.Kt.tohi84th | Q. to K. Kt. 3d
In this position, the game is con-
sidered equal.
Forty-Jirst Opening,
Black.
K. P. 2
Q. Kt. to B. 3d
K. B. P. I
White.
1. K. P. 2
2. K. Kt. toRdd
3. Q. P. 2
It is always bad in opening the game,
to play K. B. P. 1 sq.
K. Kt. to K. 2d
Kt. takes P.
P. takes Kt.
4. K. B.toQ.B.4th
6. P. tokes P.
6. Kt. takes Kt.
7. Q.B.toK.Kt5th
Your game is much better than that
of your adversary's.
Forty'Second Opening.
White,
1. K. P. 2
2. K. Kt. to B. 3d
3. Q. P. 2
4. K.B.toQ.Kt5th
Black.
K. P. 2
Q. Kt to B. 3d
Q.P. 2
Q. B. to K. Kt. 5th
Black has several methods of play,
but he would have still a bad game.
5. K. B. P. 1
6. K. R. P. tks. B.
7. Q. takes P.
You ought to win.
Q. P. takes P.
P. takes Kt.
808
THE CHESS PLAYERS CHRONICLE.
.• /
Forta^tKPft' ^pufMHf^*
White. ■
i: K. P. 2
2. K. Kt. toS. 3d
3..Q.P. 2 '
4J K.B.toQ.ft.4th
6i K.Kt. to l||85th
Black.
K.P.2
Q. Kt. to B. 3d
P. takes P.
K. B. to Q. B. 4th
K. Kt io a 3d. .
K Black, iDltead of defendiBg his It.
B. Pawn with %. Kt., had defended it with
Q. ' Kt. at K. Jlth, tie would htfV0 had a
woite game. *
Kt. takes Kt»
K. takes B.
K. Kt. P. 1
Q.P. 1
6. Kt tks. K. B.P
7i B. tks. Kt, ch.
8. Q.toK.Rith,ch
9. Q. takes B.
10. Q.toQ.Kt5th
P
your gam^ is to be preferred. You
'wi( withdraw^ the Queen to K. 2d, and,
afl0* having jCastled, will threaten an
attAck on the adversary Sang with jour
Pajitrns.
I 4
Fofiy'fourih Opening,
;. White.
l^-K. P.2. "
2, K. Kt toLB. 3d
8i Q. P.2 ':
4; K.B.toQ^.4^
5 J Q. B. P. a
6« Castles •
"• • Wttcn.
K»P.2
Q.KttoB. 3d
P. takes P.
K< B.) checks
P. takes P.
P. takes P.
Instead of Castling, you cotdd t«fce
PaNm with Piwh, but your game would
no^ have been good, as Mons. St
Aijdant has so well demonstrated in the
P4iunede, 18JI2, p. 121. ^
Black, instead of taking Pawn with
Pajvn, should^have moved his Q« Pawn
1 4q. ; but hoi would not, even then, have
had a good gime. (See the next Game^
Pushing on tbe doubled Pawn to Q. B.
seventh wou|i have been better.
7. B. takes P. . { K. Kt. to B. dd
After the capture of this Pawn, you
ought to win the game by force.
Black; Insteact of P^^SIflg the KnMt,
could move his K. 0. rvfiVL 1 sq. (See
Variation.)
' I
8. K. K t to Kt.5th I Casfles
9. K. P. 1 IK. KttoK. i.
Black could also playl^. R. P. L or
a P. 2. r .
In the first case, you loould takei : K.
Kt. with P, and aitennrda play !Q.
to K.R. fifth. \
In the second case : — { \\
'i
P. takes Kt
P. takes P.
P. takes R., and
Queens, ch.
R. takes Q.
10. Q.toK.R.5th
11. Kttks.K.B.P.
If, instead of taking tiie Knigfai he
had pHyed Q. to K.'2d; he would 1 ive
been checkmated in two moves.
12. Q. tks. R., ch. I K. to R. 2d
13. QtoKKt8th,ch
r I '»
you can attack
Irashops, and Mate him
to come rat,
h your wo
a few m4re8.
Variationfrom BlaclCi 7th mavdi.
White.
7. B. takes P.
8. Q. to Q. Kt.3d
9. K. P. 1 sq«
10. Kt takes P.
^ Black.\\
K. 1. P. 1 |i
K. tt to R. 3jl
P. tj^Les P. ^
Q.|DK.2d
!!
Black plays his Q. to{K. 2d, to! de-
fend not only his K. B., bbt also thb K.
Kt. Pawn.
11. Kt takes Kt
12. Q.B.tk8.KKtP.
13. Q. takea B.
H
r\
In this position, you hfive much the
better game.
raOBLBM No. las.
PROBLEM No. 154.
PROBLEM No. ISS.
By R. F. HoDOBoM, E^.
PROBLEM No. 156.
="^^1
TUE
eht»6 iliUiser^S ehvonitU^
No. 40.
NKW 8BRIE8
-\
SATURDAY, OCTOBER 2, 1847.
{PRICE
THREEPENCE,
CHESS IN THE METROPOLIS.
Game played in a match between Mr. Lowe and Mr. W. P-^— -g.
White. (Mr. L.)
1. K. B. P. 2
2. K. P. 2
3. K. Kt. to B. 3d
4. Q. B. P. 2
5. Q.Kt.toB. 3d
6. K. P. 1
7. Q. P. 1
8. K. B. to K. 2d
9. Castles
10. Q. takes Kt.
11. K.Kt.toKt.5th
12. K. Kt. to K. 4th
13. Q. B. to K. 3d
14. K.Kt. to K.Kt.3d
15. P. takes Kl.
16. Q. P. 1
17. B. takes P.
18. Kt. to Q. E. 4lh
Black. (Mr. P.)
Q. B. P. 2
Q. Kt. to B. 3d
K. P. 1
K. Kt. to B. 3d (a)
Q. Kt. to Q. 5th
K. Kt. to Kt. sq.
K. Kt. to R. 3d
K. Kt. to K. B. 4th
Kt. takes B., ch.
K. R. P. 2
K. B. to K. 2d
Q. R. P. 1
Q. Kt. P. 1
Kt. takes Kt.
K. B. P. 2
P. takes P.
Q. to Q. B. 2d
Q. R. to Q« Kt. sq.
White
White. (Mr. L.)
19. Q. R. to Q. B. sq.
20. Q. Kt. P. I.
21. P. takes P.
22. K. R. to K. B. 3d
23. Kt. to Q. B 5th
24. P. takes P.
25. Kt. to Q. 3d (c)
26. Kt. to K. B. 2d
27. K.R. to K. Kt. 3d
28. Kt. to R. 3d
29. Kt. to Kt. 5th,ch
30. R. takes B.
31. B. to Q. B. 5th
32. Q Kt P. 1
33. P. takes R.
34. Q. to K. B. 2d
35. K. takes R.
Black. (Mr. P.)
Q. to Q. B. 3d
K. R. P. I
B. takes P.
Q. Kt. P. 1 (b)
K. B. to K. 2d
R. takes P.
Q. to Q. R. sq.
Q. B. to Q. Kt. 2d
K. to K. B. 2d
Q. B. to K. 5th
B. tiikes Kt.
K. Kt. P. 1
Q. to Q. 4th
R. takes B. (d)
Q. to Q. 5th
K. R. toR.8th, ch
Q. takes Q.
resigns.
Notes.
(a) ni considered, since it can be forced to retreat immediately.
(b) The maaoe jvring here is interesting, and the play on Black^s part very clever
towards the end.
(c) K. R. to Q. B. 3d would have given a strong attacking position to White, '
(d) This is very well plajed, and gives a pretty termination to the contest.
VOL. VIII. s s
312
THB CHESS PLAYERS CHRONICLE.
White. (Mr. P.)
1. K. P. 2
2. K. Kt. to B. drd.
3. Q. P. 2.
4. K. B. to Q. B. 4th
5 K. Kt. to Kt 5th
6. Kt.takeBK.B.P.
7. B. takes Kt. ch.
8. Q.toK.R.5thch.
9. Q. takes B.
10. Q.toQ.Kt.5th
11. K. B. P. 1.
12. K. Kt. P. 1.
13. K. toB. 2nd
14. Q.toQ.3rd
15. Q.B.toK.B.4th
16. Q.Kt.toQ.2d
17. Q.R.to K.Kt.8q.
18. Kt. toKt. 3rd
19. Q. to Q. 2d
20. Q. R. P. tks. P.
21. K. Kt. P. I.
22. K. to Kt. 2d
Between the same Players.
Hmte. (Mr. P.) Black. (Bir. L.)
23. P. to Q. Kt. 4th Q. to Q. B. 5th
24. Q. R. to K. B. Q. B. P .2.
25. P. takes P. Q. takes P.
26. B. to K. R. 6th K. R. to K. B. 2d
27. Q.R.toK.B.2dP. toQ.4th
Black. (Mr. L.)
K. P.2
Q. Kt. to B. 3rd.
P. takes P.
K. B. to Q. B. 4th
K. Kt. to R. 3rd
Kt. takes Kt.
K. takes B.
K.Kt. P. 1.
Q.P. 1.
R. to K. sq.
Q. to R. 5th ch.
Q. to R. 6th
Q. R. P. I.
Q. B. to K. 3rd
K. to Kt. sq.
Q. Kt. P. 2
K. R. to K. B. sq.
B. to Q. B. 5th
B. takes Kt.
Q. to K. R. 4th
Q. to Q. B. 4th
Kt. to K. 4th
28. Q. Kt. P. 2.
29. B. to K. B. 4th
30. P. takes P.
31. K. R. to Q. so.
32. B. to K. R. 6th
Q. to Q. B. 5th
Kt. to Q. B. 3d (a)
Kt.takesQ.Kt.P.
Q.P.I. (A)
P. takes P.
33. K.R. to Q. B. sq. Kt. to Q. 6th
34. R. takes P. Q. takes Q. P. (c)
35. Q. to Q.B.3d (d) Kt. toK.B. 5th, ch.
36. B. takes Kt.
37. K. R. P. 1.
38. K. R. to Q. 2d
39 R. takes R.
40. Q. takes R.
41. K. to Kt. 3d
42. K. to Kt. 2d
R. takes B.
Q. R to K. B. sq.
R. tks. K. B. P. {e)
R. takes R.
Q. takes R., ch.
Q. to Q. 3d, cb.
Q. to K. 3d, and
ultimately wins by the strength
of his two passed i^wns.
Notes.
(a) P. takes K. P. would hare been also good.
{h) This part of the game is ingeniously played by Mr. Lowe,
(c) But why not Q. takes R., followed, if White took the Q., by Kt. to K. 8th
ch. &c. ?
{d) Threatening mate by Q. to Q. B. 8th, &c.
\e) Finely conceived all this.
Game in a Match between Mr. Von Cabnap and Mr. Habbwitz, the latter giving
Pawn and move.
White. (Mr. Von C.)
1. K. P. 2
2. Q. P. 2
3. Q. P. 1
4. Q. B.toK.Kt.5th
5. K. B. to Q. 3d
6. B. takes Kt.
7. K. Kt. to K. 2d
8. K. Kt. to Kt. 3d
9. Q. Kt. to Q. 2d
10. Q. Kt. to K. B.3d
11. K. R. P. 1
12. Q. B. P. 2
13. Q. to Q. 2d
14. K. R. P. 1
15. Q.Kt.toK.Kt.5th
16. Q. Kt. to K. B.3d
(Remove Black's K. B. P.)
Black. (Mr. H.)
Q. Kt. to B. 3d
K. P. 2
Q. Kt. to K. 2d
Q. P. 1 (a)
Q. to Q. 2d
B. takes B.
K. Kt. to B. dd
Castles
K. Kt. to Kt. 5th
Q. B. P. 1
K.Kt. to B. 3d (6
K. Kt. P. 1
K. to Kt. 2d
Q. to K. Kt. 5th
K. R. P. 1
Q. R. P. 2
White. (Mr. Von C.)
17. K. R. toR.3d(c
18. K.Kt.toB.5th.ch
19. P. takes B.
20^ R. to K. Kt. 3d
21. Kt. toQ.4th
22. Kt. to K. 6th, ch
23. Kt. takes R., ch.
24. B. to K. 2d
25. P. takes P. (d)
26. Q. to Q. B. 2d
27. Castles
28. P. takes B.
29. Q. to Q. Kt. 3d
30. K. to Q. 2d
31. K.toK.8q. (/)
Mate.
Black. (Mr. H.)
(t R. P. 1
B. takes Kt.
K. P. 1
Q. tks. doubled P.
Q. to K. 4th
K. to R. 2d
R. takes Kt.
P. takes P.
Kt. takes P.
B. takes K. R. P.
B. takes R.
Q- B. P. 1 (e)
p. takes P., ch.
P. to K. 6th, ch.
Q. takes P.
[Notes.
THE CHESS PLAYER S CHRONICLE.
313
Notes,
(a) This is the modern way of defending the present Opening, and it is un-
questionably superior to the usual move in old times of K. Kt. to 6. 3d.
fb) We should have thought K. Rt. to R. 3d less disadvantageous.
c) Well conceived. From this point, White seems to have a very promising
attack.
(d) Hardly so good as Castling, since it gives the Kt. so much scope for annoy-
ance.
(e) This is the game move. White may delay, but he cannot aveit, the loss of
the game after this advance.
(/) Had he played K. to Q. 3d, Black could have replied with R. to Q. B. sq.,
winning easily.
CHESS IN THE PROVINCES.
Game played in a Match between Mr. £. Cbonhblm, of Halifax, and
Mr. J. Rhodes, of Leeds.
White. (Mr. C.) Black. (Mr. R.)
1. K. P. 2 Q. B. P. 2
2. Q. B. P. 2 (a) Q. Kt. to B. 3d
3. Q. Kt. to B. 3d K. P. 1
4. K. B. P. 2 K. Kt. to K. 2d
5. K. Kt. to B. 3d Q. P. 2
6. Q. B. P. tks. P. K. P. takes P.
7. K. P. takes P. K. Kt. takes P.
8. Kt. takes Kt. Q. takes Kt.
9. K.B.toQ.Kt 5th Q. B. to K. Kt. 5th
10. Q. to K. 2d, ch. B. to K. 2d
11. Castles Q. B. takes Kt.
12. Q. takes B (b) Q. takes Q.
13. R. takes Q.
14. Q. P. 1
15. B. takes Kt.
16. Q. B. to K. 3d
K. {o Q. 2d
K. to Q. B. 2d
K. takes B.
Q. R. to Q. sq.
17. Q. B. to K. B. 2d K. B. to B. 3d
18. Q. R. to Q. B. sq. K. B. to Q. 5th
19. Q. R. P. 2 Q. R. P. 2
20. Q. R. to B. 4th R. to Q. 4th
21. B. takes B. R. takes B.
22. K. to B. 2d K. R. to Q. sq.
23. K. to K. 2d K. Kt. P. 1
24. K. K. to K. 3d R. takes Q. R.
25. P. takes R.
26. Q. Kt. P. 1
R. to Q. 5th
R. takes K. B. P.
White. (Mr. C.)
27. K. Kt. P. I
28. R. to Q. 3d
29. K. to B. 3d
30. R. to K. 3d
31. K. to K. 2d
32. R. to K. 7th
33. R. to K. 3d
34. K. to B. 3d
35. K. to K. Kt. 2d
36. R. to Q. 3d, ch.
37. R. to K. 3d, ch.
38. R. to K. 7th
39. K. R. P. 1
40. K. R. to K. 3d
41. R checks
42. R. to Q. 3d
43. K. to B. 2d
44. P. takes P.
45. K. R. P. I
46. K. to Kt. 3d
47. K. to R. 3d
48. K. to Kt. 3d
49. R. to K. B, 3d
50. K. to R. 2d
51. K. to R. 3d
52. R. to K. 3d
Black. (Mr. R.)
R. to B. 3d
R. to K. 3d, ch
R. to Q. 3d
R. to Q. 5tfa
K. R. P. 2
R. to Q. 2d
R. to Q. 3d
R. to B. 3d, ch.
K. to Q. 3d
K. td K. 3d
K. to B. 4th
Q. Kt. P. 1
K. Kt. P. 1
R. to K. 3d
K. to Kt. 3d
K. B. P. 2
K. B. P. 1
R. to K. B. 3d
R. takes P., ch.
R. to Kt. 5th, ch.
R. takes P., ch.
R. to Q. 5th
R. P. 1, ch.
R. to Q. 3d
K. to R. 4th
P. l,ch.
White resigns, (c)
Notes.
(a) A bad beginning. The best authorities concur in decrying this reply to
Black's first move.
[h) Taking with the Rook would have been much better play.
[<7) This game is hardly up to the mark of a match partie between two such
experienced amateurs.
t
314
THE CHESS PLAYERS CHRONICLE.
CHESS IN AMERICA.
Lively Game played in the Loiiisville Chess Cluh, between Mr. B. and Dr. R.
(From the American Chest Mogasine.)
White. Slack.
1. K. P.2 K. P.2
2. K. B. P. 2 P. takes P.
3. K. Kt to B. 3d K. Kt. P. 2
4. K. B. to Q. B.4th K. B. to KL 2d
5. Q. P. 2 Q. P. 1
6. K. R. P. 2 K. R. P. 1
7. Q. £:t. to B. dd Q. B. P. ]
8. P. takes P.
9. K. takes R.
10. K. Kt. P. 1
11. Q.B. takesP.
12. Q. takes P.
13. Castles
P. takes P.
B. takes R.
K. Kt. P. 1
P. takes Kt.
B. takes Q. P. (a)
Q. to K. B. 8d
White. Black.
14. R. takes B. (h) Q^takes R.
15. K. B. takes P., cb. K. to B. sq.
1 6. Q. B. tks Q.P. eh. Q. takes R
17. B.to K.6th,di8.cb. K. to his 2d (e)
18. Q. to B. 7th, eh. EL to Q. sq.
19. Q. takes Kt., ch. K. to Q. B.2d
20. Q. takes Q.B.,ch. K. to Kt. 3d
21. Kt. to R. 4th, ch. K. to R. 4th
22. Kt. to B. 3d Q. takes Kt. P. (d)
23. Q. Kt. P. 2, ch. K. takes P.
24. Q. tks Kt P., ch. K. takes Kt.
25. Q. mates.
Notes.
(a) This is rery hazardous.
White plays the high game, but we doubt the soundness of the present
sacritice.
(c) K. toKt 2d appears less disadvantageous.
(a) This must be uital, as it leaves the poor King completely at the mercy of
his ibes.
SOLUTIONS TO PROBLEMS IN No. 86 (incorrectly printed No. 36.)
No. 1S7.
No. 139.
Whiie. SUtek.
White. Black.
1. atoQ.6th, ch. K.toR. 7th
I. Q. to a B. 8th, ch. K. to R. Sd (best)
3. Q. to K. R. 6th, ch. K. to Kt 6th
9. B. to a Kt. 6tk ch. K. takes B.
8. P. to a 4th K.toB.Sth
S. Q.toaB.6th,ch. K. takes Q.
4. K. to B. 2d K. to K. 5th
4. Knight
8. Q. to K. B. ad, eh. K. tehei P.
Mates.
6. Q. to K. Sd
Ifate.
No. 140.
White. Black.
No. 188.
1. Q. to Q. R. 7th, ch. B. takes Q.
WhUe. Black.
9. K. to K.'6th, dis. ch. K. to Kt. 4th
1. Q to K. 6th P. takes Q. (best)
3. Kt. to a B. 7th, ch. K. to B. 6th
2. R. to R. 8th, ch. K. to a. Sd
4. Kt to Q. Kt 3d, ch. K. to B. 6th
8. P. takes P.
6. B. to a 4th, ch. B. takes B.
Mate.
Mate.
SOLUTIONS TO CALVI'S PROBI
<£MS, Nos. 81 k 83. (See p. 991.)
No. 81.
No. 83.
White. Black.
White. Black.
1. 0. takes K. R. P., ch. K. takes Q.
1. R. to K. B. Sd . P. Queens
2. K. to B. 5th R. to Kt. 6th
3. Kt to K. 7th, oh. K. to Kt 3d
3, K. R. to R. 6th
8. B. to Q. 4th, ch. K. to R. 3d
Mate.
4. R. to B. 7th
Mate.
•
THE CHESS PLAYER S CHRONICLE.
315
CALVrS ELEMENTARY LESSONS.
{Continued from page 308.)
8BG0HD GAMS.
White.
1. K. P. 2-
2. K. Kt. to B. 3d
3. Q. P. 2
4. K.RtoQ.B.4th
5. Q. B. P. 1
6. Castles
Black.
K. P. 2
Q. Kt. to B. 3d
P. takes P.
K. B., checks
P. takes P.
Q. P. 1
M. Kieseritzkij, well known as one of
the strongest players of the present dar,
thinks that Black, instead of playing Q.
P. 1 sq., ought to hring out his K. Kt.
to B 3d, and then play as follows: —
K. Kt. to B. 3d
a R. P. 1
Q. Kt. takes P.
K. B. to Q. 3d
K. B. to K. 4th
In this position, he proves by several
variations that Black has the better
game. It however appears to me, that
White, by taking B. with Kt. and after-
wards playing K. B. to Q. R. 2d., re-
mains with a very dangerous attack for
Black.
K. B. to Q. B. 4th
K. B. to Q. Kt. 3d
Q. to K. B. 3d
Q. B. to K. 3d
B. takes Kt.
7. Q. R. P. 1
8. Q. Kt. P. 2
9. Q. to Q. Kt. 3d
10. Q. Kt. takes P.
11. Q.Kt.toQUlith
By playing Q. Kt. to Q. 5th, you
leave your Q. R. «n prise ; but Black
cannot take it without losing his Queen.
12. P. takes B | Kt. to K. 4th
You can also take B. with B. (See
Variation above.)
13. KBtoQKt5thch | K. to B.
14. Kt. takes Kt. | Q. takes Kt.
In this situation, you have a good
attack ; and, although with a Pawn less,
you have the better game.
Variation from Whitens I2th move.
White.
12. B. takes B.
13. Q.B.toK.Kt5th
14. Q. B. takes Kt.
15. B. takes Kt.
Black.
K. Kt. to K. 2d
Q. to K. Kt. 3d
K. takes B.
P. takes B.
16. Q. to B. 4th
You regain your Pawn, and remain
with a much better position than that
of your adversary.
Forty^fifih Opening.
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. Q. P. 2
4. K.B.toQ.B4th
Black.
K. P.2
Q. Kt. to B. 3d
P. takes P.
Q. to K. B. 3d
Q. to K. B. dd is a good defensive
move. This move has been pointed out
by the Anonymous Modenese.
Mc Donnell adopted this defence
successfully in several games he played
against Labourdonnais.
5. Castles
6. Q. B. P. 1
Q. P. 1
P. to Q. 6th
Black pushes on this Pawn to prevent
your Q. Kt. from coming out, and also
to hinder you from establishing your
Pawns in the centre.
7. Q. takes P.
8. Q.B.toK.B4th
9. Q. Kt. to Q.2d
10. Q. R. to K.
Q. to K. Kt. 3d
K. B. to K. 2d
K. Kt. to R. 3d
Castles
This is the commencement of a game
played between Mc Donnell and Labour-
donnais ; a game eventually drawn ; but
in this situation, I prefer Black's game.
JEnd of Sixteenth Lesson.
TUB CHESS FLWBRfl CHRONICLE.
Pbobleh No. 33.
Sbvbktxiiith IiBsior.
flacDDd laMioB.— X. Kt.'t Omb*.
Forfy-iaih Optning.
WhiU. Black.
1. K. P.2 IK. P. 2
2. E. Et. to B. 3d Q. Kt. to B. Sd
8. Q. B. P. 1 I E. B. P. 2
Tout move of Q. B. P. 1 ia not well
plttjed.* Wo have before remarked that
the belt move ia E. B. to Q. B. 4d).
Black, b; pushing od his E. B. Pawn,
eitablishea an attack. It is the beat
move be can niake.
Theseliro openings are given hyLewia,
in his Second Series of ijessons, p. 151.
We will make only some remarks Decea-
sar; to renda* several mores more in-
telligible.
4. P. takes P | Q. P. I.
Had Black played the Q, Pawn t\ .
squares, you should move your K. B. to
Q. Et. Stb, and
been superior U
5. K. Et P. 2 I E. R. P. 2
You could support the Fawn alco, by
playing E. 6. to Q. 3d. In that caie,
Black, by playing E. Et. to R. 3d, would
soon have been able to regain the PawD,
remaining with a good position.
6. E. Et. to Kt. P. takes F.
7. Q. takes P. Q. Et to K 9d
8. E. B. to Q. 3d E. Kt. to R. U
9. Q.toK.R£th,ch K. Kt. to B. 2d
10. Ci.toK.Kt.4th K. Et. P. 1.
Black will regain hie Pawn, and his
position will be much better than yours.
rt as a Gambit Op«niDg. (See >
%i^=
PROBLEM No. 137.
PROBLEM No. 158.
=c^
r.s^=
PROBLEM No. 139.
=1^^
THE
Chess Plafiet^S €Uton<tU^
No. 41.
RXW SBBISS.
!
SATURDAY, OCTOBER 9, 1847.
{PBICX
THSSEPEHCS*
CHESS IN FRANCE.
Game played between Messrs. Kibsebitsku and Schtjltbn, of New Tork«
White. (Mr. S.) Black. (Mr. K.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
3. R. Kt. to B. 3d K. Kt. P. 2
4. K R. P. 2 P. to K. Kt. 5th
5. K. Kt. to K. 5th Q. P. 1
6. Kt. takes Kt. P. K. B. to K. 2d
7. K.B.toQ.B.4thK.B.tkB.R.P.,ch.
8. K. to B. sq. K. R. P. 2
9. K. Kt. to K. B. 2d Q. to K. Kt. 4th
10. K. Kt. to R. 3d Q. to K. Kt. 6th
11. Q. to K. 2d aB.toK.Kt.5th(a)
12. Q. to K. B. 2d Q. R takes Kt.
13. Q. takes Q. B. takes Q.
14. P. takes B. K. Kt. to B. 3d
15. Q. Kt. to B. 8d P. to K. R 5th
16. P. to Q. 4th Q. Kt. to Q. 2d
17. K. B. to Q. 3d Castles with Q. R.
18. Q. Kt. to K. 2d P. to K. B. 6th
19. Q.Kt. toK.Kt.8q. P. to K. B. 7th
20. Q. Kt. to K. 2d P. to Q. 4th
21. K P. tks. Q. P. Kt. takes P.
White
White. (Mr. S.) Black. (Mr. K.)
22. Q. Kt. tks. B. P. takes Kt.
23. P. to Q. B. 4th K. Kt. to K. 2d
24. K. to Kt. 2d Q. Kt. to K. 4th (&
25. Q. P. takes Kt. R. takes B.
26. Q.B.to K Kt.5th K. Kt. to K. B. 4th
27. Q. R. to Q. sq. R. takes R.
28. K. R. takes R. K. R. to Kt. sq.
. 29. Q. B. to K. B.4th K.Kt. to R. 4th, ch
30. K. to B. sq. Q. Kt. P. 1 (c)
31. K. to K. 2i K. Ht. to Kt. 7th
32. B. takes P. R. takes B.
33. K. takes P. R. to K. Kt. dd
34. R. to K. Kt. sq. Kt. to K. B. 5th
35. R. to K. R. sq. Kt. fo Q. 6th, ch.
36. K. to B. 3d Kt. takes Kt. P.
37. P. to K. R. 4th Kt. takes B. P.
38. P. to K. R. 5th Kt. takes P., ch.
39. K. to K. 4th R. to K. 3d
40. P. to K. R. 6th Kt. to Kt. 3d, ch«
41. K. to B. 5th K. to Q. 2d
42. P. to K. R.7th KU t« R. sq.
resigns.
Notes,
(a) Mr. K. would seem to have overlooked a very sammanr method of dispatch*
ing his opponent, by simply playing here, (11) P. to K. B. em.
(hS This is the proper play, and enables Black to preserve his advanced Pawn,
(c) Kt. to K. B. 8 6th appears tolerably efficacious at this ^tage.
TOL. vni.
T X
320
THE CHESS PLAYERS CHRONICLE.
CHESS OF OLD, IN THE WESTMINSTER CHESS CLUB.
Gams between Mb^ Slous and Mb. 6. Walkbb.
White, (Mr. S.) Black. Qlii.Yf.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. Sd
3. Q. P. 2 Kt. takes P.
4. Kt. takeB P. Kt. to K. 3d
5. K. B. to Q. B.4th Q. B. P. 1
6. Castles K. Kt. to B. Sd
7. K. B. P. 2 (a) B. ch.
8. K. to R. sq. Kt. takes K. P.
9. B. takes Kt. B. P. takes B.
10. Q. to R. 5th, ch. K. Kt. P. 1
11. Kt. takes Kt. P.. Kt. to K. B. 3d
12. Q. takes B. P. takes Kt.
13. Q. to K. Kt. 5th K. to B. 2d
14. Kt. to B. 3d R. to K. R. 4th
15. Q. to K. Kt. 8d Q. P. 2
16. B. to K. 3d Q. Kt. P. 1
17. B. to Q. 4th B. to Q. R. 3d
I«. K. R. to K. sq. Q. B. P. I
Black. (Mr. W.)
Q. takes B.
Q. R.toK. R.8q.
R. to R. 5th
Kt. P. takes P.
WhUe. (Mr. S.)
19. "B. tekes Kt.
20. K. R. P. 1
21. K. R. toK. 3d
22. K. B, P. 1
23. Q. to Q.B.7th,ch. K. to Kt. 3d
24. Q. R. to K. sq. B. to B. sq.
25. Kt. to Kt. 5th K. B. P. I
26. R. to K. B. 3d Q. to K. B. 4th (c
27. Kt. to Q. 6th R takes P., ch.
28. R takes R. R. takes R., ch.
29. K. to Kt. sq. (d) Q. to K. B. 3d
30. P. takes R B. to R. 3d
31. K. to R. 2d K. to R. 3d
32. Kt. to K. 8th Q. to K. B. 4th
83. Q.toK.Kt.7th,ch K. to R. 4th
34. Kt. ch. K. to R. 5th
35. Q. to K. R 6th Q. covers
36. Q. takes <i.
Mate.
Notes.
(a) A fins attack was now to be obtained by taking the K. B. P. with the Kt.
apd then Q. Kt. with K. B.
Oi) Well played. By the sacrifice of this Pawn, White recovers the attack again.
(c) At first view, the accumulation of force on the White King's side seems to
Cmise at least a drawn game ; but White's subsequent play shews cleaily that be
well examined the results, and was prepared without fear to abide them.
(d) This is the move that renders nugatory all Black's combination.
CHESS IN BRIGHTON.
Game in a match pending between Capt. Ejsnnedt and Mr. Wsil ; Capt. K
betting the odds of three to two upon each game."
Black. (Mr. W.) W%Ue. (Capt K.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K.B.toQ.B.4th K.B.to Q. B. 4th
4. Q. B. P. 1 K. Kt. to B. 3d
5. Q. P. 1 Q. P. 1
6. K. R. P* 1 K. R. P. 1
7. Castles Q. B. to K. 3d
8. K.B.toQ.Kt.3d(a Q. to Q. 2d
9. Q. B. to K. 3d K. B. to Q. Kt. 3d
10. Q. Kt. to Q. 2d K. Kt. P. 2 (J)
11. K.Kt. to K. R. 2d K. R. to K. Kt. sq.
12. Q. B. takes B. Q. R. P. takes B.
13. K. B. P. 1 K R. P. 1
14. B. takes B. Q. takes B.
15. Q. tot Q. Kt. 3d Q. P. 1
16. Q. R P. 1 (c) Q. Kt. to Q. 5th
17. Q. to Q. sq. Q. B. P. 1
And Black surrendered.
Black. (Mr. W.) Whiie. (Capt. K.)
18. K. P. takes P. P. takes P.
19. P. takes P. K. Kt. takes P.
20. Q.Kt. to Q.B.4th P. to Q. Kt. 4th
21. Q. Kt. tks. K. P. K. Kt. to K. 6th
22. Q. to Q. 2d Kt. takes K. R
23. K. takes Kt. Kt. to Q. Kt. 6th
24. Q. to Q. Kt. 4th Kt. takes R.
25. Q.tk8.dbld.P., ch. K. to K. B. sq.
26. Kt. to Q. 7th, ch. K. to K. 2d
27. Kt. to Q. B. 5th Q. to Q. B. 3d
28. Q. to Q. Kt. 4th Kt. to Q. B. 2d
29. Q. to Q. B. 3d Kt. to K. 6th, ch.
«0. K. f o K. 2d Kt. to Q. 4th
31. Q.to K. 5th, ch. K. to Q. sq.
32. Kt. to K. 4th Kt. to K. B.5th,ch.
33. K. to Q. sq. Q.toQ.B.8th,ch.
[NoUi.
THE CHESS PLAYERS CHRONICLE^
331
NoUs.
(a) Black would certainly have done better in taking B. with B., and then play-
ing Kt. to K. R. 4th.
(b) Commencing a formidable and well-conducted attack.
(c) An imprudent step to allow the adverse Q.*8 Kt. such an opening into the
game.
♦ When there is a disparity of force sufficient to allow of the heavy'odds of three
to two being staked on tne result of each partie of a match, we are of opinion that
more interesting games are obtained by the superior player granting odds in *inrf,—
such as perhaps P. and move.
CHESS IN THE METROPOLIS.
The two following Games are from tl!e fine series played a few months since
between Mr. Hasswitz and his able competitor, Mr. S — —s, of the London Chess
Club.
White. (Mr. H.) Black. (Mr. S.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d a Kt. to B. 8d
3. K.B.taQ.Kt.5th K. Kt. to B. 3d
4. Q. Kt. to B. 3d K. B. to Q. B. 4th
5. Castles Q. to K. 2d
6. Q. P. 1 Q. Kt. to Q. 6th
7. Q.B. to K.Kt.6th Q. B. P. 1
8. K. B. to Q. B.4th K. R. P. I
9. Q. B. to K.R.4th Q. P. 1
10. K. R. P. 1. K. Kt. P. 2
11. Q. B. to K.Kt.3d Kt. takes Kt., ch.
12. P. tekes Kt. (a) Q. B. takes R. P.
13. R. to K. sq. K. Kt. to R. 4tb
14. K. to R. 2d Q. B. home
15. K. R. to K. R. sq. K. Kt. to K. B. 5th
16. Q. B. tks. Kt. Kt. P. tks. B.
17. K. to Kt. sq. R. to Kt. sq., ch.
18. K, to B. sq. Q. to K. Kt. 4th
19. K. to K. 2d (b) K. B. takes P. (c)
20. Q. to K. B. sq. K. B. to Q. B. 4th
21. Q. R. to K. sq. Q. Kt. P. 2
22. K.B. to Q.Kt.3d Q. R. P. 2
23. Q. R. P. 2 Q. Kt. P. 1
24. Q. Kt. to Kt. sq. Q. P. 1
25. K. P. tks. a P. K. P. 1
26. P. tks. Q. B. P. K.P.tk8.K.B.P.,ch.
27. K. to Q., dis. ch. K. B. to K. 6th
28. Q. Kt. to Q. 2d. P. to K. B. 7th
29. Q. takes P. QBtoK.Kt.5th,ch.
Black resigns.
White. (Mr. H.) Black. (Mr. S.)
30. K. to Q. B. sq. Castles Q. R.
31. Q. to K. R. 2d P. to K. B. 6th
32. K.B.to Q. B. 4th B. takes Kt., ch.
33. Q. takes B.
34. R. takes R.
35. Q. takes Q.
36. P. to Q. 4th
37. P. to Q. 5th
38. K. to Q. 2d
39. R. takes R.
40. K. takes Q.
41. K. to B. 2d
42. K. B to K. 2d
43. K. takes B.
44. K. to B. 3d
45. P. to Q. B.4th P. takes P. enpas.
46. P. takes P. K. to Q. 3d
47. P. to Q. B. 4th K. to Q. B. 2d
48. P. to <i. R 5th K. to Q. B. sq.
49. P. to Q. 6th K. to Q. sq.
50. P. to B. 7th, ch. K. to Q. 2d
51. P. to B. 6th, ch. K. to Q. B. sq.
52. K. to Kt. 3d P. to K. Kt 5th
53. K. to B. 4th P. to K. Kt. 6th
54. K. takes P. P. checks
65. K. to B. 2d P. to K. B. 6th
56. P. to Q. 7th, ch.
R. to K. sq.
R. takes R.
P. takes Q.
R^toK.2d
P. to K. B. 7th
R. to K. 8th
P. takes R. and
Queens, ch.
K. to Q. B. 2d
P. to K. B. 4th
B« takes B.
K.to(^3d
EL ta Q. B. 2d
Notes,
(a) Taking with the Q. would have inv<dved, at the very least, the loss of a
(h) White has cleverly managed to escape the dangers winch environed him» and
--position is now jmnarentlv but little inferior to that of his antasonist.
Qc) This is well
1 f^ w %0^ H W M I Mini ■■■Bfc^ w> w^r ^^^*.^^0mmm^ -m^ w»^-^^_ ^^ ■ ■ ■ ' f^^^ ^ — ■—■ — ■»- ^— • ^— - .»^ ™— -•-
his position is now apparently but little inferior to that of his antagonist
— " "1 thought of, and gains a Pawn neatly enough.
THB CHttS FLATms CHRONICLE.
White. Qir. H.)
1. K. P. S
5. K. Kt. to R 3d
3. K.B.IoQ.B.4tli
4. a KL P. S
5. a B. P- 1
6. CaUks
7. Q. P. 2. tq.
8. P. takes P.
9. Q. to Q. 8d
la Q. to Ct 5tl> («)
11. Q.B.toR.3d
12. K. Kt* P. 1.
IS. Q. Kt to Q. 2d
14. Q. to K. 4tli
15. B. to Q. M
16. B. takes R.
17. Q.Kt.toKt.8d
18. K. to Kt. 2d
19. Q.taketQ.KtP.
20. Kt. takes Kt.
21. Q. to K. 4th (c)
22. Q. to K. 2d
23. K. to Kt. 8^
(Mr.a)
K.P.2
Q.KLtoR3d
K.B.toa.BL4tb
RtakesKLP.
B.toB.4tli
K.Kt.toBw8d
Kt. takes K. P.
KLtoQ.&4di
Kt.toK.Sd
R. toK. ai|.
R to Q. Kt. 8d
Q. Kt. to K. 2d
R. to K. R so.
KLtoKJKt.Sd(^)
^.takesR
ap-1
<l.RtoQ.2d
Kt.ti&esP.
P. takes Kt.
Kt.toK.Kt.4th
R to K. R 6th, ch.
Rti&esR
White. (Mr. H.)
24. R takes R
25. K. R P. 2
26. P. takes Kt.
27. a takes P.
28. Q.toQ3.4th,€h.
29. atolLRith
90. R to K. sq.
31. Kt. to Q. 4th
32. P. takes B.
33. R to K. 5th
34. P. takes P.
35. R to K. 7th
36. P. takes P. em
paeaant(e)
37. Q. takes Q.
38. R takes P.
39. R to K. Kt. 7th
40. R ti^es P.
41. RtoQ.R6th
42. K. to Kt. 2d
43. R to Q. R 6th
44. K to R 3d
45. K. to R 4th
Black. (Mr. &)
K. B. P. 2
K.P. 1
P. takes R
R to Q. sq.
K. toR sq.
K. Kt. P. 1
Q.toQ.Sd
B. takes Kt.
R to K. B. (d)
K. B. P. 1.
Q. takes Q. P.
K.RP.2
Q. takes P.
R takes Q.
R to Q. R 5th
R takes P.
K. to R 2d
Q R P. 2 sq.
P. I.
P. 1.
RtoRSth
Q. R P. 1.
The Game was drawn.
iViifet.
(a) The opening of these fine games are aS fuU of instruction to the rising
player.
(b) Prohably the best course. Had he pUyedK. Kt P. 1» White in a few moves
would have got a fearful attack.
(c) An error surely : better rather Q. 5th
(d) Taking the P. would have been imprudent on account of the attack White
would have gained by checking at K. 8th« and K. 7th afterwards.
(e) Q. to K. R 8d would have prevented Black irom ssfely taking the K. B. P.
either with Q. or R, and would in other respects, we thiiJL, have been preferable lo
exchanging the Pawns*
KOTIGES TO CORRESPONDENTS.
"A. D. O."— The iporttng paper in question hat not come in our way for many weeks; we axe quits
ignorant, thereforoi of we games mentioned having appeared therein.
** 8. B., HaU."—- We shall gladly avail eoxselTes of the most striking materials contained in your recent
budget.
« J. W. T."— The leading feature In M. Kiesexltsluj*s Notation —nsmely, tiiat of having ideces shaped to
indicate their peculiar movements — is not original. We find the same plan suggested in a little work
on Chess Notsuon* published in England in 184S — three or four years before Uie appearance of Hx
K/s ifiteresting " Cinquante Parties."
** Seerstary."— The second match between Captain Kennedy and his brilliant competitor, after reediing
to the second game only, has been postponed 9liu die. We have already given the most intersstiiig
games in the previous match.
We have again the pleasant duty to repeat, of acknowledging many valuable communications firom old
and new sources, by the aid of which we hope to add much to the interest of our ** Chronide" daring
the forthcoming Chess season.
TBB CHESS PLAYBR'S CHRONICLE.
8S3
CALVI^S ELEMENTARY LESSONS
Continued from page 316.
Farfy»9eventh Opening.
Black.
K. P. 2
q! Elt. to B. 3d
K. B. P. 2
K. B. P. tks. P.
K. Kt. to B. Sd
K. B. to K. 2d
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. Q. B. P. 1
4. Q. P. 2 so.
5. Kt. takes K. P.
6. Q.B.toKKt5th
Had you taken the Kt. with Knidht,
he would have retaken Kt. with Q. Kt.
Pawn, and would have had an excellent
position.
7. K.B.toQ.Kt5th | Castles.
In this position, Black's game is as
good as yours.
Forty^eighA Opening.
White.
1. K. P. 2
2. K. Kt. toB.3d
3. Q B. P. 1
4. K.BtoQ.Kt.5th
5. B. takes Kt.
6. Kt. takes K. P.
Black.
K.P.2
Q. Kt. to R 8d
K. B. P. 2
P. takes P.
Q. P. takes R
Q. to K. Kt. 4th
Black has evidently the better game.
JPbrfy-mnM Opening,
In this and the seventeen following
openings, we shall analyze a very inter-
esting defensive move. Ruy iJopez is
the nrst author who has given it, and
it has been acknowledged as a good de-
fence by Philidor, Ponziani, and seve-
ral contemporary authors. We intend
naming the authors in chronological
order, and making our remarks on their
several moves*
White. Black.
1. K. P. 2 I K. P. 2
2. K.Kt.toB.8d| Q.P. 1
Queen's Pawn one square, constitutes
the defence by Ruy Lopez. (See Lopez,
p. 155, &c.) We do not approve of this
move, for the reason that it confines the
range for some time of the King's Bishop.
3. a B. P. I I Q. B. p. 1
Your move is too weak. It would
have been better to have moved the Q.
P. 2 squares.
Black's reply is well played, because
this Pawn will support the Queen's
Pawn, which will have to be moved to
free the K. B.
4. K.B.toQ.B.4th | Q P. 1
You lose a move by playing your K.
B. to Q. B. 4th.
5. P. takes P.
6. KBioQKt5thch
7. B. takes B.
\ P. takes P.
Q B. to Q. 2d
Kt. takes B.
Instead of taking B. with B., you
should move your Queen to Q. Kt 8d
(See Variation.)
8. QtQQ.Kt.3d
9. K. Kt. to Q 4th
10. QtoQKt5th,ch
11. Q. takes Q
KP. 1
Q.KttoQB.4th
QtoQ2d
K. takes Q
In this position, Black's game is to be
preferred.
VariaUonfrom BlacKe seventh move.
7. QtoQKt.3d
8. Q. takes B., ch.
9. Q to K. 2d
R takes B.
Q to Q 2d
K.RP, 1
I( instead of withdrawing the Queen,
vou had exchanged Queens, he would
have been left with two Pawns well
placed in the centre.
Black could push on his King^s Pawn,
without compromising his game. Had
he moved lus K. P. 1 sq., vou, by
playing as follows, would have the better
game: —
K. Kt. to K. 5th \ Q.to Q. R. 6th
He could play the Queen to any other
square, without losing at least a Pawn.
Q.B.PI
Q. Kt, to B. Sd
Q.P.2
K.B.to Q. 8d
Q.toR.Bd
fire fire
S24
THB CHESS FLAYERS CHRONICLE.
10. Q. P. 1 I K. B. to Q. 3d
BlacVs position is better than yours.
Fifties Opening.
White.
1. K. P. 2
2. E. Kt. to B. 3d
3. K.B.toQ.B. 4th
4. B. takes B.
5. Q. B. P. 1
6. Q. toQ.Et.3d
7. E. Kt. toEt.5th
Black.
E. P.2
Q. P. 1
Q. B. to K. 8d
P. takes B.
Q. Et. to B. 3d
Q. to Q. B.
Q. Et. to Q.
In this position, says Ruy Lopez,
Black*8 ffame is good; Whitens attack
being exhausted.
Fijhf'first Opening,
White.
Black.
1. E. P. 2
E.P.2
2. E. Et. to B. 3d
Q. P. 1
3. E. B.toQ.B.4th
E. B. P. 2
4. B. takes Et.
R. takes B.
Black, instead of taking Bishop, could
also take Pawn with Pawn, viz. : —
P takes P.
B. to Q. 5th P. takes Et.
Q. takes P.
You can afterwards take Q. Et. P.,
and win.
5. P. takes P.
6. Q. B. P. 1
B. takes P.
Q. to Q. B.
Buy Lopez, instead of playing Q. to
Q. B., brings out the E. B. to K. 2d, and
afterwards Castles on the Queen*s side,
according to the rules of the Spanish
Game. We deem it, therefore, correct
to substitute the moves above indicated
for the finish of an Opening by Gustavus
Selenus.
7. E.Et.toR.4th
8. Q.toQ.Et.3d
Q. B. to E. Et.5th
Q. B. to E. 3d
In this position, Black has a good
game.
Fifty-zccond Opening.
White. Bladi.
1. E. P. 2
2. E. Et. to B. 3d
3. E.B.toQ.B. 4th
E.P.2
Q.P. 1
Q. B. to K. Et.5th
Greco, without commepting on the
Opening of the second player, gives
three games in which he makes White
win; but, in each of these games, he
directs Black at the third move, to play
out his Q. B. to K. Kt. 5th ; seemingly,
wishing merely to prove that if White
play his E. B. to Q. B. 4th, Black can-
not reply with Q. B. to E. Et. 5th with-
out exposing him to the loss of the game.
The reader will be enabled to judge for
himself, as we are about to explain it.
(Calabrois, p. 68, &c.)
4. K. R. P. 1 I Q. B. to E. R.4th
He could also take the Et. (See the
next Opening.)
5. Q. B. P. 1
6. Q. P. 1
7. Q. R to E. 3d
E. Kt. to B. ad
E. B. to E. 2d
Castles
Black, by CastHng, loses the game.
8. E. Et. P. 2
9. E. Et.toR.4th
10. Kt. takes B.
11. E. R. P. 1.
Q. B. to E. Kt. 3d
Q. B. P. 1
R. P. takes Et.
Q. Kt. P. 2
Instead of playing Q^ Kt. P. 2, it
would have been much better to play Q*
P. 1 sq.
12. E.B.to.Q.Kt3d
13. Q. R. P. 2
14. K. R. P. 1
15 E. Et. P. 1
16. E. R. takes P.
Q. R. P. 2
Q. Et. P. 1
P. takes K. R. P.
E. Et. to his 5th
E. Kt. takes B.
White Mates in a few more moves.
F^^ihird Opening.
White.
1. K. P. 2
2. E. Kt. to B. 3d
3. K.B.toQ.B.4th
4. E. R. P. 1
5. Q. takes B.
Black.
E.P.2
Q. P. 1
Q. B. to E. Et.5th
B. takes Kt.
Q. to K. B. 8d
Instead of this move, Black could also
bring out his E. Et. to B. 3d ; but even
this would give him a bad game^^. ^.—
K. KtioB.Sd
Q. to Q. Kt Sd
K. BMuK.B.P.,ch
Q. takes Q. Ki. P.
Kt. takee K. P.
K. to Q. 2d
PROBLEM No. 161.
PROBLEM No. 162.
ilM^=
PROBLEM No. 163.
PROBLEM No. 164.
i
=tit
THE
ChtSd Plastt^s €ht0n<tU^
Na 42.
msw 8S&IB8
.}
SATURDAY, OCTOBER 16, 1847-
{PRICfl
THHEBPBVOE.
CHESS IN PARIS.
Two interesting Games, played lastrear, between M. Kassbxtsku and a
distmguiahed English Amateur.
WhUe. (Mr. — .)
1. K. P. 2
2. K. Kt. to B. Sd
3. Q. P. 2
4. K.B.toQ.B.4th
5. Q.B.P.1
6. CasUes
7. K. P. 1
8. P. takes Kt.
9. Q. takes Q.,ch.
10. P.tk8.K.Kt. P.
11. Q.Kt.P.take8P.
12. B. to K. R. 6th
18. Q. Kt. to Q. 2d
U. Kt takes B.
Bhek. (Mr. K.)
K. P.2
Q. Kt. to B. 8d
P. takes P.
K. B. checks
P. takes P.
K. Kt. to B. 8d
Q.P.2
P. takes B.
Kt. takes Q.
R. to K. Kt. sq.
B. to Q. 3d
Q. B. to K. Kt 5th
B. takes Kt
KttoS.3d
WhitB. (Mr. •—.) Black. (Mr. Ki)
15. Q. R. to K. sq. Castles
16. KttoK.Kt5th (a Kt takes Kt
17. B. takes Kt Q. R. toK. sq.
18. B. toK.B. 6th K. to Q. 2d
19. K. Kt. P. 2 Q. R. P. 2
20. K. to Kt 2d (If) R. takes R.
21. R. takes R.
22. R. to K. 3d
28. R. to K. R. 3d
24. K. Kt P. 1
25. R. takes P.
26. R. to K. R. 8th
27. P. takes P.
28. R. takes R. (e)
Q. Kt. P. 2
Q. B. P. 2
K. to K. 3d
K. to B. 4th
Q. Kt P. 1
Q. Kt P. 1
P. takes P.
Q.KtP. 1
White resigned.
mti9.
(a) Tins opening is Tery judiciously carried on by the first player.
(b) A little like lost time, though it has a meaning.
(c) Q. B. P. 1 would have won the game directly.
(d) A remarkaUe termination, the winning player surrendering the victorv!
Annoyed at not having advanced his Q. B. P. to stop the onward march of Black's
Pawn, White hastily gave up the game at the moment it was within his grasp. He
had amply to play R. to Q. Kt 8th, and he must have won without difficulty, be-
cause Black, as his best move, would have taken the Rook, and on White's nuking
a Queen, dared not promote his Q. Kt P., on account of the threatened check at
hisK.R.9d.
"Vol, vnL u u
328
THB CHB8S PLAYERS CHRONICLS.
Between the same
Slack. (Mr. K.)
1. K. P. 2,
2. K.B.toQ.B.4tli
S. Q. P. 2.
4. Q. P. takes P.
5. Q.tober5th
6. K. to his 2d
7. Q.tks.R.B.P.,ch.
8. K. Kt. P. 1. (a)
9. Q. takes Q., ch.
10. K. Kt. to R. 8d
11. K. Kt. to Kt. 5th
12. B. takes Q. P.
18. K. to Q. 3d
14. K. to Q. B. 8d
15. B. to K. Rt. 2d
16. Kt. to K. 4th
17. B. takes Kt.
18. Q. Kt P. 1.
WhUe. (Mr. — ) tl
K. P. 2.
K. Kt. to a 8d
K. Kt. takes K. P.
K B. to Q. B. 4th
B.tks.K.B.P.,ch.
Q. to K. R. 5th
K. to Q. sq.
Q. to K. 2d
K. takes Q.
K. R. to B. sq.
Q.P.2.
QB.toK.Kt.5th,ch.
Kt.to Q.R 4th, ch.
Q. B. P. 1.
K. R. P. 1.
Kt. takes Kt., ch.
Q.Kt.toQ.2d(&)
Kt to B. 4th
opponents*
BladL (Mr. K.)
19. Q.B. toR.8d
20. R takes Kt
21. K. to Kt 2d
22. Kt to Q. R. 8d
28. K.R.toK.B.8q.
24. Rw takes R.
25. R. to Q. sq.
26. B. toQ.8d
27. Q. Kt. P. I.
28. Q. R. P. 1.
29. R tks Q. Kt P.
30. P. takes P.
31. R. takes B. (d)
32. Kt to K. 2d, ch.
33. B. to Q. R. 4th
34. Kt. to K. R 4th
35. R. P. 1.
86. Kt to K. R. 5th
WkUe. (Mr. — )
K.toK.Sd
R takes B.
Q. R. to Q. sq.
B. to Q. 5th
Q.RtoK.R.etfa
R. takes R.
K. takes P.
Q. Kt P. 2 (e)
Q.R.P.1
Q. R. P. 2.
P.Ttake8 P.
P. takes P.
K. takes R.
K. to B. 4th
R. to B. 7th
B. to K. R 4th
K Kt P. 2.
B. takes K. R. P.
And^Black shortly resigned.
Noiei.
(d\ K. Kt to B. 3d seems preferable.
\b) R to K. B. 6th, to compel the exchange of Bishops and force the Black
afterwards to a more disadyantageous post, would have been better we betieye.
(e) The timely advances of these Pawns win Wlnte the game.
% (a) Clearly his only chance to save a Piece.
CONSULTATION GAMES,
Played last Summer, between Messrs.
against M,
White. Black.
(The AlUes.) (M. St. A.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d K. B. P. 2 .
3. Q. Kt. to B. 3d K.B.toQ.Kt5th (a
4. Q. Kt. to Q. 5th K. B. to Q. 3d (b)
5. P. takes P. . Q. B. P. 1
6. Q. Kt. to K. 3d K. B. to Q. B. 2d
7. Q. B. P. 1 K. P. 1
8. K. Kt. to Q. 4th Q. to K. B. 3d (c)
9. Q. P. I P. takes P.
10. K. B. takes P. Kt. to K. R. .3d
U. Q.toK.R.5tb,cb. Q. to K. B. 2d
12. Q. to K. R. 4th Q. R. P. 2
13. Q.Kt.toQ.B.2d((/ K. Kt to his so.
14. Castles (e) K. Kt to B. 3d
John Rhobes and Cadhan, consulting,
. St. Amant,
White. Black.
(The Allies.) (M. St. A.)
15. R. to K. SOL, ch. K. to B. sq.
16. Q.B.toK.Kt5th Q. Kt to R.3d
17. K.B.toQ.B.4th(/Q. P. 2
18. K. B. takes Q.Kt R. takes B.
1 9. Kt. to K. 6th, ch. R takes Kt
20. R. takes B. B. to Q. sq.
21. Q. R. to K. sq. K. R. P. 1
22. Kt to K. Sd R. to K. Kt sq.
23. Kt to K. Kt 4th Q. B. P. 1
24. B. takes Kt B. takes R
25. Kt. takes B. P. takes Kt
26. K.R.toK.8th,ch. K. to Kt. 2d
27. K. R. to K. 7th
Black resigns.
[Notes.
THB CHESS PLAYBR*S CIIROKICI.E;
32&
Naiis.
(a) M. St. Araaat very properly decries this move, which answers no purpose
except to assist his adversaries in the development of their ^ame. ^ .
(b) Black*8 previous error conq>els him to take up this disadvantageous station
with the Bishop*
(c) K. Kt. to R 3d seems much preferable.
{a) This retreat, to open the range of the Q. B. on Black's badly posted Knight,
is well conceived.
(e) White have now an irresistible game.
(/) Some pretty positions arise m>m White's sacrificing their K. Kt., at this
point, although we think the course actually adopted by them was safer. Let us
suppose:
17. Kt. to K. 6th, ch. P. takes Kt. | 18. P. takes P. Q. B. takes P.
If Q. to K. 2d, White answers with Kt to Q. 4th, and nothing can withstand
their attack.
19. B. takes K. Kt. P. takes B.
If Q. takes B., then Q. takes Q., followed by R. takes B., and White ought to
win.
20. R takes B. Q. takes R | 21. B. to Q. B. 4th
and it is easy to see that Black's game is no longer tenable.
Between the same Players.
White.
(M. St. A.)
1. K. P.
2
2. a P. 2
3. K. B. to Q. B. 4th
4. K. P. 1 (ft)
6. Q. takes P.
6. B. Co Q. Kt. 5th
7. Q.toQ.R.4th
8. K.Kt. toB. 8d
9. Q. to K. B. 4th
10. Q. to her 2d
11. K. R to Q. 8d
12. Castles
13. K. B. to K. B. 5th
14. Q. Kt. P. 2
15. Q. R. P. 2
16. Q. Kt. to B. 3d
17. Q. Kt. to K. 4th
Black.
(The Allies.)
K. P,2
P. takes P.
K. Kt. to B. 3d (a
Q.P. 2
Q. Kt. to B. 3d
Kt.toK.5th
Q. B. to Q. 2d
K.Kt.toQ.R4th
K.Kt.toK. 3d
Q. Kt. to K. 2d
Q. B. to his 8d
Q. Kt. to K. Kt. 3d
K. B. to Q. B. 4th
K. B. to Q. Kt. 3d
Q. R. P. 1
Q. P. 1
Q.Kt.toK.R5th
White.
(M. St. A.)
18. Kt. to K. B. 6th,
ch. (c)
19. Kt. takes Kt.
20. Q. to K. R. 6th
21. Q.Kt.P. 1 (d)
22. K. R. to his sq.
23. K. B. to K. R. 3d
24. R takes R
25. Kt.toK.B.5th
26. Q. to K. B. 6th
27. B. to K. R. 6th
28. B. to Q. 2d
29. Kt. to K. R 6th
30. B. takes Kt.
31. Q. takes P., ch.
32. Q.toQ.B.8th,ch.
33. Q.toK. 6th,ch.
Black.
(The AUies.)
P. takes Kt.
P. takes P.
Q. to K. 2d
P.^akes P.
K. P. 1
Q. R. takes P.
P. takes R.
Q. to B. sq.
R to Kt. sq.
Q. to Q. Kt. 5th (e
Q. to her R 6^h
R. to B. sq.
P. takes B.
Q. to K. 2d
Q. to Q. sq.
Q.toK.2d
Drawn game.
Notes,
(a) The move given as the best is K. B. to Q. Kt. 5th, ch.
lb) Q. takes P., or Q. B. to K. Kt. 5th, is better.
(c) Ingenioudiy plaved, but we cannot see that White improves his game by the
sacrifice of this valuable centre Pawn.
id) This again seems a needless expenditure of material.
e) With so many well-placed Pawns, we should have given up the e^Lchange, by
playing R. to K. Kt. 3d.
sso
THB CHM§ PLAYBR • CHBONICKiE.
CHESS INTELLIGENCE.
A UgUf iwpedaUe meeting of the principal diess PUyen of Newcasde-upon-iyntf
was hdd on Taesdaj, the 5th mat, when it was resolTed to form a Chess Clnb on a more
enlarged and independent basis. Ilie late Club was held at the Literaiy and Sdentifie
Instxtntion' in that dtr, where it baa had a prosperons existence of two years, ehiei^
owins;^ we believe, to uie inde&tigable exertions of its secietsiT, Mr. Aithur Bobson. &
was^ however, foond that the aeoommodation at the Institiitum was ao limited, and the
lorers of tfaia noble game had so increased, that it was nnanimonsly agreed to establish
«THE NOBTHUMBTOTi A WD CHESS CLTJa**
Ife, Silai An«% Messi. Bobeoo, Sheppard, Page, and other gentlemen, amovntiBg to
the nnmber of forty, enrolled themselyes as members, and there is every prospect of the
Club becoming one of tlie best hi the provinces, llr. Sheppard, who occnpied the chair
on the occasion, proposed that the annual snbscrintion shonld be fixed at a moderate snm,
iMling oonvincea that tiie sinest way to render Chess its proper homage, and elevate it lo
its due station, was to enidde all clawes to participate in the enjorment of good play. Mr.
Arthur Bcribson was re-elected secretary^ and a committee was lomied to take the neoea-
aary straa to open the campaign as eatiy in November as possible. We have only to add
that we neartify wish oar northem friends every success.
SOLUTIOVS to PB0BLBM8 IV No. M*.
K0.
Wkiit.
1. a to Q. Mil, dL
9. Q.toaB.Mi,.eh.
5. K. to K. Mb, ck.
4. E.toaMh,eh.
0. B.t»a«k,oi.
6. B.toaKt.4tfi,
7. Q. to Q. 4l]i, oh.
a. atoaM,du
141.
BUeM.
X. to X. eth
X.toX.fttli(b«t)
X.toQ.Mi
X.toX.Sdl
X.toX.icli
X.toa6ck
K.toaB.Mi
a tokooQ.
Vo.
1. Q. to B. 8di, eh.
9. Xt to a B. rth, ok.
8. Q. to X. Xt. Sth, ok.
4. Q« to K. Xt 9d, oh.
0. a. B. P. 9
14S.
BUmM.
XttoQ. B.ad
Xt.tak«Xt.
Xt. to K. Sd
Q. t«ket 0.
Iffttfc
Bo. 149.
WkU$.
I. Q. to K. B. 8th, eh.
9. B. to X. B. 9d, eh.
8. B. takw Q., eh.
4. Q. to a B. 8d, eh.
0. atoX.B.84,eh.
6. Q. to X. B. 6th
Mate.
BiaeM.
R. faiterpoMO
X. takes B.
X.taetP.
X. to X. Xt 4Ch
Vo.144.
WkUt, BUtck,
1. Q.toR.8th,eh. Xt. takw Q.
9. Xt to R. 6th, eh. X. to Q. R. M
8. XttoQ.B.7th,dis.eh.X.teXt8d«
C R. to B. 6th
Mate.
• IfX.toXt..RoekaBatNatQ.R.8(h.
NOTICES TO 0ORRX8PONDXBTS.
'* Vo Cofljuoi^— If thaakod for h!i» obUgiaf eeamnmleatloB: tiie Utt of §mkt In work alladod to Is
highly aeeeptablo. The loliitloB tent ii neat enovck, but it htToWea as alteratton in tko pnhimm,
whieh detneta eontlderably ftom its iageanity aad bean^. Your oommuiiicatioiif regarding tko
erraim in Calvi'i Cheat Lenona aludl be handed to ti^e gentleman engaged in ftirniahing the tranalatloii
of the teriec, by whom they will be gladly receiTed and acknowledged.
*' H. Page, Neweaatle."— Many thanka for problem8» whieh are now under examination.
«' T. M.^--e."— Yow kind cosnmimieation it diapatehed to the Editor^ aad a note ahall bo fonravdod im
yon by poat
<* W. H. C., Eton."— The ooneetlon ahall be made when the solutioB ia publiahed. We apprehend the
error must lufcTe originated in yonr own MB. Many thanka for the adoitional Pfoblema» uree or four
of whieh are extremely pretty.
'* H. A. X."— Alwayi aeeeptoble. They ihaU both appear anon.
" T. W., Liverpool."— Receired with welcome.
** W. A. T., Maraxion."— We have relied too implicitly upon the care and attention of the antfaeia, bnt vo
find, to onr coat, that Uie very beat conatmetoia of Chen Problema are not exempt ftom oceaaional
oTeraighta which would be surprising in the merest novice. The end game to which yoii aUude haa
been ezami^adr aad although of the eaaicat, thall hate a nidie aome day.
tHB CH888 ^LAYBa*8 CHRONICLE.
381
CAI^VrS ELEMENTARY LESSONS.
{CorUinued from page 324.)
6. Q. toQ.Et. Sd i Q.Kt. P. I
7. Q.Kt.toB.3d| Q. B. P. 1
Had Black played his K. Kt. to K.
2d, you shoold play Kt. to hit fifth.
8. Kt. to Q. 5th I Q. to Q.
If Black take your Knight he loeee his
Q. Rook.
9. Kttk8.Q.Kt. P. I Q. takes Kt. '
You win now by taking K. B. P. with
B., giving check, and afterwards taking
the Knight.
Fify'fcwrih Opening.
The next two Openings are taken
from the fourth game of Philidor. In
the first edition of his work, which
appeared in 1749, he modified his
opmion, and says that ** This f^aae is not
strictlv sound, but the openmg of the
second player is yery good -^ more
especially where he gives (Mds.**
White. Black.
1. K. P. 2. I K. P. 2
2. K.Kt. toB.3d Q.P. 1
3. K.B. toQ.B.4th K. B. P. 2
You could also play Q. P. two. (See
the next Opening.)
Black pushes on his K R Pawn to
exchange it for your King's Pawn, which
is an advantage, as he can bring his
K. Rook into immediate play by castling.
4. Q.P.1 (Q.B.P.1
5. K. P. tks. B. P. I B. takes P.
If you do not take, Black will leave
the Pawn enprise until you have castled.
(See First Variation.)
6. Q.B.toK.Kt5th I K. Kt. to B. 3d
7. Q.KttoQ.2d| Q.P.1
From this point, it is easy to perceive
that you have a bad game ; but we will
follow the author for some more moves.
8. K.RtoQ.Kt.3d
9. Q. to K. 2d
10. Castles, K. R.
K. B. to Q. 3d
Q. to K. 2d
Q. Kt. to Q. 2d
You could also Castle on the Queen^s
side. (See Second Variation.)
11. K. Kt. to R. 4th I Q. to K. 8d
12. Kt. takes B. | Q. takes Kt.
In this potttbn, Bkck has the bettw
game.
First VariaHoH.
White. Black.
6. Castles | K. B. P. I
Black pushes on this Pawn to cramp
vx>ur game, and afterwards break th^
Pawns which defend your King.
6. Q. P. 1 Q. to K. B. 8d
7. Q. P. takes P. Q: P. takes P.
8. Q. R. P. 2 K. Kt. P. 2
9. Q.toQ.3d] tK.Kt. P. 1
10. K. Kt. to K.
11. Q. B. P. 1
K. B. to Q. B. 4th
Q. to K. R. 5th
It is evident that Black ought to win.
Second Variation*
Wkite.
10. Castles withQR
11. K.R.P.1
12. K. Kt. P. 2
18. Q. R. to K. Kt.
14. K. R. P. 1
15. B. takes Kt.
16. K. Kt. P. 1
17. Q. B. P. 1
Black.
Castles K. R.
Q. Kt. to Q. 2d
Q. B. to K. 3d
Q. Kt. P. 2
Q. R. P. 2
Q. takes B.
Q.toK.2d
Q. R. P. 1
Black's game is to be preferred. Bv
puidiing on the Pawns on the Queen^
side, he will be enabled to break those
defending your King, and you will make
an attack which must ultimately secure
him a winning position.
ss»
THE (
I fLATKR's CRRONtCtE.
Wlatt. Black.
I. K. P. 3 I E. F. 3
3. K. Kt. to B. Sd Q. P. 1
3. Q. P. 3 E. B. P. 3
4. Q. P. tk«.K.P. 1 E. a P. tkA. P.
J£, inatead of UiiiiR the E. Pawn,
fon take the B. P&wn, Black will attack
JOBT Et with bii £. P^ to auUe him
to capture the Pawn with Q. Kshop.
Yonr correct more waa to plaj P. to
K. 6th. (Seo Vaiiatica.)
7. Q.B.F.3 1 ei.B.P. 1
B. Q. Kt to B. Sd E. Et to K. 2d
9. K. R. P. 2 I E. R. P. 1
10. E. EL toB. 3d I Castles
In Una podtioii, Black has the better
VtBiaSoitJivm Black'i lixtk move.
Whie, Bladu
6. P. to K. eth I K. Et. to R. 3d
This move has been ^ven b; the
Anonjnuma of Venice. (Palamede,
1830, p. 179.)
7. atoK.K'th,ch I E. Et. P. I
Imtead of playing the Queen, it woold
han been alao Kood plaj to brine out
the Q, Kt to B. Sd, as Walker jaal]?
remaika in bis ezceQcDt work, p. 48.
8. Q. to E. R. 3d Q. to E. B. 3d
9. Q. B. P. 2 sq. Q, B. P. 1
10. P. takes P. P. lakes P.
11. Q.Et.toB.'3d Q.toE.4tb
12. RBtoQEt^tlich Q. Et. to B. 3d
13. CaMlea E. B. to Et. 3d
14. E. B. to Q.
White wina a Fawn by this more, and
has hu Pieces well posted.
PnoHXU No. 35.
r«!L.=
PROBLEM No. 165.
PROBLEM No. 166.
* Fiom the BnUn Scbuduvltaiiff-
THE
eht»% Plaott^jS ehvt^nitlu
No. 43.
KBW 8BIUB8
f
SATURDAY, OCTOBER 23, 1847.
THRBBPXNO£.
CHESS IN BRIGHTON.
Instructive game between Mr. Habewitz and Mr. Hannah, the former giving
the K. Kt.
(Remove White's K.
Black.
iMr. Hannah.)
:. P.2
P. takes P.
White.
(Mr. Habbwitz.)
1. K.P.2
2. Q.P.2
3. K.B. to Q.B. 4th R eh.
4. Q.B. P. 1 P. takes P.
5. Casdea P. to Q. B. 7th
6. Q. takes P. Q. Kt. to B. 3d
7. K.B.P.2 aP. 1
8. Q. to her Kt. 3d Q. B. to K. 3d (a)
9. B. takes R P. takes B.
10. Q. takes P., ch. Q. to K. 2d
11. Q. to K. B. 5th Kt. to K. R. 3d
12. QtoK.R.5th,ch.Q. to B. 2d
13. Q. to Q. Kt. 5th Castles on K^s side
U. Q. takes Q.Kt.P. Q. to Q. B. 5th (b)
15. Q. Kt. to Q. 9d Q. to B. 4th, ch.
16. K. to R. sq. Q. to her Kt. 3d^c
And White
KL /ram Uie Board.)
White.
(Mr. Habbwitx.)
17. Q. takes Q.
18. K. R, P. 1
19. Q. R. P. 1 (rf)
20. K. R. to Q. sq.
21. Kt. to Q. Kt. 3d
22. Q.R. takes Kt.
23. Kt. to Q. 2d
24. Kt. to Q.B. 4th(e
25. Q. Kt. P. 2
26. P. takes B.
27. P. takes Q. P.
28. K. R. takes P.
29. R. to Q. 7th
30. R. to Q. Kt. 7th
31. K. Kt. P. 2
surrenders.
Black.
(Mr. Hannah.)
Q^ R. P. takes Q.
Kt. to Q. 5th
Kt. to K. 7th
R. takes K. B. P.
Kt. takes R
B. to Q. B. 4th
R. to Q. B. sq.
Q.KtP. !(/)
P. takes Kt.
R. takes P.
P. takes P.
Kt. to K. B. 4th
R. to Q. 5th
Q. B. P. 1
Q. B. P. 1
Notes.
(fl) Black readily sacrifices a Pawn to secure an exchange of pieces.
y>) Threatening mate in two moves.
(c) This relentkss foromg of exchanges renders White*s task doubly difficult and
annoying.
i^d) Worse than useless. Mr. Harrwitz plays without his wonted spirit, feeling
evidently that he has overweighted himself*
(e) Well meant. With the view to drive the Bishop next move, and then take
the Q.'8 P.
(/) A good counter move, which is clearly followed up to the end.
voi«. vm. X
3S6
THE CHESS FLATERfi CHRONlCLfi.
CHESS IN THE METROPOLIS.
Game between Captain Kknhbot and Mr. Lowf.
Black. (Capt. K.) White. (Mr. L.)
l.K. P.2 K. P.2
2. K. Kt. to B. 8d Q. Kt. to B. 8d
3. Q. B. P. 1 K. Kt. to B. 3d
4. Q. P. 2 Q. P. 2
5. K. B to Q.Kt.5tbK. Kt. takes K. P.
6. K. Kt. takes K. P.Q. B. to Q. 2d
7. K. B. takes Kt. Q. Kt. P. takes B.
8. Castles K. B. to Q. 8d
9. K. B. P. 1 K. Kt. to K. B. 3d
10. Q.B.toK.Kt5thK. R P. 1
11. K. R. to K. sq. K. to K. B. sq.
12. Q. B. to K. R. 4tbK. Kt. P. 2
la B. to K. Kt. 8d K. Kt. to K. R.4tb
14. K. Kt. tk8.QB.cb.Q. takes Kt.
15. B. takes B. Q. takes B.
16. K.Kt.P,l K.toK. Kt.2d
17. K. B. P. 1 Kt. to K. B. 3d
18. Q. to K. B. 3d P. takes P.
19. P. takes P. Kt to K. 5th •
20. Kf. to Q. R. 8d Q. R. to K. Kt. rq.
21. K. toR sq K.B. P.2
22. Kt. to Q. B. 2d K. to K. B. 3d
23. Kt. to K. 3d K. R. P. 1
Drawn Game.
Biaek. (Capt. K.) White, (Mr. L.)
24 Q. B. P. 1 K. R. P. 1
25. P. takes P. P. takes P.
26. K.R. toK. Kt. sq. K. R. P. 1
27. K.R. to K Kt.5th Kt. takes R.
28. P. takes Kt., ch. Q. R. takes P.
29. Kt.:tks. Q.P., ch. K. to K. B. 2d
SO. R. to K. sq. K. R. to R. Kt. sq.
31. Kt. to K. B. 4th K.R.toK; R.8q.
32. Q.toQ.Kt.3dch. K. to K. Kt.2d
33. Kt. to K. 6th, cb. K. to K. B. 3d
34. Kt takes R. K. takes Kt.
35. Q.P. 1 R.toK.R.5tb
36. Q. to K. 3d, ch. K. B, P. I
37. Q. to K. 7th, ch. Q. takes Q.
38. R. takes Q. K. B. P. 1
39. R. tks. Q. B. P. R. to Q. 5th (u)
40. K. to K. Kt sq. R. takes Q. P.
41. K. to K. B. 2d R. to Q, 7th, ch.
42. K. takes K. B. P. R. takes K. R. P.
43. R. takes Q. R. P. R. takes Q.Rt P..
44. K. to K. Kt 3d K. R. P. 1
45. R. to K. R. 7th.
I
Note.
(a) R. to K. 5th would have been better play.
An mteresting game between Mr. Staunton and Mr. Kbnnt, the former giving
the odds of his Q.*s R.
(^Remove White's Queen* s Rook from ^e Board.')
White (Mr. S.) Black (Mr. K.)
1. K. P. 2 K. P. 2
2! K. Kt. to B. 3d K. Kt. to B. 3d (a
8. Q. P. 2
4. P. takes P
5. B. to Q. 3d
6. Castles
7. Q. B. P. 1
Kt takes K. P.
Q.P.2
Q.B.toK.Kt5ih
Q. Kt to B. 3d
Q. Kt takes K. P.
8. B. takes K. Kt(6 P. takes B.
9. Q. takes Q., ch. R. takes Q.
10. Kt. takes Kt B. to K. B. 4th
11. Q. Kt to Q. 2d K. B. to Q. B. 4th
12. Q. Kt to bis 8d K. fi. to Q. Kt 3d
13. Q. R. P. 2 (c) B. to K. 3d (d)
14. P. to R. 5th (e) B. takes Kt
15. P. takes B. Q. R. P. takes P.
And wins.
WkiU (Mr. S.) Black QSr. K.)
16. K. B.P. 1 P. takes P.
17. Kt. tks. doub. P. R. to Q. 8th
18. B. to K. B. 4th R. takes R., cb.
19. K. takes R. Q. B. P. 1 ^
20. Kt to Q. 2d B. to K. 3d
21. B. to Q. B. 7th P. to Q. Kt 4th
22. Kt to K. 4t|i K. to Q. 2d
28. B. to K. 5th B. to Q. B. 5th, ch..
24. K. to B. 2d K. B. P. I
25. Kt. to B 5th, ch. K. to B. sq.
26. B. to K. B. 4th R. to K. sq
27. B. to K. 3d P. to Q« Kt 3d
28. P. to Q.Kt 3d(/P. takes Kt
29. P. takes B. P. to Q.Kt 5tii
iN&iei.
TH£ CBX98 FtAYBB^'8 CHRONICLE.
8
Nbte9.
Ta) An excellent mode of defence, when such large odds are received.
(b) Winning a piece thus early should have been sufficient to insure the game
for WhUif .
(c) Incmisiderate plaj. It is not too much to say that this move lost the day.
(d) Black shrewdly avails himself of his opponent*s slip.
i) There appears no better resource under the circumstances, for if the at-
ed Knight retreats, the other would be won on BUgJl*s playing K. B. P. 1.
(/) His ocdy way to avoid the lostf of a piece.
Game between Captaibi Kbnnbdt and Mr. E. Willums.
Black (Capt K.) (White. Mr. E. W.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 K. B. to Q. B. 4th
3. K. Kt. to B. 3d Q. P. 1
4. Q. B. P. 1 Q. Kt. to B. dd
5. K. B. to Q. B. 4th K. Kt. to B. 3d
6., Q. to K. 2d Q. R. P. 1
7. Q. P. 1 Castles
8. K. B. to Q. Kt 3d K. Kt. to Kt. 6th
9. K. B. P. 1 K.B.toK.B.7th,ch.
10. K. to K. B. sq. K. R to Q. Kt. 3d
K. Kt. toB.3d
Q.P. 1
Q. P. takes P.
Kt. to K. R. 4th
K. Kt. P. 1
11. K. R. P. 1
12. K. Kt P. 2 (a)
13. K. Kt. P. 1
14. P. takes P.
15. K. to Kt. 2d
16. Q. Kt. to Q.R.3d K. to R. sq.
17. Q.Kt.toQ.B.4th Q. to K. sq.
18. Q. Kt. tks. K.B. P. takes Kt.
19. K.B. P. 1 Q. B. toK. 3d
20. Q. R to K. 3d B. takes R
21. P. takes B. Q. to K. 3d
22. P. to Q. Kt. 4th K. R. P. 1
23. K. to K. B. 2d P. takes P.
24. B. takes P. Kt. takes K. R P.
25. R to K. R. 6th K. R. to Q. sq.
26. Kt to K. Kt 5th Q. to K. 2d *
27. Kt to K. B. 3d Kt. to K. R. 4th
28. B. to K. 3d P.toQ.Kt4th
And White
Black. (Capt K.) Whiie. (Mr. E. W )
29. K.R. to K.Kt sq. K. R. to K. sq.
30. B to K. Kt. 5th Q. to K. 3d
31. Q.Rto Q.fiq. (b) Q: takes K. R. P. .
32. K. R. to K. R. sq. Q.to K.Kt6th, cb.
33. K. to K. 8d Q. to K. Kt 5th
34. Q.R. to Q.6th (c) K. to K. Kt. sq.
35. K. R. to R. 4th Q. to K. Kt. 6th
36. Q. R. to Q. sq. K.KttoK.B.5th((/
37. A.R.toK.R.sq. Q. takes B. (»)
38. KJl.toR.8th,ch. K. to Kt. 2d
39. Q.R.to R.7th,ch. K to B. 3d
40. QR.tk8.K.B.P.ch.K. takes Q. R.
41. Kt takes Q., ch. K. to Kt 2d
42. R.to K.R.7th,ch. K. to K. B. 3d
43. Q. to K. Kt 4th K. R. to K. 2d
44. R takes R. K. takes R.
45. Kt. to K. B. 3d R. to K. B. sq.
46. Q. to K.R.4th,ch. K. to Q. 3d
47. Q. to K. R. 6th R. to K. B. 3d
48. Q. to K. Kt 7th R to K. 3d
49. Q. takes Q.Kt.P. R. to K. 2d
50. Q. takes Q. R. P. K. Kt. P. 1
51. Kt.takes K.KtP. R to K. Kt 2d
52. Kt. to K. B. 3d R. to K. Kt 7lh
53. Kt. takes K. P. K. takes Kt
54. Q. takes P., ch. K. to Q. 3d ..
65. Q.to.Q.B.5thfCh. K. to Q. :fid
56. K. takes Kt.
lost the game. '
Notes,
(a) Bold, but correct play. These Pawns already look formidable.
fbS Leaving the K. R. P. to be taken was a clever stroke of generalship,
fc) We should have thought Q. R. to K. Kt. sq.'^ preferable move.
[d) An in-considered counter attack. After thie( fault, Whitens game was
irretrievable.
(e) He appears to have had no better move, bad as this is. If he had taken the
Rook, thinking to gain the exchange. Black would simply have taken the' Q. with
the other Rook, and, after the capture of his own Queen, have played the_ B. to
K. B.'8 6th, winning by force.
8S8
TH& CHB88 PI.AYB&*8 CHBONKILE*
SOLUTIONS TO PROBLEKS IN No.S7.
Ho. I4».
WkUi,
Bfac*.
I. Ktftoina6ditoK.4UiX.toK.4lh
1. KtftqmK.4thtflK.BJtli K. to K. B. 4lk
a. K.toa4Ui, «■.
Mate.
WkUe.
No. 14S.
Bfacft.
t. B. to Q. B. Blh, 41a. eh. B. takes R. (baet)
S. a takes Kt. P., ch. R. takeaO.
t. Q. B. P. I R. takaa P., eh.
4. Kt. iatefpeeaa, glTiog
liata.
Ko. 147.
•IfMie.
Blaelk.
t. B. ftoaKt.6Ch,ch.
R. to Q. B. 4tli
1. Q. to Q. 6th, eh.
Kt.toQ.ith
K. P. I, ch.
t. a R. P. 1
4 K.toKt.4tfa
K..P. 1
t. K.laB.Mh
F. takes P.
ft. atakctaP.
B. takes Q.
Mate.
No.
14B.
Wkltt,
BlaeJt.
1. Q.toaKt.4th.eh.
K.toKt.
t. Q. to Q. B. 4th, eh.
K.toB.
8. a to Q. B. ftth. ch.
K.to]Ct.
4. Ctoasthich.
K. to R. (tiest)
6. Q. to Q. Sth, ch.
Q. to K. Kt.
catakeiQ.
K. takes a
7. K.toKt. eth
AndWini.
S0I.UTI0N8 TO CALVI'S PBOBLBM8» Nos. tl ft M. (See p. 816.)
No. IS.
ITfttff. Blffct.
t. R.toK.8ih Q. takes B.(f)
S. Kt. to R. 6tb^ eh. K. to B. «
8. K. Kt. P, I sq.
Mate.
R. to R. M, fOB give eheek
afienrads taHa aoacft with
(•)lfB1aekpla7
with Ibe Kt., aa*
Rook, mating.
No. 84.
WHf* JBImdt,
1. One of thf Kakhts ta
B. 7th; ch. Kt takes Kt
8. R. to Q. Kt 6th, du K. to R. Sd
8. R.ioQ.Kt 8d,ch* K. to R., or R. 84
4. Kutoa 7th . * ^
NOTICES TO CORRESPONDENTS.
■
*« R. T. W/'-^^T, Hairiilla« wa beUere, is yet at Valenciennes. Befbre proceeding to Germaay he will
piobably make a shcnt stay ia the Frsnch oaf ital, ftom whence we expect to hear an account of kif
campaign.
M J. o."— Mr. Konay's little shillbig Chess Manual is pahUshed Ij Bogoa of Pleet Street^ and may U hsd
of any bookseller In town or eovntry.
•* A. O. M'C."— Don't flatter youtself with the notion that the Editor of the paper to which ^u fiist wnt
the foor-oiOTe problem rejected it from inability to discorer its solution. You should know tAat sU
diagnms sent unaccon.panied by scfntioas are set astdoi without examination. The position ia qust-
4lon is another Tersioa merely of the hackneyed " Indian Problem ;" but, although a decided imita-
tion, it is not altogetiier without merit
•< W. H. C."— Win find Us Ptoblen, No. 168. can ba solved aoeordiag to tite aonditions ire have stipulated,
and that it fornu a really interesting enigma.
<* Andrew L.**— The translation of Calvili Lessons in Uia prssent ▼olume is by Mr. C. Kennyr author of
** The Manual of Chess."
'* E. B. R.** (H.M.8. Heeate).— 'You are right The correction, bowerer, was made years ago. '
** H. J. C. A."— Very true, and a much prettier solution than the original.
" O. T.** ** R. H."— Upon tiie conclusion of the present y<dume, among other improvements we purpose
adopting the notatmn introduced in the ** Chess Player's Handbook." A similar ohange^ we are lirsn
to uadeistaad, will be made in tiie Chess articles of the ** Illustrated tondon News," at |he ssms
time, an4 thus one uniform and eonaistent metlrad of notatioa will prerdl in tibe principal organs of
Chees intelligence publi&bed in this country. . ^
Back numban of the ** Chest Player's Chronicle" can be proeued tbrottgh liMt^igs, tS^'Caiey Street,
Lincoln's Inn.
THE CHESS plater's CHRONICLE.
339
CALVI'S ELEMENTARY LESSONS.
CofnUmttjedfrom page 332.
ElGHTBBNTH LbSSON.
Second Sectton.— &• Kt. at Sd more.
Fi/t^^nxQi Opining,
Wkiie. Bladk.
1. K. P. 2
2. K. Kt. to B. 8d
3. K.B.toQ.B.4th
K.P.2
Q. P. I
Q. B to K.Kt5th
We haye seen in the preceding Les-
M>D that Greco thinks that Black's move
of Q. B. to K. Kt. 5th, is a bad defence.
The Anonymous Modenese is of tiie
same opinion, as shewn b j him in this and
the following opening, which are taken
fix>m his won (chap. 8). You will ob-
serve that he casUes according to the
Italian method.
4. K. to Kt. R. to K. I K.Kt. to R Sd
5. Q. P. 2 I K. P. takes P.
Black wonld have done better had he
played Q. Kt. to Q. 2nd.
mstead of capturing the Pawn, he
cottld take Kt. with R or bring out his
Q. Kt. to B. 3d.
In the first case, you should play as
follows.
P. iakea P.
P.takesP.
Q. takes B.
K.P.I
Q.toQKtBd
Your game is superior.
In the second case you could, by the
following play, win a Pawn and remain
with a good position : —
K.B.toQ.Kt^th
Q. takes JB.
K.P.I
B. takes Kt^ ch
Q. takes P., ch
Betakes K.P^ eh
eK.P.1
B- takes Kt.
.takes P.
P. takes P.
P. takes B.
Kt. to Q. 2d
P. takes P.
7 K.R iksB. P., cb. | K. takes B.
Had the K. not taken the B., you
still take K. P. with Kt. having an excel-
lent game.
Fifty^sevewUi Opening.
Black.
K.P.2
Q. P. 1
K. R. P. 1
K. Kt. to B. 3d
P. takes P.
K. Kt. takes P.
K. takes B.
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. K. B. to Q. B. 4th
4. Q. B. P. I
5. Q. P. 2
6. Kt. takes P.
7. B. tks. K.B.P.,ch.
8. Q.toK.R.5th
You regain your Piece, with the bet-
ter position.
Fifty'eigMh Opening.
White. Black.
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. P. 1
3. K. B. to Q.B. 4th Q. B. P. 1
This and the three following positions
are from Ponziani (Giuoco incompar-
able, p. 91), who is of opinion that the
defence Black adopts, bv pushing on ttie
Q. Pawn at 2d move, is good, and he
believes it to be the^H^stthat can be
made after the £L Kt. has been moved
to B. 3d.
Q. P. 1
P. takes P.
Q. B. to Q. 2d
4. Q. B. P. 1
5. P. takes P.
6. KB.toQKt.5th,ch
Black's game is to be preferred.
We need not continue this opening,
as this position is the same as explained
in the 49th opening.
Fifty^ninih Opening.
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B. to Q. B. 4th
4. Q. P. 1
5. K. P. takes P.
Black,
K. R2
Q. P. 1
aB. P. 1
Q.P. 1
B. P. takes P.
If, instead of taking P. with P., you
had withdrawn B. to Q. Kt. 3d, Black
could have played K. B. P. 1 ; you would
Castle, and Black, by pushing on his
11^^=
PROBLEM Ho. I7L
PROBLEM No. ITt.
THE
CH^SS iHaset^S Glirom'rlt^
rates:
Nb. 44. >
VBW SEBISS. 5
SA.TURDAY, OCTOBER 30, 1847.
i PEICB
rTHBEEFBlfCE*
S:
CHESS OF OLD IN THE WESTMINSTER CHE3S CLUB.
Gatte played December 1836, between Mr. Six>U8, and Mr. W.
giving Pawn and Move.
j : (Remove Whitens K. B. P. fr<m the Board,)
BU^k. (Mr. V. P.) White. (Mr. S.)
I.IK. P.2 K. P. 1
2;k.b. P.3 a P. 2
3.;B:. P. 1 Q.B. p.2
4. Q. B. P. 1 Q. Kt. to B. 3d
5. . K. Kt. to B. 3d K. Kt. to B.. 3d
6.<l.P.2 Q.toQ.Kt.3d
7. B. to Q. 3d B. P. takes P.
8. K* Kt. taloBV'P* ' Q. ftt. trises Kt.
9. |P. takes Kt. B. to K. 2d
0. Q. Kt. P. I (a) B. checks
1. K. to K. 2^ Castles
2.;B.toK. 3d B.toK.2d
3. Q. Kt. to B. 3d B. toQ.2d
4. Q. R. to a. sq Q. R. to B. sq.
5. Q. to B. ^ Q. R. to B..dd
6. B. tks. R. ?., cb« K«4o R. sq.
7. :K.R. to Kj. sq. (b R. takes Kt.
8. Q. takes A. K. takes B.
9. |Q. to Q. ^ cfa. Kt. toB.4th
20. IQ. R. P. ^ K. to Kt. sq.
21. iK. Kt. P. t Kt. takes B.
22. K. takes Kt. B. to K. sq.
23. Q. R. to asth B. to Q. 2d
Blach. (Mr. W. P.)
24. R. takes R., ch.
25. K. B. P. 1 . .
26. K. to B. dd
27. K. R. P. 2
28. Q. takes Q.
29. R.toK. B. sq.
30. K. to B. 4th (c)
31 . R. to"^. flq.'
32. R. to Q. B. sq.
33. K. to K. 4th
34. K. to Q. 3d
35. K. B. P. 1 (d)
36. Q. Kt. P. 1
37. K. Kt. P. 1
38. K. Kt. P. L ch.
39. K.B. P. 1, dk. (e)
40. R. to K. Kt. sq.
41. K. to K. 4th
42. K. R. P. 1
43. R. to Q. 8q.(/)
44. K. toK.3d
45. K. to Q. 3d
46. K. takes B.
And wins.
Notes.
, the foriter
While. (Mr. si)
K. tikes R.
£* flecks
Q. toKt.5th ,
Q. to Q. 7th '
B. takes Q.
B. toQ.B. 6th
K. B. takes P.
B. to Q. B. 6th'
Q. Pil
B. US B. 3d, ch.
K. t<| B. 2d
B. to Q. 4th
Q.R.P. 1 •
Q. KJt. P. 2
K. t<| Kt. sq. .
K. to B. sq.
Q. B, to B. 5th, ch.
Q.Ptl
Q.P;i
B.taK.7th
B. talkes R.
B. takes K. R. f.
P. Qjlieens
(^) This wts a slip, enabling White to win a Pawn or compel th^ King to be
displaced. '
fb^ Anothei^ fault. He should at once have retreated his Bishop,
c) Why not rather to K's third ?
(th Inteaduigif Whitd-took tlia P. W pky R* to £• B aq«
(fij His best chance perhaps was to take Q. Kt. P. with P., and then push on
with the K. R. P.
(/) Better surely to have advanced the K. R. P.
VOL. vni. T Y
344
THE CHESS PLAYER S CHRONICLE.
Game in which Mr. Slous gives Professor Fobbes the Fawn and two Moves.
Flayed September, 1836.
(Remove White's K. B, Pawn^
Black. (ProC Fobbbs) White. (Mr. S.)
1. K. P. 2
K. P. 1
Q. P.2
Q. B. P. 2
K. to Q. 2d
Q.toK.2d
Q. Kt. to a 3d
2. a P. 2
3. K. B. to Q. 3d
4. K. P. 1
5. Q. checks
6. Q.toB.7th,ch
7. Q. to B. 3d
8. B. to Q. Kt. 5th P. takes P.
9. B. takes Kt., ch. P. takes B.
10. Et. to K. 2d Q. B. P. 1
11. Kt.toK.B.4th(a)Q. B. to Kt. 2d
12. Q. B. P. 2 Q. to K. B. 2d
13. Q. Kt. P. 2 (b) Kt. to K. 2d
14. Q.B.P.takes P.(c)B. takes P.
15. Q. to Q. 8d Kt. to Q. B. 3d
Black. (Prof. Fobbbs) White. (Mr. S.)
16. P. takes P.
17. Kt. takes Q.B.
18. K.B.P.2
19. B. interposes
20. B. takes B.
21. K. toQ. sq.
22. Q. to Rt. 5th, ch. Kt. to Q. B. 3d
23. Q. to Kt. 7th, ch. K. to Q. 3d
24. Q. Kt. to R. dd
25. K. to Q. B. sq.
26. K. to Q. sq.
27. K. to Q. B. 2d
2 . K.to B. sq.
29. K.toQ. sq.
80. K. tojB. sq.
K. B. takes P.
P. takes Kt.
B. checks
Q. takes P.
Q. takes P., ch.
Kt. takes B.
Q.toR.4th,ch.
Q.toKKt.4th,cb.
Q.toKKt.5th«ch.
Q. to K. 7tb, ch.
Q. to K. 6th, ch.
Q. to Q. 6th, ch.
Q. takes Kt., ch.
And wins.
Notes.
fa) With the Tiew to take the Q.*8 Pawn.
bS Q. to her Kt. 3d. would have been much stronger play.
c) Q. Kt. P. takes P. we should have preferred.
Game played Nov. 1836 between the same players, Mr. S. giving the two first
White (W. P— g.)
1* Q. P. 2
2. Q. B. to B. 4th
8. Q. B. P. 2
4. Q. Kt. to B. 3d
5. K. Kt. to B. 8d
6. B. to K. Kt. 3d
7. aB.P. 1
8. B. P. takes B.
9. Q. to B. 2d
10. K. Kt. P. 1
11. P. to K Kt. 5th
12. K. P. 1
13. Q. P. takes P.
14. Castles
15. R. takes Q. P.
16. P. takes Kt.
17. Q. to K. 4th (a)
18. P. takes Q.
19. Kt. takes Kt.
20. Kt. to K. B. 6th
21. R. takes P.
22. R. takes R.
23. Q. B. P. 1
24. B. to Q. B. 4th
25. K. R P. 2
moves.
Black (Mr. 8— s.)
K. Kt. to B. 3d
Q. P. 2
K.P. 1
B. to Q. 8d
Kt. to Q. B. 3d
B. takes B.
Castles
Q. Kt. P. 1
K. Kt. P. 1
Kt. to K. Kt. 5th
K.P. 1
K. Kt. takes P.
Kt. takes Kt.
Q. to K. Hd
Q. Kt. to Kt. 5th
Q. takes Q.
Kt. takes R,
K. to Kt« 2d
K.R.P. 1
K. R. to R. sq.
K. takes R.
Q. R. P. 2
K. to Kt. 2d
B. to K. 3d
White (W. P— g.) Black (Mr. S— s.)
26. B. to Q. 5th K. to B. sq. (b)
27. K. to B. 2d K. to K. 2d
28. K. to Q. Sd R. to Q. sq.
29. K. to Q. 4th K. to Q. 3d
30. P. to K. 5th, ch. K. to K. 2d
31. K. P.l R. toK. R.sq.
32. K. to Q. B. 4th R. to R. 5th
33. K. to Q. Kt. 5th B. to B. sq.
34. Kt. to Kt. 8th,ch.K. to B. sq.
35. Kt. to K. B 6th R. takes P.
36. B. to Q. B. 4th R. to K. B. 7th
37. Kt. to Q. 5th R. takes P., ch.
?8. B. to Q. Kt. 3d R. to K. Kt. 7th
39. Kt. tks. Q. B. P. R. takes K. Kt. P.
40. K. takes P. R. takes P.
41. B. to Q. 5th K. Kt. P. 1
42. K. takes P. (c) K. Kt. P. 1
43. Kt. to Q. Kt. 5th K. Kt. P. 1
44. Kt. to Q. 4th B. to K. Kt. 5th
45. Q. B. P. I R. to K. sq
46. Kt. to K. B. 5th Kt. P. 1
47. Kt to Q. 6th P. Queens
48. Kt. takes R. Q.to Q. B. 4th, ch.
49. K. to R. 6th B. to B. sq., cb.
50. B. to Q. Kt. 7th Q. to 6. 8d, ch.
And Wins. [Notes.
THE CHESS player's CHRONICLB.
345
Notes,
(a) With so fine an attack on the adverse King*8 side, White acted impradently in
exchanging Queens, Q. to her square, having in view to play her, after tue exchange
of pieces to her 4tli, would hare rendered it rery dangerous fbr Black to take the
Rook.
Qi\ Black pUiys this difficult game with remarkable judgment.
(c) Lost time. Better surely to have played Kt. to Q. Kt. 6ih.
CHESS IN THE METROPOLIS.
Game between Captain Kennedt and Mr. E. Williams.
Black. (Capt. K.)
1. K. P. 2
2. K. Kt. to B. 3d
3. Q. Kt to R 3d
4. Q.P.2
ff. P. takes Q. P.
6. K.B.to Q.Kt. 5th
7. Castles
8. K. R. to K. sq.
9. Q.B. toK.Kt. 5tb
10. B. takes K. Kt.
11. P. takes P.
WkUe. (Mr. W.)
Q. B. P. 2
K.P. 1
Q. Kt. to B. 3d
Q.P.2
K. P. takes P.
Q. B. to K. 3d
K. Kt. to B. dd
K. B. to Q. 3d
Castles
Q. takes B.
B. takes P.
Black. (Capt. K.)
12. Q. Kt takes P.
13. Q. Kt to B. 7th
14. B. to Q. 3d
15. K. takes B.
16. R. to K. 8d
17. B. tks. R. P., ch.
18. Kt.tohis5th, ch.
19. Q. toK.R.5th
20. R. to K. R. 3d
21. K. R. toB.3d
22. K. R. to K. 3d
VTkUe. (Mr. W)
Q. takes Q. Kt. P
Q. R. to Q. sq.
Rtks.K.B.P.ch.(a)
Q.toherKt.3dfCh.
Q. takes Kt.
K. takes B.
K. to Kt. sq. Qi)
B. to K. B. 4th
Q.toR.B.5th,ch.
Q. to her 5Ui, ch.
&toKt3d
Black resigned.
Notes,
(a) This portion of the game is very lively and amusing.
(6) K. to B^t. 3c^ might have been played with safety.
1
CHESS IN SCOTLAND.
Gamma and Delta.
White. (Mr. G.)
1. K. P. 2
2. K. Kt. to B. 3d
3. Q. P. 2
4. Kt takes Kt.
5. Q. takes P.
6. R to Q. B. 4th
7. Castles
8. Q. to Q. sq.
9. Q.B.P. 1
' 10, K. to R. sq.
11. K.B.P.2
12. B. to Q. 3d
13. Q. Kt. P. 2 (b)
14. Q. to K. R. 5th
15. Q. to R. 6th
16. Q. B. to Kt. 2d
Black. (Mr.D.)
Q. B. P. 2
Q.Kt.toB. 3d
Kt. takes P.
P. takes Kt.
K. P. 1
K. Kt. to K. 2d
Kt. to Q. B. 3d
B. to Q. B. 4th
Q.R. P. 1 ^
Castles
Kt to R. 4th (a)
B. to R. 2d
Kt. to B. 3d
K. Kt. P. 1
K. B. P. 2
Q. to K. B. 8d
And
White. (Mr. G.)
17. R. toK.B. 3d
18. R. to R. 3d
19. P. takes Q. P.
20. Kt. to Q. 2d
21. R.toK. sq. (c)
22. B. to Q. Kt sq.
23. R. takes R., ch.
24. Kt. to K. B. M
25. P. takes Kt
26. Q. tks. KtP., ch,
27. Q. to R. 6th, ch.
28. Q. to R. 4th, ch.
29. R. takes Q.
30. B. to K. 5th, ch.
31. R. checks
wins.
Black. (Mr. D.)
Q.P.2
R. to B. 2d
P. takes P.
Kt. takes Q. Kt. P.
Q. B. to Q. 2d
Q. R. to K. sq.
B. fikes R.
Q. to Q. Kt. 3d (d)
Q. to K. B. 7tli
K. to B. sq.
K. to K. 2d
Q. takes Q.
K. to Q. 3d
K. to K. 3d
l^Noies.
346
THE CUBM PLATBR'fl CHftOMICLB.
Notes.
[ai Weak plaf • M««ly etrivitifj^ to drire the Blaliop to a mone effiKtive pcMttum.
Jtlj At first ught it appears unwise to disturb the repose of this distant Kt., but
ite finds it important for the soooets of bk attaek to post Uie Q. R on Q. Kt.
2d sq., and is compelled therefore to advance this Kt. P.
fc) A good counlcf^moTe.
Foigetiul of the sweeping range tbua opened for the action of the advene
Bishop.
1 sq.
8
aOfiUTIONB TQ PROBK^MS IW Nos. IB and ».
WkUe.
1. Kt to Q. 7th
S. R. to K. B.
S. R.toK.B«4tli
Wo. 149.
Black.
K. to K. 5th
K.toQ.ftth
Mate.
No. 168.*
WhiU. Black.
1. atoO^Mi K^i9K.4tfa
2. Q. to Q. B. 7th, ch. K. to Q. 6th (beat)
8. Q. to K. Kt 7th, ch. P. interposes.
4. Q. to Q. R. 7th, ch. K. to Q. B. 6th
6. Q. to R. 8d, eh. K. ioQ.5<fi
6. Q. to Q. R., cb. R. hkterposei
1. R.toR.3d,cb.
S. Q. to Kt Sd, ch«
3. KL lo K. Id, cb.
4. Q.toB.M»cli.
No. ISO.
Sl^k.
K. to Kt. 8th
K.UkMB.
O. Uk«s St
Q. takes Q.
Mala.
7. Q. to a. R. 7th, eh. K. to Q. 6th
8. Q. tdws B.
Matt.
* SrratuM.— 'In this Problem a Black Pawa was
omitted to be placed on B. King's 5th*
No. 154.
WkUe. Black,
1. K. B. P. 1 beooiiMs a
Kt, eh. K. fo R. 8d
3. a to K. B* 6th, ch. Kt takes Q.
Mate.
WhUe,
No. 181.
Biatk,
K. to Kt Sd
P. takes Kt
K.toR.8d
Mate.
1. B.toQ.Kt.6th
% Kt to K. Kt 4th
8. B. to K. ad
4. B. P. 1, dii.
No. IM.
WkUe, Black.
1. Kt to K. B. Bth, eh. K. to Kt. 4tb
3. Q. takes Kt P., ch. P. takes Q.
1. K. R. P. 8
Mato.
Ko. 153.
JBheh
ih. K. to R.
la. eh. K. toR.3d
;h. K. to Kt ad (best)
P. interposes
K.toR.3d
Mate.
1. Kt to Q. B. 6th, c
2. KttakesR. P., dl
9. Kt 10 0. B. 6th, c
4. Kt to K. 7th, ch,
5. B. takes P., ch.
6. R. to as.
No. 156.
WhUe. Black.
1. Kt to K. KtStfa, du K.to Q.4th
3. Kt to K. 7th, ch. X. to K. 4th
3. R. to K. B. 6th, cb. B. takes R.
4. Q. to <t 5th, eh. R. tokca Q.
6. Kt to a B. 6th, eh. K. to K. 8d
6. R. to K. 7th
Mate.
NOTICES TO CORRESPONDENTS.
** G. B."— To« win find the poidtion quite right
**A Member of tha Chess Clab'^—Ia thanked for his amendation, whicb» hoineterr bad^belbn oodmed
tons.
" W. H. C."— We hd);>e the altered condittoni nnder wUeh liie mate k to ba eiTected in No. 166 wiU meet
your approval. As a /onr-more Problem, it appears to us extremely neat and ingeniova.
"J. 6. T., Hon. Secretary."— Our bestthanka are tendered in return, with temect to *' The Handbook.**
the sncoess more tlum equals onr antidpationa; it has already reached a uuger sale than any Che«
book ever published, and a companion to it of tha sane piioa and bttll^ la eq^actod to IM ready at
the beginnnig at Aazt yaai.
" H. M."— The abridged version of Bilgner's celebrated " Handbneh," by Von H. der Lasa, we believe to
be on the eve of publicatioiy A oommunlcataon from the author three months thoce inibrmed ns of
its being then at press. •
" R. B. S."— We are in dafly expectation of hearing firom Mr. Hamrits on his arrival in Par's, and of hla
taking the field against Uie leading players of the Cerele. He has long been eager for an opportunity
of confronting his countryman Kieseiitsky, and a match between tnem would be an event of the
liveliest interest to every Chess player in Europe.
•'F. O."— Vol. V. of the *' Chess Player's Chronicle," containing the whole of the games in the fkmoua
match between England and France, may be obtained of Hastings. A few copies only are now left.
THB CHB88 PLAYJSR8 CHRONICLB.
347
CALVrS ELEMENTARY LESSONS.
{Continued /rampage 340.)
In the third
Kt. takes Kt.
Kt. to K. B. 3d
Kt. to Q. 4th
Kt. takes Q. B. P.
Q. Kt. to B« 8d
P. takes Kt.
K. Kt. P. 3
K to Q. 2d
You win a Ffeiwa, and have the better
poaition.
In the fourth case —
K. to Q. 2d
Q. Kt. to K. 4th
Q* Kt. to B. 5tb, eh.
Q. takes Q.
And the next move jou win a Pawn.
Sixty'ihdrd Opening,
White. Black.
Q. to K. 4th
K. toQ.
1. K. P. 2
2. K Kt. to B. 3d
3. K.B.toQ.B.4th
K. P. 2
Q.P. 1
Q. B. P. 1
This opening, and the two succeeding
ones, are §^ven by €k>Kio.
4. Q. R. P. 2 I K Kt. to B. 3d
Tour move is well played.
By this move, Black cannot push on
his Q. P. without the loss of a rawn.
5. Q. Kt to B. 3d
6. Castles
7. a P. 2
8. P. takes P.
K. B. to K 2d
Castles
Q. to B. 2d
P. takes P.
You play badly by taking this Pawn.
9. Q.B.toK.Kt.5th
la K R. to K.
11. K. R. P. 1
Q. Kt. to Q. 2d
Q. Kt. to B. 4th
Q.B. toQ.2di
In this potttion Black has the better
game«
Sixttf'fmaik Opening.
Whk. Black.
1. K. P.2
2. K. Kt. to B. 3d
3. K.B. to Q.B. 4th
4. Q. P. 2
6. KP.takesQ.P.
6. Kt. to K. 5th
7. KttakesKRP.
KP.2
Q.P. 1
Q. B. P. 1
Q.P. 1
K. P. 1
P. takes P.
K. takes Kt.
If, instead of taking this Pawn, you
had checked with your Bishop, Black
could have preserved his centre Pawns,
and would nave had much the better
game.
8. Q.toK.R.5th,ch.
9. Q. takes Q.P.,ch.
10. B. takes Q., ch.
The following move you take K. P.,
and the game may be considered equal,
having three Pawns for your Knight.
Sixiif'JI/th Opening.
K« Kt* p. 1
Q. takes Q.
WhUe.
1. K. P. 2
2. K. Kt. to B. 3d
3. K R. P. 1
4. Q. Kt. to B. 3d
5. K.B. to Q. B« 4th
6. Q. R. P. 2
7. Castles
8. Q. P. 2
9. P. takes P.
10. K. Kt. to R. 2d
11. Q. to K. B. 3d
12. R. to K.
13. B. takes B.
14. Q. to K. Kt. 3d
Black.
K. P.2
Q.P. 1
K. Kt.toB.3d
K.R.P. 1
Q. B. P. 1
K. B. to K 2d
Castles
Q.toQ.B.2d
P. takes P.
Q. Kt. to Q. 2d
Q. Kt. to B. 4th
Q. B. to K. 3d
Kt. takes B.
K. to R. 2d
In this position Black*s game is to be
preferred.
End o/Bigkieenih Leeeon.
THB CaSH PLAXBB S CHBOMICLI.
■ Ha. S7.
Pboblbh No. 3S.
While to mate id fouc n
PROBLEM No. 178.
PROBLEM No. 174.
PROBLEM No. 174.
PROBtEM No. 1T6.
TUE
®ii^9d piastres €Utm%itlu
No. 45. I
VEW 8BRIK& y
SATURDAY, NOVEMBER 6, 1847.
5 PBIGE
( THHEKPCNOE.
■ ~ - " ■ —
The following Game has just been played in the Match betwein Captain
Kenhbbt and Mr, , a brilliant Amateur of the L mdan Club. '
White. (Can?t. K.) Bladt. (Mr. — .)
1. K. P. 3 K. P. 2
]i. K. Et. to B. 3d Q. Kt. to B. 3d
*. K.B.toQ.Kt.5thQ. P. 1
4. Q. P. 3 P. takes P
5. Kt. takes P. Q. B. to Q. 2d
6. Kt. takes Kt. Kt. P. takes Kt.
7. K. B. to Q. B 4th K. Kt. to B. 3d
9. Q. Kt. to B. 3d K. B.to K. 2d
d. Castles Castles
10. K. R. P, i - K. R. P. 1
11. Q. B. to K. dd K. to R. sq.
12. K. B. P, 2 Kt. to K, R. 2d
13. K. B. P. 1 K. B. to K. Kt.4th
14. Q. B. to Q. 4th P. to Q. B. 4th
15. Q. B. to K. B. 2d Q. R. to Q. Kt. sq.
16. Q.R.to(;i.K
17. Q. to Q. dd
' »-t. sq.
. Q.R. to (i-Kt. sq. K. B. to K. B. 3d
K. B. to K. 4th
mite. (Capt. K.) Bfack. (Mr. ^•)
18. Q. Kt. P. 1 K. Kt. to B. ad
19. Q. B. to K.R, 4th Q. B. P. 1 '
20. Q. R. to Q. sq. Q. to Q. B. id
21. Kt. to K. 2d Kt. to K. Kt. sq
2j^. Q. to K. B. 3d K. B. P. 1
23. Kt to K. B. 4th Kt. to K. 2d
24. K. B. to K. 6th K. B. takes Kt
26. K. B. takes. Q. B. Q. takes B.
26. Q. takes B. Q. P. 1
27. Q.B.P.d a.P. 1
28. B. Ukes K. B. P. K. B. takes Q, (a)
29. Q. tks Q. R., ch. K. to R. 2d
30. Q. R. to Q. 3d Kt« to Q. B. aq
31. Q. to K. 5th Kt. to Q. 3d
32. Q. takes P. on Kt» takes K. P.
Q. B. 4th
33. Q. takes Q. P.
And Black surrendered, (b)
Naiea.
(a) Had BUck now taken the B. with K. Kt. P., instead of with the R., White
would have taptured K. R. P. with his Q. checking, and then have moved his
K. R. to K.' B. 4th, compelling his adversary to sacrifice his Kn^ht, by taking
K. B. P., in order to save *' the impending Mate." Black's beat method of play
at this point was probably not to have taken the B., but retreated his Kt. to K«
Kt sq.
(b) Black nught still have ^ught on for a short time, by playing his R. to Q« 3d,
wbien the following moves would have occurred : —
33..
34.' Q. takes Kt.
35..K. B. P. 1, dis. ch.
And Black cannot save the game.
VOL. VIII.
R. to Q 3d.
R. takes LI.
z z
35e
THE CHESS player's CtfaOKlC^E«
CHESS OF OLD IN THE WESTMINSTER CHESS CLtJBV
Game played June 1837, betiveen Messn. Q, Waucss a«i| l^ioiw.
White.
(Mr. Waijkbb,)
1. K.P.li
9. K. Kt. to B. 3d
3. Q. P. 2
4. Kt. UO^eaP..
5. Kt. to K. B. 5th
6. Q. Kt. to B. 3d
7. B. to Q, B. 4tli
8. K. Kt. to K. 3d
9. Castleg
10. B. to Kt. 3d
11. Q.toK. R. 5tb
12. Kt. to K. B. 5th
13. B. to Q. 2d
14. Q. takes B.
15. P. takes Q.
16. P. to K. B. 6th
17. P. takes Kt.
18. K. to K. BO.
19. R. toK. Kt.8q.
20. R. to K. Kt. 2d
21. R. P. takesKt.
22. K. R. P. S
Slack,
(Mr. Su>i;s.)
K, P. 2
Q. Kt. to B. 3d
P. takes P.
B. to Q. B. 4th
Q. to K. B. 3d
K. Kt. to K. 2d
Castles
Q.P. 1
Q. Kt to K. 4th
Q. B. P. 1
K. Kt to Kt. 3d
K. R. P. 1
Q. B. takes Kt.
Q. takes Q.
K. Kt to R. 5th
Kt.toK.B.6th,ch.
Kt. takes P., eh,
Kt. takes B.
K. Kt P. 2
Kt. takes B.
B. toQ.5tk
K. to R. 2d
I
Wkiie.
(Mr. Walkbb.)
38. P. takes ]P.
24. Kt to K. 4th (a)
25. R. take3 P.
26. Q.R.tQK.Kt.sq.
27. R. takes R.
28. fe.toR.5th,cb.<c
29. R. takes R!, ch«
30. Kt to Q, 6th
31. Kt ta^es P.p ch.
32. KttoQ. 6|h;
33. Kt tak^ 1^. )
84. K.,ta^tad ',
35. Kt. to a 6th ,
36. aB-pTi' ^
37. Kt. to Q. Kt 7th
38. K. B. P. 2
8&. K. B. P. 1
40. <^ Kt P. 1
41. P. takes P.
42. K. B.P.I
43. K. B. P. 1
44. K. to B. 3d
Wl^it6 resigns;
Black.
(Mr. Sloxis.)
P. takes P.
K. K to^sq.(&)
Q.E.toK.Kt8q.
R. takes R.,
to Kt 9ty .,
K. takes R. .
B« takes dbled. P.
K. to'Kt;2^ .,
B. takes f . ;
B. taQ,5t)i „
K. to & 3dr ,
R. to a Kt, 34
K.'toK. 3d
Q.R.P.2
K. to Q. 2d
K. to f^ B. 2d
P. takes P.' •
K. takeis' Kt.
B. io Q. 5tb
B. to K« Kt 2d
B. to B. ^
NoU9* .
i. •
(a) White now appears to have a very fine game.
(h) The proper move. Almost any other ttode of play would have enabled his
adv^rsai^ to^ retain his adt^mntage of position. ^ ' '
(c) White evidently overlooked an opportunity, of di|awing< the. g^me^ )St
should have pjayed as follows : — ' ./ .
28. R. to K. Kt 7th, ch. K. t^R^d i
. 29. Kt. to K.. £k^. 34 . B. takes P. at iiis Sd
This aeenis his best move, if he take the P. at Wlik</« R. B^ 2d he k)6es a
Pieo^f abd if tie phy the Rook away^ it costs \mt the glitaMw
30. Kt. to R 5th, ch. K. to R. 4th ^^
31. Kt. to Kt. 3d, ch. K. to R. 5th
32. Kt. chr K. to R. 4th (best)
* In reference to this interesting Series of Games, it is {(rq^r to state that thfe
collection was macfe by a friend of Mr. Slpus; and Comprises only those «iaies won
by him or drawn, the result must not therefore be taken as eiddence of hrts itehrtive
strength with Jus opponents of that -day.
TUfi.iOIUMI Pl^YBES CliJIONICilK.
dfis
Game played Febnuiy 1838) between the wme players.
^ WkUf. . . Black.
(Hlfr.S^.) ' ' (Mr.O.'W— I*.)
1. K. P. 2. K. P. 2
2. K. Kt to B. M Q.'Kt. to B. m
3. Q, P. 2 P. take^ P.
4. B. to (^ B, 4th Q- to K. B. 34
5. Catstles
6. Q. B. P. 1
7. Q. to Kt. 3d
Q. P. 1
B. to K. Kt. dth
CastleB '
9. B. to K. Kt. 5th Kt. to Q R. 4th
9. Q. to Kt. ^th Q. to Kt. 3d
10. K. Kt. to R. 4th Q. to K. E. 4th
Kt. takes B,
11. B. takes E.
12. Q. takes Q. (a)
13. R to K. Kt 5tfi
14. fi. to B. sq.
15. K. ^, P, i
16. Kt. to R 5th
17. K Kt. P. 2 '
18. K. P. takes Kt,
B. takes Q.
K. R ?. 1
P. to Q. dth
K. m. P. 2
Kt. to K. 2d
Kt. takes Kt.
B. to B. 2d
White,
(Mr. 8— s.)
19. Q. Kt. P. 1
20. Kt. to Q. S!d.
21. K. R. P. 1
22. R. P. takes P.
23. Q. B. P. I
Bi(ich.. ,
(Mr. G. W-K)
Kt. to K. 4th
K. R. P. 2'
P. takes P.
B. to Q. 4th (b)
B. to Q. B. 3d
24. B. to Q. Kt. 2d Kt. to Q. 2d
25. K. to Kt. 2d R. to R 5th (q)
26. K. to B. 2d
27. P. takes P.
28. R. to K. R.
29. K. to Kt. 3d
30. K. to B. 2d
31. K. to K. 3d
32. K. to Q. 4th
33. K. takes B.
34. B. to Q, 4iU
35. K. takes B.
36. R. takes R.
Q. P. 1
B. takes P.
B., ch.
B. to Q. 3d, ch.
Kt. to Q. B. 4th (d
B. ch.
B. takes Kt.
B. to K. 6th
B. takes B.
R. takes {I.
Black resigns.
• >
0-*»-
Notks.
(a) Q. to K. 8th looks promMkigmt.fijrsi sight, bqt th<U move would ifave flost
White his Queen. . . \ -- \ , - - »
(5) The pinch V^ Black'9 posltioi^.is |he imprisoqn[iei}t of 1^ K^*6 R, which ifoc
immediate purposes might almo^ as wdii be off the board, 1 ; ,
(c) Threatening: to take (he. K, lU. ^. This mope ^ves Black timi} to get4iis.
K. B. into the field.
(eQ Better to have persisted in checking li^ith'^the Bishop.
CHESS IN THE' METROPOLIS.
Grame between Mr. Buci^^e
WkUe. (Capt. K.)
i.,K. P. 2
2. K. Kt. to B ?d
3. RBtoQKt5th(a)
4. Q. B. P. 1
5. Castles
6. a P- 2. .
7. P. takes P.
8. Q. P. I
9. Q. P. 1
10. Q. takes P.
11. Q.toQ. R.3d
12. Q. B. to K. 3d
13» Q. Ki. to fi. 3d
14. Q. R. to Q..bq.
15.^ KB. uL K. 24k
16. B. takes B.
17. Kt.toQ.Kt. 5th
Black. (Mr. B.)
K. P 2
Q. Kt. to B. 3d
K. B. to Q. B. 4th
K. Kt. tb K. 2d
Castles
P. tAkea P.
B. to.Qt* Kti ad
Q. Kt. to hki sq.
P. takes ^. .
K.B.toQ B.2d
Q. Kt. to B. 3d
Q. P. 1
Q.B.toK^^d
Q. B.toK.Kt.<5th
B. takes K.Kti
Q. to K. sq., (h)
Q. to Q. Kt. sq.
rand Ca^taik Kbnmsot. .
WhUe, (Capt. K.) Bhak. (Mr, B.>
18. Kt. takes Q. P . K. R. to %f^
19. Q.B. to K. B. 4th K. Kt. to K^Kt. 3d
20. Q.B. to K.Kt. 3d Q. Kt. toK.4th (c)
21. Kt. toK. B.5th Q.Kt.takesK.B.ch
22. Q. takes Kf. B. takes B.
23. Q. takes B. Q. takes Q.
i24« Kt^ takes Q. Kt. to K. B. 5th
25. Kt. toK. B. 5ih K, to K. B. sq.
Kt. to K.R.6th,ch.|
Kt to K. Kt. 4th
K. Kt. P. 1
Q. R. to Q. B. sq.
R. takes R.
K. B. P.2
Kt.toK.3d
P. takes P.
26. K. Kt. P. I
27. K. to Kt. 2d
28. K. B. P. 1
29. Kt. to K. 3d
m. R.. takes K. R.
81. Kt. to Q. 5 th
BS; K. R. P. 2
33. K. P. takes P.
34. Kt. to Q. B. 3d R. to Q. 7th, ch.
S64
THft
n«ATBa*fl cbsomolb;
WkA. (CapL K.)
S5. R«ioterpcMe9
M. K.KUP.1
87. P. uket P.
88. Kt. to K. 4€h
89. K.tAK.B.8d
40. K.U>ILKi.4lh
41. R. to Q. M
42. K. takes P. (e)
48. K. to E. Kt 4tb
BfadL (Ifr.B.)
A. to <^ 6tb
K.toK.B.2d,(iO
Kt. to Q. Ml
Kt. takes dbL P.
K.1LP.1
&.ti»Q.4lii
A* R. P. ty di.
Ki. U &. Kt. 6th
dbL ckC/)
Kt. takes Kt
Dnwii
IFMfe. (Gapt. K.)
44. BLCskeaR:.
45. K. to K. B. 5th
4A. K. to K. 5th
47. K. to Q. 6th
48. K.to(|.B.7tfa
49. K« to Q. Kt. 7th
50. K. takes Q. R. P.
51. K. to Q. Kt. 6th
52. K. takes P.
BkuA. (Mr. B.)
Kc to K. R 3d,ch.
Kt. takes R.
Kt. to Q. Kt 5th
Kt tks. Q. R. P.
a.K^p.s
Kt to Q. B. 8th
Ktta<^6th
Kttake8Q.KtP.
• T
NbU»,
/"«
•1.
(a) Sines the pvUieatkm of the Chess llajrer's Handbook this move h be^otnin^
quite in xogi^eamQi^ the best players. ' '
(5) The opening of this game is played much below RIaeVs ferce^ but be eofi-
triyes presently to extricate himself fitun the trammels of Ins weak defeaoe» m4
|da5's Mi last widi his characteiistic Tigoar and ingenuity. "
(e) Bisek has now got his men into action, and the game hencefiulh is fuU of
interest.
(d) Well pUtyed.
(«) The eapttite of this P. k a miscalculation, which loses White the advantage .
he had hitherto maintained.
(/) The position here is worth consideration ; by this mote Kack wkn a Pteee
by force*
SOLUTIONS TO CALVI'8 PAQBLEIfS, Nos. » ft 36. (See p. 9St.)
WkUe,
f 1. B. to K. CUi, dit.
I S. a. to B. 7th, ch.
: J, &. t0 K. Sth
K«.35.
Black,
cb. K R. UVesU.
Q. takes Q,
Uftta.
Vo. as.
WM€. Blnekl
1. K. E. to Q. B. 6t]i, ck. K. Uket R.
S. Q. to Q. $th, ch. K. to B. 2d
S. a.toQ.KL7th,oh. K. to B.
4. a.toQ.7th
Mate.
hOTJCES TO 00RRB8POKDEMTS.
<' A GermMi." — The oev poetel conyentioD between thk eonntry and the Free Towns c^ Hamlinrgbt
Ittbeck, &c., U likely to operate beneficially for the adTanoement of Chen both in Englaad wtA
Germany, by facilitating the transmiaioii of periodicals from one country to the other. Under this
arrangement any periodical may be forwarded from England to Hamburgh, or vice venoi at an •!-
most nominal rate ofjpoetage; and thus the *' Berlin Chess Magaaine*' will be obtainable here, and
the " Chess Player's Cftircniele^ at almost an^ place in Germany, within a few days after their publi-
c:ation, at a mere fraction beyond the publiahing price.
** W. G..C., Birmingham." — The limited space afforded to Answers to Correspondents forbids our fumishinf
the'adTlce yoa wish in this place; but the interest we take in Che fotmadoii of every sudi estaUiai^*
ment as yours will tempi vs to reply by letter portly.
** H. R.^'-^Ooite light. Thanks for the information.
** H. J* Gt A."^-Many of them extremely clever, and all higl^y acceptable.
*' W. H. C."— The correction shaU be made.
** R. N. B.'*.-The Grand Cigar Divan is under repair, and will shortly be opened in a style of snrpsfting
magnifleenee.
" No Conjuror.**— A continuation of the list, as you proceed in your researches, will be estgemed s
favour^
•• 8«pUmtts."-^Your opportune conmunicatien on the subject of Fhilidor's defence to.tbe King's Knigbt^
o|>cning shall appear in our next.
THB oaesa PLAV^H^ai CHB;Ot<i€LE.'
365.
y
» • t
'1
)\
0ALVI*8 ELEMENTARY LESSON&
•».*
It
•i
iC&niinu0d/fumpage 948.);
/I
,t
/»
/I
.j<'
Sixty-sixth Openings
White.
1. K. P. 2
2. K. Kt. to B. 3d
9. E;.B. toQ.B. 4th
4. Q. P; 1
Plack.
K. P. 2
Q. P. 1
K.B.P.2
Q B. P.l
Tlu8 op^ping i* given bj? St^lfx. . .
1^. Casties ^ ^ | K. Kt tv B^^d
We hare seen in the first variation of
tie 54th opening, tliat Philidor advises
Black to push on his K. B. P. immediate-
ly, considering it to be a bad move to
bring out the K. Kt. fo B. 3d.
$.K(.Kt*toKt.6tfa|Q P. 1
7. K. P. tks. Q. P.
8. KBtoQKt5thch
9. Q. to K. 2d
10. Q.B. to K.^tb
11. K. R. to K.
12. Q.toQ.2d
B. P. takes P.
Q.Kt. toB 3d
K. B. toQ:3d:
Q. t« £:...2d
K. P. takes B.
K. Kt. toK. 5th
13. P. takes Kt. ^ } Q. P. takes B.^ '
Id this positioti Stein directs the
move of Q. Kt. to B, 3d., which g?ve«
your adversary time to Castle, and
tb^by improve his game: but ii^ in-
stead of this move, you play your Q.
to her 5th, your game would be pre-
ferable.
Sixty'Sevettth Opening.
White. .
LK.P.ft.
2. K. Kt. to B. 3d
3. K.B.toQ.B.4th
4. Q. P. 2
Black.
K. P. 2
Q. P. 1
K. B. P. 2
K. B. P. tks. K. P.
5. K^Kt tks. K. P. I P. takes Kt.
This opening and the three conse-
cutive openings are taken from AllgaiePs
Treatise. This Author makes the re-
mark that if White, instead of taking
c
p. with Kt.^ ^lay th^Kti to'Kt. ^Stb,
Black, bypialmigdt UitfQ)uteii^<P. lisq^^
would* havie the'better gamb. v> - >i
K. tdQlld '"-
K. Jo a B, 84
1
6. Q. toE '501, ch.
7. Qito K.B Stli, ch.
8. Q. takes dbnbled f K. to Ki. M
' "P.,ch.
' Instead of taking his Pawn, you
could also take the K. P. with (^ueen,
and have e^aliy as gbod a gam^?-
9. Q-Kt. toB.34f'Q,Il.P. i . ;'
10. P. takes P. . |K. toR.2d .. ,
You win gifra check with the Q^ B^
and your gaioe wUl be. better than
Black*s.
Sixty-ei^tk Openings
• I
1. K. p. 2
2. K. Kt* to B. 3d
I ti.
K P. 2
Q. P.l
K. B. P. 2
K»Pl takes Q. P.
K. Kt. to R. 3d
B. P. takerKJP.
K.B. toK.Sd, c
3. K.B.toQ.B.4th
4. Q. P. S ^
5. Kt. to Kt. 5th '
6. Q. takes P.
7. Q. tks. k; t-, 4^'
Had he interposed^ the che6k inth
Queen, you should still play the Kt. to
K. 6th.
8. Kt. to K. 6th I Q. B. takes Kt.
9. K. B. takes B. |
In this position you have evidently
the better game.
Sixty'idntk Opening.
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B. to Q. B. 4th
4. Q. P. 2.
5. Q. Kt. to B. 3d
6. Q. P. 1
7. Castles
8. K. R. P. 1
9. Q. ti^s B.
Black:
K. P. 2
Q. P. 1
Q. B. P. 1 ^
Q. to K. 2d
Q.B. to K. 3d
Q,.B.toK.fct,5th
K. R. P. 1
B. takes Kt.
I Q.toQ. B. 2d?
^S.
350
THB CHESS PLAYERS CHRONICLE.
.' In this pcH^ttoOk tbcjBUBe ^W■^i^
conmdered eq^aJL
Si
White.
tJLtieth
I
Opening*.
Black.
K.P.2
Q.P. 1
K. B. P. 2
K.F.I '
1. K. P. 3 ft
2. R. Kt. to p. dd
3. Q. P. 2 I
4. K. P. tk«. p. P.
You play bifily by taking this Pawn
for you leave four adversary master of
the centre.
6. Q. to K. f d
6. K.Kt. to Et.
.^^^t^,M^,>nna ^%*"'"r
Black.
K ». 2
Q. M
K. Lt. to B. 3d
Q.].toK.Kt4th
Q.toK.2d
K. Kt. to B. 8d
Q. P. 1.
K. R. P. 2
P. takes P.
K. Kt. P. L
P. takes P.
Q. takes Kt.
5th
7. Q.Kt. top. 3d
o. 1&. Jvt* *^*P^
9. K. B. to 1. 3d
10. B. takes f.
11. K. Kt. toK.eth A . ..iw«.« X .
12. Kt. takesJB. Q- takes Kt. I
13. K. B. to B. 3d
lb this posiion Black has the better J 12. Q. Kt. to Q.5th
gazve.
Seventy 'fint Opening,
White.
1. K. P. 2
2. K. Kt to B. 3d
3. Q. P. 2
4. Q.&toK.Kt.5th
Black could also takJ Pawn with
Pawn ; in that case, yoi , by retaliog
Pawn with Queen, woull have a good
position. f
5. P. takes P. J Q. ^. takes Kt
6. Q. takes B. P. tj^es P.
7. Q. to a Kt Sd Q. Kt P. 1
If Black, instead of pulhing on tliis
Pawn, had moved hik Q.^t to Q. lid,
you should still play y>6ur fcext move K.
B. to Q. B. 4th
8. K.B. toQ.B. 4ih
9. Q. %. takes Kt
10. Q. Kt. to B. 3d
11. Q.IL toQ.
ii
J> " »•■■ R i
■ tf « «iM%Air»« ^ \
Black.
-K.-F.?
Q. P. 1
Q.B. to KiCt. 5th
! White.
1. k. P. 2 ,
2. K. Kt to 9. 3d
3. <l.P.2 I
This and lie following opemng ai«.
een by Lew^ in his second series -^
s{K>ns, p. 55J
4. F. takes P.< IB. takes Kt
Instead of taking Pawn, you could
also move Q. ^ P. 1
5. Q. takes Bi 1 P. takes P.
6. i;.B.toQ.|.5tb I Q. to K.B.3d
If instead if paying Q. to K. B. 3d
he had playc^ &. Kt. to B. 3d, you
should equ
7. Q. to Q. tt. 3d
8. Q. Kt toSB. dd
' 9. Castles J
10.^. B. P. d
11. Q.B. takfaP.
12. KttoQ.iSth
In this situation you have the better
position.
y)play Q.toQ.Kt3d.
Q.KtP. 1
Q. B. P. 1
K. B. to Q. 3d
P. takes P.
B. takes B.
Q.f)Q.2d I
P. tikes B. !
K. i. to kt ^
Q.4>K.2d ,
^Q^ B. 4th !
Your position is evidently very g<>od.
Seventy 'third , Opening
White.
1. K. F,2 ^^
2. K. Kt. to B. 3d
3. Q. P. 2 •
4. Q. takes P^
5. K.B.toQ.Kf.5th
fVv Q. tjp Q*
« K. m. takes Kt.
8. Q. to Q. 5th
You have the better gaii|e.
Seventy'foiurth
White.
1. K. P. 2
2. K. Kt to B. dd
3. Q. P. 2
This opening is given by Walfcr,
p. 48.
4. Q. P. takes P.
5. K.KttoKt5th
'U rrto-Krtmr^
B. I takes P.
Q- 4- 1
t. to R. 3^
rs
b!L^=
PROBLEM No. 177.
PROBLEM No. 178.
i
b
PROBLEM No. isa
^•'^
r
^»«-««l«a«ff(
it
THE
X
■
I
^
i;
I
€hk%% piaser^S GiiirokirU^
J. .t^
33:
. No. 46. J
KBW SBftUSi.)
SATURDAY, NOVEMBER 13, 1847.
( pbx<;b
i THBEX?^NOB.
.tr
3£:
CHESS IN THE METROPOLIS.
Game ki the Match between Captaiii Kbnkbdt and Mr. --— *, a brillia^
Amateur of the London Club.
: ^lack. (]Vfr. —.) WhiU. (Capt. K.)
iil. K.P»S| K. P.2
ii2. K.B.t.2 P. takes P.
13. K. B. t«Q. B. 4th Q. to K. R. 6th, ch
4. K. to K. B:^ -K. Kt. P. % '
\'6. Q. Kt. to B. dd K. B. to K. Kt. 2d
IB. Q. P. 2 Q. P.l
,Sr. Q. Kt. to Q. 5th K. to Q. sq.
, 6. Q. Kt. to Q. Kt. Q.B. to K. Kt. 5th
;' 4th («x
t9. K. Kt.lto B. 3d Q. to K. R. 4th
Id. Q. B. |. 1 K. Kt. to K. 2d
la. K. R. P.l Q.3.P. 1
112. K.B. tales K.B.P.Q. takes B.
ia. K. R. P. takes B. K. R. P. 1 ;
W. K. P. 1 P. takes P.
15. P. tks. f ., dis. ch. K. to Q. B. sq.
16. K. to K. B. 2d Q. Kt to Q. 2d
ir. Q. to Q. 6th • Q. Kt. to Q. Kt. Sd
1$. K. R. t( Q. sq. K. Kt. to Q. 4th
t
Kt. takfs Kt.
Q. B. H. 1
Kt takes Kt.
K. R. to Q. sq
BUm^ (Mr. — .) Wlite. (Capti K.)
21. Q. to Q. B. 5th K^ B. to hissq.
22. Q. to Q. 4th Q; Kt. P. 1 (6)
23. Q. to K.4th KiB.toQ.B.Ikh,«h.
A4. K. 4» &.fld. KI. to K. 24 j
25. Q. B. to Q. 2d K. to Q. B. 2d
26. B. toQ. B. 8d<e)Q. to K. 8di'
27. Q. Kt. P. 2 B. to K. 6th.
2?\ K.R. toQ. 6th(<0 Q. takes P. on K.
Kt. 4th
29. K. to K. 6. sq. Q,to K. R. 4th
30. Kt. to K. Kt. sq. Q; to K. R. 8th
31. K. to K. 2d B. takes Kt.
32. Q. R. to Q. sq. ' Q»to K.R. 4^, ch.
33. K. to K. B. sq. B. to K. 6th (e)
34. K. P.l (/> Retakes R. .,
35. R. takes R. R. to Q. sq.
36. R. takes R. * K; takes R.
37; Q. to Q. 3d| ch. K« to K. sq.i {
38. Q. to Q.'7th, ch. K; to K. B. »q.
39. Q. to Q.2«th, ch.Q)to K. sq.'!i
40. B.toK.Kt.7th, ch. |
And White resigned.
• «
(.
Notes*
\ (a) This^feeble play is very unlike the ordinary bold style of Bl|ick*s attack.
\\(i) Whit^ mancBuyres very ingeniously to extricate his poor Kt£
\\(e) The juiyanoe of the K. P. seems to offer some aayantag« to Blacl^, by
iffimping hm opponent. r ■
^^Xd) Ifthi» Rook be taken, Black wins the adverse Queen. ^
y\€) Whitt has managed to gain a piece, but his positicm is far from enviable.
' (/) VerJjjKlLplfla^v. . _^..
.VOL. vin. ▲ A 2
f 'f
860
THB CHBaS FLAYVR 8 CHRONICLE.
The following brilliant spedmen of the K. Kt.*B Gambit is frmn the fine icoU
lection of Games played during thii summer by Mf^ Habbwits and Mc' S-^ ^of
the London Chess Club. t ,<;,..-.
White. (Mr. H.) Black. (Ur S-4.)
1. K. P. 2 K. P. 2
2. K. R P. 2 P. takes P.
8. K. Kt. to B. 3d K. Kt. P. 2
4. K. B. to Q. B. 4tbK. B. to Kt. 2d
6. Q. P. 2
6. Castles
7. K. Kt. P. 1
8. R. to B. 2d
9. P. takes P.
10. Q.toK.sq.
11. P. Ukes P.
Q. P. 1
K.. Iv. P. ]. /
B. to K. R. 6th
K. Kt. to B. 8d
Kt. takes K. P/(a)
Q.P. 1
K. B. P. 2
12. P. takes P. enpa$.K takes P.
13. B. takes Q. P. (b) Q. takes B.
White. (Mr. H.)* Black. (M£ S— «.)
14. Q. Kt. toB.'^ R.toKt.,ch. '
15. 'K. to R. so. '
16. Kt takes &t*<
17. B. takes R. P.
18. Kt.ctadte(iB>;t
19. Q. to K. dd
;Q.t<ilC.3d'
K. to Q. sq.
Q. Kt. to Q. 2d
t Q. takes Kt.
Q. B. to K. 3d
20. Q. R to KiKt.5thR takes B.
21. Kt takes R . : B. to Q. 4th, ch.
22. K. to Kt sq. Q. to K. Kt 3d]
23. Q. R. to K. sq.v Q. B. P. 1
24. Q. Kt. p. 1 , K. to Q. B. 24
25.' F. to Q. B. 4th QJ R. to K. Kt. sq.
26. K. R P. 2 -
' ' j<
Black re8ig;Qs.
'■ I u 1 Ij
h! I,
(a) Bringing out the Kt a^d capturing .. the K* 1^4 thw^iaaiSometwhaA «0TeI
departure m>m the customary defence* ,. \.-\i,hjn:i'\ r,.. = u.
Q>) Daringi apparently* but quite soniod^ieverthelessi "
)"' ...
>f
To the Editor' of tke ''^Chest Player^jt Chnmtclf.'' ^
SzB, — ^In your ^ Chronicle** of the 16th of the present inonth^ Cfdi4*i Lessooi an
deyoted to the consideration of Pbilidor*s defence to the K. Kt. game.
White. Black .
1. K. P. 2 K^P.2
2. K. Kt to B. 3d Q. P. 1
The "Fifty-fifth opening^ proceeds as follows :— * /
9-9fQ.P.2 K. B.P.ii
4. Q. P. takes K. P. K. B. P. takes F.
5. Kt to his 5th Q. P. 1
...tT X
and then adoording to the "Variation** devised by the celebrated " Anonymoui
Modenese.
o
K. Kt to R 8d
K. Kt;P.l .
6. P. to K. 6th
7. Q. to K. R 5th) ch.
At this point, your translator, Mr. Kenny, quoting Calvii^aaTs, ^As Walker
justly remarks, it would have been good play aldo to.br^g out tne Q. Kt. to B's
3d.** I do not know where Walker so remarks^ Xabislast edition, 1846, the move
is decried as " unsound ;** but it would seem that both in lauding and condemniog
it, he was, acc(«ding to custom, only foUo^dng the latest . autlMHity yrh^ih came to
hand. This, therefore, is quite unimportant. What lyfl^i^ to learn is, how it was
possible for Mr. Kenny when examimng this moy^, and referring f to authore.wbo
have written on it, to omit all mention of the perfect analysis which appears in the
THE cHKss player's chromiccc. 861
recently published ** Chess Player's HandbooV* by which the excellence of the
move is for the first time demonstrated, and that in a manner as convincing as it is<
elegant ? It is 8o much the practice of playdrs^ however, to study only those open-
ings most in vogue, that Mr. Kenn^ may have been unacquainted with the
analysis in question; and,as X^ave,oo doubt the mjority of your readers are, I
venture to en^eat permission, at; the risk of trespassing somewhat upon your
limited space, to give (he leading mov^s.^ i .
, / Whiie. ' Black.
1. K P. a ^ K. P. 2
2. K Kt. to B. Sd Q. P. 1
a. Q. P. 2 K. B. P. 2
4:^ Q. R take# F K^ B. P. takes P.
fil'Kt. toK. Kt. 5th ' Q. P. 1
6. P. to K. 6th ^ Kt. to K. R. Sd'
• fl 7. Q. Kt. to B ^d ' ' P. to Q. B. 3d
From this point, I prpceed to, (^yote from the " Chess Player's Handbook.**
* In justice to Mr. Kenny, it is right to remark that he professes to give merely the
translation of his author.
f The move advised by Y. H. der Laza at th& point is, 7. P. to K. B. 3d, and we are
indebUid to our c6n«s|)ondetxt for an opportuni^ of giving a variation in reply to it,
which we have lately seen played, that certainly deserves attention.
In answer to his move, 7. P. toK. B. 3d, von H. der Laza examines only the result
of Black's playing, 7. Q. Kt. to B. 3d— K. P. takes B. P.; and, 7. K. B. toK. 2d; and in
each case the advantage is gained by White; e, g, —
In the first place —
7. P. to K B. 3d Q. Kt to B. 3d
8. B. to Q. Kt. 5th Q» to her Sd
9. Q. Kt. to B. 3d Q. B. takes K. P.
la K. Kl. t^^ B, ' • . Q. takes Kt.
11. Q, takes Q. P. • . Q. takes Q
12. Kt. takes Q. Castles
13. P. takes K. P.
White has the advantage.
Bscondlj"
7. P. to K. B. 8d . , . K. P. takes R P.
8. Q. takes B. P. B. to K. Kt. sq.
9. Q. Kt. to B. 3d ' P. to Q. B. 3d
la Q. iBoK. B. 7th,ch. Kt takes Q.
11. P takes Kt, oh.
And wins.
Li the third place— ^
7. P. to K. B. 3d K R to K. 2d
8. P. takeslLP.^ B. takes Kt
9. Q. to B. 5th,^ cfa. P. to K. Kt dd
10. Q. takes B. ,. Q.t^kesQ, .
' 11. B. takes Q. Ktismoved^ ,
12. P. takes Q. P.
White should win, '
The defence, however^ to which we allnde, and that seems to have escaped the distin-
E^iBhed German, is for Black to reply with— -7. K. B. to Q. R 4tfa»
Pt>r a moment tMs apbears to be advantageous to the opening player, who will win
^o Pawns, and have a farounible-lookihg ^ition; but as we proceed farther in the
gsDUBfit wiU be found, we thfak, to be & stronger defl^nnve toove than any one of the
86S THB CHB88 PLAYBR*S CHRONICLE
This b coniidered by all the leading writers Black's best moye. If he play
instead, 7. K. B. to Q. Kt. 5th, the result is clearly in your faronr : «. g,
K. B. to Q. Kt. 5th
8. Q. to K. B. 5tfa» eh. K^toB. Bq«
9. Kt. to K. B. 7th Q. to K. sq..
10. Q. takes Q. F. Kti takes Kt.
11. P. takes Kt. Q. to Q. B. 3d
12. K. B. to Q. B. 4th
and yoa retain the Pawn, and have a fine potttion.
In reply to his 7th move (P. to Q. B. Sd), two methods of play are at yov
command.
IiC the fr»t place.
8. K. Kt. takes K. B. P. Q. B. takes K. P. (»e«0
If he take the Kt. you check with your Q. at K. B. 5th, and win easily*
9. Kt. takes K. R K. takes Kt.
la Q. Kt. takes K. P. Kt. to K. Kt. 5th
11. K. Kt. to K. Kt. 5th
with the better game.
In ike sectmd pUtce,
8 K. Kt. takes K. P. P. takes Kt
9. Q. to K. R. 5th, ch P. to K. Kt. 3d
10. Q. to K. 5th K. R. to Kt. sq.
11. B. takes K. Kt. B. takes B.
12. Q. R. to Q. sq. Q. to K; 2d
The move now given to White by Hlguer, Von H. der Laza, and oth^ leading
authors, is 13. K. B. to Q. B. 4th ; whereupon Black replies with 13. K. B. to Kt.
2d, then takes the Kt. check, and gets a decided adyantage.**
The author thfn proposes, that instead of playing 13. K. B. to Q. B. 4th, White
should now take the %, P. with his Kt., the consequei^ces of which are fi)llowed
out with remarkable precision and ingenuity.
" 13. Kt. takes K. P. Q. B. takes P.
This appears to be his best mov^e. 13. K. B. to Kt. 2d isxybvious^ bad, on ac-
coant of 14. Kt. to Q. 6th, ch., and when the King movea to R sq., 15. Q. toK.
B. 4th, ch. It; instead of taking the Pawn wath the Bishop, he play 13. Q. tskes P.
the following moves shew clearly that the 9^me is in yotir favour.
Q. takes K. P.
14. Q. to her 4th Q. to K. 2d
(If he play 14, B. to K Kt. 2d, you check first* at Q^s 8tlib afiierwards at Q. B. 7th, sad
three first considered. In this plaee we have rooia only for a few moTss, but hope to
continue the variations in an early number.
7. P. to K B. 3d B. to Q. B. 4th
8. P. takes K. P. (the most Castles
feasible move)
9. P. takes Q. P., (w A) B. to K B. llth
And White has a difficnlt g^ame before him.
(A)
9. Q. takes Q. P. Q. to K. 2d
10. B.toQ. B. 4th Q.Kt.toB. 3d
And again, in spite (^ his numerical superiority in Pawns, White's position is somewhst
perilous. — Ed. of C. P. C.
.* I have taken the liberty of making a slight interpolation hioe. The words <* fitat st
Q.'s 8th " were evidently omitted in the ** Handbook '^ by mistake.
THE CHESS player's CHRONICLE. 863
then wbether h» inteirpoie th« Kt or Q. or B.» by playing B. to Q. B. ith, you, win; if
U. B. to B. aq. yoa can attack his Q. with the Bishop, an d hay« an irreiistiUe game.)
15. B. to K 2d
Castling afterwards, and with his King so exposed, yon mnst win.
He has the choice, howerer, at his 14th more, of another not very obviotis mode of
pUying, which seems to prolong his defence considerably: this is: —
14. P. to Q. Kt. 4ih
(By this moYe yonr threatened check at Queen'« 8th beeomes nseless, because it
cannot in thi« case be followed at the proper moment by B. to Q. B. 4th. The correct
reply for you now appears to be)—
15. B. to E.'s 2d B. to Q.'s 2d
(This, or Kt. to Q.'s 2d, is his best moye; but in every case you gain a piece in return
for the one before given up, with a Fawn more, and at least an equal position.)
16. B. to K. Kt 4th Q. to K. 2d
17. Castles B. takes B.
18. Kt to Q. 6th, ch. K. to B. aq.
19. Q. takes B.
Ton afterwards attack the Q. with yonr K. B.* and nothing can withstand your position.*'
Having disposed of the variations arising from Black's taldng the K. P. with Q*
tbe ^^ Handbook'* proceeds thus:-*
14. R. to Q. eth* Q. B. to K. B. 4th
If instead of this he (Black) play, 14. K. to B. 2d, you take the B. (with R.),
and if the Q. retake, play B. to Q. B. 4th, winning his Q. next move. If he move
U, B. to K. B. 2d you win his Q. and 3., or Mate in. three. move8.t If he pky
14. B. to Q. 2d, you can qheck with the Kt. ; should he then^go with his K. to B.
BQ. you take K. fiL P., ch. (He cannot take the Knight without losing his Queen.)
Then again check at B.*s 6th with the Kt., then take Q. with Q., oh., and R. with
Kt., ch., winning the EJs B., and remainiug with equal Pieces in a better situa-
tion and two Pawns more than he has^ But if he play, 15. K. to Q. sq. instead of to
B. sq. your best move, apparently, is to exchange Queens, then take the Rook with
the Kt, oh., and afterwards taking the K.'s B. have a' Pawn mor^ and a better
position. In lieu of moving- the Bishop either to K. B.*s'2d or to Queen's 2d on
the 14th move he may play it to Queen's 4th, in whieh case you simply take it
with your Rook, winning a Piece if he take Q. with Q., or if he prefer to take the
Book you check with your Kt at B.*s 6th, then exchange Queen*S| afterwards
winning both K. R. and Bishop.
15. Kt to B. 6th, ch. K. to B. sq. (best)
16. R. to Q. 8th, ch. K. to B. 2d
Should he take the Rook, you answar with 17. Kt. takes K. R P., ch., and then
B. to' Q. B. 4th, ch.
17. B. to Q. B. 4th, ch. B. to K. 9d (best)
18. Kt takes R and wins.
Or you may exchange Queens and Bishops, and then take the Rook.
* An excellent stroke of play. It is upon this ingenious cot^ de rtpoi, in fact, that all
the variations turn.
' t Prettily enough. («. g,) - '
B. to K;R 2d *
15. Kt to B. 6th, ch. K. to B. sq.
16. B. to Q. 8th, ch.
364
TUB CHESS PLAYER 8 CHRONICLE.
I will not, tir, add to the lengtb of this epistle by any Airther observations oa
the abore analysis, but conclude by expressing a hope that is felt, I believe, by Chess
players, universally, that the future lessons of ^gnor Calvi will be enrurhed by those
explanatory and critical comments from your own pen, which were promised in the
prospectus, and which would give to the lessons a tenfold value ,and importance.
With many thanks for the instruction <anil delight X have experienced from your
labours in the Chess field,
I subscribe myself obedieody yours,
October, 1847. . ' . " SEPTIMUS/'
*>«w*MMW><^
i^l
DEATH OF MR, Dl^Ij THE.CM&LBBRAT|^s||Aki»is^.
It is with fedings of more tSum ot^inacy sadiless^ that weccnmnanicatb the intelli-
gence of the demise of this old and respected member Tifthe^^llhessv&ateniity, who
expired a few days since at IWis, after aishort illneffs^ in his 67th year. IMr. IMzi was
for many years a resident in I^ondon dorii^ the peii^ of Sarratt's ^e^ty, snd en-
joyed the advantage of ejOSHpetiDg b^ w^ that ^fseatpla;]^^!: ^M^t^'^nost eminent
of his contemporaries. He snbs^ttently retnirne^ to Psx^t^and^ joined the Cerde da
E^xM, where the le^dliness of his dtspositic^, and the an^abiHtV of his inanner, won
him the regard and esteem of all with whomXhe^Ciiime in cohneSLi^.^ In his profession
as a mnsiod man he hild attained the ^^tny highest jr^l< ; and s^oi^^gh, as a Chess
player, he was remarkable rather for endm^asm than towering skp, t^ deserves, we
think, and will retain, 'k grateful place in t^ memoty of British CneaS players, for his
generous sympatlrp^ in the cause of their countryman, ]V|r. Staunton, during the famous
match in 1843. iBy us the recoll#oiaon of his 'unweaf^^ng-goodness on that occaaoa
can never be forgotten, and the remembrance of it will long render his loss a sabject
of deep regret.
'. I
SOLUTIONS TO TRQMJ^m JN N». 40.
Ko, IW.
WM4, Bia^
1. a to K. B. 6th, ch. K. takes Q.
S. R. from R. 7tlL tdi B. - ^ ^v
7tli»eh. K«.tD"<^4th
S. K. B. to B. 6tb, eh. Ji*t$ B.4th
4. K. B. takes R., dis. ch. K: toKt, 4th
5. K. B. to B. 6th, oh. K. to B. tei< (bfft)
6. K. B. to K. Sth, dis. ch. K. to |C. 4t|>
7. K. B. takM R. ' ^
•**^
WhU0,
MO* .456*
Mh^k.
1. Kt to K. Kt. 7th4^ oh^ Kt. takes K.4. (tmiQ
<|. tal^ B^<^«3^
S. B. takes Kt, ch.
5. Kt to K. Sth
4. K. KtP.,Gh.
6. Kt to K. B. 7th
6. Kt mates.
«.R>I». 8(hest)
3Pi takes P., ..
\ «
Iv O. to K. 6th, i$h.^^ R. to K. 4th (best)
3. R. to &t^ ^ ch.^ Ri'ttf^Q. 5th
8. B. U^ OT^^ch. ^ ICxUdSes B.
4. a (t^Q-l^ad, eh. ^ Kv^tq^ 6th
5. Kt toJUeU^ ch. ."JE^. tak^sKt
^«i:.a>WK. Br5rc^::%-'^'>: "
Ko. |60»
w r-' C'fVMA^ '^ "''' jygfil.
UK, to Kt l^h, eh. S^t. tl^Ees R. (best)
J; P. to B. 4tii, fh*: >. P. takes V.tnpau
:j|< Ktlto a 6th, W ' K. to R. 4th (best)
;.4. P* tt^ Kt 4th, ^ ' <v K. takas P.
^. l(^loB.6th ^^ Vc
'^1^^
w^:-
■*N«M><»i
i4^
.;^
::s::
\"
NOTICES Tb CORB^POKDENTS;
«< F.R. S.">-We hahre heard Che report of ltK< I>es. C]|app«Be<ii deceasa, ifui have not yet rsoeiTsd say
authenticsted aococmt of ^t-from. Pb^<^ "^ , v.. ^ .^ ^ ^ s<<^ nv nv
-•<\
PROBLEM No. 18t.
b
PROBLEM No. 182.
liF^=
PROBLEM No. 18^
PROBLEM No. 164.
THE
®HeS9 WUititt^i €ht0nitU^
No. 47.
KKW SERIES
.!
SATURDAY, NOVEMBER 20, 1847.
{PBIOE
THBEBPBKOE.
CHESS IN LIVERPOOL.
The accompanying two games were recently played between Mr. Pekioal, the
Hon. Secretary of the London Chess Cluby and Mr. Spbbcklbt, the Hon. Sec-
retary oi the Club at Liverpool.
White. (Mr. P.) Biack. (Mr. S.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
3. K. Kt. to B. 8d K. Kt. P. 2
4. K. R. P. 2
5. Kt. to K. 5th
6. B. to Q. B. 4th
7. Q. P. 2
8. Kt. to Q. dd
9. K. Kt. P. 1
10. B. takes P.
n. Q.B. P.2(a)
K Kt. P. 1
K. R. P. 2
K. Kt. to R. 3d
Q.P. 1
P. to K. B. 6th
Q. P. 1
Q.RP. 1
P. takes B.
12. Q. B. P. takes P. Q. to Q. Kt. 3d
13. B. to K. 3d B. to K. Kt. 2d
14. Kt. to Q. B. 3d B. to Q. 2d (5)
15. Q. to Q. 2d B. takes Q. P.
1$. R takes R Q. takes B.
17. Castles on Q. side Q .to K. Kt. 2d
18. Kt. to K. B. 4th K. Kt. to Kt. Bq«
19. K. P. 1
20. K. P. 1
21. P. takes P.
22. Q. to Q. ^)i
White. (Mr. P.)
23. Q. to Q. 4th
24. Q. to K. 3d
25. R to Q. 2d
26. Q. to K. B. 2d
27. K. R to K. sq.
Black. (Mr. S.)
Q. to K. B. 3d
Kt. to K. 2d
K. Kt. to B. 4th
Castles
Q. Kt. to B. 2d
2». Kt. takes K.R.P. Q. to R 3d
29. Kt. to K. B. 4th Kt. takes K.Kt.P.
30. Kt.toQ.3d
31. Kt. takes Kt
32. Q. takes P.
33. Q. to K. 5th
34. K, P. 1 (e)
35. R to Q. B. 2d
36. K.toKt. sq.
37. Q. takes Kt.
38. R. to K. 3d
39. Q. to K. 5th
Ktto K.7th,ch. (c)
P. takes Kt
B. to K. B. 6th
Q.toK.B. 3d(<Q
Q. to Q. B. 3d, ch.
Q. to K. R. 3d, ch.
K. R to K. sq.
Q. to R 2d
Q. Kt. P. 2
Q. Kt. P. 1
B. to K. 7th
Q. Kt. to R. 3d
P. takes P.
R to Q. R dd
Q. to K. 2d
And wins.
40. R. to Q. B. 5th
41. Q. to K. 6th, cb. K. to R sq.
42. Q.to K.R6th,eh. Q. to Kt. 2d
43. R to K. R 5th
N6^.
[a) Novel, at least, and ofibring an agreeable variety in carrying on the attack.
Jb) Taking the Q. P. would have cost Black a piece.
[c) We should have peferred returning this active auxiliary to the B. 4th.
Id) A grave fault well taken advantage of by Mr. Perigal.
[e) The correct move. After this, Hack is without resource.
VOL, vnz. B B 2
368
THE CHESS PLAYER S CHRONICLE.
Between the same Players.
Whife. (Mr. S.)
1. K. P. 2
2. K. Kt. to B 3d
3. Q. P. 2
4. K. B. to Q.B. 4th
5. Q. B. P. 1
6. Castles
7. a R P. 1
8. Q. tkg. Q. B. P.
9. Q. Kt. P.2
10. Q. to Kt. 3d
11. B.toKt. 2d
12. Q.Kt.toB. 3d
13. Kt. toQ. 5th
14. P. takes Kt.
15. Q R. P. 1
IH. K. R. toK.sq.
17. R.toK. 4th
18. Q.R.toK.sq.(a)
19. B. toQ. 4th
20. B. takes B.
21. Kt. toQ. 2d(&)
22. K. B. P. 2
Black. (Mr. P.)
K. P. 2
a Kt. to B. 3d
P. takes P.
B.toKt. 5th, ch.
P. takes P.
Q. P. 1
P. to Q. B. 7th
B. to R. 4th
B. to Q. Kt. 3d
Q. to K. 2d
Kt. to K. B. 3d
Castles
Kt. takef> Kt.
Kt. to Q. sq.
Q. B. P. 1
Q. to Q. 2d
K. B. P. 1
Kt. to B. 2d
Kt toK. 4th
P. takes B.
Q. to K. B. 2d
Kt. toK.Kt.3d
I
White.
23. Q.
24. K.
25. R.
26. P.
27. B.
28. Kt
29. Q.
30. Kt
31. Kt
32. Q.
83.* Kt
34. K.
?5. Kt
36. K.
37. R.
38. R.
39. K.
40. R.
41. K.
'42. R.
43. K.
(Mr. S.)
Kt. P 1
Kt. P. 1.
to K. 6th (<?)
takes B.
to Q. 5th .
. t'> Q. B. 4th
to K. 3d
. tks. Q. Kt. P.
. takes Kt.
tekes Q.
. to B. 7th
to B. 2d
. takes K. R.
B. P. 1
to Q. sq.
to Q. 6th
toK. 31
to Q. B. 6th
to K. 4th
to B. 8th, eh.
to Q. 5th
Black. (Mr. P.)
Q. R. P. 1
Q. B. to B. 4th
B. takes R.
Q. to K. 2d
K. R. to K. sq.
Q. to Q. B. 2d
Kt. to K. 2d
Kt. takes B.
Q to B 4th
P. takes Q.
K. to B. sq.
Q. R. to B. sq.
K. takes Kt.
a Kt. P. I
R. to B. 2d
R..to Kt. 2d
K.toK.2d
K. to Q. sq.
K. to K. sq.
K. to K. 2d
And wins.
Notes,
. (a) White has now a most powerful attack, every Piece in play, while the adverse
side hss half his men locked up.
(b) To Q. 4th, would perhaps have been preferable.
(c) Very well conceivcKl.
A capital little game at odds, between Mb. Bocklb and Mb. Bbown, the former
giving the Q. R.
(Remove BlacKe Q. R,from the hoard,)
Black. (Mr, B.)
1. K.P.2
2. K. Kt. to B. 3d
?. Q. P. 2
4. K. P. 1
5 K. B. to Q. 3d
6. Castles
7. Q. takes Kt.
8. K. R. to K. ¥\.
9. P. takes P.
10. Q. Kt. to R. 3d
Whxte,mt. B.)
K. P. 2
K. Kt. to B. 3d
P. takes P.
Kt. to K. 5th
Kt. to Q. B. 4th
Kt. takes B.
Q. P. 1
B. to K. 2d
Q. takes P.
Q. B. P. 2 (n)
And
BlacK (Mr. B.)
11. Q. Kt. to his 5th
12. Q.B.toK.B.4th
13. QKt.toQ.6th,ch.
14. KKt.toKt.5th(5)
15. Q. to her B*8. 4th
16. R. takes B.
17. Kt.tks.K.B. P.
18. B. takes B., ch.
19. Kt.toK.R.6th,ch.
20. R. to K Kt. 6th
wins.
Whiie. (Mr. B.)
Q. to her Kt. 3d
Q. Kt. to R. 3d
K. to B. sq.
Q. to her sq.
Q. B. to K. 3d
B. takes Q. Kt >
Q. to her 2d
K. to Kt. sq.
P. takes Kt.
[JVofci.
THE CHESS PLATERS CHRONICLE.
369
Notes,
(a) This move enables Black to mature his attack
(Jb) Profoundlv calculated. White cannot take either of the Kts. without losii.g
the game immediately — ^for example, suppose, firstly,
'l4. B. takes Q. Kt.
15. Q to her B. 4th B. to K. 3d (best.)
16. R. takes B.
And mate is inevitable.
Secondly,
14. ' . B. takes K. Kt.
15. Q. to her B. 4th B. to K. 3d, (best.)
16. R. tokes B.
Winning easily.
CHESS IN BRIGHTON.
Game between Captain Kennedy and Mr. D — of the Brighton Chess Club, the
former giving his K. Kt. and ** the move.**
{Remove Black's K, Ktaght)
White, (Mr. D.)
1. Q. P. 2
2. Q. B. P. I
3 Q. P. ta'^es P.
4. Q. Kt. P. 2
5. K. P. 1
6. P. takes P.
Black. (Capt K.)
Q. B. P. 2
Q. P. 2
K. P. 1
Q. R. P. 2
P. takes P.
Q. Kt. P. 1
7. Q. B. to Q. Kt. 2dQ. Kt P. takes P.
8. P. takes P. Q. to Q. R. 4th,ch.
9. Q. interposes Q. takes Q. B. P.
10. Q. R. P. 2 Q. B. to Q. R. 3d
11. Q B to Q. R. 3dQ. to Q. Kt. 3d
12. Q. B. takes B. K. takes B.
13. K. B. takes B. Kt. takes B
14. K. Kt. to K. 2d Kt to Q. B. 4th
15. Castles Kt. to Q. Kt. 6th
16. Q. to Q. Kt. 2d Q. R. to Q. Kt. sq.
17. K. Kt.toQ.4th(a) Kt. takes Q. R.
18. Q. takes Kt. K. B. P. 1
19. Q. Kt. to Q. 2d K. to K. B. 2d
20. R. to Q. Kt. sq. Q. to Q. R. 3d
21. K. Kt.toQ.Kt.5thK. R. to Q. B. sq.
And White lost the game.
White. (Mr. D.) J5/acft.(Capt. K.)
22. Q. to Q. R. 3d K. R. P. 1 (h)
23. K. Kt.toQ.6th,ch.Q. takes Kt.
24. Q. takes Q. Q. R. tks. R., ch.
25. Kt. to K. B. sq.(c)K. R.toQ.B.8th(iO
26. K. Kt. P. 1 K. R. tks. Kt^ ch.
27. K. to Kt. 2d K.R.toK.Kt8th,ch.
28. K. to B. 3d Q. R. to Q. Kt. 2d
29. Q. R. P. 1 K. R. to Q. R. 8th
30. Q. to Q. R. 6th Q. R. to Q. 2d
31. Q. to Q. B. 6th Q. R. to Q. R. 2d
32. K. R. P. 2 K. R. P. 1
33. K. to Kt. 2d K. R. tks. Q. R. P.
34. Q. to Q. B. 2d K. R. to Q. R. 7th
35. Q. to Q. Kt. 3d K. R. to K. 7th
36. K. to B. 3d Q. R. to Q. R 7th
37. Q.toQ.Kt.7th,ch.K. to Kt. 3d
38. Q. to Q.Kt.sq.,ch.Q. R. interposes
39. Q. to K. B. sq. R. tks. K. B. P., ch.
40. Q. takes R. R. takes Q., ch.
41. K. takes R.
Nates.
(a) Badly played. Q. R. to Q. R. 3d was the proper move.
(6) The object of this coup de repos was to leave White the tempting check of
" Kt. to Q. 6th.**
(c) If Kt. had taken R., White was obviously mated on the jnove.
(ji) All this required nice calculation. Before permitting White to check with
his Kt. on his 23d move, it was necessary for Black to assure himself that his K.
would be in time to stop the Q. R. P. from '* queening ** in the ^event of his adver-
sary's subsequently exchanging his Q. for the two Rooks.
870
THE CHESS flayer's CHRONICLE.
CHESS INTELLIGENCE.
A new Chew dob has just been eetabliahed at Birmingfiam, which bids fair to become
hereafter one of the moat important of the proYincial infltitntiona for the practice of the
game.
The resnlt of the pUj between Captain Kennedy and the brilliant Amateur of tbe
London Chess Clab, in their second mirtch, is as fc^ows:—
Captain Kennedy ---61 Mr. .... 3
Drawn ------ 0
The match is not jet oondnded.
By a oommnnication jost received from Von H. der Lasa» we learn that his little
** Goide for Chess Players" is printed, bat will not be pnblished till the end of the year.
We are sratlSed to hear also that this distinguished critic is at present engaged on an
analytics review of Mr. Staunton's new ** Huidbook,** a commentary whi<£ cannot fail
to prove as instmctive as it will be interesting.
SOLUTIONS TO PROBLEMS ZK No. 41.
No. HI.
No. 168.
WhUi,
Bimek.
imu*. Black,
1. Kt to K. Sd
Blaok's moTOf are all
1. a to K. B. 6th, ch. IC. to R. Id
S. B.toaB.
forced.
S. a to K. R. 8th, ch. K. to Kt. Id
S. K. to 0. 4th
1. Kt to R. ad, eh. Q. takes Kt.
4. B. to K. R. 6th
4. a toK. R.6th,eh. K. takes Q.
9. K. to K. ad
8. B.toB.4th,ch. Kt. takes B.
6. K. to K. B. Id
Mate.
7. K. to K.
8. K. to a
9, Kt. to Q. B. Sd
Matt.
^FW iB^BW ^^^ ^^^W ^^»» ^^^^
No. 164.
No. 169.
Whiit. Black.
WMt.
J9toe*.
1. B. to Q. 7th, ch. K. moves
1. R. tahM R P., eh. R. takes R. (bMt)
2. B. to Q. B. 8th, ch K. moves
S. K. B. P. 1
Q.tkaP.,ch.(beit)*
9. B. takes K. R. P., ch. K. moves
t. R coven, dis. ch. Q. takes B.
4. B. to Q. B. 8th, ch. K. moves
4. K.toR.9d
AnymoTO
5. B. to K. B. 6U1, ch. K. moves
9. R. to K. 8d
6. K. to K. Kt. eth, ch. R. takes R.
7, B. to K. 4th, oh. B. takes B.
• If R. to K. 4th,
or Kt to K. 8d* you moTe K,
Mate.
to R. M, and mate next moT*.
^
NOTICES TO CORRESPONDENTS.
*' O. F."— Is thanked for his coireetlon.
" O. C," Birmingham^-Was replied to by letter.
"Signia.'*'-You are quite rtght; both Mr. KUng and Mr. Andrews appear to have been napping over
their Problems, 107 and 158.
*' R. T. W.," Lisbon.— Alvayi aocepUble. The best shall have an early place.
" R. W." B~ Hall.— Simple, but ingenious. Full particulars of the ** companion" anon.
" Ambulator."— -It seemsftorrect, and shall appear by-and-bye.
" Septimus."— Well meant, we are sure, but is it necessary! The work has already attained a triuinphsflt
success, and may now be left to itself. With regard to the projected articles ior the *'Chronielef" jou
are quite right, and we shall not willingly let the suggestion die.
THE CHESS PLAYER'S CHRONICLE.
371
CALVI'S ELEMENTARY LESSONS.
ConHnuid/rom page S56.
Walker remarks that in this positioD
you have three methods of attack,
namely —
Ist. hy giving check with Q. at K. R.
5th. Sfecondly, hy taking K. R. Pawn
irith Kt^ and Thirdly, hy hringing out
the Q. Kt. to B. 8d.
As to the first, which siyes you the
superior game, we hare ahready spoken
of at page 332 ; as to the second, it is
easy to see that Black woidd acquire
the better game by takmg K. P. with
Q. Bishop ; and as to the third, we shall
see the result in the following moves.
7. Q. Kt. to B. Sd
8. K.Kt.tks.K.P.
9. QtoK.RU$th,ch.
10. Q. to K. 5th
11. B. takes Kt.
12. Q. R. to Q.
13. K.B. to Q.B.4th
14. Q. takes K. P.
15. P. takes B.
16. B. to Q. Kt. 3d
17. Q. R. P. 2
18. B. to Q. B. 4th I
In this position, Black has a supe-
riority of force, but an inferiority of
position.
SevenJty'fflh Opening,
Q. B. P. 1
P. takes Kt.
K. Kt. P. 1
R. to Kt.
B. takes B.
Q. to K. 2d
B. to K. Kt. 2d
B. takes Kt., ch.
Q. Kt. P. 2
Q.R.P.2
P. takes P.
WhUe.
1. K. P. 2
2. K. Kt. to B. 3d
3. Q. P. 2
4. Q. Kt. to B. 3d
Blach
K. P.2
Q.P. 1
K. Kt. to B. 3d
Q.B. to Q.Kt. 5th
Had Black, instead of playing Q. B.
to Q. Kt. 5 th, brought out his Q. Kt.
to B. 3d, you should move your K. B.
to Q. Kt. 5th.
5. P. takes P.
6. Q. takes B.
7. Q.B. toK.Kt.5th
8. B. takes Kt.
9. Q. R. to Q.
B. takes Kt.
P. takes P.
K. B. toK.2d
B. takes B.
Q. Kt. to Q. 2d
^ ^^ ^. XXI. Wt Vft* ^^
You bring your Rooks into play
before your adversary, which gives vou
the better game.
you
We will now sum up what may be
definitively thought of this opening,
from the authors whose games have
been examined in our three last lessons.
Although the greater number of these
authors agree in saying that Q. P. 1 sq.,
played by the second player at his
second move, is a weak move, neverthe-
less there are two of the most celebrated
who contend that it is the only eood
move to reply to the bringing out of the
K. Kt. to B. 3d. These two writers
are, Lopez and Philidor; but the former
has not taken into account that the first
player can move his Q. P. two squares
at his third move.
The latter having supposed this move,
and having endeavoured to shew that
the second player could win the game,
has been refuted by the Anonymous of
Venice, as has been shewn at page 332.
Cozio and Ponziani, acknowwt^e this
move to be good, without saying that
it is the best ; the latter even says that
the reply of Q. Kt. to B. 3d is preferred
by him. Lewis, after calling it a bad
move in the First and Second Series of
his Lessons, changes his opinion in his
New Treatise, and acknowle<^es it to
be nearly as good as Q« Kt. to B. Sd.
Le Calabrois, Dal Rio, Lolli, Sarratt,
and Walker, call this move weak.
Lastly, Labourdonnais, whose know-
ledge on this game has been admired by
his contemporaries, agrees with the
latter, and we have often heard him
reproach Boncourt for shuttins up his
K.'s B., to which Boncourt replied that
he would soon bring it into play ; which
really happened, when he played with
those who Knew little of the game.
After this explanation, I bdieve that
we may come to the conclusion that
this move is sustainable, but it leaves
the superioritv in the hands of the first
player for a long time, which renders
the defence difficult and embarrassing.
Und of Nineteenth Leseon.
THE CHBSS PLATBRS CHRONICLe.
FSOBLBM No. 39.
Wbile to mate id three move*.
TWBKTIBIH LbSSOB.
Sivttiig-nxlk Opening.
White. Slack.
1. K.P.2 IK.P 2
2. K.Kt.toB.3d Iq. P.2
ThU defence, which is passable if the
Italian law of the game he followed, ie
not austainahte in the regular game.
This opening, as sluo the two conseco-
tive openings, are taken from Ponziaai,
p. 89.
3. KuUkesP. | (i.toK.2d
Instead of taking Pawn with Knigbt,
you could capture Q. P. with Pawn, or
bring out your Q. Kt. to B.3d. (Seethe
next two openings.)
Pawn with Pawn, attacking the Kt.j
and if, instead of playing the Knight,
you had checked with Queen at K. B.
5th, you would have lost a piece.
PEOBLEM No. 186.
PS^^=
PROBLEM No. 187.
PROBLEM No. 188.
THE
Ciitee Wi^s^t*^ euv0nitit
No. 48.
NEW 8BRIBS
i
SATURDAY, NOVEMBER 27, 1847.
5 PRICE
( THREEPENCE.
CHESS IN BRISTOL.
A game recently won by Mr. Withers, of one of the best players in the Bristol
Club.
WhUe. Slack.
It K. P. 2 K. P. 2
2. K. Kt. to E. B. 3dQ. Kt. to Q. R dd
3. K. B. to Q. B. 4thK.Kt.toK.B.3d(a)
4. K. Kt. to Kt. 5thQ. P. 2
5. P. takes P. Kt. takes P. (b)
6. Kt. takes K. B. P.K. takes Kt.
7. Q. to K. B 3d, ch.K. to K. dd
8. Q. Kt. to B. 3d Q. Kt. toKt.5th(c)
9. Q. to K. 4th
10. Q. Rl P. 1
11. Q. P. 2
12. K. B. P. 2 (d)
13. Castles (e)
Q. B. P. I
Q. Kt. to Q. R. 3d
Q. to Q. dd
Q. Kt. to B. 2d
K. to Q. 2d
14. K. B. P. takes P. Q. to K. Kt. 3d
15. Q. to K. 2d
16. P. takes Kt.
17. B. takes Kt.
18. Q. B. P. 1
Kt. takes Kt .
Kt. to Q. 4th
P. takes B.
K. to K. 3d
19. P.
20. Q.
21. Q.
22. Q.
23. Q.
24. Q.
25. Q.
26 B.
27. B.
28. B.
29. R.
30. R.
31. Q.
32. R.
33. Q.
34. Q.
35. Q.
36. K.
White.
takes P., ch. K.
toQ.Kt.5th,ch.K.
B. to K. B. 4thQ.
P. 1, ch. K.
to B. 5th, ch. K.
P. I Q.
R. to Q. Kt.sq.K.
toKKt.3d(/)K.
toK. R. 4th K.
to K. Kt. 5th Q.
takes Q. Kt. P.Q.
to Q. B. 7th Q.
to Q. R. 7th Q.
takes R., ch. B.
to Kt. 6th Q
B. P. 2 K.
B. P. 1 R.
P. 1
Black.
takes P.
to K. 3d
R. P. 1
to K. 2d
home
to K. 3d
R. P. 1
R. P. 1
R. to Kt. sq.
B. to Q. 2d
R. to B. sq.
R. to Q. Kt. sq.
R. to Q. B. sq.
takes R.
to Q. 2d
Kt. P. 1
to Kt. 2d
And wins, (g)
NoUs.
(a) This produces the Two Knights' game, an opening well known to be dis-
advantageous to the second player.
(I) Cozio*8 move of Q. Kt. to Q. R. 4th is preferable, we believe, to taking the F.
(c) Not so good as Q. Kt. to K. 2d.
{d) The usual move is B. to K. B. 4th ; yet the present, so powerful is the attack,
mav be made with almost equal effect.
(e) Better to have taken the K. P. with B. P. first, and have driven the Q. to a
bad station.
(J) To play K. R. to B. 6th, if Black advance his K. Kt. P.
Xg) The attack is kept up unflinchingly all through, and despite his having a
Piece more to the end. Black has never a hope of escape.
VOL. VJII. c c 2
376
THE CHESS PLAYER S CHRONICLE.
CHESS IN LIVERPOOL.
Two brilliant little Bkirmishes between Mr. Monqbbdibn, the President of the
Liverp ol Chess Club, and Mr. B., an Amateur trouk Havre.
White. (Ml M.) Black. (Mr. B.)
1 K. r, 2 K.. P. 2
2. K.B.toQ.B.4thK.B.toQ.B.4th
3. Q. Kt. P. 2 B. takes Q. Kt. P.
4. K. B. P. 2 P. takes P. (a)
6. K. Kt. to B. 3d Q. Kt. to B. 3d
6. Castles Q. P. 1
7. Q. B. P. 1 B. to Q. R. 4tk
8. Q. P. 2 B. to Q. Kt. dd
9. Q. B. takes P.(6) Q. B. to K. Kt. ^th
10. K. R. P. 1 B. to K. R. 4th
11. K. Kt. P. 2 B. to K. Kt. 3d
12. Q.Kt. to Q.2d K. R. P. 2
And Black surrenders.
White. (Mr. M.) Black. (Mr. B.)
13. K. P. 1 Q. P. 1
14. K. B. to Kt.5th P. takes P.
15. Q.B.to K.Kt.5th Q. to her B. sq.
16. Kt. to K. R. 4th Q. B. to R. 4th
n. Kt. to K. B. 5th K. Kt. P. 1
18. Kt. to Kt. 7th, ch. K. to B. sq.
19. P. to K. 6th, (c) K. B. P. 2
20. Kt. takes P. P. takes K. R P.
21. Kt.to Q.6th,di8.chKt. to B. 3d
22. R. takes Kt., ch. K. to Kt. sq.
23. R. takes P., ch.
Notes.
(a) Imprudent La Bourdonnais* counter-move of Q. P. two, is much better.
lb) White is minus a Pawn ; but his position richly compensates him.
(c) All this extremely well played.
Between the same Pbyers.
White. (Mr. M.)
1. K. P. 2
2. K. Kt. to B. dd
3. Q. P. 2
4. K. B. to Q. B. 4th
6. Kt. to K. Kt. 5th
6. Kt. takes K. B. P.
7. B. takes Kt., ch.
8. Q. to R. 5th, ch.
9. Q. takes B.
10. Q. to E. 3d
11. Kt. to Q. 2d. (a)
12. K. B. P. 1
13. Kt. takes P.
14. Castles
Black. (Mr. B.)
K. P.2
Q. Kt. to B. 3d
P. takes P.
K. B. to Q. B. 4th
K. Kt. to R. 3d
Kt. takes Kt.
K. takes B.
K. Kt. P. 1
Q. P. 1
R. to K. sq.
P. to Q 4th
P. take« P.
B. to B. 4th (b)
K. to Kt. 2d
White. (Mr. M.)
15. B. to Kt. 5th
16. B. to B. 6th, ch.
17. Q.R. toK-sq.
18. P. isJfieB a
19. a. to K. Kt. 8d
20. Q to Kt. 5th
21. K. R. P. ^
22. K. P. 1
23. K. R. P. 1
24. K.H. toB.3d
25. Q. H. to ^. B. sq.
26. R. to K. R. 3d.
27. P. takes P.
28. R to K. R. 8th
Blaok. (Mr, B)
Q. to her B. aq.
K. to K^t. sq.
B. takes Kt
Q. to K. 3d
R. toK,B.8q.
R. to B. 2d
Q. R. t(X K. B. sq.
Kt to K. ad
Q.B.P. 2(<?)
Q. Kt. P. 2
R. to K. sq.
Q-R-P. 1
P. takea P.
Mate.
Notes,
(a) If White at this point had protected the P. with K. B» P.* tlie foUoviog
variation was probable : —
11. P. to K. B. 3d Q. to K. R. 5th, ch.
12. P. to 1^. Kt 3d. R. lakes P., ch.
13. P. takes R. Q. takes K. P., ch.
winning the K.*s R , andhfivip^ two Pawns* superiority.
(b) Q. to K. R. 5th, ch., havmg in view the variation just shewn, we should hass
thought preferable.
(c) Lost time. By advancing; these Pawns, Black enables his oj^oent to accu-
roiUate forces upon the King*s side wh^ch ve not to be resisted.
THE CHESS player's CHRONICLE;
S77
CHESS IN THE OLDEN TIME.
Fragment of a game played some years ago, and hitherto, we believe, unpublished,
between Messrs. Stauntoh and CocHBA.]ffE.
WkUe. (JAr. C.) Black. (Mr. S.)
1. K. P. 2 Q. B. P. 2
2. Q. B. P. 2 (a) K. P. 1
3. Q. Kt. to B. »d K. Kt. to K. 2d
4. R. B. P. 2 K.Kt. to bk 8d
5. Q. P. 1 K. B. to K. 2d
6. K. Kt. to B. 3d Q. P. I
7. K. B. to K. 2d Q. Kt. to B. 3d
8. Castles
9. Q. B. to K. 3d
10. Q. to her 2d
11. Kt. takes B.
12. B. takes Kt.
18. P. takes P.
14. B. to K. 3d
15. K. R. to B. 2d
K. B. to his 3d
Q. B. to Q. 5th
^t. takes K. B. P.
P. takes Kt.
P. takes Kt.
K.P. 1
Castles
Q. to K. 2d (p)
16. Q. R. to K. B. sq. Q. Kt. P. 1.
The remainder of the
Whiie. (Mr. C.)
17. K. R. P. a
18. K. R. P. 1
19. K. R. P. 1
20. P. takes K. Kt. P.
21. Q. B. to K. R. eth
22. K. B. to R. 5th
23. B. takes R.
24. K. P. takes P.
25^ Q. to Kt. 5th9 eh.
26. B. takes Q.
27. K. Kt. P. 1
28. B. to K. R. 4th
29. R. takes K. B. P.
30. R. takes B.
31. K. to B. 2d
I 32. K. to his 3d
game is not recorded, (e)
Bladi. (Mr. S.)
Q.R.toQ.Kt.8q.(c)
K. B. P. 1 {d)
K. R. to B. 2d
R. takes P
K. R. to K. Kt. 3d
K. B. P. 1
P. takes B.
P. takes P.
Q. takes Q.
Q. R. to Q. Kt. 2d
R. to K. Kt. 2d
R. to K. Kt. 5th
B. takes R.
R. to K. Kt. 3d
K. to Kt. 2d
Notes,
(a) An error. This move cannot be made without disadvantage.
(fS To prevent the advance of Xhfi doubled Pawn, apparently.
(c) Had he taken the Pawn, his Queen would have been sacrificed.
(d) Black plays throu^^out with apathy — ^nothing can be weaker than some of
his moves.
(e) We cannot see how BUsk can save it. White must bring his King into the
heart of the adversary*s gams, and cut otf all his Pawns in detail. — Probably, at
this point, Black resigned.
*
BOLinriONS TO CALVrS PROBIEMS, No*. 37 ft S8. (See p. 348.)
Mo. 37.
^o. 38.
White. BlaeJk
WhiU. Biaek,
1. a to K. Kt. Sa •&. takes a
1. R. takes Kt, dis. ch. R. takes B.
1 Kt. mates
9. K. P. 1, ch. K. to Q. 4th
S. K. to Q. 8d R. takes R.
* If Kt. take Kt., Q. vutm afe 0. Sd.
4i «. B. P. 2
Mate.
NOTICES TO CORRESPONDENTS.
"6. B. S." — A Problem of fire mores, which can be solved in one, is of bourse a ridiculous blunder^ but
such is not No. 160. The slightest attention must have shewn you that when you adrance the Q.
B. P. two steps, Blaek can take it in its pa«age. Try again— >tb« position will repay your labour.
" W. C. K.*'— Receiyed, and shall hare due attention.
"Sigma." — ^Youhave decided withdut proper consideration. In Problem 181, White's second Knight is
hoTi de combatt fh)m the position of the adyerse Bishop ; and in No. 182, when White plays, as you
suggest, 1. Kt. to Kt. 0th, Black can respond with P. tsjies K. R. P., and thus escape.
" B. N. G.**— Chess Players desirous of securing the back yolumes of this Magazine should make early
application to Hastings, of Carey Street.
"Secretary." — Mr. Harrwits quitted Valenciennes a ten weeks since, and has been making a short stay
in Paris. During his sojourn, exertions were made to get up some matches of interest, but unfortu-
nately without success. He has now departed, or is on the eve of departure for Berlin, flrom whence
we expect to hare some intelligence of his contests with the celebritiM of Germany.
878
THE CHBS8 PLAYBR S CHRONICLE.
DEATH OF M. DES CHAPPELLES.
The report of M. Des Chappelles' death turns oat, nnhappilj, to be true. This
celebrated yotary of Caissa, expired at Paris a few dajs since, after a severe and
protracted illness, at the advanced age of nearlj eighty jears.
France has thus lost the last of the three distingnished players who, more than all
others, contributed to establish her ri^ht to the proud title of supremacy in ti^e realms
of Chess, which some years since she neld without dispute. The names of FHI1.ID0R,
and La. BouRDomrAU, are destined to an immortality as lasting as the game of Chess
itself; and, if the fame of M. Des Chappelles should prove less enduring, it will not
be from inferiority of genius, but the misfortune which nas preserved for posterity so
few of his remarkable achievements.
Pending ihe arrival of some interesting particulars of his early career as a Chess
player, which we are in expectation of receiving from a correspondent in Paris, we
have been favoured with the following fragment of his last game, one of two played
in 1846, against B. G., Esq., an eminent amateur of the St. George's Chess Club.
Played in Paris last year between M. Des Chappelles, and Mr. B. G
The former giving the Pawn and two moves.
{Eemave White's K. B. P»from the board,)
Black. (Mr. B. G.) White. (Mr. D. C.)
1. K. P. 2
2. Q. P. 2 K. P. 1
3. Q. Kt. to B. 3d Q. Et. to B. 8d
4. K. Kt. to B. 3d Q. P. 2
6. K. P. 1 Q. 6. to Q. 2d
6. Q. R. P. 1 (a) Q. R. P. 1
7. K. B. to Q. 3d K. Kt. P. 1
8. K. R. P. 2 (b) K. B. to R. 3d
9. Q. B. to K. 3d B. takes B.
10. P. takes B. K. Kt. to R. 3d
11. Q. toQ.2d Q. toK. 2d
Black. (Mr. B. G,) Wkite. (Mr. D. C.)
12. Castles on Q.'s Castles on Q.'8
side side
13. Q. Kt. to K. 2d K. to Kt. sq.
14. K. R. to B. sq. Q. R. to K. B. sq.
15. K. to Kt. sq. Q. Kt. to Q. sq.
16. K. P. 1 (c) Q. Kt. to K. R 2d
17. P. takes P. P. takes P.
18. Q.Kt.to K. B.4th B. to K. 3d
19. Kt. takes B. Q. takes Kt.
20. Q. to Q. Kt. 4th K. Kt. to his 5th
21. Q. R. to Q. 8d K. R. P. 1
The remaining moves were not recorded, but the game was finally won by Mr. B.
G — e. Another game between the same parties on this occasion terminated as a
drawn battle.
Notes.
(a) Preparatory to playing K. B. to Q. Sd, that the adverse Kt. may not be able
to attack the Bishop.
(6) Always a seductive move at these odds for the attacking player.
(c) This Pawn might have been advanced, we think, a little earlier with more
effect.
THE CHESS PLAYERS CHRONICLE.
379
CALVI'S ELEMENTARY LESSONS.
{Continued from page 372.)
Seventy seventh Opening,
White.
L K. P. 2
2. K. Kt. to B. 3d
3. K.P. takes Q.P.
4. Q. to K. 2d
Blach.
K.P. 2
Q. P.2
K. P. 1
K. Kt. to B. dd
I? instead of playing Q. to K. 2d,
you had withdrawn the Knight, you
would have lost a move. (See the Va-
riation which follows.)
5. Q. Kt. to B. 3d
6. Kt. takes P.
K. B. to K. 2d
K.toKt.,R.toK.
Black has the hotter game.
It is easy to perceive that had Black
Castled according to our rules, your
game would have been preferable to that
of your adyersaiy.
Variatianfrom White** 4th move.
White.
4. Kt. to Kt.
5. Q. Kt to B. 3d
6. KBtoQKt£fth,ch
7. Q. to K. 2d
8. K. B. P. 1
9. Kt. takes B.
10. Q. Kt. to B. 3d
11. P. takes P.
Black.
Q. takes P.
Q. to K. 3d
Q. B. to Q. 2d
K. Kt. to B. 3d
Q. B. takes K. B.
Q. Kt. to R. 3d
Q. Kt. to B. 4th.
Q. Kt. takes P.
In this position the game may be
considered equaL
Seventy^eighth Opening.
White.
Blach.
1. K. P. 2
K. P.2
2. K. Kt. to B 3d
Q.P.2
3. Q. Kt. to B. 3d
Q. P. 1
4. Q. Kt. to K. 2d
K. B. toQ.3d
5. Q. P. 1
K. B P. 2.
Black*s position is to be preferred.
Seventy^ninth Opening.
White.
1. K. P.2
2. K. Kt. to B 3d
3. K. P. takes Q. P.
Blach.
K. P. 2
Q.P.2
Q. takes. P.
You plav the correct move. This
opening is from Cozio.
4. Q. Kt. to B. 3d
5. K. B. to Q. Kt.
6th, ch.
6. Castles
7. Kt. takes B.
8. R. to K.
9. Q. P. 2
Q. to K. 3d
K. B. to Q. 2d
Q. B. takes K. B.
K. B. to Q. 3d
K. B. P. I
Q. R. P. 1
In this situation, Cozio withdraws the
Q. Kt. to B. 3d, and says, that Black
has the better game. But I think that,
if instead of playing the Q. Kt., you
take Pawn with rawn, you would have
the advantage. We shall add a few
moves : —
P. takes P.
B. takes Kt.
10. P. takes P.
11. K. Kt. takes P.
12. Q. Kt. takes Q.
B. P., ch.
You win the Queen, and consequently
the game.
E^htieth Opening.
White.
1. K.P. 2
2. K. Kt. to B. 3d
3. P. takes P.
Blach.
K. P. 2
Q.P.2
K. P. 1
If, instead of pushing on the King*s
Pawn, he take Pawn with Queen, your
play would be the same as in the pre-
ceding opening.
4. Q. to K. 2d I K. Kt. to B. 3d
Had he taken Pawn with Queen, you
would win a Pawn, by moving your Q.
Kt. to B. 3d.
5. Q. Kt. to B. 3d
6. K.Kt.toKt.5th
Q. B. to K. B. 4th
K. B. to Q. 3d
880
TBS CHKM PIiAYBR*S CHRONICLE.
Black could also play his K. B. tp Q.
Kt. 5th, or move his Queen to K. 2d.
In the first case, you would give check
with Queen at Q. Kt. 5th, and then
take Bishop. In the second case, you
would give the same check, and after-
wards take the Q. Kt. P., having the
better game.
7. Q. P. 1 I Casdes
Tou can now take K. P. with K. Kt.,
and your position will be good.
Sighty'Jirsi Opening.
Wkae.
1. K. P. 2
H. K. Kt. to B. 3d
Black,
K.P.2
Q. to E. B. 3d.
The preceding openings have shewn
us, that Q. P. 2 sq. was a bad defence.
The present opening, and the two fol-
lowing ones, will prove that the bringing
out the Queen to K. B. 3d, is no better.
(Calabrois, p. 86.)
3. K.B.toQ.B.4th | Q. to K. Kt 3d
Instead of playing the K. B., you ooold
also push on the Q. P. two sqoares.
(See the next opening.)
4. Castles ( Q. takes K. P.
Instead of Castling, you may play Q.
P. 1 sq. (See 83d Opening.)
5. KBtks K.B.P.ch | K. to K. 2d
Had Black played his K. to Q. sq.
you should take K. P. with Kt., which
would give you an excellent game.
6. R. to K. Q. to K. B. 5th
7. R.tks. K. P. ch. 1 K. to Q Sd
If Black, instead of playing lus R. to
Q. 3d, had taken the Buhop — you, by
playing Q. P. 2 sq., and afterwards cheek-
mg wiUi Kt. at Kt. 5th, would have wen
the game in a few moves.
8. R. to Q. 5th
9. Q. to K. ch.
10. Q. P., 2
11. Kt.toKt.5thch.
K.toK.2d
K. takes B.
Q. to K. B. 3d
K. to Kt. 3d
You can give checkmate in a few
moves.
Eighty-seeond Opening.
Whiie. Black
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q, to K. B. 3d
3. Q.P.^ P. takes P.
This opening is given by AUgaier.
4. K. P. I
5. Q. takes P.
6. Q. Kt. to B. dd
Q. to Q. Kt. 8d
Q. takes Q. B. P.
(2. to K. Kt. 3d
Had Black not withdrawn his Queen,
you should play K. B. to Q, 3d.
7. Q.Kt. to Q.5th
8. Q. B. to K. Kt.
5th, ch.
9. K. R to Q. 3d
ELto Q.
K. B. to K. 2d
Q. to K. R. 4th
If; instead of plsvinff his Queen, he
had bioufl^t oat his Q. Kt. to E ^
you should withdraw your Q. to Q.
B. 3d.
10. Q.Kt.toK.B.4th | Q. to K. Kt. 5th
You take his Queen, by pushing oo
the K. R. P. 1 sq.
Eigkty^ihird Opening.
White.
1. K. P. 2
2. K.KttoB. 3d
9. £LB.to Q. B.4th
4. a P. 1
Black.
K. P. a
Q. to K. B. 3d
Q. to K. Kt 3d
Q. takes K. Kt P.
This opemg is from Lewis* Treatise.
K. toQ.
Q. to R. 6th
5. K.B.tks.K.B. ch.
6. R. to K. Kt.
7. R. to K. Kt 8d
He is forced to exchange his Queen
for your Rook.
End of Twenties Leeean.
THE
€ht9» Ptostt^d Ciitroni'rlt
No. 49. >
raw SBRIX8.3
SATURDAY, DECEMBER 4, 1847.
!
PBICK
TUREEPBKCE.
CHESS AT BRIGHTON,
Game played at the Brighton Chess Club between Captain Kbnkedt
and Dr. C .
White. (Capt. K.)
2! k! b'. p. 2
3. K. Kt to B. 8d
4. Q. B. P. 2
5. Q.Kt. to^dd
6. Q. P. 1
7. K, B. to K. 2d
8* Castles
9. Q.B.toK. 3d
0. Q.R.toQ.Kt.«q.
1. K. P. 1
2. Q. Kt. to K. 4th
3. Q. B. to K. B. 2d
4. K. Kt. P. 2
^. Q. Kt. to Q. 6th
6. Q. takes Kt.
7. K. Kt. P. I
8. K. Kt. to Q. 2d
9. K. Kt. to K. 4th
20. R.P. tokes Kt. (a
Black. (Dr. C— .)
Q. B. P. 2
Q. Kt. to B. 8d
Q. R- P. 1
K P. 1
K. Kt. P. I
K. B. to K. Kt. 2d
K. Kt. to K. 2d
Castles
Q. Kt. P one
Q. B. to Q. Kt 2d
Q. to Q. B. 2d
K. Kt. to K. B. 4th
Q. R. to Q. sq.
K. Kt. to Q. 5th
K.Kt.tks.K.B.,ch.
Q. B. to Q. R. sq.
Kt. to K. 2d
Kt. to K. B. 4th
Kt. takes Kt.
Q. to B. 3d
White. (Capt. K.)
21. K. R. P. 2
22. P. tks. P. in pssg.
23. K. to K. R. 2d
24. K.R. to K.Kt. sq.
25. Kt takes B.
26. Q. to K. 5 th
27. B. to K. sq.
28. B. to Q. B. 3d
29. Q. to K. Kt. 5th
30. B. to K. 5th
31. Q. to K. Kt. 3d
82. K. to K* R. 3d
33. K. R.toK.sq.(c
34. K.R. to K.Kt. sq.
35. P. takes R.
36. Q. R. to K. sq/
37. Q. takes R.
38. K. to K. R. 2d
39. Q.R.toK.B.sq.
Black. (Dr. C— .)
K. B. P. 2
K. B. takes P.
K. to K. Kt. 2d
K. R. to K. B. 2d
K. R. takes Kt.
Q. R. t» K. B. sq.
K. to K^B. 2d
K. to K. sq. (h)
K. R. to K. B. 2d
Q. to K. B. 6th
Q. to K. 7th, ch.
K. R. to K. B. 4th
Q. to K. R. 4th (d
K. R. takes B.
R. to K. B. 6th
K. Kt. P. I
Q. takes Q., ch.
K. Kt. P. 1
Q. to K. R. 6th
Mate.
Notes.
M ^^ Kt. takes Kt.** would perhaps have been a better move.
(b) Black has dexterously contrived to carry his K. beyond reach of the
threatened perilous conjunction of his adversary's Q. and B.
(c) This unfortunate error renders White's pariie irretrievable ; had he moved
t^is Q. R. to K. sq. instead, his game, we think, was perfectly safe.
(d) Threatening to advance R. Kt. P. next move, with terrible effect.
VOL. VIII. B © 2
384
THB CHBS8 PLATER S CHROMICLB.
CHESS IN THE METROPOLIS.
Initnictive game played by Mr. Horwitz, and one of the most promiBing Toong
plavert in the Liondon Chess Club, Mr. H. giving the odds of his Q. VUhSl.
{Remove WkiU't Q. Rook from the hoard.)
WhiU. (Mr. H.) BUuik. (Mr. M.)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
8. K. Kt. to B. 8d K. Kt. P. 2
4. K. B.toQ.a4^K. B. to Kt. 2d
5. Q. P. 2 Q. P. 1
6. Q. B. P. 1 K. R. P. 1
7. Castles Q. Kt to Q. 2d
8 K. Kt. P. 1 K. Kt. P. 1
9. K. Kt. to R.4th P. to K. B. 6th
10. K.Kt.toK.B.dthK. B. to B. 8d
11. Q. to Q. Kt. 8d K. R. to R. 2d
12. K. B. to Q. 8d Q. Kt. to his 8d
18. K. P. 1 P. takes P.
14. Kt. to Q. 6th, ch.Q. takes Kt.
15. B. takes R. (a) Q. B. to K. 8d
16. Q. to Q. B. 2d Castles
17. Q. Kt. to Q. 2d P. takes P.
18. Q. Kt. to K. 4th Q. to K. 9d
WkUe, (Mr. H.) Black. (Mr. M.)
19. Q. B. to K. R 4thP. to Q. 6th
20. Q.to Q. B.sq. (6)Q. B. to Q. B. 5th
21. R. to K. sq. K. B. to K. 4th
22. K. RtoR 5th,ch.K. to Kt sq.
28. KttoQ.2d K. B.P.1
24. K.B.takesKtP.Q.toQ.8d
25. R takes R P takes R
26. K. B. takes P. B. to Q. 4th
27. K takes B.
28. Q. Kt. P. 1
29. Q. to Q. sq.
Q. takes B.
K. Kt to B. 8d
K. P. 1 (e)
30. Kt to K. B. sq. P. to Q. 7th
81. R. to K. 2d Q toherB.4th,ch.
32. K. to Kt 2d
33. R takes Q. P.
34. Q. takes R.
35. Kt. takes Q.
Q. takes P.
R. takes R., ch.
Q. takes Q., ch.
K. P. 1
86. Kt. to Q. Kt. sq. Q. Kt to Q. 4th
And Black wins.
Notes,
(a) White gains the exchange, but it is doubtfUl whether, under the present
circumstances, it was prudent to give up his Kt. for the Rook.
(6) Ue makes a brave fight, though it is evident his antagonist is too much for
him at these fearful odds.
(c) These Pawns are well played by Black to the end.
Mr. HoBWiTZ gives the Q. R. to Mr. M-
(Remove White's Q. R./rom the board.)
« mUe. (Mr. H.)
1. K, P. 2
2. K. R P. 2
Black. (Mr. M.)
K. P.2
P. takes P.
White. (Mr. H.) Black. (Mr. M)
3. B. to Q. R 4th K. Kt P. 2
4. K. R P. 2 R to K. Kt. 2d
5. Q. P. 2
6. Q. Kt to B. 8d
7. P. takes P.
8. a. takes R
9. Q. toK. R 5th a to K. B. Sd
10. K. P. 1 Q.toK. Kt2d
U. Kt. to K. 4th K. Kt. to R 3d
12. K. Kt to B. 3d Q. Kt P. 2
K.RP. 1
Q. B. P. 1 1
P. takes P.
B. takes R.
hite.QA
LtoQ.
18. B. to Q. Kt 3d Q. R P. 2
14. K. Kt. takes P. Q. R P. 1
15. B. tks. K. B.P.,ch.K. to B. sq. (a)
16. Q. R takes P. Q. Kt to R 3d
17. Q. Kt to Q. 6th Q. Kt to Kt 5th
18. Kt to K. 6th, ch. P. takes Kt
19. B. takes Kt Q. takes B.
20. Q. takes Q., ch B. to K. Kt. 2d;
21. Q. to R 7th Q. B. to R. 3d
22. Q.toK.Kt.8th, ch.K. to K. 2d (6)
23. Q. takes B. [R toJK. B. sq.
24. B. to K. 8th, ch.
And Mate follows in two moves. 7
Notes,
la) By taking the R he would obviously have lost a piece.
[b) irolonging such a game is frivolous and vexatious.
THB CHBSS PLAYERS CHRONICLEi
385
GAMES IN THE GREAT MATCH
Between Mr. Stahukt and Mr. Rousbbau, at New Orleans, Dec. 1845.
In the early numbers of our preceding volume we published a moiety of the games
in this important contest,, but were deterred from continuing them at the time
through the apprehension that their publicity here, mieht operate injuriously upon the
circulation or Mr. Stanley's pamphlet of the games, mich was published in America
shortly after the match. That objection no longer existine, we believe we shall
gratify the majority of amateurs of Chess in this country by giving the remainder of
the battles, many of which are admirably contested, and none without some points
ofattracdon.
Gams XV. ^
WhUe. (Mr. S.)
1. K, P. 2
2. K. Kt. to B. 3d
8. K. B. to Q.B. 4th
4. Q. P. 1
5. Q. B. to K. 3d
6. P. takes B.
7. K3. to Q-Kt. 3d
8. Castles
9. Q. Kt. to B. 3d
10. Q. Kt. to K. 2d
11. P. takes P.
12. K. B. takes Kt.
13. K. P. 1
14. Q.Kt. to K.Kt.3d
16. K. Kt. to R. 4th
16. K. to R. sq.
17. Q. to her 2d
18. K. R. to B. 2d
19. Q. R. to K. B. sq.
20. K. R. P. I
21. K. R. to B. 3d
22. Q. to K B. 2d
Black. (Mr. R.)
K.P.2
Q. Kt. to B. 3d
K. B. to Q. B. 4th
Q.P. I
B. takes B.
Q. R to K. 3d
K. Kt to B. 3d
Q. to K. 2d
Castles on K*s side
a P. I
K. Kt. takes P.
B. takes B.
Q. B. to K. 3d
K. B. P. 1
K. Kt. P. 1 (a)
Q. to K. Kt. 2d
K. R. to B. 2d
Q. R. to K. B. sq.
Q. R. P. 1 (b)
K. to R. sq.
Q. Kt. to K. 2d
K. B. P I
While. (Mr. S.) Slack. (Mr. R.)
23. P. takes P. P. takes P.
24. Q. Kt. takes P.(c)Q. B. takes Kt.
25. Kt. takes B. K. R. takes Kt.
26. Q. to K. 3d
27. R. takes R.
28. Q. takes R.
29. Q. B. P. 2
R. takes R.
R. takes R.
O.B.P. I
Kt. to K. Kt. 3d
30. Q. to K. R. 5th Q. to K B 3d
31. K. to Kt. sq. K. to Kt. 2d
32. Q. to K. Kt. 4th Q. to K. B. 5th
33. Q. to her 7th, ch. Q. to K. B. 2d
34. Q. to K. Kt. 4th Q. Kt. P. 2
35. P. takes P.
36. Q. Kt. P. 1
37. K to R. 2d
38. K. R. P. 1
39. K. R. P. 1
40. P. takes Kt.
Q. R. P. takes P.
Q. to Q. R. 2d, ch.
Q. takes Q. R. P.
Q.take8Q.Kt.P.(e;
Q. takes Q. P.
Q. takes P.
41. Q. to her 7th, ch. K. to R. 3d
42. K. Kt. P. 1 K. P. 1
43. Q. to her 2d, ch. K to R. 4th
44. K. to R. sq. K. to Kt. 5th (!)(«
Mates in two moves.
{i
Notes.
fa) Justly fearing the adverse Knight's getting posted at K. B.*s 4th.
[b) Black can play merely waiting moves. He dares make no development.
(c) This move, Mr. Stanley says, was founded on miscalculation, and costs a
piece. It is certainly an extraordinary slip to occur in a match game of such con-
sequence.
(<0 Black surrenders his Knight, securely relying on the Pawns, which, with
common care, would be irresistible.
(e) A &tal and inexplicable error, by which Mr. Rousseau throws away the victory
at the moment he has achieved it.
* For th« fimrtMn pracadinf games, see Vol. VII. of this Magaxine,
S86
THE CHBSS player's CHROMICLB.
CHESS IN THE METROPOLIS.
The followine brilliant specimen of the K. Kt.*8 Gkunbit is fh>m the fine col-
lection of Sames played during this summer by Mr. Habrwitz and Mr. B— e of
the London Chess Club.
0
Wkiit. (Bir. H.) Bladi. (Bir.
1. K. P. d K. P. 2
5. K. B. P. 9 P. takes P.
8. K. Kt. to a Sd K. Kt. P. 3
4. K. B. to Q. B.4thK. B. to Kt. 2d
tf . Q. P. 2 Q. P. 1
6. Castles K. R. P. 1
7. K. Kt. P. 1 P. to Kt. 5th
8. K. Kt. to R. 4th P. to K. B. 6th
9. Q. B. P. 1 K. B. to B. 8d
10. Q. to Q. Kt. 8d B. takes Kt.
11. B.tks.K.B.P.,oh.K. to B sq.
12. B. takes Kt. Q. to K. B. 8d
18. B. to Q. B. 4th B. to K. Kt. 4th
TF^t/tf. (Mr. H.) Black. (Mr. S-^.)
14. Q. Kt. to Q. 2d P.toK.B.7th,ch(a)
1^. K. to Kt. 2d B. to K. 6th
16. R. B. to K. 2d K. to Kt* 2d
17. Q. Kt. to Q. B.4thB. takes B.
18. K. R. takes P. Q. to K. Kt. 8d
19. Q. R. takes B. Q. takes P.» ch
20. K. to Kt. sq. Q. B. to K. 3d
21. Q. R. to K. B. sq. Q. B. to Q. 4th
22. R. to B.7th,ch.(fr)B. takes B.
28. R. takes B., ch. K. td»aB.
24. Kt. takes Q. P.,
dbl. ch.
Black rettgns.
Noies.
{a\ Here the attack and counter-attack are lively and interesting.
[b) A very pretty finish.
nV ^
TO SUBSCRIBERS.
SuBSCsiBBBs and the Public are respectfully informed, that to enable the Pro-
prietors of the Chbss Platbb's CHBonciiB to carry out the improyements they
contemplate in the Magasine, it has been found desirable to discontinue the Weekly
Numbers at the end of the present volume ; the work, containing Two closely-
printed Sheets of miCtter, will, therefore, after this year, be published on the Firtt
of every Month, price Is. 6d. Full particulars will be issued in, a lew days.
NOTICES TO CORRESPONDENTS.
** H. C. K.**— It shaU have an oarly place.
** D. T."— Thanks for tha tnggettion ; bat it is impossible to publish the sort of pners retinirad, while the
work is continued in we3uy numbers. At the beginning of the year a change ,tn the form will enable
us to do so.
**0. L. 8.*'— We should advise you to lose no time in completing your sets. The back volumes, fire, six,
and seven, promise soon to be very scarce. Apply to Hastings of Carey StieeC
TH> CHESS FLAYEHS ClIROMtCLB.
CALVI'S ELEMENTARY LESSONS.
{Continued frtna page 380.)
Pbobliii No. 11.
TvniTX-nuT Lebsoh.
BMsBd Scotion.— K. tx. mt 9d mura.
WMU. Slack.
1. K. P. 2 I K. P. 2
2. K.Kt.toB.ad I K. Kt. toB.Sd
Id 1012, this defence was giveD by
DamiaiKt, who pronounced it to be bad.
All tubsequeat writers, such aa Lopez,
Salvio, Greco, Lolli, PonzLani, Cozio,
Sarratt, Walker, have been of die auue
opinion. Philidor, the Amateura, La-
bourdomiaia, Dal Rio, have not thought
it worth while to notice it. It waa
about to be forgotten, when Mqjor
jaeniacU withdrew it from oblivion,
(Palamede, vol 1, p. 304) and pointed
out an iogeniouB opening, whereby the
second pUver could arrive at a position
equal to ^t of hia adversary. But in
the second volume, which includes many
interesting details, the Major, as a con-
scientious author, mentions that liis de-
fence is not satis&ctory. Bowever, the
moves which he points out, appeared to
Mr. Lewis to be so ingenious, that he, in
bis last Treatise p. 114, considers them
sufficiently powerAil, as to allow the
second player to bring out his K. Kt. to
B. Sd, witliout compromisinK liis game.
We shall now explain this defence,
takmg the authors in chronological
order.
388
THB CHB88 PLAYERS CHRONICLE.
8. K. Kt. Ukei p. I K. Kt. takes P.
Black codd abo play, Q. to K. 2d or
Q. P. I.
(See the next openings.)
4. Q. to K. 2d I Q. to K. 2d
K Black, instead of plajin(| Q. to K.
2d, had withdrawn his Knight, you
would have given check with hX at Q.
B 6th.
5. Q. takes Kt.
6. Q. P. 2 sq.
7. K. B. P. 2 so.
8. Q. P. takes P.
Q. P. 1
K. B. P. 1
Q. P. takes Kt.
Q. Kt. to Q. 2d
Black could also take Pawn with Pawn.
(See third variation.)
9. Q.Kt.toB.3d
10. Kt. to Q. 5th
P. takes P.
Q. to Q. Sd
Black, instead of playing Q. to Qi 8d,
could also move her to Q. B. 4Ui, or
play K. Kt. to B. 3d. (See first and
second variations.)
11. P. takes P I Q. toQ. B. Sd
Had Black taken Pawn with his
Knight, you could have won a piece hy
plajfW Q. R to. K. B. 4th, and, if
instead of taking it with the Kt. he had
taken it with the Queen, you should
exchange Queens, and afterwards check
the King with Kt. at Q. B. 7th.
Q.to Q.B.4th
Q. takes K. B.
12. K.B.toQ.Kt5th
18. Q.B. toK. Sd
14. Kt.tks. QBP,ch
The following move you take the
Queen, and will win.
Fir$t VarUUion.
White.
10. Kt to Q. 5th
11. Q. a to K. 8d
12. Q. B. to Q. 2d
18. Q. Kt. P. 2
14. K.B.toQ.Kt5th
Black heing fbrced to give up the Q.
B. Pawn, you will take- it ^th the Kt.
and will win the Rook.
Black.
Q. to Q. B. 4th
Q. to Q. R4th,ch.
Q. to Q. R 4th
Q.toQ.B.8d
Second Variaiian.
WhiU. Black,
10. Kt. to Q. 5th IK. Kt. to B. 3d
11. Kt.takesKt.,ch. ( P. takes Kt.
If instead of taking Kt., you bad
given check with Q. at Q. R 4th, Black
would have plaved Q. B. to Q. 2d, and
afterwards would have taken Pawn with
Pawn, giving him an excellent game.
12. P. takes P. | Q. takes P.
13. Q. takes Q. | P. takes Q.
Tour game is to be preferred ; Black
having two isolated Pawns.
Third Variation,
White. Black.
8. Q. P. takes P. I P. takes P.
9. P. takes P. | Q. Kt. to Q 2d
Instead of taking Pawn with K. B. P.*
you should take it with the Queen f
you would then have remained with
a Pawn more.
10. Q.B. to K. B. 4th I K. Kt. P. 2
11. Q. B. toK.Kt.3d I K. B. to Kt. 2d
In this position, the game may be
considered equal
Eighty'Jifth Opening.
White.
1. K. P. 2
2. K. Kt. to B. 8d
3. Kt. takes P.
Black.
K. P.2
K. Kt. to B. 3d
Q. to K. 2d
This move of Black's is given bj
Lopez (page 125).
4. Q. P. 2
5. Kt. to B. 8d
6. K. B. to K. 2d
Q.P. 1
Q. takes P., eh.
Q.RtoK.R4th
Lopez directs you to cover the check
with the K. B., but it would have beea
better to interpose with the Q R, to
place afterwards the K. B. on Q. 3d.
Q. Kt. to Q 2d
Q. to B. 7th
7. Q. B. P. 1
8. Q.Kt.toQ.2d
By this method of play, says Lopez,
Black wiU, after exchanging Qums,
have a pretty good game.
i®^A^
PROBLEM No. 198.
PROBLEM No. 194.
i
im^.
PROBLEM No. 195.
PROBLEM No. 196.
THE
eht%% iltostr^d CUtt^nitlt
No. 50.
NEW 6BBI1B6
.}
SATURDAY, DECEMBER 11, 1847.
5 PRICE
( THREEPENCE.
■ ..t
CHESS OF OLD IN THE WESTMINSTER CHESS CLUB.
Game between Messrs. Slous and G. Walkeb.
White. (Mr. 8.) Black (Mr. W.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. B. to Q. B. 4th B. to Q. B. 4th
4. Q. Kt. P. 2
6. Q. B. P. 1
6. Castles
7. Q. P. 2
8. Q. P. takes P.
B. takes P.
B. to E. R. 4th
K. Kt. to B. 3d
K. Kt. takes P.
Kt. to Q. B. 4th
9. Q. to B. 2d (a) Kt. to K. 3d
0. B. takes Kt. Q. P. takes B.
1. R. to Q. sq. B. to Q. 2d
2. Q. Kt. to Q. 2d Q. to K. 2d
3. Q. Kt. to K. 4th K. R. P. 1
4. Q. R. P. 2 Castles with Q. R.
5. Q. B. to R. 3d Q. t ) K. sq.
6. Kt. to Q. B. 5th B. to Q. Kt. 3d
7. Kt. takes B.
S. R. takes R.
9. R. to Q. sq.
20. Q, B. P. I
21. Q. to Kt. 3d
R. takes Kt«
Q. takes R.
Q. to K. sq.
B. to R. 4th
K. B. P. 2
22. R. to Q, Kt. sq.(ftQ. Kt. P. 1
23. Q. B. P. 1 K. Kt. P. 2
Black. (Mr. W.)
R. P. takes P.
K. to Kt. 2d
K.Kt. P. 1
R. to R. 2d
R. to Kt. 2d
R. to R. 2d
White, (Mr, S.)
24. P. takes P.
25. Q. toKt. 5th
26. R. to Q. sq.
27. Kt. to R. 4th
28. R. to Q. B. sq.
29. B. to K. B. 8th
30. Kt. to Kt. 6th (c Q. takes Kt.
31. Q. takes Kt., ch. K. to Kt. sq.
32. R. to Q. sq. Q. to K. Kt. 4th
33. Q. to K. 8th, ch. K. to Kt. 2d
34. K. Kt. P. 1 R. to R. sq. .
35. K. R. P. 2 (d) P. takes P. en pat,
36. R. to Q. 8th Q. checks
37. K. to R. 2d Q. to Q. B. 5th
38. R. to Kt. 8th, ch. K. to R. 2d
39. R. to R. 8th, ch. K. to Kt. 2d
40. Q. to B. 8th, ch. K. to B. 3d
41. Q. to K. 8th, ch. K. to Q. 4th
42. R. to Q. 8th, ch. K. to K. 5th
43. Q. to K. R. 5th R. to Kt.
44. Q.tks.P.<mKR6thQ. to K. 7th
45. Q. to Kt. 2d^ ch. K. takes P.
46. K. B. P. 21, ch.
And Blaick resigns.
Notes,
(a) We like Q. to her 6 th, and if the Kt. then retreat to K.*8 Sd. to pky Q. B.
to R. 3d.
{If) The attack is capitally sustained by Mr. Slous.
(c) All this is very cleverly played.
{d) Preparatory to playing the * Rook away. Th6 student will see, on looking
(It the position, how important it was to remove thiii Pawn, so that when Blafk
checked, the King might go to R.*s ^d instead of to Kt*s 2d.
VOL. VIII. E B 2
39«
THE CHESS PLAYERS CHRONICLE.
White. (Mr. W.)
1. K. P. 2
2. K. B. to Q. B. 4th
8. Q. to K. 2dL
4. Kt. to K. B. 3d
5. Q. B. P. 1
6. Q. P. 1
7. Castles
8. B. takes B.
9. Q. Et. to Q. 2d
10. Kt. to Q. B. 4th
11. Kt. toK. 3d
12. Q. Kt. P. 2
13. B. to Q. 2d
14. P. takes P.
15. Kt. to K. B. 5th
16. Kt. to K. Kt. 3d
17. Q. P. 1
18. K. R. to K. sq.
19. Q. R. P. 2 (a)
20. R. takes P.
21. Kt. to K. R. 4th
22. Q. to Q. sq.
23. Kt. from R. 4th
to B. 5th
24. B. to K. 3d
25. Kt. takes B«
Between the same Players.
White, (Mr. W.) Black, (Mr. S.)
26. R. to K. 2d Q. to Q. Kt. 4th
27. Kt. from Kt. 3d Q. to B. 3d
to B. 5th
28. Q. to Q. R. sq. Kt. to K. B. 5th
29. K. R. to Q. R. 2d Q. to Q. 2d
Black, (Mr. S.)
K. P. 2
K. B. to Q. B. 4th
Q. to K. 2d
Q.P. 1
Q.Kt. toB. 3d
K. Kt to B. 3d
B. to K. 3d
P. takes B.
Castles K. R.
Q. Kt. P. 2
Q. R. P. 1
B. to Kt. 3d
Q. P. 1
P. takes P.
Q. to K. 3d
K. R. P. 1
Q. R. to K. sq.
K.P. 1
P. takes P.
Q. to Q. 2d
Kt. takes Q. P.
Kt. to Q. B. 3d
Kt. to K. 4th
B. takes B.
Kt. to Q. 6th
30. R. takes P.
31. Kt. takes Kt.
32. Kt. to K. 3d
33. R. to R. 8th
34. K. to B. sq.
35. R takes R.
36. K. to K. sq.
37. P. takes Kt.
38. R. to R. 8th
Kt. to K. Kt. 5th
Q. takes Kt.
Q. to K. Kt. 4th
Kt. to R. 6tb, ch.
Q. takes Kt.
Q. to Q. 6th, ch.
R. takes R.
Q. takes R. P.
R. takes R.
Q. takes B. P., ch.
Q. to Q. 6th, ch.
Q. to Kt 8th, ch.
Q.P.I
And
39. Q. takes R., ch. K. to R. 2d
40. K. to Q. 2d (6) Q. to Q, 6th, ch.
41. K. to K. sq.
42. K. to B sq.
43. K. to Kt.
44. K. to Kt. 2d
45. Q. to Q. Kt. 7th Q. to Q. 6th
46. Q. takes Q. B. P.K. P. 1
47. P. takes P. P. takes P.
48. Q, Kt. P. 1 Q. to Q. 7th, ch.
49. K. to B. 3d K. P. 1
50. Q. Kt. P. 1 P. Queens
Wins.
Notes,
(a) This ultimately loses a Pawn.
(ft) Better surely to have taken the Q. P. ; the move made is mere child*s play.
CHESS AT OXFORD.
The following smart little skirmish is one of several well contested games which
have lately come off at this promising club.
White. Black.
(The Rev. Mr. C.) (The President.)
1. K. P. 2 K. P. 2
2. K. Kt. to ^. 3d Q. Kt. to B. 3d
3. Q. P. 2 Kt. takes P.
4. Kt. takes Kt. P. takes Kt.
5. K.B. to Q. B. 4th Q. Kt. P. 1
6. Castles Q. B. to Q Kt. 2d
7. Q. B. P. 1 P. takes P.
! 8. Kt. takes P. K. B. to Q. B. 4th
9. Q. B. to K. 3d B. takes B.
10. P. takes B. K. Kt. to R. 3d
11. Q. to Q. Kt. 3d Castles
112. K. R. to K. B. 2d Q. to K. Kt 4th
13. Q. Kt. to Kt.5th B. takes K. P.
WhiU. Black.
(The Rev. Mr. C.) (The President.)
14. Kt. takes Q. B.P. Q. R. to Q B. sq.
15. B. to Q. 5th B. takes B.
16. Kt. takes B. Kt. to K. Kt. 5th
17. K. R. to K. B. 3d Q. to K. 4th
18. K.R. to KKt. 3d K. R. P. 2
19. Q. R. to K. B. sq. Q.R.toQB. 4th (a
20. Kt. to K. B. 4th Q. R. to Q. B. Sd
21. K. R P. 1 Kt. to K. B. 3d
22. K. R. to K. B. 3d Kt. to K. 5th
23. Kt.toK.Kt.6th (h R. takes Kt.
24. R. takes K. B. P.R.tks.K.Kt.P.ch.(«
25. K. takes R. Q.toK.Kt. 6th, ch.
26. K. to R. sq. Q.take8K.R.P.,ch.
And draws the game.
iNokt.
THB CHESS PLATER S CHRONICLE^
S9Z
Notes,
(a) Rt. takes K. R. P., and if the King took Kt., P. to E. R. 5th looks feasible.
(h) This is an enterprising move at least. «
(c) Black can ensure a drawn game thus, but his chance of winning would have
been bstter, we think, by first taking R. with R. The variations are too numerous
for us to give, but the reader will find them fertile in beautiful situations.
CHESS IN THE METROPOLIS.
Game in the Match between Capt. Kennedy and Mr.
Chess Club.
-, of the London
White. (Capt. K.) Black, (Mr.—)
1. K. P. 2 K. P. 2
2. K. B. P. 2 P. takes P.
5. K. B. to Q. B. 4thQ. to K. R 5th, ch.
4. K. to B. sq. K. Kt. P. 2
5. Q. Kt. to B. 3d K. B. to Kt. 2d
6. Q, P. 2 Q. P. 1
7. K. P. 1 K. Kt. to K. 2d
8. P. takes P. (a) P. takes P.
9. Q. Kt. to his 5th Q. P. 1
10. Q.KttoQ6th,ch(&K. to K. B. sq.
11. Q. Kt. takes Q. B.Q. P. takes K. B.
12. Kt. takes Kt. K. takes Kt.
13. Q. to K. 2d, ch. K. to B. sq.
14. Q. tks. P. on Q.B.Q. Kt. to B. Sd
5th (c)
15. K. Kt. to B. 8d Q. to K. R. 4th (d)
16. Q. to Q. B. 5th,chK. to Kt. sq.
17. B. tks. Gambit P.Kt. takes Q. P.
White. (Capt. K.) Black. (Mr.—)
18. Kt. takes Kt. B. takes Kt.
19. Q.tks.K.Kt.P.,ch.Q. takes Q.
20. B takes Q. (e) B. takes Q. Kt. P.
21. Q. R. to Q. Kt.sq.B. to Q. 5th
22. Q.R.tk8.Q.Kt.P.K. R. P. 1
23. B. to K. R. 4th Q. R. to Q. B. sq.
24. Q. R. to Q. 7th B. to Q. Kt. 3d
25. B. to K. B. 6th Q. R. takes Q.B.P.
26. K. to K. sq. K. R. to R. 2d
27. K. to Q. sq. (/) Q. R. to K. B. 7th
28. Q. R. to Q. 6th K. R. P. 1
29. K. R. to K. sq. K. to K. B. sq.
30. Q. R. to Q. B. 6tbQ. R. takes B.
31. Q. R. takes R. K. to Kt. 2dj
32. K. R. to K. B. sq.B. to Q. 5th
33. R. tks. K. B.P.,ch.K. to Kt. 3d
34. R. takes R. K. takes R.
And Black resigned*
Notes.
(a) Q. Kt. to K. 4th would also have been a good move.
{h) Preferable to winning the Rook, as that would probably have involved the
loss of two minor Pieces.
(c) From this time forth. White has it all his own way.
(d) Better to K. R. 3d, apparently.
(«) White appears to play with over confidence in the strength of his position,
and hence, to omit to make the most of it.
(/) We should rather have compelled the Q. R. to retreat, by playing Q. R. to
Q. Kt. 7th, and then have brought the K. R. into play. The actuu play, however,
M quite satisfactory, since it wins.
^4
THB CHESS PLATER S CHRONICLE.
CHESS BY CORRESPONDENCE.
The following game was played between the Chess Clubs of lalle, and
Douai, and has just been finished.
* GaMB THB FiBST — ThS LiLLB GamB.*
White. (LiUe.) Blach (Douai.)
1. Q.P.2 K.B. P. 2 (a)
2. Q. B. P. 2 (b) K. Kt. to B. 3d
3. Q. Kt. to B. 3d K. P. 1
4. K. P. 1 Q. B. P. 2 .
5. K. B. to Q. 3d P. takes P. (c)
6. P. takes P. K. Kt. P. 1
7. Q. B. to K. B. 4thQ. P. 1
8. K. Kt. to K. 2d K. Kt. to R. 4th
9. Q. to Q. 2d K. Kt. takes Q. B.
10. Q. takes K. Kt. K. B. to K. Kt. 2d
11. Q. toK. 3d Castles
12. Castles Q. R. Q. Kt. to R. 3d
13. K. B. P. 2
14. K. R. P. 1
15. K. Kt P. 2
Q. Kt. to Q. B. 2d
Q. B. to Q. 2d
Q. to K. sq.
16. K. Kt. P. takes P.K. P. takes P.
17. Q. to K. B. 2d Q. Kt. P. 2 (d)
18. Q. R, to K. sq.
19. K. R. P. 1 (<f)
TO. B. takes P., eh.
21. B.UkesB., ch.
22. K. R. P. 1
Q. to Q. B. sq.
Q. Kt. P. takes P.
Q. B. to K. 3d
Kt. takes B.
K. R. to K. sq.
23. K. R. P. takes P.K. R. P. takes P.
24. K. R. to Kt. sq. Kt. to K. B.sq.(/)
Black Resigns.
WhUe. (LiUe.) Black, (Douai.)
25. K. to Q. Kt. sq. Q. R. to Q. Kt. sq.
26. Q. R. to Q. B. sq.Q. to Q. Kt. 2d
27. Q.R. to Q. B.2d K.R. to Q. B. 8q.
28. Q. to K. 3d K. R. to Q.B. 5th
29. K. R. to Q. sq. K.R.toQ.Kt.5th(^
30. K. R. to Q. 2d K. to K. B. 2d
31. Q. P. 1 Q. R. to K. sq.
32. Q. to K. Kt. 3d Kt to Q. 2d
33. K. Kt. to Q. B. sq.B. takes Q. Kt.
34. Q. R. takes R Kt. to K. B. 3d
35. K. R. to K.Kt. 2dQ. R. to K. Kt. sq.
36. Q. R. to Q. B. 6thKt. tks. Q. P. (A)
37. Q. R. takes Q. P. Kt. to K. B. 3d
38. Kt. to Q. 3d K. to K. 2d
39. Q-RtoK6th,ch(0K. toK.B.2d
40. Q. to K. R. 4th K. takes Q. R. (A)
41. Kt. to Q.B.5th,chK. to K. B. 2d
42. Kt. takes Q. K. R. takes Kt.
43. R. to Q. B. 2d K. to K. Kt. 2d
44. R. to Q. B. 6th
45. R. to Q. R. 6th
46. Q. R, P. 1
47. R. tks. K.Kt.P.(0
Kt. to K. R. 4th
K. to K. R. 2d
Q. R. toK. sq.
Notes,
(a) This move is found in Stein*s '* Nouvel Essai sur le jeu des Echeos,** (1789).
It IS hardly so good as Q. P. two^ or K. P. 1.
(6) The move of K. P. 2, invented by Mr. Staunton, is at least as good, we think,
as this.
c) Objectionable, inasmuch, as it opens the diagonal for Whitens Q. B.
d) Black properly try to divert their opponents, by a counter-attack.
e) The sole advantage of White, consists in their having an attack on the
adverse King's side and this Pawn to force a break ; but these suffice to win the
day.
(/) Black*s position is now becoming confined and uncomfortable.
(jg) At this point Black have contrived to turn the tables on their opponents, and
get the attack m their own hands completely.
(A) Kt. to K. 5th, although less prominng at the first glance, we believe to be a
stronger move.
(t) This move appears to have been overlooked by the Douai players, although
it is obvious enough.
(k) They have nothing better to do.
(Z) Winning both a Rook and a Knight in return. A very clever manoeavre.
♦ The Douai Game next week.
THB CHESS PLAYERS CHRONICLE.
395
CALVrS ELEMENTARY LESSONS.
{Cowlmued from page 388.)
JSigh^'Sixth Opemiig,
White.
1. K. P.2
3. K. Kt. to B. Sd
3. Kt« takes P.
4. Q. to K. 2d
Black.
K. P.2
K. Kt. to B. 8d
Kt. takes P.
Q. P.2
This opening is by Salvio, according
to the Encyclopcedia ; it is not, however,
to be found in the first edition of this
author's Treatise.
Q. to K. 2d
Q. takes Kt.
5. Q. P. I
6. P. takes Kt.
7. K.P.takesQ. P.
You win a Pawn, which ought to
insure you the game.
Eighty -eeventh Opening.
White.
L K. P. 2
2. K. Kt. toB.dd
3. Kt. takes P.
Black.
K. P.2
K. Kt. to B. 3d
Q. P. 1
This opening is given by Cozio.
Black*s move is the best that can be
made in this position.
4. Kt. to K. B. dd
5. Q. to K. 2d
Kt. takes P.
Q. to K. 2d
You should rather push on the Q. P.
2 sq., instead of playmg Q. to EL 2d.
(See the next Opening.)
6. Q. P. 1 Kt. to B. 3d
7. Q. takes Q. | B. takes Q.
In this position the game may be
considered equal.
Eighty-eighth Opening,
White. Black.
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B.toK.B. 4th
K. P. 2
K. Kt. to B. Sd
Kt. takes P.
This opening is given by Silberschmidt,
who makes White win, but I think that
it is not forced.
If Black, instead of taking Pawn with
the Knight, had brought the Q. Kt. to
B. 3d, you should have played the K.
Kt. to his 5th.
4. Q. to K. 2d I Q. P. 2 sq.
Instead of playing the Q. to K. 2d,
you could push on the Q. P. 1 sq.
Supposing this,he would have withdrawn*
his Kt. to Q. B. 4th, you wouldhave
taken Pawn with Kt., but he would
have pushed on the Q. P. 2 sq., making
an attack on your Bishop.
5. Kt. takes P. | P. takes B.
The capture of this Bishop, on BlacVs
part, is a bad move. He should have
brought out the Q. B. to K. 3d.
I
6. Q. takes Kt.
7. Q. Kt. to B. 3d
8. Q. to K. 2d
9. Castles
Q. to K. 2d
K. B. P. 2
Q. B. to K. 3d
In this position your game is to be
preferred.
Variation.
1. K. P. 2
2. K. Kt. to B. 3d
3. K.B.toQ.B.4th
K.P.2
K. Kt. to B. 3d
Q. Kt. to B 3d
We have said, that the correct move
in this position, is to play K. Kt. to his
5th. Silberschmidt directs you to play
as follows :
4. Q. P. 1
5. Q. B. P. 1
6. Q. Kt. P. 2 sq.
7. Q. B. to K. 3d
8. P. takes B.
9. Castles
10. Q. R. P. 2 sq.
11. B. takes B.
12. Q. Kt. to Q. 2d
K. B. to Q. B. 4th
Q. R. P. 1
B. to Q. Kt. 3d
B. takes B.
Castles
Q. P. 1
Q. B. to K. 3d
P. takes B.
Q. to Q. 2d
In this position, says the author, you
have the better game.
THE CHESS PLAVERS CHRONICLE.
E^hty-ntntk Optning.
1. K. P. 2
2. K. Kt. to B. 3d
3. Kt. takes P.
4. K. Kt. to B. 3d.
B. Q. P. 2
Black.
K.P.2
K. Kt. to £
Q. P. I
3d
Kt. takes P.
Q. P. 1
is given by Jaeniach.
(Vol ii., p: 17.)
6. K. B. to Q. 3d I K. B. to Q. Sd.
7. Castlei Castlei
6. Q. B. P. 2 I Q. B. to K 3d
Dp to this ^ot, the game iathe
■ame aa that given in the Palanede
for 1S42^. 208.; but id the present
opening. White commences a dififerent
attack — an attack deemed iireaiatible by
the above-Darned author.
9. a. to Q. Kt. 3d I P. takes P.
I think that the attack would have
been stronger, i^ instead of playing
'Pboblku No. 43.
could play bi
These variations are ahly analysed in
detail by the M^jor.
12. Q. Kt. to B. 3d I Q. Kt. to Q.2d
13. Q. to Q. Kt. 3d - Q. to Q. R
14. Q. B. to K. 3d Q. B. P. 1
15. Q. R. to Q. B. ! Q. Kt. to Kt. 3d
16. Q. B, P. 2 , Q. to K. 3d
17. Q. to Q. B. ad , K. B. P. 2
Black would have plared better, I
think, had he moved the K. R. to K. 3d,
to enable him to double his Books.
18. K. R. to K.
In this poaition, according to the same
author, your game is to be preferred.
End of Twmty-frit Leuon.
i4ij>=
PROBLEM No. 197.
PROBLEM No. 198.
i
i^!t>=
FROBLGM No. 1»9.
PROBLEM No. 200.
By Mf. WoopwABT).
White pUpng first, to Mate in six inoveB. Offitot.
b
THE
CiitSS piastres €Utt^uMt
No. 51.
NEW SBBIVS
.f
SATURDAY, DECEMBER 18, 1847.
C PRIClfi
( THBE£PENC£.
CHESS BY CORRESPONDENCE.
Between the Chess Clubs of Lille and Douai.
Thb Douai Game.*
White, (Douai.) Black. (Lille.)
1. K. P. 2 Q. B. P. 2
2. K. B. P. 2 K. P. 1
3. K. Kt. to B. 3d Q. Kt. to B. 8d
4. Q. B. P. 2 (a) Q. P. I
5. K. B. to K. 2d K. Kt. to K. 2d
6. Q. Kt. to Q.B. 3d K. Kt. to Kt. 3d
7. Q. P. 1 K. B. to K. 2d
8. Castles K. B. to B. 8d
9. Q. B. to K. 3d Q. Kt. P. 1
10. Q. to Q. 2d
11. Q. R. to Q. sq.
12. K. Kt. P. 2
13. K. B. P. 1
Castles
Q. B. to Q. Kt. 2d
Q. to Q. 2d
P. takes P.
White, (Douai.) Black. (Lflle.)
21. K.R. to K B. 3d K. to R. sq.
22. K. to K. Kt. 5th K. R. to K. B. sq
23. K. R. to Kt. 3d Kt. to Q. B. sq
24. B. to K. R. 5th K. R. P. 1
25. Q. to K. R. 4th Q. to Q. B. 2d
26. K. R. P. 1 (d) Q. R. P. 1
27. K. to K. R. 2d K. Kt. P. 2
28. Q. to K. Kt. 4th Kt. to K. 2d
29. K. R. P. 1 B. takes K. P. (e)
30. Q. takes B. Kt. takes P.
31. K. R. to Q. 3d Q. to K. Kt. 2d
32. P. takes P. Q. takes P.
33. K.R. to K.R. 3d Kt. to Q. 5th (f)
34. Q. R.to K.Kt. sq. Q. to K. B. 5th, ch
35. K. to R. sq Q. R. to Q. R. 2d
36. Q. to K. Kt. 6th Kt. to K. B. 4th
37. Kt. to Q. 5th Q. takes Q. B. P.
38. B. to K. B. 3d K. P. 1
39. Kt. to K. 3d Q. to K. Kt.
40. B. takes P.
14. K. Kt.P. takes P. K. Kt. to K. 2d
15. Q, P. 1 Q. B. P. takes P.
16. K. Kt. takes P. K. B. takes Kt.
17. B. takes B. K. B. P. 1 (b)
18. Q. B. to K. 3d K. R. to Q. sq (c)
19. Q. B. to K. B. 4thQ. Kt. to K. 4th
20. Q. B. takes Kt. K. B. P.takes Q. B.
Whitens last move forces Black to exchange pieces, and the result leaving no
resource for Black, they resign.
Notes,
(a) Playing this Pawn two squares in the present opening, is objectionable. See
the Hand-book, page 375.
(b) Imperatively called for, since, if the adverse P. reached theK. B. 6th, Black's
game would have been hopeless.
Sc) Playing the other Rook, would have lost a Pawn.
d) A sage precaution, wanting which, the opposite Q. and Bishop, might have
proved troublesome.
(e) This appears to be the result of an imperfect calculation.
(/) K. R. to Kt. sq., to obtain command of the open K. Kt*s. file, would,
peiiiapsj have been better play.
VOL. VIII.
* For Lille Game see page 394.
p r 2
400
THB CHESS PLAYER S CHRONICLE.
CHESS IN GERMANY.
The two followinff games were found among the papers of the kte Dr. Bledow,
and have justoeen published in the excellent '^ Berlin Schachseitung.**
Between Von Bilgitbb, and Dr. Blbdow.
^^riL (V. Bilguer.) (Whiie.Dt. B.)
1. K. P. 2 K. P. 2
2. K. Kt. to B. Sd Q. Kt. to R 3d
8. K. B. to Q. B.4thK. B. to Q. B.4th
4. Q. B. P. 1 Q. P. 1
6. Q. P. 2 P. takes P.
6. P. takes P. B. to Q. Kt. 8d
7. Castles K. R. P. 1
8. Q. Kt. to B. 8d Q. R P. 1
9. Q. R P. 1 Q. B. to K. Kt. 6th
10. Q. P. 1 Kt. to K. 4th
11. B. to K. 2d B. takes Kt.
12. B. takes B. K. Kt. to B. 3d
13. B. to K. 2d K. Kt. P. 2
Black. (V. Bilguer.) . TTfttfe. (Dr. B.)
14. K. to R sq. K. Kt. P. 1
15. K. B. P. 2 P. tks. P. en. pas.
16. B. takes P. Q. to K. 2d
17. Q. to K. 2d K. R P. 1
18. Q. B. to K.Kt.5thCa8tles on Q. side
19. R takes K. R P. Kt. takes B.
20. Q. takes Kt. (a) Q. to Q. 2d (ft)
21. Q. to K. 2d Kt. to Kt. 5th
22. K. R P. 1 Q. Rto&.Kt. sq.
23. R. to K. B. 5th R takes B.
24. R takes R. Kt. to B. 7th, ch.
25. K. to Kt. sq. (c) Kt. takes P., ch.
26. K. to R sq. Kt. takes R.
And Wins.
Notes.
(a) Had he taken the Q. with his Bishop, the Kt. would have given checkmate.
{b) He might have won the Bishop by playins K. B. P. 1. The B. would have
taken the P., and have been retaken by the Q., Black remaining with two passed
Pawns for a Piece.
. (e) If to R. 2d, mate followed in three moves.
Between the same Players.
Whiie. (Dr. Bledow.) Black. (V. R)
1. K. P. 2 K. P. 2
2. K. Kt. to B. 3d Q. Kt. to B. 3d
3. K. B. to Q. B. 4thK. B. to (i. B. 4th
4. Q. Kt. P. 2 B. takes Kt. P.
6. Q. B. P. 1 B. to Q. 3d (a)
6. Castles Q. to K. B. 3d
7. Q. P. 2 K. R P. 1
8. Q. Kt. to R. 3d B. takes Kt.
9. B. takes B. Q. P. I
10. P. takes P. P. takes P.
11. Q. to her Kt. 3d K. Kt. to K. 2d
12. B. to Q. 5th R. to Q. Kt. sq.
13. Q. R to Q. sq. B. to K. Kt. 5th
White. (Dr. B\edow.)Black. (V. B.)
14. Q. B. tks. K. Kt. Kt. takes R
15. B. tks. K.RP., ch.K. to B. sq. (b)
16. R to Q. 3d K. Kt. P. 2
17. K. R P. 1 B. takes K. R P.
18. Kt. takes K. P. Q. takes Kt.
19. R takes B. K. Kt. P. 1 (c)
20. B. to K. R 5th Q. to K. B. 5th
21. B. takes P. Q. takes B.
22. R to B. 3d, ch. K. to K. sq.
23. Q. toK. B.7th, ch.K. to Q. 2d
24. K. R toQ. sq., ch.K. to B. 3d
25. Q.toherB.4th, ch.
And Black resigns.
Notes.
(a) This is a hishly censurable mode of defending the £va|u gambit. It is better
eureW to decline the eambit altogether.
(b) Had the Q. ti&en the B., White would have exchanged Queens, and then
have taken the K. P., dL, winning the Q. B. and remaining with a Pawn advantage.
(c) Had the Q. Uken the K. r.. White would have pkyed R to K. R 5th, as in
the present case.
T9E CHBS8 PLATBR^B CHBONtCLE. * 401
ON THE AKT OF SOLVING PROBLEMS.
To the Editor of the Chess Bayer^s Chronicle.
SiB,-—!! may, perhaps, oonsut with the character of your work, to offar to the jayenile
amateur a few hints on the art of sieving problems in ehest. I am generally very
saccessfn], and frequently without the boani, if they do not exceed four or fire moves.
Hie result of my experienoe^ though it may seem common place to practised players, may
be usefol to others.
Problems admit of being reduced to distinct classes — the first and principal dass, force
the mate of an adversary in a given number of moves.
Tlie second, fi»ce a similar mate, either by a particular pawn or piece, or at a prescribed
square, or on some odier expressed condition.
'Hie third force a stalemate, or some other form of drawn game; and
The fourth are suicidal, and conq)el an adversary to mate the player.
The same general rules of solution will apply, more or less, to each class «mc&i<i> mmtamdi* :
but it may be premised that the second class are uniformly easy, because the condition,
whatever it may be, is indicative of the play to be followed; the third class are more
perplexing than curious, because *there are so many forms in which a game ma^ be drawn,
that an inexperienced player is puzzled by the want of a distinct and specific result to
guide him. The last class scarcely fall within the principles of the game, and are doubt-
fully legitimate, because they, in some sense, compel the opponent to resort to play which,
under other circumstances, would be bad play.
The first rule, on being presented wi^ a problem, is to satisfy yourself that it comes
irom such a quarter that you may be assured of its perfect accuracy. When our Mends
discover that we are partial to such amusement, they often amuse themselves by collecting
all kinds of problematical trash for our bewilderment; they write down iJie position
carelessly, being often unconscious that the difierence of a pawn, or of a square, in its
location, makes all the difference; nor have they, by any accident, the solution at hand,
so as to test the position. Hence the amateur is so often quizzed for his stolidity in being
unable to solve an impracticable problem, which he is, at the same time, assured that " Miss
Tiddle-diddle, made out in five minutes." It is a maxim with me, never even to look at
a manuscript problem, unless produced by the hands of an acknowledged player.
The second rule is to take a general but careful survey of the whole position.
It is a common but clumsy artifice of unskilful problem-weavers, to crowd the board
with superfluous pieces; the difficulty of solution is much increased, certainly, where many
pieces are essential to force the mate, because the combination is. more extensive and
intricate. A well constructed position should not contain a single useless man; if on such
a survey it is perceived that there is an absence of mutual support, or that the power cdT
the pieces does not all bear on the same point, it may generally be inferred that all are not
required in the proposed operation.
Thid third rule is to ascertain whether a mate is impending over the player himself^
If it be seen that there is a mate on the mpve, ttiis always implies that the adversary
must be kept in constant check; except in the single case. of disaUii^ the mating j^ece
by interposing it to cover a check. These impending mates greatly facilitate solutions,
as they shew that, however much a move may promise, it cannot be correct if it give the
move to the adversary.
The fourth rule is to examine the position of the< opposite King: if the mate is to be
forced in three or four moves, it is obvious that the King cannot wander more than
three or four squares fi^m that which he occupies. It will commonly be found that out
of the eight squares which he commands, more than half are blockaded by his own men
or by the player's, so that his choice is restricted to two or three, and this points out &e
direction in which he is to be forced; for
It is a fifth rule, that wherever an inferior force is to mate by strength of position, that
position must not be broken up by removing the pieces that constitute it, unless no others
can be brought into play to sustain it. This rule must not be too vigorously adopted, as it
ofton happens that not only t^e principal pieces must be moved, but freely sacrificed; for
by sudi sacrifices the adverse King may be yet more effectuidly blockaded by his own
men than by the player; and hence,
402 THB CHHfl plater's CHEOIHICIiSa
A sixth rale is veiy necessaiy; to consider whether the mate is to be forced by strength
of position, or simplj bj a dexterous combination of two or three pieces.
Where the board is crowded, and the player's men will sostain each other, it is proba-
ble that the mate is forced solely by position; or where the board is not crowded, but only
one or two minor pieces remam, clearly inopaMe, alone, to giye mate, then strength of
position wuut giTB the paramount advantage. In such cases, no more can be right which
tends to destroy the position; but on the other hand, where the adyerse King stands
alone, or with only an inefficient stafi^ at a distance from him, then the mate is not
achieved by position, but by the dexterous combination of the player's pieces.
A seventh rule depends on the last. If it is perceived that tiie mate is forted by
position, the player must never allow himself to be checked, whether mate is impending
or not: but if the position remain to be effected by the, dexterous combination of such
pieces and pawns as may be left on the board, then he diould study the different kinds
of mate which such a force is able to give in comhiDati<Hi, and especially, how fisurhis
own King may aid in blockading the adversaiy's Kinjg^.
An eighth role is neither to be too dow in sacrificmg a capital piece, nor too eager to
obtain one by promotion. A Knight will often mate on the move, when a Qneen would
be useless.
A ninth rule is to observe whether the opposite Qneen, Books, or Bidops are so plsced
as to be incapable of giving check in less than two moves. If they are, he may infer thst
eontinual check is no part of the solution.
And on the other hand, if he sees that the positim allows of his discovering check, the
inference is, that the interposing piece is veiy essential to force the mate, a move being
gained whenever check is giving by discoveiy. This may be taken as a tenth mle.
It is an eleventh, that solutions rarely involve the sacrifice, and not very often, the
promotion of pawns: the former breaks up a position more than any other play, while the
uitter is generally too tedious or too obvious and immediate a resource to fall within
the plan of a good problem.
Lastly, the intended (Edipnsmust judge from the position of the pieces, whether it is
such as to admit of eoM^ing, either to ^ve or to avoid the mate. Qood problems rarely
resort to this, because it savours of unfair surprise; if it is enunciated that the player or hu
adversely is at liberty to castle, the play is anticipated; if it is not so enunciated, then it
must necessarily be in most cases uncertain, wh^er or not the privilege has been lost;
still the case is admissible, and the hint therefrom not superfluous.
I might append other usefril cautions-^snch as never to assume a move to be out of the
question because at first sight it appears unlikely or absurd; never to reckon the feat ac-
complished, till all the snares of stalemate, checks overlooked, &c have been examined
into; but I believe that a careful attention to these twelve maxims will enable any amateur,
of tolerable skill, and most tolerant patience, to solve problems satisfactorily : unless in
auch extraordinary examples as that spkndid one of Mr. Kuiper's, that was published aboat
six or seven months since, and which, though I am affecting the didactic, cost me, I
acknowledge, a day and a night of labour to unraveL
I am. Sir, your very obedient,
Porehester Terrace^ BayswcUer, G. S.
NOTICES TO CORRESPONDENTS.
*' H. B. B."— " J. R. £.»"— and " W W."— Shall have due attention.
" 8. H. W."— We shall be glad of a few more tpednieiu.
**F. B.," Halifax.— Yonr solution of Mr. Kling's Problem, No. 161, may be shortened one more, we
think. There appears an easy mate in seven moves.
« Pedona."— H. B. B."— Reoeived with thanks.
« Muff."— We ate sorry to say you are right. Mr. Rung's Problem, No. 197, may be solved in three
moves.
*'D. F."— "L. G."—- A subscription of one guinea per annum will enable you to hare the neat year'f
numbeit, post free.
TBE CHESS n^TSR's GHBONICLB.
40S
CALVI'S ELEMENTARY LESSONS,
(^Continued from page 396.)
TWSNTY-SSCONB LXSSON.
Ninetieth Opening*
White. Black.
1. K. P. 2 I K. P 2
2. K. Kt. to B. 3d I K. B. to Q. B. 4th
This opening is given by Salvio, p. 69.
The bringing out the K. B. to Q. B.
4th, on BUck*8 part, is a bad move which
loses the game by ^rce.
3. Kt. takes P.
4. Q. P. 2
Q. to K. 2d
K. B. to Q. 3d
Black, instead of playing K. B. to Q.
3d, has the choice of the four following
moves :
R. B. to Q. Kt. 5th, ch.
Q. P. 1 sq.
K. B. P. 1 sq.
K. B. to Q. Kt. 3d
These moves will form the subject of
the next four openings.
5. K. B. P. 2
6. Kt. to Q, B. 4th
K. B. P. 1
Q. takes P., ch.
Kt. to Q. JB* 4th is the correct move.
I^ instead of this move, you had given
pheck with Q. at K. R. 5th, you would
liave lost a piece.
7. K. to B. 2d I Q. Kt. to B. 3d
Ifflack could also take K. B. Pawn with
{he Bishop. (See the Variation.)
8. K. B. to Q. 3d Q. tks. Q. P., ch.
9. Q. B, to K. 3d
The next move you capture his
Queen.'
Variation/rom BlaclCs 7th move.
While.
7. K. to B. 2d
«. Q. Kt. to B. 3d
9. K. B. to Q. 3d
10. K. R. to K., ch.
Black.
K. B. takes B. P.
Q. to B. 4th
Q. to K. Kt. 4th
K. Kt. to K. 2d
You will now withdraw your K. to Kt.,
says Salvio, and you will have the better
game, although with a Pawn minus.
LoUi examines the game further. The
moves which we subjoin belong to the
last named author. (See Lolli, p. 184.)
11. K. to Kt.
12. B. takes B.
13. Q.toK.R.5th, ch
14. R. to K. 4th
15. Q. takes Q.
Q. Kt. to B. 3d
Q. takes B.
K. to B.
Q. to K. Kt. 4th
P. takes Q.
You will check with Q. R. at K. B.
square, afterwards push on the Q. Pawn,
and wHl win the game.
Ninettf'Jiret Opening.
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. Kt. takes P.
4. Q. P. 2
5. Q. B. P. 1
6. K. B. P. 1
Black.
K P. 2
k! B. to Q. B. 4th
Q. to K. 2d
K.BtoQ.Kt5th,ch
B. to Q. R. 4th
Q. P. 1
You wiH withdraw your Knight, and
will remain with a Pawn more, and a
good position.
Ninety^second Opening.
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. Kt. takes P.
4. Q. P. 2
5. P. takes B.
Black.
K. P. 2
K. B. to Q. B. 4th
Q. toK.2d
Q. P. 1
Q. takes Kt.
Instead of taking Bishop with Pawn,
you should have taken K. B. Pa^wn with
Kt. (See Variation.)
6. P. takes P.
7. Q. B. to K. 3d
8. Q. takes P.
In this position, the game, may be
considered equal.
Q. tks. K. P., ch.
P. takes P.
404
THE CHESS player's CHRONICLE.
Fortaftaii/rom Black*$J!/lh move,
1. K. P. 2
2. K. Kt. to B. 3d
3. Kt. takes P.
4. Q. P. 2
5. Kttk8.K.B.P.
6. Q. B. to K. 3d
Had YOU inteiposed the check with
the K. Bishop, tne game would haye
heen nearly equal.
K. P.2
K. B. to Q. R 4th
Q. to K. 2d
Q.P.1
Q. takes P., ch.
K. takes Kt.
P. takes P.
K. Kt. P. 1
7. P. takes B.
8. Q.toR.5th, ch.
Salvio, not perceiving this check, de-
clares the game equal, but the Anony-
mous of Venice remarks, that he is mis-
taken. (Page 162.)
9. Q. tks. dbld. P. |
Your game is to be preferred.
Nine^'third Opening,
White.
1. K. P.2
2. K. Kt. to B. 8d
3. Kt. takes P.
Black.
K. P. 2
k! B to Q. B. 4th
Q. to K. 2d
k. b. p. 1
4. Q. P. 2
This opening is given by Lewis, in his
Treatise, page 117.
K. Kt. P. 1
Q. tks. K. P., ch.
Q. takes Kt.
6, Q.toR.5th,ch.
6. Kt. takes Kt. P.
7. K. to Q.
8. Q. takes B.
You have a Pawn more, with a supe-
rior position.
Ntnety'fovrih Opening,
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. Kt. takes P.
4. Q. P. 2
Black,
K.P.2
K. B. to Q. B. 4th
Q. to K. 2d
K. B. to Q. Kt. 3d
K. B. P. I
6. K. B. toQ.B.4th
This opening is given by the Anony-
mous of Venice, page 163.
6. K.Kt.toK.B.7th
7. Q. to K. 2d
Q. takes K. P., ch.
You wiU exchange Queens, and after-
wards capture the K. Rook.
We ought to point out to our read-
ers, that the author quoted as *'the
Anonymous of Venice," is only the first
edition of the work by Ponziani—
reprinted at Venice in 1812.
We have hitherto called him by this
name, and shall do so to the end of our
work, in order to follow, as close as pos-
sible, the Encyclopedia, wherein he is
so denominated.
Nineiyifi/th Opentng,
WhUe. Black.
1. K. P. 2 I K. P. 2
2. K. Kt. to B. 3d I K. B. to Q. 3d
This opening is given by Dal Hio,
chap. 9, and by Lolli, page 123.
Black*s move is verv bad. The
Bishop posted on Q. 3d, not only i)re-
vents the Queen*s Pawn from playing,
but blocks up the Q. B., which is a very
necessary piece to bring into play.
3. K.B.toQ.B.4th I K. Kt. to B. 8d
4. Q. P. 2 I Kt. takes K. P.
Had Black taken the Q. Pawn with
K. Pawn, you could haye won a piece,
by pushing on the K. Pawn 1 sq.
5. Q.P. tks. K. P. K. B. toQ.B.4th
6. Q. to Q. 5th K.B.fks.K.B.P.ch.
7. K to K. 2d Castles
8. Q. takes Kt. K. B. to Q. B. 4th
9. K. Kt. to Kt.5th K. Kt. P. 1
10. K. R. to B.
In this position your game is prefer-
able to Black*8.
Nmetyeixth Opening.
White.
1. K. P. 2.
2. K. Kt. to' B. 3d
3. K.B.toQB.4th
4. Q. P. 2
5. K. P. 1
6. Q. B. P. 1
7. Kt. P. takes P.
8. Kt. takes B.
Black.
K.P.2
K. B. to Q. 3d
K. Kt. to B. 3d
K. P. takes P.
B.toQ.Kt. 5tb, ch.
Dbld. P. tks. P.
B. takes P., ch.
K. Kt. to R. 4th.
PROBLEM No. aoi.
PROBLEM No. 202.
-r^^
tm^
PROBLEM No. 203.
Kjtt By Bhta, of St. Weot'fl.
White jDoviiig Srat, to Hat« in five n
PROBLEM No. 204.
THE
€ht»» piaser^S eutonitlu
No. 52.
WITH TITLX AVI) IHDBZ
J SATURDAY, DECEMBER 25, 1847.
5PKICB
NINBPEKCE.
CHESS MATCH.
The attentioD of our metropolitan amateurs have been agreeably excited during
the past few days, by the progress of a little contest, got up to commemorate the
opening of Mr. Ries*s magnincent chess saloon, between Mr. Staunton and Mr.
Lowe, long and &vourably known to the frequenters of the Divan, as a player of
unquestionable talent. Tne terms of the .match were, simply, that seven games
should be played, in each of which, Mr. Staunton should give the odds of the
Pawn and two moves, and that the winner of the majority should be declared the
eouqueror.
Subjoined are the two first games played :
Gams thb Fiest.
(Remove Black's K. B
White. (Mr. L.) Black. (Mr. S.)
1. K.P. 2 and Q. P.2K. P. 1
2. Q. B. P. 2 Q. B. P. 2
8. P. to Q. 5th Q. P. 1
4. Q. Kt. to B. 8d K. B. to K. 2d
5. B. to Q. 3d B. to K. B. 3d
6. K. Kt. to K. 2d K. Kt. to K. 2d
7. K. Kt. to B. 4th P. to K. 4th
8. K. Kt. to R. 5th K. Kt. to Kt. 8d
9. Castles
10. K. B. P. 2
11. Kt. takes P.
12. K. to R. sq.
13. B. to K. 2d
14. Q. B. to Q. 2d
15. Q. to K. sq.
Castles
P. takes P.
B. to Q. 5th, eh.
K. Kt. to K. 4th
P. to Q. R. 3d (a)
P. to Q. Kt. 3d (ft)
R. to Q. R. 2d
16. Q. to K.Kt. 3d Q. R. to K, R 2d
17. K. R. P. 2 Q.R. to K.B.3d(c)
18. P. to K. B. 5th Q. to K. sq.
19. Q. R. to K. sq. B. to Q. 2d
20. Q. Kt. to Q. sq. P. to Q. Kt. 4th
21. Q.Kt. P. 1 P.toQ. Kt.5th
22. Q. Kt.toK.B.2dQ. to K. B. 2d
23. Q. Kt. to K. R.3dP. to K. R. 3d (d)
24. Q. to R. 4th («) Q. B. takes Kt.
. White
VOL. Tin.
. P. from the board,)
White. (Mr. L.)
25. Q. takes B.
26. Kt.toK.6th(/)
27. R. takes R.
28. B. takes Q.
29. K. to R. 2d
30. K. to Kt 3d
31. K. to R. 2d (g)
32. K. Kt. P. 1
33. Q. tkd. Q. Kt. (0
34. K. to R. 3d
35. B. takes Kt.
36. Kt. to Q. B. 7th
37. Kt. takes R. P.
38. K. to Kt. 4th
39. Kt. to Q. B. 7th
40. Kt. toQ.Kt.5th
41. K. to B. 5th
42. K. to K. 6th
43. Kt. takes P.
44. K. takes B.
45. P. to K. 5th
46. P. to K. 6th
47. K. to K. 7th
48. K. to K. 8th
resigns.
Black. (Mr. S.)
Q. Kt. to Q. 2d
R. takes R., ch.-
Q. takes R., ch.
R. takes B., ch.
B. to Kt. 8th, ch.
B. to K. B. 7th, ch.
Q. Kt. to B. 3d (h)
Q.Kt.toKt.5th, ch.
Kt. takes Q., ch.
Kt. to K. 6th
B. takes R
B. to Q. 5th
R. to Q. R. 8th
R. takes R. P.
R. to Q. Kt. 7th
B. to K. 4th
R. takes Q. Kt. P.
R. takes K. Kt. P.
B. takes Kt.
P. to Q. Kt. 6th
P. to Q. Kt. 7th
P. Queens
Q. to Q.Kt.2d, ch.
R. to Q. R. 6th -
[^NofeS'
2 a G
408
THE CHESS PLAYER 2> CHRONICLE.
(a) This was indispensable, to prerent the march of the adverse Knight to his
5th) which would have uldmatelj cost Black a Pawn.
{b) An important step, preparatory to bringing the Q. Rook into action.
(c) The moves on each side here are the result of profound examination of the
position, and the purpose of each should be attentively conudered by the student.
(d) At this point, the game is extremely complicated| and the slightest en;;Dr
of either partr would be irreparable.
(e) Well pUyed. To enable him to advance the Knight's Fawn. ■
(/) The opportunity so eagerly watdied for, of planting this Knight atKivgs
6th, was irresistible, and there can be no doubt by seizing it. White accelerated the
loss of the game. Mr. Lowe was of opinion that, by advancing P. to K. Kt. 4th
first, he shouki afterwards have been enabled to post his Kt. at the desired square ;
but his opponent demonstrated he was mistaken, and that after the advance of the
Kt. P. to Kt. 4th, Black would have aflBbrded him no opportunity of moving the
Kt. without ruinous loss. Perhaps White's best move was to play K. Kt P. to Kt..4t}i.
(g) K. to his B. 4th would have been less directly fetal, but White appears to
have no ooneeption that his opponent had anything but pa'petual check iu view.>
(A) After this move, White's game is irretrievable.
(i) Or mate follows in two moves. The termination of this game is e«peQially
interesting and instructive.
White. (Mr. L.)
1. K.P.2. and Q.P. 2
2. Q. B. P. 2
3. P. to Q. 5th
4. B. to Q. ?d
5. K. B. P. 2
6. Q. B. P. takes P.
7. Q. Kt. toB.Sd
8. K. Kt. to B. 3d
9. Castles
10. P. to K. R. 3d
11. Q. tak^sB.
12. K. Kt. P. 2
13. Q. R.'P. 2
14. B. to^Q. M
15. Q. to K. 2d '
16. K. toK.Kt.2d
17. Q. R. to K. sq.
18. Kt. to Q. Sq.'
19. B. takes P.
20. Kt. to K. 3d
21. Q. to Q.B. 2d
22. B. to K. 2d
2^^. P. takes P.
24. K. to R. 2d
25. Q. R. to Q. sq. (c
26. R. to K. Kt. sq.
27. B. takes B.
28. Q. R. to K. B. sq.
Game the Se(;ond.
(Bemove Blacks K. B.P,)
Black, (Mr. S.)
K. P. 1
Q. B. P. 2
Q.P.I
B. to K. 2d
P. takes P.
Q. t6 Q. B. 2d
P. to Q. R. 3d
Q. B. to K. Kt. 5th
Q. Kt. to Q. 2d
B. takes Kt. '
K. Kt. to B. 8d
K. R. P. 1
Catitl^s with Q. R.
Q. R. to.K. B. sq.
K. Kt. P. 2
K. Kt. to R. 2d
B. to B. 3d (a)
P. takes P:
K. Kt. toKt*4th
K. Kt. to B. 2d
P. to K. R. 4th
Q. Kt. to K. 4th (b
Q. R., ch.
B. to R. 5 h
K< to Q. Kt. sq^ '
B. to K. Kt. 4th
Kt. takes B.
Q. to Q. sq.
White, (Mr. L.)
29. Kt. to K. B. 5th
30. P. toK. R. 4th
31. R. takes R., di.
32. R. to K: Kt ^.
33. Q. to Qi BI 3d
34. R.tok.Kt.6th(d
35. R. to K. Kt. 5th
36. K. toK.Kt.3d(&
37. Q. to K. 8d
38. Kt. takes K. Kt.
39. K. to R. 3d (g)
40. P. takes Kt.
41. P. to K. R. 6th
42. K. to K. R. 4th
43. Q.. to K. Kt. 3d
44. B. to B. 8d
45. K. to Ri 5th
46. P. to K. Kt. 6th
47. P. to Q. Kt. 8d
48. P. to^ k: r: 7th
49. B. to Ki Kt. 4th
50. B. to K. Br 5th
^ M. Q. toK. B. 4th
52. K. to K. Kt< 5th
53. K.toK. Kt. 4th
54. B. to K. 4th
55. K. to K. Kt. 3d
56. Q. takes R.
And wins.
Black. (Mr. S )
Q. to K.'B. U
K Kt.toB.2ld
R. takelR. '
R. to R. sq. ^'
Kt. toR. 9d.'
Q. to K, B. ^.
Q. toK. B.'3d
R. to K. Bj a^
Q Kt.toK.B. Ai (/
Q. thkeB Kt.
Kt.takesR.,6h.(A
Q td K. Kt dd
Q. toK.Kt.Sd
Q. t6 K, 0. 2d
Q. toK. ad
K. to Q. B. 2d
R. toK. R.AJ.
Q. to K. B 3a
R. to K. sq. (f)
Q. to K. Kt.i2d (A
R. takes K. P.
R. to K. 4th
R. takes Q. P.
Q. to K4 R sq, (0
Q. toK.Kt2d(7»
Q. to Q. 2d, ch.
R. to K. 4th
[Note$.
THE CHESS PLAYER S CHRONICLE;
409
{;
Notes.
(a) Lost time. He should baTe taken the P. at once.
(b) Here, again, Black errs. No proportionate advantage follows the sacriBce of
his K. R. P.
V) Better snrely to have played it to Q. B. sq.
d) Well played. Taking the Kt. would clearly have involved the loss of a
Pawn.
(e) Correctly played, to prevent the threatened check of the Q. when the White
Kt. may be withdrawn.
(f) Black* has not hitherto conducted the game with remarkable energy, but
the present critical position elicits some ingenious combinations.
ig) This is a goocl move.
ih) Extremely hazardous. It seems, however, to be the only resource,
i) Black has managed to recover himself at this point, and, with due care, ought
to ensure, at least, a drawn game, we think.
(A) The only move.
(l) Promising in appearance, but not so good as R. to Kt.*s 4th, with the object
of afterwards throwing forward the Pawns on the Queen^s side. That would, at
least, have drawn the game
(m) Fatal. He ought rather to have played the Uook to Q*s. 8th.
CHESS IN GERMANY.
The two following games are from the unpublished papers of the late Dr. BLErow>
and are extracted from the " Berlin Schachzeitung."
; Black, (V. D. Laza.) White. (Dr. B.)
1. K. P. 2 K. P. 2
2. K. b[ P. 2 K. b! to Q. B. 4th
3. K. Kt. to B. 3d Q. P. 1
4. Q. B. P. 1 Q. to K. 2d (a)
5. Q. P. 2 P. takes P.
6. P. takes P. B.toQ.Kt.5thch.(&
7. Q. Kt. to B. 8d K. Kt. to B. 3d
«. K. P. 1 P. takes P.
d. K. B. P. takes P. Kt. to K. 5th
IOl Q. t0 her B. 2d Q. B. to K. B. 4th
11. K. B. to Q. 3d Kt. takes Kt.
12. P. takes Kt.
13. Q. takes B.
14. Castles
15. Q, R. takes B.
16. Q. P. I
17. K. to R. sq.
18. Q. B. P, 1
19. Q. R. to K. sq.
Q. B. takes R
B. to Q. R. 6th
B. takes B.
Castles
Q. to B. 4th, ch.
K. R P. 1
Kt. to Q. 2d
Q. B.. to K. sq.
Black. (V. D. Laza.) }Vhite. (Dr. B.)
20. Q. R. to K. 3d Q. Kt. to bis Sd
21. Kt. to Q. 2d Q. B. P. 1
22. K. P. 1 K. B. P. takes P.
23. R. takes R., ch. R. takes R«
24. P. takes K. P. R. to K. sq,
25. R. to K. sq. Q. to K. ^d . >
26. Kt. to K. B. 8d R. to Q. sq. ..
27. Q. to K. 4th Kt. to Q. R. 5 th.
28. Kt. to K. R 4th Kt. to B« 4th .
29. Q. to K. Kt. 4th Kt. to Q. 6th
30. R. to K. B, sq. Kt.toK.B.7th,ch.(c
31. R. takes Kt. Q. takes Kt. ,
32. Q. to K. 2d Q. takes R.
33. K. P. I Q. take» Q.
34. P.take&R'becom^K. to B»9d
ing a Q., ch» >
35. K. R,. P. 1 Q. takes Q. B. P.
36. Q» to her 7th Q. to her Kt. 4th
And White won by the strength of his Pawns. -
I -
i\
Notes.
[ (o) K. Kt. to B. 3d, is perhaps a belter move.
(^> Had he taken the K. P. with'Q., ch.. Blacky ^y ^o^ing K. 4o B. '2d, would
have had a dangerous attack upon him presently. • '• * ''
(c) This Is a brilliant mancbuvre.
410
THE OHHSB PtATim'^ -CHIiDNfCLSi
Between theeaoie ffaiytvil
White.(Pr.B.) Black. (V.D.h.)
1. K- P. 2. K. P. 2
2. K. Kt to B. 3d Q. Kt to B. 3d
3. K.B. to Q. a 4ith K. R to Q. B, 4th
4. Q, K P, 1 B. to Q4 Kt. dd
A. Q.P.D . Q.toK.2d
6. Custles Q. P. I
7. Q. B. to K. 3d Q. B. to K. Ct. 6th
8. K.B. to Q.Kt.^th Q. R* P. 1
9. K. B« to R. 4th Castles onQ.8ide(a
10. Q, P, 1 Q. Kt to B. 2d
White. (W.B.) Black. (Y. D. L.}
11. Q. B. P. 1 K. to KK iq; (i$>i
12. aKt. toQ..2d K. B. P.2<f y^ r
13. Q-Kt. P.2 . K.B. P. 1 I r) (
14. B. takes B. .. P. takes % ,^7
15. B. to a B. srd i;:. {^. to ;ql ^ .
16. Q.K,P.2 ISLKut..^ n -
17. K.R, P, 1 K.B,;P.2 , ]: ,.
1 8. Q.Ktt(> his 3d (c Bl. takes^^^ K V '
19. P. takes R P. to K. fclj. ^jb ;
20. Q. B. P. 1 * P. takea K. R^i P4
t
Aod BUck nhiiiiately won the gome*
Notes.
I '•
/I
To) Castling on the Queen's side is not generally advisable. - > /1 "' "
[b) Taking the Q. B. would do anytlung but &ciUtate Black*s intended advance
of his Pawns on the adversary's King.
(c) It would be very dangerous to take the Q. B. with the Pawn.
> ) I
..It
CHESS MATCH.
The following games form the first portion of an • interesting little, piiatqh, nofqp
pending between Mr, £. Williams, of Bristol, and Mr. C. Ilsnitt ; .th^^^ori^er
giving the odds of Pawn and move. The result of the first and second meeting
being as follows.
Mr. Williams, 2. — Mr. Kennt, 2.-7-Drawn, 0.
{Remove Whitens K. B.^ Paton.')
Black. (Mr. C. K.) TfAtfe.(Mr.E.W.)
1. K. P. 2
2. Q. P. ^
8. K. P. 1 (a)
4. K. B. to, Q* 3d
5. Q. B. P. 1
6. K. Kt. to B. 3d
7. K. R. P. 2
8. K. R. P. 1
K.P. Z
Q. P. 2
Q. B. P. 2
K. Kt. P. 1
Q. Kt. to B. 3d
K. B.toK. Kt.2d
K. Kt. to K. 2d
Castles {b) .
R. P. takes P.
9. R. P. takes P.
10. K. B. to Q. R 2dQ. to Q. Kt. 3d
11. Q. Kt. P. 1 Kt. to K. B. 4th
12. B. takes Kt., R. takes B.
And Black mates in three moves.
Black, (ftlr. C. K.) WhUe.(m£.W.}
13. Q. B. to K. %i a B.>Py tallies K
14. P. takes P. Q. B. to Q. ^ r
15. Q. Kt* to Q. 2d Kt. to Q/^U ^th
16. Kt. to K. R. 4(th Kt. to Q.Jth.cl^
17. K. to B. sq. ; R. to ^. ^ 4)h
18. K. to Kt. eq. (if;) B«to.K. 9q[. !
19. Q. to K. Kt. 4th K. to k 24 I , .
20. Q. Kt. toK. B. 3dB. to JS^ K 3^ ;
21. B. takes B K. takes. B, ]i ^
22. Kt.toK-Kt^t}i(i)a.^,toa.B.w.
23. Kt. takes K. P. Q. R. to fi m .,
24. Kt.t6KB5th,cb(«)K. taB^'24 o r ,
Noter.
(d) This throws the attack into the second player^s Jbaiids. It ia hetteis t)i(^^-
fore, in the present position^ to take P. witl^ ^j, rather than advance the K.^rBpfD-
(b) Incautious. There can be little security £or the King, in a position ,b^
exposed to the enemy's fopceii, ^ , . . - ,
(c) Black haa now got his King into safe quarters. ' \ !
(a) A very pretty conception. If the, Kt. be taken. Black gives, mate oq ^
move.
(«) Again, White dare not take the Kt.
THE OHBBB PbiVima -CBSOHICUE.
BMveeo tha
oK.ad
(iienoM While
5&ict. (Mr. C. £.) WhiU. (lUr.G-W.)
. K.P:2 Q. Kt. toB. 8d
!. Q. P. 2 K. P. 2
(. Q. p. 1 Q. Kt. 1
l.'B. toK-Kt. flh Q. P. 1
i. Q. Kt.'to B,3d K. Kt. to B. 3d
I. B. takes Kt. P.UkesB.
■. QhaK.R.Sth,ch.Kt.toKt. 3a
I, K. B. P. 2 . P takea P.
l.'Rto-ta.*! K.B.toKt.2d
). E. Kt. to B. 3d Ca^M
I. Cutles with Q. R.Kt. to E. 4th
!. K. R. P. 1 Q. B. to Q. 2d
I. K. R. to K. B. B. to K. sq.
White mate
Mnwp«rtii»
sK.B.Pawtt.)
Bhch. (Mr. C. K.)
While. (Mr.EM.)
14. Q. to R. 4th
Kt. to Kt. bi
13. Q-fB. 2d
Q. B. P. 2
16. Kt. toK. R-4th
Q. R. to Q. Kt; sq.
ir. Kt. to K. B. 5th
Q. K:. P. 2
18. Q. Kt. P. 1
Q.tf.,1!. -JdCu) ,
l». K. R. F. 1
Q.B.P. I'
20. P. takes'P. (fr>-
P. takes P.' ■ ■
21. R toK. 2d
Q.-toR.4th
22. R. tt) Q, ad ■
Kt. to K. 4th
fla. Kt.takM<l.P-(c)P.toK.B.fith((0
24. P. Uke» P. K. B. P. 1
2B. R. to K. Kt. sq. Kt. to K. Kt. 5th
2«. R. t^ca Kt. '
Q three moves.
Notes.
(a) Q. to Q. R.'b 4th, looks much more prombing.
(b) Better securely to have retreated the Bishop, than to open such au avenue
to the King's quarters. /
(c) This was pot judicious. I^ instead of so playing, he had taken off the
Eik'b Bishop, his Ksme would hnve lieen defeasible.
' X^ White plsyalhe termiDation of tlie game extremely well.
Ijvely Bkirmiab,
(HenwM 'White's R. B. P./roni the board.)'
Stack. (L.C.K.) White. (Mr.S.)
IK. P. 2
2. Q.P. 2 Q-St. lofisa
8. O. B. to K. 3d K. P. 2
4. Q. B. F, 1 K. Kt. to B. 3d
S.K.B.t6Q.3d Q.P.2 ' '
6. Q. to Q. B. 2d(oP, takeS 0. P;
7. a ffi P. takei P. P. takes K. t: '
8. B. to Q. Kt. Sth B.to<J.?d '
9. K.Kt.toK.2d Q. K(. to his j(th ■
10. B. (akes B., Ch. Q. ilaktis B. '
11. Q. to her Kt 8d Kt. to Cfc 6th,'cM ■
And Kack resign*.
JVofc*.
, j Feeing to confine his King's 'Rook, Blocli sul
^miBH by brin^Dg Ms Kin^ into the field.
(c) White has dow an irresistible hold of the adveree
(a) This is of no avail. It orly gives White time ti
"« itnmlsoned monarch'^ poaition. '
(e) Threal«niog mate nest move.
Blaeh. (L. C. S^.'S. White. (Mr. S.)
12. K. to Q. 2H (6) Cas, on Q.'s rfde
13. Q. Kt.loB.3d B. t
14. Q.K.'P. 1 ' B. t
13. Q.toTierB.^d K.l
le. Q.Kt. P.'S B. t
17. Ktr takes K.'P. Kt.
18. K. iafces Kt. Q. I
19. K'R,ti>K.B.&],WQ:.]
20. Q. t6 he. Kt. 2d Q;.B
21. Q. B.P. 1 Kt,1
" - Q.2d Kt.
412
THB CRCaS PLAYER S CHRONICLE;
CHESS AT BRIGHTON.
Game played at the Brighton Chess Club, between Captain Kennedy and Dr. C.
White. (Capt. K.) Black. (\>c. C.)
1. K. P. 2 Q; B. P. 2
2. K. B. P. 2 Q. Kt. to B. 3d
8. K. Kt. to B. 3d Q. R. P. 1
4. Q. B. P. 1 K. P. 1
5. K. B to K. 2d Q. P. 2
6. P. takes P. P. takes P,
7. Q. P. 2 Q B. P. 1
8. Castles K. B. to K. 2d
9. Q. Kt. P. I Q. Kt. P. 2
10. Q.R.P.2 Q.B. toK. 3d
11. Q. R. P« takes P. Q. R. P. takes P.
12. R. takes R. Q. takes R.
13. Q. Kt. P. takes P.Q. Kt. P. takes P.
14. K. Kt. to K. 5th K. Kt. to B. 3d
15. K. R P. 1 Q. B. to Q. 2d
16. K. B. to K. B. 3dQ. to Q. R. 2d
17. Kt. takes Kt. Q. B. takes Kt.
18. Q. B. to K. B. 4thCa8tleB
And Black
WhUe. (Capt. K.) TOack. (Dr. C.)
19. Q. Kt. to Q. 2d R. to Q. R.'a(^
20. Q. B. tfi K. 5tb Kt 10 Q.£d
21. K. toR. sq. K.B. P. 1
22. Q. B. to K. B. 4tIiQ. to Q. Kt. Sfd
23. Q. to K. 2d Kt. to K. B. s^.
24. K. R. P. 2 R, to K. so.
25. R. to Q Kt. sq. Q. to Q. 2d'
26. K. Kt. P 2 K. B. to Q. 3d (a)
27. Q. to K. R. 2d B. takes B.
28. Q. takes B. R. to K. 2d
29. K. to K Kt. 2d B. to Q. Kt. 2d
30. Kt. tks.Q.B.P.(&)Q. to K. sq.
31. Kt. to Q. 6th R to K. 7tb, eh.
32. K. to K. B. sq.
33. Q. takes Q.
34. K. toK B.2d
35. R. takes B.
resigned.
Q. to K. eth ^
R. takes Q*
R. toK.2d *
' I
Notes.
(a) K. B. to Q. Kt. 5th in place of this move, would have enabled Bl^cl^ , to
secure, at least, a valuable Pawn*
(fi) Black*8 last move, now enables his opponent safely to take this P., the capture
of which, he has for some time past, been endeavouring to effect. ', : ;
< »
I » II..
TO SUBSCRIBERS.
Subscribers and the Public are respectfully informed, that to enable the Pro?,
pfietors of the Chess Plateb*8 Chronicle to carry out the improvements tbey
contemplate in the Magazine, it has been found desirable to discontinq^ the
Weekly Numbers. The Work, containing two closely printed sheets of mjitter,
will, therefore, in future, be published with the Magazines, at the end of each
month. Price 1*. 6(/.
The first part of the new vol^me will be published on t&e 31st of JaAnwy
next, and will contain, in addition to other IntereatUig matter, tbeOmme&'in thb
Match between Messrs. Staunton and Lowe; a Pa^eff'by' Heydebmndt deir Ld%^
&c., &c.
ZL
• mm
■I ;l .ft
NOTICES TO CORRESPONDENTS.
.li
] :i
U
f<
«(
W. A. T." — The Problem you so mu(!h desire shall be given on the wrapper of the first numtaer af
▼ol. ix., which will be published on the Slst of January, 1848. 'We knownothing of Mr. C^is^s
intvntisms rcKarding the mipplemcot you mention. • .> ' /t-4t
E. £ ," Glasgow, is riirbt.
A Loyal Chess Player. —A piece cannot be taken in the act of Castling, t'he little work in questioa is
intituled '< Chess Exemplified in a Concise and Easy Notation." J^otiftMli, IMS. Tho Noiitfioli
therein adopted, however, did not strike us as either easy or concise.
S. A./' Newcastle. — We are much pleased to hear of the promising auspices under which your new Club
has started. The game shall appear.
THB €H6fi3 PLAYEn.S CURO^lCLSi.
418
CALVrS ELEMENTARY LESSONS.
■
(^Continued from page 404.)
lUA Blaek {Slaved hU K. Kt. to hU
5th, yoa filHyuld still take tM K. B. Pawn.
9. R.6,lk8.K.BPcb | K. Ukes B.
10. KtioKt./Sth^ch I K. to Kt,^d
It is evident t!)at you have the better
game. , . j
Ninify-'SmferUh Op$ning.
White,
1. K. P^2.
2. K. Kt. to B. 0d
Black.
K. H 2
K. B. to Q. dd
The present opening also belongs to
Dal Rio.
3. K.B.toQ. B. 4th | K. Kt. to B. 3d
Black ^ould also play K. B. P. 1 sq.,.
or'Q.'to K. 2d; tnese moves will be
analyzed i^ thi^ next Lesson.
4. Q. P. 2 I Q. Kt. to B. 8d
6, Q. P. takes P. | Q. Kt. takes P.
Had he taken Pawn with Bishop, you
should play K. Kt. to his 5 th, and after-
wlaM push on the K. B. P. 2 sq. (See
tilut ftet Variation.)
'6. Kt. takes Kt. B. takes Kt.
7: K. B. P. 2 sq. B. to Q. 3d
Black could take K. Pawn with
Knight, and leave his Birhop en prise,
Itifth^f cabe, you should play Q. to Q.
51th, not heeding the check which he
cpi^ give you with Q. at K. R. 5th.
(See the Second Variation.)
I IQ. toK.2d
Dal Rio now Castles, by placing fL
dn ' R. sq., and R, on K. sq. This
method of Castling not being permitted
according to our laws, you can play Q.
to K. 2d, and will win a piece.
Fir*it Variation.
White.
5. Q. P. takes P*.
6. K. Kt.to Kt. 5th
7. K. B. P. 2
8. K. P. 1
Black.
B. takes P.
Castles
B. to Q. 5th
Kt. to K.
Had Black played his Q. to K. 2dt
you ^onld move the K. to B. sq.
0. Q. to K. R 5th
10. Kl takes B. P.
K. R. P. i
In this position, it is evident^ yo^
have the better game.
Second Variation,
White.
7. K. B. P. 2
8. Q. to Q. 5th
9. K. Kt. P. 1
10. P. takes Kt.
IL K. to Q.
Blaek.
K. Kt. takes P,
Q, to E. 5th, ch.
Kt. takes P.
Q. takes Kt. P.,ch.
B. to Q. 3d
Had he taJben your Pawn with -his
K. Bishop, you should take the K. B.
Pawn with Queen, checking ; and after-
wards take the Bishop with the Queen.
12. Q. tks. B- P., ch.
13. K. R. to B.
14. Q. to Q. 5th
15. B. takes B.
16. Q.toK.Kt8thch
17. R, toK^^h.
18. Q.toK.6.7th,ch.
K,toQ,
K. R. to B.
B. takes P.
R. takes B.
Kv to K. 2d
iK. toB.,3d
K. to Kt. 4th
19. R. to K. 5th, ch.
You can now mate in two moves.
JEndof Twenty- Second lesson.
THE CHESS rLATER S CHSOMICLE.
PSOBLBM No. U.
&l
TwENiT-TBiu) Lesson.
Tbis LeBHon will conclude the sDaly-
•es of the opeoing* compriied in the
second section.
The result proves, as has been explain-
ed, that the best defence against the
move of K. Knight at the 2d mote, is to
^ the Q. Kt. to B. 3d, and the other
encea are more or less objectionable,
with the exception of that of Q. P. 1 sq..
which maj be austuned with some
chance of success. In the secood
section another opening maj be includ-
ed— that wherein the second plaver
pushes on the K. B. P. 2 squares. This
opening has been tarefullv analjsedbj
Muna.St, Amanl, in the January num-
ber of the Palamede for 1843.
I shall eiamice it also, but with the
irregular gambits, wishiuj; to follow, as
farae possible, the order adopted bj the
author of the Eaej/chptedia.
The openiogs included in the third
section, namely, the King's gambit, form
the most interesting study in the game
of Chess. I shall therefore omit nothing
which mav pro»e interesting to the read-
er, and shall endeavour to explain the
different openings with a eleamess, and
conciseness so indispeiuable in difficult
combinations.
Ninttji -eighth Opening.
White. Slack.
1. K. P.2 t K.P. 2
% K. Kt to B. 3d K. B. to Q. Sd
3. K.B.toQ,B.4th | Q. B. P. 1
We have seen in the preceding lesson,
that Black bad a bad game when be
played out his K. Kt. to B. 3d. Id the
present opening, we shall see that i^
instead of bringing out his Kt., he play
his Q. B. Pawn or Q. Pawn, his game
will still be inferior to your own.
This opening b given by Lewi*.
tHB CRESS player's CHRONICLE.
415
4. Q. P. 2 ' K. P. takes P.
6. Q. tks. K. Kt P. Q. to K. B. dd
7. KB.tk8.KBP.ch. Q. takes B.
8..Q«tak«aB.
It is eyident that you ]»ive tbe better
game.
NiueUf'niaOi Opening,
White.
1. K.P.2
2. K. Kt. to B. 3d
3. K. B. to Q.B.4th
4. Q. P. 1
Slack.
K..P. 2
K. B. to Q. 8d
Q. to K. 2d
K. B. to Q. B. 4th
I think you would have done better,
had you pushed on the Q. Pawn two
squares, instead of one.
We are indebted for thia opening to
Selenus^
Black's move is well played, but it
^ews that he has lost a move, by play-*
ing K. B. to Q. dd, at the 2d move.
5. K. Kt. to Kt.5th
^^'Q, lo K. R. Ml
7. K. B. P. 2
6. Q. to R. 4th
9. P. takes P.
10. Q. B. takes P.
•11. Q. Kt. toB. 3d
K. Kt. to R. 3d
Q. P. 1
Q.B.toK.Kt.5th
K. B. P. 1
P. takes Kt.
Q. takes dbld. P.
Q. B. to K. 3d
Black's move is badly played. You
could play Q. B. to K. B* 4th, and win
his Q. B.
12. Q. toR. 5th, ch. | Q« B. to K. B. 2d
ld« B. takes B., ch. Kt. takes B.
14..K^ R. P. 2 sq. | K. Kt. P. 1
Black, before playing the K. Kt.
Pawn, should have given check with
Queen at K. Kt. 6th, and his position
would have been better than yours.
We need not pursue the analysis of
this opening further, because it is not
very interesting : besides, we have seen
that you might have won the game, by
playing tbe Q. Bishop.
One Hundredth Opening,
. Damiano's Gambit.
Whae. Black,
1. K.P.2 I K.P.2
2. K. Kt. toa»d |K. B P.I.
VOL VIU.
Black's move is bad, and ought to lose
IMm the game by force.
8. K. KU tks. K. P. I P. takes Kt.
Instead of taking Pawn with Kt., you
could, as Walker remarks, bring out the
K. B. to Q. B. 4th, and fonn a pOwdr-
fid attack. *
The sacrifice you make of the Knlebt,
constitutes the I)Amiano GrambiL Tais
author gave this opening with sothe
faults ; but who Would pxetond to pub-
lish a work on Chess free ^om error ?
We shall explain it, with correctiops
borrowed from several authors.
Black, instead of taking the Knight,
could play Q. to K. 2d. (See the 102d
and 103d Openings.)
4. Q.toK.R.5th.ch. | K. Kt. P. I :
Blaek could also play K. ta K^ 2f3i,
(See the next Opening.) \
5. Q. take8K.P.,ch. | Q. to K. 2d
Had Black moved his K. to K. B. 2d,
you should check him with K. Bishop.
6. Q. takes R. | Q. takes K. P., ch.
Black instead of taking this Pawn,
could shut up your Queen by playing
K. Kt. to B. 3J. (See the following
Yariationii.)
7. K. to Q.. I K. Kt. to K. 2d
You take R. Pawn with Q., says
Danuano, and then you will provoke an
exchange of Queens, on account of the
advantage you have.
First Variation.
White.
Black,
6. Q. takes R. { K. Kt. to B. 3d
7. Q. P. 2 sq. I Q4take8 K. P., ch.
Had you played this Pawn only one
square, you would not have been able
to give check to the King with the K..
Bishop, in case the Black King should
move to his B. 2d.
Black, instead of taking K. P. with
tbe Queen, could take it with the
Knight, or play Q. Pawn 1 square.
In the first case, you should move your
2 H H
416
THE CHESS PLAYERS CHRONICLE.
Queen to K. dth. In the second, see
the Second Variatiou.
8. K. B. to K. 2d I Q takes K. Kt. P.
The Italian authors, instead of cover-
ing the check with K. B., interpose with
the Q. B., on account of the different
manner of Castling.
Black, instead of taking the K. Kt.
Pawn, could take the Q. Pawn, or play
K. to B. 2d. In the first case, you
should move the Q, B. to K. R. 6th.
In the second case, you should play the
same Bishop to K. Kt. 5th.
9. K. R. to B. I Q. to B. 3d
10. Q. B. to R. 6th I
The next move you take the Bishop
with the Queen, and wiU have a good
position.
Second Variation,
One Hundred and First Opening,
Whiie,
7. Q. P. 2 so.
8. Q. Kt. to B. 3d
Black.
Q. P. 1
Q. B. P. 1
Black could also play Q. B. to K. 3d,
or K. to B. 2d.
To the first move, you should reply
with K. P. 1 sq. ; to the second, you
should move the Q. B. to K. Kt. 5th.
Black would have defended his Knight
by playing the Q. Kt. to Q. 2d, and
you would check the Eling with K.
Bishop, forcing him to retire to his own
square.
9. Q.B.toK.R.6th
10. Castles
11. B. takes B.
12. K. P 1
13. Kt.toK. 4th
Q. Kt. to Q. 2d
K. to B. 2d
Kt. takes B.
Kt. to Kt. 5th
Q. P. 1
If Black had taken Pawn with Pawn,
you should retake with Q. Pawn, and
your positioa would have been very
good.
14. Kt. toQ. 6th, ch.
15. K. B. to K. 2d
K. to K. 3d
Kt. takes B. P.
White.
1. K. P. 2
2. K. Kt. to B. 3d
3. K. Kt. tks. K. P.
4 Q.toK.R.5th, ch.
5. Q. tks. K. P., ch
6. K.B.toQB4thch
Black could push on the Q. Pawn 2
sq. (See Variation.)
7. Q.toK.B.5th,ch. | K. to R. 3d
Lopez, instead of giving this check,
advises you to push on K. R. P. 2 squares.
Black,
K. P.2
K. B. P. 1.
P. takes Kt.
K. to K. 2d
K. to B. 2d
K. to Kt. 3d
You will attack the Kt. with one of
the Rooks, and will win easily.
K. Kt. P. 2
Q. P. 2
8. Q. P. 2, ch.
9. K. R. P. 2
10. Q. to K. B. 7th
If your adversary, says Lolli, p. 248,
move his Q. B to K. R. 6th, you take
Pawn with Pawn, and give checkmate
by taking B. with Rook.
VariaHon from BlaclCs sixth move.
White. Black.
Q. P. 2 sq.
K. to Kt. 3d
K. R. P. 1
6. K.B.toQB4thch
7. B. takes P., ch.
8. K. R. P. 2
Black, instead of playing K. R. P. 1,
could push it on 2 squares, or play K.
B. to Q. 3d.
In the first case, you should play as
follows.
K. B. takes Q. Kt. P. | B. takes B.
Black would have done better, had
he moved his Q. to K. B. 3d.
K. to R. 3d
K. Kt. P. 2
Q. to K. B. 5 th, ch.
Q. P. 2, ch.
Q. to B. 7th
The next move, you take P. with P.
and afterwards the R. P. with Rook.
In the second case —
K. to R. 3d
K. Kt. P. 2
K. takes P.
K. R. P. 1, ch.
Q. P. 2, ch.
P.tks P. enpass.^ ch.
Q. to R. 5th, ch.
The following move you will give
checkmate.
9. B. tks. Q. Kt. P.
10. Q to Q. R. 5th
K. B. to Q. 3d
Q. Kt. to B 3d
THE CHESS PLAYER S CHRONICLE.
117
Que Umdred and Second Opening
White.
1. K.P.2
2. K. Kt. to 6. 3d
3. Kt. takes P.
Black.
K.P.2
K. B. P. 1
Q. to K. 2d
This and the nejt
Coiio.
opeoiog are fh)
Q. to K. 3d is the bent defensive
move Black can make in thin positioD.
4. Kt.toB.3d I Q.takeaK.P.,cl].
You did right to withdraw your Kt.
If, instead of ihis move, you bad given
check with Q. at K. R. 3th, you nould
have lost a piece. (See the next
Opening.)
6. K.B.toK.2d I Q.toB. 3d
6. Ca«tleB Q- P- 2
7. Q. Kt. to B. 8d Q. R. P. 1
8. K. R. to K. K. B. to K. 2d
If. K.Kt.toQ.4th I Q.ioB. 4th
If Black had moved the Q. to Q. 2<l,
you should play K. Kt. to K. 6tb.
10. K.BtoK.Kt.4th | B. ukes B.
U. Q.takeBB. ]
In this poaition, you have certainly
the better game.
One Hundred and Third Opening.
White. Black.
1. K.P.2 I K.P.2
2. K. Kt, to B. Sd K. B. P. 1
3. Kt. takes P. I Q. to K. 2d
4. Q.toK.R.5tbcb. ) K. Kt. P. 1.
Your last move ia badly played. It
occastouB the loHS of a piece, and con-
aequeutly the game.
5. Kt.takea P. j tj. takegK.P-.ch.
6. K. B. IoK.2d I Q. takes Kt.
Black, having a Piece more, ought to
win the game.
End of Twenty- third Leaton, and com-
pleHon of the Second Section.
Probleu. No. 47.
418
THB CHB88 PLAYER 8 CHRONICLE.
SOLUTIONS TO PROBLEMS IN Nm. 49 to M>.
WhUt.
1. B. to R.
1. K. to B.
8. Kt takM P.
4. Kt.
No. 166.
Black,
X. takes B.
P. 1* ch.
P. Qmoiu.
MatM.
WkiU.
1. Kt to Q. B. 4th
9. B. to Q. 6th
t. P. to Q. Kt 4th
4. B.loK.B.4th
6. Kt to K. 8d
No. 166.
Black,
K. B. P. 1
Q. R. P. 1
a R. P. I
P. QiMont
WMU.
No. 167.
Black.
1. K. B. to K. Kt 6th, ch.K. to Q.
9. R. to Q. 6th, ch. H. tokot R.
8. P. taket Kt, eh.
4. Q. to Q. B. 7th, ch.
5. K. B. to B. 6th, eh.
6. Q. B. to Q. B. ad
And Blaek ii ttalematad.
K. takes F.
K.toK. Sd
K. to K. 4th
WkUc.
I. K.toKt 7th
9. B. takes a
8. B. takes P., eh.
4. R. takes Kt
No. 168.
Black,
Q. to B. 6th, ch. (a)
Kt to K. 9d (»)
K.toK.
Mate.
(a) If Kt to K. 9d, mate ean equallj be foteed
In three more mores.
(b) If Kt to K. Sd, a tafcsi Kt, and mates next
more.
Mo. 1C9.
WkUe,
1. a to K. Kt 8th, eh.
9. Q. to K. B. 7di, ch,
8. Kt. to Q. Kt 7th, ch.
4. Q. to Q. 6th, ch.
6. Kt takes O. Kt P., ch.
6. B. to Q. 8d
Mate.
Black,
K. to Q. 9d
K. Ukes Q. P.
K.toQ. B. ad
K. takes Q.
K. to a B. 6th
No. 170.
1.
9.
a.
4.
6.
6.
7.
WkUc,
Kt to Q. B. 6th, ch.
Kt takes P., dis. ch.
Kt to Q. B. 6th, ch.
Kt takes B., dis. ch.
Q. Kt P. 9, ch.
B. to a Kt 401, di.
KttoQ.6th
Black.
K. mores
K. mores
K. moTss
K. moree
P. takes P. em pas,
K. takes B.
No. 171.
Wkiie.
1. B.toaKt6th,dis.eb.Q.
9. KttoK.B.2d,eh. K.
8. a to a B. 6th, eh. K.
4. B. to K. 8d
Mate.
Black,
B.
Kt
1.
9.
a.
4.
6.
No. 179.
Wkitc, Black,
R. takes Kt, eh. K. takes R.
P. 1 becomes a Kt , ch. K. to B. 8d
R. to K. 6th, eh. K. takes R.
Kt to Q. B. 6th, dis. ch. K. to K. B. Sd
Kt to a 7th
Mate.
No. 178.
Wkitc
I. Q. to Q. Kt 6th, ch.
9. R. to K. 4th
a. Kt to Q. B. Sd, ch.
4. Kt take* Q. R. P.
Mate.
Black.
Q. takes Q.
K. to Q. 4th
K. to Q. B. ad
Na 174.
1.
9.
8.
4.
6.
Wkitc,
B. to K. Kt Sd, ch.
B. to Q. R. 4th
B. to Q. B. 9d, ch.
R. toQ.ad
R. to Q. 6th
Blaek,
R. interposes
K. to B. 4th
K. to K. 4th
K. to B. 4th
Mate.
Wkite.
1. K.toQ. ad
2. R. to B. 4th
8. R. to Q. 4th
4. P. mates.
No. 176.
Black,
B. to B. 8d (a)
B. to K. 4th
B. takes R.
(a) If B. take R., mate follows in three mores.
No. 176.
WkUc.
I. R. to Q. 7th, ch.
9. R. to Q. 6th, ch.
8. P. 1, ch.
4. R. to K. 6th, ch.
Black,
K. mowes
K. mores
P. takes P.
P. taksiR.
Mate.
No. 177.
WkUc. Black,
1. Ktto K. 4th Black's mores are all
2. Q. to Q. 6th, ch. forced.
8. Q.toK. B. 7th,ch.
4. Kt from K. 4th to Q.
6th, eh.
6. Q. to K. B. 8d, ch.
6. a to Q. B. 8d, ch. Kt Cakes Q.
No. 178.
WkUc,
1. Kt to R. 6th, di. K. to R.
9. Kt to Q. B. 7di, doub. K. to Kt
ch.
a. Q. takes P., ch. K. takes Q.
4. R. to R. 7th, ch. K. to Kt
6. KttoQ. R. 6th
Mate.
Black,
THE CHESS plater's CHRONICLE.
419
No. 170.
White. Black,
1. Kt. flrom B. 8d to K. Q. to K. 5th (best)
5tb, cUi. eh.
2. Q. to Q. R. 8th, oh.
3. Kt. to Q. Sd, ch.
4. Q. takes R. P., ch.
5. Q. takes P., ch.
6. Q. to Q. R. 5th, ch.
And Mates next move.
K. toQ. B.4th(best)
Q. takes Kt
R. to Q. Kt. 3d (best)
R. to B. 3d
No. 180.
White,
1. Kt. to Q. 5th, ch.
5(. K. to a R. 3d
3. Q. to K. 8th, ch.
4. R. to Q. B. 5th, ch.
5. Q. to Q. R. 8th
Blaek.
K. to K. R. 5th
P. I (best)
K. to R. 4th
K. to R. 3d
Mate.
1.
8.
S.
4.
No. 181.
WhUe, Blaek.
Kt to K. B. 6th. ch. K. takes P.
Kt to Q. 5th. dis. ch. R. takes Q. (a)
R. to K.R. 3d, doub. ch. K. takes R.
Kt to K. B. 4th
Mate.
(a) If K. to K. R. 4th, you play R. to K. R. 3di
and aljterwards mate with Knignt
No. 182.
White. Blaek.
1. Kt to K. Kt fith R. takes B., ch. (best)
2. K. to a R. 4th P. takes K. R. P. (best)
3. R. takes K. R. P., ch. K. to K. Kt 3d
4. P. takes P., ch. K. to K. B. 3d
6. R. toK.B.7th
Mate.
No. 183.
WhiU.
1. Kt to Kt 8th, ch.
8. R. toK. B.6th
8. K. to Q. 8d
4. R. to K. B. 5th, ch.
ft. KttoK. B. 6th
Blaek.
K. takes Kt
B. to K. 5th (best)
K. R. P. 1 (best)
B. takes R.
Mate.
While.
1. Kt to a 4th
3. R. takes P., ch.
8. Kt to a B. 7th
4. Kt to K. 6th
No. 184.
Blaek.
K. takes Kt (be&t)
P. takes R.
Q. P. 1
Mate.
185.
No.
White.
1. Kt to Q. 8d
3. B. to K. B. 5th, ch.
8. Kt to K. B., ch.
4. B. to K. R. 3d
5. B. to K. Kt 4th
6. B. to K. B. 3d
Mate.
K.
Blaek.
moTos
It
it
fi
i»
n
White.
1. Q. to Q. R. 3d
3. Q. to Q. R. 8th
8.. P. I
1.
8.
3.
4.
5.
6.
7.
No. 186.
Black.
K.toK.
K. to Q. 3d
Mate.
No. 187.
White.
Blaek.
I. R. takes R., ch.
B. interposes
3. Q. to K. B. 3d
Kt. from K.B.8th moTos
8. Q. takes Kt
Kt to Q. B. 3d
Mate.
No. 188.
White.
Blaek.
1. R. to Q. Kt 2d
Black's moyes are all
3. a to K. R. 4th
forced.
3. B. to K., ch.
4. B. to Q. B. 8d
5. Q. to K., ch.
6. Q. to a B. 3d
Stalemate.
No. 189.
White. Blaek.
1. R. to K. 3d, ch. B. interposes
8. B. to K. 4th P. takes P.
8. K. to R. 8th P. 1
4. P. to R. 7th P. takes a
5. Kt P. becomes a B. P. 1, or takes R.
Mate.
White.
1. Q. to K. 5th
8. Kt. to K. 8d
8. P. 1
No. 190.
Blaek.
K. takes Q. (or A)
Any moTO
Mate.
Q. to Q. 6th, ch.
a takes P.
K. to B. 3d
K. to Kt 4th
Mate.
No. 191.
White.
Q. to B. 4th, ch.
Q. to Q. Kt 4th, ch.
R. to a Kt 6th, ch.
Kt toB.4th, ch.
Kt takes B., ch.
Kt to a B. 8th, ch.
Q. to K. 4th
Blaek.
K.toa8d
Q. to Q. B. 4th (best)
B. takes R. (best)
K. to a 4th
K. to Q. 8d (a)
K. to Q. 4th
Mate.
(a) If Q. take Kt, check with B. at K. 4th, and
mate with Q. at K. 7th.
White.
1. R. to Q. R. 5th
8. B. toK. 5th, ch.
3. R. to Q. 5th, ch.
4. Kt to K. B. 5th
No. 193.
Blaek.
Q. takes P.
Kt takes B.
Q. takes R.
Mate.
i20
THE CHESS PLAYER S CHRONICLE.
No. 193.
White. Black.
1. Kt to K. 4tli K. takes Kt.
2. B. to K. Kt. 4th, dia. ch. K. to Q. 6th
3. B. to K. B. 5th
Mate.
No. 197.
1.
a.
3.
4.
A.
6.
7.
1.
2.
3.
4.
No. 194.
While.
1 . B. to Q. B. 4th, ch.
2. Kt to K. 5th, ch.
3. B. P. 1, ch.
4. Kt. takes R., dis. ch.
5. K. P. 1, dis. ch.
6. R. takes P.
Black.
K. takes H.
K. to Q. 4th
K. to Q. 3d
K. UkesKt.
Q. P. 1
White.
Q. to K. 5th, ch.
R. to Q. 6th, ch.
R. to Q. 4th, ch.
Q. to K. 3d, ch.
Q. to Q. 2d
Q. to Q. Kt. 4th
Q. to Q. Kt. 2d
Mate.
No. 195.
Mate.
Black.
K. to Q. 6th (best)
K. to Q. B. 5th (best)
K. to Q. Kt 6th (best)
K. to Q. B. 7th
K. to Q. Kt. 6th
K. to Q. B. 7th
P. takes Q.
No. 196.
White.
Kt to B. Sth, dis ch.
B. to Q. Kt, dis ch.
Q. to K. B. 4th, ch.
B. to Q. 4th, ch.
Black.
B. takes R.
B. takes R.
P. takes Q.
B. Ukes B.
Mate.
1.
a.
3.
4.
5.
White.
Kt to Kt 4th, ch.
Kt. to K. 4th
K. to R. 5th
K. takes B.
Kt. to Kt. 6th
1.
2.
3.
4.
1.
2.
3.
1.
2.
8.
4.
6.
6.
Black.
K. to R.
K. to K. 2d, ch.
B. to K. R. 5Ui (best)
P. Queens
Mate.
No. 198.
White.
R. to K. Kt. 4th, ch.
Kt. to Q. 3d, ch.
KttoK.5th. di8.ch.
Kt to Q. B. 6th
Mate.
Black.
Kt Ukes R.
K. to Kt 4th
K. to Kt 5th
No. 199.
White. Black.
Q. takes K. B. P. R. takes R. (a)
P. to K. 7th, ch. R. takes Q.
P. takes B., and becomes
aKt
Mate.
(a) If Q. take R., P. takes Q., &c.
No.
White.
P. to K. 6th, ch.
Q. to Q. B. 6th. ch.
R. to Q. B. 5th, ch.
Kt to K. 4th, ch.
R. toQ. Kt 5th,ch
Kt. to Q. B. 3d
Mate.
200.
Black.
K. takes Kt (best)
K. tekes Q.
K. takes R. (best)
K. to Q. Kt 66i
K. takes B.
SOLUTIONS TO CALVI'S PROBLEMS, Nos. 39—44. (See pp. 372, 387, 396.)
White.
1. B. to Kt 6th, ch.
2. R . to B. 8th, ch.
3. Kt
No. 39.
BUick.
P. takes B.
Kt to B. 3d
Mates.
No. 40.
White. Rlaek.
1. Q. to K. B. 8th, ch. R. takes Q.
2. R. to Q. 7th Any move
3. Mate with R. or P.
No. 41.
White. Black.
1. Kt to his 6th, ch. Kt takes Kt.
2. Q. to K. 6th Any move.
3. Mate with Q, or Kt. P.
No. 42.
White. Black.
1. R. takes Kt, ch. K. takes R.
2. Kt from bsq. gives ch. K. to K. 4 th
S. Kt to Q. Kt 6th 0-^ B. to R. 5th
4. Kt to Q. B. 4th
Mate.
No. 43.
White.
1. R. to Q. B. 6th; ch.
2. B. to K. 6th, ch.
3. R. to R. 4th, ch.
4. Kt takes P.
Black.
P. takes R.
R. to Q. 4th
R. takes R.
Mate.
White.
1. K. to Kt 2d
2. B. P. 1 sq.
3. R. P. 1 sq.
4. K. to R. 3d
5. Kt P. 1
No. 44.
Black.
Kt P. 1
Kt. P. 1
P. takes P., ch.
B. P. 1
Mate.
PROBLEM No. 209.
By Mr. S. H. ff.
PROBLEM No. 307.
PROBLEM No. 208.
Bj N. D. Nathan.
ft^
• ^-^f